Freut mich zu hören dass es funktioniert
Mission 13, der Ansturm? Ja, die ist heftig. Nimm den Erzdruiden mit, seine Aura und lvl3 ability sind unheimlich hilfreich.
Search found 6070 matches
- Tue Aug 08, 2023 16:21 pm
- Forum: Deutsch
- Topic: Missionen laden ewig
- Replies: 5
- Views: 5839
- Sun Aug 06, 2023 2:14 am
- Forum: Deutsch
- Topic: Missionen laden ewig
- Replies: 5
- Views: 5839
Re: Missionen laden ewig
Hi, hast du den Cache schon mal geleert? Vielleicht ist der einfach voll
- Fri Jun 09, 2023 14:27 pm
- Forum: English
- Topic: Paraworld doesn't launch
- Replies: 82
- Views: 120650
Re: Paraworld doesn't launch
Did you get the win7 fix too? You can get it on our discord server. It works for windows 10 too
- Sat Jan 14, 2023 9:20 am
- Forum: MIRAGE
- Topic: MIRAGE overview
- Replies: 5
- Views: 6370
Re: MIRAGE overview
Fantastic! Great job
Re: Cheats
was genau geht nicht? F6 öffnet die Cheats nicht oder die werden die Cheats geöffnet, funktionieren aber nicht?
Wenn du den Mirage Mod verwendest, musst du die Cheats im Mirage-Menü aktivieren.
Wenn du den Mirage Mod verwendest, musst du die Cheats im Mirage-Menü aktivieren.
- Tue Jul 19, 2022 8:34 am
- Forum: (Download) Maps
- Topic: Map: Die Hebung
- Replies: 1
- Views: 4501
Re: Map: Die Hebung
cool! vielen Dank für die schöne Map, wird gleich mal getestet :) und herzlich willkommen in unserer Gemeinschaft! Edit: ok, die Map ist ziemlich cool. Die südliche Basis ist durch die hohe Wand aber sehr leicht mit zwei Palisaden zu blockieren. Und irgendwas scheint mit den Metadaten nicht zu stimm...
- Mon Dec 27, 2021 9:05 am
- Forum: English
- Topic: Lowering unit elevation below ground/water level
- Replies: 1
- Views: 3309
Re: Lowering unit elevation below ground/water level
good question. Did you base your custom code on the code of Baryonyx? Maybe as another experiment, change the wild Baryonyx' code so that the Baryonyx model is replaced with that of Spinosaurus, and see how the game deals with the modified 'Baryonyx'. If the game doesn't crash, changing the spinos c...
- Mon Dec 27, 2021 8:58 am
- Forum: MIRAGE
- Topic: MIRAGE Discussion
- Replies: 507
- Views: 506679
Re: MIRAGE Discussion
glad to hear =)
- Sun Aug 29, 2021 19:00 pm
- Forum: MIRAGE
- Topic: MIRAGE Discussion
- Replies: 507
- Views: 506679
Re: MIRAGE Discussion
a few days ago a metaphorical blue moon happened: I played PW again. - Why don't we call the SEAS tower 'Turret tower' instead of 'SEAS tower'? No other tribe has their name in any of their buildings' names. - Greenhouse automatization: the description is wrong (which means i screwed it up since i m...
Re: Buy game?
Thanks, but they didn't want to :? Fortunately, I managed to buy it by other means. Can you or someone else give me the updated links to add the boosterpack, maps or editor? I saw that there are boosterpack, mirage, seasmod, etc. Boosterpack https://para-welt.com/forum/viewtopic.php?f=33&t=1128...
- Thu Aug 19, 2021 8:00 am
- Forum: English
- Topic: Map optimization
- Replies: 1
- Views: 6862
Re: Map optimization
i don't think that's possible if the size is on its limits. maybe less objects, maybe transform decorative only objects from GameObj to IdiObj so they need less computing power if you haven't done yet.
- Wed Jun 30, 2021 9:52 am
- Forum: English
- Topic: How to make lower level for avaiable units without meet equipment weapon randomly error
- Replies: 7
- Views: 8050
Re: How to make lower level for avaiable units without meet equipment weapon randomly error
Do you have news on this issue?
Your weapon code looks good. The weird thing is that it sometimes works and sometimes doesn't. Sorry, I don't understand how this can be either.
Your weapon code looks good. The weird thing is that it sometimes works and sometimes doesn't. Sorry, I don't understand how this can be either.
Re: Buy game?
here's a link from Germany, maybe if you get in contact they might ship it to Mexico? https://www.amazon.de/Deep-Silver-ECD00 ... B0009PO5IO
- Thu Mar 11, 2021 20:14 pm
- Forum: English
- Topic: Mirage new singleplayer missions
- Replies: 16
- Views: 16522
Re: Mirage new singleplayer missions
mate the campaign hasn't been worked on for so many years, unfortunately it will likely not be finished or continued. at least probably not in the very near future
- Tue Mar 09, 2021 22:03 pm
- Forum: MIRAGE
- Topic: MIRAGE Discussion
- Replies: 507
- Views: 506679
Re: MIRAGE Discussion
glad to see you again Henry mate
okay great, so how can we go about this? a new model trex without the horns to replace the standard one and the area dmg upgrade also replaces the hornless model with the horned one?
okay great, so how can we go about this? a new model trex without the horns to replace the standard one and the area dmg upgrade also replaces the hornless model with the horned one?
- Mon Mar 08, 2021 21:22 pm
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 66
- Views: 43369
Re: Dragon clan nerfs
the heaviest DC units are ranged. an archer which could stand like ~25 metres from battle would solve the problem since the aura would reach both melee and ranged fighters
- Sun Mar 07, 2021 20:38 pm
- Forum: MIRAGE
- Topic: MIRAGE Discussion
- Replies: 507
- Views: 506679
- Sun Mar 07, 2021 20:35 pm
- Forum: English
- Topic: Parawordl Mirage no epoch 6
- Replies: 14
- Views: 11897
Re: Parawordl Mirage no epoch 6
How to unlock the unlimited unit limit in missions ???? You'd have to change the map settings. That might be a bit of a hassle. Open the Campaign maps in Mapeditor, click Options -> Player Info and somewhere here you should find the locked slots which you can unlock. Then save the map (backup the o...
- Sun Mar 07, 2021 20:08 pm
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 66
- Views: 43369
Re: Dragon clan nerfs
DC smoke throwers (the invisible making lvl1 mechanical units): With their high defence ratings from upgrades they provide an enormous advantage if built in high enough numbers (5 or so). The entire army is protected from damage and can deal out heavily. Maybe better as level 2 unit or with less arm...
- Wed Jan 13, 2021 9:38 am
- Forum: MIRAGE
- Topic: MIRAGE Discussion
- Replies: 507
- Views: 506679
Re: MIRAGE Discussion
Really? Awesome! Can we please do that? Those horns have been annoying me for like 14 years and giving trex area dmg via upgrade and visual horns makes soo much sense from a real-world viewpoint
or if not, can you tell me how i can remove them myself, for my game only?
or if not, can you tell me how i can remove them myself, for my game only?
- Thu Jan 07, 2021 14:03 pm
- Forum: MIRAGE
- Topic: MIRAGE Discussion
- Replies: 507
- Views: 506679
Re: MIRAGE Discussion
oh and i found a bug in the Zeppelin's speech: at unitacks_[tribe]_zeppelin.txt there's an entry: voice_aje_zeppelin_delivered { global = '1' sound_0 { wav = 'SEAS/Misc/Ni_Fire_prod_2.wav' volume = '100' this is wrong in each tribe's zeppelin, it should be voice_aje_zeppelin_delivered { global = '1'...
- Wed Jan 06, 2021 12:19 pm
- Forum: MIRAGE
- Topic: MIRAGE Discussion
- Replies: 507
- Views: 506679
Re: MIRAGE Discussion
sorry
- Sat Jan 02, 2021 15:32 pm
- Forum: MIRAGE
- Topic: MIRAGE Discussion
- Replies: 507
- Views: 506679
Re: MIRAGE Discussion
so uhm... I'm a little out of the loop. Is it possible yet to create a spino titan with some nice buildups etc. to replace the SEAS rex?
Also, would it be possible to remove that horn buildup from the DR Trex titan's head?
Also, would it be possible to remove that horn buildup from the DR Trex titan's head?
- Sat Nov 21, 2020 16:41 pm
- Forum: CEP (formerly SEASMOD)
- Topic: Found something!
- Replies: 6
- Views: 9465
- Sat Nov 21, 2020 10:15 am
- Forum: CEP (formerly SEASMOD)
- Topic: Found something!
- Replies: 6
- Views: 9465
Re: Found something!
awesome