Search found 790 matches
- Wed Jun 10, 2020 4:29 am
- Forum: English
- Topic: Heroes bug
- Replies: 7
- Views: 6658
Re: Heroes bug
yeah, that is actually easier
- Mon Jun 01, 2020 15:26 pm
- Forum: Balancing
- Topic: Seas balance discussion
- Replies: 7
- Views: 6193
Re: Seas balance discussion
Burning state's self-damage can be reduced i think. That about executioner ability i don't fully understand. Which ability are you talking about to be exact? Executioner has the one, which makes enemy units aggro only on them (but that has no manual deactivation). MKII has the burning state, which c...
- Mon Jun 01, 2020 15:02 pm
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 66
- Views: 43218
Re: Dragon clan nerfs
By rush, I mean that you play on water map, small map....where you leave your base to go attack other enemy base, while I’m this time, the player who you going attack, have full army slots of titans and other strong units and the gratin clan player, having only one unit of epoch 6, like pirate ship...
- Mon Jun 01, 2020 14:48 pm
- Forum: English
- Topic: Heroes level 5 buffs
- Replies: 22
- Views: 14540
Re: Heroes level 5 buffs
ohh right, you said that really, i'll change it ASAP
- Mon Jun 01, 2020 10:59 am
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 66
- Views: 43218
Re: Dragon clan nerfs
As i said, i was making the balance changes (not DryFun and me), scorpion included, but not only that unit got changed, and not only dragon clan got changed. And the quantity of changes a single unit or a single tribe gets doesn't really matter. As it seems your problem is that scorpion got too univ...
- Sun May 31, 2020 18:55 pm
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 66
- Views: 43218
Re: Dragon clan nerfs
We didn't buff dragon clan, instead i buffed all the tribes over a long time, and i also acknowledge some problems.
Other players should come here too, and join the discussion
Other players should come here too, and join the discussion
- Sun May 31, 2020 16:47 pm
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 66
- Views: 43218
Re: Dragon clan nerfs
Don't take it personally, I only said what I think about the proposed balance changes, and i do the same with the stuff DryFun's suggests (last time about dc trap changes if you remember). Bigger problem is that balance discussion(s) should involve more people and points of view. With only two of us...
- Sun May 31, 2020 16:31 pm
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 67
- Views: 50117
Re: New options that mirage needs
Even the Player ☦️ was telling that the bonus which gives resources for building destruction is too op. Mana usually just makes gameplay more hardcore, and...it’s option which can be turned off, so why don’t? Kinda about dragon clan armor......I still think it should be reduced, so all vehicles of ...
- Sun May 31, 2020 15:34 pm
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 66
- Views: 43218
Re: Dragon clan nerfs
Come one, ridiculous describing about how highly cost is upgrade is vehicles... if people have ability and they need they will do it. Like practice shown, army of scorpions, if enemy don’t have titans with ease destroying any gates, no matter how high their HP. I don’t know Henry how often you play...
- Sun May 31, 2020 14:27 pm
- Forum: English
- Topic: Heroes level 5 buffs
- Replies: 22
- Views: 14540
Re: Heroes level 5 buffs
seems to be okay at first glance, but i will take a look at your files, once you upload them to dropbox
- Sat May 30, 2020 11:24 am
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 66
- Views: 43218
Re: Dragon clan nerfs
Suggestion: remove building additional damage from scorpions, they are too universal, compare to powerful armor, regeneration, high damaging ability and building destroying What is 'building destroying'? Is it a standalone thing, or just referring to the same thing (i.e.: that it deals bonus damage...
- Sat May 30, 2020 10:57 am
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 67
- Views: 50117
Re: New options that mirage needs
Suggestion: the heroes abilities costs mana, if mana is enabled i don't think that's a good idea, but you are free to justify, why it would be good to have Suggestion: change Tesla Chief bonus (lvl5) from giving resources to giving vehicles armor basically goes the same as for the previous one (alt...
- Sat May 30, 2020 10:50 am
- Forum: English
- Topic: Heroes level 5 buffs
- Replies: 22
- Views: 14540
Re: Heroes level 5 buffs
can't say if you messed it up or not, if i don't know how did you try to do it
- Wed May 27, 2020 22:10 pm
- Forum: English
- Topic: How to set up unit limit
- Replies: 6
- Views: 5697
Re: How to set up unit limit
or you simply delete any additional units (with trigger) at the moment they get produced, but then you don't get back resources ofc
- Tue May 19, 2020 4:45 am
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 66
- Views: 43218
Re: Dragon clan nerfs
just recently you asked me not to use your discord name on forum, and now this
- Tue May 19, 2020 4:33 am
- Forum: Cheats
- Topic: Cheats for resources
- Replies: 4
- Views: 5764
Re: Cheats for resources
if other cheats work, then the setting file is surely okay.
can you look in the cheat file itself, and look for errors in the resource lines?
can you look in the cheat file itself, and look for errors in the resource lines?
- Sat May 16, 2020 15:46 pm
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 66
- Views: 43218
Re: Dragon clan nerfs
Should try it out, but still it’s again buffs Dragon Clan, while whole topic is about how to nerf it, not to buff i like the irony in it :D anyways, i partially like the ideas about traps, although i thought traps are invisible even during attacks if they they near to smoke tower, i need to double ...
- Sat May 16, 2020 12:39 pm
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 66
- Views: 43218
Re: Dragon clan nerfs
i don't quite get the 2 traps for Kleemann
- Fri May 15, 2020 19:47 pm
- Forum: Deutsch
- Topic: Secret Easter Egg Society [Eastereggs in Paraworld]
- Replies: 243
- Views: 223445
- Thu May 14, 2020 14:41 pm
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 66
- Views: 43218
Re: Dragon clan nerfs
i just asked, because their increased healing range doesn't really play a crucial role if they are mounted, which means, they are always able to heal the injured units (it is worth mentioning, that all tribe specific healers have greater healer range on open baskets than on foot, so even without the...
- Thu May 14, 2020 4:51 am
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 66
- Views: 43218
Re: Dragon clan nerfs
how did your opponent use monks with titans? behind them, in a safe place far away, but still in healing range?
- Wed May 13, 2020 11:54 am
- Forum: English
- Topic: How to lock unit movement
- Replies: 24
- Views: 14911
Re: How to lock unit movement
how many stances can you select in AIAM action?
3 or 4?
if only 3, then the necessary, new stance is not yet available to be used in trigger
3 or 4?
if only 3, then the necessary, new stance is not yet available to be used in trigger
- Wed May 13, 2020 11:52 am
- Forum: English
- Topic: Fixed cutscenes
- Replies: 8
- Views: 7595
- Wed May 13, 2020 4:51 am
- Forum: English
- Topic: Stina rider ability
- Replies: 10
- Views: 7544
Re: Stina rider ability
that's a big if
Also, he is slower than Stina
Also, he is slower than Stina
- Wed May 13, 2020 4:50 am
- Forum: English
- Topic: How to lock unit movement
- Replies: 24
- Views: 14911
Re: How to lock unit movement
ParaworldFan... set stance (AIAM) action works for all units, the ones controlled by AI are no exceptions.
(although i don't know now how the leveleditor handles it, if it doesn't contain the new stance to be selected in the droplist, then it will be fixed)
(although i don't know now how the leveleditor handles it, if it doesn't contain the new stance to be selected in the droplist, then it will be fixed)