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by Scrat
Sun Jul 19, 2020 12:33 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 2906

Re: Dragon clan nerfs

what's the purpose of the tower if not hiding defence buildings? there's no need to for the inside of your base to have smoke towers. they can only buy you time if you're overrun by the enemy, and that 2000hp tower won't keep the enemy from destroying your headquarters for more than a few seconds.
by Scrat
Tue Jul 14, 2020 20:28 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 2906

Re: Dragon clan nerfs

Or targeted area of effect attacks on the ground where the traps are hidden
by Scrat
Tue Jul 14, 2020 20:26 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 480
Views: 174070

Re: MIRAGE Discussion

Hi Tom, welcome to the forum :) some virus checkers go into alert mode because of one of the .exe files even if you download the mods directly from us. I know you can't really rely on the word of a few internet strangers, but for what it's worth: Mirage and CEP are not viruses. But do run a virustot...
by Scrat
Wed Jul 08, 2020 12:40 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 480
Views: 174070

Re: MIRAGE Discussion

we can remove this phrase from his UnitAcks, if that's the only non-fitting thing he says, and if it's not the only phrase for a certain action, it's no problem
by Scrat
Fri Jun 26, 2020 14:53 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 44
Views: 2715

Re: New options that mirage needs

y'all kinda paranoid :|
by Scrat
Fri Jun 26, 2020 14:51 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 480
Views: 174070

Re: MIRAGE Discussion

We should replace the sound of SEAS Medic. Currently it uses the DC Monk's speeches, but imo the NM Druid's fit way better: 1) It doesn't make sense for him to have an Asian accent. 2) His gag dialogue about herbs and mushrooms and other drugs fits way better than the Confucius thing. We just need t...
by Scrat
Fri Jun 26, 2020 8:11 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 44
Views: 2715

Re: New options that mirage needs

that sounds like a lot of work. can't we just make him invisible to the enemy but looking like an animal to the player and his allies? is anyone really sitting there in front of their computers paying attention to random wild dinosaurs' movements just to figure out if one of them is a shaman or not?...
by Scrat
Mon Jun 22, 2020 9:13 am
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 2906

Re: Dragon clan nerfs

Not counting armor upgrades, battle mammoths have 30 defense (melee and RC), scorpions have 0 armor. If both of these units have 2000 hp, that brings the mammoth's hp to 2000 + (30% of 2000) = 2667 hp. The scorpions hp stays at its normal value even if corrected for armor (since it has none). Now, t...
by Scrat
Mon Jun 22, 2020 9:04 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 44
Views: 2715

Re: New options that mirage needs

i thought we made shaman invisible for enemies when he uses the transform spell?
by Scrat
Sat Jun 20, 2020 9:39 am
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 2906

Re: Dragon clan nerfs

You have to factor in attack speed. If there are two units fighting each other and one of them deals only 50% of the damage the other one deals, it will still win if it attacks more than twice as fast. Battle mammoths attack 37 times per second for a total of 37*50=1850 damage per minute while scorp...
by Scrat
Sat Jun 20, 2020 9:24 am
Forum: Balancing
Topic: Seas balance discussion
Replies: 7
Views: 274

Re: Seas balance discussion

mate, executioners are level 4 units

if the poison damage effect and visual effect are gone, then that's even better. maybe we can give the SEAS carnivores a "sharp teeth" upgrade that gives armor piercing damage to melee (bite) attacks of titan, stygimoloch and other carnivorous seas dinosaurs
by Scrat
Sat Jun 20, 2020 9:21 am
Forum: Balancing
Topic: Norseman balance discussion
Replies: 4
Views: 189

Re: Norseman balance discussion

yes, exactly. oh, I get it now. The stampede... Well, on the other hand, they are mammoths and they can get feisty, so... on the other hand, the battle mammoths might be more aggressive than the (docile) work mammoths, plus the big rack they carry on their tusks prevents nimble movement, so the stam...
by Scrat
Wed Jun 17, 2020 14:27 pm
Forum: Balancing
Topic: Seas balance discussion
Replies: 7
Views: 274

Re: Seas balance discussion

Burning state's self-damage can be reduced i think. How much HP per second does he currently lose while burning and how much HP per second can a Medic heal? Does Medic healing stack, do two Medics healing the same target heal it twice as fast as one Medic? Maybe the Executioner losing the same amou...
by Scrat
Wed Jun 17, 2020 14:19 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 2906

Re: Dragon clan nerfs

I'd love to join the discussions but tbh i haven't (properly) played PW in ages and would be of little use. In the base game (before Mirage, CEP, etc.) the issue with DC was that they are indeed too strong in the lategame. Just like NM were strong in earlygame and DR were strong in midgame. The stra...
by Scrat
Wed Jun 17, 2020 14:04 pm
Forum: English
Topic: Object properties
Replies: 6
Views: 551

Re: Object properties

'Hitable' means you can attack it
by Scrat
Wed Jun 17, 2020 14:03 pm
Forum: Forum-News
Topic: Forum Registrations
Replies: 3
Views: 1430

Re: Forum Registrations

where can we see the posts that await approval?
by Scrat
Wed Jun 17, 2020 13:56 pm
Forum: English
Topic: Replacing unit icon
Replies: 2
Views: 154

Re: Replacing unit icon

You can change the entire description of the unit in TechTree. E.g. if you want the NM spearman to have the DC archer icon (for some reason), you can put 'ninigi_archer' into the hu_spearman's description line. To change the icon only, you'd have to change the description of the unit in (e.g.) H_Hu_...
by Scrat
Wed Jun 17, 2020 13:47 pm
Forum: Balancing
Topic: Norseman balance discussion
Replies: 4
Views: 189

Re: Norseman balance discussion

the trumped OK, the battle blades, i'd rather not. that would be a little unrealistic imo
but the mammoth trumpet, why not. it would make a rarely used unit more useful
by Scrat
Wed Jun 17, 2020 13:39 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 480
Views: 174070

Re: MIRAGE Discussion

this year. i'm sure. :)
by Scrat
Thu May 21, 2020 8:21 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 44
Views: 2715

Re: New options that mirage needs

that would make it very difficult to tip the balance of power once one team gains superiority
by Scrat
Thu May 21, 2020 8:20 am
Forum: English
Topic: AI is cheating
Replies: 3
Views: 285

Re: AI is cheating

yeah the AIs cheat, otherwise they wouldn't be much of a challenge. they also get free skulls and such. level 9 AI is the biggest cheater
by Scrat
Thu May 21, 2020 8:19 am
Forum: Cheats
Topic: Cheats for resources
Replies: 4
Views: 617

Re: Cheats for resources

no mate it's okay, if you want you can edit the title :) welcome to the forum! I don't know about unlimited population via Cheats, but with the Mirage mod, you can switch from the normal 52 unit limit to the so-called Supply system which (in theory) allows for 200 units, although some units use more...
by Scrat
Thu May 21, 2020 8:15 am
Forum: English
Topic: Mountable Holy city walls
Replies: 9
Views: 905

Re: Mountable Holy city walls

You can do basically anything in the SDK using cheats, which are just one line of arbitrary code executed on the server. If you find out how the game does the "mounting on wall" thing you can put the appropriate command in the cheats.txt and execute it. Wait, for real? what can you do for example? ...
by Scrat
Thu May 21, 2020 8:12 am
Forum: English
Topic: Deco corpses
Replies: 5
Views: 580

Re: Deco corpses

idk... for animals, there are dead versions, for humans, there are dismembered body parts (aje_thrower_head and such) but there's the pile of bodies in the Boosterpack1 folder, the one they used in mission 4-2.
by Scrat
Mon May 18, 2020 8:31 am
Forum: English
Topic: Deco corpses
Replies: 5
Views: 580

Re: Deco corpses

placing aje_thrower_dead doesn't work?

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