Search found 129 matches

by DryFun
Wed May 01, 2019 13:47 pm
Forum: English
Topic: Resizing maps, how?
Replies: 7
Views: 4706

Re: Resizing maps, how?

This method removes all objects and scape textures
Like on global sav map
by DryFun
Wed May 01, 2019 13:42 pm
Forum: (Download) Maps
Topic: Global sav map
Replies: 4
Views: 456

Re: Global sav map

You can not use multiple settings on the map
But you can make a new setting with textures from different settings but the scape texture amount will still be limited to 8
by DryFun
Mon Apr 22, 2019 18:43 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 468
Views: 113974

Re: MIRAGE Discussion

Satankiller wrote:
Mon Apr 22, 2019 17:04 pm
Hey guys, is a new update still in the making? I've been planning on getting back in this game filled with loving memories.
Yes
by DryFun
Fri Apr 19, 2019 15:24 pm
Forum: English
Topic: Resizing maps, how?
Replies: 7
Views: 4706

Re: resizing maps, how?

AnthonyCole wrote:
Sat May 01, 2010 9:23 am
Not possible
Possible
by DryFun
Thu Apr 18, 2019 19:04 pm
Forum: (Download) Maps
Topic: Global sav map
Replies: 4
Views: 456

Re: Global sav map

It was just a test of map export and scale
by DryFun
Sun Apr 07, 2019 10:26 am
Forum: English
Topic: Functions 320
Replies: 0
Views: 219

Functions 320

op_New op_New@real@real@real@real op_Negation ToReal ToBitset ToString ToString@int ToString@string ToInt ToChar op_New@int op_Add@int op_Sub@int op_Mul@int op_Div@int op_Mod@int op_Equal@int op_NotEqual@int op_Less@int op_Greater@int op_LessEqual@int op_GreaterEqual@int op_Assign@int op_PostIncr o...
by DryFun
Sun Mar 31, 2019 17:53 pm
Forum: (Download) Maps
Topic: Global sav map
Replies: 4
Views: 456

Global sav map

globalsavmap.ula.jpg
globalsavmap.ula.jpg (437.67 KiB) Viewed 456 times
globalsavmap.ula
(1.12 MiB) Downloaded 36 times
by DryFun
Sun Feb 10, 2019 19:54 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 468
Views: 113974

Re: MIRAGE Discussion

4564768678980707686.png
4564768678980707686.png (42.52 KiB) Viewed 1726 times
by DryFun
Sat Nov 10, 2018 13:03 pm
Forum: GSF Modding
Topic: Ltd (SDK ScapeTemplate file)
Replies: 2
Views: 1055

Re: Ltd (SDK ScapeTemplate file)

Yes
by DryFun
Sat Nov 10, 2018 7:29 am
Forum: GSF Modding
Topic: Ltd (SDK ScapeTemplate file)
Replies: 2
Views: 1055

Ltd (SDK ScapeTemplate file)

01 00 00 00 01 00 00 00 01 00 00 00 count 01 00 00 00 32Block count = 1 00 01 00 00 Height blocks count = 256 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 ...
by DryFun
Sat Sep 01, 2018 10:46 am
Forum: GSF Modding
Topic: I did it
Replies: 8
Views: 3029

Re: I did it

Still problems with animations
by DryFun
Sun Aug 12, 2018 11:55 am
Forum: GSF Modding
Topic: I did it
Replies: 8
Views: 3029

Re: I did it

// Assuming BBox.min.X <= x <= BBox.max.X, etc. unsigned long long packedBits; int ix, iy, iz; ix = (int)(8191.0f*((x - BBox.min.X)/(BBox.max.X - BBox.min.X)) + 0.5f); iy = (int)(8191.0f*((y - BBox.min.Y)/(BBox.max.Y - BBox.min.Y)) + 0.5f); iz = (int)(8191.0f*((z - BBox.min.Z)/(BBox.max.Z - BBox.min...
by DryFun
Sat Jun 23, 2018 21:43 pm
Forum: GSF Modding
Topic: I did it
Replies: 8
Views: 3029

Re: I did it

12 years...
by DryFun
Sat Jun 23, 2018 16:27 pm
Forum: GSF Modding
Topic: I did it
Replies: 8
Views: 3029

I did it

This is the first model added to the game by non-devs
scr_20180623_201300.jpg
scr_20180623_201300.jpg (157.25 KiB) Viewed 3029 times
by DryFun
Tue Jun 12, 2018 19:48 pm
Forum: GSF Modding
Topic: Simple .gsf viewer (outdated)
Replies: 0
Views: 1029

Simple .gsf viewer (outdated)

Basically this is BSM program with some fixes and with the saving function Launcher: \Paraworld\Tests1\bin\Debug\Tests1.exe Сhange (and recompile) i = 0 in line 124 in GsfPackage.cs to change a model All model meshes are automatically saved to C:\\Untitled.obj But you have to remove the extra addres...
by DryFun
Sat Jun 02, 2018 15:04 pm
Forum: GSF Modding
Topic: GSF dissection
Replies: 20
Views: 6516

Re: GSF dissection

Lumberjack with playercolor
PlayerColor.gif
PlayerColor.gif (146.59 KiB) Viewed 5584 times
by DryFun
Fri Jun 01, 2018 19:40 pm
Forum: GSF Modding
Topic: GSF dissection
Replies: 20
Views: 6516

Re: GSF dissection

Now we can enable or disable normal mapping,shininess and playercol in obj material
by DryFun
Sun May 20, 2018 14:48 pm
Forum: English
Topic: Some New Units for a New Mod..
Replies: 16
Views: 9791

Re: Some New Units for a New Mod..

Cole and Mayor
by DryFun
Sun May 20, 2018 14:16 pm
Forum: GSF Modding
Topic: GSF dissection
Replies: 20
Views: 6516

Re: GSF dissection

Seas small tent and big tent pf blockers reduced twice now. For other seas buildings its impossible
by DryFun
Mon Apr 23, 2018 12:42 pm
Forum: GSF Modding
Topic: GSF dissection
Replies: 20
Views: 6516

Re: GSF dissection

I dont think that we should change anything, except for the seas big cannon.But it's already completed
by DryFun
Fri Apr 20, 2018 12:11 pm
Forum: GSF Modding
Topic: GSF dissection
Replies: 20
Views: 6516

Re: GSF dissection

I can change the position and size of existing pf blockers
by DryFun
Fri Apr 13, 2018 13:13 pm
Forum: English
Topic: Some New Units for a New Mod..
Replies: 16
Views: 9791

Re: Some New Units for a New Mod..

Selfmade model
by DryFun
Mon Apr 09, 2018 14:16 pm
Forum: GSF Modding
Topic: GSF dissection
Replies: 20
Views: 6516

Re: GSF dissection

From the good news:
We solved the problem with z coord and textures
flxdpCDvXCA.jpg
flxdpCDvXCA.jpg (224.62 KiB) Viewed 6175 times
by DryFun
Mon Apr 09, 2018 14:14 pm
Forum: GSF Modding
Topic: GSF dissection
Replies: 20
Views: 6516

Re: GSF dissection

It is a bad idea I could do so that the buildings couldnt be built close together but it will break pathfinder blocker And I think we cant add a blocker to models that dont have it If I try to change pf blocker size the game is almost always crashes Urs.Server.Pathfinder ERROR:PF Blocker 'hu_firepla...

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