Search found 790 matches

by MrMorgana
Wed Jun 10, 2020 4:29 am
Forum: English
Topic: Heroes bug
Replies: 7
Views: 6658

Re: Heroes bug

yeah, that is actually easier
by MrMorgana
Mon Jun 01, 2020 15:26 pm
Forum: Balancing
Topic: Seas balance discussion
Replies: 7
Views: 6193

Re: Seas balance discussion

Burning state's self-damage can be reduced i think. That about executioner ability i don't fully understand. Which ability are you talking about to be exact? Executioner has the one, which makes enemy units aggro only on them (but that has no manual deactivation). MKII has the burning state, which c...
by MrMorgana
Mon Jun 01, 2020 15:02 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 66
Views: 43218

Re: Dragon clan nerfs

By rush, I mean that you play on water map, small map....where you leave your base to go attack other enemy base, while I’m this time, the player who you going attack, have full army slots of titans and other strong units and the gratin clan player, having only one unit of epoch 6, like pirate ship...
by MrMorgana
Mon Jun 01, 2020 14:48 pm
Forum: English
Topic: Heroes level 5 buffs
Replies: 22
Views: 14540

Re: Heroes level 5 buffs

ohh right, you said that really, i'll change it ASAP
by MrMorgana
Mon Jun 01, 2020 10:59 am
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 66
Views: 43218

Re: Dragon clan nerfs

As i said, i was making the balance changes (not DryFun and me), scorpion included, but not only that unit got changed, and not only dragon clan got changed. And the quantity of changes a single unit or a single tribe gets doesn't really matter. As it seems your problem is that scorpion got too univ...
by MrMorgana
Sun May 31, 2020 18:55 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 66
Views: 43218

Re: Dragon clan nerfs

We didn't buff dragon clan, instead i buffed all the tribes over a long time, and i also acknowledge some problems.
Other players should come here too, and join the discussion
by MrMorgana
Sun May 31, 2020 16:47 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 66
Views: 43218

Re: Dragon clan nerfs

Don't take it personally, I only said what I think about the proposed balance changes, and i do the same with the stuff DryFun's suggests (last time about dc trap changes if you remember). Bigger problem is that balance discussion(s) should involve more people and points of view. With only two of us...
by MrMorgana
Sun May 31, 2020 16:31 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 67
Views: 50117

Re: New options that mirage needs

Even the Player ☦️ was telling that the bonus which gives resources for building destruction is too op. Mana usually just makes gameplay more hardcore, and...it’s option which can be turned off, so why don’t? Kinda about dragon clan armor......I still think it should be reduced, so all vehicles of ...
by MrMorgana
Sun May 31, 2020 15:34 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 66
Views: 43218

Re: Dragon clan nerfs

Come one, ridiculous describing about how highly cost is upgrade is vehicles... if people have ability and they need they will do it. Like practice shown, army of scorpions, if enemy don’t have titans with ease destroying any gates, no matter how high their HP. I don’t know Henry how often you play...
by MrMorgana
Sun May 31, 2020 14:27 pm
Forum: English
Topic: Heroes level 5 buffs
Replies: 22
Views: 14540

Re: Heroes level 5 buffs

seems to be okay at first glance, but i will take a look at your files, once you upload them to dropbox
by MrMorgana
Sat May 30, 2020 11:24 am
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 66
Views: 43218

Re: Dragon clan nerfs

Suggestion: remove building additional damage from scorpions, they are too universal, compare to powerful armor, regeneration, high damaging ability and building destroying What is 'building destroying'? Is it a standalone thing, or just referring to the same thing (i.e.: that it deals bonus damage...
by MrMorgana
Sat May 30, 2020 10:57 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 67
Views: 50117

Re: New options that mirage needs

Suggestion: the heroes abilities costs mana, if mana is enabled i don't think that's a good idea, but you are free to justify, why it would be good to have Suggestion: change Tesla Chief bonus (lvl5) from giving resources to giving vehicles armor basically goes the same as for the previous one (alt...
by MrMorgana
Sat May 30, 2020 10:50 am
Forum: English
Topic: Heroes level 5 buffs
Replies: 22
Views: 14540

Re: Heroes level 5 buffs

can't say if you messed it up or not, if i don't know how did you try to do it
by MrMorgana
Wed May 27, 2020 22:10 pm
Forum: English
Topic: How to set up unit limit
Replies: 6
Views: 5697

Re: How to set up unit limit

or you simply delete any additional units (with trigger) at the moment they get produced, but then you don't get back resources ofc :D
by MrMorgana
Tue May 19, 2020 4:45 am
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 66
Views: 43218

Re: Dragon clan nerfs

just recently you asked me not to use your discord name on forum, and now this
by MrMorgana
Tue May 19, 2020 4:33 am
Forum: Cheats
Topic: Cheats for resources
Replies: 4
Views: 5764

Re: Cheats for resources

if other cheats work, then the setting file is surely okay.
can you look in the cheat file itself, and look for errors in the resource lines?
by MrMorgana
Sat May 16, 2020 15:46 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 66
Views: 43218

Re: Dragon clan nerfs

Should try it out, but still it’s again buffs Dragon Clan, while whole topic is about how to nerf it, not to buff i like the irony in it :D anyways, i partially like the ideas about traps, although i thought traps are invisible even during attacks if they they near to smoke tower, i need to double ...
by MrMorgana
Sat May 16, 2020 12:39 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 66
Views: 43218

Re: Dragon clan nerfs

i don't quite get the 2 traps for Kleemann
by MrMorgana
Thu May 14, 2020 14:41 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 66
Views: 43218

Re: Dragon clan nerfs

i just asked, because their increased healing range doesn't really play a crucial role if they are mounted, which means, they are always able to heal the injured units (it is worth mentioning, that all tribe specific healers have greater healer range on open baskets than on foot, so even without the...
by MrMorgana
Thu May 14, 2020 4:51 am
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 66
Views: 43218

Re: Dragon clan nerfs

how did your opponent use monks with titans? behind them, in a safe place far away, but still in healing range?
by MrMorgana
Wed May 13, 2020 11:54 am
Forum: English
Topic: How to lock unit movement
Replies: 24
Views: 14911

Re: How to lock unit movement

how many stances can you select in AIAM action?
3 or 4?
if only 3, then the necessary, new stance is not yet available to be used in trigger
by MrMorgana
Wed May 13, 2020 11:52 am
Forum: English
Topic: Fixed cutscenes
Replies: 8
Views: 7595

Re: Fixed cutscenes

???
by MrMorgana
Wed May 13, 2020 4:51 am
Forum: English
Topic: Stina rider ability
Replies: 10
Views: 7544

Re: Stina rider ability

that's a big if :D
Also, he is slower than Stina
by MrMorgana
Wed May 13, 2020 4:50 am
Forum: English
Topic: How to lock unit movement
Replies: 24
Views: 14911

Re: How to lock unit movement

ParaworldFan... set stance (AIAM) action works for all units, the ones controlled by AI are no exceptions.
(although i don't know now how the leveleditor handles it, if it doesn't contain the new stance to be selected in the droplist, then it will be fixed)

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