Search found 1430 matches

by AnthonyCole
Sat May 23, 2020 18:35 pm
Forum: English
Topic: Skirmish slot blocking
Replies: 5
Views: 380

Re: Skirmish slot blocking

Probably fixable, although I don't know how.
by AnthonyCole
Sat May 23, 2020 18:34 pm
Forum: English
Topic: Cutting bink video in sequence
Replies: 4
Views: 508

Re: Cutting bink video in sequence

\ParaWorld\Data\Base\Video\ns_3030.bik
by AnthonyCole
Sat May 23, 2020 8:15 am
Forum: English
Topic: Skirmish slot blocking
Replies: 5
Views: 380

Re: Skirmish slot blocking

In the ingame army controller or the lobby start unit builder?
by AnthonyCole
Thu May 21, 2020 9:20 am
Forum: English
Topic: Deco corpses
Replies: 5
Views: 164

Re: Deco corpses

Ah, this reminds me: There are body parts indeed, but they all seem to be the same, right? I think they wanted to add gore, but never did so, either because that would have been too gruesome, or it would have been too much work. Or is it used exclusively in the HC mission? Not sure. You could probab...
by AnthonyCole
Thu May 21, 2020 9:17 am
Forum: English
Topic: AI is cheating
Replies: 3
Views: 40

Re: AI is cheating

Though I agree they shouldn't be blatantly ignoring game logic, rather just get some resources or scouting for free. But maybe it's fine, because it counterbalances with the AI sometimes doing nothing? ^^
by AnthonyCole
Thu May 21, 2020 9:07 am
Forum: Cheats
Topic: Cheats for resources
Replies: 4
Views: 78

Re: Cheats for resources

It's the first time I post something on a forum, so maybe I have to ask this question in a new post and this one should be closed down since it is resolved? I think it's very unhelpful to close threads in general. If a thread is that bad it should be deleted, otherwise it should stay open, so that ...
by AnthonyCole
Thu May 21, 2020 8:56 am
Forum: English
Topic: Mountable Holy city walls
Replies: 9
Views: 332

Re: Mountable Holy city walls

You can do basically anything in the SDK using cheats, which are just one line of arbitrary code executed on the server. If you find out how the game does the "mounting on wall" thing you can put the appropriate command in the cheats.txt and execute it. Wait, for real? what can you do for example? ...
by AnthonyCole
Thu May 21, 2020 7:04 am
Forum: English
Topic: Hidden classes
Replies: 2
Views: 36

Re: Hidden classes

Is this really included in every build? Looks like some leftover "lets test the PEST USL interpreter" code :D
by AnthonyCole
Tue May 19, 2020 3:27 am
Forum: English
Topic: Mountable Holy city walls
Replies: 9
Views: 332

Re: Mountable Holy city walls

You can do basically anything in the SDK using cheats, which are just one line of arbitrary code executed on the server. If you find out how the game does the "mounting on wall" thing you can put the appropriate command in the cheats.txt and execute it.

No idea about this thing in particular though.
by AnthonyCole
Sun May 17, 2020 4:51 am
Forum: Forum-News
Topic: Forum Registrations
Replies: 0
Views: 548

Forum Registrations

Due to excessive spambot attacks the registrations had to be closed. Sorry. :( If you want a board account, please join our Discord channel and send a private message to "AyCe" or "Henry", stating Your username Your e-mail address One of the following things can then happen: You already have a confi...
by AnthonyCole
Sat May 16, 2020 22:17 pm
Forum: Deutsch
Topic: Secret Easter Egg Society [Eastereggs in Paraworld]
Replies: 240
Views: 104552

Re: Secret Easter Egg Society [Eastereggs in Paraworld]

Apfellord is back!? :D
by AnthonyCole
Wed May 06, 2020 7:41 am
Forum: English
Topic: How to lock unit movement
Replies: 24
Views: 635

Re: How to lock unit movement

Surround the ground it's standing on with unwalkable ground? But it might still glitch off that patch of land, since PW isn't that well programmed. :P Maybe there's a "teleport unit to position" trigger action you can do if it does glitch away from there.
by AnthonyCole
Tue May 05, 2020 7:42 am
Forum: English
Topic: Prevent player to delete building
Replies: 15
Views: 388

Re: Prevent player to delete building

Every object has a class (BLDG, ANML, CHTR, OTHR, ...). Afaik only BLDG can be repaired. So if you want to have a building that can be built, but not repaired, maybe set it as a different class? But that was just some idea.
by AnthonyCole
Sat May 02, 2020 14:05 pm
Forum: English
Topic: Prevent player to delete building
Replies: 15
Views: 388

Re: Prevent player to delete building

Can repair prevention be done by not making the class of the obj be BLDG but something else?
by AnthonyCole
Sat May 02, 2020 14:03 pm
Forum: English
Topic: Growing forest bug
Replies: 9
Views: 442

Re: Growing forest bug

What Scrat said. Never use the "load" action if you have already created/loaded a map, or IdiObjs may get transferred. The editor is a buggy mess. :|
by AnthonyCole
Wed Apr 29, 2020 14:48 pm
Forum: English
Topic: point buy points in campaign
Replies: 9
Views: 4577

Re: point buy points in campaign

Ah, it's showing the points for pre-bought units (that are locked, the units you always start with in the mission) already subtracted from your points. So if you have 4000/4000, but have a hero level 2 (1000 points I think), it will show 3000/4000 available. Weird, I know.
by AnthonyCole
Mon Apr 27, 2020 21:29 pm
Forum: English
Topic: Cutting bink video in sequence
Replies: 4
Views: 508

Re: Cutting bink video in sequence

You might be able to select a "skip time" sequence action duration, I don't quite remember it.
by AnthonyCole
Mon Apr 27, 2020 21:28 pm
Forum: English
Topic: Converting IdiObj to GameObj
Replies: 10
Views: 721

Re: Converting IdiObj to GameObj

It seems you can't "add" IdiObjs, you first have to convert all Idis back to normal GameObjs, and then re-convert all those GameObjs to Idis, including the old and new ones. I recall the IdiObj handling being very buggy. We might not have managed to use it for BfPW Holy City and this might have been...
by AnthonyCole
Mon Apr 27, 2020 21:24 pm
Forum: English
Topic: GitHub tutorial
Replies: 1
Views: 605

Re: GitHub tutorial

I also had problems with Git when I started. I guess you just have to endure the pain of learning to use it. Sorry. :|

Maybe try this tutorial? https://guides.github.com/activities/hello-world/
by AnthonyCole
Mon Apr 27, 2020 21:04 pm
Forum: English
Topic: Paraworld on a stick
Replies: 6
Views: 801

Re: Paraworld on a stick

Appdata: Settings, Profile (mission progress!), Cache, etc. Documents: Saved games (I think), Logs You probably can't just modify the exe, especially not without knowing exactly what you're doing. Like DryFun said, you will have to manually copy/paste the other folders. I've encountered "portably wr...
by AnthonyCole
Mon Apr 27, 2020 21:01 pm
Forum: English
Topic: point buy points in campaign
Replies: 9
Views: 4577

Re: point buy points in campaign

Isn't that the pointlimit the missions show you? Like 100 out of 4000 means there are 4000 points reachable max in the previous mission?
by AnthonyCole
Mon Apr 27, 2020 21:00 pm
Forum: English
Topic: Mirage new singleplayer missions
Replies: 9
Views: 610

Re: Mirage new singleplayer missions

single_seas_01 is about defeating Ninigi on Dragon Island (usermap). Only the intro stuff is currently finished. I think I'm always more interested in getting things to work and finding out stuff than actually creating content. But who knows... :P single_seas_03 was a project of Synkro. I think it w...
by AnthonyCole
Mon Feb 24, 2020 13:14 pm
Forum: English
Topic: Community pack
Replies: 2
Views: 724

Re: Community pack

We cannot just distribute the original game here, since people are still making money off it. :|
by AnthonyCole
Mon Feb 24, 2020 13:12 pm
Forum: English
Topic: Singleplayer cutscene bugs
Replies: 12
Views: 1569

Re: Singleplayer cutscene bugs

Mirage maps can only be opened in the Mirage SDK (same for CEP and Boosterpack).

I have no idea how Henry managed to open protected SEK maps.
by AnthonyCole
Mon Feb 10, 2020 1:09 am
Forum: English
Topic: Singleplayer cutscene bugs
Replies: 12
Views: 1569

Re: Singleplayer cutscene bugs

Right click on file in windows explorer, open properties, and uncheck read-only?

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