the seas warpgate was one of the best model editing achievements
btw DryFun/Zidel, have you found a way to give infantry unit models speed 4 since we last spoke about it?
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- Tue Jan 17, 2023 12:45 pm
- Forum: MIRAGE
- Topic: MIRAGE overview
- Replies: 5
- Views: 6370
Re: Buy game?
yes, it will
- Mon Aug 30, 2021 18:36 pm
- Forum: MIRAGE
- Topic: MIRAGE Discussion
- Replies: 507
- Views: 506649
- Sat Mar 13, 2021 18:49 pm
- Forum: MIRAGE
- Topic: MIRAGE Discussion
- Replies: 507
- Views: 506649
Re: MIRAGE Discussion
i already set it up, just can't be used (still)
- Fri Mar 12, 2021 20:55 pm
- Forum: MIRAGE
- Topic: MIRAGE Discussion
- Replies: 507
- Views: 506649
Re: MIRAGE Discussion
i thought DryFun would be able to do it work with switchable model flags (like armor plates or saddles)
if not possible, than what you just wrote
although DryFun doesn't seem to be around (online) lately (i know, the same applies to me)
if not possible, than what you just wrote
although DryFun doesn't seem to be around (online) lately (i know, the same applies to me)
- Fri Mar 12, 2021 20:51 pm
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 67
- Views: 50336
Re: New options that mirage needs
So which one is the bug: the case when they do get destroyed, or when they do not get destroyed?
- Tue Mar 09, 2021 7:48 am
- Forum: MIRAGE
- Topic: MIRAGE Discussion
- Replies: 507
- Views: 506649
- Sun Aug 23, 2020 6:45 am
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 67
- Views: 50336
Re: New options that mirage needs
not sure about the thing, i just checked my files, and the parts are set to receive no damage at all, but maybe it's my version
edit: the official version is the same, needs further investigation
edit: the official version is the same, needs further investigation
- Tue Aug 11, 2020 4:24 am
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 67
- Views: 50336
Re: New options that mirage needs
odd, we already talked about changing this a different way (iirc giving Miyagi a different level 5 bonus), besides, it is not an option but a balance change suggestion (i.e. it is off-topic here)
- Wed Jul 08, 2020 4:35 am
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 67
- Views: 50336
Re: New options that mirage needs
I already said, that wild animal nests should work like that. That I am agreeing more on DryFun's suggestion doesn't mean that I don't agree on yours. I wanted to say that thing is more important in my opinion, so that means I would implement that change before this one.
- Tue Jul 07, 2020 4:34 am
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 67
- Views: 50336
Re: New options that mirage needs
yes, they should be just like warden nest (unmanaged units => they don't count into army but can't be controlled either). But to be honest, i kinda agree with DryFun on his suggestion even more, that the amount of unmanaged units should be limited (posted on discord somewhere)
- Wed Jun 24, 2020 4:34 am
- Forum: English
- Topic: Valhalla guards buff and other neutrals, campaign objects
- Replies: 13
- Views: 12324
- Wed Jun 24, 2020 4:32 am
- Forum: English
- Topic: Heroes 2 level aura bonus
- Replies: 6
- Views: 7026
Re: Heroes 2 level aura bonus
not useless at all, just not fully working
Best example for the problem is, when some units next to dragonclan's smokebomber are not hidden, despite being close enough
Best example for the problem is, when some units next to dragonclan's smokebomber are not hidden, despite being close enough
- Tue Jun 23, 2020 4:54 am
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 66
- Views: 43369
Re: Dragon clan nerfs
To be honest it was not given them to be good against walls, gates and towers, but instead simply killing normal buildings faster (e.g. weakening/destroying economy of opponent, for example a simple resource outpost). Harvester mammoth is typically a unit which should be used more for economy purpos...
- Tue Jun 23, 2020 4:44 am
- Forum: English
- Topic: Heroes 2 level aura bonus
- Replies: 6
- Views: 7026
Re: Heroes 2 level aura bonus
i would rather use the word 'glitching', but yes, kinda like that.
- Tue Jun 23, 2020 4:43 am
- Forum: English
- Topic: Valhalla guards buff and other neutrals, campaign objects
- Replies: 13
- Views: 12324
Re: Valhalla guards buff and other neutrals, campaign objects
You don't fully understand what i wrote. I specifically said, that you should rather make and use techtree filters instead of making new class (which are the other two options if you don't change default stats for a unit, but want to change balance for any map). And yes, that they are getting bonus ...
- Mon Jun 22, 2020 22:25 pm
- Forum: English
- Topic: Heroes 2 level aura bonus
- Replies: 6
- Views: 7026
Re: Heroes 2 level aura bonus
Movable regions are generally problematic in the game, especially if they have small radius (the smaller the radius is, the more often units are entering and exiting it, which could lead to such bugs). It's also worth mentioning that each object coming into any region or leaving it is computed const...
- Mon Jun 22, 2020 22:17 pm
- Forum: English
- Topic: Valhalla guards buff and other neutrals, campaign objects
- Replies: 13
- Views: 12324
Re: Valhalla guards buff and other neutrals, campaign objects
What my sentence means, that you are talking about a unit, which is NOT supposed to be used other than in original, single player campaign. That is the reason the undead warrior that you can train if you have Kleemann on level 4 is a different unit/class, with different stats (attack, defense, hitpo...
- Mon Jun 22, 2020 21:44 pm
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 66
- Views: 43369
Re: Dragon clan nerfs
Nothing is needed: neither the changes that was made in MIRAGE, nor complaining about them. Anyways, I think it gives the unit more usability in a different way than giving it abilities like trumpet.
- Mon Jun 22, 2020 21:41 pm
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 67
- Views: 50336
Re: New options that mirage needs
Well, it should be decided what this ability should be: a dino camouflage (which was originally and is it despite some changes), or a transformation spell.
- Mon Jun 22, 2020 4:57 am
- Forum: English
- Topic: Valhalla guards buff and other neutrals, campaign objects
- Replies: 13
- Views: 12324
Re: Valhalla guards buff and other neutrals, campaign objects
for the sake of mp version of the campaign use tt filters, normally the things you mentioned never occur
- Thu Jun 18, 2020 9:31 am
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 66
- Views: 43369
Re: Dragon clan nerfs
To be honest, if you allow your one big unit (like titan) to be surrounded by 6-8 scorpions, which are slow (speed 2) and can attack only in close combat, you pretty much deserve the consequences. If your enemy has chosen to invest AC slots, time and resources in that particular army composition, yo...
- Thu Jun 18, 2020 9:19 am
- Forum: English
- Topic: Object properties
- Replies: 6
- Views: 7019
Re: Object properties
hitable could also mean that the object is clickable (by cursor), but i'm not sure
- Wed Jun 10, 2020 4:53 am
- Forum: English
- Topic: Weapons of animal transporter
- Replies: 3
- Views: 4647
Re: Weapons of animal transporter
this seems to be okay. so unless i just don't see a missing character (like ' or whitespace), and the game crashes with this, the whole tree structure is broken somewhere nearby
- Wed Jun 10, 2020 4:51 am
- Forum: English
- Topic: Wild animals hitpoints and skulls location
- Replies: 25
- Views: 20321
Re: Wild animals hitpoints and skulls location
seems like you are not fully owning the objects spawned by wild animal nests, hmm...
with the secret method, the icons are working properly, so those shouldn't be the source of the problem
with the secret method, the icons are working properly, so those shouldn't be the source of the problem