Search found 423 matches
- Sat Jun 04, 2022 17:30 pm
- Forum: MIRAGE
- Topic: MIRAGE Discussion
- Replies: 507
- Views: 340841
Re: MIRAGE Discussion
Currently yes
- Tue Oct 12, 2021 13:59 pm
- Forum: English
- Topic: Paraworld and Windows 7
- Replies: 4
- Views: 16475
Re: Paraworld and Windows 7
I've updated the link, no idea why it stopped working. Install order as always is PW, Bp2.0, Win7fix, mods, but people in the Discord may also be able to help you. Games from CD have troubles launching on PC’S for unknown reason. The version from discord is not. So, it’s better to download it and t...
Re: Buy game?
Can you visit our Discord for download links?marcomp6789 wrote: ↑Tue Aug 10, 2021 2:06 am Thanks, but they didn't want toFortunately, I managed to buy it by other means. Can you or someone else give me the updated links to add the boosterpack, maps or editor? I saw that there are boosterpack, mirage, seasmod, etc.
- Tue Aug 10, 2021 0:13 am
- Forum: English
- Topic: Variable Of AI intelligence level
- Replies: 0
- Views: 1538
Variable Of AI intelligence level
I have been looking for a long time a variable which actually is used for setting up AI level in Skirmish from 0 to 9. Maybe somebody knows it’s name?
- Fri Jul 30, 2021 22:45 pm
- Forum: English
- Topic: Locking buildings for AI
- Replies: 4
- Views: 2029
Re: Locking buildings for AI
There is a possibility to "lock" unit objects for the AI. It may be possible to lock buildings in this way too, but you would have to check/modify the code for this. Check the code where the AI searched for a building to be repaired or to produce units from, and if there already is a way ...
- Sun Jul 25, 2021 22:35 pm
- Forum: English
- Topic: Map optimization
- Replies: 1
- Views: 2059
Map optimization
I created the map, with size pretty close to its limits
And sadly it’s kinda freezes for a while even from game start. Do you have any advices of how to try optimise the map, so it won’t freeze atleast from start?
And sadly it’s kinda freezes for a while even from game start. Do you have any advices of how to try optimise the map, so it won’t freeze atleast from start?
- Sun Jul 25, 2021 22:30 pm
- Forum: English
- Topic: Locking buildings for AI
- Replies: 4
- Views: 2029
Re: Locking buildings for AI
Is this for a mission? You can give the building to another player with the same name & color as the supposed owner. Then it will look like the building is part of the settlement, but won't be repaired, won't attack (depends on diplomacy), won't produce... Yes, this for my multicampaign project...
- Sat Jul 24, 2021 7:32 am
- Forum: English
- Topic: Trigger size
- Replies: 1
- Views: 1104
Trigger size
I was curious what better for gameplay quality? A few triggers, but with really long action list to do, or tons of triggers but with very small amount of actions inside of them? Suggest what is better for optimising the map, that hardly freezes with FPS? Or does it it have no difference at all?
- Sat Jul 24, 2021 7:05 am
- Forum: English
- Topic: Locking buildings for AI
- Replies: 4
- Views: 2029
Locking buildings for AI
I ve got a new task and I am open for advises on how to realise that: Task - we have a building owned by AI, it will become invert able after its HP reaches critical, and it should stay for the certain moment with its HP which it had while it become inveruable. Problem, that the ai is going and repa...
- Mon Jul 05, 2021 9:35 am
- Forum: English
- Topic: How to make lower level for avaiable units without meet equipment weapon randomly error
- Replies: 7
- Views: 2850
Re: How to make lower level for avaiable units without meet equipment weapon randomly error
Do you have news on this issue? Your weapon code looks good. The weird thing is that it sometimes works and sometimes doesn't. Sorry, I don't understand how this can be either. This is probably bug of .usl script which adding weapon models to units. Since, he uses original game for modding, I won’t...
- Mon Apr 26, 2021 12:19 pm
- Forum: English
- Topic: Paraworld doesn't launch
- Replies: 82
- Views: 97129
- Fri Apr 02, 2021 18:05 pm
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 67
- Views: 29497
Re: New options that mirage needs
Actually would be awesome to add an ability for skirmish mode, to load pointbuy settings from .ula files as well as it does in singleplayer.
- Mon Mar 29, 2021 12:51 pm
- Forum: English
- Topic: Ai making player loose connection
- Replies: 3
- Views: 3372
Re: Ai making player loose connection
But what kind of crash? I just changed behaviour of AI on the map. Aren’t this is a default script trigger which should work for any AI, for any map, for any HQ, in any mode by default?
- Sun Mar 14, 2021 7:21 am
- Forum: MIRAGE
- Topic: MIRAGE Discussion
- Replies: 507
- Views: 340841
- Sat Mar 13, 2021 16:44 pm
- Forum: MIRAGE
- Topic: MIRAGE Discussion
- Replies: 507
- Views: 340841
Re: MIRAGE Discussion
Heya Henry, have you set up the GitHub for PW already?
- Sat Mar 13, 2021 10:09 am
- Forum: English
- Topic: Ai making player loose connection
- Replies: 3
- Views: 3372
Re: Ai making player loose connection
Found out more about this problem: I tried to force AI play as Player 0 on singleplayer maps, where actually were no scripts or triggers for AI. When I have created a trigger which changes AI Behaviour (AIBV) during the gameplay, in the moment when triggers run, for all players on the map will be di...
- Sat Mar 13, 2021 10:03 am
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 67
- Views: 29497
Re: New options that mirage needs
So which one is the bug: the case when they do get destroyed, or when they do not get destroyed? As MIRAGE changelog says: The node “NoHQTimer” if settled to “-1” should prevent player being annihilated, if he doesn’t have any HQs on map, it doesn’t create a timer, so player will be counted as dead...
- Thu Mar 11, 2021 6:28 am
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 67
- Views: 29497
Re: New options that mirage needs
Found a bug, of Mirage node HQ timer. If it’s settled to -1, preplaced buildings and units for Player which not had a HQ and was added to the map, through custom_level_data.txt they are self destroying. But if you click end game, and before going to menu, click restart option, the players which was ...
- Wed Mar 10, 2021 7:58 am
- Forum: English
- Topic: Mirage new singleplayer missions
- Replies: 16
- Views: 10163
- Mon Mar 08, 2021 20:39 pm
- Forum: English
- Topic: Mirage new singleplayer missions
- Replies: 16
- Views: 10163
Re: Mirage new singleplayer missions
Units harder to notice, than whole campaign mission. Although the main problem is not copyright, the problem is that no one have time and wants to make new missions anymore. Even CEP campaign wasn’t finished when the modding Team was pretty big, now it’s very small, so yeah.
- Mon Mar 08, 2021 9:25 am
- Forum: Balancing
- Topic: Dragon clan nerfs
- Replies: 66
- Views: 27597
Re: Dragon clan nerfs
DC smoke throwers (the invisible making lvl1 mechanical units): With their high defence ratings from upgrades they provide an enormous advantage if built in high enough numbers (5 or so). The entire army is protected from damage and can deal out heavily. Maybe better as level 2 unit or with less ar...
- Mon Mar 08, 2021 9:20 am
- Forum: English
- Topic: Parawordl Mirage no epoch 6
- Replies: 14
- Views: 6367
Re: Parawordl Mirage no epoch 6
Or they are not locked via Player Info but via triggers, in which case you're going to have to find out which ones specifically. Triggers, which actually blocks this is called BLSL, it’s limits the slots, and POPL, which limits the whole population of units, like maximum available is 48/48, not 52/52
- Mon Mar 08, 2021 9:17 am
- Forum: English
- Topic: Single B42 Mirage ERROR
- Replies: 1
- Views: 1514
Re: Single B42 Mirage ERROR
Map problem, will be fixed next update
- Sat Mar 06, 2021 18:06 pm
- Forum: English
- Topic: Parawordl Mirage no epoch 6
- Replies: 14
- Views: 6367
Re: Parawordl Mirage no epoch 6
What you mean by unit limit? Blocked level slots like on first campaign missions? Or you wanna use supply system, where you can have a lot of units on level 4,5?
- Sat Mar 06, 2021 18:04 pm
- Forum: English
- Topic: Removing weapon (graphic)
- Replies: 8
- Views: 4734
Re: Removing weapon (graphic)
My text was about the assigned weapon not being saved. To my knowledge the game does not save the currently equipped weapon, so even if you manage to swap the spear for a sword, try saving, exiting and loading. Or also loading ingame. I'm pretty sure it regains the original weapon. Units not holdin...