Search found 385 matches
- Thu Dec 24, 2020 11:18 am
- Forum: English
- Topic: FullHD in the game
- Replies: 1
- Views: 89
Re: FullHD in the game
Easier to say than make. Maybe someone one day will make it real
- Sun Nov 22, 2020 21:23 pm
- Forum: Balancing
- Topic: BfWP (mirage version)
- Replies: 0
- Views: 274
BfWP (mirage version)
By playing a lot there is some heroes and units that completely useless and some that completely unkillable like Stina, without Asda or tarna unkillable Like kleeman Like Leighton with killers The army difference is too high Like how you supposed to kill eusmilius who really fast and strong units an...
- Sun Nov 22, 2020 16:44 pm
- Forum: CEP (formerly SEASMOD)
- Topic: Found something!
- Replies: 6
- Views: 700
- Sat Nov 21, 2020 10:20 am
- Forum: CEP (formerly SEASMOD)
- Topic: Found something!
- Replies: 6
- Views: 700
Re: Found something!
Ayce and AnthonyCole is the same person?
- Mon Nov 16, 2020 19:58 pm
- Forum: CEP (formerly SEASMOD)
- Topic: Found something!
- Replies: 6
- Views: 700
Re: Found something!
Wow quite an interesting video
- Sat Nov 14, 2020 8:04 am
- Forum: English
- Topic: Where download Paraworld Polish audio file.
- Replies: 1
- Views: 306
Re: Where download Paraworld Polish audio file.
You need install the game on polish, unfortunately boosterpack doesn’t support this language, so if you play with it half of text remain English still. We don’t have the game which allows you to chose language during installation, but you can look in the internet for it
- Fri Nov 06, 2020 18:18 pm
- Forum: English
- Topic: Multiplayer games
- Replies: 24
- Views: 13001
Re: Multiplayer games
C a n y o u j u s t r e n a m e . s a v f i l e s t o . u l a f i l e s ? I s i t r e a l l y t h e s a m e f i l e f o r m a t ? : O [/color] There is no .sav in pw, they are already in .ula Why yours quote is rainbow?
- Fri Nov 06, 2020 15:40 pm
- Forum: English
- Topic: Multiplayer games
- Replies: 24
- Views: 13001
Re: Multiplayer games
I don’t understand you guys. .ula files are actually map files, while save files, well other kind of files? I don’t see connection between those two
- Mon Nov 02, 2020 11:29 am
- Forum: English
- Topic: Multiplayer games
- Replies: 24
- Views: 13001
Re: Multiplayer games
It’s pretty a small detailed instruction. I already have question, how to open lobby using saved map?
- Sat Oct 31, 2020 12:19 pm
- Forum: English
- Topic: Multiplayer games
- Replies: 24
- Views: 13001
Re: Multiplayer games
Didn’t found other topic so I ll ask here?
How to load saved multiplayer games? Is it possible?
If, yes than better create a FAQ of this
How to load saved multiplayer games? Is it possible?
If, yes than better create a FAQ of this
- Thu Oct 29, 2020 17:18 pm
- Forum: English
- Topic: - Technical Problems with Paraworld -
- Replies: 110
- Views: 79656
Re: - Technical Problems with Paraworld -
Have you tried to install the win7fix after, mirage cep, boosterpack, or any else modification?
- Mon Oct 26, 2020 13:15 pm
- Forum: English
- Topic: - Technical Problems with Paraworld -
- Replies: 110
- Views: 79656
Re: - Technical Problems with Paraworld -
Have you tried to launch the game without CEP?
- Sun Oct 25, 2020 15:05 pm
- Forum: English
- Topic: Changing players colour
- Replies: 3
- Views: 594
Re: Changing players colour
I need to change this file for each scape? Like, editing 9 files?
- Mon Oct 12, 2020 15:41 pm
- Forum: English
- Topic: Changing players colour
- Replies: 3
- Views: 594
Changing players colour
I know that in MIRAGE during installation is able to replace pink and light blue to black and white. I kinda don’t like black colour since it’s hard to notice and...hard to see how much hp unit or building have since empty toolbar looks very same like full with that colour. I found a way how to chan...
- Sat Sep 26, 2020 14:55 pm
- Forum: English
- Topic: Getting Mods Supported by GameRanger?
- Replies: 12
- Views: 7178
Re: Getting Mods Supported by GameRanger?
The problem is not in kinda that they don’t have rights. The problem is kinda in CEP Boosterpack and Mirage structure itself. Gameranger runs game after creating a room through the .exe file of the game. And since boosterpack, as well as CEP as well as Mirsge don’t have it, gameranger runs only orig...
- Tue Sep 22, 2020 21:22 pm
- Forum: English
- Topic: Win7Fix (also works for Win8, 8.1, 10)
- Replies: 8
- Views: 5653
Re: Win7Fix (also works for Win8, 8.1, 10)
How about Windows 11?
- Mon Sep 21, 2020 0:41 am
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 63
- Views: 8284
Re: New options that mirage needs
In new build mirage needs: 3) Script changing that will allow to change diplomacy in multiplayer through triggers even if its, locked in settings or teams was settled up by custom_level_data.txt 6) Allowing to view Quest window in skirmish multiplayer For this two ideas I got an alternative idea. W...
- Thu Sep 17, 2020 13:08 pm
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 63
- Views: 8284
Re: New options that mirage needs
How about to change aggressive wild animals, so they ignore any building around them, so they attack only units. It will attack defense buildings, only if they shoot them first. It makes much more sense, since I didnt seen anywhere in media how allosaurus, trexes or raptors destroying buildings just...
- Wed Sep 16, 2020 15:02 pm
- Forum: English
- Topic: Seas Jail idea
- Replies: 37
- Views: 5854
Re: Seas Jail idea
Game contains two Jail models. I will speak about the second one which can only be seen where was Ada imprisoned. This model doesn’t have any doors, exits, enters. I long time thought what function this building could do and here is my idea: Make this building like hero jail Works like bunker but a...
- Mon Sep 07, 2020 20:46 pm
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 63
- Views: 8284
Re: New options that mirage needs
Noticed interesting thing, if spawn units through spawn group trigger with using OBJ selector and set spawn delay, and after that send this group on waypoint only last spawned member will follow waypoint, other will just stand near spawning spot for unknown reason
- Sat Sep 05, 2020 16:10 pm
- Forum: English
- Topic: Seas executioner harvester
- Replies: 0
- Views: 688
Seas executioner harvester
I want to try work with .usl files... My simple task is make seas_lumberjack able to harvest wood I edited what was needed in TechTree, but kinda running in trouble with .usl files Can someone list me all .usl files that I need to use to make it work, and if you could, give me code or example of cod...
- Thu Sep 03, 2020 12:27 pm
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 63
- Views: 8284
Re: New options that mirage needs
Herbivore animals (World) doesn’t playing eating animation when feedin on bashes or trees.
Arena animals now have ability to feed also as world ones.
Arena animals now have ability to feed also as world ones.
- Mon Aug 31, 2020 16:14 pm
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 63
- Views: 8284
Re: New options that mirage needs
This seems OP
Full upgrade 107 damage, and it have 100 armor against buildings and a lot of armor from army, and it’s cheap
Full upgrade 107 damage, and it have 100 armor against buildings and a lot of armor from army, and it’s cheap
- Sun Aug 30, 2020 23:49 pm
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 63
- Views: 8284
Re: New options that mirage needs
I was talking about removing this kind of bonus, not swapping it with Babbitt
- Sun Aug 23, 2020 23:35 pm
- Forum: Balancing
- Topic: New options that mirage needs
- Replies: 63
- Views: 8284
Re: New options that mirage needs
Just thought about replacement for Taslow level 5 bonus, and got a question, why don’t give Taslow old Babbage level 5 bonus? I mean it’s logically will be better, and more balanced than big farm resource from buildings and vehicles. Plus, as I remember level bonus two and 5 are matched. Like 5 bonu...