Search found 1443 matches

by AnthonyCole
Thu Jul 09, 2020 7:40 am
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 480
Views: 174071

Re: MIRAGE Discussion

If you've downloaded the files from para-welt.com they should be fine. Check what https://www.virustotal.com/ is thinking about the files.
by AnthonyCole
Thu Jun 18, 2020 12:04 pm
Forum: English
Topic: Object properties
Replies: 6
Views: 551

Re: Object properties

You can still drag a selection rectangle, right?
by AnthonyCole
Thu Jun 18, 2020 7:32 am
Forum: Forum-News
Topic: Forum Registrations
Replies: 3
Views: 1430

Re: Forum Registrations

Mod Space -> Moderation Queue
by AnthonyCole
Wed Jun 10, 2020 8:53 am
Forum: English
Topic: Cutting bink video in sequence
Replies: 7
Views: 1202

Re: Cutting bink video in sequence

It may be that bink videos only display correctly in windows mode on newer systems, not sure.
by AnthonyCole
Mon Jun 01, 2020 18:00 pm
Forum: English
Topic: Slot checking
Replies: 2
Views: 130

Re: Slot checking

I also wanted something similar, namely to implement special AI behaviour via triggers when a slot is not played by a human. I think vanilla conditions don't support this, but it should be possible to add such a condiiton (USL coding). Then you can use that condition, which is true immediately after...
by AnthonyCole
Fri May 29, 2020 23:37 pm
Forum: English
Topic: Removing weapon (graphic)
Replies: 5
Views: 210

Re: Removing weapon (graphic)

I'd say the graphics indicate female ^^
by AnthonyCole
Fri May 29, 2020 11:00 am
Forum: English
Topic: Removing weapon (graphic)
Replies: 5
Views: 210

Re: Removing weapon (graphic)

I think this is purely visual and will not be loaded correctly (so, they get their weapons back ingame), but I could be wrong. As I remember it, the "imprisoned" spearwomen had their spears when I played through that mission.
by AnthonyCole
Fri May 29, 2020 7:14 am
Forum: (Download) Tools
Topic: Rad Video Tool
Replies: 6
Views: 5083

Re: Rad Video Tool

Of Paraworld? I think you need to be careful with the parameters when creating the bink file. There are a lot of them, and paraworld probably does not support the latest bink format, if such a thing exists.
by AnthonyCole
Fri May 29, 2020 7:09 am
Forum: (Download) Tools
Topic: Rad Video Tool
Replies: 6
Views: 5083

Re: Rad Video Tool

Not sure. I think it will let you create binks from other video formats, and possibly convert bink back.
by AnthonyCole
Thu May 28, 2020 14:00 pm
Forum: Forum-News
Topic: Forum Registrations
Replies: 3
Views: 1430

Re: Forum Registrations

Registrations have been enabled again, though your first few posts will need to be confirmed by a moderator.
by AnthonyCole
Wed May 27, 2020 13:37 pm
Forum: English
Topic: How to set up unit limit
Replies: 6
Views: 446

Re: How to set up unit limit

In that case the server code (read: Mirage) should probably be fixed as to immediately cancel the production of units that are blocked by AntiActions. Like, fire an event when an AntiAction changes, and some code makes sure that any units currently in production that are disallowed based on the Anti...
by AnthonyCole
Wed May 27, 2020 6:06 am
Forum: English
Topic: How to set up unit limit
Replies: 6
Views: 446

Re: How to set up unit limit

There are TechTree limits you can set for a player. ("Filters") With them you can block a player from building certain things. You can also set these via triggers. Is that what you mean?
by AnthonyCole
Sat May 23, 2020 18:35 pm
Forum: English
Topic: Skirmish slot blocking
Replies: 6
Views: 914

Re: Skirmish slot blocking

Probably fixable, although I don't know how.
by AnthonyCole
Sat May 23, 2020 18:34 pm
Forum: English
Topic: Cutting bink video in sequence
Replies: 7
Views: 1202

Re: Cutting bink video in sequence

\ParaWorld\Data\Base\Video\ns_3030.bik
by AnthonyCole
Sat May 23, 2020 8:15 am
Forum: English
Topic: Skirmish slot blocking
Replies: 6
Views: 914

Re: Skirmish slot blocking

In the ingame army controller or the lobby start unit builder?
by AnthonyCole
Thu May 21, 2020 9:20 am
Forum: English
Topic: Deco corpses
Replies: 5
Views: 580

Re: Deco corpses

Ah, this reminds me: There are body parts indeed, but they all seem to be the same, right? I think they wanted to add gore, but never did so, either because that would have been too gruesome, or it would have been too much work. Or is it used exclusively in the HC mission? Not sure. You could probab...
by AnthonyCole
Thu May 21, 2020 9:17 am
Forum: English
Topic: AI is cheating
Replies: 3
Views: 285

Re: AI is cheating

Though I agree they shouldn't be blatantly ignoring game logic, rather just get some resources or scouting for free. But maybe it's fine, because it counterbalances with the AI sometimes doing nothing? ^^
by AnthonyCole
Thu May 21, 2020 9:07 am
Forum: Cheats
Topic: Cheats for resources
Replies: 4
Views: 617

Re: Cheats for resources

It's the first time I post something on a forum, so maybe I have to ask this question in a new post and this one should be closed down since it is resolved? I think it's very unhelpful to close threads in general. If a thread is that bad it should be deleted, otherwise it should stay open, so that ...
by AnthonyCole
Thu May 21, 2020 8:56 am
Forum: English
Topic: Mountable Holy city walls
Replies: 9
Views: 905

Re: Mountable Holy city walls

You can do basically anything in the SDK using cheats, which are just one line of arbitrary code executed on the server. If you find out how the game does the "mounting on wall" thing you can put the appropriate command in the cheats.txt and execute it. Wait, for real? what can you do for example? ...
by AnthonyCole
Thu May 21, 2020 7:04 am
Forum: English
Topic: Hidden classes
Replies: 2
Views: 263

Re: Hidden classes

Is this really included in every build? Looks like some leftover "lets test the PEST USL interpreter" code :D
by AnthonyCole
Tue May 19, 2020 3:27 am
Forum: English
Topic: Mountable Holy city walls
Replies: 9
Views: 905

Re: Mountable Holy city walls

You can do basically anything in the SDK using cheats, which are just one line of arbitrary code executed on the server. If you find out how the game does the "mounting on wall" thing you can put the appropriate command in the cheats.txt and execute it.

No idea about this thing in particular though.
by AnthonyCole
Sun May 17, 2020 4:51 am
Forum: Forum-News
Topic: Forum Registrations
Replies: 3
Views: 1430

Forum Registrations

Registrations are currently enabled again Due to excessive spambot attacks the registrations had to be closed. Sorry. :( If you want a board account, please join our Discord channel and send a private message to "AyCe" or "Henry", stating Your username Your e-mail address One of the following thing...
by AnthonyCole
Sat May 16, 2020 22:17 pm
Forum: Deutsch
Topic: Secret Easter Egg Society [Eastereggs in Paraworld]
Replies: 243
Views: 111002

Re: Secret Easter Egg Society [Eastereggs in Paraworld]

Apfellord is back!? :D
by AnthonyCole
Wed May 06, 2020 7:41 am
Forum: English
Topic: How to lock unit movement
Replies: 24
Views: 1562

Re: How to lock unit movement

Surround the ground it's standing on with unwalkable ground? But it might still glitch off that patch of land, since PW isn't that well programmed. :P Maybe there's a "teleport unit to position" trigger action you can do if it does glitch away from there.

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