Search found 177 matches
- Tue Apr 07, 2009 0:25 am
- Forum: English
- Topic: Shaman and resurrecting transport units
- Replies: 4
- Views: 8619
Re: Shaman and resurecting transport units
I don't get what you're saying, that when you ressurect a transport the units on it don't get ressurected? Or that when you ressurect a transport, the units that where on it die when the transport is ressurected?
- Thu Apr 02, 2009 11:08 am
- Forum: English
- Topic: Collection of ideas - Which units shall be changed?
- Replies: 31
- Views: 24903
Re: Collection of ideas - Which units shall be changed?
Great! But one question, where in the Editor?
- Tue Mar 31, 2009 22:56 pm
- Forum: English
- Topic: Collection of ideas - Which units shall be changed?
- Replies: 31
- Views: 24903
Re: Collection of ideas - Which units shall be changed?
As a DC take full use of Saltas (plus doping) and Arch Druid (level 3 - animal healing) Rocket launcher and gatling gun infantry are helpful plus tons of bowmen. Build 4-8 Saltas and attack. Afterwards crush them with Seismos. It's very hard for the other races if you control your units well Tarbos...
- Sat Mar 28, 2009 23:44 pm
- Forum: English
- Topic: Collection of ideas - Which units shall be changed?
- Replies: 31
- Views: 24903
Re: Collection of ideas - Which units shall be changed?
You'd be surprised that DR can actually beat D Clan. Due to all the melee units in its arsenal, DR is specialized in taken down enemies one by one. Besides D Clan needs alot of materials to make any kind of fortress. So anyway, about the Tarbosaurus idea, is it possible? I really don't know what ne...
- Sat Mar 28, 2009 20:24 pm
- Forum: English
- Topic: Collection of ideas - Which units shall be changed?
- Replies: 31
- Views: 24903
Re: Collection of ideas - Which units shall be changed?
Maybe give a Poison Breath like the T.Rex in the Arena? Except it doesn't hurt, (the one in the arena) but a poison breath as an attack will be great! It can be executed when you use the T.Rex Roar special. I see what you mean, I like Dragon Clan because of it's Asian Culture and Baryonyx Riders. :...
- Sat Mar 28, 2009 0:12 am
- Forum: English
- Topic: Collection of ideas - Which units shall be changed?
- Replies: 31
- Views: 24903
Re: Collection of ideas - Which units shall be changed?
But it might just end up looking funny, if you increase the speed. Maybe give the T.Rex a 50% Poison Bite?
- Fri Mar 27, 2009 18:06 pm
- Forum: English
- Topic: Help with vista 64
- Replies: 10
- Views: 10345
Re: Help with vista 64
Did you do the Boosterpack then the patch? Cause it'll just mess it up.
Just download the Boosterpack and then the leveleditor.
Just download the Boosterpack and then the leveleditor.
- Thu Mar 26, 2009 21:23 pm
- Forum: English
- Topic: Collection of ideas - Which units shall be changed?
- Replies: 31
- Views: 24903
Re: Collection of ideas - Which units shall be changed?
Point is that maybe you can, but I can't, cause I don't know how the techtree works.
- Wed Mar 25, 2009 20:08 pm
- Forum: English
- Topic: Collection of ideas - Which units shall be changed?
- Replies: 31
- Views: 24903
Re: Collection of ideas - Which units shall be changed?
I've tried it before, but obviously I'm not good on modding the Techtree, so when I tried the game, it became extremely slow.
- Tue Mar 24, 2009 20:04 pm
- Forum: English
- Topic: Collection of ideas - Which units shall be changed?
- Replies: 31
- Views: 24903
Re: Collection of ideas - Which units shall be changed?
Yes, but with Dragon Clan's Eusmilus.
- Tue Mar 24, 2009 1:48 am
- Forum: English
- Topic: Collection of ideas - Which units shall be changed?
- Replies: 31
- Views: 24903
Re: Collection of ideas - Which units shall be changed?
The SEAS already have that same triceratops do that, but it is a good idea. It be a good idea to change it to Lvl 3, I mean really that triceratops is not that great anyway. Since this topic is for ideas, (I know it's an old topic) but anyway, to change the Eusmilus with the Tarbo. Seems impossible...
- Mon Mar 09, 2009 1:23 am
- Forum: English
- Topic: Angry, frustrated
- Replies: 8
- Views: 9383
Re: Angry, frustrated
Okay, Bearcat, calm down. I usually feel pissed of when computer crap happens, but just calm down. Window User Account: Do you know when you log on, (or off)? When you turn on your PC, it shows the accounts on it, (for Example: Bearcat, you log on in that account). Serial Key: It can irritate someo...
- Fri Mar 06, 2009 20:44 pm
- Forum: English
- Topic: Problem with loading map in leveleditor
- Replies: 19
- Views: 17411
- Wed Mar 04, 2009 18:15 pm
- Forum: English
- Topic: Problem with loading map in leveleditor
- Replies: 19
- Views: 17411
- Tue Mar 03, 2009 1:18 am
- Forum: English
- Topic: Angry, frustrated
- Replies: 8
- Views: 9383
Re: Angry, frustrated
Sorry for not understanding before, this is might be new. So what you probably need is a new Serial number or maybe the computer, I'll contact other members.
- Tue Mar 03, 2009 0:10 am
- Forum: English
- Topic: Angry, frustrated
- Replies: 8
- Views: 9383
Re: Angry, frustrated
Ummmmm, okay so the problem is that after you insert the Seiral Number, it works fine, but then you can't play?
Or you're Serial Number doesn't work ?
Or you're Serial Number doesn't work ?
- Tue Feb 24, 2009 0:45 am
- Forum: English
- Topic: Problem with loading map in leveleditor
- Replies: 19
- Views: 17411
Re: Problem with loading map in leveleditor
You mean this?
Sorry for taking toooo long..
EDIT: I can't upload the log.
Sorry for taking toooo long..
EDIT: I can't upload the log.
- Sun Feb 15, 2009 17:21 pm
- Forum: English
- Topic: Problem with loading map in leveleditor
- Replies: 19
- Views: 17411
Re: Problem with loading map in leveleditor
Yes, I also think maybe we might need to make a "Bugfix". Just an Idea.Triceratops wrote:This is crazy. Do you use the -enable boosterpack shortcut?
Reinstall the game and editor
- Sat Feb 14, 2009 0:00 am
- Forum: English
- Topic: Problem with loading map in leveleditor
- Replies: 19
- Views: 17411
Re: Problem with loading map in leveleditor
Still can't load my maps, even my Yunque map won't load now!!
WWWHHHHHYYYYYYYYYYYYY!!!!!!!!!
WWWHHHHHYYYYYYYYYYYYY!!!!!!!!!
- Fri Feb 13, 2009 19:38 pm
- Forum: English
- Topic: Text for units disappeared
- Replies: 8
- Views: 9106
Re: Text for units have disappeared.
.............................Holy crap, LOL!! I thought the Tooltip was the things that the mentor says. Oooooooohhhh, hehehehehehe, ummmm I should go change the options......
- Thu Feb 12, 2009 23:10 pm
- Forum: English
- Topic: Text for units disappeared
- Replies: 8
- Views: 9106
Re: Text for units have disappeared.
Yes it's the tooltip that's disappeared the name is fine, I use the Siegeunit Mod, but the tooltip were still there.
- Sat Feb 07, 2009 21:03 pm
- Forum: English
- Topic: Text for units disappeared
- Replies: 8
- Views: 9106
Text for units disappeared
This was a surprise to me, since it took me a while to realize it was gone. The description for the units have disappeared, and I don't mean the F1 Text.
- Mon Feb 02, 2009 19:07 pm
- Forum: English
- Topic: SEAS as 4th selectable tribe in multiplayer
- Replies: 35
- Views: 28675
Re: SEAS as 4th selectable tribe in multiplayer
It's better to use the Fist, unless it should be SEAS.
- Mon Feb 02, 2009 1:04 am
- Forum: English
- Topic: SEAS as 4th selectable tribe in multiplayer
- Replies: 35
- Views: 28675
Re: SEAS as 4 selectable tribe in multiplayer
Where's the Golden Hand?
- Wed Jan 28, 2009 20:09 pm
- Forum: English
- Topic: Problem with loading map in leveleditor
- Replies: 19
- Views: 17411
Re: Problem with loading map in leveleditor
I've cleared the cache, and I still can't use Murci.Scrat wrote:Virtual Produce Units are things like the riders of animals... (wild ones) so they usually will be deleted. But sometimes you get asked