Search found 370 matches

by ParaworldFan
Tue Sep 22, 2020 21:22 pm
Forum: English
Topic: Win7Fix (also works for Win8, 8.1, 10)
Replies: 6
Views: 4208

Re: Win7Fix (also works for Win8, 8.1, 10)

How about Windows 11?
by ParaworldFan
Mon Sep 21, 2020 0:41 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 4246

Re: New options that mirage needs

In new build mirage needs: 3) Script changing that will allow to change diplomacy in multiplayer through triggers even if its, locked in settings or teams was settled up by custom_level_data.txt 6) Allowing to view Quest window in skirmish multiplayer For this two ideas I got an alternative idea. W...
by ParaworldFan
Thu Sep 17, 2020 13:08 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 4246

Re: New options that mirage needs

How about to change aggressive wild animals, so they ignore any building around them, so they attack only units. It will attack defense buildings, only if they shoot them first. It makes much more sense, since I didnt seen anywhere in media how allosaurus, trexes or raptors destroying buildings just...
by ParaworldFan
Wed Sep 16, 2020 15:02 pm
Forum: English
Topic: Seas Jail idea
Replies: 37
Views: 3722

Re: Seas Jail idea

Game contains two Jail models. I will speak about the second one which can only be seen where was Ada imprisoned. This model doesn’t have any doors, exits, enters. I long time thought what function this building could do and here is my idea: Make this building like hero jail Works like bunker but a...
by ParaworldFan
Mon Sep 07, 2020 20:46 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 4246

Re: New options that mirage needs

Noticed interesting thing, if spawn units through spawn group trigger with using OBJ selector and set spawn delay, and after that send this group on waypoint only last spawned member will follow waypoint, other will just stand near spawning spot for unknown reason
by ParaworldFan
Sat Sep 05, 2020 16:10 pm
Forum: English
Topic: Seas executioner harvester
Replies: 0
Views: 37

Seas executioner harvester

I want to try work with .usl files... My simple task is make seas_lumberjack able to harvest wood I edited what was needed in TechTree, but kinda running in trouble with .usl files Can someone list me all .usl files that I need to use to make it work, and if you could, give me code or example of cod...
by ParaworldFan
Thu Sep 03, 2020 12:27 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 4246

Re: New options that mirage needs

Herbivore animals (World) doesn’t playing eating animation when feedin on bashes or trees.
Arena animals now have ability to feed also as world ones.
by ParaworldFan
Mon Aug 31, 2020 16:14 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 4246

Re: New options that mirage needs

This seems OP
Full upgrade 107 damage, and it have 100 armor against buildings and a lot of armor from army, and it’s cheap
by ParaworldFan
Sun Aug 30, 2020 23:49 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 4246

Re: New options that mirage needs

I was talking about removing this kind of bonus, not swapping it with Babbitt
by ParaworldFan
Sun Aug 23, 2020 23:35 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 4246

Re: New options that mirage needs

Just thought about replacement for Taslow level 5 bonus, and got a question, why don’t give Taslow old Babbage level 5 bonus? I mean it’s logically will be better, and more balanced than big farm resource from buildings and vehicles. Plus, as I remember level bonus two and 5 are matched. Like 5 bonu...
by ParaworldFan
Sun Aug 23, 2020 15:02 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 4246

Re: New options that mirage needs

I just telling what I noticed in game, I don’t know how it’s actually works xD
by ParaworldFan
Tue Aug 18, 2020 10:39 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 4246

Re: New options that mirage needs

It’s kinda hard to notice, because usuallly pirate ship standing afk in harbour, which is highly protected by base, so you can not notice if the ship dies normal way, or by the script. What I can say, I noticed that thing, when ship was attacked by dragon clan titans, which have great against buildi...
by ParaworldFan
Mon Aug 17, 2020 21:22 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 4246

Re: New options that mirage needs

Noticed I funny thing, AI controlled bot, can attack parts of ninigi pirate boss ship, the one which can be produced in harbour on epoch 6. Idunno how it is possible, because ship only have one health bar, but somehow I see, how one by one parts of pirate ship being destroyed, like in campaign. And ...
by ParaworldFan
Tue Aug 11, 2020 8:35 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 4246

Re: New options that mirage needs

Calculating armor in last mirage build: 30+ 10 upgrade+20 Hero+10 artifacts = 70 seas eco flamer 20+10 upgrade +20 Hero+10 artifact = 60 seas mobile suit 30+ 10 upgrade+20 Hero+10 artifact = 70 lumberjacks 75+10 ап Upgrade +20Hero+10ring of defense= 115 ranged defense for hu steam ram 10upgrade+20He...
by ParaworldFan
Tue Aug 11, 2020 8:05 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 4246

Re: New options that mirage needs

I thought it’s better type there than create a whole new topic only for one hero....and honestly I kinda still don’t understand for what kind of conclusion we came in past....does we just swap this bonuses between heroes? Like, Miyagi will be giving armor for ships and Taslow for vehicles? Or what?
by ParaworldFan
Mon Aug 10, 2020 18:48 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 4246

Re: New options that mirage needs

I would suggest to remove Miyagi level 5 bonus which gives 20 additional armor to vehicles, and leave only that Miyagi gives 20 armor to ships. Removing armor is because most of tribes - pretty all execpt, dustriders have vehicles with high armor which with fully upgrade will be more than 100% or ab...
by ParaworldFan
Mon Aug 10, 2020 9:46 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 4246

Re: New options that mirage needs

Tarna level 3 ability
by ParaworldFan
Fri Jul 31, 2020 22:45 pm
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 4246

Re: New options that mirage needs

Would be really helpful and useful to add for spirits discription, the level of dead unit, because when I want to revive enemy titan and I can’t revive it because it’s level 5 but I already have full slots of this level. By moving cursor on spirit only displays unit default discription and name, but...
by ParaworldFan
Mon Jul 20, 2020 8:39 am
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 4339

Re: Dragon clan nerfs

Only walls and gates, not whole defense buildings. Also I can build a whole map with them and until I not destroy every of them, I can’t even get inside his base. For destroying it like I said I should have something like log cannon or seismosaurus, but taking artillery army on slot 3, makes my army...
by ParaworldFan
Fri Jul 17, 2020 21:26 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 4339

Re: Dragon clan nerfs

Btw why don’t make an exclude, so smoke tower not any longer hide gate and walls. Because, if player had enough time to build defence, destroy gates is kinda painful if you don’t have units like log cannon or seismosaurus, since army is going dummy and can’t fight because of hidden walls. I think it...
by ParaworldFan
Wed Jul 15, 2020 9:56 am
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 4339

Re: Dragon clan nerfs

Idunno, but still when trap is damaging me it’s remain hidden and I am not able to see it until use ability of shaman, that means it will be in reusable and will be damaging my units all the time
by ParaworldFan
Wed Jul 08, 2020 19:18 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 63
Views: 4339

Re: Dragon clan nerfs

Poison trap attacks while staying invisible. This is OP, because this can be destroyed only with usage of druids
by ParaworldFan
Wed Jul 08, 2020 11:47 am
Forum: English
Topic: Unreachable units
Replies: 0
Views: 169

Unreachable units

I ve got an idea to make a decorated area in map, where could be seen some infantry on unreachable for other players places, like seas stairs, some balcony’s, or other deco objects. Technically, for game, the units, which standing on seas stairs, basically just hanging in air, until they are move or...
by ParaworldFan
Wed Jul 08, 2020 11:39 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 4246

Re: New options that mirage needs

Oh that you meant😅. Okay, I think I misunderstood your sentence before. I agree with him too, this should be changed somehow.
by ParaworldFan
Tue Jul 07, 2020 8:32 am
Forum: Balancing
Topic: New options that mirage needs
Replies: 63
Views: 4246

Re: New options that mirage needs

Still I don’t understand how this makes a problem about what I have told. Dryfun suggested about animals form Warden’s nest, that can be build. While usual nests of world animals, is cannot be build and used on most of maps, except defender based on 10 mission, where one of hqs can have the warden a...

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