Search found 152 matches

by Zidell
Sun Jul 19, 2020 11:53 am
Forum: English
Topic: Resizing maps, how?
Replies: 8
Views: 8404

Re: Resizing maps, how?

Actually I was talking about scaling
Resizing doesnt work well, but still works, you just need to resize one block at a time
But scape templates is still the best choice
by Zidell
Fri Jun 26, 2020 12:47 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 50
Views: 2994

Re: New options that mirage needs

that sounds like a lot of work. can't we just make him invisible to the enemy but looking like an animal to the player and his allies? is anyone really sitting there in front of their computers paying attention to random wild dinosaurs' movements just to figure out if one of them is a shaman or not...
by Zidell
Thu Jun 18, 2020 16:26 pm
Forum: Deutsch
Topic: Secret Easter Egg Society [Eastereggs in Paraworld]
Replies: 243
Views: 111743

Re: Secret Easter Egg Society [Eastereggs in Paraworld]

Gigantopithecus leftovers
Gigantopithecus.jpg
Gigantopithecus.jpg (4.14 KiB) Viewed 597 times
by Zidell
Thu Jun 18, 2020 16:24 pm
Forum: Deutsch
Topic: Secret Easter Egg Society [Eastereggs in Paraworld]
Replies: 243
Views: 111743

Re: Secret Easter Egg Society [Eastereggs in Paraworld]

Images found in pw binary files
And their names:
  1. test
  2. testbkgrnd
  3. coolbutton
  4. testframe
  5. testbuttons
  6. frameGroupBox
  7. frameGroupBox2
  8. bkgrnd
  9. testbkgrnd2
  10. markstart
  11. markend
misc.png
misc.png (76.26 KiB) Viewed 597 times
by Zidell
Thu Jun 18, 2020 16:17 pm
Forum: Deutsch
Topic: Secret Easter Egg Society [Eastereggs in Paraworld]
Replies: 243
Views: 111743

Re: Secret Easter Egg Society [Eastereggs in Paraworld]

Mac = Lukasz Macvan (PW tester)?
mac.jpg
mac.jpg (176.79 KiB) Viewed 597 times
by Zidell
Wed Jun 17, 2020 14:33 pm
Forum: Balancing
Topic: Seas balance discussion
Replies: 7
Views: 313

Re: Seas balance discussion

I think poison visual effect is disabled and there is no poison damage
by Zidell
Mon Jun 15, 2020 18:21 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 480
Views: 175248

Re: MIRAGE Discussion

This year?
by Zidell
Sat Jun 06, 2020 17:01 pm
Forum: English
Topic: Icon creating FAQ
Replies: 3
Views: 118

Re: Icon creating FAQ

Stroke (1 px) must be applied for each icon Sharpening is also almost always required, especially for resized icons You cant just say what you need for a particular icon to make it good, what sharpness or other effects values should be. These values are always different for each icon, you either see...
by Zidell
Sat Jun 06, 2020 16:46 pm
Forum: English
Topic: Icon creating FAQ
Replies: 3
Views: 118

Re: Icon creating FAQ

All_def.txt # - commented line file hud/texticons.tga - icons .tga path # name level x y w h offset_x offset_y source resicon_unit 24 0 0 16 16 0 0 name - icon path for usl and tt level - place in ui where the icon will be displayed x - icon width position in the file (pixels) y - icon height positi...
by Zidell
Thu May 21, 2020 13:07 pm
Forum: English
Topic: Hidden classes
Replies: 2
Views: 287

Re: Hidden classes

I think it’s in every build, and it’s definitely in the build we play on
by Zidell
Wed May 20, 2020 9:22 am
Forum: English
Topic: Hidden classes
Replies: 2
Views: 287

Hidden classes

There are some classes in the game that dont create usl autodocs by default Also, most of them dont work, and working ones are useless, but maybe this can be fixed https://www.dropbox.com/s/46t964i2ff7y12w/hidden_usldocs.7z Some examples: var string sFred = Fred.GetFred(); var string sFred2 = Fred.G...
by Zidell
Sat May 16, 2020 17:51 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 3137

Re: Dragon clan nerfs

Its 2 same poison traps but with different mechanism
by Zidell
Fri May 15, 2020 18:39 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 3137

Re: Dragon clan nerfs

Proposed traps changes Traps are invisible during construction, but they can be detected by the reveal ability Traps are visible after attack until at least one enemy unit sees it. If the trap is invisible, the enemy doesnt see how it destroys Traps are invulnerable and the reveal ability doesnt wor...
by Zidell
Fri May 15, 2020 14:25 pm
Forum: Deutsch
Topic: Secret Easter Egg Society [Eastereggs in Paraworld]
Replies: 243
Views: 111743

Re: Secret Easter Egg Society [Eastereggs in Paraworld]

R2-D2
hs_1000a.jpg
hs_1000a.jpg (103.85 KiB) Viewed 1176 times
by Zidell
Wed May 06, 2020 11:21 am
Forum: English
Topic: How to lock unit movement
Replies: 24
Views: 1645

Re: How to lock unit movement

You just need a region about 4 forest blocks in size + aggressive walk action (when it leaves the region) to the place where it should stand
by Zidell
Wed May 06, 2020 11:14 am
Forum: English
Topic: How to lock unit movement
Replies: 24
Views: 1645

Re: How to lock unit movement

You dont need to teleport this unit, use go to point action
by Zidell
Wed May 06, 2020 10:52 am
Forum: English
Topic: How to lock unit movement
Replies: 24
Views: 1645

Re: How to lock unit movement

Isnt it easier to make a region, and when a unit leaves it, send it back?
by Zidell
Sun May 03, 2020 3:35 am
Forum: GSF Modding
Topic: What we need to convert normals
Replies: 0
Views: 1097

What we need to convert normals

There is an array of normals built into the exe: double[,] NormalSphere = { { -10.366338015, -13.403928012, 24.838235021 }, { -0.421177, -0.524277985, 0.740095973 } }; //total 512 values We need to compare a model normals with the array normals and find the value in the array that is closest to a mo...
by Zidell
Sat Apr 25, 2020 10:39 am
Forum: English
Topic: Seas Jail idea
Replies: 36
Views: 3044

Re: Seas Jail idea

Its like someone doesnt allow you to do this. You just want someone to do it for you, because you yourself cant but we have other things to do than fulfill your desires
by Zidell
Sat Apr 25, 2020 10:29 am
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 3137

Re: Dragon clan nerfs

It doesnt make sense, at least for seismo Even now its hard not to misclick on enemy titan when you use enchain Using this ability on smaller units will not be possible without a pause Now I dont know if my seismo is close enough to the enemy so that I can use enchain. So I need to select the seismo...
by Zidell
Wed Apr 08, 2020 21:53 pm
Forum: English
Topic: Paraworld on a stick
Replies: 6
Views: 1488

Re: Paraworld on a stick

The path to the settings.cfg is hardcoded in exes but you can try changing all the scripts where the settings are called (I dont think it will work without any exe changes) Also, you cant completely disable creating files in temp folder eg shorewave data and scripts cache All that you want to do is ...
by Zidell
Fri Apr 03, 2020 9:24 am
Forum: English
Topic: Converting IdiObj to GameObj
Replies: 10
Views: 1268

Re: Converting IdiObj to GameObj

Paraworld\Data\leveled\Scripts\idiobjspec.txt
by Zidell
Thu Apr 02, 2020 14:42 pm
Forum: English
Topic: Converting IdiObj to GameObj
Replies: 10
Views: 1268

Re: Converting IdiObj to GameObj

Yes
by Zidell
Tue Jan 28, 2020 16:50 pm
Forum: English
Topic: 3D artwork images
Replies: 2
Views: 1612

Re: 3D artwork images

You are late
by Zidell
Wed May 01, 2019 12:47 pm
Forum: English
Topic: Resizing maps, how?
Replies: 8
Views: 8404

Re: Resizing maps, how?

This method removes all objects and scape textures
Like on global sav map

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