Search found 6050 matches

by Scrat
Sat Jun 20, 2020 9:21 am
Forum: Balancing
Topic: Norseman balance discussion
Replies: 4
Views: 845

Re: Norseman balance discussion

yes, exactly. oh, I get it now. The stampede... Well, on the other hand, they are mammoths and they can get feisty, so... on the other hand, the battle mammoths might be more aggressive than the (docile) work mammoths, plus the big rack they carry on their tusks prevents nimble movement, so the stam...
by Scrat
Wed Jun 17, 2020 14:27 pm
Forum: Balancing
Topic: Seas balance discussion
Replies: 7
Views: 1293

Re: Seas balance discussion

Burning state's self-damage can be reduced i think. How much HP per second does he currently lose while burning and how much HP per second can a Medic heal? Does Medic healing stack, do two Medics healing the same target heal it twice as fast as one Medic? Maybe the Executioner losing the same amou...
by Scrat
Wed Jun 17, 2020 14:19 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 9010

Re: Dragon clan nerfs

I'd love to join the discussions but tbh i haven't (properly) played PW in ages and would be of little use. In the base game (before Mirage, CEP, etc.) the issue with DC was that they are indeed too strong in the lategame. Just like NM were strong in earlygame and DR were strong in midgame. The stra...
by Scrat
Wed Jun 17, 2020 14:04 pm
Forum: English
Topic: Object properties
Replies: 6
Views: 1502

Re: Object properties

'Hitable' means you can attack it
by Scrat
Wed Jun 17, 2020 14:03 pm
Forum: Forum-News
Topic: Forum Registrations
Replies: 3
Views: 2806

Re: Forum Registrations

where can we see the posts that await approval?
by Scrat
Wed Jun 17, 2020 13:56 pm
Forum: English
Topic: Replacing unit icon
Replies: 2
Views: 657

Re: Replacing unit icon

You can change the entire description of the unit in TechTree. E.g. if you want the NM spearman to have the DC archer icon (for some reason), you can put 'ninigi_archer' into the hu_spearman's description line. To change the icon only, you'd have to change the description of the unit in (e.g.) H_Hu_...
by Scrat
Wed Jun 17, 2020 13:47 pm
Forum: Balancing
Topic: Norseman balance discussion
Replies: 4
Views: 845

Re: Norseman balance discussion

the trumped OK, the battle blades, i'd rather not. that would be a little unrealistic imo
but the mammoth trumpet, why not. it would make a rarely used unit more useful
by Scrat
Wed Jun 17, 2020 13:39 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 494
Views: 216006

Re: MIRAGE Discussion

this year. i'm sure. :)
by Scrat
Thu May 21, 2020 8:21 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 9304

Re: New options that mirage needs

that would make it very difficult to tip the balance of power once one team gains superiority
by Scrat
Thu May 21, 2020 8:20 am
Forum: English
Topic: AI is cheating
Replies: 3
Views: 845

Re: AI is cheating

yeah the AIs cheat, otherwise they wouldn't be much of a challenge. they also get free skulls and such. level 9 AI is the biggest cheater
by Scrat
Thu May 21, 2020 8:19 am
Forum: Cheats
Topic: Cheats for resources
Replies: 4
Views: 1783

Re: Cheats for resources

no mate it's okay, if you want you can edit the title :) welcome to the forum! I don't know about unlimited population via Cheats, but with the Mirage mod, you can switch from the normal 52 unit limit to the so-called Supply system which (in theory) allows for 200 units, although some units use more...
by Scrat
Thu May 21, 2020 8:15 am
Forum: English
Topic: Mountable Holy city walls
Replies: 9
Views: 2034

Re: Mountable Holy city walls

You can do basically anything in the SDK using cheats, which are just one line of arbitrary code executed on the server. If you find out how the game does the "mounting on wall" thing you can put the appropriate command in the cheats.txt and execute it. Wait, for real? what can you do for example? ...
by Scrat
Thu May 21, 2020 8:12 am
Forum: English
Topic: Deco corpses
Replies: 5
Views: 1296

Re: Deco corpses

idk... for animals, there are dead versions, for humans, there are dismembered body parts (aje_thrower_head and such) but there's the pile of bodies in the Boosterpack1 folder, the one they used in mission 4-2.
by Scrat
Mon May 18, 2020 8:31 am
Forum: English
Topic: Deco corpses
Replies: 5
Views: 1296

Re: Deco corpses

placing aje_thrower_dead doesn't work?
by Scrat
Mon May 18, 2020 8:30 am
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 9010

Re: Dragon clan nerfs

big traps are barely used because if you place them before your walls, two AoE attacks on the gate destroy most of your traps too...... them not taking damage except from direct attacks seems very good.
by Scrat
Thu May 14, 2020 22:56 pm
Forum: English
Topic: Mountable Holy city walls
Replies: 9
Views: 2034

Re: Mountable Holy city walls

Maybe if you replace normal wall models with that of HC walls it might (kind of) work
by Scrat
Mon May 11, 2020 10:11 am
Forum: English
Topic: Stina rider ability
Replies: 10
Views: 1952

Re: Stina rider ability

Stina CHTR attacks with a whip which cannot be used from transporters. Maybe from the NM chariot but definitely not from any transporter where she's 10 meters in the air, the whip has a range of 3 meters only. Also, what happens to the eusmilus when Stina is saved by a transporter? She wouldn't just...
by Scrat
Mon May 11, 2020 10:04 am
Forum: English
Topic: Growing forest bug
Replies: 9
Views: 1941

Re: Growing forest bug

the forest that is supposed to be there looks like actual forest, with trees and everything. the forest that is not supposed to be there looks like underwood, shrubs, all that sort of thing but no trees. you can click th faulty forest with the forest landscape tool and it will disappear. the singlep...
by Scrat
Sun May 03, 2020 13:57 pm
Forum: English
Topic: Growing forest bug
Replies: 9
Views: 1941

Re: Growing forest bug

You can manually remove the buggy bits of IdiObj forest by selecting Forest in the landscape editing window and right clicking on the forest and shrub formations that aren't supposed to be there
by Scrat
Sat May 02, 2020 13:26 pm
Forum: English
Topic: Growing forest bug
Replies: 9
Views: 1941

Re: Growing forest bug

yeah this happens sometimes when you load one map and then load another. you need to restart the mapeditor before loading a new map otherwise it keeps some of the old map's forest for some reason. start mapeditor, work on map, save, shut down mapeditor. start it again and work on a different map.
by Scrat
Sat May 02, 2020 13:22 pm
Forum: English
Topic: Wild animals hitpoints and skulls location
Replies: 25
Views: 3739

Re: Wild animals hitpoints and skulls location

... so how does it work?
by Scrat
Fri May 01, 2020 16:48 pm
Forum: English
Topic: Scape template problem
Replies: 3
Views: 1089

Re: Scape template problem

You can rotate it only in steps of 90 degrees with the buttons on the template menu. I can't remember well if it rotates the template around the fixpoint... I think it doesn't, the top left grid square stays the fix point, but I don't remember clearly. If it crashes, I'm wrong on this one...
by Scrat
Fri May 01, 2020 16:45 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 9010

Re: Dragon clan nerfs

i remember many spells from warcraft 3 have half (or at least smaller) duration for heroes, maybe that would be good here too (for heroes and titans, or only for heroes, or only for titans?)
by Scrat
Fri May 01, 2020 16:43 pm
Forum: English
Topic: Wild animals hitpoints and skulls location
Replies: 25
Views: 3739

Re: Wild animals hitpoints and skulls location

wasn't it one of the plans for that Cowboy or Explorer or what-was-it hero we were talking about a few years ago? if it's possible, it seems like a nice addition to the list of things Miyagi can win over, like the workers :)

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