Search found 6050 matches

by Scrat
Fri May 01, 2020 16:41 pm
Forum: English
Topic: Seas Jail idea
Replies: 37
Views: 6356

Re: Seas Jail idea

fine by me. even looks a little like a SEAS-ish museum to put artifacts on display.
by Scrat
Fri May 01, 2020 16:36 pm
Forum: English
Topic: Paraworld on a stick
Replies: 6
Views: 2381

Re: Paraworld on a stick

alright, thanks. I might be too dumb for the Sandboxie thing, it didn't even work to run the game at all while it was sandboxed, plus, even the sandboxed Windows explorer was super slow, so PW might not actually be playable like that (especially on a stick). Seems like copying the folders in AppData...
by Scrat
Thu Apr 30, 2020 23:29 pm
Forum: English
Topic: Paraworld on a stick
Replies: 6
Views: 2381

Re: Paraworld on a stick

thanks, i will check it out :) sounds promising! if the Sandboxie stuff doesn't work, i'd have to carry copies of "AppData->SpieleEntwicklungsKombinat" and "Documents->Paraworld" on the stick and copy them into the local drive whenever i play, ok... are there any other shadow files Paraworld creates...
by Scrat
Thu Apr 30, 2020 23:26 pm
Forum: English
Topic: Walkable stairs (SEAS)
Replies: 2
Views: 948

Re: Walkable stairs (SEAS)

can the contact reference point in the stair's model be altered? or does this issue come from elsewhere?
by Scrat
Thu Apr 30, 2020 23:24 pm
Forum: English
Topic: Scape template problem
Replies: 3
Views: 1085

Re: Scape template problem

if you're in mapeditor and you press G on your keyboard three times, the big grid that appears shows the blocks the scape templates' minimum size follows. I don't know if you can alter the minimum size. But the freezing issue can be avoided by counting or estimating the grids. The top left edge of t...
by Scrat
Thu Apr 30, 2020 23:13 pm
Forum: English
Topic: Seas Jail idea
Replies: 37
Views: 6356

Re: Seas Jail idea

artifact safe sounds good and miyagi plundering artifacts from there sounds very good too! maybe i was a little harsh saying it would be shoehorning stuff in, it really is how we started - make use of what we can get because what we can get is (was) limited. which of the two jail models would better...
by Scrat
Thu Apr 30, 2020 22:52 pm
Forum: English
Topic: Wild animals hitpoints and skulls location
Replies: 25
Views: 3722

Re: Wild animals hitpoints and skulls location

(you can actually tame wild animals? with Miyagi enslavement or how?)
by Scrat
Fri Apr 24, 2020 17:55 pm
Forum: English
Topic: Wild animals hitpoints and skulls location
Replies: 25
Views: 3722

Re: Wild animals hitpoints and skulls location

what's the (ingame) real-life use of players levelling them up? i'm genuinely curious
by Scrat
Fri Apr 24, 2020 17:52 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 8977

Re: Dragon clan nerfs

making titans and epoch 5 giant units immune to all negative spells would be quite the interesting game changer and it wouldn't even be imbalanced. i like the idea. they are big and hard to trap or frighten (rex roar) anyway, so it even makes sense lore-wise.
by Scrat
Fri Apr 24, 2020 17:49 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 9279

Re: New options that mirage needs

you can retrieve the artifact, bring it back to your base, right-click on it to drop it (activate this function in mirage pre-game menu) and have a worker pick it up, then it should mostly be safe from robbers
by Scrat
Fri Apr 24, 2020 17:43 pm
Forum: English
Topic: Seas Jail idea
Replies: 37
Views: 6356

Re: Seas Jail idea

We do support it, but only if the added stuff has a viable purpose. Shoehorning stuff into mirage just for the sake of using every tiny bit of resources and models we have available is not a good strategy. For a custom map along the lines of Divided World or something like that it would be a fine pu...
by Scrat
Mon Apr 20, 2020 19:23 pm
Forum: English
Topic: Miyagi - New Name Needed
Replies: 10
Views: 6473

Re: Miyagi - New Name Needed

Captain Miyagi sticks i believe, it would be awkward to change his name now after we've been calling him Miyagi for a decade or so
by Scrat
Mon Apr 20, 2020 19:22 pm
Forum: English
Topic: Valhalla guards buff and other neutrals, campaign objects
Replies: 13
Views: 2400

Re: Valhalla guards buff and other neutrals, campaign objects

are those units even used, except avatar and Babbit's exo suit? and aren't they all lvl5 in the first place so leveling them up isn't possible?
(i never really understood the purpose of downleveling and how it works)
by Scrat
Mon Apr 20, 2020 19:17 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 9279

Re: New options that mirage needs

i think you can do that by clicking the map's image in Mapeditor -> Tools -> Map Info but i'm not sure. It must work somehow through Mapeditor, that I'm pretty sure of.
by Scrat
Mon Apr 20, 2020 19:15 pm
Forum: English
Topic: Similar name
Replies: 8
Views: 1900

Re: Similar name

good news :)
by Scrat
Mon Apr 20, 2020 19:08 pm
Forum: English
Topic: Seas Jail idea
Replies: 37
Views: 6356

Re: Seas Jail idea

glad to read, Henry my old friend :) how about this: with an upgrade it can turn invisible at random times :) maybe we should amp up the psychological warfare tactics in Paraworld lol ParaworldFan, mate, those two buildings are simply not necessary for mirage. the only purpose i could think of is re...
by Scrat
Sun Apr 12, 2020 18:05 pm
Forum: English
Topic: Skipping Missions
Replies: 26
Views: 16951

Re: Skipping Missions

probably boosterpack since it's from 2009
by Scrat
Sun Apr 12, 2020 18:04 pm
Forum: English
Topic: New climatic zone
Replies: 2
Views: 973

Re: New climatic zone

aren't those the climates used in mission 16? the volcano?
by Scrat
Sun Apr 12, 2020 17:51 pm
Forum: English
Topic: Seas Jail idea
Replies: 37
Views: 6356

Re: Seas Jail idea

what if you use the building as decoy :) just build it and people nearby think your base is this way but it really isn't. Make it cost 10 wood or something similar low and its only purpose is confusing the enemy :D
by Scrat
Fri Apr 10, 2020 12:14 pm
Forum: English
Topic: Mirage file sharing
Replies: 14
Views: 2657

Re: Mirage file sharing

Ok, then let's set up Github :)
by Scrat
Fri Apr 10, 2020 12:13 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 9279

Re: New options that mirage needs

How about a custom building that produces hero specials? And only one player (e.g. on a defender map) has this building?
by Scrat
Fri Apr 10, 2020 12:11 pm
Forum: English
Topic: Heroes bug
Replies: 7
Views: 1609

Re: Heroes bug

Ah, i understand. You didn't build the hero in tavern but you placed him on the map. What if you went into mapeditor and disabled building the hero there, or if you want to be able to replace him if he dies, activate the hero's effect... somehow.
by Scrat
Fri Apr 10, 2020 11:56 am
Forum: English
Topic: Paraworld on a stick
Replies: 6
Views: 2381

Re: Paraworld on a stick

Thanks! How can I modify the .exes, if at all?
by Scrat
Wed Apr 08, 2020 10:25 am
Forum: English
Topic: Reactor core upgrade
Replies: 6
Views: 1623

Re: Reactor core upgrade

1. go to the reactor core upgrades entry in techtree
2. go where the buildings that are affected by it are listed
3. add the two jail buildings

did it work?
by Scrat
Wed Apr 08, 2020 10:22 am
Forum: English
Topic: Heroes bug
Replies: 7
Views: 1609

Re: Heroes bug

seems like an issue with the change of visibility. usually when you produce a hero, one of the things that happens is it changes the visibility of that hero in the tavern from 1 to 0. if that doesn't happen, you can click him to produce him but he won't come out since the other mechanisms to prevent...

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