not sure about the thing, i just checked my files, and the parts are set to receive no damage at all, but maybe it's my version
edit: the official version is the same, needs further investigation
Search found 783 matches
- Sun Aug 23, 2020 6:45 am
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 63
- Views: 8281
- Tue Aug 11, 2020 4:24 am
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 63
- Views: 8281
Re: New options that mirage needs
odd, we already talked about changing this a different way (iirc giving Miyagi a different level 5 bonus), besides, it is not an option but a balance change suggestion (i.e. it is off-topic here)
- Wed Jul 08, 2020 4:35 am
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 63
- Views: 8281
Re: New options that mirage needs
I already said, that wild animal nests should work like that. That I am agreeing more on DryFun's suggestion doesn't mean that I don't agree on yours. I wanted to say that thing is more important in my opinion, so that means I would implement that change before this one.
- Tue Jul 07, 2020 4:34 am
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 63
- Views: 8281
Re: New options that mirage needs
yes, they should be just like warden nest (unmanaged units => they don't count into army but can't be controlled either). But to be honest, i kinda agree with DryFun on his suggestion even more, that the amount of unmanaged units should be limited (posted on discord somewhere)
- Wed Jun 24, 2020 4:34 am
- Forum: English
- Topic: Valhalla guards buff and other neutrals, campaign objects
- Replies: 13
- Views: 2186
- Wed Jun 24, 2020 4:32 am
- Forum: English
- Topic: Heroes 2 level aura bonus
- Replies: 6
- Views: 944
Re: Heroes 2 level aura bonus
not useless at all, just not fully working
Best example for the problem is, when some units next to dragonclan's smokebomber are not hidden, despite being close enough
Best example for the problem is, when some units next to dragonclan's smokebomber are not hidden, despite being close enough
- Tue Jun 23, 2020 4:54 am
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 63
- Views: 8035
Re: Dragon clan nerfs
To be honest it was not given them to be good against walls, gates and towers, but instead simply killing normal buildings faster (e.g. weakening/destroying economy of opponent, for example a simple resource outpost). Harvester mammoth is typically a unit which should be used more for economy purpos...
- Tue Jun 23, 2020 4:44 am
- Forum: English
- Topic: Heroes 2 level aura bonus
- Replies: 6
- Views: 944
Re: Heroes 2 level aura bonus
i would rather use the word 'glitching', but yes, kinda like that.
- Tue Jun 23, 2020 4:43 am
- Forum: English
- Topic: Valhalla guards buff and other neutrals, campaign objects
- Replies: 13
- Views: 2186
Re: Valhalla guards buff and other neutrals, campaign objects
You don't fully understand what i wrote. I specifically said, that you should rather make and use techtree filters instead of making new class (which are the other two options if you don't change default stats for a unit, but want to change balance for any map). And yes, that they are getting bonus ...
- Mon Jun 22, 2020 22:25 pm
- Forum: English
- Topic: Heroes 2 level aura bonus
- Replies: 6
- Views: 944
Re: Heroes 2 level aura bonus
Movable regions are generally problematic in the game, especially if they have small radius (the smaller the radius is, the more often units are entering and exiting it, which could lead to such bugs). It's also worth mentioning that each object coming into any region or leaving it is computed const...
- Mon Jun 22, 2020 22:17 pm
- Forum: English
- Topic: Valhalla guards buff and other neutrals, campaign objects
- Replies: 13
- Views: 2186
Re: Valhalla guards buff and other neutrals, campaign objects
What my sentence means, that you are talking about a unit, which is NOT supposed to be used other than in original, single player campaign. That is the reason the undead warrior that you can train if you have Kleemann on level 4 is a different unit/class, with different stats (attack, defense, hitpo...
- Mon Jun 22, 2020 21:44 pm
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 63
- Views: 8035
Re: Dragon clan nerfs
Nothing is needed: neither the changes that was made in MIRAGE, nor complaining about them. Anyways, I think it gives the unit more usability in a different way than giving it abilities like trumpet.
- Mon Jun 22, 2020 21:41 pm
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 63
- Views: 8281
Re: New options that mirage needs
Well, it should be decided what this ability should be: a dino camouflage (which was originally and is it despite some changes), or a transformation spell.
- Mon Jun 22, 2020 4:57 am
- Forum: English
- Topic: Valhalla guards buff and other neutrals, campaign objects
- Replies: 13
- Views: 2186
Re: Valhalla guards buff and other neutrals, campaign objects
for the sake of mp version of the campaign use tt filters, normally the things you mentioned never occur
- Thu Jun 18, 2020 9:31 am
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 63
- Views: 8035
Re: Dragon clan nerfs
To be honest, if you allow your one big unit (like titan) to be surrounded by 6-8 scorpions, which are slow (speed 2) and can attack only in close combat, you pretty much deserve the consequences. If your enemy has chosen to invest AC slots, time and resources in that particular army composition, yo...
- Thu Jun 18, 2020 9:19 am
- Forum: English
- Topic: Object properties
- Replies: 6
- Views: 1346
Re: Object properties
hitable could also mean that the object is clickable (by cursor), but i'm not sure
- Wed Jun 10, 2020 4:53 am
- Forum: English
- Topic: Weapons of animal transporter
- Replies: 3
- Views: 554
Re: Weapons of animal transporter
this seems to be okay. so unless i just don't see a missing character (like ' or whitespace), and the game crashes with this, the whole tree structure is broken somewhere nearby
- Wed Jun 10, 2020 4:51 am
- Forum: English
- Topic: Wild animals hitpoints and skulls location
- Replies: 25
- Views: 3432
Re: Wild animals hitpoints and skulls location
seems like you are not fully owning the objects spawned by wild animal nests, hmm...
with the secret method, the icons are working properly, so those shouldn't be the source of the problem
with the secret method, the icons are working properly, so those shouldn't be the source of the problem
- Wed Jun 10, 2020 4:29 am
- Forum: English
- Topic: Heroes bug
- Replies: 7
- Views: 1462
Re: Heroes bug
yeah, that is actually easier
- Mon Jun 01, 2020 15:26 pm
- Forum: Balancing
- Topic: Seas balance discussion
- Replies: 7
- Views: 1139
Re: Seas balance discussion
Burning state's self-damage can be reduced i think. That about executioner ability i don't fully understand. Which ability are you talking about to be exact? Executioner has the one, which makes enemy units aggro only on them (but that has no manual deactivation). MKII has the burning state, which c...
- Mon Jun 01, 2020 15:02 pm
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 63
- Views: 8035
Re: Dragon clan nerfs
By rush, I mean that you play on water map, small map....where you leave your base to go attack other enemy base, while I’m this time, the player who you going attack, have full army slots of titans and other strong units and the gratin clan player, having only one unit of epoch 6, like pirate ship...
- Mon Jun 01, 2020 14:48 pm
- Forum: English
- Topic: Heroes level 5 buffs
- Replies: 22
- Views: 3283
Re: Heroes level 5 buffs
ohh right, you said that really, i'll change it ASAP
- Mon Jun 01, 2020 10:59 am
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 63
- Views: 8035
Re: Dragon clan nerfs
As i said, i was making the balance changes (not DryFun and me), scorpion included, but not only that unit got changed, and not only dragon clan got changed. And the quantity of changes a single unit or a single tribe gets doesn't really matter. As it seems your problem is that scorpion got too univ...
- Sun May 31, 2020 18:55 pm
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 63
- Views: 8035
Re: Dragon clan nerfs
We didn't buff dragon clan, instead i buffed all the tribes over a long time, and i also acknowledge some problems.
Other players should come here too, and join the discussion
Other players should come here too, and join the discussion
- Sun May 31, 2020 16:47 pm
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 63
- Views: 8035
Re: Dragon clan nerfs
Don't take it personally, I only said what I think about the proposed balance changes, and i do the same with the stuff DryFun's suggests (last time about dc trap changes if you remember). Bigger problem is that balance discussion(s) should involve more people and points of view. With only two of us...