Search found 6050 matches
- Fri May 01, 2020 16:41 pm
- Forum: English
- Topic: Seas Jail idea
- Replies: 37
- Views: 6356
Re: Seas Jail idea
fine by me. even looks a little like a SEAS-ish museum to put artifacts on display.
- Fri May 01, 2020 16:36 pm
- Forum: English
- Topic: Paraworld on a stick
- Replies: 6
- Views: 2381
Re: Paraworld on a stick
alright, thanks. I might be too dumb for the Sandboxie thing, it didn't even work to run the game at all while it was sandboxed, plus, even the sandboxed Windows explorer was super slow, so PW might not actually be playable like that (especially on a stick). Seems like copying the folders in AppData...
- Thu Apr 30, 2020 23:29 pm
- Forum: English
- Topic: Paraworld on a stick
- Replies: 6
- Views: 2381
Re: Paraworld on a stick
thanks, i will check it out :) sounds promising! if the Sandboxie stuff doesn't work, i'd have to carry copies of "AppData->SpieleEntwicklungsKombinat" and "Documents->Paraworld" on the stick and copy them into the local drive whenever i play, ok... are there any other shadow files Paraworld creates...
- Thu Apr 30, 2020 23:26 pm
- Forum: English
- Topic: Walkable stairs (SEAS)
- Replies: 2
- Views: 948
Re: Walkable stairs (SEAS)
can the contact reference point in the stair's model be altered? or does this issue come from elsewhere?
- Thu Apr 30, 2020 23:24 pm
- Forum: English
- Topic: Scape template problem
- Replies: 3
- Views: 1085
Re: Scape template problem
if you're in mapeditor and you press G on your keyboard three times, the big grid that appears shows the blocks the scape templates' minimum size follows. I don't know if you can alter the minimum size. But the freezing issue can be avoided by counting or estimating the grids. The top left edge of t...
- Thu Apr 30, 2020 23:13 pm
- Forum: English
- Topic: Seas Jail idea
- Replies: 37
- Views: 6356
Re: Seas Jail idea
artifact safe sounds good and miyagi plundering artifacts from there sounds very good too! maybe i was a little harsh saying it would be shoehorning stuff in, it really is how we started - make use of what we can get because what we can get is (was) limited. which of the two jail models would better...
- Thu Apr 30, 2020 22:52 pm
- Forum: English
- Topic: Wild animals hitpoints and skulls location
- Replies: 25
- Views: 3722
Re: Wild animals hitpoints and skulls location
(you can actually tame wild animals? with Miyagi enslavement or how?)
- Fri Apr 24, 2020 17:55 pm
- Forum: English
- Topic: Wild animals hitpoints and skulls location
- Replies: 25
- Views: 3722
Re: Wild animals hitpoints and skulls location
what's the (ingame) real-life use of players levelling them up? i'm genuinely curious
- Fri Apr 24, 2020 17:52 pm
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 63
- Views: 8977
Re: Dragon clan nerfs
making titans and epoch 5 giant units immune to all negative spells would be quite the interesting game changer and it wouldn't even be imbalanced. i like the idea. they are big and hard to trap or frighten (rex roar) anyway, so it even makes sense lore-wise.
- Fri Apr 24, 2020 17:49 pm
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 63
- Views: 9279
Re: New options that mirage needs
you can retrieve the artifact, bring it back to your base, right-click on it to drop it (activate this function in mirage pre-game menu) and have a worker pick it up, then it should mostly be safe from robbers
- Fri Apr 24, 2020 17:43 pm
- Forum: English
- Topic: Seas Jail idea
- Replies: 37
- Views: 6356
Re: Seas Jail idea
We do support it, but only if the added stuff has a viable purpose. Shoehorning stuff into mirage just for the sake of using every tiny bit of resources and models we have available is not a good strategy. For a custom map along the lines of Divided World or something like that it would be a fine pu...
- Mon Apr 20, 2020 19:23 pm
- Forum: English
- Topic: Miyagi - New Name Needed
- Replies: 10
- Views: 6473
Re: Miyagi - New Name Needed
Captain Miyagi sticks i believe, it would be awkward to change his name now after we've been calling him Miyagi for a decade or so
- Mon Apr 20, 2020 19:22 pm
- Forum: English
- Topic: Valhalla guards buff and other neutrals, campaign objects
- Replies: 13
- Views: 2400
Re: Valhalla guards buff and other neutrals, campaign objects
are those units even used, except avatar and Babbit's exo suit? and aren't they all lvl5 in the first place so leveling them up isn't possible?
(i never really understood the purpose of downleveling and how it works)
(i never really understood the purpose of downleveling and how it works)
- Mon Apr 20, 2020 19:17 pm
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 63
- Views: 9279
Re: New options that mirage needs
i think you can do that by clicking the map's image in Mapeditor -> Tools -> Map Info but i'm not sure. It must work somehow through Mapeditor, that I'm pretty sure of.
- Mon Apr 20, 2020 19:15 pm
- Forum: English
- Topic: Similar name
- Replies: 8
- Views: 1900
Re: Similar name
good news 

- Mon Apr 20, 2020 19:08 pm
- Forum: English
- Topic: Seas Jail idea
- Replies: 37
- Views: 6356
Re: Seas Jail idea
glad to read, Henry my old friend :) how about this: with an upgrade it can turn invisible at random times :) maybe we should amp up the psychological warfare tactics in Paraworld lol ParaworldFan, mate, those two buildings are simply not necessary for mirage. the only purpose i could think of is re...
- Sun Apr 12, 2020 18:05 pm
- Forum: English
- Topic: Skipping Missions
- Replies: 26
- Views: 16951
Re: Skipping Missions
probably boosterpack since it's from 2009
- Sun Apr 12, 2020 18:04 pm
- Forum: English
- Topic: New climatic zone
- Replies: 2
- Views: 973
Re: New climatic zone
aren't those the climates used in mission 16? the volcano?
- Sun Apr 12, 2020 17:51 pm
- Forum: English
- Topic: Seas Jail idea
- Replies: 37
- Views: 6356
Re: Seas Jail idea
what if you use the building as decoy
just build it and people nearby think your base is this way but it really isn't. Make it cost 10 wood or something similar low and its only purpose is confusing the enemy 


- Fri Apr 10, 2020 12:14 pm
- Forum: English
- Topic: Mirage file sharing
- Replies: 14
- Views: 2657
Re: Mirage file sharing
Ok, then let's set up Github 

- Fri Apr 10, 2020 12:13 pm
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 63
- Views: 9279
Re: New options that mirage needs
How about a custom building that produces hero specials? And only one player (e.g. on a defender map) has this building?
- Fri Apr 10, 2020 12:11 pm
- Forum: English
- Topic: Heroes bug
- Replies: 7
- Views: 1609
Re: Heroes bug
Ah, i understand. You didn't build the hero in tavern but you placed him on the map. What if you went into mapeditor and disabled building the hero there, or if you want to be able to replace him if he dies, activate the hero's effect... somehow.
- Fri Apr 10, 2020 11:56 am
- Forum: English
- Topic: Paraworld on a stick
- Replies: 6
- Views: 2381
Re: Paraworld on a stick
Thanks! How can I modify the .exes, if at all?
- Wed Apr 08, 2020 10:25 am
- Forum: English
- Topic: Reactor core upgrade
- Replies: 6
- Views: 1623
Re: Reactor core upgrade
1. go to the reactor core upgrades entry in techtree
2. go where the buildings that are affected by it are listed
3. add the two jail buildings
did it work?
2. go where the buildings that are affected by it are listed
3. add the two jail buildings
did it work?
- Wed Apr 08, 2020 10:22 am
- Forum: English
- Topic: Heroes bug
- Replies: 7
- Views: 1609
Re: Heroes bug
seems like an issue with the change of visibility. usually when you produce a hero, one of the things that happens is it changes the visibility of that hero in the tavern from 1 to 0. if that doesn't happen, you can click him to produce him but he won't come out since the other mechanisms to prevent...