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by MrMorgana
Tue Jan 17, 2023 12:45 pm
Forum: MIRAGE
Topic: MIRAGE overview
Replies: 5
Views: 6321

Re: MIRAGE overview

the seas warpgate was one of the best model editing achievements
btw DryFun/Zidel, have you found a way to give infantry unit models speed 4 since we last spoke about it?
by MrMorgana
Fri Feb 18, 2022 5:40 am
Forum: English
Topic: Buy game?
Replies: 13
Views: 16959

Re: Buy game?

yes, it will
by MrMorgana
Mon Aug 30, 2021 18:36 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 504837

Re: MIRAGE Discussion

Scrat wrote: Sun Aug 29, 2021 19:00 pmbtw, if anyone sees Henry, say hi to him for me, tell him i was in Budapest this week, am now back in Germany, and i'm already homesick and have been so roughly since crossing the border to Austria.
hi to you too :)
by MrMorgana
Sat Mar 13, 2021 18:49 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 504837

Re: MIRAGE Discussion

i already set it up, just can't be used (still)
by MrMorgana
Fri Mar 12, 2021 20:55 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 504837

Re: MIRAGE Discussion

i thought DryFun would be able to do it work with switchable model flags (like armor plates or saddles)
if not possible, than what you just wrote
although DryFun doesn't seem to be around (online) lately (i know, the same applies to me)
by MrMorgana
Fri Mar 12, 2021 20:51 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 67
Views: 50123

Re: New options that mirage needs

So which one is the bug: the case when they do get destroyed, or when they do not get destroyed?
by MrMorgana
Tue Mar 09, 2021 7:48 am
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 504837

Re: MIRAGE Discussion

Scrat wrote: Sun Mar 07, 2021 20:38 pm
Scrat wrote: Wed Jan 13, 2021 9:38 amgiving trex area dmg via upgrade and visual horns makes soo much sense from a real-world viewpoint
What do you think?
I like the idea
by MrMorgana
Sun Aug 23, 2020 6:45 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 67
Views: 50123

Re: New options that mirage needs

not sure about the thing, i just checked my files, and the parts are set to receive no damage at all, but maybe it's my version
edit: the official version is the same, needs further investigation
by MrMorgana
Tue Aug 11, 2020 4:24 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 67
Views: 50123

Re: New options that mirage needs

odd, we already talked about changing this a different way (iirc giving Miyagi a different level 5 bonus), besides, it is not an option but a balance change suggestion (i.e. it is off-topic here)
by MrMorgana
Wed Jul 08, 2020 4:35 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 67
Views: 50123

Re: New options that mirage needs

I already said, that wild animal nests should work like that. That I am agreeing more on DryFun's suggestion doesn't mean that I don't agree on yours. I wanted to say that thing is more important in my opinion, so that means I would implement that change before this one.
by MrMorgana
Tue Jul 07, 2020 4:34 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 67
Views: 50123

Re: New options that mirage needs

yes, they should be just like warden nest (unmanaged units => they don't count into army but can't be controlled either). But to be honest, i kinda agree with DryFun on his suggestion even more, that the amount of unmanaged units should be limited (posted on discord somewhere)
by MrMorgana
Wed Jun 24, 2020 4:32 am
Forum: English
Topic: Heroes 2 level aura bonus
Replies: 6
Views: 7003

Re: Heroes 2 level aura bonus

not useless at all, just not fully working
Best example for the problem is, when some units next to dragonclan's smokebomber are not hidden, despite being close enough
by MrMorgana
Tue Jun 23, 2020 4:54 am
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 66
Views: 43219

Re: Dragon clan nerfs

To be honest it was not given them to be good against walls, gates and towers, but instead simply killing normal buildings faster (e.g. weakening/destroying economy of opponent, for example a simple resource outpost). Harvester mammoth is typically a unit which should be used more for economy purpos...
by MrMorgana
Tue Jun 23, 2020 4:44 am
Forum: English
Topic: Heroes 2 level aura bonus
Replies: 6
Views: 7003

Re: Heroes 2 level aura bonus

i would rather use the word 'glitching', but yes, kinda like that.
by MrMorgana
Tue Jun 23, 2020 4:43 am
Forum: English
Topic: Valhalla guards buff and other neutrals, campaign objects
Replies: 13
Views: 12281

Re: Valhalla guards buff and other neutrals, campaign objects

You don't fully understand what i wrote. I specifically said, that you should rather make and use techtree filters instead of making new class (which are the other two options if you don't change default stats for a unit, but want to change balance for any map). And yes, that they are getting bonus ...
by MrMorgana
Mon Jun 22, 2020 22:25 pm
Forum: English
Topic: Heroes 2 level aura bonus
Replies: 6
Views: 7003

Re: Heroes 2 level aura bonus

Movable regions are generally problematic in the game, especially if they have small radius (the smaller the radius is, the more often units are entering and exiting it, which could lead to such bugs). It's also worth mentioning that each object coming into any region or leaving it is computed const...
by MrMorgana
Mon Jun 22, 2020 22:17 pm
Forum: English
Topic: Valhalla guards buff and other neutrals, campaign objects
Replies: 13
Views: 12281

Re: Valhalla guards buff and other neutrals, campaign objects

What my sentence means, that you are talking about a unit, which is NOT supposed to be used other than in original, single player campaign. That is the reason the undead warrior that you can train if you have Kleemann on level 4 is a different unit/class, with different stats (attack, defense, hitpo...
by MrMorgana
Mon Jun 22, 2020 21:44 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 66
Views: 43219

Re: Dragon clan nerfs

Nothing is needed: neither the changes that was made in MIRAGE, nor complaining about them. Anyways, I think it gives the unit more usability in a different way than giving it abilities like trumpet.
by MrMorgana
Mon Jun 22, 2020 21:41 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 67
Views: 50123

Re: New options that mirage needs

Well, it should be decided what this ability should be: a dino camouflage (which was originally and is it despite some changes), or a transformation spell.
by MrMorgana
Mon Jun 22, 2020 4:57 am
Forum: English
Topic: Valhalla guards buff and other neutrals, campaign objects
Replies: 13
Views: 12281

Re: Valhalla guards buff and other neutrals, campaign objects

for the sake of mp version of the campaign use tt filters, normally the things you mentioned never occur
by MrMorgana
Thu Jun 18, 2020 9:31 am
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 66
Views: 43219

Re: Dragon clan nerfs

To be honest, if you allow your one big unit (like titan) to be surrounded by 6-8 scorpions, which are slow (speed 2) and can attack only in close combat, you pretty much deserve the consequences. If your enemy has chosen to invest AC slots, time and resources in that particular army composition, yo...
by MrMorgana
Thu Jun 18, 2020 9:19 am
Forum: English
Topic: Object properties
Replies: 6
Views: 6999

Re: Object properties

hitable could also mean that the object is clickable (by cursor), but i'm not sure
by MrMorgana
Wed Jun 10, 2020 4:53 am
Forum: English
Topic: Weapons of animal transporter
Replies: 3
Views: 4621

Re: Weapons of animal transporter

this seems to be okay. so unless i just don't see a missing character (like ' or whitespace), and the game crashes with this, the whole tree structure is broken somewhere nearby
by MrMorgana
Wed Jun 10, 2020 4:51 am
Forum: English
Topic: Wild animals hitpoints and skulls location
Replies: 25
Views: 20268

Re: Wild animals hitpoints and skulls location

seems like you are not fully owning the objects spawned by wild animal nests, hmm...
with the secret method, the icons are working properly, so those shouldn't be the source of the problem

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