Search found 20 matches

by yclari
Sat Nov 28, 2009 15:57 pm
Forum: CEP (formerly SEASMOD)
Topic: [CEP/SEASMOD] Join us!
Replies: 33
Views: 21207

Re: [SEASMOD] Join us!

the file you asked : Do I need to modify or add lines ?
by yclari
Thu Nov 26, 2009 23:47 pm
Forum: CEP (formerly SEASMOD)
Topic: [CEP/SEASMOD] Join us!
Replies: 33
Views: 21207

Re: [SEASMOD] Join us!

french texts for the SEASMOD

:D :D :D
by yclari
Sun Oct 04, 2009 15:03 pm
Forum: (Download) Maps
Topic: Maps "Singleplayer to Multiplayer Conversion"
Replies: 8
Views: 6582

Re: Maps "Singleplayer to Multiplayer Conversion"

There are still some missing, right? Mission 2 Mission 4.3 Mission 6 Mission 10 Mission 12 + One, mission 13. Depends only if we can use it. And Missions 3, 4.1, 7, 8, 9, 15 ? I can see possibilities with these maps, but if someone already work or worked on it, it is good to ask BEFORE :| :| (even ...
by yclari
Sun Oct 04, 2009 14:44 pm
Forum: (Download) Maps
Topic: Map "SEAS - The Second Wave"
Replies: 10
Views: 8627

Re: Map "SEAS - The Second Wave"

AnthonyCole wrote:I can teach you ;)
Thank you
When I searched the site, I could only see topics in deutch

I will try to discover the basics by myself, to ask you only intelligents questions (if possible :) )
by yclari
Mon Sep 28, 2009 20:47 pm
Forum: (Download) Maps
Topic: Map "SEAS - The Second Wave"
Replies: 10
Views: 8627

Re: Map SEAS : Second wave

good idea, but I need to learn more about the triggers to do it :
I posted this version before making a break (one or two weeks) 8)

(The triggers are the last thing I haven't learn about the Paraworld - Map Editor.)
by yclari
Mon Sep 28, 2009 20:32 pm
Forum: (Download) Maps
Topic: Maps "Singleplayer to Multiplayer Conversion"
Replies: 8
Views: 6582

Re: Multi Maps Based on Single maps

Scrat wrote:That already exists, for the online campaign..
:? :? :?
???????
sorry, can you develop / expand your answer
by yclari
Sun Sep 27, 2009 19:48 pm
Forum: (Download) Maps
Topic: Maps "Singleplayer to Multiplayer Conversion"
Replies: 8
Views: 6582

Maps "Singleplayer to Multiplayer Conversion"

To start :
Map single 10 in defense and deathmatch/domination multi
by yclari
Sun Sep 27, 2009 19:44 pm
Forum: (Download) Maps
Topic: Map "SEAS - The Second Wave"
Replies: 10
Views: 8627

Re: Map SEAS : Second wave

AnthonyCole wrote:Always use auto for gates except if you REALLY want to lock (trigger etc).
Well, I can't see the gate you speak, but yes, I know, I use it for not send all ennemies armies at the same time.
by yclari
Sun Sep 27, 2009 15:09 pm
Forum: (Download) Maps
Topic: Map "SEAS - The Second Wave"
Replies: 10
Views: 8627

Re: Map SEAS : Second wave

But there is a bug: The green and orange AI does not do anything. they are only minor oponents, but if you can find a correction, it would be good. PS: Ice Spearmen can only fight from level three onwards. ;) In the HC there are three on level 2. corrected in the new version, you have a good sight ...
by yclari
Sun Sep 27, 2009 3:12 am
Forum: (Download) Maps
Topic: Map "Gestrandet"
Replies: 7
Views: 6520

Re: Gestrandet

I need to play your map, but I think I had a similar idea
by yclari
Sun Sep 27, 2009 3:09 am
Forum: (Download) Maps
Topic: Map "SEAS - The Second Wave"
Replies: 10
Views: 8627

Map "SEAS - The Second Wave"

I tried to make a card for a SEAS campaign, based on Single_13 : a second SEAS army land after the end of Mission 13. They need to rebuild their base, kill the titans and the captured SEAS vehicules, then destroy all ennemies. To play this map , place it in multi folder and run the game : 8 players,...
by yclari
Sun Sep 27, 2009 2:53 am
Forum: (Download) Maps
Topic: Map "Allow Dustriders or Norsemen on Mission 13"
Replies: 0
Views: 3308

Map "Allow Dustriders or Norsemen on Mission 13"

first version of map single_13.ula modified to allow the use of dustriders or norsemen
by yclari
Fri Sep 18, 2009 23:30 pm
Forum: English
Topic: How to make a new campaign?
Replies: 3
Views: 4559

Re: how to make a campaign

This week, I write the story of a 3 parts campaign for the SEAS : A- SEAS installation, when they create their bases, prisons, fleets. B- The holy city : SEAS second wave C- SEAS revenge : defense of the main base and invasion of the islands seen in the official campaign As I don't have time to crea...
by yclari
Sat Sep 12, 2009 1:58 am
Forum: English
Topic: How to make a new campaign?
Replies: 3
Views: 4559

How to make a new campaign?

Hi,
Can someone explain how you make a campaign with 2 maps :?:
(you see the first in the campaign-list, and once you win the first, the second appear)
by yclari
Fri Sep 11, 2009 19:31 pm
Forum: (Download) Maps
Topic: Maps "Updated for SEAS Multiplayer"
Replies: 4
Views: 4738

Re: Maps multi SEAS

Scrat wrote:Cool you can open them. :) This is really great. It's just what we all needed.
I could only open the maps made in october 2006.
by yclari
Mon Sep 07, 2009 22:22 pm
Forum: CEP (formerly SEASMOD)
Topic: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
Replies: 225
Views: 127260

Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

[quote="yclari"]Please, could you create a zip whith ALL the maps converted for SEASMOD ?[quote]
done here with the unlocked maps :
http://forum.para-welt.com/viewtopic.php?f=76&t=1089
:D :) :D
by yclari
Mon Sep 07, 2009 22:08 pm
Forum: (Download) Maps
Topic: Maps "Updated for SEAS Multiplayer"
Replies: 4
Views: 4738

Maps "Updated for SEAS Multiplayer"

12 multi maps modified for SEAS Mod :

multi_2_ice_701b.ula
multi_2_jun_001.ula
multi_2_jun_101.ula
multi_2_nor_002.ula
multi_4_ash_301.ula
multi_4_jun_001.ula
multi_4_jun_001_t.ula
multi_4_nor_201.ula

multi_2_jun_601.ula
multi_2_nor_601.ula
multi_4_nor_601.ula
multi_4_sav_601.ula
by yclari
Sat Sep 05, 2009 23:29 pm
Forum: CEP (formerly SEASMOD)
Topic: [CEP/SEASMOD] Join us!
Replies: 33
Views: 21207

Re: [SEASMOD] Join us!

Thank to your site infos (and 3 reinstallations, thank vista), I can now use the SDK. I can help you : Testers (for testing our stuff) no problem, with my french version of the game Translaters (helping us translating the descriptions) in French, when my work let me time. Mappers (to make good SEAS-...
by yclari
Sat Sep 05, 2009 21:34 pm
Forum: CEP (formerly SEASMOD)
Topic: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
Replies: 225
Views: 127260

Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Please, could you create a zip whith ALL the maps converted for SEASMOD ?

On my computer, I cant run the SDK, and it seems the conversion is a frequent problem for other players.
If you can easily convert the maps, please do it.
(by now, the mappack only contain 5 maps)

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