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by Scrat
Wed Jan 13, 2021 9:38 am
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 494
Views: 210001

Re: MIRAGE Discussion

Really? Awesome! Can we please do that? Those horns have been annoying me for like 14 years and giving trex area dmg via upgrade and visual horns makes soo much sense from a real-world viewpoint

or if not, can you tell me how i can remove them myself, for my game only?
by Scrat
Thu Jan 07, 2021 14:03 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 494
Views: 210001

Re: MIRAGE Discussion

oh and i found a bug in the Zeppelin's speech: at unitacks_[tribe]_zeppelin.txt there's an entry: voice_aje_zeppelin_delivered { global = '1' sound_0 { wav = 'SEAS/Misc/Ni_Fire_prod_2.wav' volume = '100' this is wrong in each tribe's zeppelin, it should be voice_aje_zeppelin_delivered { global = '1'...
by Scrat
Wed Jan 06, 2021 12:19 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 494
Views: 210001

Re: MIRAGE Discussion

sorry :(
by Scrat
Sat Jan 02, 2021 15:32 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 494
Views: 210001

Re: MIRAGE Discussion

so uhm... I'm a little out of the loop. Is it possible yet to create a spino titan with some nice buildups etc. to replace the SEAS rex?

Also, would it be possible to remove that horn buildup from the DR Trex titan's head?
by Scrat
Sat Nov 21, 2020 16:41 pm
Forum: CEP (formerly SEASMOD)
Topic: Found something!
Replies: 6
Views: 751

Re: Found something!

yes :)
by Scrat
Sat Nov 21, 2020 10:15 am
Forum: CEP (formerly SEASMOD)
Topic: Found something!
Replies: 6
Views: 751

Re: Found something!

awesome :D
by Scrat
Sat Nov 21, 2020 10:09 am
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 494
Views: 210001

Re: MIRAGE Discussion

Klingt als hättest du AI-Assist an :? schau mal in den "normalen" Einstellungen (bevor du auf Kampagne, Gefecht usw. klickst), ob AI-Assist an ist. Warum deine Arbeiter dir dann aber nicht gehorchen, weiß ich auch nicht. AI-Assist ist die Option, dass du beim Spielen quasi Hilfe von einer extra KI b...
by Scrat
Sat Nov 21, 2020 10:07 am
Forum: English
Topic: Multiplayer games
Replies: 24
Views: 13115

Re: Multiplayer games

does that mean we can load a savegame in leveleditor, change it, save it, start the game, load the save, and have a modified savegame with, say, 20 extra brachios to assist you? So we are all just playing in one big sdk and pw sdk is just sdk for this sdk also i hope this makes it into the next Mira...
by Scrat
Wed Nov 04, 2020 17:07 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 494
Views: 210001

Re: MIRAGE Discussion

Troodon, welcome back!! Long time no see :)

it's not a trojan, it's just coded in AutoIt3 like many viruses so a few scanners strike alarm.
by Scrat
Fri Oct 16, 2020 14:37 pm
Forum: MIRAGE
Topic: Seas bei Mirage nicht verfügbar
Replies: 4
Views: 476

Re: Seas bei Mirage nicht verfügbar

AnthonyCole wrote:
Wed Oct 14, 2020 14:09 pm
Ich dachte eigentlich dass Mirage inzwischen die Möglichkeit die SEAS auf den meisten Karten zu spielen erzwingt.
Hatte ich auch so in Erinnerung, aber sein Post hat mich stutzig gemacht :)

@xKBx
Mirage und CEP immer über ihre eigenen Shortcuts starten! Nicht über den normalen PW-Shortcut ;)
by Scrat
Mon Oct 12, 2020 9:25 am
Forum: MIRAGE
Topic: Seas bei Mirage nicht verfügbar
Replies: 4
Views: 476

Re: Seas bei Mirage nicht verfügbar

Die SEAS sollten angezeigt werden. Hast du das Problem bei jeder Karte? Vielleicht brauchst du noch das Mappack, die Standard-Karten haben manchmal keine SEAS in der Auswahl. https://para-welt.com/forum/viewtopic.php?f=76&t=1226 hier kannst du das Mappack herunterladen mit sehr vielen neuen Maps, vi...
by Scrat
Mon Oct 12, 2020 9:20 am
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 494
Views: 210001

Re: MIRAGE Discussion

Hallo und willkommen im Forum, xKBx :) Einige Virenscanner scheinen bei Mirage etwas zu entdecken. Das Problem haben wir seit Jahren, ich weiß nicht wie wir es lösen können, außer nach dem Download für Mirage.exe eine Ausnahme in den Virenscanner aufzunehmen. Mirage ist definitiv kein Virus... Bzgl....
by Scrat
Sun Aug 30, 2020 14:15 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 8490

Re: New options that mirage needs

And since Babbit is somewhat conquerous and imperialist, Taslow's lvl5 with the resource conquering would fit Babbit rather well indeed, yes. I second that.
by Scrat
Sun Aug 09, 2020 11:09 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 8490

Re: New options that mirage needs

Yes, this could be useful. But how do you revive an ENEMY unit?
by Scrat
Sun Jul 19, 2020 12:33 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 8182

Re: Dragon clan nerfs

what's the purpose of the tower if not hiding defence buildings? there's no need to for the inside of your base to have smoke towers. they can only buy you time if you're overrun by the enemy, and that 2000hp tower won't keep the enemy from destroying your headquarters for more than a few seconds.
by Scrat
Tue Jul 14, 2020 20:28 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 8182

Re: Dragon clan nerfs

Or targeted area of effect attacks on the ground where the traps are hidden
by Scrat
Tue Jul 14, 2020 20:26 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 494
Views: 210001

Re: MIRAGE Discussion

Hi Tom, welcome to the forum :) some virus checkers go into alert mode because of one of the .exe files even if you download the mods directly from us. I know you can't really rely on the word of a few internet strangers, but for what it's worth: Mirage and CEP are not viruses. But do run a virustot...
by Scrat
Wed Jul 08, 2020 12:40 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 494
Views: 210001

Re: MIRAGE Discussion

we can remove this phrase from his UnitAcks, if that's the only non-fitting thing he says, and if it's not the only phrase for a certain action, it's no problem
by Scrat
Fri Jun 26, 2020 14:53 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 8490

Re: New options that mirage needs

y'all kinda paranoid :|
by Scrat
Fri Jun 26, 2020 14:51 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 494
Views: 210001

Re: MIRAGE Discussion

We should replace the sound of SEAS Medic. Currently it uses the DC Monk's speeches, but imo the NM Druid's fit way better: 1) It doesn't make sense for him to have an Asian accent. 2) His gag dialogue about herbs and mushrooms and other drugs fits way better than the Confucius thing. We just need t...
by Scrat
Fri Jun 26, 2020 8:11 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 8490

Re: New options that mirage needs

that sounds like a lot of work. can't we just make him invisible to the enemy but looking like an animal to the player and his allies? is anyone really sitting there in front of their computers paying attention to random wild dinosaurs' movements just to figure out if one of them is a shaman or not?...
by Scrat
Mon Jun 22, 2020 9:13 am
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 8182

Re: Dragon clan nerfs

Not counting armor upgrades, battle mammoths have 30 defense (melee and RC), scorpions have 0 armor. If both of these units have 2000 hp, that brings the mammoth's hp to 2000 + (30% of 2000) = 2667 hp. The scorpions hp stays at its normal value even if corrected for armor (since it has none). Now, t...
by Scrat
Mon Jun 22, 2020 9:04 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 8490

Re: New options that mirage needs

i thought we made shaman invisible for enemies when he uses the transform spell?
by Scrat
Sat Jun 20, 2020 9:39 am
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 8182

Re: Dragon clan nerfs

You have to factor in attack speed. If there are two units fighting each other and one of them deals only 50% of the damage the other one deals, it will still win if it attacks more than twice as fast. Battle mammoths attack 37 times per second for a total of 37*50=1850 damage per minute while scorp...
by Scrat
Sat Jun 20, 2020 9:24 am
Forum: Balancing
Topic: Seas balance discussion
Replies: 7
Views: 1169

Re: Seas balance discussion

mate, executioners are level 4 units

if the poison damage effect and visual effect are gone, then that's even better. maybe we can give the SEAS carnivores a "sharp teeth" upgrade that gives armor piercing damage to melee (bite) attacks of titan, stygimoloch and other carnivorous seas dinosaurs

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