Search found 781 matches

by MrMorgana
Wed Jul 08, 2020 4:35 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 44
Views: 2713

Re: New options that mirage needs

I already said, that wild animal nests should work like that. That I am agreeing more on DryFun's suggestion doesn't mean that I don't agree on yours. I wanted to say that thing is more important in my opinion, so that means I would implement that change before this one.
by MrMorgana
Tue Jul 07, 2020 4:34 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 44
Views: 2713

Re: New options that mirage needs

yes, they should be just like warden nest (unmanaged units => they don't count into army but can't be controlled either). But to be honest, i kinda agree with DryFun on his suggestion even more, that the amount of unmanaged units should be limited (posted on discord somewhere)
by MrMorgana
Wed Jun 24, 2020 4:32 am
Forum: English
Topic: Heroes 2 level aura bonus
Replies: 6
Views: 196

Re: Heroes 2 level aura bonus

not useless at all, just not fully working
Best example for the problem is, when some units next to dragonclan's smokebomber are not hidden, despite being close enough
by MrMorgana
Tue Jun 23, 2020 4:54 am
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 2905

Re: Dragon clan nerfs

To be honest it was not given them to be good against walls, gates and towers, but instead simply killing normal buildings faster (e.g. weakening/destroying economy of opponent, for example a simple resource outpost). Harvester mammoth is typically a unit which should be used more for economy purpos...
by MrMorgana
Tue Jun 23, 2020 4:44 am
Forum: English
Topic: Heroes 2 level aura bonus
Replies: 6
Views: 196

Re: Heroes 2 level aura bonus

i would rather use the word 'glitching', but yes, kinda like that.
by MrMorgana
Tue Jun 23, 2020 4:43 am
Forum: English
Topic: Valhalla guards buff and other neutrals, campaign objects
Replies: 13
Views: 923

Re: Valhalla guards buff and other neutrals, campaign objects

You don't fully understand what i wrote. I specifically said, that you should rather make and use techtree filters instead of making new class (which are the other two options if you don't change default stats for a unit, but want to change balance for any map). And yes, that they are getting bonus ...
by MrMorgana
Mon Jun 22, 2020 22:25 pm
Forum: English
Topic: Heroes 2 level aura bonus
Replies: 6
Views: 196

Re: Heroes 2 level aura bonus

Movable regions are generally problematic in the game, especially if they have small radius (the smaller the radius is, the more often units are entering and exiting it, which could lead to such bugs). It's also worth mentioning that each object coming into any region or leaving it is computed const...
by MrMorgana
Mon Jun 22, 2020 22:17 pm
Forum: English
Topic: Valhalla guards buff and other neutrals, campaign objects
Replies: 13
Views: 923

Re: Valhalla guards buff and other neutrals, campaign objects

What my sentence means, that you are talking about a unit, which is NOT supposed to be used other than in original, single player campaign. That is the reason the undead warrior that you can train if you have Kleemann on level 4 is a different unit/class, with different stats (attack, defense, hitpo...
by MrMorgana
Mon Jun 22, 2020 21:44 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 2905

Re: Dragon clan nerfs

Nothing is needed: neither the changes that was made in MIRAGE, nor complaining about them. Anyways, I think it gives the unit more usability in a different way than giving it abilities like trumpet.
by MrMorgana
Mon Jun 22, 2020 21:41 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 44
Views: 2713

Re: New options that mirage needs

Well, it should be decided what this ability should be: a dino camouflage (which was originally and is it despite some changes), or a transformation spell.
by MrMorgana
Mon Jun 22, 2020 4:57 am
Forum: English
Topic: Valhalla guards buff and other neutrals, campaign objects
Replies: 13
Views: 923

Re: Valhalla guards buff and other neutrals, campaign objects

for the sake of mp version of the campaign use tt filters, normally the things you mentioned never occur
by MrMorgana
Thu Jun 18, 2020 9:31 am
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 2905

Re: Dragon clan nerfs

To be honest, if you allow your one big unit (like titan) to be surrounded by 6-8 scorpions, which are slow (speed 2) and can attack only in close combat, you pretty much deserve the consequences. If your enemy has chosen to invest AC slots, time and resources in that particular army composition, yo...
by MrMorgana
Thu Jun 18, 2020 9:19 am
Forum: English
Topic: Object properties
Replies: 6
Views: 551

Re: Object properties

hitable could also mean that the object is clickable (by cursor), but i'm not sure
by MrMorgana
Wed Jun 10, 2020 4:53 am
Forum: English
Topic: Weapons of animal transporter
Replies: 3
Views: 111

Re: Weapons of animal transporter

this seems to be okay. so unless i just don't see a missing character (like ' or whitespace), and the game crashes with this, the whole tree structure is broken somewhere nearby
by MrMorgana
Wed Jun 10, 2020 4:51 am
Forum: English
Topic: Wild animals hitpoints and skulls location
Replies: 25
Views: 1602

Re: Wild animals hitpoints and skulls location

seems like you are not fully owning the objects spawned by wild animal nests, hmm...
with the secret method, the icons are working properly, so those shouldn't be the source of the problem
by MrMorgana
Wed Jun 10, 2020 4:29 am
Forum: English
Topic: Heroes bug
Replies: 7
Views: 716

Re: Heroes bug

yeah, that is actually easier
by MrMorgana
Mon Jun 01, 2020 15:26 pm
Forum: Balancing
Topic: Seas balance discussion
Replies: 7
Views: 274

Re: Seas balance discussion

Burning state's self-damage can be reduced i think. That about executioner ability i don't fully understand. Which ability are you talking about to be exact? Executioner has the one, which makes enemy units aggro only on them (but that has no manual deactivation). MKII has the burning state, which c...
by MrMorgana
Mon Jun 01, 2020 15:02 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 2905

Re: Dragon clan nerfs

By rush, I mean that you play on water map, small map....where you leave your base to go attack other enemy base, while I’m this time, the player who you going attack, have full army slots of titans and other strong units and the gratin clan player, having only one unit of epoch 6, like pirate ship...
by MrMorgana
Mon Jun 01, 2020 14:48 pm
Forum: English
Topic: Heroes level 5 buffs
Replies: 22
Views: 1553

Re: Heroes level 5 buffs

ohh right, you said that really, i'll change it ASAP
by MrMorgana
Mon Jun 01, 2020 10:59 am
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 2905

Re: Dragon clan nerfs

As i said, i was making the balance changes (not DryFun and me), scorpion included, but not only that unit got changed, and not only dragon clan got changed. And the quantity of changes a single unit or a single tribe gets doesn't really matter. As it seems your problem is that scorpion got too univ...
by MrMorgana
Sun May 31, 2020 18:55 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 2905

Re: Dragon clan nerfs

We didn't buff dragon clan, instead i buffed all the tribes over a long time, and i also acknowledge some problems.
Other players should come here too, and join the discussion
by MrMorgana
Sun May 31, 2020 16:47 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 2905

Re: Dragon clan nerfs

Don't take it personally, I only said what I think about the proposed balance changes, and i do the same with the stuff DryFun's suggests (last time about dc trap changes if you remember). Bigger problem is that balance discussion(s) should involve more people and points of view. With only two of us...
by MrMorgana
Sun May 31, 2020 16:31 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 44
Views: 2713

Re: New options that mirage needs

Even the Player ☦️ was telling that the bonus which gives resources for building destruction is too op. Mana usually just makes gameplay more hardcore, and...it’s option which can be turned off, so why don’t? Kinda about dragon clan armor......I still think it should be reduced, so all vehicles of ...
by MrMorgana
Sun May 31, 2020 15:34 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 2905

Re: Dragon clan nerfs

Come one, ridiculous describing about how highly cost is upgrade is vehicles... if people have ability and they need they will do it. Like practice shown, army of scorpions, if enemy don’t have titans with ease destroying any gates, no matter how high their HP. I don’t know Henry how often you play...

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