Search found 177 matches

by Zumokuta Clan
Tue Apr 07, 2009 0:25 am
Forum: English
Topic: Shaman and resurrecting transport units
Replies: 4
Views: 8619

Re: Shaman and resurecting transport units

I don't get what you're saying, that when you ressurect a transport the units on it don't get ressurected? Or that when you ressurect a transport, the units that where on it die when the transport is ressurected?
by Zumokuta Clan
Thu Apr 02, 2009 11:08 am
Forum: English
Topic: Collection of ideas - Which units shall be changed?
Replies: 31
Views: 24903

Re: Collection of ideas - Which units shall be changed?

Great! But one question, where in the Editor?
by Zumokuta Clan
Tue Mar 31, 2009 22:56 pm
Forum: English
Topic: Collection of ideas - Which units shall be changed?
Replies: 31
Views: 24903

Re: Collection of ideas - Which units shall be changed?

As a DC take full use of Saltas (plus doping) and Arch Druid (level 3 - animal healing) Rocket launcher and gatling gun infantry are helpful plus tons of bowmen. Build 4-8 Saltas and attack. Afterwards crush them with Seismos. It's very hard for the other races if you control your units well Tarbos...
by Zumokuta Clan
Sat Mar 28, 2009 23:44 pm
Forum: English
Topic: Collection of ideas - Which units shall be changed?
Replies: 31
Views: 24903

Re: Collection of ideas - Which units shall be changed?

You'd be surprised that DR can actually beat D Clan. Due to all the melee units in its arsenal, DR is specialized in taken down enemies one by one. Besides D Clan needs alot of materials to make any kind of fortress. So anyway, about the Tarbosaurus idea, is it possible? I really don't know what ne...
by Zumokuta Clan
Sat Mar 28, 2009 20:24 pm
Forum: English
Topic: Collection of ideas - Which units shall be changed?
Replies: 31
Views: 24903

Re: Collection of ideas - Which units shall be changed?

Maybe give a Poison Breath like the T.Rex in the Arena? Except it doesn't hurt, (the one in the arena) but a poison breath as an attack will be great! It can be executed when you use the T.Rex Roar special. I see what you mean, I like Dragon Clan because of it's Asian Culture and Baryonyx Riders. :...
by Zumokuta Clan
Sat Mar 28, 2009 0:12 am
Forum: English
Topic: Collection of ideas - Which units shall be changed?
Replies: 31
Views: 24903

Re: Collection of ideas - Which units shall be changed?

But it might just end up looking funny, if you increase the speed. Maybe give the T.Rex a 50% Poison Bite?
by Zumokuta Clan
Fri Mar 27, 2009 18:06 pm
Forum: English
Topic: Help with vista 64
Replies: 10
Views: 10345

Re: Help with vista 64

Did you do the Boosterpack then the patch? Cause it'll just mess it up.

Just download the Boosterpack and then the leveleditor.
by Zumokuta Clan
Thu Mar 26, 2009 21:23 pm
Forum: English
Topic: Collection of ideas - Which units shall be changed?
Replies: 31
Views: 24903

Re: Collection of ideas - Which units shall be changed?

Point is that maybe you can, but I can't, cause I don't know how the techtree works.
by Zumokuta Clan
Wed Mar 25, 2009 20:08 pm
Forum: English
Topic: Collection of ideas - Which units shall be changed?
Replies: 31
Views: 24903

Re: Collection of ideas - Which units shall be changed?

I've tried it before, but obviously I'm not good on modding the Techtree, so when I tried the game, it became extremely slow.
by Zumokuta Clan
Tue Mar 24, 2009 20:04 pm
Forum: English
Topic: Collection of ideas - Which units shall be changed?
Replies: 31
Views: 24903

Re: Collection of ideas - Which units shall be changed?

Yes, but with Dragon Clan's Eusmilus.
by Zumokuta Clan
Tue Mar 24, 2009 1:48 am
Forum: English
Topic: Collection of ideas - Which units shall be changed?
Replies: 31
Views: 24903

Re: Collection of ideas - Which units shall be changed?

The SEAS already have that same triceratops do that, but it is a good idea. It be a good idea to change it to Lvl 3, I mean really that triceratops is not that great anyway. Since this topic is for ideas, (I know it's an old topic) but anyway, to change the Eusmilus with the Tarbo. Seems impossible...
by Zumokuta Clan
Mon Mar 09, 2009 1:23 am
Forum: English
Topic: Angry, frustrated
Replies: 8
Views: 9383

Re: Angry, frustrated

Okay, Bearcat, calm down. I usually feel pissed of when computer crap happens, but just calm down. Window User Account: Do you know when you log on, (or off)? When you turn on your PC, it shows the accounts on it, (for Example: Bearcat, you log on in that account). Serial Key: It can irritate someo...
by Zumokuta Clan
Tue Mar 03, 2009 1:18 am
Forum: English
Topic: Angry, frustrated
Replies: 8
Views: 9383

Re: Angry, frustrated

Sorry for not understanding before, this is might be new. So what you probably need is a new Serial number or maybe the computer, I'll contact other members.
by Zumokuta Clan
Tue Mar 03, 2009 0:10 am
Forum: English
Topic: Angry, frustrated
Replies: 8
Views: 9383

Re: Angry, frustrated

Ummmmm, okay so the problem is that after you insert the Seiral Number, it works fine, but then you can't play?

Or you're Serial Number doesn't work ?
by Zumokuta Clan
Tue Feb 24, 2009 0:45 am
Forum: English
Topic: Problem with loading map in leveleditor
Replies: 19
Views: 17411

Re: Problem with loading map in leveleditor

You mean this?

Sorry for taking toooo long..


EDIT: I can't upload the log.
by Zumokuta Clan
Sun Feb 15, 2009 17:21 pm
Forum: English
Topic: Problem with loading map in leveleditor
Replies: 19
Views: 17411

Re: Problem with loading map in leveleditor

Triceratops wrote:This is crazy. Do you use the -enable boosterpack shortcut?

Reinstall the game and editor
Yes, I also think maybe we might need to make a "Bugfix". Just an Idea. :P
by Zumokuta Clan
Sat Feb 14, 2009 0:00 am
Forum: English
Topic: Problem with loading map in leveleditor
Replies: 19
Views: 17411

Re: Problem with loading map in leveleditor

Still can't load my maps, even my Yunque map won't load now!!

WWWHHHHHYYYYYYYYYYYYY!!!!!!!!!
by Zumokuta Clan
Fri Feb 13, 2009 19:38 pm
Forum: English
Topic: Text for units disappeared
Replies: 8
Views: 9106

Re: Text for units have disappeared.

.............................Holy crap, LOL!! I thought the Tooltip was the things that the mentor says. Oooooooohhhh, hehehehehehe, ummmm I should go change the options......
by Zumokuta Clan
Thu Feb 12, 2009 23:10 pm
Forum: English
Topic: Text for units disappeared
Replies: 8
Views: 9106

Re: Text for units have disappeared.

Yes it's the tooltip that's disappeared the name is fine, I use the Siegeunit Mod, but the tooltip were still there.
by Zumokuta Clan
Sat Feb 07, 2009 21:03 pm
Forum: English
Topic: Text for units disappeared
Replies: 8
Views: 9106

Text for units disappeared

This was a surprise to me, since it took me a while to realize it was gone. The description for the units have disappeared, and I don't mean the F1 Text.
by Zumokuta Clan
Mon Feb 02, 2009 19:07 pm
Forum: English
Topic: SEAS as 4th selectable tribe in multiplayer
Replies: 35
Views: 28675

Re: SEAS as 4th selectable tribe in multiplayer

It's better to use the Fist, unless it should be SEAS.
by Zumokuta Clan
Mon Feb 02, 2009 1:04 am
Forum: English
Topic: SEAS as 4th selectable tribe in multiplayer
Replies: 35
Views: 28675

Re: SEAS as 4 selectable tribe in multiplayer

Where's the Golden Hand?
by Zumokuta Clan
Wed Jan 28, 2009 20:09 pm
Forum: English
Topic: Problem with loading map in leveleditor
Replies: 19
Views: 17411

Re: Problem with loading map in leveleditor

Scrat wrote:Virtual Produce Units are things like the riders of animals... (wild ones) so they usually will be deleted. But sometimes you get asked :D
I've cleared the cache, and I still can't use Murci.

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