Search found 6017 matches

by Scrat
Thu May 21, 2020 8:21 am
Forum: English
Topic: New options that mirage needs
Replies: 21
Views: 1011

Re: New options that mirage needs

that would make it very difficult to tip the balance of power once one team gains superiority
by Scrat
Thu May 21, 2020 8:20 am
Forum: English
Topic: AI is cheating
Replies: 3
Views: 52

Re: AI is cheating

yeah the AIs cheat, otherwise they wouldn't be much of a challenge. they also get free skulls and such. level 9 AI is the biggest cheater
by Scrat
Thu May 21, 2020 8:19 am
Forum: Cheats
Topic: Cheats for resources
Replies: 4
Views: 92

Re: Cheats for resources

no mate it's okay, if you want you can edit the title :) welcome to the forum! I don't know about unlimited population via Cheats, but with the Mirage mod, you can switch from the normal 52 unit limit to the so-called Supply system which (in theory) allows for 200 units, although some units use more...
by Scrat
Thu May 21, 2020 8:15 am
Forum: English
Topic: Mountable Holy city walls
Replies: 9
Views: 362

Re: Mountable Holy city walls

You can do basically anything in the SDK using cheats, which are just one line of arbitrary code executed on the server. If you find out how the game does the "mounting on wall" thing you can put the appropriate command in the cheats.txt and execute it. Wait, for real? what can you do for example? ...
by Scrat
Thu May 21, 2020 8:12 am
Forum: English
Topic: Deco corpses
Replies: 5
Views: 197

Re: Deco corpses

idk... for animals, there are dead versions, for humans, there are dismembered body parts (aje_thrower_head and such) but there's the pile of bodies in the Boosterpack1 folder, the one they used in mission 4-2.
by Scrat
Mon May 18, 2020 8:31 am
Forum: English
Topic: Deco corpses
Replies: 5
Views: 197

Re: Deco corpses

placing aje_thrower_dead doesn't work?
by Scrat
Mon May 18, 2020 8:30 am
Forum: English
Topic: Dragon clan nerfs
Replies: 26
Views: 1008

Re: Dragon clan nerfs

big traps are barely used because if you place them before your walls, two AoE attacks on the gate destroy most of your traps too...... them not taking damage except from direct attacks seems very good.
by Scrat
Thu May 14, 2020 22:56 pm
Forum: English
Topic: Mountable Holy city walls
Replies: 9
Views: 362

Re: Mountable Holy city walls

Maybe if you replace normal wall models with that of HC walls it might (kind of) work
by Scrat
Mon May 11, 2020 10:11 am
Forum: English
Topic: Stina rider ability
Replies: 10
Views: 437

Re: Stina rider ability

Stina CHTR attacks with a whip which cannot be used from transporters. Maybe from the NM chariot but definitely not from any transporter where she's 10 meters in the air, the whip has a range of 3 meters only. Also, what happens to the eusmilus when Stina is saved by a transporter? She wouldn't just...
by Scrat
Mon May 11, 2020 10:04 am
Forum: English
Topic: Growing forest bug
Replies: 9
Views: 468

Re: Growing forest bug

the forest that is supposed to be there looks like actual forest, with trees and everything. the forest that is not supposed to be there looks like underwood, shrubs, all that sort of thing but no trees. you can click th faulty forest with the forest landscape tool and it will disappear. the singlep...
by Scrat
Sun May 03, 2020 13:57 pm
Forum: English
Topic: Growing forest bug
Replies: 9
Views: 468

Re: Growing forest bug

You can manually remove the buggy bits of IdiObj forest by selecting Forest in the landscape editing window and right clicking on the forest and shrub formations that aren't supposed to be there
by Scrat
Sat May 02, 2020 13:26 pm
Forum: English
Topic: Growing forest bug
Replies: 9
Views: 468

Re: Growing forest bug

yeah this happens sometimes when you load one map and then load another. you need to restart the mapeditor before loading a new map otherwise it keeps some of the old map's forest for some reason. start mapeditor, work on map, save, shut down mapeditor. start it again and work on a different map.
by Scrat
Sat May 02, 2020 13:22 pm
Forum: English
Topic: Wild animals hitpoints and skulls location
Replies: 22
Views: 753

Re: Wild animals hitpoints and skulls location

... so how does it work?
by Scrat
Fri May 01, 2020 16:48 pm
Forum: English
Topic: Scape template problem
Replies: 3
Views: 356

Re: Scape template problem

You can rotate it only in steps of 90 degrees with the buttons on the template menu. I can't remember well if it rotates the template around the fixpoint... I think it doesn't, the top left grid square stays the fix point, but I don't remember clearly. If it crashes, I'm wrong on this one...
by Scrat
Fri May 01, 2020 16:45 pm
Forum: English
Topic: Dragon clan nerfs
Replies: 26
Views: 1008

Re: Dragon clan nerfs

i remember many spells from warcraft 3 have half (or at least smaller) duration for heroes, maybe that would be good here too (for heroes and titans, or only for heroes, or only for titans?)
by Scrat
Fri May 01, 2020 16:43 pm
Forum: English
Topic: Wild animals hitpoints and skulls location
Replies: 22
Views: 753

Re: Wild animals hitpoints and skulls location

wasn't it one of the plans for that Cowboy or Explorer or what-was-it hero we were talking about a few years ago? if it's possible, it seems like a nice addition to the list of things Miyagi can win over, like the workers :)
by Scrat
Fri May 01, 2020 16:41 pm
Forum: English
Topic: Seas Jail idea
Replies: 36
Views: 1735

Re: Seas Jail idea

fine by me. even looks a little like a SEAS-ish museum to put artifacts on display.
by Scrat
Fri May 01, 2020 16:36 pm
Forum: English
Topic: Paraworld on a stick
Replies: 6
Views: 841

Re: Paraworld on a stick

alright, thanks. I might be too dumb for the Sandboxie thing, it didn't even work to run the game at all while it was sandboxed, plus, even the sandboxed Windows explorer was super slow, so PW might not actually be playable like that (especially on a stick). Seems like copying the folders in AppData...
by Scrat
Thu Apr 30, 2020 23:29 pm
Forum: English
Topic: Paraworld on a stick
Replies: 6
Views: 841

Re: Paraworld on a stick

thanks, i will check it out :) sounds promising! if the Sandboxie stuff doesn't work, i'd have to carry copies of "AppData->SpieleEntwicklungsKombinat" and "Documents->Paraworld" on the stick and copy them into the local drive whenever i play, ok... are there any other shadow files Paraworld creates...
by Scrat
Thu Apr 30, 2020 23:26 pm
Forum: English
Topic: Walkable stairs (SEAS)
Replies: 2
Views: 293

Re: Walkable stairs (SEAS)

can the contact reference point in the stair's model be altered? or does this issue come from elsewhere?
by Scrat
Thu Apr 30, 2020 23:24 pm
Forum: English
Topic: Scape template problem
Replies: 3
Views: 356

Re: Scape template problem

if you're in mapeditor and you press G on your keyboard three times, the big grid that appears shows the blocks the scape templates' minimum size follows. I don't know if you can alter the minimum size. But the freezing issue can be avoided by counting or estimating the grids. The top left edge of t...
by Scrat
Thu Apr 30, 2020 23:13 pm
Forum: English
Topic: Seas Jail idea
Replies: 36
Views: 1735

Re: Seas Jail idea

artifact safe sounds good and miyagi plundering artifacts from there sounds very good too! maybe i was a little harsh saying it would be shoehorning stuff in, it really is how we started - make use of what we can get because what we can get is (was) limited. which of the two jail models would better...
by Scrat
Thu Apr 30, 2020 22:52 pm
Forum: English
Topic: Wild animals hitpoints and skulls location
Replies: 22
Views: 753

Re: Wild animals hitpoints and skulls location

(you can actually tame wild animals? with Miyagi enslavement or how?)
by Scrat
Fri Apr 24, 2020 17:55 pm
Forum: English
Topic: Wild animals hitpoints and skulls location
Replies: 22
Views: 753

Re: Wild animals hitpoints and skulls location

what's the (ingame) real-life use of players levelling them up? i'm genuinely curious

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