Search found 162 matches

by Zidell
Thu Jan 07, 2021 21:20 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 494
Views: 217107

Re: MIRAGE Discussion

Yes
by Zidell
Mon Jan 04, 2021 17:02 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 494
Views: 217107

Re: MIRAGE Discussion

Scrat wrote:
Wed Jun 17, 2020 13:39 pm
this year. i'm sure. :)
:?
by Zidell
Sat Nov 21, 2020 17:00 pm
Forum: English
Topic: Multiplayer games
Replies: 24
Views: 13552

Re: Multiplayer games

Yes,with some minor visual bugs
by Zidell
Mon Nov 16, 2020 13:50 pm
Forum: CEP (formerly SEASMOD)
Topic: Found something!
Replies: 6
Views: 840

Re: Found something!

Sadly seq editor doesnt support projectiles properly
by Zidell
Fri Nov 06, 2020 15:55 pm
Forum: English
Topic: Multiplayer games
Replies: 24
Views: 13552

Re: Multiplayer games

So we are all just playing in one big sdk and pw sdk is just sdk for this sdk
by Zidell
Fri Nov 06, 2020 15:45 pm
Forum: English
Topic: Multiplayer games
Replies: 24
Views: 13552

Re: Multiplayer games

:D wrote:
Fri Nov 06, 2020 8:28 am

Can you just rename .sav files to .ula files? Is it really the same file format? :O


There is no .sav in pw, they are already in .ula
by Zidell
Sun Nov 01, 2020 17:46 pm
Forum: English
Topic: Multiplayer games
Replies: 24
Views: 13552

Re: Multiplayer games

Open a new lobby using a save file as a map
Players should use the same hqs as in the save file
by Zidell
Sun Oct 25, 2020 16:03 pm
Forum: English
Topic: Changing players colour
Replies: 3
Views: 730

Re: Changing players colour

Yes
by Zidell
Mon Oct 12, 2020 17:54 pm
Forum: English
Topic: Changing players colour
Replies: 3
Views: 730

Re: Changing players colour

minimap_colors
by Zidell
Wed Sep 30, 2020 12:00 pm
Forum: English
Topic: Getting Mods Supported by GameRanger?
Replies: 12
Views: 7500

Re: Getting Mods Supported by GameRanger?

I think gameranger just sets up a tunnel connection (to the games it looks like the other person is connecting from localhost or the LAN, and to the other person it looks like the server is running on localhost or the LAN), so it should work with any game I guess. It doesnt support command line opt...
by Zidell
Sun Jul 19, 2020 11:53 am
Forum: English
Topic: Resizing maps, how?
Replies: 8
Views: 10400

Re: Resizing maps, how?

Actually I was talking about scaling
Resizing doesnt work well, but still works, you just need to resize one block at a time
But scape templates is still the best choice
by Zidell
Fri Jun 26, 2020 12:47 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 9480

Re: New options that mirage needs

that sounds like a lot of work. can't we just make him invisible to the enemy but looking like an animal to the player and his allies? is anyone really sitting there in front of their computers paying attention to random wild dinosaurs' movements just to figure out if one of them is a shaman or not...
by Zidell
Thu Jun 18, 2020 16:26 pm
Forum: Deutsch
Topic: Secret Easter Egg Society [Eastereggs in Paraworld]
Replies: 243
Views: 130827

Re: Secret Easter Egg Society [Eastereggs in Paraworld]

Gigantopithecus leftovers
Gigantopithecus.jpg
Gigantopithecus.jpg (4.14 KiB) Viewed 3046 times
by Zidell
Thu Jun 18, 2020 16:24 pm
Forum: Deutsch
Topic: Secret Easter Egg Society [Eastereggs in Paraworld]
Replies: 243
Views: 130827

Re: Secret Easter Egg Society [Eastereggs in Paraworld]

Images found in pw binary files
And their names:
  1. test
  2. testbkgrnd
  3. coolbutton
  4. testframe
  5. testbuttons
  6. frameGroupBox
  7. frameGroupBox2
  8. bkgrnd
  9. testbkgrnd2
  10. markstart
  11. markend
misc.png
misc.png (76.26 KiB) Viewed 3046 times
by Zidell
Thu Jun 18, 2020 16:17 pm
Forum: Deutsch
Topic: Secret Easter Egg Society [Eastereggs in Paraworld]
Replies: 243
Views: 130827

Re: Secret Easter Egg Society [Eastereggs in Paraworld]

Mac = Lukasz Macvan (PW tester)?
mac.jpg
mac.jpg (176.79 KiB) Viewed 3046 times
by Zidell
Wed Jun 17, 2020 14:33 pm
Forum: Balancing
Topic: Seas balance discussion
Replies: 7
Views: 1309

Re: Seas balance discussion

I think poison visual effect is disabled and there is no poison damage
by Zidell
Mon Jun 15, 2020 18:21 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 494
Views: 217107

Re: MIRAGE Discussion

This year?
by Zidell
Sat Jun 06, 2020 17:01 pm
Forum: English
Topic: Icon creating FAQ
Replies: 3
Views: 647

Re: Icon creating FAQ

Stroke (1 px) must be applied for each icon Sharpening is also almost always required, especially for resized icons You cant just say what you need for a particular icon to make it good, what sharpness or other effects values should be. These values are always different for each icon, you either see...
by Zidell
Sat Jun 06, 2020 16:46 pm
Forum: English
Topic: Icon creating FAQ
Replies: 3
Views: 647

Re: Icon creating FAQ

All_def.txt # - commented line file hud/texticons.tga - icons .tga path # name level x y w h offset_x offset_y source resicon_unit 24 0 0 16 16 0 0 name - icon path for usl and tt level - place in ui where the icon will be displayed x - icon width position in the file (pixels) y - icon height positi...
by Zidell
Thu May 21, 2020 13:07 pm
Forum: English
Topic: Hidden classes
Replies: 2
Views: 827

Re: Hidden classes

I think it’s in every build, and it’s definitely in the build we play on
by Zidell
Wed May 20, 2020 9:22 am
Forum: English
Topic: Hidden classes
Replies: 2
Views: 827

Hidden classes

There are some classes in the game that dont create usl autodocs by default Also, most of them dont work, and working ones are useless, but maybe this can be fixed https://www.dropbox.com/s/46t964i2ff7y12w/hidden_usldocs.7z Some examples: var string sFred = Fred.GetFred(); var string sFred2 = Fred.G...
by Zidell
Sat May 16, 2020 17:51 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 9160

Re: Dragon clan nerfs

Its 2 same poison traps but with different mechanism
by Zidell
Fri May 15, 2020 18:39 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 9160

Re: Dragon clan nerfs

Proposed traps changes Traps are invisible during construction, but they can be detected by the reveal ability Traps are visible after attack until at least one enemy unit sees it. If the trap is invisible, the enemy doesnt see how it destroys Traps are invulnerable and the reveal ability doesnt wor...
by Zidell
Fri May 15, 2020 14:25 pm
Forum: Deutsch
Topic: Secret Easter Egg Society [Eastereggs in Paraworld]
Replies: 243
Views: 130827

Re: Secret Easter Egg Society [Eastereggs in Paraworld]

R2-D2
hs_1000a.jpg
hs_1000a.jpg (103.85 KiB) Viewed 3625 times
by Zidell
Wed May 06, 2020 11:21 am
Forum: English
Topic: How to lock unit movement
Replies: 24
Views: 3871

Re: How to lock unit movement

You just need a region about 4 forest blocks in size + aggressive walk action (when it leaves the region) to the place where it should stand

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