Root { StartTT { TimeFactor { Hu { FOOD = '1.0' STON = '1.0' FRUI = '1.0' WOOD = '1.0' } Aje { FOOD = '1.0' STON = '1.0' FRUI = '1.0' WOOD = '1.0' } Ninigi { FOOD = '1.0' STON = '1.0' FRUI = '1.0' WOOD = '1.0' } SEAS { FOOD = '1.0' STON = '1.0' FRUI = '1.0' WOOD = '1.0' } } Resources { Hu { 0 = 'food' 2 = 'wood' 1 = 'stone' 3 = 'iron' } Aje { 0 = 'food' 1 = 'wood' 2 = 'stone' 3 = 'iron' } Ninigi { 0 = 'food' 1 = 'wood' 2 = 'stone' 3 = 'iron' } Special { 0 = 'iron' 1 = 'wood' 2 = 'stone' 3 = 'food' } SEAS { 0 = 'food' 1 = 'wood' 2 = 'stone' 3 = 'iron' } } MiscValues { Hu { Defence_On_Wall = '50' Trader_Bonus = '1.0' } Aje { Defence_On_Wall = '50' Trader_Bonus = '1.0' } Ninigi { Defence_On_Wall = '50' Trader_Bonus = '1.0' } SEAS { Defence_On_Wall = '50' Trader_Bonus = '1.0' } } Modifications { Hu { CHTR { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } XPGain { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ResInv { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } } ANML { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } BLDG { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } VHCL { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } SHIP { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } NEST { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } Invent { duration = '1.0' rescosts = '1.0' } Upgrades { duration = '1.0' rescosts = '1.0' } Healing { value = '1.0' } Build { ANML { duration = '1.0' rescosts = '1.0' } VHCL { duration = '1.0' rescosts = '1.0' } SHIP { duration = '1.0' rescosts = '1.0' } CHTR { duration = '1.0' rescosts = '1.0' } BLDG { duration = '1.0' rescosts = '1.0' } } } Aje { CHTR { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } XPGain { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ResInv { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } } ANML { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } BLDG { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } VHCL { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } SHIP { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } NEST { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } Invent { duration = '1.0' rescosts = '1.0' } Upgrades { duration = '1.0' rescosts = '1.0' } Healing { value = '1.0' } Build { ANML { duration = '1.0' rescosts = '1.0' } VHCL { duration = '1.0' rescosts = '1.0' } SHIP { duration = '1.0' rescosts = '1.0' } CHTR { duration = '1.0' rescosts = '1.0' } BLDG { duration = '1.0' rescosts = '1.0' } } } Ninigi { CHTR { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } XPGain { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ResInv { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } } ANML { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } BLDG { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } VHCL { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } SHIP { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } NEST { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } Invent { duration = '1.0' rescosts = '1.0' } Upgrades { duration = '1.0' rescosts = '1.0' } Healing { value = '1.0' } Build { ANML { duration = '1.0' rescosts = '1.0' } VHCL { duration = '1.0' rescosts = '1.0' } SHIP { duration = '1.0' rescosts = '1.0' } CHTR { duration = '1.0' rescosts = '1.0' } BLDG { duration = '1.0' rescosts = '1.0' } } } Special { CHTR { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } XPGain { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ResInv { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } } ANML { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } BLDG { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } VHCL { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } SHIP { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } NEST { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } Invent { duration = '1.0' rescosts = '1.0' } Upgrades { duration = '1.0' rescosts = '1.0' } Healing { value = '1.0' } Build { ANML { duration = '1.0' rescosts = '1.0' } VHCL { duration = '1.0' rescosts = '1.0' } SHIP { duration = '1.0' rescosts = '1.0' } CHTR { duration = '1.0' rescosts = '1.0' } BLDG { duration = '1.0' rescosts = '1.0' } } } World { CHTR { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } XPGain { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ResInv { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } } ANML { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } BLDG { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } VHCL { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } SHIP { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } NEST { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } Invent { duration = '1.0' rescosts = '1.0' } Upgrades { duration = '1.0' rescosts = '1.0' } Build { ANML { duration = '1.0' rescosts = '1.0' } VHCL { duration = '1.0' rescosts = '1.0' } SHIP { duration = '1.0' rescosts = '1.0' } CHTR { duration = '1.0' rescosts = '1.0' } BLDG { duration = '1.0' rescosts = '1.0' } } } SEAS { CHTR { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } XPGain { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ResInv { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } } ANML { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } } BLDG { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } VHCL { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } } SHIP { Hitpoints { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Damage { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } WeaponDuration { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } } NEST { Hitpoints { tec_rel = '0' tec_abs = '0' nat_rel = '0' nat_abs = '0' res_rel = '0' res_abs = '0' } Damage { tec_rel = '0' tec_abs = '0' nat_rel = '0' nat_abs = '0' res_rel = '0' res_abs = '0' } FOW { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence { tec_rel = '0' tec_abs = '0' nat_rel = '0' nat_abs = '0' res_rel = '0' res_abs = '0' } RangedDefence { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_CHTR { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_ANML { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_VHCL { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_BLDG { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Defence_SHIP { tec_rel = '1' tec_abs = '0' nat_rel = '1' nat_abs = '0' res_rel = '1' res_abs = '0' } Range { tec_rel = '0' tec_abs = '0' nat_rel = '0' nat_abs = '0' res_rel = '0' res_abs = '0' } ranged_damage { tec_rel = '1' tec_abs = '0' } Healing { tec_rel = '1' tec_abs = '0' } Skulls { tec_rel = '1' tec_abs = '0' } } Invent { duration = '1.0' rescosts = '1.0' } Upgrades { duration = '1.0' rescosts = '1.0' } Build { ANML { duration = '1.0' rescosts = '1.0' } VHCL { duration = '1.0' rescosts = '1.0' } SHIP { duration = '1.0' rescosts = '1.0' } CHTR { duration = '1.0' rescosts = '1.0' } BLDG { duration = '1.0' rescosts = '1.0' } } } } Actions { Special { Moves { CHTR { Tesla_DstrVhcl_0 { duration = '40' visibility = '1' locations { 0 = '/Objects/Special/CHTR/tesla_s0' { description = '_tesla_special_move_1' uiposition { page = '0' place = '0' cat = 'SPEC' menupos = '4' subcat = 'UNIT' } iconpath = 'tesla_special_move_1' } } secondarycontroller = '1' { 0 = 'VHCL' } conditions { level = '3' } secondarycontrollerowner = '1' { 0 = 'Enemies' } } Druid_HealAnml_0 { duration = '180' visibility = '1' locations { 0 = '/Objects/Special/CHTR/hermit_s0' { description = '_hermit_special_move_1' uiposition { page = '0' place = '0' cat = 'SPEC' menupos = '3' subcat = 'UNIT' } iconpath = 'hermit_special_move_1' } } secondarycontroller = '0' conditions { level = '3' } } Shotgun { visibility = '1' locations { 0 = '/Objects/Special/CHTR/Cole_s0' { description = '_cole_special_move_1' uiposition { page = '0' place = '0' cat = 'SPEC' menupos = '0' subcat = 'UNIT' } iconpath = 'cole_special_move_1' } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } duration = '60' conditions { level = '3' } secondarycontrollerowner = '1' { 0 = 'Enemies' } } Snipershot { visibility = '1' locations { 0 = '/Objects/Special/CHTR/Bela_s0' { description = '_bela_special_move_1' uiposition { page = '0' place = '0' cat = 'SPEC' menupos = '2' subcat = 'UNIT' } iconpath = 'bela_special_move_1' } } secondarycontroller = '1' { 0 = 'FGHT' 1 = 'BLDG' 2 = 'CHTR' 3 = 'ANML' 4 = 'VHCL' 5 = 'SHIP' 6 = 'NEST' } duration = '60' conditions { level = '3' } secondarycontrollerowner = '1' { 0 = 'Enemies' } } Babbage_Minigun_0 { duration = '60' visibility = '1' locations { 0 = '/Objects/Special/CHTR/babbage_s0' { description = '_babbage_special_move_1' uiposition { page = '0' place = '0' cat = 'SPEC' menupos = '8' subcat = 'UNIT' } iconpath = 'babbage_special_move_1' } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } conditions { level = '3' } secondarycontrollerowner = '1' { 0 = 'Enemies' } } Mayor_Specialmove_0 { duration = '60' visibility = '1' locations { 0 = '/Objects/Special/CHTR/mayor_s0' { description = '_mayor_special_move_1' uiposition { page = '0' place = '0' cat = 'SPEC' menupos = '7' subcat = 'UNIT' } iconpath = 'mayor_special_move_1' } } secondarycontroller = '0' conditions { level = '3' } } Ada_DeathShoot { duration = '180' visibility = '1' locations { 0 = '/Objects/Special/CHTR/lovelace_s0' { description = '_lovelace_special_move_1' iconpath = 'lovelace_special_move_1' uiposition { cat = 'SPEC' menupos = '6' subcat = 'UNIT' } } } secondarycontroller = '1' { 0 = 'FGHT' 1 = 'CHTR' 2 = 'ANML' 3 = 'VHCL' 4 = 'SHIP' } conditions { level = '3' } secondarycontrollerowner = '1' { 0 = 'Enemies' } } entrench { duration = '30' visibility = '1' locations { 0 = '/Objects/Special/CHTR/Larry_s0' { description = '_larry_entrench' iconpath = 'larry_entrench' uiposition { cat = 'SPEC' menupos = '13' } } } conditions { level = '3' } } schliemann_deathshoot { duration = '165' visibility = '1' locations { 0 = '/Objects/Special/CHTR/schliemann_s0' { description = '_schliemann_special_move_1' iconpath = 'schliemann_special_move_1' uiposition { cat = 'SPEC' menupos = '9' subcat = 'UNIT' } } } secondarycontroller = '1' { 0 = 'FGHT' 1 = 'CHTR' 2 = 'ANML' 3 = 'VHCL' 4 = 'SHIP' } secondarycontrollerowner = '1' { 0 = 'Enemies' } conditions { level = '3' } } warden_spec { duration = '60' visibility = '1' locations { 0 = '/Objects/Special/CHTR/darwin_s0' { description = '_warden_special_move_1' iconpath = 'warden_special_move_1' uiposition { cat = 'SPEC' menupos = '5' subcat = 'UNIT' } } } conditions { level = '3' } } Resurrect { visibility = '1' locations { 0 = '/Objects/Special/CHTR/Tarna_s0' { description = '_aje_resurrect' uiposition { page = '0' place = '0' cat = 'SPEC' menupos = '12' } iconpath = 'aje_resurrect' } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } duration = '20' secondarycontrollerowner = '1' { 0 = 'Owner' 1 = 'Allies' } conditions { level = '3' } } schliemann_special_move_1 { duration = '60' visibility = '1' locations { 0 = '/Objects/Special/CHTR/Miyagi_s0' { description = '_miyagi_special_move' iconpath = 'miyagi_special_move' uiposition { cat = 'SPEC' subcat = 'UNIT' menupos = '11' } } } secondarycontroller = '1' { 0 = 'CHTR' 1 = 'ANML' 2 = 'VHCL' 3 = 'SHIP' } secondarycontrollerowner = '1' { 0 = 'Owner' } conditions { level = '3' } } livingstone_special_move_1 { duration = '120' visibility = '1' locations { 0 = '/Objects/Special/CHTR/livingstone_s0' { description = '_livingstone_special_move_1' iconpath = 'livingstone_special_move_1' uiposition { cat = 'SPEC' subcat = 'UNIT' menupos = '10' } } } conditions { level = '3' } } } ANML { Hypnosis { duration = '60' visibility = '1' locations { 0 = '/Objects/Special/ANML/special_eusmilus' { description = '_stina_special_move_1' uiposition { page = '0' place = '0' cat = 'SPEC' menupos = '1' subcat = 'UNIT' } iconpath = 'stina_special_move_1' } } secondarycontroller = '1' { 0 = 'ANML' } conditions { level = '3' } secondarycontrollerowner = '1' { 0 = 'Enemies' } } } } Build { BLDG { flying_trader_destroyed { duration = '60' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Special/CHTR/Larry_s0' { description = '_hu_zeppelin' iconpath = 'hu_zeppelin' uiposition { cat = 'BUIL' subcat = 'ECON' menupos = '-1' } } } results { 0 = '/Objects/Special/BLDG/flying_trader_destroyed' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Special' } } } defender_object { duration = '180' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Special/CHTR' { uiposition { menupos = '0' } } 1 = '/Objects/Hu/CHTR' 2 = '/Objects/Aje/CHTR' 3 = '/Objects/Ninigi/CHTR' 4 = '/Objects/SEAS/CHTR' } results { 0 = '/Objects/Special/BLDG/defender_object' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' 1 = 'Aje' 2 = 'Ninigi' 3 = 'Special' 4 = 'SEAS' } level = '0' rescosts { units = '0' iron = '0' wood = '1000' stone = '1000' food = '0' } } } } } } Hu { Upgrades { hu_fireplace { age_2 { duration = '60' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_fireplace' { description = '_hu_age_2' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'UECO' menupos = '0' subcat = 'UPGR' } iconpath = 'hu_age_2' } } results { 0 = '/Filters/Hu/Upgrades/hu_fireplace/age_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '200' wood = '200' stone = '200' iron = '0' } } } age_3 { duration = '90' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_fireplace' { description = '_hu_age_3' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'UECO' menupos = '0' subcat = 'UPGR' } iconpath = 'hu_age_3' } } results { 0 = '/Filters/Hu/Upgrades/hu_fireplace/age_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_2' } rescosts { units = '0' food = '700' wood = '700' stone = '700' iron = '0' } } } age_4 { duration = '120' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_fireplace' { description = '_hu_age_4' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'UECO' menupos = '0' subcat = 'UPGR' } iconpath = 'hu_age_4' } } results { 0 = '/Filters/Hu/Upgrades/hu_fireplace/age_4' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_3' } rescosts { units = '0' food = '1000' wood = '1000' stone = '1000' iron = '0' } } } age_5 { duration = '180' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_fireplace' { description = '_hu_age_5' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'UECO' menupos = '0' subcat = 'UPGR' } iconpath = 'hu_age_5' } } results { 0 = '/Filters/Hu/Upgrades/hu_fireplace/age_5' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '1500' wood = '1500' stone = '1500' iron = '0' } inventobjects { 0 = 'age_4' } } } } hu_small_animal_farm { scout_upgrade { duration = '15' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_hu_scout_upgrade' iconpath = 'scout_upgrade' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UPGR' } } } results { 0 = '/Filters/Hu/Upgrades/hu_small_animal_farm/scout_upgrade' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '75' stone = '25' iron = '0' } inventobjects { 0 = 'hu_big_animal_farm' } } } drums { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_hu_drums' iconpath = 'drums' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UPGR' } } } results { 0 = '/Filters/Hu/Upgrades/hu_small_animal_farm/drums' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '200' stone = '150' iron = '0' } inventobjects { 0 = 'age_3' } } } pennant { duration = '30' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_hu_pennant' iconpath = 'pennant' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '5' subcat = 'UPGR' } } } results { 0 = '/Filters/Hu/Upgrades/hu_small_animal_farm/pennant' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '250' stone = '200' iron = '0' } inventobjects { 0 = 'hu_big_animal_farm' 1 = 'age_4' } } } hu_big_animal_farm { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_hu_big_animal_farm_upgrade' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'hu_big_animal_farm' } } results { 0 = '/Filters/Hu/Upgrades/hu_small_animal_farm/hu_big_animal_farm' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '100' wood = '50' stone = '20' iron = '0' } inventobjects { 0 = 'age_3' } } } wild_boar_rage { duration = '25' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_wild_boar_rage' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '2' } iconpath = 'wild_boar_rage' } } results { 0 = '/Filters/Hu/Upgrades/hu_small_animal_farm/wild_boar_rage' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '40' } inventobjects { 0 = 'age_3' } } } rhino_shake_off { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_rhino_shake_off' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '4' } iconpath = 'rhino_shake_off' } } results { 0 = '/Filters/Hu/Upgrades/hu_small_animal_farm/rhino_shake_off' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '300' wood = '0' stone = '0' iron = '50' } } } mammoth_trumpet { duration = '35' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_mammoth_trumpet' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '6' } iconpath = 'mammoth_trumpet' } } results { 0 = '/Filters/Hu/Upgrades/hu_small_animal_farm/mammoth_trumpet' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '400' wood = '0' stone = '0' iron = '50' } inventobjects { 0 = 'hu_big_animal_farm' 1 = 'age_4' } } } mammoth_stampede { duration = '35' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_mammoth_stampede' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '7' } iconpath = 'mammoth_stampede' } } results { 0 = '/Filters/Hu/Upgrades/hu_small_animal_farm/mammoth_stampede' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '350' wood = '0' stone = '0' iron = '30' } inventobjects { 0 = 'hu_big_animal_farm' 1 = 'age_4' } } } paw { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_paw' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '8' } iconpath = 'paw' } } results { 0 = '/Filters/Hu/Upgrades/hu_small_animal_farm/paw' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '500' wood = '0' stone = '0' iron = '100' } inventobjects { 0 = 'hu_big_animal_farm' 1 = 'age_5' } } } titan_shake_off { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_shake_off' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '9' } iconpath = 'shake_off' } } results { 0 = '/Filters/Hu/Upgrades/hu_small_animal_farm/titan_shake_off' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '400' wood = '0' stone = '0' iron = '75' } inventobjects { 0 = 'hu_big_animal_farm' 1 = 'age_5' } } } } hu_weapons_smith { res_weapon_upgrade { duration = '20' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { description = '_hu_warrior_wpn_up_1' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UPGR' } iconpath = 'hu_warrior_wpn_up_1' } } results { 0 = '/Filters/Hu/Upgrades/hu_weapons_smith/res_weapon_upgrade' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '100' stone = '50' iron = '0' } } } res_weapon_upgrade_2 { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { description = '_hu_warrior_wpn_up_2' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UPGR' } iconpath = 'hu_warrior_wpn_up_2' } } results { 0 = '/Filters/Hu/Upgrades/hu_weapons_smith/res_weapon_upgrade_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '200' stone = '150' iron = '0' } inventobjects { 0 = 'hu_weapons_smith_anvil' } } } res_weapon_upgrade_3 { duration = '60' visibility = '-2' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { description = '_hu_warrior_wpn_up_3' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UPGR' } iconpath = 'hu_warrior_wpn_up_3' } } results { 0 = '/Filters/Hu/Upgrades/hu_weapons_smith/res_weapon_upgrade_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '500' stone = '40' iron = '0' } inventobjects { 0 = 'hu_weapons_smith_anvil' } } } res_defense_upgrade { duration = '20' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { description = '_hu_warrior_def_up_1' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UPGR' } iconpath = 'warrior_def_up_1' } } results { 0 = '/Filters/Hu/Upgrades/hu_weapons_smith/res_defense_upgrade' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '125' stone = '75' iron = '0' } } } res_defense_upgrade_2 { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { description = '_hu_warrior_def_up_2' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UPGR' } iconpath = 'warrior_def_up_2' } } results { 0 = '/Filters/Hu/Upgrades/hu_weapons_smith/res_defense_upgrade_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '250' stone = '225' iron = '0' } inventobjects { 0 = 'hu_weapons_smith_anvil' } } } res_defense_upgrade_3 { duration = '60' visibility = '-2' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { description = '_hu_warrior_def_up_3' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UPGR' } iconpath = 'warrior_def_up_3' } } results { 0 = '/Filters/Hu/Upgrades/hu_weapons_smith/res_defense_upgrade_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '500' stone = '675' iron = '0' } inventobjects { 0 = 'hu_weapons_smith_anvil' } } } tec_weapon_upgrade { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { description = '_hu_archer_wpn_up_1' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UPGR' } iconpath = 'archer_wpn_up_1a' } } results { 0 = '/Filters/Hu/Upgrades/hu_weapons_smith/tec_weapon_upgrade' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '125' stone = '25' iron = '0' } inventobjects { 0 = 'age_3' } } } tec_range_upgrade { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { description = '_hu_archer_rng_wpn_up_1' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UPGR' } iconpath = 'rng_wpn_up_1' } } results { 0 = '/Filters/Hu/Upgrades/hu_weapons_smith/tec_range_upgrade' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '75' stone = '25' iron = '0' } inventobjects { 0 = 'age_3' } } } animal_blades { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { description = '_hu_animal_blades' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '8' subcat = 'UPGR' } iconpath = 'animal_blades' } } results { 0 = '/Filters/Hu/Upgrades/hu_weapons_smith/animal_blades' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '300' stone = '400' iron = '0' } inventobjects { 0 = 'hu_weapons_smith_anvil' 1 = 'age_5' } } } ram_head { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { description = '_hu_ram_head' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '5' subcat = 'UPGR' } iconpath = 'ram_head' } } results { 0 = '/Filters/Hu/Upgrades/hu_weapons_smith/ram_head' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '0' stone = '200' iron = '0' } inventobjects { 0 = 'hu_weapons_smith_anvil' } } } hu_weapons_smith_anvil { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { description = '_hu_weapons_smith_anvil_upgrade' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'hu_anvil' } } results { 0 = '/Filters/Hu/Upgrades/hu_weapons_smith/hu_weapons_smith_anvil' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '0' stone = '100' iron = '0' } inventobjects { 0 = 'age_4' } } } hu_worker_vs_building { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { description = '_hu_worker_vs_building' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '6' } iconpath = 'worker_vs_building' } } results { 0 = '/Filters/Hu/Upgrades/hu_weapons_smith/hu_worker_vs_building' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '200' stone = '100' iron = '0' } inventobjects { 0 = 'hu_weapons_smith_anvil' } } } hu_kentrosaurus_armor { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { description = '_hu_kentrosaurus_armor' iconpath = 'hu_kentrosaurus_armor' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '7' } } } results { 0 = '/Filters/Hu/Upgrades/hu_weapons_smith/hu_kentrosaurus_armor' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '200' stone = '150' iron = '0' } inventobjects { 0 = 'hu_weapons_smith_anvil' 1 = 'age_4' } } } hu_rhino_armor { duration = '30' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { description = '_hu_rhino_armor' iconpath = 'hu_rhino_armor' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '9' } } } results { 0 = '/Filters/Hu/Upgrades/hu_weapons_smith/hu_rhino_armor' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '300' stone = '200' iron = '0' } inventobjects { 0 = 'hu_weapons_smith_anvil' 1 = 'age_5' } } } hu_mammoth_armor { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { description = '_hu_mammoth_armor' iconpath = 'hu_mammoth_armor' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '10' } } } results { 0 = '/Filters/Hu/Upgrades/hu_weapons_smith/hu_mammoth_armor' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '400' stone = '250' iron = '0' } inventobjects { 0 = 'hu_weapons_smith_anvil' 1 = 'age_5' } } } } hu_temple { warcry { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_temple' { description = '_hu_warcry' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'warcry' } } results { 0 = '/Filters/Hu/Upgrades/hu_temple/warcry' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '100' stone = '100' iron = '100' } inventobjects { 0 = 'age_2' } } } oracle { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_temple' { description = '_hu_oracle' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UPGR' } iconpath = 'oracle' } } results { 0 = '/Filters/Hu/Upgrades/hu_temple/oracle' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '200' wood = '60' stone = '0' iron = '25' } inventobjects { 0 = 'age_3' } } } illusion { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_temple' { description = '_hu_illusion' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UPGR' } iconpath = 'illusion' } } results { 0 = '/Filters/Hu/Upgrades/hu_temple/illusion' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '150' wood = '0' stone = '40' iron = '30' } inventobjects { 0 = 'age_4' } } } insects { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_temple' { description = '_hu_insects' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UPGR' } iconpath = 'insects' } } results { 0 = '/Filters/Hu/Upgrades/hu_temple/insects' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '100' wood = '60' stone = '0' iron = '50' } inventobjects { 0 = 'age_3' } } } } hu_stone_quarry { resource_inventory_upgrade { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_stone_quarry' { description = '_hu_stone_pannier_1' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'hu_pannier_stone_1' } } results { 0 = '/Filters/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '100' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } resource_inventory_upgrade_2 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_stone_quarry' { description = '_hu_stone_pannier_2' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'hu_pannier_stone_2' } } results { 0 = '/Filters/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '125' stone = '0' iron = '0' } inventobjects { 0 = 'age_3' } } } resource_inventory_upgrade_3 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_stone_quarry' { description = '_hu_stone_pannier_3' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'hu_pannier_stone_3' } } results { 0 = '/Filters/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '150' stone = '0' iron = '0' } inventobjects { 0 = 'age_4' } } } resource_inventory_upgrade_4 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_stone_quarry' { description = '_hu_stone_pannier_4' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'hu_pannier_stone_4' } } results { 0 = '/Filters/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade_4' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '200' stone = '0' iron = '0' } inventobjects { 0 = 'age_5' } } } } hu_palisade { hu_small_wall { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_palisade' { description = '_hu_small_wall_upgrade' iconpath = 'hu_small_wall' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } } 1 = '/Objects/Hu/BLDG/hu_small_wall' { description = '_hu_small_wall' iconpath = 'hu_small_wall' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } } 2 = '/Objects/Hu/BLDG/hu_re_enforced_wall' { description = '_hu_small_wall' iconpath = 'hu_small_wall' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } } 3 = '/Objects/Hu/BLDG/hu_palisade_gate' { description = '_hu_small_wall_upgrade' iconpath = 'hu_small_wall' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } } 4 = '/Objects/Hu/BLDG/hu_small_wall_gate' { description = '_hu_small_wall' iconpath = 'hu_small_wall' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } } 5 = '/Objects/Hu/BLDG/hu_re_enforced_wall_gate' } results { 0 = '/Filters/Hu/Upgrades/hu_palisade/hu_small_wall' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '0' stone = '200' iron = '0' } inventobjects { 0 = 'age_3' } } } hu_re_enforced_wall { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_palisade' { description = '_hu_re_enforced_wall_upgrade' iconpath = 'hu_re_enforced_wall' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } } 1 = '/Objects/Hu/BLDG/hu_small_wall' { description = '_hu_re_enforced_wall' iconpath = 'hu_re_enforced_wall' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } } 2 = '/Objects/Hu/BLDG/hu_re_enforced_wall' { description = '_hu_re_enforced_wall' iconpath = 'hu_re_enforced_wall' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } } 3 = '/Objects/Hu/BLDG/hu_palisade_gate' { description = '_hu_re_enforced_wall_upgrade' iconpath = 'hu_re_enforced_wall' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } } 4 = '/Objects/Hu/BLDG/hu_small_wall_gate' { description = '_hu_re_enforced_wall' iconpath = 'hu_re_enforced_wall' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } } 5 = '/Objects/Hu/BLDG/hu_re_enforced_wall_gate' { description = '_hu_re_enforced_wall' iconpath = 'hu_re_enforced_wall' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } } } results { 0 = '/Filters/Hu/Upgrades/hu_palisade/hu_re_enforced_wall' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '0' stone = '300' iron = '0' } inventobjects { 0 = 'age_5' } } } hu_falling_stones { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_palisade' { description = '_hu_falling_stones_upgrade' iconpath = 'hu_falling_stones' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '-1' subcat = 'UPGR' } } 1 = '/Objects/Hu/BLDG/hu_small_wall' { description = '_hu_falling_stones_upgrade' iconpath = 'hu_falling_stones' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UPGR' } } 2 = '/Objects/Hu/BLDG/hu_re_enforced_wall' { description = '_hu_falling_stones_upgrade' iconpath = 'hu_falling_stones' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UPGR' } } 3 = '/Objects/Hu/BLDG/hu_palisade_gate' { description = '_hu_falling_stones_upgrade' iconpath = 'hu_falling_stones' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '-1' } } 4 = '/Objects/Hu/BLDG/hu_small_wall_gate' { description = '_hu_falling_stones_upgrade' iconpath = 'hu_falling_stones' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '2' } } 5 = '/Objects/Hu/BLDG/hu_re_enforced_wall_gate' { description = '_hu_falling_stones_upgrade' iconpath = 'hu_falling_stones' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } } } results { 0 = '/Filters/Hu/Upgrades/hu_palisade/hu_falling_stones' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '0' stone = '250' iron = '0' } inventobjects { 0 = 'mayor_s4' } } } } hu_warehouse { hu_marketplace { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_warehouse' { description = '_hu_marketplace_upgrade' iconpath = 'hu_marketplace' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } } } results { 0 = '/Filters/Hu/Upgrades/hu_warehouse/hu_marketplace' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '200' wood = '100' stone = '50' iron = '0' } inventobjects { 0 = 'age_3' } } } hu_capacity_1 { duration = '40' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_warehouse' { description = '_hu_capacity_1' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'hu_capacity_1' } } results { 0 = '/Filters/Hu/Upgrades/hu_warehouse/hu_capacity_1' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '100' wood = '50' stone = '25' iron = '0' } inventobjects { 0 = 'age_3' } } } hu_capacity_2 { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_warehouse' { description = '_hu_capacity_2' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'hu_capacity_2' } } results { 0 = '/Filters/Hu/Upgrades/hu_warehouse/hu_capacity_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '100' wood = '50' stone = '25' iron = '0' } inventobjects { 0 = 'age_4' 1 = 'hu_capacity_1' } } } hu_capacity_3 { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_warehouse' { description = '_hu_capacity_3' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'hu_capacity_3' } } results { 0 = '/Filters/Hu/Upgrades/hu_warehouse/hu_capacity_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '100' wood = '50' stone = '25' iron = '0' } inventobjects { 0 = 'age_5' 1 = 'hu_capacity_2' } } } } hu_bunker { hu_bunker_upgrade { duration = '60' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_bunker' { description = '_hu_bunker_upgrade' iconpath = 'hu_bunker_2' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } } } results { 0 = '/Filters/Hu/Upgrades/hu_bunker/hu_bunker_upgrade' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '0' stone = '200' iron = '0' } inventobjects { 0 = 'age_3' } } } } hu_large_tower { hu_ballista_upgrade { duration = '120' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_large_tower' { description = '_hu_ballista_upgrade' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'hu_ballista_upgrade' } } results { 0 = '/Filters/Hu/Upgrades/hu_large_tower/hu_ballista_upgrade' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '1000' stone = '1000' iron = '0' } inventobjects { 0 = 'age_5' } } } } hu_lumberjack_cottage { wood_inventory_upgrade_1 { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_lumberjack_cottage' { description = '_hu_wood_pannier_1' iconpath = 'hu_pannier_wood_1' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } } } results { 0 = '/Filters/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_1' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '0' stone = '100' iron = '0' } inventobjects { 0 = 'age_2' } } } wood_inventory_upgrade_2 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_lumberjack_cottage' { description = '_hu_wood_pannier_2' iconpath = 'hu_pannier_wood_2' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } } } results { 0 = '/Filters/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '0' stone = '125' iron = '0' } inventobjects { 0 = 'age_3' } } } wood_inventory_upgrade_3 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_lumberjack_cottage' { description = '_hu_wood_pannier_3' iconpath = 'hu_pannier_wood_3' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } } } results { 0 = '/Filters/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '0' stone = '150' iron = '0' } inventobjects { 0 = 'age_4' } } } wood_inventory_upgrade_4 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_lumberjack_cottage' { description = '_hu_wood_pannier_4' iconpath = 'hu_pannier_wood_4' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } } } results { 0 = '/Filters/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_4' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '0' stone = '200' iron = '0' } inventobjects { 0 = 'age_5' } } } food_inventory_upgrade_1 { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_lumberjack_cottage' { description = '_hu_food_pannier_1' iconpath = 'hu_pannier_food_1' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } } } results { 0 = '/Filters/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_1' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '100' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } food_inventory_upgrade_2 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_lumberjack_cottage' { description = '_hu_food_pannier_2' iconpath = 'hu_pannier_food_2' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } } } results { 0 = '/Filters/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '125' stone = '0' iron = '0' } inventobjects { 0 = 'age_3' } } } food_inventory_upgrade_3 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_lumberjack_cottage' { description = '_hu_food_pannier_3' iconpath = 'hu_pannier_food_3' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } } } results { 0 = '/Filters/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '150' stone = '0' iron = '0' } inventobjects { 0 = 'age_4' } } } food_inventory_upgrade_4 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_lumberjack_cottage' { description = '_hu_food_pannier_4' iconpath = 'hu_pannier_food_4' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } } } results { 0 = '/Filters/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_4' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '200' stone = '0' iron = '0' } inventobjects { 0 = 'age_5' } } } } hu_arena { kick { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_arena' { description = '_kick' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } iconpath = 'kick' } } results { 0 = '/Filters/Hu/Upgrades/hu_arena/kick' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '50' stone = '25' iron = '25' } inventobjects { 0 = 'age_2' } } } roar { duration = '25' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_arena' { description = '_roar' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'roar' } } results { 0 = '/Filters/Hu/Upgrades/hu_arena/roar' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '150' stone = '75' iron = '30' } inventobjects { 0 = 'age_3' } } } quake { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_arena' { description = '_quake' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '2' } iconpath = 'quake' } } results { 0 = '/Filters/Hu/Upgrades/hu_arena/quake' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '200' stone = '100' iron = '50' } inventobjects { 0 = 'age_4' } } } } } Build { CHTR { hu_worker { duration = '10' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_fireplace' { description = '_hu_worker' iconpath = 'hu_worker' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/CHTR/hu_worker' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '30' wood = '0' stone = '0' iron = '0' } } } hu_spearman_2 { duration = '10' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_arena' { description = '_hu_spearman' iconpath = 'hu_spearman' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/CHTR/hu_spearman' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_2' } rescosts { units = '0' food = '40' wood = '80' stone = '0' iron = '0' } } } hu_pikeman_2 { duration = '13' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { description = '_hu_pikeman' iconpath = 'hu_pikeman' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/CHTR/hu_pikeman' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_2' } rescosts { units = '0' food = '60' wood = '100' stone = '25' iron = '0' } } } hu_archer_2 { duration = '10' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_arena' { description = '_hu_archer' iconpath = 'hu_archer' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/CHTR/hu_archer' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_2' } rescosts { units = '0' food = '60' wood = '60' stone = '0' iron = '0' } } } hu_marksman_2 { duration = '13' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { description = '_hu_marksman' iconpath = 'hu_marksman' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/CHTR/hu_marksman' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '40' wood = '120' stone = '0' iron = '0' } inventobjects { 0 = 'bela_s4' } } } hu_jetpack_warrior_2 { duration = '13' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { description = '_hu_jetpack_warrior' iconpath = 'hu_jetpack_warrior' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/CHTR/hu_jetpack_warrior' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '100' wood = '50' stone = '0' iron = '0' } inventobjects { 0 = 'tesla_s4' } } } hu_berserker_3 { duration = '15' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { description = '_hu_berserker' iconpath = 'hu_berserker' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/CHTR/hu_berserker' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '200' wood = '60' stone = '40' iron = '0' } inventobjects { 0 = 'cole_s4' } } } hu_killer_3 { duration = '15' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { description = '_hu_killer' iconpath = 'hu_killer' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/CHTR/hu_killer' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '50' wood = '50' stone = '100' iron = '0' } inventobjects { 0 = 'lovelace_s4' } } } hu_druid_3 { duration = '20' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_temple' { description = '_hu_druid' iconpath = 'hu_druid' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/CHTR/hu_druid' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_3' } rescosts { units = '0' food = '150' wood = '80' stone = '50' iron = '0' } } } hu_warrior_1 { duration = '7' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_arena' { description = '_hu_warrior' iconpath = 'hu_warrior' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/CHTR/hu_warrior' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '40' wood = '0' stone = '0' iron = '0' } } } hu_warrior_2 { duration = '10' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_arena' { description = '_hu_warrior' iconpath = 'hu_warrior' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/CHTR/hu_warrior' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_2' } rescosts { units = '0' food = '80' wood = '40' stone = '0' iron = '0' } } } hu_warrior_3 { duration = '13' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_arena' { description = '_hu_warrior' iconpath = 'hu_warrior' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/CHTR/hu_warrior' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_3' } rescosts { units = '0' food = '100' wood = '60' stone = '40' iron = '0' } } } Cole_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_tavern' { description = '_cole' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'special_cole' } } results { 0 = '/Objects/Special/CHTR/Cole_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Hu/Upgrades/hu_tavern/Cole_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } Larry_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_tavern' { description = '_larry' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '11' subcat = 'UNIT' } iconpath = 'special_larry' } } results { 0 = '/Objects/Special/CHTR/Larry_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Hu/Upgrades/hu_tavern/Larry_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } Miyagi_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_tavern' { description = '_miyagi' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '13' subcat = 'UNIT' } iconpath = 'special_miyagi' } } results { 0 = '/Objects/Special/CHTR/Miyagi_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Hu/Upgrades/hu_tavern/Miyagi_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } Bela_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_tavern' { description = '_bela' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } iconpath = 'special_bela' } } results { 0 = '/Objects/Special/CHTR/Bela_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Hu/Upgrades/hu_tavern/Bela_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } lovelace_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_tavern' { description = '_lovelace' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '6' subcat = 'UNIT' } iconpath = 'special_lovelace' } } results { 0 = '/Objects/Special/CHTR/lovelace_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Hu/Upgrades/hu_tavern/lovelace_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } babbage_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_tavern' { description = '_babbage' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '7' subcat = 'UNIT' } iconpath = 'special_babbage' } } results { 0 = '/Objects/Special/CHTR/babbage_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Hu/Upgrades/hu_tavern/babbage_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } mayor_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_tavern' { description = '_mayor' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '8' subcat = 'UNIT' } iconpath = 'special_mayor' } } results { 0 = '/Objects/Special/CHTR/mayor_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Hu/Upgrades/hu_tavern/mayor_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } tesla_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_tavern' { description = '_tesla' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } iconpath = 'special_tesla' } } results { 0 = '/Objects/Special/CHTR/tesla_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Hu/Upgrades/hu_tavern/tesla_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } darwin_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_tavern' { description = '_darwin' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '5' subcat = 'UNIT' } iconpath = 'special_darwin' } } results { 0 = '/Objects/Special/CHTR/darwin_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Hu/Upgrades/hu_tavern/darwin_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } hermit_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_tavern' { description = '_hermit' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } iconpath = 'special_hermit' } } results { 0 = '/Objects/Special/CHTR/hermit_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Hu/Upgrades/hu_tavern/hermit_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } hu_undead_warrior_2 { duration = '15' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { description = '_hu_undead_warrior' iconpath = 'hu_undead_warrior' uiposition { cat = 'PROD' subcat = 'UNIT' menupos = '6' } } } results { 0 = '/Objects/Hu/CHTR/hu_undead_warrior' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '350' wood = '100' stone = '0' iron = '0' } inventobjects { 0 = 'schliemann_s4' } } } hu_flamethrower_2 { duration = '13' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { description = '_hu_flamethrower' iconpath = 'hu_flamethrower' uiposition { cat = 'PROD' subcat = 'UNIT' menupos = '5' } } } results { 0 = '/Objects/Hu/CHTR/hu_flamethrower' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '80' wood = '100' stone = '0' iron = '0' } inventobjects { 0 = 'livingstone_s4' } } } livingstone_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_tavern' { description = '_livingstone' iconpath = 'special_livingstone' uiposition { cat = 'PROD' subcat = 'UNIT' menupos = '10' } } } results { 0 = '/Objects/Special/CHTR/livingstone_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Hu/Upgrades/hu_tavern/livingstone_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } level = '0' rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } Tarna_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_tavern' { description = '_tarna' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '12' subcat = 'UNIT' } iconpath = 'special_tarna' } } results { 0 = '/Objects/Special/CHTR/Tarna_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Hu/Upgrades/hu_tavern/Tarna_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } schliemann_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_tavern' { description = '_schliemann' iconpath = 'special_schliemann' uiposition { cat = 'PROD' subcat = 'UNIT' menupos = '9' } } } results { 0 = '/Objects/Special/CHTR/schliemann_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Hu/Upgrades/hu_tavern/schliemann_s0' { class = 'player' type = 'activate' flags { level = '0' } } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } } ANML { hu_wild_boar { duration = '17' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_hu_wild_boar' iconpath = 'hu_wild_boar' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/ANML/hu_wild_boar' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_2' } rescosts { units = '0' food = '120' wood = '30' stone = '0' iron = '0' } } } hu_scout { duration = '12' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_hu_scout' iconpath = 'hu_scout' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/ANML/hu_scout' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '80' wood = '0' stone = '0' iron = '0' } } } hu_chariot { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_hu_chariot' iconpath = 'hu_chariot' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/ANML/hu_chariot' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_2' } rescosts { units = '0' food = '100' wood = '80' stone = '0' iron = '0' } } } hu_giganotosaurus_rider { duration = '35' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_hu_giganotosaurus_rider' iconpath = 'hu_giganotosaurus_rider' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '12' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/ANML/hu_giganotosaurus_rider' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'Tarna_s4' 1 = 'hu_big_animal_farm' } rescosts { units = '0' food = '800' wood = '180' stone = '120' iron = '0' } } } hu_rhino { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_hu_rhino' iconpath = 'hu_rhino' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/ANML/hu_rhino' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_3' 1 = 'hu_big_animal_farm' } rescosts { units = '0' food = '300' wood = '80' stone = '40' iron = '0' } } } hu_rhino_transporter { duration = '40' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_hu_rhino_archer' iconpath = 'hu_rhino_archer' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '5' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/ANML/hu_rhino_transporter' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_3' 1 = 'hu_big_animal_farm' } rescosts { units = '0' food = '350' wood = '180' stone = '20' iron = '0' } } } hu_rhino_ballista { duration = '35' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_hu_rhino_ballista' iconpath = 'hu_rhino_ballista' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '6' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/ANML/hu_rhino_ballista' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_3' 1 = 'hu_big_animal_farm' } rescosts { units = '0' food = '300' wood = '100' stone = '60' iron = '0' } } } hu_mammoth { duration = '35' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_hu_mammoth' iconpath = 'hu_mammoth' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '7' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/ANML/hu_mammoth' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_4' 1 = 'hu_big_animal_farm' } rescosts { units = '0' food = '500' wood = '100' stone = '80' iron = '0' } } } hu_mammoth_lumber_upgrade { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_hu_mammoth_lumber' iconpath = 'hu_mammoth_lumber' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '8' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/ANML/hu_mammoth_lumber_upgrade' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_4' 1 = 'hu_big_animal_farm' } rescosts { units = '0' food = '700' wood = '200' stone = '100' iron = '0' } } } hu_eusmilus { duration = '17' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_hu_eusmilus' iconpath = 'hu_eusmilus' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '11' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/ANML/hu_eusmilus' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '210' wood = '40' stone = '0' iron = '0' } inventobjects { 0 = 'stina_s4' } } } hu_mammoth_log_cannon { duration = '60' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_hu_mammoth_logcannon' iconpath = 'hu_mammoth_logcannon' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '9' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/ANML/hu_mammoth_log_cannon' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_4' 1 = 'hu_big_animal_farm' } rescosts { units = '0' food = '500' wood = '400' stone = '400' iron = '0' } } } hu_kentrosaurus { duration = '17' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_hu_kentrosaurus' iconpath = 'hu_kentrosaurus' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/ANML/hu_kentrosaurus' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_2' } rescosts { units = '0' food = '150' wood = '50' stone = '0' iron = '0' } } } hu_triceratops { duration = '60' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { description = '_hu_triceratops' iconpath = 'hu_triceratops' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '10' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/ANML/hu_triceratops' { class = 'player' type = 'activate' flags { level = '4' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_5' 1 = 'hu_big_animal_farm' } rescosts { units = '0' food = '2000' wood = '1500' stone = '500' iron = '0' } level = '0' } } special_eusmilus { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_tavern' { description = '_stina' iconpath = 'special_stina' uiposition { cat = 'PROD' subcat = 'UNIT' menupos = '1' } } } results { 0 = '/Objects/Special/ANML/special_eusmilus' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Hu/Upgrades/hu_tavern/special_eusmilus' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } hu_funtitan { duration = '50' visibility = '-2' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/Cave3_Rocktooth01' { description = '_hu_funtitan' iconpath = 'hu_funtitan' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/ANML/hu_funtitan' { class = 'player' type = 'activate' flags { level = '5' } } 1 = '/Filters/Hu/Upgrades/funtitan_hu/hu_funtitan' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '2000' wood = '2000' stone = '2000' iron = '0' } inventobjects { 0 = 'Tarna_s4' 1 = 'Larry_s4' 2 = 'Miyagi_s4' } } } } VHCL { hu_steam_tank { duration = '35' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_machine_maker' { description = '_hu_steam_tank' iconpath = 'hu_steam_tank' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/VHCL/hu_steam_tank' { class = 'player' type = 'activate' flags { level = '4' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_4' } rescosts { units = '0' food = '50' wood = '400' stone = '400' iron = '0' } } } hu_mobile_suit { duration = '40' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_machine_maker' { description = '_hu_mobile_suit' iconpath = 'hu_mobile_suit' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/VHCL/hu_mobile_suit' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '300' wood = '200' stone = '300' iron = '0' } inventobjects { 0 = 'babbage_s4' } } } hu_steam_ram { duration = '25' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_machine_maker' { description = '_hu_steam_ram' iconpath = 'hu_steam_ram' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/VHCL/hu_steam_ram' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_3' } rescosts { units = '0' food = '150' wood = '200' stone = '0' iron = '0' } } } hu_cart { duration = '25' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_warehouse' { description = '_hu_cart' iconpath = 'hu_cart' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/VHCL/hu_cart' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'hu_marketplace' } rescosts { units = '0' food = '500' wood = '150' stone = '100' iron = '0' } } } hu_zeppelin { duration = '35' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_warehouse' { description = '_flyingtrader' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } iconpath = 'hu_zeppelin' } } results { 0 = '/Objects/Hu/VHCL/hu_zeppelin' { class = 'player' type = 'activate' flags { level = '3' } } 1 = '/Filters/Hu/Upgrades/zeppelin/hu_zeppelin' { class = 'player' type = 'activate' } 2 = '/Filters/Hu/Upgrades/hu_zeppelin/global_start_tt' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '400' wood = '500' stone = '350' iron = '0' } inventobjects { 0 = 'hu_marketplace' 1 = 'Larry_s4' } } } } SHIP { hu_transport_ship { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_harbour' { description = '_hu_transport_ship' iconpath = 'hu_transport_ship' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/SHIP/hu_transport_ship' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_2' } rescosts { units = '0' food = '0' wood = '80' stone = '0' iron = '0' } } } hu_fishing_boat { duration = '10' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_harbour' { description = '_hu_fishing_boat' iconpath = 'hu_fishing_boat' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/SHIP/hu_fishing_boat' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '50' stone = '0' iron = '0' } } } hu_cargo_lifter { duration = '20' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/Cave3_Basalt03' { description = '_hu_cargo_lifter' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'hu_cargo_lifter' } } results { 0 = '/Objects/Hu/SHIP/hu_cargo_lifter' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '300' stone = '10' iron = '0' } } } hu_pirate_dunkleo { duration = '30' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/Cave3_Basalt03' { description = '_hu_pirate_dunkleo' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } iconpath = 'hu_pirate_dunkleo' } } results { 0 = '/Objects/Hu/SHIP/hu_pirate_dunkleo' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '350' wood = '150' stone = '30' iron = '0' } } } hu_dragon_boat { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_harbour' { description = '_hu_dragon_boat' iconpath = 'hu_dragon_boat' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/SHIP/hu_dragon_boat' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_2' } rescosts { units = '0' food = '30' wood = '100' stone = '0' iron = '0' } } } hu_ram_ship { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_harbour' { description = '_hu_ram_ship' iconpath = 'hu_ram_ship' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/SHIP/hu_ram_ship' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_3' } rescosts { units = '0' food = '80' wood = '180' stone = '0' iron = '0' } } } hu_steam_boat { duration = '50' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/hu_harbour' { description = '_hu_steam_boat' iconpath = 'hu_steam_boat' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/SHIP/hu_steam_boat' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_4' } rescosts { units = '0' food = '70' wood = '200' stone = '100' iron = '0' } } } hu_pirate_boss_ship { duration = '50' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/BLDG/Cave3_Basalt03' { description = '_hu_pirate_boss_ship' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } iconpath = 'hu_pirate_boss_ship' } } results { 0 = '/Objects/Hu/SHIP/hu_pirate_boss_ship' { class = 'player' type = 'activate' flags { level = '4' } } 1 = '/Filters/Hu/Upgrades/boss_ship/hu_pirate_boss_ship' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '1500' wood = '1500' stone = '1500' iron = '0' } } } } BLDG { hu_fireplace { duration = '40' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_fireplace_1' iconpath = 'hu_fireplace_1' uiposition { page = '0' place = '0' cat = 'BUIL' menu = 'BECO' menupos = '0' subcat = 'ECON' } } } results { 0 = '/Objects/Hu/BLDG/hu_fireplace' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '300' stone = '0' iron = '0' } } } hu_lumberjack_cottage { duration = '20' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_lumberjack_cottage' iconpath = 'hu_lumberjack_cottage' uiposition { page = '0' place = '0' cat = 'BUIL' menu = 'BECO' menupos = '2' subcat = 'ECON' } } } results { 0 = '/Objects/Hu/BLDG/hu_lumberjack_cottage' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '0' stone = '50' iron = '0' } } } hu_harbour { duration = '40' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_harbour' iconpath = 'hu_harbour' uiposition { page = '0' place = '0' cat = 'BUIL' menu = 'BCMB' menupos = '3' subcat = 'COMB' } } } results { 0 = '/Objects/Hu/BLDG/hu_harbour' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '75' stone = '0' iron = '0' } } } Cave3_Basalt03 { duration = '60' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_pirate_outpost' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '11' subcat = 'COMB' } iconpath = 'hu_pirate_outpost' } } results { 0 = '/Objects/Hu/BLDG/Cave3_Basalt03' { class = 'player' type = 'activate' } 1 = '/Filters/Hu/Upgrades/pirates_outpost/Cave3_Basalt03' { class = 'player' type = 'activate' } 2 = '/Filters/Hu/Upgrades/Cave3_Basalt03/global_start_tt' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '300' wood = '300' stone = '300' iron = '0' } inventobjects { 0 = 'Miyagi_s4' } } } hu_arena { duration = '40' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_arena' iconpath = 'hu_arena' uiposition { page = '0' place = '0' cat = 'BUIL' menu = 'BCMB' menupos = '1' subcat = 'COMB' } } } results { 0 = '/Objects/Hu/BLDG/hu_arena' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '100' stone = '0' iron = '0' } } } hu_magic_cauldron { duration = '10' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_magic_cauldron' iconpath = 'hu_magic_cauldron' uiposition { page = '0' place = '0' cat = 'BUIL' menu = 'BCMB' menupos = '7' subcat = 'DEFE' } } } results { 0 = '/Objects/Hu/BLDG/hu_magic_cauldron' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '50' wood = '50' stone = '50' iron = '0' } inventobjects { 0 = 'hermit_s4' } } } hu_kennel { duration = '35' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_kennel' iconpath = 'hu_kennel' uiposition { page = '0' place = '0' cat = 'BUIL' menu = 'BDEF' menupos = '6' subcat = 'DEFE' } } } results { 0 = '/Objects/Hu/BLDG/hu_kennel' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '450' wood = '200' stone = '0' iron = '0' } inventobjects { 0 = 'darwin_s4' } } } hu_stone_quarry { duration = '15' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_stone_quarry' iconpath = 'hu_stone_quarry' uiposition { page = '0' place = '0' cat = 'BUIL' menu = 'BECO' menupos = '3' subcat = 'ECON' } } } results { 0 = '/Objects/Hu/BLDG/hu_stone_quarry' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '50' stone = '0' iron = '0' } } } hu_stone_cottage { duration = '12' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_stone_cottage' iconpath = 'hu_stone_cottage' uiposition { page = '0' place = '0' cat = 'BUIL' menu = 'BECO' menupos = '1' subcat = 'ECON' } } } results { 0 = '/Objects/Hu/BLDG/hu_stone_cottage' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '50' stone = '30' iron = '0' } } } hu_corn_field { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_corn_field' iconpath = 'hu_corn_field' uiposition { page = '0' place = '0' cat = 'BUIL' menu = 'BECO' menupos = '4' subcat = 'ECON' } } } results { 0 = '/Objects/Hu/BLDG/hu_corn_field' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_2' } rescosts { units = '0' food = '0' wood = '200' stone = '0' iron = '0' } } } hu_bunker { duration = '40' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_bunker' iconpath = 'hu_bunker' uiposition { page = '0' place = '0' cat = 'BUIL' menu = 'BDEF' menupos = '0' subcat = 'DEFE' } } } results { 0 = '/Objects/Hu/BLDG/hu_bunker' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '0' stone = '100' iron = '0' } } } hu_warehouse { duration = '50' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_warehouse' iconpath = 'hu_warehouse' uiposition { page = '0' place = '0' cat = 'BUIL' menu = 'BECO' menupos = '5' subcat = 'ECON' } } } results { 0 = '/Objects/Hu/BLDG/hu_warehouse' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_2' } rescosts { units = '0' food = '300' wood = '150' stone = '50' iron = '0' } } } hu_weapons_smith { duration = '40' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_weapons_smith' iconpath = 'hu_weapons_smith' uiposition { page = '0' place = '0' cat = 'BUIL' menu = 'BCMB' menupos = '4' subcat = 'COMB' } } } results { 0 = '/Objects/Hu/BLDG/hu_weapons_smith' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_2' } rescosts { units = '0' food = '0' wood = '150' stone = '150' iron = '0' } } } hu_machine_maker { duration = '60' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_machine_maker' iconpath = 'hu_machine_maker' uiposition { page = '0' place = '0' cat = 'BUIL' menu = 'BCMB' menupos = '5' subcat = 'COMB' } } } results { 0 = '/Objects/Hu/BLDG/hu_machine_maker' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_3' } rescosts { units = '0' food = '0' wood = '150' stone = '100' iron = '0' } } } hu_small_animal_farm { duration = '40' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_small_animal_farm' iconpath = 'hu_small_animal_farm' uiposition { page = '0' place = '0' cat = 'BUIL' menu = 'BCMB' menupos = '2' subcat = 'COMB' } } } results { 0 = '/Objects/Hu/BLDG/hu_small_animal_farm' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '50' wood = '100' stone = '75' iron = '0' } } } hu_large_tower { duration = '180' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_large_tower' iconpath = 'hu_large_tower' uiposition { page = '0' place = '0' cat = 'BUIL' menu = 'BDEF' menupos = '4' subcat = 'DEFE' } } } results { 0 = '/Objects/Hu/BLDG/hu_large_tower' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_4' } rescosts { units = '0' food = '0' wood = '500' stone = '500' iron = '0' } } } hu_temple { duration = '60' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_temple' iconpath = 'hu_temple' uiposition { page = '0' place = '0' cat = 'BUIL' menu = 'BCMB' menupos = '6' subcat = 'COMB' } } } results { 0 = '/Objects/Hu/BLDG/hu_temple' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'age_3' } rescosts { units = '0' food = '0' wood = '200' stone = '150' iron = '0' } } } Cave3_Rocktooth01 { duration = '80' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_amazon_temple' iconpath = 'hu_amazon_temple' uiposition { page = '0' place = '0' cat = 'BUIL' menu = 'BCMB' menupos = '10' subcat = 'COMB' } } } results { 0 = '/Objects/Hu/BLDG/Cave3_Rocktooth01' { class = 'player' type = 'activate' } 1 = '/Filters/Hu/Upgrades/amazon_temple/Cave3_Rocktooth01' { class = 'player' type = 'activate' } 2 = '/Filters/Hu/Upgrades/Cave3_Rocktooth01/global_start_tt' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } inventobjects { 0 = 'Tarna_s4' } rescosts { units = '0' food = '300' wood = '300' stone = '300' iron = '0' } } } hu_tavern { duration = '30' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_tavern' iconpath = 'hu_tavern' uiposition { page = '0' place = '0' cat = 'BUIL' menu = 'BECO' menupos = '0' subcat = 'COMB' } } } results { 0 = '/Objects/Hu/BLDG/hu_tavern' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '300' stone = '100' iron = '0' } } } hu_palisade { duration = '10' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_palisade' iconpath = 'hu_palisade' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '1' subcat = 'DEFE' } } } results { 0 = '/Objects/Hu/BLDG/hu_palisade' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '20' stone = '20' iron = '0' } } } hu_small_wall { duration = '15' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_small_wall' iconpath = 'hu_small_wall' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '1' subcat = 'DEFE' } } } results { 0 = '/Objects/Hu/BLDG/hu_small_wall' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '25' stone = '25' iron = '0' } inventobjects { 0 = 'hu_small_wall' } } } hu_re_enforced_wall { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_re_enforced_wall' iconpath = 'hu_re_enforced_wall' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '1' subcat = 'DEFE' } } } results { 0 = '/Objects/Hu/BLDG/hu_re_enforced_wall' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '30' stone = '30' iron = '0' } inventobjects { 0 = 'hu_re_enforced_wall' } } } hu_palisade_gate { duration = '20' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_palisade_gate' iconpath = 'hu_palisade_gate' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '2' subcat = 'DEFE' } } } results { 0 = '/Objects/Hu/BLDG/hu_palisade_gate' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '40' stone = '40' iron = '0' } } } hu_small_wall_gate { conditions { tribe { 0 = 'Hu' } rescosts { wood = '50' stone = '50' units = '0' food = '0' iron = '0' } inventobjects { 0 = 'hu_small_wall' } } locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_small_wall_gate' iconpath = 'hu_small_wall_gate' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '2' subcat = 'DEFE' } } } duration = '30' visibility = '0' results { 0 = '/Objects/Hu/BLDG/hu_small_wall_gate' { class = 'player' type = 'activate' } } } hu_re_enforced_wall_gate { conditions { tribe { 0 = 'Hu' } rescosts { wood = '60' stone = '60' units = '0' food = '0' iron = '0' } inventobjects { 0 = 'hu_re_enforced_wall' } } locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_re_enforced_wall_gate' iconpath = 'hu_re_enforced_wall_gate' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '2' subcat = 'DEFE' } } } duration = '40' visibility = '0' results { 0 = '/Objects/Hu/BLDG/hu_re_enforced_wall_gate' { class = 'player' type = 'activate' } } } hu_small_tower { duration = '120' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_small_tower' iconpath = 'hu_medium_tower' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '3' subcat = 'DEFE' } } } results { 0 = '/Objects/Hu/BLDG/hu_small_tower' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '300' stone = '300' iron = '0' } inventobjects { 0 = 'age_2' } } } hu_ladder { duration = '2' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_ladder' iconpath = 'hu_ladder' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '5' subcat = 'DEFE' } } } results { 0 = '/Objects/Hu/BLDG/hu_ladder' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '0' wood = '20' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } hu_warpgate { duration = '4470' visibility = '0' secondarycontroller = '0' results { 0 = '/Objects/Hu/BLDG/hu_warpgate' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Hu' } rescosts { units = '0' food = '5000' wood = '5000' stone = '5000' iron = '0' } inventobjects { 0 = 'age_5' } } locations { 0 = '/Objects/Hu/CHTR/hu_worker' { description = '_hu_warpgate' iconpath = 'hu_warpgate' uiposition { cat = 'BUIL' subcat = 'ECON' menupos = '6' } } } } } } Moves { CHTR { Attack { visibility = '1' locations { 0 = '/Objects/Hu/CHTR' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Walk { visibility = '1' locations { 0 = '/Objects/Hu/CHTR' { description = '_walk' iconpath = 'Walk' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' } } AggressiveTarget { visibility = '1' locations { 0 = '/Objects/Hu/CHTR' { description = '_aggressivetarget' iconpath = 'AggressiveTarget' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Stop { visibility = '1' locations { 0 = '/Objects/Hu/CHTR' { description = '_stop' iconpath = 'Stop' uiposition { page = '0' place = '0' menupos = '0' cat = 'ACTN' } } } } Kill { visibility = '1' locations { 0 = '/Objects/Hu/CHTR' { description = '_kill' iconpath = 'Kill' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_1 { visibility = '1' locations { 0 = '/Objects/Hu/CHTR' { description = '_formation_1' iconpath = 'Formation_1' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_2 { visibility = '1' locations { 0 = '/Objects/Hu/CHTR' { description = '_formation_2' iconpath = 'Formation_2' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_3 { visibility = '1' locations { 0 = '/Objects/Hu/CHTR' { description = '_formation_3' iconpath = 'Formation_3' uiposition { page = '0' place = '0' menupos = '0' } } } } AggroState_0 { visibility = '1' locations { 0 = '/Objects/Hu/CHTR' { description = '_stance_0' iconpath = 'stance_0' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '0' } } } } AggroState_1 { visibility = '1' locations { 0 = '/Objects/Hu/CHTR' { description = '_stance_1' iconpath = 'stance_1' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '1' } } } } AggroState_2 { visibility = '1' locations { 0 = '/Objects/Hu/CHTR' { description = '_stance_2' iconpath = 'stance_2' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '2' } } } } reveal { duration = '5' visibility = '1' locations { 0 = '/Objects/Hu/CHTR/hu_druid' { description = '_reveal' uiposition { cat = 'SPEC' menupos = '1' } iconpath = 'reveal' } } } oracle { visibility = '0' locations { 0 = '/Objects/Hu/CHTR/hu_druid' { description = '_hu_oracle' uiposition { page = '0' place = '0' cat = 'SPEC' menupos = '2' } iconpath = 'oracle' } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'ALL ' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } duration = '120' conditions { inventobjects { 0 = 'oracle' } } } insects { visibility = '0' locations { 0 = '/Objects/Hu/CHTR/hu_druid' { description = '_hu_insects' uiposition { page = '0' place = '0' cat = 'SPEC' menupos = '3' } iconpath = 'insects' } } secondarycontroller = '1' { 0 = 'BLDG' } duration = '180' conditions { inventobjects { 0 = 'insects' } } secondarycontrollerowner = '1' { 0 = 'Neutrals' 1 = 'Enemies' } } illusion { visibility = '0' locations { 0 = '/Objects/Hu/CHTR/hu_druid' { description = '_hu_illusion' uiposition { page = '0' place = '0' cat = 'SPEC' menupos = '4' } iconpath = 'illusion' } } duration = '240' conditions { inventobjects { 0 = 'illusion' } } } jetpack { duration = '1' visibility = '1' locations { 0 = '/Objects/Hu/CHTR/hu_jetpack_warrior' { description = '_hu_jetpack' uiposition { page = '0' place = '0' cat = 'SPEC' menupos = '5' } iconpath = 'hu_jetpack' } } secondarycontroller = '1' { 0 = 'VEC3' } } Roar { duration = '30' visibility = '0' conditions { level = '0' tribe { 0 = 'Hu' } } locations { 0 = '/Objects/Hu/CHTR/hu_warrior' } } Kick { duration = '20' visibility = '0' conditions { level = '0' tribe { 0 = 'Hu' } } locations { 0 = '/Objects/Hu/CHTR/hu_warrior' } } Hu_Multi_Arrow { duration = '60' visibility = '0' conditions { level = '0' tribe { 0 = 'Hu' } } locations { 0 = '/Objects/Hu/CHTR/hu_archer' } } defensive_mode_on { duration = '0' visibility = '1' locations { 0 = '/Objects/Hu/CHTR/hu_warrior' { description = '_hu_defensiv_mode_on' uiposition { cat = 'SPEC' menupos = '0' } iconpath = 'hu_defensive_mode_on' } } results { 0 = '/Filters/Hu/Upgrades/hu_warrior/hu_defensive_mode' { class = 'local' type = 'activate' flags { level = '0' } } } conditions { level = '0' tribe { 0 = 'Hu' } } } defensive_mode_off { visibility = '0' locations { 0 = '/Objects/Hu/CHTR/hu_warrior' { description = '_hu_defensiv_mode_off' uiposition { cat = 'SPEC' menupos = '0' } iconpath = 'hu_defensive_mode_off' } } results { 0 = '/Filters/Hu/Upgrades/hu_warrior/hu_defensive_mode' { class = 'local' type = 'deactivate' flags { level = '0' } } } conditions { level = '0' tribe { 0 = 'Hu' } } duration = '0' } Quake { duration = '40' visibility = '0' conditions { level = '0' tribe { 0 = 'Hu' } } locations { 0 = '/Objects/Hu/CHTR/hu_warrior' } } entrench { duration = '30' visibility = '1' locations { 0 = '/Objects/Hu/CHTR/hu_undead_warrior' { description = '_ninigi_entrench' iconpath = 'ninigi_entrench' uiposition { cat = 'SPEC' menupos = '10' } } } conditions { level = '0' tribe { 0 = 'Hu' } } } } BLDG { Attack { visibility = '1' locations { 0 = '/Objects/Hu/BLDG/hu_bunker' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' menupos = '0' } } 1 = '/Objects/Hu/BLDG/hu_large_tower' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' cat = 'BGLB' menupos = '0' } } 2 = '/Objects/Hu/BLDG/hu_small_tower' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' cat = 'BGLB' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Kill { visibility = '1' locations { 0 = '/Objects/Hu/BLDG' { description = '_kill' iconpath = 'Kill' uiposition { page = '0' place = '0' menupos = '0' } } } } Open { visibility = '1' locations { 0 = '/Objects/Hu/BLDG/hu_palisade_gate' { description = '_open' iconpath = 'Open' uiposition { page = '0' place = '0' menupos = '0' } } 1 = '/Objects/Hu/BLDG/hu_small_wall_gate' { description = '_open' iconpath = 'Open' uiposition { page = '0' place = '0' cat = 'BGLB' menupos = '0' } } 2 = '/Objects/Hu/BLDG/hu_re_enforced_wall_gate' { description = '_open' iconpath = 'Open' uiposition { page = '0' place = '0' cat = 'BGLB' menupos = '0' } } 3 = '/Objects/Hu/BLDG/tutorial_vikingpark_gate' } } Close { visibility = '1' locations { 0 = '/Objects/Hu/BLDG/hu_palisade_gate' { description = '_close' iconpath = 'Close' uiposition { page = '0' place = '0' menupos = '0' } } 1 = '/Objects/Hu/BLDG/hu_small_wall_gate' { description = '_close' iconpath = 'Close' uiposition { page = '0' place = '0' cat = 'BGLB' menupos = '0' } } 2 = '/Objects/Hu/BLDG/hu_re_enforced_wall_gate' { description = '_close' iconpath = 'Close' uiposition { page = '0' place = '0' cat = 'BGLB' menupos = '0' } } 3 = '/Objects/Hu/BLDG/tutorial_vikingpark_gate' } } Auto { visibility = '1' locations { 0 = '/Objects/Hu/BLDG/hu_palisade_gate' { description = '_auto_gate' iconpath = 'Close' uiposition { page = '0' place = '0' menupos = '0' } } 1 = '/Objects/Hu/BLDG/hu_small_wall_gate' { description = '_auto_gate' iconpath = 'Close' uiposition { page = '0' place = '0' cat = 'BGLB' menupos = '0' } } 2 = '/Objects/Hu/BLDG/hu_re_enforced_wall_gate' { description = '_auto_gate' iconpath = 'Close' uiposition { page = '0' place = '0' cat = 'BGLB' menupos = '0' } } 3 = '/Objects/Hu/BLDG/tutorial_vikingpark_gate' } } buy_wood { visibility = '-1' locations { 0 = '/Objects/Hu/BLDG/hu_warehouse' { uiposition { page = '0' place = '0' menupos = '1' cat = 'SPEC' } description = '_buy_wood' iconpath = 'buy_wood' } } conditions { inventobjects { 0 = 'hu_marketplace' 1 = 'age_3' } } duration = '0' } buy_stone { visibility = '-1' locations { 0 = '/Objects/Hu/BLDG/hu_warehouse' { uiposition { page = '0' place = '0' menupos = '2' cat = 'SPEC' } description = '_buy_stone' iconpath = 'buy_stone' } } conditions { inventobjects { 0 = 'hu_marketplace' 1 = 'age_3' } } duration = '0' } buy_food { duration = '0' visibility = '-1' locations { 0 = '/Objects/Hu/BLDG/hu_warehouse' { description = '_buy_food' uiposition { menupos = '0' cat = 'SPEC' } iconpath = 'buy_food' } } conditions { inventobjects { 0 = 'hu_marketplace' 1 = 'age_3' } } } } ANML { Attack { visibility = '1' locations { 0 = '/Objects/Hu/ANML' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Walk { visibility = '1' locations { 0 = '/Objects/Hu/ANML' { description = '_walk' iconpath = 'Walk' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' } } AggressiveTarget { visibility = '1' locations { 0 = '/Objects/Hu/ANML' { description = '_aggressivetarget' iconpath = 'AggressiveTarget' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Stop { visibility = '1' locations { 0 = '/Objects/Hu/ANML' { description = '_stop' iconpath = 'Stop' uiposition { page = '0' place = '0' menupos = '0' cat = 'ACTN' } } } } Kill { visibility = '1' locations { 0 = '/Objects/Hu/ANML' { description = '_kill' iconpath = 'Kill' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_1 { visibility = '1' locations { 0 = '/Objects/Hu/ANML' { description = '_formation_1' iconpath = 'Formation_1' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_2 { visibility = '1' locations { 0 = '/Objects/Hu/ANML' { description = '_formation_2' iconpath = 'Formation_2' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_3 { visibility = '1' locations { 0 = '/Objects/Hu/ANML' { description = '_formation_3' iconpath = 'Formation_3' uiposition { page = '0' place = '0' menupos = '0' } } } } AggroState_0 { visibility = '1' locations { 0 = '/Objects/Hu/ANML' { description = '_stance_0' iconpath = 'stance_0' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '0' } } } } AggroState_1 { visibility = '1' locations { 0 = '/Objects/Hu/ANML' { description = '_stance_1' iconpath = 'stance_1' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '1' } } } } AggroState_2 { visibility = '1' locations { 0 = '/Objects/Hu/ANML' { description = '_stance_2' iconpath = 'stance_2' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '2' } } } } Mammoth_Stampede { duration = '30' visibility = '0' conditions { level = '0' tribe { 0 = 'Hu' } } locations { 0 = '/Objects/Hu/ANML/hu_mammoth' } } Mammoth_Trumpet { duration = '60' visibility = '0' conditions { level = '0' tribe { 0 = 'Hu' } } locations { 0 = '/Objects/Hu/ANML/hu_mammoth' { description = '_mammoth_trumpet' iconpath = 'mammoth_trumpet' uiposition { cat = 'SPEC' menupos = '7' } } } } Wild_Boar_Rage { duration = '60' visibility = '0' conditions { level = '0' tribe { 0 = 'Hu' } } locations { 0 = '/Objects/Hu/ANML/hu_wild_boar' } } titan_paw { duration = '60' visibility = '0' locations { 0 = '/Objects/Hu/ANML/hu_triceratops' { description = '_paw' iconpath = 'paw' uiposition { cat = 'SPEC' menupos = '8' } } } } titan_shake_off { duration = '60' visibility = '0' locations { 0 = '/Objects/Hu/ANML/hu_triceratops' { description = '_shake_off' iconpath = 'shake_off' uiposition { cat = 'SPEC' menupos = '9' } } } } rhino_shake_off { duration = '60' visibility = '0' locations { 0 = '/Objects/Hu/ANML/hu_rhino' { description = '_rhino_shake_off' iconpath = 'rhino_shake_off' uiposition { cat = 'SPEC' menupos = '6' } } } } } VHCL { Attack { visibility = '1' locations { 0 = '/Objects/Hu/VHCL' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Walk { visibility = '1' locations { 0 = '/Objects/Hu/VHCL' { description = '_walk' iconpath = 'Walk' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' } } AggressiveTarget { visibility = '1' locations { 0 = '/Objects/Hu/VHCL' { description = '_aggressivetarget' iconpath = 'AggressiveTarget' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Stop { visibility = '1' locations { 0 = '/Objects/Hu/VHCL' { description = '_stop' iconpath = 'Stop' uiposition { page = '0' place = '0' menupos = '0' cat = 'ACTN' } } } } Kill { visibility = '1' locations { 0 = '/Objects/Hu/VHCL' { description = '_kill' iconpath = 'Kill' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_1 { visibility = '1' locations { 0 = '/Objects/Hu/VHCL' { description = '_formation_1' iconpath = 'Formation_1' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_2 { visibility = '1' locations { 0 = '/Objects/Hu/VHCL' { description = '_formation_2' iconpath = 'Formation_2' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_3 { visibility = '1' locations { 0 = '/Objects/Hu/VHCL' { description = '_formation_3' iconpath = 'Formation_3' uiposition { page = '0' place = '0' menupos = '0' } } } } AggroState_0 { visibility = '1' locations { 0 = '/Objects/Hu/VHCL' { description = '_stance_0' iconpath = 'stance_0' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '0' } } } } AggroState_1 { visibility = '1' locations { 0 = '/Objects/Hu/VHCL' { description = '_stance_1' iconpath = 'stance_1' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '1' } } } } AggroState_2 { visibility = '1' locations { 0 = '/Objects/Hu/VHCL' { description = '_stance_2' iconpath = 'stance_2' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '2' } } } } } SHIP { Attack { visibility = '1' locations { 0 = '/Objects/Hu/SHIP' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Walk { visibility = '1' locations { 0 = '/Objects/Hu/SHIP' { description = '_walk' iconpath = 'Walk' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' } } AggressiveTarget { visibility = '1' locations { 0 = '/Objects/Hu/SHIP' { description = '_aggressivetarget' iconpath = 'AggressiveTarget' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Stop { visibility = '1' locations { 0 = '/Objects/Hu/SHIP' { description = '_stop' iconpath = 'Stop' uiposition { page = '0' place = '0' menupos = '0' cat = 'ACTN' } } } } Kill { visibility = '1' locations { 0 = '/Objects/Hu/SHIP' { description = '_kill' iconpath = 'Kill' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_1 { visibility = '1' locations { 0 = '/Objects/Hu/SHIP' { description = '_formation_1' iconpath = 'Formation_1' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_2 { visibility = '1' locations { 0 = '/Objects/Hu/SHIP' { description = '_formation_2' iconpath = 'Formation_2' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_3 { visibility = '1' locations { 0 = '/Objects/Hu/SHIP' { description = '_formation_3' iconpath = 'Formation_3' uiposition { page = '0' place = '0' menupos = '0' } } } } AggroState_0 { visibility = '1' locations { 0 = '/Objects/Hu/SHIP' { description = '_stance_0' iconpath = 'stance_0' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '0' } } } } AggroState_1 { visibility = '1' locations { 0 = '/Objects/Hu/SHIP' { description = '_stance_1' iconpath = 'stance_1' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '1' } } } } AggroState_2 { visibility = '1' locations { 0 = '/Objects/Hu/SHIP' { description = '_stance_2' iconpath = 'stance_2' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '2' } } } } } } } Aje { Build { CHTR { aje_worker { duration = '10' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_resource_collector' { description = '_aje_worker' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'aje_worker' } 1 = '/Objects/Aje/ANML/aje_brachiosaurus' { description = '_aje_worker' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } localflags { aje_brachiosaurus_mobile_camp = '1' } iconpath = 'aje_worker' } } results { 0 = '/Objects/Aje/CHTR/aje_worker' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '25' wood = '0' stone = '0' iron = '0' } } } aje_warrior_2 { duration = '10' visibility = '0' locations { 0 = '/Objects/Aje/BLDG/aje_rodeo' { description = '_aje_warrior' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } iconpath = 'aje_warrior' } 1 = '/Objects/Aje/ANML/aje_brachiosaurus' { description = '_aje_warrior' iconpath = 'aje_warrior' uiposition { cat = 'PROD' subcat = 'UNIT' menupos = '4' } localflags { aje_brachiosaurus_mobile_camp = '1' } } } results { 0 = '/Objects/Aje/CHTR/aje_warrior' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { rescosts { units = '0' food = '80' wood = '40' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } aje_rammer_3 { duration = '15' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_weapons_builder' { description = '_aje_rammer' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } iconpath = 'aje_rammer' } } results { 0 = '/Objects/Aje/CHTR/aje_rammer' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '80' wood = '20' stone = '30' iron = '0' } inventobjects { 0 = 'cole_s4' } } } aje_assassin_3 { duration = '15' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_weapons_builder' { description = '_aje_assassin' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } iconpath = 'aje_assassin' } } results { 0 = '/Objects/Aje/CHTR/aje_assassin' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '50' wood = '50' stone = '100' iron = '0' } inventobjects { 0 = 'lovelace_s4' } } } aje_poisoner_3 { duration = '15' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_weapons_builder' { description = '_aje_poisoner' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'aje_poisoner' } } results { 0 = '/Objects/Aje/CHTR/aje_poisoner' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '80' wood = '50' stone = '20' iron = '0' } inventobjects { 0 = 'age_3' } } } aje_archer_2 { duration = '10' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_rodeo' { description = '_aje_archer' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } iconpath = 'aje_archer' } 1 = '/Objects/Aje/ANML/aje_brachiosaurus' { description = '_aje_archer' iconpath = 'aje_archer' uiposition { cat = 'PROD' subcat = 'UNIT' menupos = '5' } localflags { aje_brachiosaurus_mobile_camp = '1' } } } results { 0 = '/Objects/Aje/CHTR/aje_archer' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '70' wood = '50' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } aje_thrower_2 { duration = '13' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_weapons_builder' { description = '_aje_thrower' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } iconpath = 'aje_thrower' } } results { 0 = '/Objects/Aje/CHTR/aje_thrower' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '60' wood = '100' stone = '0' iron = '0' } inventobjects { 0 = 'bela_s4' } } } aje_spearman_1 { duration = '7' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_rodeo' { description = '_aje_spearman' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'aje_spearman' } 1 = '/Objects/Aje/ANML/aje_brachiosaurus' { description = '_aje_spearman' iconpath = 'aje_spearman' uiposition { cat = 'PROD' subcat = 'UNIT' menupos = '1' } localflags { aje_brachiosaurus_mobile_camp = '1' } } } results { 0 = '/Objects/Aje/CHTR/aje_spearman' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '40' wood = '0' stone = '0' iron = '0' } } } aje_spearman_2 { duration = '10' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_rodeo' { description = '_aje_spearman' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } iconpath = 'aje_spearman' } 1 = '/Objects/Aje/ANML/aje_brachiosaurus' { description = '_aje_spearman' iconpath = 'aje_spearman' uiposition { cat = 'PROD' subcat = 'UNIT' menupos = '2' } localflags { aje_brachiosaurus_mobile_camp = '1' } } } results { 0 = '/Objects/Aje/CHTR/aje_spearman' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '50' wood = '70' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } aje_spearman_3 { duration = '13' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_rodeo' { description = '_aje_spearman' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } iconpath = 'aje_spearman' } 1 = '/Objects/Aje/ANML/aje_brachiosaurus' { description = '_aje_spearman' iconpath = 'aje_spearman' uiposition { cat = 'PROD' subcat = 'UNIT' menupos = '3' } localflags { aje_brachiosaurus_mobile_camp = '1' } } } results { 0 = '/Objects/Aje/CHTR/aje_spearman' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '120' wood = '40' stone = '40' iron = '0' } inventobjects { 0 = 'age_3' } } } Cole_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_cook_house' { description = '_cole' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'special_cole' } } results { 0 = '/Objects/Special/CHTR/Cole_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Aje/Upgrades/aje_cook_house/Cole_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } level = '0' } } Larry_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_cook_house' { description = '_larry' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'special_larry' } } results { 0 = '/Objects/Special/CHTR/Larry_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Aje/Upgrades/aje_cook_house/Larry_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } level = '0' } } Miyagi_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_cook_house' { description = '_miyagi' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UPGR' } iconpath = 'special_miyagi' } } results { 0 = '/Objects/Special/CHTR/Miyagi_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Aje/Upgrades/aje_cook_house/Miyagi_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } level = '0' } } Bela_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_cook_house' { description = '_bela' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } iconpath = 'special_bela' } } results { 0 = '/Objects/Special/CHTR/Bela_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Aje/Upgrades/aje_cook_house/Bela_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } level = '0' } } lovelace_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_cook_house' { description = '_lovelace' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '6' subcat = 'UNIT' } iconpath = 'special_lovelace' } } results { 0 = '/Objects/Special/CHTR/lovelace_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Aje/Upgrades/aje_cook_house/lovelace_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } level = '0' } } babbage_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_cook_house' { description = '_babbage' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '7' subcat = 'UNIT' } iconpath = 'special_babbage' } } results { 0 = '/Objects/Special/CHTR/babbage_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Aje/Upgrades/aje_cook_house/babbage_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } level = '0' } } mayor_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_cook_house' { description = '_mayor' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '8' subcat = 'UNIT' } iconpath = 'special_mayor' } } results { 0 = '/Objects/Special/CHTR/mayor_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Aje/Upgrades/aje_cook_house/mayor_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } level = '0' } } tesla_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_cook_house' { description = '_tesla' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } iconpath = 'special_tesla' } } results { 0 = '/Objects/Special/CHTR/tesla_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Aje/Upgrades/aje_cook_house/tesla_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } level = '0' } } darwin_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_cook_house' { description = '_darwin' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '5' subcat = 'UNIT' } iconpath = 'special_darwin' } } results { 0 = '/Objects/Special/CHTR/darwin_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Aje/Upgrades/aje_cook_house/darwin_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } level = '0' } } hermit_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_cook_house' { description = '_hermit' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } iconpath = 'special_hermit' } } results { 0 = '/Objects/Special/CHTR/hermit_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Aje/Upgrades/aje_cook_house/hermit_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } level = '0' } } schliemann_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_cook_house' { description = '_schliemann' uiposition { cat = 'PROD' subcat = 'UNIT' menupos = '9' } iconpath = 'special_schliemann' } } results { 0 = '/Objects/Special/CHTR/schliemann_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Aje/Upgrades/aje_cook_house/schliemann_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } aje_shaman_3 { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_temple' { description = '_aje_shaman' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'aje_shaman' } } results { 0 = '/Objects/Aje/CHTR/aje_shaman' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '150' wood = '80' stone = '50' iron = '0' } inventobjects { 0 = 'age_3' } } } aje_flamethrower_2 { duration = '13' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_weapons_builder' { description = '_aje_flamethrower' iconpath = 'aje_flamethrower' uiposition { cat = 'PROD' subcat = 'UNIT' menupos = '4' } } } results { 0 = '/Objects/Aje/CHTR/aje_flamethrower' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '80' wood = '100' stone = '0' iron = '0' } inventobjects { 0 = 'livingstone_s4' } } } Tarna_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_cook_house' { description = '_tarna' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UPGR' } iconpath = 'special_tarna' } } results { 0 = '/Objects/Special/CHTR/Tarna_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Aje/Upgrades/aje_cook_house/Tarna_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } level = '0' } } livingstone_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_cook_house' { description = '_livingstone' iconpath = 'special_livingstone' uiposition { cat = 'PROD' subcat = 'UNIT' menupos = '10' } } } results { 0 = '/Objects/Special/CHTR/livingstone_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Aje/Upgrades/aje_cook_house/livingstone_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } } BLDG { aje_tent { duration = '8' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { description = '_aje_tent' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '0' subcat = 'ECON' } iconpath = 'aje_tent' } } results { 0 = '/Objects/Aje/BLDG/aje_tent' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '40' stone = '25' iron = '0' } } } aje_rodeo { duration = '30' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '1' subcat = 'COMB' } description = '_aje_barracks' iconpath = 'aje_barracks' } } results { 0 = '/Objects/Aje/BLDG/aje_rodeo' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '100' stone = '0' iron = '0' } } } aje_small_tower { duration = '120' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '2' subcat = 'DEFE' } description = '_aje_small_tower' iconpath = 'aje_small_tower' } } results { 0 = '/Objects/Aje/BLDG/aje_small_tower' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '300' stone = '300' iron = '0' } inventobjects { 0 = 'age_2' } } } aje_bazaar { duration = '35' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '2' subcat = 'ECON' } description = '_aje_bazaar' iconpath = 'aje_bazaar' } } results { 0 = '/Objects/Aje/BLDG/aje_bazaar' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '400' wood = '200' stone = '100' iron = '0' } inventobjects { 0 = 'age_3' } } } aje_floating_harbour { duration = '20' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { description = '_aje_floating_harbour' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '2' subcat = 'COMB' } iconpath = 'aje_floating_harbour' } } results { 0 = '/Objects/Aje/BLDG/aje_floating_harbour' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '75' stone = '0' iron = '0' } } } Cave3_Basalt01 { duration = '60' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { description = '_aje_pirate_outpost' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '11' subcat = 'COMB' } iconpath = 'aje_pirate_outpost' } } results { 0 = '/Objects/Aje/BLDG/Cave3_Basalt01' { class = 'player' type = 'activate' } 1 = '/Filters/Aje/Upgrades/pirates_outpost/Cave3_Basalt01' { class = 'player' type = 'activate' } 2 = '/Filters/Aje/Upgrades/Cave3_Basalt01/global_start_tt' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '300' wood = '300' stone = '300' iron = '0' } inventobjects { 0 = 'Miyagi_s4' } } } aje_slaughterhouse { duration = '25' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { description = '_aje_slaughterhouse' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '1' subcat = 'ECON' } iconpath = 'aje_slaughterhouse' } } results { 0 = '/Objects/Aje/BLDG/aje_slaughterhouse' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '300' stone = '0' iron = '0' } inventobjects { 0 = 'age_3' } } } aje_bone_palisade { duration = '10' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { description = '_aje_bone_palisade' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '0' subcat = 'DEFE' } iconpath = 'aje_bone_palisade' } } results { 0 = '/Objects/Aje/BLDG/aje_bone_palisade' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '20' stone = '20' iron = '0' } inventobjects { 0 = 'age_2' } } } aje_temple { duration = '45' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { description = '_aje_temple' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '6' subcat = 'COMB' } iconpath = 'aje_temple' } } results { 0 = '/Objects/Aje/BLDG/aje_temple' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '200' stone = '150' iron = '0' } inventobjects { 0 = 'age_2' } } } Cave3_Rocktooth02 { duration = '80' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { description = '_aje_amazon_temple' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '10' subcat = 'COMB' } iconpath = 'aje_amazon_temple' } } results { 0 = '/Objects/Aje/BLDG/Cave3_Rocktooth02' { class = 'player' type = 'activate' } 1 = '/Filters/Aje/Upgrades/amazon_temple/Cave3_Rocktooth02' { class = 'player' type = 'activate' } 2 = '/Filters/Aje/Upgrades/Cave3_Rocktooth02/global_start_tt' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '300' wood = '300' stone = '300' iron = '0' } inventobjects { 0 = 'Tarna_s4' } } } aje_medium_tower { duration = '180' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { description = '_aje_big_tower' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '3' subcat = 'DEFE' } iconpath = 'aje_big_tower' } } results { 0 = '/Objects/Aje/BLDG/aje_medium_tower' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '500' stone = '500' iron = '0' } inventobjects { 0 = 'age_4' } } } aje_cook_house { duration = '30' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { description = '_aje_tavern' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '0' subcat = 'COMB' } iconpath = 'aje_tavern' } } results { 0 = '/Objects/Aje/BLDG/aje_cook_house' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '300' stone = '100' iron = '0' } } } aje_weapons_builder { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { description = '_aje_weapons_builder' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '7' subcat = 'COMB' } iconpath = 'aje_weapons_builder' } } results { 0 = '/Objects/Aje/BLDG/aje_weapons_builder' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '150' stone = '150' iron = '0' } inventobjects { 0 = 'age_3' } } } aje_tesla_tower { duration = '210' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { description = '_aje_tesla_tower' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '4' subcat = 'DEFE' } iconpath = 'aje_tesla_tower' } } results { 0 = '/Objects/Aje/BLDG/aje_tesla_tower' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '500' stone = '500' iron = '0' } inventobjects { 0 = 'tesla_s4' } } } aje_scarecrow { duration = '10' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { description = '_aje_scarecrow' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '5' subcat = 'DEFE' } iconpath = 'aje_scarecrow' } } results { 0 = '/Objects/Aje/BLDG/aje_scarecrow' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '50' wood = '50' stone = '50' iron = '0' } inventobjects { 0 = 'hermit_s4' } } } aje_clay_wall { duration = '22' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { description = '_aje_clay_wall' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '6' subcat = 'DEFE' } iconpath = 'aje_clay_wall' } } results { 0 = '/Objects/Aje/BLDG/aje_clay_wall' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '30' stone = '40' iron = '0' } inventobjects { 0 = 'mayor_s4' } } } aje_small_farm { duration = '15' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { description = '_aje_small_farm' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '3' subcat = 'COMB' } iconpath = 'aje_small_farm' } } results { 0 = '/Objects/Aje/BLDG/aje_small_farm' { class = 'local' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '50' wood = '100' stone = '75' iron = '0' } } } aje_medium_farm { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { description = '_aje_medium_farm' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '4' subcat = 'COMB' } iconpath = 'aje_medium_farm' } } results { 0 = '/Objects/Aje/BLDG/aje_small_farm' { resultactions { 0 = '/Actions/Aje/Upgrades/aje_small_farm/aje_medium_farm' } class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '50' wood = '100' stone = '75' iron = '0' } inventobjects { 0 = 'age_2' } } } aje_huge_farm { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { description = '_aje_huge_farm' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '5' subcat = 'COMB' } iconpath = 'aje_huge_farm' } } results { 0 = '/Objects/Aje/BLDG/aje_small_farm' { resultactions { 0 = '/Actions/Aje/Upgrades/aje_small_farm/aje_huge_farm' } class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '50' wood = '100' stone = '75' iron = '0' } inventobjects { 0 = 'age_3' } level = '0' } } aje_bone_palisade_gate { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { description = '_aje_bone_palisade_gate' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '1' subcat = 'DEFE' } iconpath = 'aje_bone_palisade_gate' } } results { 0 = '/Objects/Aje/BLDG/aje_bone_palisade_gate' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '40' stone = '40' iron = '0' } } } aje_clay_wall_gate { duration = '35' visibility = '0' secondarycontroller = '0' results { 0 = '/Objects/Aje/BLDG/aje_clay_wall_gate' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '60' stone = '80' iron = '0' } } locations { 0 = '/Objects/Aje/CHTR' } } aje_warpgate { duration = '4470' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { description = '_aje_warpgate' iconpath = 'aje_warpgate' uiposition { cat = 'BUIL' subcat = 'ECON' menupos = '3' } } } results { 0 = '/Objects/Aje/BLDG/aje_warpgate' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '5000' wood = '5000' stone = '5000' iron = '0' } inventobjects { 0 = 'age_5' } } } amazon_temple { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { uiposition { cat = 'BUIL' subcat = 'COMB' menupos = '-1' } } } results { 0 = '/Objects/Aje/BLDG/amazon_temple' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '200' stone = '150' iron = '0' } } } aje_skull_protector { duration = '50' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/CHTR' { description = '_aje_skull_protector' tooltip = '_aje_skull_protector' iconpath = 'aje_skull_protector' uiposition { cat = 'BUIL' subcat = 'DEFE' menupos = '7' } } } results { 0 = '/Objects/Aje/BLDG/aje_skull_protector' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } level = '0' rescosts { units = '0' food = '0' wood = '250' stone = '300' iron = '0' } inventobjects { 0 = 'schliemann_s4' } } } } ANML { aje_resource_collector { duration = '15' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_aje_resource_collector_1' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } localflags { aje_small_farm = '1' } iconpath = 'aje_resource_collector_1' } } results { 0 = '/Objects/Aje/ANML/aje_resource_collector' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '150' stone = '0' iron = '0' } } } aje_dilophosaurus { duration = '13' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_aje_scout' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } localflags { aje_small_farm = '1' } iconpath = 'aje_scout' } } results { 0 = '/Objects/Aje/ANML/aje_dilophosaurus' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '100' wood = '0' stone = '0' iron = '0' } } } aje_ankylosaurus { duration = '17' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_aje_ankylosaurus' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } localflags { aje_medium_farm = '1' } iconpath = 'aje_ankylosaurus' } } results { 0 = '/Objects/Aje/ANML/aje_ankylosaurus' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '150' wood = '30' stone = '0' iron = '0' } } } aje_ankylosaurus_catapult { duration = '27' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_aje_ankylosaurus_catapult' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } localflags { aje_medium_farm = '1' } iconpath = 'aje_ankylosaurus_catapult' } } results { 0 = '/Objects/Aje/ANML/aje_ankylosaurus' { resultactions { 0 = '/Actions/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult' } class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '150' wood = '130' stone = '0' iron = '0' } } } aje_stegosaurus { duration = '22' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_aje_stegosaurus' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } localflags { aje_medium_farm = '1' } iconpath = 'aje_stegosaurus' } } results { 0 = '/Objects/Aje/ANML/aje_stegosaurus' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '180' wood = '50' stone = '0' iron = '0' } } } aje_stegosaurus_transporter { duration = '28' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_aje_stegosaurus_archer' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } localflags { aje_medium_farm = '1' } iconpath = 'aje_stegosaurus_archer' } } results { 0 = '/Objects/Aje/ANML/aje_stegosaurus' { resultactions { 0 = '/Actions/Aje/Upgrades/aje_stegosaurus/aje_stegosaurus_transporter' } class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '180' wood = '150' stone = '0' iron = '0' } } } aje_brachiosaurus { duration = '45' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_aje_brachiosaurus' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } localflags { aje_huge_farm = '1' } iconpath = 'aje_brachiosaurus' } } results { 0 = '/Objects/Aje/ANML/aje_brachiosaurus' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '1200' wood = '150' stone = '120' iron = '0' } } } aje_brachiosaurus_catapult { duration = '75' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_aje_brachiosaurus_catapult' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } localflags { aje_huge_farm = '1' } iconpath = 'aje_brachiosaurus_catapult' } } results { 0 = '/Objects/Aje/ANML/aje_brachiosaurus' { resultactions { 0 = '/Actions/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_catapult' } class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '1200' wood = '400' stone = '300' iron = '0' } inventobjects { 0 = 'age_4' } } } aje_brachiosaurus_transporter { duration = '50' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_aje_brachiosaurus_archer' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } localflags { aje_huge_farm = '1' } iconpath = 'aje_brachiosaurus_archer' } } results { 0 = '/Objects/Aje/ANML/aje_brachiosaurus' { resultactions { 0 = '/Actions/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_transporter' } class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '1200' wood = '300' stone = '120' iron = '0' } } } aje_brachiosaurus_siege { duration = '50' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_aje_brachiosaurus_siege' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } localflags { aje_huge_farm = '1' } iconpath = 'aje_brachiosaurus_siege' } } results { 0 = '/Objects/Aje/ANML/aje_brachiosaurus' { resultactions { 0 = '/Actions/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_siege' } class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '1200' wood = '300' stone = '120' iron = '0' } } } aje_brachiosaurus_mobile_camp { duration = '50' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_aje_brachiosaurus_mobile_camp' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } localflags { aje_huge_farm = '1' } iconpath = 'aje_brachiosaurus_mobile_camp' } } results { 0 = '/Objects/Aje/ANML/aje_brachiosaurus' { resultactions { 0 = '/Actions/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_mobile_camp' } class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '1200' wood = '200' stone = '120' iron = '0' } } } aje_velociraptor_handler { duration = '10' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_aje_velociraptor_handler' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } localflags { aje_small_farm = '1' } iconpath = 'aje_velociraptor_handler' } } results { 0 = '/Objects/Aje/ANML/aje_velociraptor_handler' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '50' wood = '0' stone = '0' iron = '0' } } } aje_tracker_dino { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_aje_tracker_dino' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } localflags { aje_small_farm = '1' } iconpath = 'aje_tracker_dino' } } results { 0 = '/Objects/Aje/ANML/aje_tracker_dino' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '50' wood = '0' stone = '0' iron = '0' } inventobjects { 0 = 'darwin_s4' } } } aje_eusmilus { duration = '17' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_aje_eusmilus' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } localflags { aje_medium_farm = '1' } iconpath = 'aje_eusmilus' } } results { 0 = '/Objects/Aje/ANML/aje_eusmilus' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '210' wood = '40' stone = '0' iron = '0' } inventobjects { 0 = 'stina_s4' } } } aje_triceratops_archer { duration = '30' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_aje_triceratops_archer' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '7' subcat = 'UNIT' } localflags { aje_huge_farm = '1' } iconpath = 'aje_triceratops_archer' } } results { 0 = '/Objects/Aje/ANML/aje_triceratops_archer' { class = 'player' type = 'activate' flags { level = '4' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '400' wood = '150' stone = '50' iron = '0' } inventobjects { 0 = 'babbage_s4' } } } aje_allosaurus { duration = '35' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_aje_allosaurus' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '5' subcat = 'UNIT' } localflags { aje_huge_farm = '1' } iconpath = 'aje_allosaurus' } } results { 0 = '/Objects/Aje/ANML/aje_allosaurus' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '550' wood = '100' stone = '50' iron = '0' } inventobjects { 0 = 'age_4' } } } aje_carcharodontosaurus_rider { duration = '35' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_aje_carcharodontosaurus_rider' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '8' subcat = 'UNIT' } localflags { aje_huge_farm = '1' } iconpath = 'aje_carcharodontosaurus_rider' } } results { 0 = '/Objects/Aje/ANML/aje_carcharodontosaurus_rider' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '450' wood = '80' stone = '20' iron = '0' } inventobjects { 0 = 'Tarna_s4' } } } aje_atroxosaurus { duration = '60' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_aje_trex' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '6' subcat = 'UNIT' } localflags { aje_huge_farm = '1' } iconpath = 'aje_trex' } } results { 0 = '/Objects/Aje/ANML/aje_atroxosaurus' { class = 'player' type = 'activate' flags { level = '4' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '2000' wood = '1500' stone = '500' iron = '0' } inventobjects { 0 = 'age_5' } } } aje_funtitan { duration = '50' visibility = '-2' locations { 0 = '/Objects/Aje/BLDG/Cave3_Rocktooth02' { description = '_aje_funtitan' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'aje_funtitan' } } results { 0 = '/Objects/Aje/ANML/aje_funtitan' { class = 'player' type = 'activate' flags { level = '5' } } 1 = '/Filters/Aje/Upgrades/funtitan_aje/aje_funtitan' { class = 'player' type = 'activate' } } conditions { rescosts { units = '0' food = '2000' wood = '2000' stone = '2000' iron = '0' } inventobjects { 0 = 'Tarna_s4' 1 = 'Larry_s4' 2 = 'Miyagi_s4' } } } aje_trade_dino { duration = '25' visibility = '1' locations { 0 = '/Objects/Aje/BLDG/aje_bazaar' { description = '_aje_trade_dino' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'aje_trade_dino' } } results { 0 = '/Objects/Aje/ANML/aje_trade_dino' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { rescosts { units = '0' food = '500' wood = '150' stone = '100' iron = '0' } } } special_eusmilus { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_cook_house' { description = '_stina' iconpath = 'special_stina' uiposition { cat = 'PROD' subcat = 'UNIT' menupos = '1' } } } results { 0 = '/Objects/Special/ANML/special_eusmilus' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Aje/Upgrades/aje_cook_house/special_eusmilus' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } } VHCL { aje_zeppelin { duration = '35' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_bazaar' { description = '_flyingtrader' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } iconpath = 'aje_zeppelin' } } results { 0 = '/Objects/Aje/VHCL/aje_zeppelin' { class = 'player' type = 'activate' flags { level = '3' } } 1 = '/Filters/Aje/Upgrades/zeppelin/aje_zeppelin' { class = 'player' type = 'activate' } 2 = '/Filters/Aje/Upgrades/aje_zeppelin/global_start_tt' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '400' wood = '500' stone = '350' iron = '0' } inventobjects { 0 = 'Larry_s4' } } } } SHIP { aje_transport_turtle { duration = '40' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_floating_harbour' { description = '_aje_transport_turtle' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'aje_transport_turtle' } } results { 0 = '/Objects/Aje/SHIP/aje_transport_turtle' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '120' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } aje_torpedo_turtle { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_floating_harbour' { description = '_aje_torpedo_turtle' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } iconpath = 'aje_torpedo_turtle' } } results { 0 = '/Objects/Aje/SHIP/aje_torpedo_turtle' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '25' wood = '25' stone = '0' iron = '0' } inventobjects { 0 = 'age_3' } } } aje_pirate_dunkleo { duration = '30' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/Cave3_Basalt01' { description = '_aje_pirate_dunkleo' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } iconpath = 'aje_pirate_dunkleo' } } results { 0 = '/Objects/Aje/SHIP/aje_pirate_dunkleo' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '350' wood = '150' stone = '30' iron = '0' } } } aje_cronosaurus { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_floating_harbour' { description = '_aje_cronosaurus' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } iconpath = 'aje_cronosaurus' } } results { 0 = '/Objects/Aje/SHIP/aje_cronosaurus' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '50' wood = '150' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } aje_cargo_lifter { duration = '20' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/Cave3_Basalt01' { description = '_aje_cargo_lifter' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'aje_cargo_lifter' } } results { 0 = '/Objects/Aje/SHIP/aje_cargo_lifter' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '300' stone = '10' iron = '0' } } } aje_catamaran { duration = '50' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_floating_harbour' { description = '_aje_catamaran' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } iconpath = 'aje_catamaran' } } results { 0 = '/Objects/Aje/SHIP/aje_catamaran' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '70' wood = '200' stone = '100' iron = '0' } inventobjects { 0 = 'age_4' } } } aje_pirate_boss_ship { duration = '50' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/Cave3_Basalt01' { description = '_aje_pirate_boss_ship' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } iconpath = 'aje_pirate_boss_ship' } } results { 0 = '/Objects/Aje/SHIP/aje_pirate_boss_ship' { class = 'player' type = 'activate' flags { level = '4' } } 1 = '/Filters/Aje/Upgrades/boss_ship/aje_pirate_boss_ship' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '1500' wood = '1500' stone = '1500' iron = '0' } } } } } Upgrades { aje_resource_collector { age_2 { duration = '60' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_resource_collector' { description = '_aje_age_2' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'aje_age_2' } } results { 0 = '/Filters/Aje/Upgrades/aje_resource_collector/age_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '200' wood = '200' stone = '0' iron = '10' } } } age_3 { duration = '90' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_resource_collector' { description = '_aje_age_3' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'aje_age_3' } } results { 0 = '/Filters/Aje/Upgrades/aje_resource_collector/age_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '700' wood = '700' stone = '0' iron = '30' } inventobjects { 0 = 'age_2' } } } age_4 { duration = '120' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_resource_collector' { description = '_aje_age_4' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'aje_age_4' } } results { 0 = '/Filters/Aje/Upgrades/aje_resource_collector/age_4' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '1000' wood = '1000' stone = '0' iron = '60' } inventobjects { 0 = 'age_3' } } } age_5 { duration = '180' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_resource_collector' { description = '_aje_age_5' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'aje_age_5' } } results { 0 = '/Filters/Aje/Upgrades/aje_resource_collector/age_5' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '1500' wood = '1500' stone = '0' iron = '100' } inventobjects { 0 = 'age_4' } } } aje_resource_tool_upgrade_1 { duration = '25' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_resource_collector' { description = '_aje_pannier_1' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UPGR' } iconpath = 'aje_tool_upgrade_1' } } results { 0 = '/Filters/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_1' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '100' stone = '100' iron = '0' } inventobjects { 0 = 'age_2' } } } aje_resource_tool_upgrade_2 { duration = '25' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_resource_collector' { description = '_aje_pannier_2' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UPGR' } iconpath = 'aje_tool_upgrade_2' } } results { 0 = '/Filters/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '125' stone = '125' iron = '0' } inventobjects { 0 = 'age_3' 1 = 'aje_resource_tool_upgrade_1' } } } aje_resource_tool_upgrade_3 { duration = '25' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_resource_collector' { description = '_aje_pannier_3' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UPGR' } iconpath = 'aje_tool_upgrade_3' } } results { 0 = '/Filters/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '150' stone = '150' iron = '0' } inventobjects { 0 = 'age_4' 1 = 'aje_resource_tool_upgrade_2' } } } aje_resource_tool_upgrade_4 { duration = '25' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_resource_collector' { description = '_aje_pannier_4' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UPGR' } iconpath = 'aje_tool_upgrade_4' } } results { 0 = '/Filters/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_4' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '200' stone = '200' iron = '0' } inventobjects { 0 = 'age_5' 1 = 'aje_resource_tool_upgrade_3' } } } aje_capacity_1 { duration = '40' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_resource_collector' { description = '_aje_capacity_1' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '2' } iconpath = 'aje_capacity_1' } } results { 0 = '/Filters/Aje/Upgrades/aje_bazaar/aje_capacity_1' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '100' wood = '50' stone = '25' iron = '0' } inventobjects { 0 = 'age_3' } } } aje_capacity_2 { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_resource_collector' { description = '_aje_capacity_2' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '2' } iconpath = 'aje_capacity_2' } } results { 0 = '/Filters/Aje/Upgrades/aje_bazaar/aje_capacity_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '100' wood = '50' stone = '25' iron = '0' } inventobjects { 0 = 'age_4' 1 = 'aje_capacity_1' } } } aje_capacity_3 { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_resource_collector' { description = '_aje_capacity_3' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '2' } iconpath = 'aje_capacity_3' } } results { 0 = '/Filters/Aje/Upgrades/aje_bazaar/aje_capacity_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '100' wood = '50' stone = '25' iron = '0' } inventobjects { 0 = 'age_5' 1 = 'aje_capacity_2' } } } } aje_small_farm { aje_small_farm { duration = '10' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_aje_small_farm' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UMGR' } localflags { aje_huge_farm = '1' aje_medium_farm = '1' } iconpath = 'aje_small_farm' } } results { 0 = '/Filters/Aje/Upgrades/aje_small_farm/aje_small_farm' { class = 'local' type = 'activate' flags { level = '0' } } 1 = '/Filters/Aje/Upgrades/aje_small_farm/aje_medium_farm' { class = 'local' type = 'deactivate' flags { level = '0' } } 2 = '/Filters/Aje/Upgrades/aje_small_farm/aje_huge_farm' { class = 'local' type = 'deactivate' flags { level = '0' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '25' wood = '50' stone = '30' iron = '0' } } } aje_medium_farm { duration = '15' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_aje_medium_farm' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UMGR' } localflags { aje_small_farm = '1' aje_huge_farm = '1' } iconpath = 'aje_medium_farm' } } results { 0 = '/Filters/Aje/Upgrades/aje_small_farm/aje_medium_farm' { class = 'local' type = 'activate' flags { level = '0' } } 1 = '/Filters/Aje/Upgrades/aje_small_farm/aje_small_farm' { class = 'local' type = 'deactivate' flags { level = '0' } } 2 = '/Filters/Aje/Upgrades/aje_small_farm/aje_huge_farm' { class = 'local' type = 'deactivate' flags { level = '0' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '25' wood = '50' stone = '30' iron = '0' } inventobjects { 0 = 'age_2' } } } aje_huge_farm { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_aje_huge_farm' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UMGR' } localflags { aje_small_farm = '1' aje_medium_farm = '1' } iconpath = 'aje_huge_farm' } } results { 0 = '/Filters/Aje/Upgrades/aje_small_farm/aje_huge_farm' { class = 'local' type = 'activate' flags { level = '0' } } 1 = '/Filters/Aje/Upgrades/aje_small_farm/aje_small_farm' { class = 'local' type = 'deactivate' flags { level = '0' } } 2 = '/Filters/Aje/Upgrades/aje_small_farm/aje_medium_farm' { class = 'local' type = 'deactivate' flags { level = '0' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '25' wood = '50' stone = '30' iron = '0' } inventobjects { 0 = 'age_3' } } } ram { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_ram' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } iconpath = 'ram' } } results { 0 = '/Filters/Aje/Upgrades/aje_small_farm/ram' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '300' wood = '0' stone = '200' iron = '50' } } } stegosaurus_caudal_bash { duration = '25' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_stegosaurus_caudal_bash' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'stegosaurus_caudal_bash' } } results { 0 = '/Filters/Aje/Upgrades/aje_small_farm/stegosaurus_caudal_bash' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '30' } } } brachiostomp { duration = '35' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_brachiostomp' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } iconpath = 'brachio_storm' } } results { 0 = '/Filters/Aje/Upgrades/aje_small_farm/brachiostomp' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '400' wood = '0' stone = '0' iron = '50' } } } allosaurus_scrunch { duration = '35' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_allosaurus_scrunch' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'allosaurus_scrunch' } } results { 0 = '/Filters/Aje/Upgrades/aje_small_farm/allosaurus_scrunch' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '350' wood = '0' stone = '0' iron = '30' } inventobjects { 0 = 'age_4' } } } trex_scrunch { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_trex_scrunch' iconpath = 'trex_scrunch' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '2' } } } results { 0 = '/Filters/Aje/Upgrades/aje_small_farm/trex_scrunch' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '300' wood = '0' stone = '0' iron = '70' } inventobjects { 0 = 'age_5' } } } trex_roar { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_trex_roar' iconpath = 'trex_roar' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '3' } } } results { 0 = '/Filters/Aje/Upgrades/aje_small_farm/trex_roar' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '500' wood = '0' stone = '0' iron = '100' } inventobjects { 0 = 'age_5' } } } FeignDeath { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_feign_death' iconpath = 'feign_death' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '4' } } } results { 0 = '/Filters/Aje/Upgrades/aje_small_farm/FeignDeath' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '100' wood = '100' stone = '0' iron = '100' } inventobjects { 0 = 'age_5' } } } } aje_ankylosaurus { aje_ankylosaurus { duration = '10' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_ankylosaurus' { description = '_aje_ankylosaurus' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UMGR' } localflags { aje_ankylosaurus_catapult = '1' } iconpath = 'aje_ankylosaurus' } } results { 0 = '/Filters/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus' { class = 'local' type = 'activate' flags { level = '0' } } 1 = '/Filters/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult' { class = 'local' type = 'deactivate' flags { level = '0' } } 2 = '/Filters/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult_stone' { class = 'local' type = 'deactivate' flags { level = '0' } } 3 = '/Filters/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult_dino' { class = 'local' type = 'deactivate' flags { level = '0' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '50' stone = '0' iron = '0' } } } aje_ankylosaurus_catapult { duration = '10' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_ankylosaurus' { description = '_aje_ankylosaurus_catapult' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UMGR' } localflags { aje_ankylosaurus = '1' } iconpath = 'aje_ankylosaurus_catapult' } } results { 0 = '/Filters/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult' { class = 'local' type = 'activate' flags { level = '0' } } 1 = '/Filters/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus' { class = 'local' type = 'deactivate' flags { level = '0' } } 2 = '/Filters/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult_stone' { class = 'local' type = 'activate' flags { level = '0' } } 3 = '/Filters/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult_dino' { class = 'local' type = 'deactivate' flags { level = '0' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '100' stone = '0' iron = '0' } } } aje_ankylosaurus_catapult_stone { duration = '10' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_ankylosaurus' { description = '_aje_stone_ammo' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UMGR' } localflags { aje_ankylosaurus_catapult = '1' } iconpath = 'poison_eff_catapult' } } results { 0 = '/Filters/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult_stone' { class = 'local' type = 'activate' flags { level = '0' } } 1 = '/Filters/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult_dino' { class = 'local' type = 'deactivate' flags { level = '0' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '10' wood = '0' stone = '0' iron = '0' } } } aje_ankylosaurus_catapult_dino { duration = '10' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_ankylosaurus' { description = '_aje_dino_ammo' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UMGR' } localflags { aje_ankylosaurus_catapult = '1' } iconpath = 'aje_dino_catapult' } } results { 0 = '/Filters/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult_dino' { class = 'local' type = 'activate' flags { level = '0' } } 1 = '/Filters/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult_stone' { class = 'local' type = 'deactivate' flags { level = '0' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '10' wood = '0' stone = '0' iron = '0' } inventobjects { 0 = 'age_3' } } } } aje_stegosaurus { aje_stegosaurus { duration = '10' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_stegosaurus' { description = '_aje_stegosaurus' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UMGR' } localflags { aje_stegosaurus_transporter = '1' } iconpath = 'aje_stegosaurus' } } results { 0 = '/Filters/Aje/Upgrades/aje_stegosaurus/aje_stegosaurus' { class = 'local' type = 'activate' flags { level = '0' } } 1 = '/Filters/Aje/Upgrades/aje_stegosaurus/aje_stegosaurus_transporter' { class = 'local' type = 'deactivate' flags { level = '0' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '50' stone = '0' iron = '0' } } } aje_stegosaurus_transporter { duration = '10' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_stegosaurus' { description = '_aje_stegosaurus_archer' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UMGR' } localflags { aje_stegosaurus = '1' } iconpath = 'aje_stegosaurus_archer' } } results { 0 = '/Filters/Aje/Upgrades/aje_stegosaurus/aje_stegosaurus_transporter' { class = 'local' type = 'activate' flags { level = '0' } } 1 = '/Filters/Aje/Upgrades/aje_stegosaurus/aje_stegosaurus' { class = 'local' type = 'deactivate' flags { level = '0' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '100' stone = '0' iron = '0' } } } } aje_brachiosaurus { aje_brachiosaurus { duration = '20' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_brachiosaurus' { description = '_aje_brachiosaurus' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UMGR' } localflags { aje_brachiosaurus_catapult = '1' aje_brachiosaurus_transporter = '1' aje_brachiosaurus_siege = '1' aje_brachiosaurus_mobile_camp = '1' } iconpath = 'aje_brachiosaurus' } } results { 0 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus' { class = 'local' type = 'activate' flags { level = '0' } } 1 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_catapult' { class = 'local' type = 'deactivate' flags { level = '0' } } 2 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_transporter' { class = 'local' type = 'deactivate' flags { level = '0' } } 3 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_siege' { class = 'local' type = 'deactivate' flags { level = '0' } } 4 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_mobile_camp' { class = 'local' type = 'deactivate' flags { level = '0' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '100' stone = '100' iron = '0' } } } aje_brachiosaurus_catapult { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_brachiosaurus' { description = '_aje_brachiosaurus_catapult' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '6' subcat = 'UMGR' } localflags { aje_brachiosaurus = '1' aje_brachiosaurus_transporter = '1' aje_brachiosaurus_siege = '1' aje_brachiosaurus_mobile_camp = '1' } iconpath = 'aje_brachiosaurus_catapult' } } results { 0 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus' { class = 'local' type = 'deactivate' flags { level = '0' } } 1 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_catapult' { class = 'local' type = 'activate' flags { level = '0' } } 2 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_transporter' { class = 'local' type = 'deactivate' flags { level = '0' } } 3 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_siege' { class = 'local' type = 'deactivate' flags { level = '0' } } 4 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_mobile_camp' { class = 'local' type = 'deactivate' flags { level = '0' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '300' stone = '300' iron = '0' } } } aje_brachiosaurus_transporter { duration = '20' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_brachiosaurus' { description = '_aje_brachiosaurus_archer' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UMGR' } localflags { aje_brachiosaurus = '1' aje_brachiosaurus_catapult = '1' aje_brachiosaurus_siege = '1' aje_brachiosaurus_mobile_camp = '1' } iconpath = 'aje_brachiosaurus_archer' } } results { 0 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus' { class = 'local' type = 'deactivate' flags { level = '0' } } 1 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_catapult' { class = 'local' type = 'deactivate' flags { level = '0' } } 2 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_transporter' { class = 'local' type = 'activate' flags { level = '0' } } 3 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_siege' { class = 'local' type = 'deactivate' flags { level = '0' } } 4 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_mobile_camp' { class = 'local' type = 'deactivate' flags { level = '0' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '200' stone = '200' iron = '0' } } } aje_brachiosaurus_siege { duration = '20' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_brachiosaurus' { description = '_aje_brachiosaurus_siege' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '7' subcat = 'UMGR' } localflags { aje_brachiosaurus = '1' aje_brachiosaurus_catapult = '1' aje_brachiosaurus_transporter = '1' aje_brachiosaurus_mobile_camp = '1' } iconpath = 'aje_brachiosaurus_siege' } } results { 0 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus' { class = 'local' type = 'deactivate' flags { level = '0' } } 1 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_catapult' { class = 'local' type = 'deactivate' flags { level = '0' } } 2 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_transporter' { class = 'local' type = 'deactivate' flags { level = '0' } } 3 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_siege' { class = 'local' type = 'activate' flags { level = '0' } } 4 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_mobile_camp' { class = 'local' type = 'deactivate' flags { level = '0' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '150' stone = '150' iron = '0' } } } aje_brachiosaurus_mobile_camp { duration = '20' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/ANML/aje_brachiosaurus' { description = '_aje_brachiosaurus_mobile_camp' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '5' subcat = 'UMGR' } localflags { aje_brachiosaurus = '1' aje_brachiosaurus_catapult = '1' aje_brachiosaurus_transporter = '1' aje_brachiosaurus_siege = '1' } iconpath = 'aje_brachiosaurus_mobile_camp' } } results { 0 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus' { class = 'local' type = 'deactivate' flags { level = '0' } } 1 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_catapult' { class = 'local' type = 'deactivate' flags { level = '0' } } 2 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_transporter' { class = 'local' type = 'deactivate' flags { level = '0' } } 3 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_siege' { class = 'local' type = 'deactivate' flags { level = '0' } } 4 = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_mobile_camp' { class = 'local' type = 'activate' flags { level = '0' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '150' stone = '150' iron = '0' } } } } aje_tent { aje_big_tent { duration = '8' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_tent' { description = '_aje_big_tent_upgrade' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'aje_big_tent' } } results { 0 = '/Filters/Aje/Upgrades/aje_tent/aje_big_tent' { class = 'local' type = 'activate' flags { level = '0' } } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '30' stone = '20' iron = '0' } inventobjects { 0 = 'age_2' } } } } aje_weapons_builder { aje_animal_damage_upgrade_1 { duration = '20' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_weapons_builder' { description = '_aje_animal_dmg_up_1' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'animal_dmg_up_1' } } results { 0 = '/Filters/Aje/Upgrades/aje_weapons_builder/aje_animal_damage_upgrade_1' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '100' stone = '50' iron = '0' } inventobjects { 0 = 'age_3' } } } aje_animal_damage_upgrade_2 { duration = '30' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_weapons_builder' { description = '_aje_animal_dmg_up_2' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'animal_dmg_up_2' } } results { 0 = '/Filters/Aje/Upgrades/aje_weapons_builder/aje_animal_damage_upgrade_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '200' stone = '125' iron = '0' } inventobjects { 0 = 'age_4' 1 = 'aje_animal_damage_upgrade_1' } } } aje_animal_damage_upgrade_3 { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_weapons_builder' { description = '_aje_animal_dmg_up_3' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'animal_dmg_up_3' } } results { 0 = '/Filters/Aje/Upgrades/aje_weapons_builder/aje_animal_damage_upgrade_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '300' stone = '225' iron = '0' } inventobjects { 0 = 'age_5' 1 = 'aje_animal_damage_upgrade_2' } } } aje_hitrange_upgrade { duration = '30' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_weapons_builder' { description = '_aje_hitrange_up_catapult' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UPGR' } iconpath = 'hitrange_up_catapult' } } results { 0 = '/Filters/Aje/Upgrades/aje_weapons_builder/aje_hitrange_upgrade' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '300' stone = '250' iron = '0' } } } aje_poison_duration_upgrade { duration = '20' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_weapons_builder' { description = '_aje_poison_eff_catapult' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UPGR' } iconpath = 'poison_eff_catapult' } } results { 0 = '/Filters/Aje/Upgrades/aje_weapons_builder/aje_poison_duration_upgrade' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '300' wood = '150' stone = '100' iron = '0' } } } aje_worker_vs_buildings { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_weapons_builder' { description = '_aje_worker_vs_building' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '4' } iconpath = 'worker_vs_building' } } results { 0 = '/Filters/Aje/Upgrades/aje_weapons_builder/aje_worker_vs_buildings' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '200' stone = '100' iron = '0' } inventobjects { 0 = 'age_4' } } } aje_stegosaurus_armor { duration = '20' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_weapons_builder' { description = '_aje_stegosaurus_armor' iconpath = 'aje_stegosaurus_armor' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } } } results { 0 = '/Filters/Aje/Upgrades/aje_weapons_builder/aje_stegosaurus_armor' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '250' stone = '100' iron = '0' } } } aje_brachiosaurus_armor { duration = '40' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_weapons_builder' { description = '_aje_brachiosaurus_armor' iconpath = 'aje_brachiosaurus_armor' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '5' } } } results { 0 = '/Filters/Aje/Upgrades/aje_weapons_builder/aje_brachiosaurus_armor' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '450' stone = '200' iron = '0' } inventobjects { 0 = 'age_4' } } } aje_allosaurus_armor { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_weapons_builder' { description = '_aje_allosaurus_armor' iconpath = 'aje_allosaurus_armor' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '6' } } } results { 0 = '/Filters/Aje/Upgrades/aje_weapons_builder/aje_allosaurus_armor' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '350' stone = '150' iron = '0' } inventobjects { 0 = 'age_5' } } } } aje_temple { warpaint { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_temple' { description = '_aje_warpaint' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'aje_warpaint' } } results { 0 = '/Filters/Aje/Upgrades/aje_temple/warpaint' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '100' stone = '150' iron = '75' } inventobjects { 0 = 'age_3' } } } termites { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_temple' { description = '_aje_termites' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UPGR' } iconpath = 'termites' } } results { 0 = '/Filters/Aje/Upgrades/aje_temple/termites' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '200' wood = '50' stone = '0' iron = '30' } inventobjects { 0 = 'age_3' } } } camouflage { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_temple' { description = '_aje_camouflage' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UPGR' } iconpath = 'camouflage' } } results { 0 = '/Filters/Aje/Upgrades/aje_temple/camouflage' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '150' wood = '0' stone = '40' iron = '25' } inventobjects { 0 = 'age_3' } } } farsight { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_temple' { description = '_aje_farsight' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UPGR' } iconpath = 'farsight' } } results { 0 = '/Filters/Aje/Upgrades/aje_temple/farsight' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '150' wood = '100' stone = '0' iron = '20' } inventobjects { 0 = 'age_3' } } } quicksand { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_temple' { description = '_aje_quicksand' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UPGR' } iconpath = 'quicksand' } } results { 0 = '/Filters/Aje/Upgrades/aje_temple/quicksand' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '0' stone = '150' iron = '50' } inventobjects { 0 = 'age_4' } } } tornado { duration = '40' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_temple' { description = '_aje_tornado' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '5' subcat = 'UPGR' } iconpath = 'tornado' } } results { 0 = '/Filters/Aje/Upgrades/aje_temple/tornado' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '0' stone = '300' iron = '150' } inventobjects { 0 = 'age_5' } } } } aje_rodeo { matrix { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_rodeo' { description = '_matrix' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'matrix' } } results { 0 = '/Filters/Aje/Upgrades/aje_rodeo/matrix' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '200' stone = '100' iron = '50' } inventobjects { 0 = 'age_3' } } } twister { duration = '25' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Aje/BLDG/aje_rodeo' { description = '_twister' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } iconpath = 'twister' } } results { 0 = '/Filters/Aje/Upgrades/aje_rodeo/twister' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Aje' } rescosts { units = '0' food = '0' wood = '150' stone = '75' iron = '30' } inventobjects { 0 = 'age_2' } } } } } Moves { BLDG { Attack { visibility = '1' locations { 0 = '/Objects/Aje/BLDG/aje_small_tower' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' menupos = '0' } } 1 = '/Objects/Aje/BLDG/aje_medium_tower' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' menupos = '0' } } 2 = '/Objects/Aje/BLDG/aje_tesla_tower' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Kill { visibility = '1' locations { 0 = '/Objects/Aje/BLDG' { description = '_kill' iconpath = 'Kill' uiposition { page = '0' place = '0' menupos = '0' } } } } Open { visibility = '1' locations { 0 = '/Objects/Aje/BLDG/aje_bone_palisade_gate' { description = '_open' iconpath = 'Open' uiposition { page = '0' place = '0' menupos = '0' } } 1 = '/Objects/Aje/BLDG/aje_clay_wall_gate' { description = '_open' iconpath = 'Open' uiposition { page = '0' place = '0' menupos = '0' } } } } Close { visibility = '1' locations { 0 = '/Objects/Aje/BLDG/aje_bone_palisade_gate' { description = '_close' iconpath = 'Close' uiposition { page = '0' place = '0' menupos = '0' } } 1 = '/Objects/Aje/BLDG/aje_clay_wall_gate' { description = '_close' iconpath = 'Close' uiposition { page = '0' place = '0' menupos = '0' } } } } buy_wood { visibility = '1' locations { 0 = '/Objects/Aje/BLDG/aje_bazaar' { uiposition { page = '0' place = '0' menupos = '1' cat = 'SPEC' } description = '_buy_wood' iconpath = 'buy_wood' } } duration = '0' } buy_stone { visibility = '1' locations { 0 = '/Objects/Aje/BLDG/aje_bazaar' { uiposition { page = '0' place = '0' menupos = '2' cat = 'SPEC' } description = '_buy_stone' iconpath = 'buy_stone' } } duration = '0' } Walk { visibility = '1' locations { 0 = '/Objects/Aje/BLDG/aje_floating_harbour' { description = '_walk' iconpath = 'Walk' uiposition { page = '0' place = '0' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' } } BuildDown { visibility = '1' locations { 0 = '/Objects/Aje/BLDG/aje_tent' { description = '_aje_builddown' iconpath = 'aje_builddown' uiposition { cat = 'SPEC' subcat = 'UPGR' menupos = '0' } } 1 = '/Objects/Aje/BLDG/aje_rodeo' { description = '_aje_builddown' iconpath = 'aje_builddown' uiposition { cat = 'SPEC' subcat = 'UPGR' menupos = '0' } } 2 = '/Objects/Aje/BLDG/aje_small_tower' { description = '_aje_builddown' iconpath = 'aje_builddown' uiposition { cat = 'SPEC' subcat = 'UPGR' menupos = '0' } } 3 = '/Objects/Aje/BLDG/aje_bazaar' { description = '_aje_builddown' iconpath = 'aje_builddown' uiposition { cat = 'SPEC' subcat = 'UPGR' menupos = '0' } } 4 = '/Objects/Aje/BLDG/aje_slaughterhouse' { description = '_aje_builddown' iconpath = 'aje_builddown' uiposition { cat = 'SPEC' subcat = 'UPGR' menupos = '0' } } 5 = '/Objects/Aje/BLDG/aje_bone_palisade' { description = '_aje_builddown' iconpath = 'aje_builddown' uiposition { cat = 'SPEC' subcat = 'UPGR' menupos = '0' } } 6 = '/Objects/Aje/BLDG/aje_bone_palisade_gate' { description = '_aje_builddown' iconpath = 'aje_builddown' uiposition { cat = 'SPEC' subcat = 'UPGR' menupos = '0' } } 7 = '/Objects/Aje/BLDG/aje_temple' { description = '_aje_builddown' iconpath = 'aje_builddown' uiposition { cat = 'SPEC' subcat = 'UPGR' menupos = '0' } } 8 = '/Objects/Aje/BLDG/aje_medium_tower' { description = '_aje_builddown' iconpath = 'aje_builddown' uiposition { cat = 'SPEC' subcat = 'UPGR' menupos = '0' } } 9 = '/Objects/Aje/BLDG/aje_cook_house' { description = '_aje_builddown' iconpath = 'aje_builddown' uiposition { cat = 'SPEC' subcat = 'UPGR' menupos = '0' } } 10 = '/Objects/Aje/BLDG/aje_weapons_builder' { description = '_aje_builddown' iconpath = 'aje_builddown' uiposition { cat = 'SPEC' subcat = 'UPGR' menupos = '0' } } 11 = '/Objects/Aje/BLDG/aje_tesla_tower' { description = '_aje_builddown' iconpath = 'aje_builddown' uiposition { cat = 'SPEC' subcat = 'UPGR' menupos = '0' } } 12 = '/Objects/Aje/BLDG/aje_scarecrow' { description = '_aje_builddown' iconpath = 'aje_builddown' uiposition { cat = 'SPEC' subcat = 'UPGR' menupos = '0' } } 13 = '/Objects/Aje/BLDG/aje_clay_wall' { description = '_aje_builddown' iconpath = 'aje_builddown' uiposition { cat = 'SPEC' subcat = 'UPGR' menupos = '0' } } 14 = '/Objects/Aje/BLDG/aje_clay_wall_gate' { description = '_aje_builddown' iconpath = 'aje_builddown' uiposition { cat = 'SPEC' subcat = 'UPGR' menupos = '0' } } 15 = '/Objects/Aje/BLDG/aje_small_farm' { description = '_aje_builddown' iconpath = 'aje_builddown' uiposition { cat = 'SPEC' subcat = 'UPGR' menupos = '0' } } 16 = '/Objects/Aje/BLDG/aje_skull_protector' { description = '_aje_builddown' iconpath = 'aje_builddown' uiposition { cat = 'SPEC' subcat = 'UPGR' menupos = '0' } } 17 = '/Objects/Aje/BLDG/Cave3_Basalt01' { description = '_aje_builddown' iconpath = 'aje_builddown' uiposition { cat = 'SPEC' subcat = 'UPGR' menupos = '0' } } 18 = '/Objects/Aje/BLDG/Cave3_Rocktooth02' { description = '_aje_builddown' iconpath = 'aje_builddown' uiposition { cat = 'SPEC' subcat = 'UPGR' menupos = '0' } } } } buy_food { duration = '0' visibility = '1' locations { 0 = '/Objects/Aje/BLDG/aje_bazaar' { description = '_buy_food' uiposition { menupos = '0' cat = 'SPEC' } iconpath = 'buy_food' } } } } CHTR { Attack { visibility = '1' locations { 0 = '/Objects/Aje/CHTR' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Walk { visibility = '1' locations { 0 = '/Objects/Aje/CHTR' { description = '_walk' iconpath = 'Walk' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' } } AggressiveTarget { visibility = '1' locations { 0 = '/Objects/Aje/CHTR' { description = '_aggressivetarget' iconpath = 'AggressiveTarget' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Stop { visibility = '1' locations { 0 = '/Objects/Aje/CHTR' { description = '_stop' iconpath = 'Stop' uiposition { page = '0' place = '0' menupos = '0' cat = 'ACTN' } } } } Kill { visibility = '1' locations { 0 = '/Objects/Aje/CHTR' { description = '_kill' iconpath = 'Kill' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_1 { visibility = '1' locations { 0 = '/Objects/Aje/CHTR' { description = '_formation_1' iconpath = 'Formation_1' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_2 { visibility = '1' locations { 0 = '/Objects/Aje/CHTR' { description = '_formation_2' iconpath = 'Formation_2' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_3 { visibility = '1' locations { 0 = '/Objects/Aje/CHTR' { description = '_formation_3' iconpath = 'Formation_3' uiposition { page = '0' place = '0' menupos = '0' } } } } AggroState_0 { visibility = '1' locations { 0 = '/Objects/Aje/CHTR' { description = '_stance_0' iconpath = 'stance_0' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '0' } } } } AggroState_1 { visibility = '1' locations { 0 = '/Objects/Aje/CHTR' { description = '_stance_1' iconpath = 'stance_1' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '1' } } } } AggroState_2 { visibility = '1' locations { 0 = '/Objects/Aje/CHTR' { description = '_stance_2' iconpath = 'stance_2' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '2' } } } } Resurrect { visibility = '1' locations { 0 = '/Objects/Aje/CHTR/aje_shaman' { description = '_aje_resurrect' uiposition { page = '0' place = '0' cat = 'SPEC' menupos = '0' } iconpath = 'aje_resurrect' } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } duration = '20' secondarycontrollerowner = '1' { 0 = 'Owner' 1 = 'Allies' } } reveal { duration = '5' visibility = '1' locations { 0 = '/Objects/Aje/CHTR/aje_shaman' { description = '_reveal' iconpath = 'reveal' uiposition { cat = 'SPEC' menupos = '1' } } } } termites { visibility = '0' locations { 0 = '/Objects/Aje/CHTR/aje_shaman' { description = '_aje_termites' uiposition { page = '0' place = '0' cat = 'SPEC' menupos = '2' } iconpath = 'termites' } } secondarycontroller = '1' { 0 = 'BLDG' } conditions { inventobjects { 0 = 'termites' } } duration = '60' secondarycontrollerowner = '1' { 0 = 'Neutrals' 1 = 'Enemies' } } camouflage { visibility = '0' locations { 0 = '/Objects/Aje/CHTR/aje_shaman' { description = '_aje_camouflage' uiposition { page = '0' place = '0' cat = 'SPEC' menupos = '3' } iconpath = 'camouflage' } } conditions { inventobjects { 0 = 'camouflage' } } duration = '15' } quicksand { visibility = '0' locations { 0 = '/Objects/Aje/CHTR/aje_shaman' { description = '_aje_quicksand' uiposition { page = '0' place = '0' cat = 'SPEC' menupos = '4' } iconpath = 'quicksand' } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'CHTR' 3 = 'ANML' 4 = 'VHCL' } conditions { inventobjects { 0 = 'quicksand' } } duration = '90' } tornado { visibility = '0' locations { 0 = '/Objects/Aje/CHTR/aje_shaman' { description = '_aje_tornado' uiposition { page = '0' place = '0' cat = 'SPEC' menupos = '5' } iconpath = 'tornado' } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } conditions { inventobjects { 0 = 'tornado' } } duration = '180' } Twister { duration = '30' visibility = '0' conditions { level = '0' tribe { 0 = 'Aje' } } locations { 0 = '/Objects/Aje/CHTR/aje_spearman' } } Matrix { duration = '40' visibility = '0' conditions { level = '0' tribe { 0 = 'Aje' } } locations { 0 = '/Objects/Aje/CHTR/aje_spearman' } } } ANML { Attack { visibility = '1' locations { 0 = '/Objects/Aje/ANML' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Walk { visibility = '1' locations { 0 = '/Objects/Aje/ANML' { description = '_walk' iconpath = 'Walk' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' } } AggressiveTarget { visibility = '1' locations { 0 = '/Objects/Aje/ANML' { description = '_aggressivetarget' iconpath = 'AggressiveTarget' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Stop { visibility = '1' locations { 0 = '/Objects/Aje/ANML' { description = '_stop' iconpath = 'Stop' uiposition { page = '0' place = '0' menupos = '0' cat = 'ACTN' } } } } Kill { visibility = '1' locations { 0 = '/Objects/Aje/ANML' { description = '_kill' iconpath = 'Kill' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_1 { visibility = '1' locations { 0 = '/Objects/Aje/ANML' { description = '_formation_1' uiposition { page = '0' place = '0' menupos = '0' } iconpath = 'Formation_1' } } } Formation_2 { visibility = '1' locations { 0 = '/Objects/Aje/ANML' { description = '_formation_2' iconpath = 'Formation_2' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_3 { visibility = '1' locations { 0 = '/Objects/Aje/ANML' { description = '_formation_3' iconpath = 'Formation_3' uiposition { page = '0' place = '0' menupos = '0' } } } } AggroState_0 { visibility = '1' locations { 0 = '/Objects/Aje/ANML' { description = '_stance_0' iconpath = 'stance_0' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '0' } } } } AggroState_1 { visibility = '1' locations { 0 = '/Objects/Aje/ANML' { description = '_stance_1' iconpath = 'stance_1' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '1' } } } } AggroState_2 { visibility = '1' locations { 0 = '/Objects/Aje/ANML' { description = '_stance_2' iconpath = 'stance_2' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '2' } } } } AlloScrunch { duration = '60' visibility = '0' conditions { level = '0' tribe { 0 = 'Aje' } } locations { 0 = '/Objects/Aje/ANML/aje_allosaurus' { description = '_allosaurus_scrunch' iconpath = 'allosaurus_scrunch' uiposition { cat = 'SPEC' menupos = '7' } } } } RamAttack { duration = '120' visibility = '0' conditions { level = '0' tribe { 0 = 'Aje' } } locations { 0 = '/Objects/Aje/ANML/aje_ankylosaurus' } } BrachioStomp { duration = '60' visibility = '0' conditions { level = '0' tribe { 0 = 'Aje' } } locations { 0 = '/Objects/Aje/ANML/aje_brachiosaurus' { description = '_brachiostomp' iconpath = 'brachio_storm' uiposition { cat = 'SPEC' menupos = '6' } } } } StegoBash { duration = '60' visibility = '0' conditions { level = '0' tribe { 0 = 'Aje' } } locations { 0 = '/Objects/Aje/ANML/aje_stegosaurus' } } trex_scrunch { duration = '60' visibility = '0' locations { 0 = '/Objects/Aje/ANML/aje_atroxosaurus' { description = '_trex_scrunch' iconpath = 'trex_scrunch' uiposition { cat = 'SPEC' menupos = '8' } } } conditions { level = '0' tribe { 0 = 'Aje' } } } trex_roar { duration = '60' visibility = '0' locations { 0 = '/Objects/Aje/ANML/aje_atroxosaurus' { description = '_trex_roar' iconpath = 'trex_roar' uiposition { cat = 'SPEC' menupos = '9' } } } conditions { level = '0' tribe { 0 = 'Aje' } } } } VHCL { Attack { visibility = '1' locations { 0 = '/Objects/Aje/VHCL' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Walk { visibility = '1' locations { 0 = '/Objects/Aje/VHCL' { description = '_walk' iconpath = 'Walk' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' } } AggressiveTarget { visibility = '1' locations { 0 = '/Objects/Aje/VHCL' { description = '_aggressivetarget' iconpath = 'AggressiveTarget' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Stop { visibility = '1' locations { 0 = '/Objects/Aje/VHCL' { description = '_stop' iconpath = 'Stop' uiposition { page = '0' place = '0' menupos = '0' cat = 'ACTN' } } } } Kill { visibility = '1' locations { 0 = '/Objects/Aje/VHCL' { description = '_kill' iconpath = 'Kill' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_1 { visibility = '1' locations { 0 = '/Objects/Aje/VHCL' { description = '_formation_1' iconpath = 'Formation_1' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_2 { visibility = '1' locations { 0 = '/Objects/Aje/VHCL' { description = '_formation_2' iconpath = 'Formation_2' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_3 { visibility = '1' locations { 0 = '/Objects/Aje/VHCL' { description = '_formation_3' iconpath = 'Formation_3' uiposition { page = '0' place = '0' menupos = '0' } } } } AggroState_0 { visibility = '1' locations { 0 = '/Objects/Aje/VHCL' { description = '_stance_0' iconpath = 'stance_0' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '0' } } } } AggroState_1 { visibility = '1' locations { 0 = '/Objects/Aje/VHCL' { description = '_stance_1' iconpath = 'stance_1' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '1' } } } } AggroState_2 { visibility = '1' locations { 0 = '/Objects/Aje/VHCL' { description = '_stance_2' iconpath = 'stance_2' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '2' } } } } } SHIP { Attack { visibility = '1' locations { 0 = '/Objects/Aje/SHIP' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Walk { visibility = '1' locations { 0 = '/Objects/Aje/SHIP' { description = '_walk' iconpath = 'Walk' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' } } AggressiveTarget { visibility = '1' locations { 0 = '/Objects/Aje/SHIP' { description = '_aggressivetarget' iconpath = 'AggressiveTarget' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Stop { visibility = '1' locations { 0 = '/Objects/Aje/SHIP' { description = '_stop' iconpath = 'Stop' uiposition { page = '0' place = '0' menupos = '0' cat = 'ACTN' } } } } Kill { visibility = '1' locations { 0 = '/Objects/Aje/SHIP' { description = '_kill' iconpath = 'Kill' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_1 { visibility = '1' locations { 0 = '/Objects/Aje/SHIP' { description = '_formation_1' iconpath = 'Formation_1' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_2 { visibility = '1' locations { 0 = '/Objects/Aje/SHIP' { description = '_formation_2' iconpath = 'Formation_2' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_3 { visibility = '1' locations { 0 = '/Objects/Aje/SHIP' { description = '_formation_3' iconpath = 'Formation_3' uiposition { page = '0' place = '0' menupos = '0' } } } } AggroState_0 { visibility = '1' locations { 0 = '/Objects/Aje/SHIP' { description = '_stance_0' iconpath = 'stance_0' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '0' } } } } AggroState_1 { visibility = '1' locations { 0 = '/Objects/Aje/SHIP' { description = '_stance_1' iconpath = 'stance_1' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '1' } } } } AggroState_2 { visibility = '1' locations { 0 = '/Objects/Aje/SHIP' { description = '_stance_2' iconpath = 'stance_2' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '2' } } } } } } } Ninigi { Upgrades { ninigi_fireplace { age_2 { duration = '60' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_fireplace' { description = '_ninigi_age_2' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'GLOB' menupos = '1' subcat = 'UPGR' } iconpath = 'ninigi_age_2' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_fireplace/age_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '200' wood = '200' stone = '200' iron = '0' } buildobjects { 0 = 'ninigi_lumbermill' 1 = 'ninigi_dojo' } } } age_3 { duration = '90' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_fireplace' { description = '_ninigi_age_3' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'GLOB' menupos = '1' subcat = 'UPGR' } iconpath = 'ninigi_age_3' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_fireplace/age_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '700' wood = '700' stone = '700' iron = '0' } inventobjects { 0 = 'age_2' } buildobjects { 0 = 'ninigi_paddy' 1 = 'ninigi_engineer' } } } age_4 { duration = '120' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_fireplace' { description = '_ninigi_age_4' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'GLOB' menupos = '1' subcat = 'UPGR' } iconpath = 'ninigi_age_4' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_fireplace/age_4' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '1000' wood = '1000' stone = '1000' iron = '0' } inventobjects { 0 = 'age_3' } buildobjects { 0 = 'ninigi_warehouse' 1 = 'ninigi_temple' } } } age_5 { duration = '180' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_fireplace' { description = '_ninigi_age_5' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'GLOB' menupos = '1' subcat = 'UPGR' } iconpath = 'ninigi_age_5' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_fireplace/age_5' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '1500' wood = '1500' stone = '1500' iron = '0' } inventobjects { 0 = 'age_4' } buildobjects { 0 = 'ninigi_bamboofarm' 1 = 'ninigi_weapon_maker' } } } Explode { duration = '60' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_fireplace' { description = '_ninigi_explode' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'ninigi_explode' } 1 = '/Objects/Ninigi/BLDG/ninigi_lumbermill' { description = '_ninigi_explode' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } iconpath = 'ninigi_explode' } 2 = '/Objects/Ninigi/BLDG/ninigi_hunting_lodge' { description = '_ninigi_explode' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } iconpath = 'ninigi_explode' } 3 = '/Objects/Ninigi/BLDG/ninigi_stone_quarry' { description = '_ninigi_explode' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } iconpath = 'ninigi_explode' } 4 = '/Objects/Ninigi/BLDG/ninigi_dojo' { description = '_ninigi_explode' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } iconpath = 'ninigi_explode' } 5 = '/Objects/Ninigi/BLDG/ninigi_engineer' { description = '_ninigi_explode' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } iconpath = 'ninigi_explode' } 6 = '/Objects/Ninigi/BLDG/ninigi_temple' { description = '_ninigi_explode' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } iconpath = 'ninigi_explode' } 7 = '/Objects/Ninigi/BLDG/ninigi_animal_farm' { description = '_ninigi_explode' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } iconpath = 'ninigi_explode' } 8 = '/Objects/Ninigi/BLDG/ninigi_warehouse' { description = '_ninigi_explode' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } iconpath = 'ninigi_explode' } 9 = '/Objects/Ninigi/BLDG/ninigi_telescope_tower' { description = '_ninigi_explode' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } iconpath = 'ninigi_explode' } 10 = '/Objects/Ninigi/BLDG/ninigi_teahouse' { description = '_ninigi_explode' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } iconpath = 'ninigi_explode' } 11 = '/Objects/Ninigi/BLDG/ninigi_weapon_maker' { description = '_ninigi_explode' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } iconpath = 'ninigi_explode' } 12 = '/Objects/Ninigi/BLDG/ninigi_harbour' { description = '_ninigi_explode' iconpath = 'ninigi_explode' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } } 13 = '/Objects/Ninigi/BLDG/ninigi_paddy' { description = '_ninigi_explode' iconpath = 'ninigi_explode' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } } 14 = '/Objects/Ninigi/BLDG/ninigi_bamboofarm' { description = '_ninigi_explode' iconpath = 'ninigi_explode' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } } 15 = '/Objects/Ninigi/BLDG/Cave3_Basalt04' { description = '_ninigi_explode' iconpath = 'ninigi_explode' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } } 16 = '/Objects/Ninigi/BLDG/Cave3_Rocktooth03' { description = '_ninigi_explode' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } iconpath = 'ninigi_explode' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_fireplace/Explode' { class = 'local' type = 'activate' flags { level = '0' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '100' stone = '100' iron = '0' } } } ninigi_hammock_1 { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_fireplace' { description = '_ninigi_hammock_1' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '2' } iconpath = 'ninigi_hammock_1' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_fireplace/ninigi_hammock_1' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '200' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } } ninigi_small_tower { tower_sordes_upgrade { duration = '180' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_small_tower' { description = '_ninigi_small_tower_upgrade' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'ninigi_small_tower_upgrade' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_small_tower/tower_sordes_upgrade' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '2000' stone = '2000' iron = '0' } inventobjects { 0 = 'age_4' } } } } ninigi_temple { disguise { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_temple' { description = '_ninigi_disguise' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UPGR' } iconpath = 'ninigi_disguise' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_temple/disguise' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '100' stone = '50' iron = '50' } inventobjects { 0 = 'age_4' } } } lockpicking { duration = '30' visibility = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_temple' { description = '_ninigi_lockpicking' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '2' } iconpath = 'ninigi_lockpicking' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_temple/lockpicking' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '0' stone = '200' iron = '25' } inventobjects { 0 = 'age_3' } } } fireworks { duration = '30' visibility = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_temple' { description = '_ninigi_fireworks' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'ninigi_fireworks' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_temple/fireworks' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '75' stone = '50' iron = '30' } inventobjects { 0 = 'age_3' } } } } ninigi_weapon_maker { improved_cross_hairs { duration = '20' visibility = '1' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_weapon_maker' { description = '_ninigi_improved_cross_hair' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'ninigi_improved_cross_hairs' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_weapon_maker/improved_cross_hairs' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '300' stone = '150' iron = '0' } } } warrior_damage_upgrade { duration = '25' visibility = '1' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_weapon_maker' { description = '_ninigi_warrior_wpn_up_1' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '2' } iconpath = 'ninigi_warrior_dam_up_1' } } conditions { level = '0' tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '150' stone = '50' iron = '0' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_weapon_maker/warrior_damage_upgrade' { class = 'player' type = 'activate' } } } ninigi_worker_vs_building { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_weapon_maker' { description = '_ninigi_worker_vs_building' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '5' } iconpath = 'worker_vs_building' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_weapon_maker/ninigi_worker_vs_building' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '200' stone = '100' iron = '0' } inventobjects { 0 = 'age_4' } } } archer_damage_upgrade_1 { duration = '20' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_weapon_maker' { description = '_archer_damage_upgrade_1' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '3' } iconpath = 'archer_wpn_up_1a' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_weapon_maker/archer_damage_upgrade_1' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '125' stone = '25' iron = '0' } } } archer_damage_upgrade_2 { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_weapon_maker' { description = '_archer_damage_upgrade_2' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '3' } iconpath = 'archer_wpn_up_2a' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_weapon_maker/archer_damage_upgrade_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '250' stone = '100' iron = '0' } inventobjects { 0 = 'archer_damage_upgrade_1' 1 = 'age_4' } } } ninigi_archer_range_upgrade_1 { duration = '20' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_weapon_maker' { description = '_hu_archer_rng_wpn_up_1' iconpath = 'rng_wpn_up_1' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '4' } } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_weapon_maker/ninigi_archer_range_upgrade_1' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '100' stone = '25' iron = '0' } } } ninigi_archer_range_upgrade_2 { duration = '30' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_weapon_maker' { description = '_hu_archer_rng_wpn_up_2' iconpath = 'rng_wpn_up_2' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '4' } } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_weapon_maker/ninigi_archer_range_upgrade_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '180' stone = '40' iron = '0' } } } } ninigi_warehouse { ninigi_capacity_1 { duration = '40' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_warehouse' { description = '_ninigi_capacity_1' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'ninigi_capacity_1' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_warehouse/ninigi_capacity_1' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '100' wood = '50' stone = '25' iron = '0' } } } ninigi_capacity_2 { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_warehouse' { description = '_ninigi_capacity_2' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'ninigi_capacity_2' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_warehouse/ninigi_capacity_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '100' wood = '50' stone = '25' iron = '0' } inventobjects { 0 = 'age_4' 1 = 'ninigi_capacity_1' } } } ninigi_capacity_3 { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_warehouse' { description = '_ninigi_capacity_3' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'ninigi_capacity_3' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_warehouse/ninigi_capacity_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '100' wood = '50' stone = '25' iron = '0' } inventobjects { 0 = 'age_5' 1 = 'ninigi_capacity_2' } } } } ninigi_lumbermill { ninigi_pannier_wood_1 { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_lumbermill' { description = '_ninigi_wood_pannier_upgrade_1' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'ninigi_pannier_wood_1' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_1' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '0' stone = '100' iron = '0' } inventobjects { 0 = 'age_2' } } } ninigi_pannier_wood_2 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_lumbermill' { description = '_ninigi_wood_pannier_upgrade_2' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'ninigi_pannier_wood_2' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '0' stone = '125' iron = '0' } inventobjects { 0 = 'age_3' 1 = 'ninigi_pannier_wood_1' } } } ninigi_pannier_wood_3 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_lumbermill' { description = '_ninigi_wood_pannier_upgrade_3' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'ninigi_pannier_wood_3' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '0' stone = '150' iron = '0' } inventobjects { 0 = 'age_4' 1 = 'ninigi_pannier_wood_2' } } } ninigi_pannier_wood_4 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_lumbermill' { description = '_ninigi_wood_pannier_upgrade_4' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'ninigi_pannier_wood_4' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_4' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '0' stone = '200' iron = '0' } inventobjects { 0 = 'age_5' 1 = 'ninigi_pannier_wood_3' } } } } ninigi_hunting_lodge { ninigi_pannier_food_1 { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_hunting_lodge' { description = '_ninigi_food_pannier_upgrade_1' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'ninigi_pannier_food_1' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_1' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '100' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } ninigi_pannier_food_2 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_hunting_lodge' { description = '_ninigi_food_pannier_upgrade_2' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'ninigi_pannier_food_2' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '125' stone = '0' iron = '0' } inventobjects { 0 = 'age_3' 1 = 'ninigi_pannier_food_1' } } } ninigi_pannier_food_3 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_hunting_lodge' { description = '_ninigi_food_pannier_upgrade_3' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'ninigi_pannier_food_3' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '150' stone = '0' iron = '0' } inventobjects { 0 = 'age_4' 1 = 'ninigi_pannier_food_2' } } } ninigi_pannier_food_4 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_hunting_lodge' { description = '_ninigi_food_pannier_upgrade_4' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'ninigi_pannier_food_4' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_4' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '200' stone = '0' iron = '0' } inventobjects { 0 = 'age_5' 1 = 'ninigi_pannier_food_3' } } } } ninigi_stone_quarry { ninigi_pannier_stone_1 { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_stone_quarry' { description = '_ninigi_stone_pannier_upgrade_1' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'ninigi_pannier_stone_1' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_1' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '100' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } ninigi_pannier_stone_2 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_stone_quarry' { description = '_ninigi_stone_pannier_upgrade_2' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'ninigi_pannier_stone_2' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '125' stone = '0' iron = '0' } inventobjects { 0 = 'age_3' 1 = 'ninigi_pannier_stone_1' } } } ninigi_pannier_stone_3 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_stone_quarry' { description = '_ninigi_stone_pannier_upgrade_3' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'ninigi_pannier_stone_3' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '150' stone = '0' iron = '0' } inventobjects { 0 = 'age_4' 1 = 'ninigi_pannier_stone_2' } } } ninigi_pannier_stone_4 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_stone_quarry' { description = '_ninigi_stone_pannier_upgrade_4' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'ninigi_pannier_stone_4' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_4' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '200' stone = '0' iron = '0' } inventobjects { 0 = 'age_5' 1 = 'ninigi_pannier_stone_3' } } } } ninigi_dojo { burst_arrow { duration = '25' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_dojo' { description = '_burst_arrow' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } iconpath = 'burst_arrow' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_dojo/burst_arrow' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '150' stone = '75' iron = '30' } inventobjects { 0 = 'age_2' } } } quickshot { duration = '25' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_dojo' { description = '_quickshot' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '2' } iconpath = 'quickshot' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_dojo/quickshot' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '175' stone = '80' iron = '40' } inventobjects { 0 = 'age_3' } } } multishot { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_dojo' { description = '_multishot' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '3' } iconpath = 'multishot' } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_dojo/multishot' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '200' stone = '100' iron = '50' } inventobjects { 0 = 'age_4' } } } } ninigi_animal_farm { doping { duration = '35' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_animal_farm' { description = '_doping' iconpath = 'doping' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_animal_farm/doping' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '400' wood = '0' stone = '0' iron = '50' } inventobjects { 0 = 'age_4' } } } barrage { duration = '40' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_animal_farm' { description = '_barrage' iconpath = 'barrage' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '2' } } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_animal_farm/barrage' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '400' stone = '250' iron = '100' } inventobjects { 0 = 'age_5' } } } enchain { duration = '40' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_animal_farm' { description = '_enchain' iconpath = 'enchain' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '3' } } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_animal_farm/enchain' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '500' stone = '0' iron = '75' } inventobjects { 0 = 'age_5' } } } } ninigi_engineer { lacerate { duration = '35' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_engineer' { description = '_lacerate' iconpath = 'lacerate' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_engineer/lacerate' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '350' stone = '200' iron = '30' } inventobjects { 0 = 'age_4' } } } } ninigi_harbour { ship_regeneration { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_harbour' { description = '_ship_regeneration' iconpath = 'ship_regeneration' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } } } results { 0 = '/Filters/Ninigi/Upgrades/ninigi_harbour/ship_regeneration' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '300' stone = '150' iron = '0' } inventobjects { 0 = 'schliemann_s4' } } } } } Build { BLDG { ninigi_fireplace { duration = '30' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_fireplace_1' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '0' subcat = 'ECON' } iconpath = 'ninigi_fireplace_1' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_fireplace' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '250' stone = '0' iron = '0' } } } ninigi_dojo { duration = '35' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_dojo' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '1' subcat = 'COMB' } iconpath = 'ninigi_dojo' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_dojo' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '100' stone = '0' iron = '0' } } } ninigi_temple { duration = '45' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_temple' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '5' subcat = 'COMB' } iconpath = 'ninigi_temple' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_temple' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '200' stone = '150' iron = '0' } inventobjects { 0 = 'age_2' } } } Cave3_Rocktooth03 { duration = '80' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_amazon_temple' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '10' subcat = 'COMB' } iconpath = 'ninigi_amazon_temple' } } results { 0 = '/Objects/Ninigi/BLDG/Cave3_Rocktooth03' { class = 'player' type = 'activate' } 1 = '/Filters/Ninigi/Upgrades/amazon_temple/Cave3_Rocktooth03' { class = 'player' type = 'activate' } 2 = '/Filters/Ninigi/Upgrades/Cave3_Rocktooth03/global_start_tt' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '300' wood = '300' stone = '300' iron = '0' } inventobjects { 0 = 'Tarna_s4' } } } ninigi_telescope_tower { duration = '120' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_telescope_tower' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '8' subcat = 'DEFE' } iconpath = 'ninigi_telescope_tower' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_telescope_tower' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '250' stone = '250' iron = '0' } inventobjects { 0 = 'age_5' } } } ninigi_bamboofarm { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_bamboofarm' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '6' subcat = 'ECON' } iconpath = 'ninigi_bamboofarm' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_bamboofarm' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '300' wood = '0' stone = '100' iron = '0' } inventobjects { 0 = 'age_4' } } } ninigi_pitfall { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_spike_trap' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '2' subcat = 'DEFE' } iconpath = 'ninigi_spike_trap' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_pitfall' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '100' stone = '25' iron = '0' } inventobjects { 0 = 'age_2' } } } ninigi_lumbermill { duration = '15' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_lumbermill' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '2' subcat = 'ECON' } iconpath = 'ninigi_lumbermill' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_lumbermill' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '0' stone = '50' iron = '0' } } } ninigi_stone_quarry { duration = '15' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_stone_quarry' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '3' subcat = 'ECON' } iconpath = 'ninigi_stone_quarry' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_stone_quarry' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '50' stone = '0' iron = '0' } } } ninigi_small_tower { duration = '100' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_defense_tower' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '0' subcat = 'DEFE' } iconpath = 'ninigi_defense_tower' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_small_tower' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '250' stone = '250' iron = '0' } } } ninigi_engineer { duration = '40' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_engineer' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '2' subcat = 'COMB' } iconpath = 'ninigi_engineer' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_engineer' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '150' stone = '75' iron = '0' } } } ninigi_harbour { duration = '35' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_harbour' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '3' subcat = 'COMB' } iconpath = 'ninigi_harbour' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_harbour' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '75' stone = '0' iron = '0' } } } Cave3_Basalt04 { duration = '60' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_pirate_outpost' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '11' subcat = 'COMB' } iconpath = 'ninigi_pirate_outpost' } } results { 0 = '/Objects/Ninigi/BLDG/Cave3_Basalt04' { class = 'player' type = 'activate' } 1 = '/Filters/Ninigi/Upgrades/pirates_outpost/Cave3_Basalt04' { class = 'player' type = 'activate' } 2 = '/Filters/Ninigi/Upgrades/Cave3_Basalt04/global_start_tt' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '300' wood = '300' stone = '300' iron = '0' } inventobjects { 0 = 'Miyagi_s4' } } } ninigi_paddy { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_paddy' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '4' subcat = 'ECON' } iconpath = 'ninigi_paddy' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_paddy' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '250' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } ninigi_smoke_tower { duration = '120' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_smoke_tower' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '7' subcat = 'DEFE' } iconpath = 'ninigi_smoke_tower' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_smoke_tower' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '250' stone = '250' iron = '0' } inventobjects { 0 = 'age_4' } } } ninigi_snare_trap { duration = '15' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_snare_trap' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '1' subcat = 'DEFE' } iconpath = 'ninigi_snare_trap' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_snare_trap' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '70' stone = '0' iron = '0' } } } ninigi_defense_skewer { duration = '10' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_defense_skewer' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '3' subcat = 'DEFE' } iconpath = 'ninigi_defense_skewer' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_defense_skewer' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '25' stone = '15' iron = '0' } inventobjects { 0 = 'age_2' } } } ninigi_defense_skewer_gate { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_defense_skewer_gate' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '4' subcat = 'DEFE' } iconpath = 'ninigi_defense_skewer_gate' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_defense_skewer_gate' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '50' stone = '30' iron = '0' } } } ninigi_animal_farm { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_animal_farm' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '4' subcat = 'COMB' } iconpath = 'ninigi_animal_farm' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_animal_farm' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '50' wood = '100' stone = '75' iron = '0' } inventobjects { 0 = 'age_2' } } } ninigi_warehouse { duration = '50' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_emporium' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '5' subcat = 'ECON' } iconpath = 'ninigi_emporium' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_warehouse' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '400' wood = '200' stone = '100' iron = '0' } inventobjects { 0 = 'age_3' } } } ninigi_resin_field { duration = '10' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_resin_field' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '5' subcat = 'DEFE' } iconpath = 'ninigi_resin_field' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_resin_field' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '80' stone = '20' iron = '0' } inventobjects { 0 = 'age_3' } } } ninigi_teahouse { duration = '30' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_teahouse' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '0' subcat = 'COMB' } iconpath = 'ninigi_teahouse' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_teahouse' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '300' stone = '100' iron = '0' } } } ninigi_weapon_maker { duration = '35' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_weapon_maker' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '6' subcat = 'COMB' } iconpath = 'ninigi_weapon_maker' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_weapon_maker' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '150' stone = '150' iron = '0' } inventobjects { 0 = 'age_3' } } } ninigi_rocket_ramp { duration = '160' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_rocket_ramp' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '7' subcat = 'COMB' } iconpath = 'ninigi_rocket_ramp' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_rocket_ramp' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '1500' stone = '1000' iron = '0' } inventobjects { 0 = 'age_5' } } } ninigi_hunting_lodge { duration = '15' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_hunting_lodge' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '1' subcat = 'ECON' } iconpath = 'ninigi_hunting_lodge' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_hunting_lodge' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '25' stone = '25' iron = '0' } } } ninigi_minefield { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_minefield' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '6' subcat = 'DEFE' } iconpath = 'ninigi_minefield' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_minefield' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '175' stone = '100' iron = '0' } inventobjects { 0 = 'age_4' } } } ninigi_palisade { duration = '22' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_palisade' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '9' subcat = 'DEFE' } iconpath = 'ninigi_palisade' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_palisade' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '40' stone = '30' iron = '0' } inventobjects { 0 = 'mayor_s4' } } } ninigi_palisade_gate { duration = '35' visibility = '0' secondarycontroller = '0' results { 0 = '/Objects/Ninigi/BLDG/ninigi_palisade_gate' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '80' stone = '60' iron = '0' } } locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_palisade_gate' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '-1' subcat = 'DEFE' } iconpath = 'ninigi_palisade_gate' } } } ninigi_dilophosaurus_nest { duration = '25' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_dilophosaurus_nest' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '8' subcat = 'COMB' } iconpath = 'ninigi_dilophosaurus_nest' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_dilophosaurus_nest' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '250' wood = '120' stone = '0' iron = '0' } inventobjects { 0 = 'darwin_s4' } } } ninigi_poison_trap { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_poison_trap' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '10' subcat = 'DEFE' } iconpath = 'ninigi_poison_trap' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_poison_trap' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '200' wood = '100' stone = '0' iron = '0' } inventobjects { 0 = 'tesla_s4' } } } ninigi_cauldron { duration = '10' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_cauldron' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '11' subcat = 'DEFE' } iconpath = 'ninigi_cauldron' } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_cauldron' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '20' stone = '10' iron = '0' } inventobjects { 0 = 'hermit_s4' } } } ninigi_telescope_tower_ruins { duration = '285' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_telescope_tower_ruins' uiposition { cat = 'BUIL' subcat = 'DEFE' menupos = '-1' } } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_telescope_tower_ruins' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '250' stone = '250' iron = '0' } } } ninigi_warpgate { duration = '4470' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_warpgate' iconpath = 'ninigi_warpgate' uiposition { cat = 'BUIL' subcat = 'ECON' menupos = '7' } } } results { 0 = '/Objects/Ninigi/BLDG/ninigi_warpgate' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '5000' wood = '5000' stone = '5000' iron = '0' } inventobjects { 0 = 'age_5' } } } hcl13_city_wall { duration = '20' visibility = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_hcl13_city_wall' uiposition { cat = 'BUIL' subcat = 'DEFE' menupos = '-1' } } } results { 0 = '/Objects/Ninigi/BLDG/hcl13_city_wall' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '0' stone = '50' iron = '0' } } } hcl13_gate { duration = '30' visibility = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_hcl13_gate' uiposition { cat = 'BUIL' subcat = 'DEFE' menupos = '-1' } } } results { 0 = '/Objects/Ninigi/BLDG/hcl13_gate' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '0' stone = '80' iron = '0' } } } carrier_launch_pad { duration = '4000' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { uiposition { cat = 'BUIL' subcat = 'DEFE' menupos = '-1' } } } results { 0 = '/Objects/Ninigi/BLDG/carrier_launch_pad' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '2000' stone = '0' iron = '0' } } } } CHTR { ninigi_worker { duration = '10' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_fireplace' { description = '_ninigi_worker' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'GLOB' menupos = '0' subcat = 'UNIT' } iconpath = 'ninigi_worker' } } results { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '30' wood = '0' stone = '0' iron = '0' } } } ninigi_archer_1 { duration = '7' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_dojo' { description = '_ninigi_archer' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'ninigi_archer' } } results { 0 = '/Objects/Ninigi/CHTR/ninigi_archer' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '40' wood = '0' stone = '0' iron = '0' } } } ninigi_archer_2 { duration = '10' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_dojo' { description = '_ninigi_archer' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } iconpath = 'ninigi_archer' } } results { 0 = '/Objects/Ninigi/CHTR/ninigi_archer' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '60' wood = '60' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } ninigi_archer_3 { duration = '13' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_dojo' { description = '_ninigi_archer' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } iconpath = 'ninigi_archer' } } results { 0 = '/Objects/Ninigi/CHTR/ninigi_archer' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '80' wood = '70' stone = '50' iron = '0' } inventobjects { 0 = 'age_3' } } } ninigi_warrior_2 { duration = '10' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_dojo' { description = '_ninigi_warrior' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } iconpath = 'ninigi_warrior' } } results { 0 = '/Objects/Ninigi/CHTR/ninigi_warrior' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '80' wood = '40' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } ninigi_sumo_3 { duration = '15' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_weapon_maker' { description = '_ninigi_sumo' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } iconpath = 'ninigi_sumo' } } results { 0 = '/Objects/Ninigi/CHTR/ninigi_sumo' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '100' wood = '80' stone = '60' iron = '0' } inventobjects { 0 = 'cole_s4' } } } ninigi_spearman_2 { duration = '10' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_dojo' { description = '_ninigi_spearman' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } iconpath = 'ninigi_spearman' } } results { 0 = '/Objects/Ninigi/CHTR/ninigi_spearman' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '40' wood = '80' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } ninigi_monk_3 { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_temple' { description = '_ninigi_monk' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'ninigi_monk' } } results { 0 = '/Objects/Ninigi/CHTR/ninigi_monk' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '150' wood = '80' stone = '50' iron = '0' } inventobjects { 0 = 'age_3' } } } ninigi_icespearman_3 { duration = '15' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_weapon_maker' { description = '_ninigi_icespearman' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } iconpath = 'ninigi_icespearman' } } results { 0 = '/Objects/Ninigi/CHTR/ninigi_icespearman' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '60' wood = '100' stone = '20' iron = '0' } inventobjects { 0 = 'lovelace_s4' } } } ninigi_mortar_2 { duration = '13' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_weapon_maker' { description = '_ninigi_mortar' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'ninigi_mortar' } } results { 0 = '/Objects/Ninigi/CHTR/ninigi_mortar' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '60' wood = '120' stone = '25' iron = '0' } inventobjects { 0 = 'age_2' } } } ninigi_marksman_2 { duration = '13' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_weapon_maker' { description = '_ninigi_marksman' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } iconpath = 'ninigi_marksman' } } results { 0 = '/Objects/Ninigi/CHTR/ninigi_marksman' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '60' wood = '120' stone = '0' iron = '0' } inventobjects { 0 = 'bela_s4' } } } Cole_s0 { duration = '45' visibility = '1' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_teahouse' { description = '_cole' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'special_cole' } } results { 0 = '/Objects/Special/CHTR/Cole_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Ninigi/Upgrades/ninigi_teahouse/Cole_s0' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } Larry_s0 { duration = '45' visibility = '1' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_teahouse' { description = '_larry' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '11' subcat = 'UNIT' } iconpath = 'special_larry' } } results { 0 = '/Objects/Special/CHTR/Larry_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Ninigi/Upgrades/ninigi_teahouse/Larry_s0' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } Miyagi_s0 { duration = '45' visibility = '1' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_teahouse' { description = '_miyagi' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '13' subcat = 'UNIT' } iconpath = 'special_miyagi' } } results { 0 = '/Objects/Special/CHTR/Miyagi_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Ninigi/Upgrades/ninigi_teahouse/Miyagi_s0' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } Bela_s0 { duration = '45' visibility = '1' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_teahouse' { description = '_bela' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } iconpath = 'special_bela' } } conditions { level = '0' tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } results { 0 = '/Objects/Special/CHTR/Bela_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Ninigi/Upgrades/ninigi_teahouse/Bela_s0' { class = 'player' type = 'activate' } } } lovelace_s0 { duration = '45' visibility = '1' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_teahouse' { description = '_lovelace' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '6' subcat = 'UNIT' } iconpath = 'special_lovelace' } } results { 0 = '/Objects/Special/CHTR/lovelace_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Ninigi/Upgrades/ninigi_teahouse/lovelace_s0' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } babbage_s0 { duration = '45' visibility = '1' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_teahouse' { description = '_babbage' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '7' subcat = 'UNIT' } iconpath = 'special_babbage' } } results { 0 = '/Objects/Special/CHTR/babbage_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Ninigi/Upgrades/ninigi_teahouse/babbage_s0' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } mayor_s0 { duration = '45' visibility = '1' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_teahouse' { description = '_mayor' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '8' subcat = 'UNIT' } iconpath = 'special_mayor' } } results { 0 = '/Objects/Special/CHTR/mayor_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Ninigi/Upgrades/ninigi_teahouse/mayor_s0' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } tesla_s0 { duration = '45' visibility = '1' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_teahouse' { description = '_tesla' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } iconpath = 'special_tesla' } } results { 0 = '/Objects/Special/CHTR/tesla_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Ninigi/Upgrades/ninigi_teahouse/tesla_s0' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } darwin_s0 { duration = '45' visibility = '1' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_teahouse' { description = '_darwin' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '5' subcat = 'UNIT' } iconpath = 'special_darwin' } } results { 0 = '/Objects/Special/CHTR/darwin_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Ninigi/Upgrades/ninigi_teahouse/darwin_s0' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } hermit_s0 { duration = '45' visibility = '1' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_teahouse' { description = '_hermit' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } iconpath = 'special_hermit' } } results { 0 = '/Objects/Special/CHTR/hermit_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Ninigi/Upgrades/ninigi_teahouse/hermit_s0' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } ninigi_ninja_3 { duration = '15' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_weapon_maker' { description = '_ninigi_ninja' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } iconpath = 'ninigi_ninja' } } results { 0 = '/Objects/Ninigi/CHTR/ninigi_ninja' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '100' wood = '50' stone = '20' iron = '0' } inventobjects { 0 = 'age_2' } } } ninigi_flamethrower_2 { duration = '13' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_weapon_maker' { description = '_ninigi_flamethrower' iconpath = 'ninigi_flamethrower' uiposition { cat = 'PROD' subcat = 'UNIT' menupos = '5' } } } results { 0 = '/Objects/Ninigi/CHTR/ninigi_flamethrower' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '80' wood = '100' stone = '0' iron = '0' } inventobjects { 0 = 'livingstone_s4' } } } livingstone_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_teahouse' { description = '_livingstone' iconpath = 'special_livingstone' uiposition { cat = 'PROD' subcat = 'UNIT' menupos = '10' } } } results { 0 = '/Objects/Special/CHTR/livingstone_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Ninigi/Upgrades/ninigi_teahouse/livingstone_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } Tarna_s0 { duration = '45' visibility = '1' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_teahouse' { description = '_tarna' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '12' subcat = 'UNIT' } iconpath = 'special_tarna' } } results { 0 = '/Objects/Special/CHTR/Tarna_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Ninigi/Upgrades/ninigi_teahouse/Tarna_s0' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } schliemann_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_teahouse' { description = '_schliemann' iconpath = 'special_schliemann' uiposition { cat = 'PROD' subcat = 'UNIT' menupos = '9' } } } results { 0 = '/Objects/Special/CHTR/schliemann_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Ninigi/Upgrades/ninigi_teahouse/schliemann_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } } ANML { ninigi_scout { duration = '10' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_animal_farm' { description = '_ninigi_scout' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'ninigi_scout' } } results { 0 = '/Objects/Ninigi/ANML/ninigi_scout' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '100' wood = '0' stone = '0' iron = '0' } } } ninigi_baryonyx { duration = '15' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_animal_farm' { description = '_ninigi_baryonyx' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } iconpath = 'ninigi_baryonyx' } } results { 0 = '/Objects/Ninigi/ANML/ninigi_baryonyx' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '150' wood = '30' stone = '0' iron = '0' } } } ninigi_parasaurolophus_drums { duration = '17' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_animal_farm' { description = '_ninigi_parasaurolophus_drums' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } iconpath = 'ninigi_parasaurolophus_drums' } } results { 0 = '/Objects/Ninigi/ANML/ninigi_parasaurolophus_drums' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '100' wood = '80' stone = '0' iron = '0' } } } ninigi_parasaurolophus_gatling { duration = '25' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_animal_farm' { description = '_ninigi_parasaurolophus_gatling' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } iconpath = 'ninigi_parasaurolophus_gatling' } } results { 0 = '/Objects/Ninigi/ANML/ninigi_parasaurolophus_gatling' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '160' wood = '60' stone = '0' iron = '0' } } } ninigi_saltasaurus_archer { duration = '45' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_animal_farm' { description = '_ninigi_saltasaurus_archer' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } iconpath = 'ninigi_saltasaurus_archer' } } results { 0 = '/Objects/Ninigi/ANML/ninigi_saltasaurus_archer' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '500' wood = '200' stone = '30' iron = '0' } inventobjects { 0 = 'age_3' } } } ninigi_eusmilus { duration = '17' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_animal_farm' { description = '_ninigi_eusmilus' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '6' subcat = 'UNIT' } iconpath = 'ninigi_eusmilus' } } results { 0 = '/Objects/Ninigi/ANML/ninigi_eusmilus' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '210' wood = '40' stone = '0' iron = '0' } inventobjects { 0 = 'stina_s4' } } } ninigi_tarbosaurus_rider { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_animal_farm' { description = '_ninigi_tarbosaurus_rider' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '7' subcat = 'UNIT' } iconpath = 'ninigi_tarbosaurus_rider' } } results { 0 = '/Objects/Ninigi/ANML/ninigi_tarbosaurus_rider' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '700' wood = '300' stone = '150' iron = '0' } inventobjects { 0 = 'Tarna_s4' 1 = 'age_3' } } } ninigi_seismosaurus { duration = '60' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_animal_farm' { description = '_ninigi_seismosaurus' uiposition { cat = 'PROD' subcat = 'UNIT' menupos = '5' } iconpath = 'ninigi_seismosaurus' } } results { 0 = '/Objects/Ninigi/ANML/ninigi_seismosaurus' { class = 'player' type = 'activate' flags { level = '4' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '2000' wood = '1500' stone = '500' iron = '0' } inventobjects { 0 = 'age_5' } } } ninigi_funtitan { duration = '50' visibility = '-2' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/Cave3_Rocktooth03' { description = '_ninigi_funtitan' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'ninigi_funtitan' } } results { 0 = '/Objects/Ninigi/ANML/ninigi_funtitan' { class = 'player' type = 'activate' flags { level = '5' } } 1 = '/Filters/Ninigi/Upgrades/funtitan_ninigi/ninigi_funtitan' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '2000' wood = '2000' stone = '2000' iron = '0' } inventobjects { 0 = 'Tarna_s4' 1 = 'Larry_s4' 2 = 'Miyagi_s4' } } } special_eusmilus { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_teahouse' { description = '_stina' iconpath = 'special_stina' uiposition { cat = 'PROD' subcat = 'UNIT' menupos = '1' } } } results { 0 = '/Objects/Special/ANML/special_eusmilus' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/Ninigi/Upgrades/ninigi_teahouse/special_eusmilus' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } } VHCL { ninigi_smokebomb_thrower { duration = '35' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_engineer' { description = '_ninigi_smokebomb_thrower' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'ninigi_smokebomb_thrower' } } results { 0 = '/Objects/Ninigi/VHCL/ninigi_smokebomb_thrower' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '50' wood = '400' stone = '0' iron = '0' } } } ninigi_flamethrower_trike { duration = '25' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_engineer' { description = '_ninigi_flamethrower_trike' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } iconpath = 'ninigi_flamethrower_trike' } } results { 0 = '/Objects/Ninigi/VHCL/ninigi_flamethrower_trike' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '100' wood = '150' stone = '30' iron = '0' } inventobjects { 0 = 'age_2' } } } ninigi_siegetower { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_engineer' { description = '_ninigi_siegetower' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } iconpath = 'ninigi_siegetower' } } results { 0 = '/Objects/Ninigi/VHCL/ninigi_siegetower' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '50' wood = '100' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } ninigi_harvester { duration = '40' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_engineer' { description = '_ninigi_harvester' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } iconpath = 'ninigi_harvester' } } results { 0 = '/Objects/Ninigi/VHCL/ninigi_harvester' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '700' wood = '200' stone = '100' iron = '0' } inventobjects { 0 = 'age_3' } } } ninigi_firecannon { duration = '70' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_engineer' { description = '_ninigi_firecannon' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } iconpath = 'ninigi_firecannon' } } results { 0 = '/Objects/Ninigi/VHCL/ninigi_firecannon' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '400' wood = '600' stone = '300' iron = '0' } inventobjects { 0 = 'age_4' } } } ninigi_cart { duration = '25' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_warehouse' { description = '_ninigi_cart' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'ninigi_cart' } } results { 0 = '/Objects/Ninigi/VHCL/ninigi_cart' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '500' wood = '150' stone = '100' iron = '0' } } } ninigi_zeppelin { duration = '35' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_warehouse' { description = '_flyingtrader' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } iconpath = 'ninigi_zeppelin' } } results { 0 = '/Objects/Ninigi/VHCL/ninigi_zeppelin' { class = 'player' type = 'activate' flags { level = '3' } } 1 = '/Filters/Ninigi/Upgrades/zeppelin/ninigi_zeppelin' { class = 'player' type = 'activate' } 2 = '/Filters/Ninigi/Upgrades/ninigi_zeppelin/global_start_tt' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '400' wood = '500' stone = '350' iron = '0' } inventobjects { 0 = 'Larry_s4' } } } } SHIP { ninigi_fishing_boat { duration = '10' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_harbour' { description = '_ninigi_fishing_boat' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'ninigi_fishing_boat' } } results { 0 = '/Objects/Ninigi/SHIP/ninigi_fishing_boat' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '50' stone = '0' iron = '0' } } } ninigi_minelayer { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_harbour' { description = '_ninigi_minelayer' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } iconpath = 'ninigi_minelayer' } } results { 0 = '/Objects/Ninigi/SHIP/ninigi_minelayer' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '60' wood = '80' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } ninigi_mineship_mine { duration = '5' visibility = '1' secondarycontroller = '1' { 0 = 'VEC3' } locations { 0 = '/Objects/Ninigi/SHIP/ninigi_minelayer' { description = '_ninigi_mineship_mine' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'ninigi_mineship_mine' } } results { 0 = '/Objects/Ninigi/SHIP/ninigi_mineship_mine' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '50' stone = '50' iron = '0' } } } ninigi_fire_boat { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_harbour' { description = '_ninigi_fire_boat' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } iconpath = 'ninigi_fire_boat' } } results { 0 = '/Objects/Ninigi/SHIP/ninigi_fire_boat' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '40' wood = '120' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } ninigi_muraeno_submarine { duration = '40' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_harbour' { description = '_ninigi_muraeno_submarine' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } iconpath = 'ninigi_muraeno_submarine' } } results { 0 = '/Objects/Ninigi/SHIP/ninigi_muraeno_submarine' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '120' wood = '140' stone = '0' iron = '0' } inventobjects { 0 = 'age_3' } } } ninigi_pirate_dunkleo { duration = '30' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/Cave3_Basalt04' { description = '_ninigi_pirate_dunkleo' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } iconpath = 'ninigi_pirate_dunkleo' } } results { 0 = '/Objects/Ninigi/SHIP/ninigi_pirate_dunkleo' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '350' wood = '150' stone = '30' iron = '0' } } } ninigi_rocket_boat { duration = '50' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_harbour' { description = '_ninigi_rocket_boat' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '5' subcat = 'UNIT' } iconpath = 'ninigi_rocket_boat' } } results { 0 = '/Objects/Ninigi/SHIP/ninigi_rocket_boat' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '70' wood = '200' stone = '100' iron = '0' } inventobjects { 0 = 'age_4' } } } ninigi_corsair { duration = '35' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_harbour' { description = '_ninigi_corsair' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '6' subcat = 'UNIT' } iconpath = 'ninigi_corsair' } } results { 0 = '/Objects/Ninigi/SHIP/ninigi_corsair' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '70' wood = '200' stone = '100' iron = '0' } inventobjects { 0 = 'babbage_s4' } } } ninigi_water_turret { duration = '10' visibility = '1' secondarycontroller = '1' { 0 = 'VEC3' } locations { 0 = '/Objects/Ninigi/SHIP/ninigi_corsair' { description = '_ninigi_water_turret' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } iconpath = 'ninigi_water_turret' } } results { 0 = '/Objects/Ninigi/SHIP/ninigi_water_turret' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '250' stone = '0' iron = '0' } } } ninigi_transport_boat { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_harbour' { description = '_ninigi_transport_boat' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } iconpath = 'ninigi_transport_boat' } } results { 0 = '/Objects/Ninigi/SHIP/ninigi_transport_boat' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '80' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } ninigi_cargo_lifter { duration = '20' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/Cave3_Basalt04' { description = '_ninigi_cargo_lifter' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'ninigi_cargo_lifter' } } results { 0 = '/Objects/Ninigi/SHIP/ninigi_cargo_lifter' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '0' wood = '300' stone = '10' iron = '0' } } } ninigi_pirate_boss_ship { duration = '50' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/Ninigi/BLDG/Cave3_Basalt04' { description = '_ninigi_pirate_boss_ship' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } iconpath = 'ninigi_pirate_boss_ship' } } results { 0 = '/Objects/Ninigi/SHIP/ninigi_pirate_boss_ship' { class = 'player' type = 'activate' flags { level = '4' } } 1 = '/Filters/Ninigi/Upgrades/boss_ship/ninigi_pirate_boss_ship' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'Ninigi' } rescosts { units = '0' food = '1500' wood = '1500' stone = '1500' iron = '0' } } } } } Moves { CHTR { Attack { visibility = '1' locations { 0 = '/Objects/Ninigi/CHTR' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Walk { visibility = '1' locations { 0 = '/Objects/Ninigi/CHTR' { description = '_walk' iconpath = 'Walk' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' } } AggressiveTarget { visibility = '1' locations { 0 = '/Objects/Ninigi/CHTR' { description = '_aggressivetarget' iconpath = 'AggressiveTarget' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Stop { visibility = '1' locations { 0 = '/Objects/Ninigi/CHTR' { description = '_stop' iconpath = 'Stop' uiposition { page = '0' place = '0' menupos = '0' cat = 'ACTN' } } } } Kill { visibility = '1' locations { 0 = '/Objects/Ninigi/CHTR' { description = '_kill' iconpath = 'Kill' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_1 { visibility = '1' locations { 0 = '/Objects/Ninigi/CHTR' { description = '_formation_1' iconpath = 'Formation_1' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_2 { visibility = '1' locations { 0 = '/Objects/Ninigi/CHTR' { description = '_formation_2' iconpath = 'Formation_2' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_3 { visibility = '1' locations { 0 = '/Objects/Ninigi/CHTR' { description = '_formation_3' iconpath = 'Formation_3' uiposition { page = '0' place = '0' menupos = '0' } } } } AggroState_0 { visibility = '1' locations { 0 = '/Objects/Ninigi/CHTR' { description = '_stance_0' iconpath = 'stance_0' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '0' } } } } AggroState_1 { visibility = '1' locations { 0 = '/Objects/Ninigi/CHTR' { description = '_stance_1' iconpath = 'stance_1' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '1' } } } } AggroState_2 { visibility = '1' locations { 0 = '/Objects/Ninigi/CHTR' { description = '_stance_2' iconpath = 'stance_2' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '2' } } } } entrench { visibility = '1' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' { description = '_ninigi_entrench' iconpath = 'ninigi_entrench' uiposition { cat = 'SPEC' menupos = '0' } } 1 = '/Objects/Ninigi/CHTR/ninigi_archer' { description = '_ninigi_entrench' iconpath = 'ninigi_entrench' uiposition { cat = 'SPEC' menupos = '0' } } 2 = '/Objects/Ninigi/CHTR/ninigi_warrior' { description = '_ninigi_entrench' iconpath = 'ninigi_entrench' uiposition { cat = 'SPEC' menupos = '0' } } 3 = '/Objects/Ninigi/CHTR/ninigi_ninja' { description = '_ninigi_entrench' iconpath = 'ninigi_entrench' uiposition { cat = 'SPEC' menupos = '0' } } 4 = '/Objects/Ninigi/CHTR/ninigi_sumo' { description = '_ninigi_entrench' iconpath = 'ninigi_entrench' uiposition { cat = 'SPEC' menupos = '0' } } 5 = '/Objects/Ninigi/CHTR/ninigi_spearman' { description = '_ninigi_entrench' iconpath = 'ninigi_entrench' uiposition { cat = 'SPEC' menupos = '0' } } 6 = '/Objects/Ninigi/CHTR/ninigi_monk' { description = '_ninigi_entrench' iconpath = 'ninigi_entrench' uiposition { cat = 'SPEC' menupos = '0' } } 7 = '/Objects/Ninigi/CHTR/ninigi_icespearman' { description = '_ninigi_entrench' iconpath = 'ninigi_entrench' uiposition { cat = 'SPEC' menupos = '0' } } 8 = '/Objects/Ninigi/CHTR/ninigi_mortar' { description = '_ninigi_entrench' iconpath = 'ninigi_entrench' uiposition { cat = 'SPEC' menupos = '0' } } 9 = '/Objects/Ninigi/CHTR/ninigi_marksman' { description = '_ninigi_entrench' iconpath = 'ninigi_entrench' uiposition { cat = 'SPEC' menupos = '0' } } } conditions { level = '0' tribe { 0 = 'Ninigi' } } duration = '30' } reveal { duration = '5' visibility = '1' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_monk' { description = '_reveal' iconpath = 'reveal' uiposition { cat = 'SPEC' menupos = '1' } } } } disguise { duration = '60' visibility = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_ninja' { description = '_ninigi_disguise' uiposition { page = '0' place = '0' cat = 'SPEC' menupos = '-1' } iconpath = 'ninigi_disguise' } } conditions { level = '0' caste { 0 = 'res' } tribe { 0 = 'Ninigi' } inventobjects { 0 = 'disguise' } } } lockpicking { duration = '30' visibility = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_ninja' { description = '_ninigi_lockpicking' uiposition { page = '0' place = '0' cat = 'SPEC' menupos = '3' } iconpath = 'ninigi_lockpicking' } } conditions { level = '0' caste { 0 = 'res' } tribe { 0 = 'Ninigi' } inventobjects { 0 = 'lockpicking' } } secondarycontroller = '1' { 0 = 'BLDG' } } fireworks { duration = '60' visibility = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_monk' { description = '_ninigi_fireworks' uiposition { page = '0' place = '0' cat = 'SPEC' menupos = '2' } iconpath = 'ninigi_fireworks' } } conditions { level = '0' caste { 0 = 'nat' } tribe { 0 = 'Ninigi' } inventobjects { 0 = 'fireworks' } } } burst_arrow { duration = '40' visibility = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_archer' } } multishot { duration = '50' visibility = '0' locations { 0 = '/Objects/Ninigi/CHTR/ninigi_archer' } } } BLDG { Attack { visibility = '1' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_small_tower' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' menupos = '0' } } 1 = '/Objects/Ninigi/BLDG/ninigi_rocket_ramp' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Kill { visibility = '1' locations { 0 = '/Objects/Ninigi/BLDG' { description = '_kill' iconpath = 'Kill' uiposition { page = '0' place = '0' menupos = '0' } } } } Open { visibility = '1' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_defense_skewer' { description = '_open' uiposition { page = '0' place = '0' menupos = '0' } iconpath = 'Open' } 1 = '/Objects/Ninigi/BLDG/ninigi_palisade' { description = '_open' uiposition { page = '0' place = '0' menupos = '0' } iconpath = 'Open' } } } Close { visibility = '1' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_defense_skewer' { description = '_close' iconpath = 'Close' uiposition { page = '0' place = '0' menupos = '0' } } 1 = '/Objects/Ninigi/BLDG/ninigi_palisade' { description = '_close' iconpath = 'Close' uiposition { page = '0' place = '0' menupos = '0' } } } } buy_wood { visibility = '1' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_warehouse' { uiposition { page = '0' place = '0' menupos = '1' cat = 'SPEC' } description = '_buy_wood' iconpath = 'buy_wood' } } duration = '0' } buy_stone { visibility = '1' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_warehouse' { uiposition { page = '0' place = '0' menupos = '2' cat = 'SPEC' } description = '_buy_stone' iconpath = 'buy_stone' } } duration = '0' } Burn { visibility = '1' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_resin_field' { description = '_ninigi_burn' uiposition { page = '0' place = '0' cat = 'SPEC' menupos = '0' } iconpath = 'ninigi_burn' } } duration = '40' } buy_food { duration = '0' visibility = '1' locations { 0 = '/Objects/Ninigi/BLDG/ninigi_warehouse' { description = '_buy_food' uiposition { menupos = '0' cat = 'SPEC' } iconpath = 'buy_food' } } } } ANML { Attack { visibility = '1' locations { 0 = '/Objects/Ninigi/ANML' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Walk { visibility = '1' locations { 0 = '/Objects/Ninigi/ANML' { description = '_walk' iconpath = 'Walk' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' } } AggressiveTarget { visibility = '1' locations { 0 = '/Objects/Ninigi/ANML' { description = '_aggressivetarget' iconpath = 'AggressiveTarget' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Stop { visibility = '1' locations { 0 = '/Objects/Ninigi/ANML' { description = '_stop' iconpath = 'Stop' uiposition { page = '0' place = '0' menupos = '0' cat = 'ACTN' } } } } Kill { visibility = '1' locations { 0 = '/Objects/Ninigi/ANML' { description = '_kill' iconpath = 'Kill' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_1 { visibility = '1' locations { 0 = '/Objects/Ninigi/ANML' { description = '_formation_1' iconpath = 'Formation_1' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_2 { visibility = '1' locations { 0 = '/Objects/Ninigi/ANML' { description = '_formation_2' iconpath = 'Formation_2' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_3 { visibility = '1' locations { 0 = '/Objects/Ninigi/ANML' { description = '_formation_3' iconpath = 'Formation_3' uiposition { page = '0' place = '0' menupos = '0' } } } } AggroState_0 { visibility = '1' locations { 0 = '/Objects/Ninigi/ANML' { description = '_stance_0' iconpath = 'stance_0' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '0' } } } } AggroState_1 { visibility = '1' locations { 0 = '/Objects/Ninigi/ANML' { description = '_stance_1' iconpath = 'stance_1' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '1' } } } } AggroState_2 { visibility = '1' locations { 0 = '/Objects/Ninigi/ANML' { description = '_stance_2' iconpath = 'stance_2' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '2' } } } } doping { duration = '60' visibility = '0' locations { 0 = '/Objects/Ninigi/ANML/ninigi_saltasaurus_archer' { description = '_doping' iconpath = 'doping' uiposition { cat = 'SPEC' menupos = '4' } } } conditions { level = '0' tribe { 0 = 'Ninigi' } } } barrage { duration = '60' visibility = '0' locations { 0 = '/Objects/Ninigi/ANML/ninigi_seismosaurus' { description = '_barrage' iconpath = 'barrage' uiposition { cat = 'SPEC' menupos = '6' } } } conditions { level = '0' tribe { 0 = 'Ninigi' } } } enchain { duration = '60' visibility = '0' locations { 0 = '/Objects/Ninigi/ANML/ninigi_seismosaurus' { description = '_enchain' iconpath = 'enchain' uiposition { cat = 'SPEC' menupos = '7' } } } conditions { level = '0' tribe { 0 = 'Ninigi' } } secondarycontroller = '1' { 0 = 'CHTR' 1 = 'ANML' 2 = 'VHCL' } secondarycontrollerowner = '1' { 0 = 'Enemies' } } } VHCL { Attack { visibility = '1' locations { 0 = '/Objects/Ninigi/VHCL' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Walk { visibility = '1' locations { 0 = '/Objects/Ninigi/VHCL' { description = '_walk' iconpath = 'Walk' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' } } AggressiveTarget { visibility = '1' locations { 0 = '/Objects/Ninigi/VHCL' { description = '_aggressivetarget' iconpath = 'AggressiveTarget' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Stop { visibility = '1' locations { 0 = '/Objects/Ninigi/VHCL' { description = '_stop' iconpath = 'Stop' uiposition { page = '0' place = '0' menupos = '0' cat = 'ACTN' } } } } Kill { visibility = '1' locations { 0 = '/Objects/Ninigi/VHCL' { description = '_kill' iconpath = 'Kill' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_1 { visibility = '1' locations { 0 = '/Objects/Ninigi/VHCL' { description = '_formation_1' iconpath = 'Formation_1' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_2 { visibility = '1' locations { 0 = '/Objects/Ninigi/VHCL' { description = '_formation_2' iconpath = 'Formation_2' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_3 { visibility = '1' locations { 0 = '/Objects/Ninigi/VHCL' { description = '_formation_3' iconpath = 'Formation_3' uiposition { page = '0' place = '0' menupos = '0' } } } } AggroState_0 { visibility = '1' locations { 0 = '/Objects/Ninigi/VHCL' { description = '_stance_0' iconpath = 'stance_0' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '0' } } } } AggroState_1 { visibility = '1' locations { 0 = '/Objects/Ninigi/VHCL' { description = '_stance_1' iconpath = 'stance_1' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '1' } } } } AggroState_2 { visibility = '1' locations { 0 = '/Objects/Ninigi/VHCL' { description = '_stance_2' iconpath = 'stance_2' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '2' } } } } lacerate { duration = '60' visibility = '0' locations { 0 = '/Objects/Ninigi/VHCL/ninigi_harvester' { description = '_lacerate' iconpath = 'lacerate' uiposition { cat = 'SPEC' menupos = '5' } } } conditions { level = '0' tribe { 0 = 'Ninigi' } } } } SHIP { Attack { visibility = '1' locations { 0 = '/Objects/Ninigi/SHIP' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Walk { visibility = '1' locations { 0 = '/Objects/Ninigi/SHIP' { description = '_walk' iconpath = 'Walk' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' } } AggressiveTarget { visibility = '1' locations { 0 = '/Objects/Ninigi/SHIP' { description = '_aggressivetarget' iconpath = 'AggressiveTarget' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Stop { visibility = '1' locations { 0 = '/Objects/Ninigi/SHIP' { description = '_stop' iconpath = 'Stop' uiposition { page = '0' place = '0' menupos = '0' cat = 'ACTN' } } } } Kill { visibility = '1' locations { 0 = '/Objects/Ninigi/SHIP' { description = '_kill' iconpath = 'Kill' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_1 { visibility = '1' locations { 0 = '/Objects/Ninigi/SHIP' { description = '_formation_1' iconpath = 'Formation_1' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_2 { visibility = '1' locations { 0 = '/Objects/Ninigi/SHIP' { description = '_formation_2' iconpath = 'Formation_2' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_3 { visibility = '1' locations { 0 = '/Objects/Ninigi/SHIP' { description = '_formation_3' iconpath = 'Formation_3' uiposition { page = '0' place = '0' menupos = '0' } } } } AggroState_0 { visibility = '1' locations { 0 = '/Objects/Ninigi/SHIP' { description = '_stance_0' iconpath = 'stance_0' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '0' } } } } AggroState_1 { visibility = '1' locations { 0 = '/Objects/Ninigi/SHIP' { description = '_stance_1' iconpath = 'stance_1' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '1' } } } } AggroState_2 { visibility = '1' locations { 0 = '/Objects/Ninigi/SHIP' { description = '_stance_2' iconpath = 'stance_2' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '2' } } } } } } } SEAS { Build { BLDG { seas_headquarters { duration = '30' visibility = '1' secondarycontroller = '0' results { 0 = '/Objects/SEAS/BLDG/seas_headquarters' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '250' stone = '0' iron = '0' } } locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_headquarters_1' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '0' subcat = 'ECON' } iconpath = 'seas_headquarters' } } } seas_steelwork { duration = '20' visibility = '1' secondarycontroller = '0' results { 0 = '/Objects/SEAS/BLDG/seas_steelwork' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '40' wood = '40' stone = '40' iron = '0' } } locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_steelwork' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '1' subcat = 'ECON' } iconpath = 'seas_steelwork' } } } seas_barracks { duration = '30' visibility = '1' secondarycontroller = '0' results { 0 = '/Objects/SEAS/BLDG/seas_barracks' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '100' stone = '0' iron = '0' } } locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_barracks' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '1' subcat = 'COMB' } iconpath = 'seas_barracks' } } } seas_carrier { duration = '35' visibility = '1' secondarycontroller = '0' results { 0 = '/Objects/SEAS/BLDG/seas_carrier' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '150' stone = '80' iron = '0' } } locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_carrier' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '3' subcat = 'COMB' } iconpath = 'seas_carrier' } } } seas_hq_bunker { duration = '40' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_hq_bunker' iconpath = 'seas_hq_bunker' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '7' subcat = 'DEFE' } } } results { 0 = '/Objects/SEAS/BLDG/seas_hq_bunker' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '100' stone = '100' iron = '0' } inventobjects { 0 = 'age_2' } } } seas_bunker { duration = '40' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_bunker' iconpath = 'seas_bunker' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '8' subcat = 'DEFE' } } } results { 0 = '/Objects/SEAS/BLDG/seas_bunker' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '200' stone = '275' iron = '0' } inventobjects { 0 = 'age_3' } } } Cave3_Basalt02 { duration = '60' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_pirate_outpost' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '11' subcat = 'COMB' } iconpath = 'seas_pirate_outpost' } } results { 0 = '/Objects/SEAS/BLDG/Cave3_Basalt02' { class = 'player' type = 'activate' } 1 = '/Filters/SEAS/Upgrades/pirates_outpost/Cave3_Basalt02' { class = 'player' type = 'activate' } 2 = '/Filters/SEAS/Upgrades/Cave3_Basalt02/global_start_tt' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '300' wood = '300' stone = '300' iron = '0' } inventobjects { 0 = 'Miyagi_s4' } } } seas_greenhouse { duration = '20' visibility = '0' secondarycontroller = '0' results { 0 = '/Objects/SEAS/BLDG/seas_greenhouse' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '200' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_greenhouse' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '2' subcat = 'ECON' } iconpath = 'seas_greenhouse' } } } seas_fence { duration = '15' visibility = '1' secondarycontroller = '0' results { 0 = '/Objects/SEAS/BLDG/seas_fence' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '30' stone = '40' iron = '0' } } locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_fence' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '1' subcat = 'DEFE' } iconpath = 'seas_fence' } } } seas_gate { duration = '25' visibility = '1' secondarycontroller = '0' results { 0 = '/Objects/SEAS/BLDG/seas_gate' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '60' stone = '80' iron = '0' } } locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_gate' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '2' subcat = 'DEFE' } iconpath = 'seas_gate' } } } Cave3_Arc01 { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_wall' iconpath = 'seas_wall' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '10' subcat = 'DEFE' } } } results { 0 = '/Objects/SEAS/BLDG/Cave3_Arc01' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '30' stone = '30' iron = '0' } inventobjects { 0 = 'mayor_s4' } } } Cave3_Arc01b { duration = '40' visibility = '0' secondarycontroller = '0' results { 0 = '/Objects/SEAS/BLDG/Cave3_Arc01b' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '80' stone = '60' iron = '0' } } locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_wall_gate' iconpath = 'seas_wall_gate' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '-1' subcat = 'DEFE' } } } } seas_turret_tower { duration = '120' visibility = '0' secondarycontroller = '0' results { 0 = '/Objects/SEAS/BLDG/seas_turret_tower' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '450' stone = '450' iron = '0' } inventobjects { 0 = 'age_2' } } locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_turret_tower' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '0' subcat = 'DEFE' } iconpath = 'seas_turret_tower' } } } seas_hq_defense_turret { duration = '180' visibility = '0' secondarycontroller = '0' results { 0 = '/Objects/SEAS/BLDG/seas_hq_defense_turret' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '400' stone = '400' iron = '0' } inventobjects { 0 = 'tesla_s4' } } locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_small_cannon' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '4' subcat = 'DEFE' } iconpath = 'seas_small_cannon' } } } seas_warpgate { duration = '4470' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_ninigi_warpgate' iconpath = 'ninigi_warpgate' uiposition { cat = 'BUIL' subcat = 'ECON' menupos = '7' } } } results { 0 = '/Objects/SEAS/BLDG/seas_warpgate' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '5000' wood = '5000' stone = '5000' iron = '0' } inventobjects { 0 = 'age_5' } } } seas_hq_machinegun_nest { duration = '30' visibility = '1' secondarycontroller = '0' results { 0 = '/Objects/SEAS/BLDG/seas_hq_machinegun_nest' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '100' stone = '100' iron = '0' } } locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_mg_nest' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '3' subcat = 'DEFE' } iconpath = 'seas_mg_nest' } } } seas_loudspeaker { duration = '15' visibility = '0' secondarycontroller = '0' results { 0 = '/Objects/SEAS/BLDG/seas_loudspeaker' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '40' wood = '50' stone = '30' iron = '0' } inventobjects { 0 = 'hermit_s4' } } locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_loudspeaker' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '6' subcat = 'DEFE' } iconpath = 'seas_loudspeaker' } } } seas_small_tent { duration = '15' visibility = '1' secondarycontroller = '0' results { 0 = '/Objects/SEAS/BLDG/seas_small_tent' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '50' stone = '50' iron = '0' } } locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_small_tent' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '3' subcat = 'ECON' } iconpath = 'seas_small_tent' } } } seas_big_tent { duration = '25' visibility = '0' secondarycontroller = '0' results { 0 = '/Objects/SEAS/BLDG/seas_big_tent' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '100' stone = '100' iron = '0' } inventobjects { 0 = 'age_2' } } locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_big_tent' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '4' subcat = 'ECON' } iconpath = 'seas_big_tent' } } } seas_laboratory { duration = '35' visibility = '0' secondarycontroller = '0' results { 0 = '/Objects/SEAS/BLDG/seas_laboratory' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '200' stone = '150' iron = '0' } inventobjects { 0 = 'age_2' } } locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_laboratory' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '4' subcat = 'COMB' } iconpath = 'seas_laboratory' } } } Cave3_Rocktooth04 { duration = '80' visibility = '0' secondarycontroller = '0' results { 0 = '/Objects/SEAS/BLDG/Cave3_Rocktooth04' { class = 'player' type = 'activate' } 1 = '/Filters/SEAS/Upgrades/amazon_temple/Cave3_Rocktooth04' { class = 'player' type = 'activate' } 2 = '/Filters/SEAS/Upgrades/Cave3_Rocktooth04/global_start_tt' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '300' wood = '300' stone = '300' iron = '0' } inventobjects { 0 = 'Tarna_s4' } } locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_amazon_temple' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '10' subcat = 'COMB' } iconpath = 'seas_amazon_temple' } } } seas_khargclub { duration = '30' visibility = '1' secondarycontroller = '0' results { 0 = '/Objects/SEAS/BLDG/seas_khargclub' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '300' stone = '100' iron = '0' } } locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_khargclub' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '0' subcat = 'COMB' } iconpath = 'seas_khargclub' } } } seas_coh { duration = '10' visibility = '0' secondarycontroller = '0' results { 0 = '/Objects/SEAS/BLDG/seas_coh' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '0' stone = '0' iron = '300' } inventobjects { 0 = 'age_5' } } locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_coh' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '6' subcat = 'ECON' } iconpath = 'seas_coh' } } } seas_outpost { duration = '15' visibility = '0' secondarycontroller = '0' results { 0 = '/Objects/SEAS/BLDG/seas_outpost' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '300' wood = '200' stone = '150' iron = '0' } inventobjects { 0 = 'babbage_s4' } } locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_outpost' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '5' subcat = 'ECON' } iconpath = 'seas_outpost' } } } seas_garage { duration = '40' visibility = '1' secondarycontroller = '0' results { 0 = '/Objects/SEAS/BLDG/seas_garage' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '100' stone = '75' iron = '0' } } locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_garage' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '2' subcat = 'COMB' } iconpath = 'seas_garage' } } } seas_hq_big_cannon { duration = '5' visibility = '0' secondarycontroller = '0' results { 0 = '/Objects/SEAS/BLDG/seas_hq_big_cannon' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '100' stone = '100' iron = '0' } } locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_seas_hq_big_cannon' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '6' subcat = 'DEFE' } iconpath = 'seas_big_cannon' } } } scorpion { duration = '5' visibility = '0' secondarycontroller = '0' results { 0 = '/Objects/SEAS/BLDG/scorpion' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '100' stone = '100' iron = '0' } } locations { 0 = '/Objects/SEAS/CHTR/seas_worker' { description = '_scorpion' uiposition { page = '0' place = '0' cat = 'BUIL' menupos = '7' subcat = 'DEFE' } iconpath = 'scorpion' } } } } CHTR { seas_worker { duration = '10' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_headquarters' { description = '_seas_worker' uiposition { page = '0' place = '0' menupos = '0' cat = 'PROD' subcat = 'UNIT' } iconpath = 'seas_worker' } 1 = '/Objects/SEAS/BLDG/seas_outpost' { description = '_seas_worker' uiposition { page = '0' place = '0' menupos = '0' cat = 'PROD' subcat = 'UNIT' } iconpath = 'seas_worker' } } results { 0 = '/Objects/SEAS/CHTR/seas_worker' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'SEAS' } level = '0' rescosts { units = '0' food = '30' wood = '0' stone = '0' iron = '0' } } } seas_warrior { duration = '7' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_barracks' { description = '_seas_warrior' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'seas_warrior' } 1 = '/Objects/SEAS/BLDG/seas_outpost' { description = '_seas_warrior' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } iconpath = 'seas_warrior' } } results { 0 = '/Objects/SEAS/CHTR/seas_warrior' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '40' wood = '0' stone = '0' iron = '0' } } } seas_warrior_2 { duration = '10' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_barracks' { description = '_seas_warrior' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } iconpath = 'seas_warrior' } } results { 0 = '/Objects/SEAS/CHTR/seas_warrior' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '80' wood = '40' stone = '0' iron = '0' } } } seas_warrior_3 { duration = '13' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_barracks' { description = '_seas_warrior' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } iconpath = 'seas_warrior' } } results { 0 = '/Objects/SEAS/CHTR/seas_warrior' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '100' wood = '60' stone = '40' iron = '0' } } } seas_marksman { duration = '10' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_barracks' { description = '_seas_marksman' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } iconpath = 'seas_marksman' } 1 = '/Objects/SEAS/BLDG/seas_outpost' { description = '_seas_marksman' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } iconpath = 'seas_marksman' } } results { 0 = '/Objects/SEAS/CHTR/seas_marksman' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '50' wood = '70' stone = '0' iron = '0' } } } seas_shotgunner { duration = '15' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_laboratory' { description = '_seas_shotgunner' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } iconpath = 'seas_shotgunner' } } results { 0 = '/Objects/SEAS/CHTR/seas_shotgunner' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '120' wood = '80' stone = '20' iron = '0' } inventobjects { 0 = 'cole_s4' } } } seas_gunner { duration = '10' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_barracks' { description = '_seas_gunner' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '5' subcat = 'UNIT' } iconpath = 'seas_gunner' } } results { 0 = '/Objects/SEAS/CHTR/seas_gunner' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '60' wood = '120' stone = '0' iron = '0' } inventobjects { 0 = 'bela_s4' } } } seas_rocketman { duration = '13' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_barracks' { description = '_seas_rocketman' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } iconpath = 'seas_rocketman' } 1 = '/Objects/SEAS/BLDG/seas_outpost' { description = '_seas_rocketman' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } iconpath = 'seas_rocketman' } } results { 0 = '/Objects/SEAS/CHTR/seas_rocketman' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '50' wood = '100' stone = '20' iron = '0' } inventobjects { 0 = 'age_3' } } } seas_flamethrower { duration = '13' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_laboratory' { description = '_seas_flamethrower' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } iconpath = 'seas_flamethrower' } } results { 0 = '/Objects/SEAS/CHTR/seas_flamethrower' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '80' wood = '100' stone = '0' iron = '0' } inventobjects { 0 = 'livingstone_s4' } } } Cole_s0 { duration = '45' visibility = '1' locations { 0 = '/Objects/SEAS/BLDG/seas_khargclub' { description = '_cole' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'special_cole' } } results { 0 = '/Objects/Special/CHTR/Cole_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/SEAS/Upgrades/seas_khargclub/Cole_s0' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'SEAS' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } Larry_s0 { duration = '45' visibility = '1' locations { 0 = '/Objects/SEAS/BLDG/seas_khargclub' { description = '_larry' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '11' subcat = 'UNIT' } iconpath = 'special_larry' } } results { 0 = '/Objects/Special/CHTR/Larry_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/SEAS/Upgrades/seas_khargclub/Larry_s0' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'SEAS' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } Miyagi_s0 { duration = '45' visibility = '1' locations { 0 = '/Objects/SEAS/BLDG/seas_khargclub' { description = '_miyagi' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '13' subcat = 'UNIT' } iconpath = 'special_miyagi' } } results { 0 = '/Objects/Special/CHTR/Miyagi_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/SEAS/Upgrades/seas_khargclub/Miyagi_s0' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'SEAS' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } Bela_s0 { duration = '45' visibility = '1' locations { 0 = '/Objects/SEAS/BLDG/seas_khargclub' { description = '_bela' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } iconpath = 'special_bela' } } conditions { level = '0' tribe { 0 = 'SEAS' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } results { 0 = '/Objects/Special/CHTR/Bela_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/SEAS/Upgrades/seas_khargclub/Bela_s0' { class = 'player' type = 'activate' } } } lovelace_s0 { duration = '45' visibility = '1' locations { 0 = '/Objects/SEAS/BLDG/seas_khargclub' { description = '_lovelace' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '6' subcat = 'UNIT' } iconpath = 'special_lovelace' } } results { 0 = '/Objects/Special/CHTR/lovelace_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/SEAS/Upgrades/seas_khargclub/lovelace_s0' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'SEAS' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } babbage_s0 { duration = '45' visibility = '1' locations { 0 = '/Objects/SEAS/BLDG/seas_khargclub' { description = '_babbage' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '7' subcat = 'UNIT' } iconpath = 'special_babbage' } } results { 0 = '/Objects/Special/CHTR/babbage_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/SEAS/Upgrades/seas_khargclub/babbage_s0' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'SEAS' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } mayor_s0 { duration = '45' visibility = '1' locations { 0 = '/Objects/SEAS/BLDG/seas_khargclub' { description = '_mayor' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '8' subcat = 'UNIT' } iconpath = 'special_mayor' } } results { 0 = '/Objects/Special/CHTR/mayor_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/SEAS/Upgrades/seas_khargclub/mayor_s0' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'SEAS' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } tesla_s0 { duration = '45' visibility = '1' locations { 0 = '/Objects/SEAS/BLDG/seas_khargclub' { description = '_tesla' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } iconpath = 'special_tesla' } } results { 0 = '/Objects/Special/CHTR/tesla_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/SEAS/Upgrades/seas_khargclub/tesla_s0' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'SEAS' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } darwin_s0 { duration = '45' visibility = '1' locations { 0 = '/Objects/SEAS/BLDG/seas_khargclub' { description = '_darwin' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '5' subcat = 'UNIT' } iconpath = 'special_darwin' } } results { 0 = '/Objects/Special/CHTR/darwin_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/SEAS/Upgrades/seas_khargclub/darwin_s0' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'SEAS' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } hermit_s0 { duration = '45' visibility = '1' locations { 0 = '/Objects/SEAS/BLDG/seas_khargclub' { description = '_hermit' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } iconpath = 'special_hermit' } } results { 0 = '/Objects/Special/CHTR/hermit_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/SEAS/Upgrades/seas_khargclub/hermit_s0' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'SEAS' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } livingstone_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_khargclub' { description = '_livingstone' iconpath = 'special_livingstone' uiposition { cat = 'PROD' subcat = 'UNIT' menupos = '10' } } } results { 0 = '/Objects/Special/CHTR/livingstone_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/SEAS/Upgrades/seas_khargclub/livingstone_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } Tarna_s0 { duration = '45' visibility = '1' locations { 0 = '/Objects/SEAS/BLDG/seas_khargclub' { description = '_tarna' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '12' subcat = 'UNIT' } iconpath = 'special_tarna' } } results { 0 = '/Objects/Special/CHTR/Tarna_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/SEAS/Upgrades/seas_khargclub/Tarna_s0' { class = 'player' type = 'activate' } } conditions { level = '0' tribe { 0 = 'SEAS' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } schliemann_s0 { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_khargclub' { description = '_schliemann' iconpath = 'special_schliemann' uiposition { cat = 'PROD' subcat = 'UNIT' menupos = '9' } } } results { 0 = '/Objects/Special/CHTR/schliemann_s0' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/SEAS/Upgrades/seas_khargclub/schliemann_s0' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } seas_medic { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_laboratory' { description = '_seas_medic' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'seas_medic' } 1 = '/Objects/SEAS/BLDG/seas_outpost' { description = '_seas_medic' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } iconpath = 'seas_medic' } } results { 0 = '/Objects/SEAS/CHTR/seas_medic' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '150' wood = '80' stone = '50' iron = '0' } inventobjects { 0 = 'age_3' } } } seas_killer { duration = '15' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_barracks' { description = '_seas_killer' iconpath = 'seas_killer' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '7' subcat = 'UNIT' } } } results { 0 = '/Objects/SEAS/CHTR/seas_killer' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '50' wood = '50' stone = '100' iron = '0' } inventobjects { 0 = 'lovelace_s4' } } } } ANML { seas_triceratops { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_garage' { description = '_seas_triceratops' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } iconpath = 'seas_triceratops' } 1 = '/Objects/SEAS/BLDG/seas_outpost' { description = '_seas_triceratops' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '8' subcat = 'UNIT' } iconpath = 'seas_triceratops' } } results { 0 = '/Objects/SEAS/ANML/seas_triceratops' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '500' wood = '140' stone = '60' iron = '0' } inventobjects { 0 = 'age_3' } } } seas_triceratops_transporter { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_garage' { description = '_seas_triceratops_archer' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '5' subcat = 'UNIT' } iconpath = 'seas_triceratops_transporter' } 1 = '/Objects/SEAS/BLDG/seas_outpost' { description = '_seas_triceratops_transporter' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '9' subcat = 'UNIT' } iconpath = 'seas_triceratops_transporter' } } results { 0 = '/Objects/SEAS/ANML/seas_triceratops_transporter' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '500' wood = '240' stone = '60' iron = '0' } inventobjects { 0 = 'age_3' } } } seas_carnotaurus_rider { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_garage' { description = '_seas_carnotaurus_rider' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '12' subcat = 'UNIT' } iconpath = 'seas_carnotaurus_rider' } } results { 0 = '/Objects/SEAS/ANML/seas_carnotaurus_rider' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '400' wood = '120' stone = '50' iron = '0' } inventobjects { 0 = 'Tarna_s4' 1 = 'age_3' } } } special_eusmilus { duration = '45' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_khargclub' { description = '_stina' iconpath = 'special_stina' uiposition { cat = 'PROD' subcat = 'UNIT' menupos = '1' } } } results { 0 = '/Objects/Special/ANML/special_eusmilus' { class = 'player' type = 'activate' flags { level = '1' } } 1 = '/Filters/SEAS/Upgrades/seas_khargclub/special_eusmilus' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '250' wood = '0' stone = '0' iron = '25' } } } seas_triceratops_resource_collector { duration = '25' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_steelwork' { description = '_seas_triceratops_resource_collector' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'seas_triceratops_resource_collector' } } results { 0 = '/Objects/SEAS/ANML/seas_triceratops_resource_collector' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '500' wood = '150' stone = '100' iron = '0' } inventobjects { 0 = 'age_3' } } } seas_stygimoloch { duration = '17' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_garage' { description = '_seas_stygimoloch' iconpath = 'seas_stygimoloch' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '11' subcat = 'UNIT' } } } results { 0 = '/Objects/SEAS/ANML/seas_stygimoloch' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '50' wood = '0' stone = '0' iron = '0' } inventobjects { 0 = 'darwin_s4' } } } seas_eusmilus { duration = '17' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_garage' { description = '_seas_eusmilus' iconpath = 'seas_eusmilus' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '10' subcat = 'UNIT' } } } results { 0 = '/Objects/SEAS/ANML/seas_eusmilus' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '210' wood = '40' stone = '0' iron = '0' } inventobjects { 0 = 'stina_s4' } } } seas_monkey { duration = '13' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_garage' { description = '_seas_monkey' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'seas_monkey' } 1 = '/Objects/SEAS/BLDG/seas_outpost' { description = '_seas_monkey' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '15' subcat = 'UNIT' } iconpath = 'seas_monkey' } } results { 0 = '/Objects/SEAS/ANML/seas_monkey' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '90' wood = '0' stone = '0' iron = '0' } } } seas_funtitan { duration = '50' visibility = '-2' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/Cave3_Rocktooth04' { description = '_seas_funtitan' iconpath = 'seas_funtitan' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } } } results { 0 = '/Objects/SEAS/ANML/seas_funtitan' { class = 'player' type = 'activate' flags { level = '5' } } 1 = '/Filters/SEAS/Upgrades/funtitan_seas/seas_funtitan' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '2000' wood = '2000' stone = '2000' iron = '0' } inventobjects { 0 = 'Tarna_s4' 1 = 'Larry_s4' 2 = 'Miyagi_s4' } } } } VHCL { seas_mechanical_walker { duration = '20' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_garage' { description = '_seas_mechanical_walker' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } iconpath = 'seas_mechanical_walker' } 1 = '/Objects/SEAS/BLDG/seas_outpost' { description = '_seas_mechanical_walker' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '5' subcat = 'UNIT' } iconpath = 'seas_mechanical_walker' } } results { 0 = '/Objects/SEAS/VHCL/seas_mechanical_walker' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '120' wood = '0' stone = '0' iron = '0' } } } seas_mobile_suit { duration = '25' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_garage' { description = '_seas_mobile_suit' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } iconpath = 'seas_mobile_suit' } 1 = '/Objects/SEAS/BLDG/seas_outpost' { description = '_seas_mobile_suit' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '6' subcat = 'UNIT' } iconpath = 'seas_mobile_suit' } } results { 0 = '/Objects/SEAS/VHCL/seas_mobile_suit' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '120' wood = '50' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } seas_mobile_suit_flamethrower { duration = '25' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_garage' { description = '_seas_mobile_suit_flamethrower' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } iconpath = 'seas_mobile_suit_flamethrower' } 1 = '/Objects/SEAS/BLDG/seas_outpost' { description = '_seas_mobile_suit_flamethrower' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '7' subcat = 'UNIT' } iconpath = 'seas_mobile_suit_flamethrower' } } results { 0 = '/Objects/SEAS/VHCL/seas_mobile_suit_flamethrower' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '160' wood = '80' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } seas_wehrspinne { duration = '50' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_garage' { description = '_seas_wehrspinne' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '6' subcat = 'UNIT' } iconpath = 'seas_wehrspinne' } 1 = '/Objects/SEAS/BLDG/seas_outpost' { description = '_seas_wehrspinne' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '10' subcat = 'UNIT' } iconpath = 'seas_wehrspinne' } } results { 0 = '/Objects/SEAS/VHCL/seas_wehrspinne' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '400' wood = '300' stone = '200' iron = '0' } inventobjects { 0 = 'age_4' } } } seas_lumberjack { duration = '35' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_garage' { description = '_seas_lumberjack' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '7' subcat = 'UNIT' } iconpath = 'seas_lumberjack' } 1 = '/Objects/SEAS/BLDG/seas_outpost' { description = '_seas_lumberjack' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '11' subcat = 'UNIT' } iconpath = 'seas_lumberjack' } } results { 0 = '/Objects/SEAS/VHCL/seas_lumberjack' { class = 'player' type = 'activate' flags { level = '4' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '1000' wood = '300' stone = '200' iron = '0' } inventobjects { 0 = 'age_4' } } } seas_lumberjack_minigun { duration = '40' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_garage' { description = '_seas_lumberjack_minigun' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '8' subcat = 'UNIT' } iconpath = 'seas_lumberjack_minigun' } 1 = '/Objects/SEAS/BLDG/seas_outpost' { description = '_seas_lumberjack_minigun' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '12' subcat = 'UNIT' } iconpath = 'seas_lumberjack_minigun' } } results { 0 = '/Objects/SEAS/VHCL/seas_lumberjack_minigun' { class = 'player' type = 'activate' flags { level = '4' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '1200' wood = '500' stone = '500' iron = '0' } inventobjects { 0 = 'age_4' } } } babbage_mobile_suit { duration = '60' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_garage' { description = '_babbage_mobile_suit' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '9' subcat = 'UNIT' } iconpath = 'babbage_mobile_suit' } 1 = '/Objects/SEAS/BLDG/seas_outpost' { description = '_babbage_mobile_suit' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '13' subcat = 'UNIT' } iconpath = 'babbage_mobile_suit' } } results { 0 = '/Objects/SEAS/VHCL/babbage_mobile_suit' { class = 'player' type = 'activate' flags { level = '5' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '2000' wood = '1500' stone = '1500' iron = '0' } inventobjects { 0 = 'age_5' } } } seas_hovercraft { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_carrier' { description = '_seas_hovercraft' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } iconpath = 'seas_hovercraft' } } results { 0 = '/Objects/SEAS/VHCL/seas_hovercraft' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '80' stone = '20' iron = '0' } inventobjects { 0 = 'age_2' } } } seas_helicopter { duration = '15' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_carrier' { description = '_seas_helicopter' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UNIT' } iconpath = 'seas_helicopter' } 1 = '/Objects/SEAS/BLDG/seas_outpost' { description = '_seas_helicopter' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '14' subcat = 'UNIT' } iconpath = 'seas_helicopter' } } results { 0 = '/Objects/SEAS/VHCL/seas_helicopter' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '360' wood = '200' stone = '150' iron = '0' } inventobjects { 0 = 'age_3' } } } seas_zeppelin { duration = '35' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_steelwork' { description = '_flyingtrader' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } iconpath = 'seas_zeppelin' } } results { 0 = '/Objects/SEAS/VHCL/seas_zeppelin' { class = 'player' type = 'activate' flags { level = '3' } } 1 = '/Filters/SEAS/Upgrades/zeppelin/seas_zeppelin' { class = 'player' type = 'activate' } 2 = '/Filters/SEAS/Upgrades/seas_zeppelin/global_start_tt' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '400' wood = '500' stone = '350' iron = '0' } inventobjects { 0 = 'Larry_s4' 1 = 'seas_marketplace' } } } } SHIP { seas_submarine { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_carrier' { description = '_seas_submarine' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UNIT' } iconpath = 'seas_submarine' } } results { 0 = '/Objects/SEAS/SHIP/seas_submarine' { class = 'player' type = 'activate' flags { level = '2' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '150' wood = '150' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } seas_pirate_dunkleo { duration = '30' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/Cave3_Basalt02' { description = '_seas_pirate_dunkleo' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UNIT' } iconpath = 'seas_pirate_dunkleo' } } results { 0 = '/Objects/SEAS/SHIP/seas_pirate_dunkleo' { class = 'player' type = 'activate' flags { level = '3' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '350' wood = '150' stone = '30' iron = '0' } } } seas_fishing_boat { duration = '10' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_carrier' { description = '_hu_fishing_boat' iconpath = 'hu_fishing_boat' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } } } results { 0 = '/Objects/Hu/SHIP/hu_fishing_boat' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '50' stone = '0' iron = '0' } } } seas_cargo_lifter { duration = '20' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/Cave3_Basalt02' { description = '_seas_cargo_lifter' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UNIT' } iconpath = 'seas_cargo_lifter' } } results { 0 = '/Objects/SEAS/SHIP/seas_cargo_lifter' { class = 'player' type = 'activate' flags { level = '1' } } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '300' stone = '10' iron = '0' } } } seas_pirate_boss_ship { duration = '50' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/Cave3_Basalt02' { description = '_seas_pirate_boss_ship' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '4' subcat = 'UNIT' } iconpath = 'seas_pirate_boss_ship' } } results { 0 = '/Objects/SEAS/SHIP/seas_pirate_boss_ship' { class = 'player' type = 'activate' flags { level = '4' } } 1 = '/Filters/SEAS/Upgrades/boss_ship/seas_pirate_boss_ship' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '1500' wood = '1500' stone = '1500' iron = '0' } } } } } Upgrades { seas_headquarters { age_2 { duration = '60' visibility = '1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_headquarters' { description = '_seas_age_2' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'UECO' menupos = '0' subcat = 'UPGR' } iconpath = 'hu_age_2' } } results { 0 = '/Filters/SEAS/Upgrades/seas_headquarters/age_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '200' wood = '0' stone = '200' iron = '5' } buildobjects { 0 = 'seas_barracks' } } } age_3 { duration = '90' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_headquarters' { description = '_seas_age_3' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'UECO' menupos = '0' subcat = 'UPGR' } iconpath = 'hu_age_3' } } results { 0 = '/Filters/SEAS/Upgrades/seas_headquarters/age_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '700' wood = '0' stone = '700' iron = '15' } buildobjects { 0 = 'seas_greenhouse' } inventobjects { 0 = 'age_2' } } } age_4 { duration = '120' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_headquarters' { description = '_seas_age_4' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'UECO' menupos = '0' subcat = 'UPGR' } iconpath = 'hu_age_4' } } results { 0 = '/Filters/SEAS/Upgrades/seas_headquarters/age_4' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '1000' wood = '0' stone = '1000' iron = '30' } buildobjects { 0 = 'seas_garage' } inventobjects { 0 = 'age_3' } } } age_5 { duration = '180' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_headquarters' { description = '_seas_age_5' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'UECO' menupos = '0' subcat = 'UPGR' } iconpath = 'hu_age_5' } } results { 0 = '/Filters/SEAS/Upgrades/seas_headquarters/age_5' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '1500' wood = '0' stone = '1500' iron = '50' } buildobjects { 0 = 'seas_steelwork' } inventobjects { 0 = 'age_4' } } } seas_super_hq { duration = '75' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_headquarters' { description = '_seas_super_hq' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'UECO' menupos = '2' subcat = 'UPGR' } iconpath = 'seas_headquarters' } } results { 0 = '/Filters/SEAS/Upgrades/seas_headquarters/seas_super_hq' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '400' stone = '400' iron = '0' } buildobjects { 0 = 'seas_headquarters' } inventobjects { 0 = 'age_3' } } } seas_better_tools_1 { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_headquarters' { description = '_seas_better_tools_1' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'UECO' menupos = '1' subcat = 'UPGR' } iconpath = 'better_tools_nochmal' } } results { 0 = '/Filters/SEAS/Upgrades/seas_headquarters/seas_better_tools_1' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '250' wood = '250' stone = '250' iron = '0' } inventobjects { 0 = 'age_2' } } } seas_better_tools_2 { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_headquarters' { description = '_seas_better_tools_2' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'UECO' menupos = '1' subcat = 'UPGR' } iconpath = 'better_tools_2' } } results { 0 = '/Filters/SEAS/Upgrades/seas_headquarters/seas_better_tools_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '250' wood = '250' stone = '250' iron = '0' } inventobjects { 0 = 'age_3' 1 = 'seas_better_tools_1' } } } seas_better_tools_3 { duration = '60' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_headquarters' { description = '_seas_better_tools_3' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'UECO' menupos = '1' subcat = 'UPGR' } iconpath = 'better_tools_3' } } results { 0 = '/Filters/SEAS/Upgrades/seas_headquarters/seas_better_tools_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '250' wood = '250' stone = '250' iron = '0' } inventobjects { 0 = 'age_4' 1 = 'seas_better_tools_2' } } } seas_better_tools_4 { duration = '80' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_headquarters' { description = '_seas_better_tools_4' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'UECO' menupos = '1' subcat = 'UPGR' } iconpath = 'better_tools_4' } } results { 0 = '/Filters/SEAS/Upgrades/seas_headquarters/seas_better_tools_4' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '250' wood = '250' stone = '250' iron = '0' } inventobjects { 0 = 'age_5' 1 = 'seas_better_tools_3' } } } } seas_turret_tower { seas_poison_tower { duration = '60' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_turret_tower' { description = '_seas_poison_tower' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'seas_poison_tower' } 1 = '/Objects/SEAS/BLDG/seas_hq_machinegun_nest' { description = '_seas_poison_tower' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'seas_poison_tower' } 2 = '/Objects/SEAS/BLDG/seas_hq_defense_turret' { description = '_seas_poison_tower' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'seas_poison_tower' } } results { 0 = '/Filters/SEAS/Upgrades/seas_turret_tower/seas_poison_tower' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '200' wood = '0' stone = '200' iron = '20' } inventobjects { 0 = 'schliemann_s4' } } } } seas_fence { seas_fence_lvl2 { duration = '30' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_fence' { description = '_seas_fence_lvl2_upgrade' iconpath = 'seas_fence_lvl2' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } } 1 = '/Objects/SEAS/BLDG/seas_gate' { description = '_seas_fence_lvl2_upgrade' iconpath = 'seas_fence_lvl2' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } } } results { 0 = '/Filters/SEAS/Upgrades/seas_fence/seas_fence_lvl2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '0' stone = '250' iron = '0' } inventobjects { 0 = 'age_3' } } } seas_fence_lvl3 { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_fence' { description = '_seas_fence_lvl3_upgrade' iconpath = 'seas_fence_lvl3' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } } 1 = '/Objects/SEAS/BLDG/seas_gate' { description = '_seas_fence_lvl3_upgrade' iconpath = 'seas_fence_lvl3' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '0' } } } results { 0 = '/Filters/SEAS/Upgrades/seas_fence/seas_fence_lvl3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '0' stone = '300' iron = '0' } inventobjects { 0 = 'age_5' } } } seas_fence_poison { duration = '30' visibility = '-2' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_fence' { description = '_seas_fence_poison_upgrade' iconpath = 'ninigi_poison_trap' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } } 1 = '/Objects/SEAS/BLDG/seas_gate' { description = '_seas_fence_poison_upgrade' iconpath = 'ninigi_poison_trap' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } } } results { 0 = '/Filters/SEAS/Upgrades/seas_fence/seas_fence_poison' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '300' stone = '300' iron = '0' } inventobjects { 0 = 'schliemann_s0' 1 = 'seas_fence_lvl3' } } } } seas_laboratory { seas_warrior_wpn_up_1 { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_laboratory' { description = '_seas_warrior_wpn_up_1' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'seas_warrior_wpn_up_1' } } results { 0 = '/Filters/SEAS/Upgrades/seas_laboratory/seas_warrior_wpn_up_1' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '100' stone = '50' iron = '0' } inventobjects { 0 = 'age_2' } } } seas_warrior_wpn_up_2 { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_laboratory' { description = '_seas_warrior_wpn_up_2' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'seas_warrior_wpn_up_2' } } results { 0 = '/Filters/SEAS/Upgrades/seas_laboratory/seas_warrior_wpn_up_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '200' stone = '100' iron = '0' } inventobjects { 0 = 'age_4' } } } seas_warrior_wpn_up_3 { duration = '60' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_laboratory' { description = '_seas_warrior_wpn_up_3' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '0' subcat = 'UPGR' } iconpath = 'seas_warrior_wpn_up_3' } } results { 0 = '/Filters/SEAS/Upgrades/seas_laboratory/seas_warrior_wpn_up_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '300' stone = '150' iron = '0' } inventobjects { 0 = 'age_5' } } } res_defense_upgrade { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_laboratory' { description = '_seas_warrior_def_up_1' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UPGR' } iconpath = 'warrior_def_up_1' } } results { 0 = '/Filters/SEAS/Upgrades/seas_laboratory/res_defense_upgrade' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '125' stone = '75' iron = '0' } inventobjects { 0 = 'age_2' } } } res_defense_upgrade_2 { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_laboratory' { description = '_seas_warrior_def_up_2' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UPGR' } iconpath = 'warrior_def_up_2' } } results { 0 = '/Filters/SEAS/Upgrades/seas_laboratory/res_defense_upgrade_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '200' stone = '125' iron = '0' } inventobjects { 0 = 'age_4' } } } res_defense_upgrade_3 { duration = '60' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_laboratory' { description = '_seas_warrior_def_up_3' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '1' subcat = 'UPGR' } iconpath = 'warrior_def_up_3' } } results { 0 = '/Filters/SEAS/Upgrades/seas_laboratory/res_defense_upgrade_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '250' stone = '175' iron = '0' } inventobjects { 0 = 'age_5' } } } seas_marksman_defense_upgrade { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_laboratory' { description = '_seas_marksman_defense_upgrade' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '5' subcat = 'UPGR' } iconpath = 'seas_marksman_defense_upgrade' } } results { 0 = '/Filters/SEAS/Upgrades/seas_laboratory/seas_marksman_defense_upgrade' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '150' stone = '150' iron = '0' } inventobjects { 0 = 'age_4' } } } seas_marksman_defense_upgrade_2 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_laboratory' { description = '_seas_marksman_defense_upgrade_2' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '5' subcat = 'UPGR' } iconpath = 'seas_marksman_defense_upgrade_2' } } results { 0 = '/Filters/SEAS/Upgrades/seas_laboratory/seas_marksman_defense_upgrade_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '200' stone = '200' iron = '0' } inventobjects { 0 = 'age_5' } } } seas_tec_weapon_upgrade { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_laboratory' { description = '_seas_tec_weapon_upgrade' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UPGR' } iconpath = 'seas_tec_weapon_upgrade' } } results { 0 = '/Filters/SEAS/Upgrades/seas_laboratory/seas_tec_weapon_upgrade' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '125' stone = '25' iron = '0' } inventobjects { 0 = 'age_3' } } } seas_tec_range_upgrade { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_laboratory' { description = '_seas_tec_range_upgrade' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '3' subcat = 'UPGR' } iconpath = 'seas_tec_range_upgrade' } } results { 0 = '/Filters/SEAS/Upgrades/seas_laboratory/seas_tec_range_upgrade' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '75' stone = '25' iron = '0' } inventobjects { 0 = 'age_3' } } } seas_tec_weapon_upgrade_2 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_laboratory' { description = '_seas_tec_weapon_upgrade_2' iconpath = 'seas_tec_weapon_upgrade_2' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '2' } } } results { 0 = '/Filters/SEAS/Upgrades/seas_laboratory/seas_tec_weapon_upgrade_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '150' stone = '75' iron = '0' } inventobjects { 0 = 'age_4' 1 = 'seas_tec_weapon_upgrade' } } } seas_tec_range_upgrade_2 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_laboratory' { description = '_seas_tec_range_upgrade_2' iconpath = 'seas_tec_range_upgrade_2' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '3' } } } results { 0 = '/Filters/SEAS/Upgrades/seas_laboratory/seas_tec_range_upgrade_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '150' stone = '50' iron = '0' } inventobjects { 0 = 'age_4' 1 = 'seas_tec_range_upgrade' } } } seas_worker_vs_building { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_laboratory' { description = '_seas_worker_vs_building' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '4' } iconpath = 'worker_vs_building' } } results { 0 = '/Filters/SEAS/Upgrades/seas_laboratory/seas_worker_vs_building' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '200' stone = '100' iron = '0' } inventobjects { 0 = 'age_4' } } } seas_vehicle_def_up_1 { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_laboratory' { description = '_seas_vehicle_def_up_1' iconpath = 'seas_vehicle_def_up_1' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'UECO' menupos = '6' subcat = 'UPGR' } } } results { 0 = '/Filters/SEAS/Upgrades/seas_laboratory/seas_vehicle_def_up_1' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '250' stone = '200' iron = '0' } inventobjects { 0 = 'age_3' } } } seas_vehicle_def_up_2 { duration = '30' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_laboratory' { description = '_seas_vehicle_def_up_2' iconpath = 'seas_vehicle_def_up_2' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'UECO' menupos = '6' subcat = 'UPGR' } } } results { 0 = '/Filters/SEAS/Upgrades/seas_laboratory/seas_vehicle_def_up_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '300' stone = '250' iron = '0' } } } seas_vehicle_def_up_3 { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_laboratory' { description = '_seas_vehicle_def_up_3' iconpath = 'seas_vehicle_def_up_3' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'UECO' menupos = '6' subcat = 'UPGR' } } } results { 0 = '/Filters/SEAS/Upgrades/seas_laboratory/seas_vehicle_def_up_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '350' stone = '300' iron = '0' } } } seas_harvester_stone_upgrade { duration = '40' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_laboratory' { description = '_seas_harvester_stone_upgrade' iconpath = 'seas_harvester_stone_upgrade' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'UECO' menupos = '8' subcat = 'UPGR' } } } results { 0 = '/Filters/SEAS/Upgrades/seas_laboratory/seas_harvester_stone_upgrade' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '50' wood = '300' stone = '50' iron = '0' } inventobjects { 0 = 'age_3' } } } seas_tric_area_damage_upgrade { duration = '40' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_laboratory' { description = '_seas_tric_area_damage_upgrade' iconpath = 'seas_tric_area_damage_upgrade' uiposition { page = '0' place = '0' cat = 'PROD' menu = 'UECO' menupos = '7' subcat = 'UPGR' } } } results { 0 = '/Filters/SEAS/Upgrades/seas_laboratory/seas_tric_area_damage_upgrade' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '500' wood = '250' stone = '300' iron = '0' } inventobjects { 0 = 'age_4' } } } } seas_steelwork { stone_inventory_upgrade_1 { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_steelwork' { description = '_seas_stone_pannier_1' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UPGR' } iconpath = 'hu_pannier_stone_1' } } results { 0 = '/Filters/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_1' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '100' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } stone_inventory_upgrade_2 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_steelwork' { description = '_seas_stone_pannier_2' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UPGR' } iconpath = 'hu_pannier_stone_2' } } results { 0 = '/Filters/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '125' stone = '0' iron = '0' } inventobjects { 0 = 'age_3' } } } stone_inventory_upgrade_3 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_steelwork' { description = '_seas_stone_pannier_3' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UPGR' } iconpath = 'hu_pannier_stone_3' } } results { 0 = '/Filters/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '150' stone = '0' iron = '0' } inventobjects { 0 = 'age_4' } } } stone_inventory_upgrade_4 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_steelwork' { description = '_seas_stone_pannier_4' uiposition { page = '0' place = '0' cat = 'PROD' menupos = '2' subcat = 'UPGR' } iconpath = 'hu_pannier_stone_4' } } results { 0 = '/Filters/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_4' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '200' stone = '0' iron = '0' } inventobjects { 0 = 'age_5' } } } wood_inventory_upgrade_1 { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_steelwork' { description = '_seas_wood_pannier_1' iconpath = 'hu_pannier_wood_1' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } } } results { 0 = '/Filters/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_1' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '0' stone = '100' iron = '0' } inventobjects { 0 = 'age_2' } } } wood_inventory_upgrade_2 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_steelwork' { description = '_seas_wood_pannier_2' iconpath = 'hu_pannier_wood_2' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } } } results { 0 = '/Filters/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '0' stone = '125' iron = '0' } inventobjects { 0 = 'age_3' } } } wood_inventory_upgrade_3 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_steelwork' { description = '_seas_wood_pannier_3' iconpath = 'hu_pannier_wood_3' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } } } results { 0 = '/Filters/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '0' stone = '150' iron = '0' } inventobjects { 0 = 'age_4' } } } wood_inventory_upgrade_4 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_steelwork' { description = '_seas_wood_pannier_4' iconpath = 'hu_pannier_wood_4' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '1' } } } results { 0 = '/Filters/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_4' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '0' stone = '200' iron = '0' } inventobjects { 0 = 'age_5' } } } food_inventory_upgrade_1 { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_steelwork' { description = '_seas_food_pannier_1' iconpath = 'hu_pannier_food_1' uiposition { page = '0' place = '0' cat = 'PROD' subcat = 'UPGR' menupos = '0' } } } results { 0 = '/Filters/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_1' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '100' stone = '0' iron = '0' } inventobjects { 0 = 'age_2' } } } food_inventory_upgrade_2 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_steelwork' { description = '_seas_food_pannier_2' iconpath = 'hu_pannier_food_2' uiposition { page = '0' place = '0' cat = 'PROD' subcat = 'UPGR' menupos = '0' } } } results { 0 = '/Filters/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '125' stone = '0' iron = '0' } inventobjects { 0 = 'age_3' } } } food_inventory_upgrade_3 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_steelwork' { description = '_seas_food_pannier_3' iconpath = 'hu_pannier_food_3' uiposition { page = '0' place = '0' cat = 'PROD' subcat = 'UPGR' menupos = '0' } } } results { 0 = '/Filters/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '150' stone = '0' iron = '0' } inventobjects { 0 = 'age_4' } } } food_inventory_upgrade_4 { duration = '20' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_steelwork' { description = '_seas_food_pannier_4' iconpath = 'hu_pannier_food_4' uiposition { page = '0' place = '0' cat = 'PROD' subcat = 'UPGR' menupos = '0' } } } results { 0 = '/Filters/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_4' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '0' wood = '200' stone = '0' iron = '0' } inventobjects { 0 = 'age_5' } } } seas_capacity_1 { duration = '40' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_steelwork' { description = '_seas_capacity_1' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '3' } iconpath = 'hu_capacity_1' } } results { 0 = '/Filters/SEAS/Upgrades/seas_steelwork/seas_capacity_1' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '100' wood = '50' stone = '25' iron = '0' } } } seas_capacity_2 { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_steelwork' { description = '_seas_capacity_2' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '3' } iconpath = 'hu_capacity_2' } } results { 0 = '/Filters/SEAS/Upgrades/seas_steelwork/seas_capacity_2' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '100' wood = '50' stone = '25' iron = '0' } inventobjects { 0 = 'age_4' 1 = 'seas_capacity_1' } } } seas_capacity_3 { duration = '40' visibility = '-1' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_steelwork' { description = '_seas_capacity_3' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '3' } iconpath = 'hu_capacity_3' } } results { 0 = '/Filters/SEAS/Upgrades/seas_steelwork/seas_capacity_3' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '100' wood = '50' stone = '25' iron = '0' } inventobjects { 0 = 'age_5' 1 = 'seas_capacity_2' } } } seas_marketplace { duration = '20' visibility = '0' secondarycontroller = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_steelwork' { description = '_seas_marketplace_upgrade' iconpath = 'seas_steelwork' uiposition { cat = 'PROD' subcat = 'UPGR' menupos = '3' } } } results { 0 = '/Filters/SEAS/Upgrades/seas_steelwork/seas_marketplace' { class = 'player' type = 'activate' } } conditions { tribe { 0 = 'SEAS' } rescosts { units = '0' food = '200' wood = '100' stone = '50' iron = '0' } } } } } Moves { BLDG { Attack { visibility = '1' locations { 0 = '/Objects/SEAS/BLDG/seas_turret_tower' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Kill { visibility = '1' locations { 0 = '/Objects/SEAS/BLDG' { description = '_kill' iconpath = 'Kill' uiposition { page = '0' place = '0' menupos = '0' } } } } Open { visibility = '1' locations { 0 = '/Objects/SEAS/BLDG/seas_gate' { description = '_open' iconpath = 'Open' uiposition { menupos = '0' } } 1 = '/Objects/SEAS/BLDG/Cave3_Arc01b' { description = '_open' iconpath = 'Open' uiposition { page = '0' place = '0' cat = 'BGLB' menupos = '0' } } } } buy_wood { visibility = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_steelwork' { uiposition { page = '0' place = '0' menupos = '1' cat = 'SPEC' } description = '_buy_wood' iconpath = 'buy_wood' } } duration = '0' } buy_stone { visibility = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_steelwork' { uiposition { page = '0' place = '0' menupos = '2' cat = 'SPEC' } description = '_buy_stone' iconpath = 'buy_stone' } } duration = '0' } buy_food { duration = '0' visibility = '0' locations { 0 = '/Objects/SEAS/BLDG/seas_steelwork' { description = '_buy_food' uiposition { menupos = '0' cat = 'SPEC' } iconpath = 'buy_food' } } } Close { visibility = '1' locations { 0 = '/Objects/SEAS/BLDG/seas_gate' { description = '_close' iconpath = 'Close' uiposition { menupos = '0' } } 1 = '/Objects/SEAS/BLDG/Cave3_Arc01b' { description = '_close' iconpath = 'Close' uiposition { page = '0' place = '0' cat = 'BGLB' menupos = '0' } } } } } CHTR { Attack { visibility = '1' locations { 0 = '/Objects/SEAS/CHTR' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Walk { visibility = '1' locations { 0 = '/Objects/SEAS/CHTR' { description = '_walk' iconpath = 'Walk' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' } } AggressiveTarget { visibility = '1' locations { 0 = '/Objects/SEAS/CHTR' { description = '_aggressivetarget' iconpath = 'AggressiveTarget' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Stop { visibility = '1' locations { 0 = '/Objects/SEAS/CHTR' { description = '_stop' iconpath = 'Stop' uiposition { page = '0' place = '0' menupos = '0' cat = 'ACTN' } } } } Kill { visibility = '1' locations { 0 = '/Objects/SEAS/CHTR' { description = '_kill' iconpath = 'Kill' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_1 { visibility = '1' locations { 0 = '/Objects/SEAS/CHTR' { description = '_formation_1' iconpath = 'Formation_1' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_2 { visibility = '1' locations { 0 = '/Objects/SEAS/CHTR' { description = '_formation_2' iconpath = 'Formation_2' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_3 { visibility = '1' locations { 0 = '/Objects/SEAS/CHTR' { description = '_formation_3' iconpath = 'Formation_3' uiposition { page = '0' place = '0' menupos = '0' } } } } AggroState_0 { visibility = '1' locations { 0 = '/Objects/SEAS/CHTR' { description = '_stance_0' iconpath = 'stance_0' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '0' } } } } AggroState_1 { visibility = '1' locations { 0 = '/Objects/SEAS/CHTR' { description = '_stance_1' iconpath = 'stance_1' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '1' } } } } AggroState_2 { visibility = '1' locations { 0 = '/Objects/SEAS/CHTR' { description = '_stance_2' iconpath = 'stance_2' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '2' } } } } reveal { duration = '5' visibility = '1' locations { 0 = '/Objects/SEAS/CHTR/seas_medic' { description = '_reveal' iconpath = 'reveal' uiposition { cat = 'SPEC' menupos = '1' } } } } } ANML { Attack { visibility = '1' locations { 0 = '/Objects/SEAS/ANML' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Walk { visibility = '1' locations { 0 = '/Objects/SEAS/ANML' { description = '_walk' iconpath = 'Walk' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' } } AggressiveTarget { visibility = '1' locations { 0 = '/Objects/SEAS/ANML' { description = '_aggressivetarget' iconpath = 'AggressiveTarget' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Stop { visibility = '1' locations { 0 = '/Objects/SEAS/ANML' { description = '_stop' iconpath = 'Stop' uiposition { page = '0' place = '0' menupos = '0' cat = 'ACTN' } } } } Kill { visibility = '1' locations { 0 = '/Objects/SEAS/ANML' { description = '_kill' iconpath = 'Kill' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_1 { visibility = '1' locations { 0 = '/Objects/SEAS/ANML' { description = '_formation_1' iconpath = 'Formation_1' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_2 { visibility = '1' locations { 0 = '/Objects/SEAS/ANML' { description = '_formation_2' iconpath = 'Formation_2' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_3 { visibility = '1' locations { 0 = '/Objects/SEAS/ANML' { description = '_formation_3' iconpath = 'Formation_3' uiposition { page = '0' place = '0' menupos = '0' } } } } AggroState_0 { visibility = '1' locations { 0 = '/Objects/SEAS/ANML' { description = '_stance_0' iconpath = 'stance_0' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '0' } } } } AggroState_1 { visibility = '1' locations { 0 = '/Objects/SEAS/ANML' { description = '_stance_1' iconpath = 'stance_1' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '1' } } } } AggroState_2 { visibility = '1' locations { 0 = '/Objects/SEAS/ANML' { description = '_stance_2' iconpath = 'stance_2' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '2' } } } } } VHCL { Attack { visibility = '1' locations { 0 = '/Objects/SEAS/VHCL' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Walk { visibility = '1' locations { 0 = '/Objects/SEAS/VHCL' { description = '_walk' iconpath = 'Walk' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' } } AggressiveTarget { visibility = '1' locations { 0 = '/Objects/SEAS/VHCL' { description = '_aggressivetarget' iconpath = 'AggressiveTarget' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Stop { visibility = '1' locations { 0 = '/Objects/SEAS/VHCL' { description = '_stop' iconpath = 'Stop' uiposition { page = '0' place = '0' menupos = '0' cat = 'ACTN' } } } } Kill { visibility = '1' locations { 0 = '/Objects/SEAS/VHCL' { description = '_kill' iconpath = 'Kill' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_1 { visibility = '1' locations { 0 = '/Objects/SEAS/VHCL' { description = '_formation_1' iconpath = 'Formation_1' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_2 { visibility = '1' locations { 0 = '/Objects/SEAS/VHCL' { description = '_formation_2' iconpath = 'Formation_2' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_3 { visibility = '1' locations { 0 = '/Objects/SEAS/VHCL' { description = '_formation_3' iconpath = 'Formation_3' uiposition { page = '0' place = '0' menupos = '0' } } } } AggroState_0 { visibility = '1' locations { 0 = '/Objects/SEAS/VHCL' { description = '_stance_0' iconpath = 'stance_0' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '0' } } } } AggroState_1 { visibility = '1' locations { 0 = '/Objects/SEAS/VHCL' { description = '_stance_1' iconpath = 'stance_1' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '1' } } } } AggroState_2 { visibility = '1' locations { 0 = '/Objects/SEAS/VHCL' { description = '_stance_2' iconpath = 'stance_2' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '2' } } } } } SHIP { Attack { visibility = '1' locations { 0 = '/Objects/SEAS/SHIP' { description = '_attack' iconpath = 'Attack' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Walk { visibility = '1' locations { 0 = '/Objects/SEAS/SHIP' { description = '_walk' iconpath = 'Walk' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' } } AggressiveTarget { visibility = '1' locations { 0 = '/Objects/SEAS/SHIP' { description = '_aggressivetarget' iconpath = 'AggressiveTarget' uiposition { page = '0' place = '0' cat = 'ACTN' menupos = '0' } } } secondarycontroller = '1' { 0 = 'VEC3' 1 = 'FGHT' 2 = 'BLDG' 3 = 'CHTR' 4 = 'ANML' 5 = 'VHCL' 6 = 'SHIP' 7 = 'NEST' } } Stop { visibility = '1' locations { 0 = '/Objects/SEAS/SHIP' { description = '_stop' iconpath = 'Stop' uiposition { page = '0' place = '0' menupos = '0' cat = 'ACTN' } } } } Kill { visibility = '1' locations { 0 = '/Objects/SEAS/SHIP' { description = '_kill' iconpath = 'Kill' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_1 { visibility = '1' locations { 0 = '/Objects/SEAS/SHIP' { description = '_formation_1' iconpath = 'Formation_1' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_2 { visibility = '1' locations { 0 = '/Objects/SEAS/SHIP' { description = '_formation_2' iconpath = 'Formation_2' uiposition { page = '0' place = '0' menupos = '0' } } } } Formation_3 { visibility = '1' locations { 0 = '/Objects/SEAS/SHIP' { description = '_formation_3' iconpath = 'Formation_3' uiposition { page = '0' place = '0' menupos = '0' } } } } AggroState_0 { visibility = '1' locations { 0 = '/Objects/SEAS/SHIP' { description = '_stance_0' iconpath = 'stance_0' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '0' } } } } AggroState_1 { visibility = '1' locations { 0 = '/Objects/SEAS/SHIP' { description = '_stance_1' iconpath = 'stance_1' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '1' } } } } AggroState_2 { visibility = '1' locations { 0 = '/Objects/SEAS/SHIP' { description = '_stance_2' iconpath = 'stance_2' uiposition { page = '0' place = '0' cat = 'STNC' menupos = '2' } } } } } } } } Objects { Special { CHTR { Cole_s0 { hitpoints = '1000.000000' gfx = 'Cole_s0' FOW = '40.000000' description = '_cole' aggressive = '1' defaultspeed = '3' maxspeed = '3' wall = '0' gate = '0' coastal = '0' growup_duration = '0.000000' captainlevel = '1' ai_cap = '1' UpdateLimits { max_units = '0' max_food = '0' max_stone = '0' max_wood = '0' max_iron = '0' } ResInvCaps { food = '0' stone = '0' wood = '0' iron = '0' } GlobalStartTT = '/Filters/Special/Upgrades/Cole_Start_TT/Global' unit_size = '5' caste = 'res' scalps = '25' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' timefactor = '0.000000' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' can_build = '0' can_harvest = '0' special_abilities { RangeEffect { enabled = 'false' radius = '20.0' OnEnemy = 'false' } } formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Larry_s0 { description = '_larry' gfx = 'trader_s0' aggressive = '1' hitpoints = '400.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '6' caste = 'res' scalps = '25' ai_cap = '1' GlobalStartTT = '/Filters/Special/Upgrades/Larry_Start_TT/Global' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' timefactor = '1.000000' flags = '0' unlimited = '0' delivery = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' special_abilities = '0' { RangeEffect { enabled = 'false' radius = '35.0' OnEnemy = 'false' } } formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Miyagi_s0 { hitpoints = '900.000000' gfx = 'pirates_ninigi_warrior_s2' FOW = '40.000000' description = '_miyagi' aggressive = '1' defaultspeed = '3' maxspeed = '3' wall = '0' gate = '0' coastal = '0' growup_duration = '0.000000' captainlevel = '1' ai_cap = '1' UpdateLimits { max_units = '0' max_food = '0' max_stone = '0' max_wood = '0' max_iron = '0' } ResInvCaps { food = '0' stone = '0' wood = '0' iron = '0' } GlobalStartTT = '/Filters/Special/Upgrades/Miyagi_Start_TT/Global' unit_size = '5' caste = 'res' scalps = '25' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' timefactor = '0.000000' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' can_build = '0' can_harvest = '0' special_abilities { RangeEffect { enabled = 'false' radius = '35.0' OnEnemy = 'false' } } formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Stina_s0 { hitpoints = '750.000000' gfx = 'Stina_s0' FOW = '40.000000' description = '_tutorial_stina' aggressive = '1' defaultspeed = '3' maxspeed = '3' wall = '0' gate = '0' coastal = '0' growup_duration = '0.000000' captainlevel = '1' ai_cap = '1' UpdateLimits { max_units = '0' max_food = '0' max_stone = '0' max_wood = '0' max_iron = '0' } ResInvCaps { food = '0' stone = '0' wood = '0' iron = '0' } GlobalStartTT = '/Filters/Special/Upgrades/Stina_Start_TT/Global' unit_size = '0' caste = 'tec' scalps = '25' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' timefactor = '0.000000' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' can_build = '0' can_harvest = '0' special_abilities { RangeEffect { enabled = 'false' radius = '20.0' OnEnemy = 'false' } } standanim = 'tec_fightpos_standanim' formation_pos = '0.000000' StartTT = '0' fx_class = 'Unit' } Bela_s0 { hitpoints = '500.000000' gfx = 'Bela_s0' FOW = '60.000000' description = '_bela' aggressive = '1' defaultspeed = '3' maxspeed = '3' wall = '0' gate = '0' coastal = '0' growup_duration = '0.000000' captainlevel = '1' ai_cap = '1' UpdateLimits { max_units = '0' max_food = '0' max_stone = '0' max_wood = '0' max_iron = '0' } ResInvCaps { food = '0' stone = '0' wood = '0' iron = '0' } GlobalStartTT = '/Filters/Special/Upgrades/Bela_Start_TT/Global' unit_size = '4' caste = 'tec' scalps = '25' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' timefactor = '0.000000' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' can_build = '0' can_harvest = '0' special_abilities = '0' { RangeEffect { enabled = 'false' radius = '20.0' OnEnemy = 'false' } } formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' StartTT = '0' fx_class = 'Unit' } tesla_s0 { description = '_tesla' gfx = 'tesla_s0' aggressive = '1' hitpoints = '500.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '4' caste = 'tec' GlobalStartTT = '/Filters/Special/Upgrades/tesla_start_tt/global' scalps = '25' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' timefactor = '0.500000' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' can_build = '1' can_harvest = '0' special_abilities = '0' { RangeEffect { enabled = 'false' radius = '20.0' OnEnemy = 'false' } } formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' StartTT = '0' } darwin_s0 { description = '_darwin' gfx = 'darwin_s0' aggressive = '1' hitpoints = '550.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '4' caste = 'tec' agility = '0.000000' density = '0.000000' nightactive = '0' scalps = '25' ai_cap = '1' maxworkers = '0' GlobalStartTT = '/Filters/Special/Upgrades/darwin_start_tt/global' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' timefactor = '0.000000' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' can_build = '0' can_harvest = '0' special_abilities = '0' { RangeEffect { enabled = 'false' radius = '20.0' OnEnemy = 'false' } } formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } trader_s0 { description = '_trader' gfx = 'trader_s0' aggressive = '1' hitpoints = '400.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '6' caste = 'res' scalps = '25' ai_cap = '1' GlobalStartTT = '/Filters/Special/Upgrades/Trader_Start_TT/Global' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' timefactor = '1.000000' flags = '0' unlimited = '0' delivery = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' special_abilities = '0' { RangeEffect { enabled = 'false' radius = '20.0' OnEnemy = 'false' } } formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } babbage_s0 { description = '_babbage' gfx = 'babbage_s0' aggressive = '1' hitpoints = '400.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '6' caste = 'tec' GlobalStartTT = '/Filters/Special/Upgrades/babbage_start_tt/global' scalps = '25' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' timefactor = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' special_abilities { RangeEffect { enabled = 'false' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } lovelace_s0 { description = '_lovelace' gfx = 'lovelace_s0' aggressive = '1' hitpoints = '300.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '3' caste = 'tec' agility = '0.000000' density = '0.000000' nightactive = '0' scalps = '25' ai_cap = '1' maxworkers = '0' GlobalStartTT = '/Filters/Special/Upgrades/lovelace_start_tt/global' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' timefactor = '0.000000' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' can_build = '0' can_harvest = '0' special_abilities = '0' { RangeEffect { enabled = 'false' radius = '20.0' OnEnemy = 'true' } } formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } livingstone_s0 { description = '_livingstone' gfx = 'livingstone_s0' aggressive = '1' hitpoints = '700.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '5' caste = 'res' scalps = '25' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' timefactor = '0.000000' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' can_build = '0' can_harvest = '0' special_abilities = '0' { RangeEffect { enabled = 'false' radius = '20.0' OnEnemy = 'true' } drain_life { enabled = 'true' amount = '0.25' } } formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' GlobalStartTT = '/Filters/Special/Upgrades/livingstone_start_tt/global' } schliemann_s0 { description = '_schliemann' gfx = 'schliemann_s0' aggressive = '1' hitpoints = '600.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '4' caste = 'tec' scalps = '25' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' special_abilities = '0' { RangeEffect { enabled = 'false' radius = '40.0' OnEnemy = 'true' } } repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' GlobalStartTT = '/Filters/Special/Upgrades/schliemann_start_tt/global' flags = '0' unlimited = '0' delivery = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } mayor_s0 { description = '_mayor' gfx = 'mayor_s0' aggressive = '1' hitpoints = '800.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '5' caste = 'res' agility = '0.000000' nightactive = '0' scalps = '25' maxworkers = '0' GlobalStartTT = '/Filters/Special/Upgrades/mayor_start_tt/global' ai_cap = '1' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' timefactor = '0.000000' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' can_build = '0' can_harvest = '0' special_abilities = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } hermit_s0 { description = '_hermit' gfx = 'hermit_s0' aggressive = '1' hitpoints = '400.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '4' caste = 'tec' agility = '0.000000' density = '0.000000' nightactive = '0' scalps = '25' ai_cap = '1' maxworkers = '0' StartTT = '/Filters/Special/Upgrades/hermit_start_tt/local' GlobalStartTT = '/Filters/Special/Upgrades/hermit_start_tt/global' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' timefactor = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' { ranged_heal { enabled = 'true' radius = '0' amount = '0' mod = '0' } self_heal { enabled = 'true' amount = '2.0' } } formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Tarna_s0 { hitpoints = '700.000000' gfx = 'queen_s0' FOW = '40.000000' description = '_tarna' aggressive = '1' defaultspeed = '3' maxspeed = '3' wall = '0' gate = '0' coastal = '0' growup_duration = '0.000000' captainlevel = '1' ai_cap = '1' UpdateLimits { max_units = '0' max_food = '0' max_stone = '0' max_wood = '0' max_iron = '0' } ResInvCaps { food = '0' stone = '0' wood = '0' iron = '0' } GlobalStartTT = '/Filters/Special/Upgrades/Tarna_Start_TT/Global' unit_size = '5' caste = 'nat' scalps = '25' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' timefactor = '0.000000' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' can_build = '0' can_harvest = '0' special_abilities { RangeEffect { enabled = 'false' radius = '30.0' OnEnemy = 'false' } } formation_pos = '-1.000000' standanim = 'nat_fight_standanim' fx_class = 'Unit' } schliemann_zombie { description = '_schliemann' gfx = 'schliemann_zombie' aggressive = '1' hitpoints = '10000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } standanim = 'tec_fightpos_standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } } Weapons { Cole_Machete_1 { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '15' damage = '25' hitrange = '0.000000' enddamage = '0' frequency = '39' range = '0.500000' Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' } 1 = 'res_strike_4' { delay = '0.6' combo = '0' shootdelay = '0' } 2 = 'res_strike_10' { delay = '0.6' combo = '0' shootdelay = '0' } 3 = 'res_strike_11' { delay = '0.6' combo = '0' shootdelay = '0' } 4 = 'res_strike_12' { delay = '0.6' combo = '0' shootdelay = '0' } 5 = 'res_strike_15' { delay = '0.6' combo = '0' shootdelay = '0' } } Parts { 0 = 'Machete' { Gfx { 0 = 'cole_sword_right_s1_a' } Links = 'HR_2' } 1 = 'Machete_links' { Gfx { 0 = 'cole_sword_left_s1_a' } Links = 'HL_2' } } Users { 0 = 'Cole_s0' } secondary = '0' minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' unit_size = '0' rangeddefense = '0' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Sword' penetration_angle = '0.000000' } Cole_Machete_2 { type = 'crw' caste = 'res' level = '2' slot = '0' size = '100' defense = '15' damage = '30' hitrange = '0.000000' enddamage = '0' frequency = '39' range = '0.500000' Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' } 1 = 'res_strike_4' { delay = '0.6' combo = '0' shootdelay = '0' } 2 = 'res_strike_10' { delay = '0.6' combo = '0' shootdelay = '0' } 3 = 'res_strike_11' { delay = '0.6' combo = '0' shootdelay = '0' } 4 = 'res_strike_12' { delay = '0.6' combo = '0' shootdelay = '0' } 5 = 'res_strike_15' { delay = '0.6' combo = '0' shootdelay = '0' } } Parts { 0 = 'Machete' { Gfx { 0 = 'cole_sword_right_s2_b' } Links = 'HR_2' } 1 = 'Machete_links' { Gfx { 0 = 'cole_sword_left_s2_b' } Links = 'HL_2' } } Users { 0 = 'Cole_s0' } secondary = '0' minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' unit_size = '0' rangeddefense = '0' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Sword' penetration_angle = '0.000000' } Cole_Machete_3 { type = 'crw' caste = 'res' level = '3' slot = '0' size = '100' defense = '15' damage = '40' hitrange = '0.000000' enddamage = '0' frequency = '39' range = '0.500000' Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' } 1 = 'res_strike_4' { delay = '0.6' combo = '0' shootdelay = '0' } 2 = 'res_strike_10' { delay = '0.6' combo = '0' shootdelay = '0' } 3 = 'res_strike_11' { delay = '0.6' combo = '0' shootdelay = '0' } 4 = 'res_strike_12' { delay = '0.6' combo = '0' shootdelay = '0' } 5 = 'res_strike_15' { delay = '0.6' combo = '0' shootdelay = '0' } } Parts { 0 = 'Machete' { Gfx { 0 = 'cole_sword_right_s3_c' } Links = 'HR_2' } 1 = 'Machete_links' { Gfx { 0 = 'cole_sword_left_s3_c' } Links = 'HL_2' } } Users { 0 = 'Cole_s0' } secondary = '0' minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' unit_size = '0' rangeddefense = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } Cole_Machete_4 { type = 'crw' caste = 'res' level = '4' slot = '0' size = '100' defense = '15' damage = '60' hitrange = '0.000000' enddamage = '0' frequency = '39' range = '0.500000' Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' } 1 = 'res_strike_4' { delay = '0.6' combo = '0' shootdelay = '0' } 2 = 'res_strike_10' { delay = '0.6' combo = '0' shootdelay = '0' } 3 = 'res_strike_11' { delay = '0.6' combo = '0' shootdelay = '0' } 4 = 'res_strike_12' { delay = '0.6' combo = '0' shootdelay = '0' } 5 = 'res_strike_15' { delay = '0.6' combo = '0' shootdelay = '0' } } Parts { 0 = 'Machete' { Gfx { 0 = 'cole_sword_right_s4_d' } Links = 'HR_2' } 1 = 'Machete_links' { Gfx { 0 = 'cole_sword_left_s4_d' } Links = 'HL_2' } } Users { 0 = 'Cole_s0' } secondary = '0' minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' unit_size = '0' rangeddefense = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } Cole_Machete_5 { type = 'crw' caste = 'res' level = '5' slot = '0' size = '100' defense = '15' damage = '100' hitrange = '0.000000' enddamage = '0' frequency = '39' range = '0.500000' Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' } 1 = 'res_strike_4' { delay = '0.6' combo = '0' shootdelay = '0' } 2 = 'res_strike_10' { delay = '0.6' combo = '0' shootdelay = '0' } 3 = 'res_strike_11' { delay = '0.6' combo = '0' shootdelay = '0' } 4 = 'res_strike_12' { delay = '0.6' combo = '0' shootdelay = '0' } 5 = 'res_strike_15' { delay = '0.6' combo = '0' shootdelay = '0' } } Parts { 0 = 'Machete' { Gfx { 0 = 'cole_sword_right_s5_e' } Links = 'HR_2' } 1 = 'Machete_links' { Gfx { 0 = 'cole_sword_left_s5_e' } Links = 'HL_2' } } Users { 0 = 'Cole_s0' } secondary = '0' minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' unit_size = '0' rangeddefense = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } Bela_Knickknackbow_1 { type = 'crw' caste = 'tec' level = '1' slot = '0' size = '110' defense = '0' damage = '25' hitrange = '0.000000' enddamage = '0' frequency = '43' range = '40.000000' Animations { 0 = 'bela_bow_shoot_1' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.300000' projectile_off = '1.000000' } } Parts { 0 = 'Bogen' { Gfx { 0 = 'Bela_Knickknackbow' } Links = 'HndL' } } Projectile { 0 = 'bela_knickknackbow_arrow' } secondary = '0' minattackrange = '0.000000' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '1.2' jitter = '0.000000' penetration = '0' Users { 0 = 'Bela_s0' } unit_size = '0' rangeddefense = '20' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' penetration_angle = '0.000000' } Bela_Knickknackbow_2 { type = 'crw' caste = 'tec' level = '2' slot = '0' size = '110' defense = '0' damage = '30' hitrange = '0.000000' enddamage = '0' frequency = '43' range = '42.000000' Animations { 0 = 'bela_bow_shoot_1' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.300000' projectile_off = '1.000000' } } Parts { 0 = 'Bogen' { Gfx { 0 = 'bela_knickknackbow_b' } Links = 'HndL' } } Projectile { 0 = 'bela_knickknackbow_arrow' } secondary = '0' minattackrange = '0.000000' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '1.2' jitter = '0.000000' penetration = '0' Users { 0 = 'Bela_s0' } unit_size = '0' rangeddefense = '20' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' penetration_angle = '0.000000' } Bela_Knickknackbow_3 { type = 'crw' caste = 'tec' level = '3' slot = '0' size = '110' defense = '0' damage = '40' hitrange = '0.000000' enddamage = '0' frequency = '43' range = '44.000000' Animations { 0 = 'bela_bow_shoot_1' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.300000' projectile_off = '1.000000' } } Parts { 0 = 'Bogen' { Gfx { 0 = 'bela_knickknackbow_c' } Links = 'HndL' } } Projectile { 0 = 'bela_knickknackbow_arrow' } secondary = '0' minattackrange = '0.000000' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '1.2' jitter = '0.000000' penetration = '0' Users { 0 = 'Bela_s0' } unit_size = '0' rangeddefense = '20' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Proj_Wood_Small' penetration_angle = '0.000000' } Bela_Knickknackbow_4 { type = 'crw' caste = 'tec' level = '4' slot = '0' size = '110' defense = '0' damage = '60' hitrange = '0.000000' enddamage = '0' frequency = '43' range = '46.000000' Animations { 0 = 'bela_bow_shoot_1' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.300000' projectile_off = '1.000000' } } Parts { 0 = 'Bogen' { Gfx { 0 = 'bela_knickknackbow_d' } Links = 'HndL' } } Projectile { 0 = 'bela_knickknackbow_arrow' } secondary = '0' minattackrange = '0.000000' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '1.2' jitter = '0.000000' penetration = '0' Users { 0 = 'Bela_s0' } unit_size = '0' rangeddefense = '20' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Proj_Wood_Small' penetration_angle = '0.000000' } Bela_Knickknackbow_5 { type = 'crw' caste = 'tec' level = '5' slot = '0' size = '110' defense = '0' damage = '100' hitrange = '0.000000' enddamage = '0' frequency = '43' range = '50.000000' Animations { 0 = 'bela_bow_shoot_1' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.300000' projectile_off = '1.000000' } } Parts { 0 = 'Bogen' { Gfx { 0 = 'bela_knickknackbow_e' } Links = 'HndL' } } Projectile { 0 = 'bela_knickknackbow_arrow' } secondary = '0' minattackrange = '0.000000' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '1.2' jitter = '0.000000' penetration = '0' Users { 0 = 'Bela_s0' } unit_size = '0' rangeddefense = '20' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Proj_Wood_Small' penetration_angle = '0.000000' } bela_combatknife_1 { level = '1' slot = '0' secondary = '1' defense = '0' damage = '13' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Parts { 0 = 'Waffe' { Gfx { 0 = 'Bela_Knickknackbow' } Links = 'HndL' } 1 = 'Nahkampfwaffe' { Gfx { 0 = 'bela_combatknife' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } } Users { 0 = 'Bela_s0' } rangeddefense = '20' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Sword' penetration_angle = '0.000000' } bela_combatknife_2 { level = '2' slot = '0' secondary = '1' defense = '0' damage = '15' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Parts { 0 = 'Waffe' { Gfx { 0 = 'Bela_Knickknackbow' } Links = 'HndL' } 1 = 'Nahkampfwaffe' { Gfx { 0 = 'bela_combatknife' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } } Users { 0 = 'Bela_s0' } rangeddefense = '20' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Sword' } bela_combatknife_3 { level = '3' slot = '0' secondary = '1' defense = '0' damage = '20' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Parts { 0 = 'Waffe' { Gfx { 0 = 'Bela_Knickknackbow' } Links = 'HndL' } 1 = 'Nahkampfwaffe' { Gfx { 0 = 'bela_combatknife' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } } Users { 0 = 'Bela_s0' } rangeddefense = '20' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Sword' } bela_combatknife_4 { level = '4' slot = '0' secondary = '1' defense = '0' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Parts { 0 = 'Waffe' { Gfx { 0 = 'Bela_Knickknackbow' } Links = 'HndL' } 1 = 'Nahkampfwaffe' { Gfx { 0 = 'bela_combatknife' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } } Users { 0 = 'Bela_s0' } rangeddefense = '20' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Sword' penetration_angle = '0.000000' } bela_combatknife_5 { level = '5' slot = '0' secondary = '1' defense = '0' damage = '50' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Parts { 0 = 'Waffe' { Gfx { 0 = 'Bela_Knickknackbow' } Links = 'HndL' } 1 = 'Nahkampfwaffe' { Gfx { 0 = 'bela_combatknife' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } } Users { 0 = 'Bela_s0' } rangeddefense = '20' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } trader_battleaxe_1 { level = '1' slot = '0' secondary = '0' defense = '20' damage = '25' minattackrange = '0.000000' range = '0.500000' frequency = '39' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'trader_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'trader_battleaxe' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'res_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_10' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_11' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_12' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_15' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '20' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Axe' penetration_angle = '0.000000' } trader_battleaxe_2 { level = '2' slot = '0' secondary = '0' defense = '20' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '39' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'trader_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'trader_battleaxe' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'res_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_10' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_11' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_12' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_15' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '20' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Axe' } trader_battleaxe_3 { level = '3' slot = '0' secondary = '0' defense = '20' damage = '40' minattackrange = '0.000000' range = '0.500000' frequency = '39' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'trader_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'trader_battleaxe' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'res_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_10' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_11' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_12' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_15' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '20' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Axe' } trader_battleaxe_4 { level = '4' slot = '0' secondary = '0' defense = '20' damage = '60' minattackrange = '0.000000' range = '0.500000' frequency = '39' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'trader_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'trader_battleaxe' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'res_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_10' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_11' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_12' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_15' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '20' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Axe' penetration_angle = '0.000000' } trader_battleaxe_5 { level = '5' slot = '0' secondary = '0' defense = '20' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '39' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'trader_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'trader_battleaxe' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'res_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_10' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_11' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_12' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_15' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '20' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Axe' penetration_angle = '0.000000' } Larry_battleaxe_1 { level = '1' slot = '0' secondary = '0' defense = '15' damage = '25' minattackrange = '0.000000' range = '0.500000' frequency = '39' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'Larry_s0' } DefenseBonus { Type { BLDG = '40' } } AttackBonus { Type { NEST = '50' } } Parts { 0 = 'Waffe' { Gfx { 0 = 'trader_battleaxe' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'res_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_10' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_11' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_12' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_15' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '15' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Axe' penetration_angle = '0.000000' } Larry_battleaxe_2 { level = '2' slot = '0' secondary = '0' defense = '15' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '39' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'Larry_s0' } DefenseBonus { Type { BLDG = '40' } } AttackBonus { Type { NEST = '50' } } Parts { 0 = 'Waffe' { Gfx { 0 = 'trader_battleaxe' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'res_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_10' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_11' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_12' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_15' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '15' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Axe' } Larry_battleaxe_3 { level = '3' slot = '0' secondary = '0' defense = '15' damage = '40' minattackrange = '0.000000' range = '0.500000' frequency = '39' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'Larry_s0' } DefenseBonus { Type { BLDG = '40' } } AttackBonus { Type { NEST = '50' } } Parts { 0 = 'Waffe' { Gfx { 0 = 'trader_battleaxe' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'res_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_10' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_11' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_12' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_15' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '15' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Axe' } Larry_battleaxe_4 { level = '4' slot = '0' secondary = '0' defense = '15' damage = '60' minattackrange = '0.000000' range = '0.500000' frequency = '39' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'Larry_s0' } DefenseBonus { Type { BLDG = '40' } } AttackBonus { Type { NEST = '50' } } Parts { 0 = 'Waffe' { Gfx { 0 = 'trader_battleaxe' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'res_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_10' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_11' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_12' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_15' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '15' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Axe' penetration_angle = '0.000000' } Larry_battleaxe_5 { level = '5' slot = '0' secondary = '0' defense = '15' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '39' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'Larry_s0' } DefenseBonus { Type { BLDG = '40' } } AttackBonus { Type { NEST = '50' } } Parts { 0 = 'Waffe' { Gfx { 0 = 'trader_battleaxe' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'res_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_10' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_11' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_12' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_15' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '15' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Axe' penetration_angle = '0.000000' } miyagi_sword_a { level = '1' slot = '0' secondary = '0' defense = '10' damage = '25' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' caste = 'res' Users { 0 = 'Miyagi_s0' } DefenseBonus { Type { SHIP = '90' } } Parts { 0 = 'weapon' { Gfx { 0 = 'aje_sword_e' } Links = 'HndR' } 1 = 'buckler' { Gfx { 0 = 'ninigi_buckler_e' } Links = 'Shld' } } Animations { 0 = 'res_strike_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_7' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_9' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'res_strike_13' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { BLDG = '-25' SHIP = '90' } } armorpiercing = '99' fx_class = 'Sword' penetration_angle = '0.000000' } miyagi_sword_b { level = '2' slot = '0' secondary = '0' defense = '10' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' caste = 'res' Users { 0 = 'Miyagi_s0' } DefenseBonus { Type { SHIP = '90' } } Parts { 0 = 'weapon' { Gfx { 0 = 'aje_sword_e' } Links = 'HndR' } 1 = 'buckler' { Gfx { 0 = 'ninigi_buckler_e' } Links = 'Shld' } } Animations { 0 = 'res_strike_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_7' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_9' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'res_strike_13' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { BLDG = '-25' SHIP = '90' } } armorpiercing = '99' fx_class = 'Sword' penetration_angle = '0.000000' } miyagi_sword_c { level = '3' slot = '0' secondary = '0' defense = '10' damage = '40' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' caste = 'res' Users { 0 = 'Miyagi_s0' } DefenseBonus { Type { SHIP = '90' } } Parts { 0 = 'weapon' { Gfx { 0 = 'aje_sword_e' } Links = 'HndR' } 1 = 'buckler' { Gfx { 0 = 'ninigi_buckler_e' } Links = 'Shld' } } Animations { 0 = 'res_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_4' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_10' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_11' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'res_strike_12' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 5 = 'res_strike_15' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { BLDG = '-25' SHIP = '90' } } armorpiercing = '99' fx_class = 'Sword' penetration_angle = '0.000000' } miyagi_sword_d { level = '4' slot = '0' secondary = '0' defense = '10' damage = '60' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' caste = 'res' Users { 0 = 'Miyagi_s0' } DefenseBonus { Type { SHIP = '90' } } Parts { 0 = 'weapon' { Gfx { 0 = 'aje_sword_e' } Links = 'HndR' } 1 = 'buckler' { Gfx { 0 = 'ninigi_buckler_e' } Links = 'Shld' } } Animations { 0 = 'res_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_4' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_10' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'res_strike_11' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 5 = 'res_strike_12' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 6 = 'res_strike_15' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { BLDG = '-25' SHIP = '90' } } armorpiercing = '99' fx_class = 'Sword' penetration_angle = '0.000000' } miyagi_sword_e { level = '5' slot = '0' secondary = '0' defense = '10' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' caste = 'res' Users { 0 = 'Miyagi_s0' } DefenseBonus { Type { SHIP = '90' } } Parts { 0 = 'weapon' { Gfx { 0 = 'aje_sword_e' } Links = 'HndR' } 1 = 'buckler' { Gfx { 0 = 'ninigi_buckler_e' } Links = 'Shld' } } Animations { 0 = 'res_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_4' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_10' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'res_strike_11' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 5 = 'res_strike_12' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 6 = 'res_strike_15' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { BLDG = '-25' SHIP = '90' } } armorpiercing = '99' fx_class = 'Sword' penetration_angle = '0.000000' } livingstone_saber_1 { level = '1' slot = '0' secondary = '0' defense = '25' damage = '25' minattackrange = '0.000000' range = '0.500000' frequency = '39' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'livingstone_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'livingstone_saber' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'res_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_10' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_11' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_12' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_15' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } livingstone_saber_2 { level = '2' slot = '0' secondary = '0' defense = '25' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '39' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'livingstone_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'livingstone_saber_b' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'res_strike_10' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_11' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_12' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_15' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Sword' } livingstone_saber_3 { level = '3' slot = '0' secondary = '0' defense = '25' damage = '40' minattackrange = '0.000000' range = '0.500000' frequency = '39' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'livingstone_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'livingstone_saber_c' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'res_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_10' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_11' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_12' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_15' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } livingstone_saber_4 { level = '4' slot = '0' secondary = '0' defense = '25' damage = '60' minattackrange = '0.000000' range = '0.500000' frequency = '39' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'livingstone_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'livingstone_saber_d' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'res_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_10' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_11' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_12' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_15' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } livingstone_saber_5 { level = '5' slot = '0' secondary = '0' defense = '25' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '39' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'livingstone_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'livingstone_saber_e' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'res_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_10' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_11' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_12' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_15' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Sword' } stina_special_sp_weapon_1 { level = '1' slot = '0' secondary = '0' defense = '15' rangeddefense = '0' damage = '25' minattackrange = '0.000000' range = '3.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'Stina_s0' } DefenseBonus { Type { ANML = '30' } } Parts { 0 = 'peitsche' { Gfx { 0 = 'Stina_Whip' } Links = 'HndR' } } Animations { 0 = 'lashing' { delay = '1.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } stina_special_sp_weapon_2 { level = '2' slot = '0' secondary = '0' defense = '15' rangeddefense = '0' damage = '30' minattackrange = '0.000000' range = '3.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'Stina_s0' } DefenseBonus { Type { ANML = '30' } } Parts { 0 = 'peitsche' { Gfx { 0 = 'Stina_Whip_b' } Links = 'HndR' } } Animations { 0 = 'lashing' { delay = '1.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } stina_special_sp_weapon_3 { level = '3' slot = '0' secondary = '0' defense = '15' rangeddefense = '0' damage = '40' minattackrange = '0.000000' range = '3.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'Stina_s0' } DefenseBonus { Type { ANML = '30' } } Parts { 0 = 'peitsche' { Gfx { 0 = 'Stina_Whip_c' } Links = 'HndR' } } Animations { 0 = 'lashing' { delay = '1.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } stina_special_sp_weapon_4 { level = '4' slot = '0' secondary = '0' defense = '15' rangeddefense = '0' damage = '60' minattackrange = '0.000000' range = '3.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'Stina_s0' } DefenseBonus { Type { ANML = '30' } } Parts { 0 = 'peitsche' { Gfx { 0 = 'Stina_Whip_d' } Links = 'HndR' } } Animations { 0 = 'lashing' { delay = '1.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } stina_special_sp_weapon_5 { level = '5' slot = '0' secondary = '0' defense = '15' rangeddefense = '0' damage = '100' minattackrange = '0.000000' range = '3.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'Stina_s0' } DefenseBonus { Type { ANML = '30' } } Parts { 0 = 'peitsche' { Gfx { 0 = 'Stina_Whip_e' } Links = 'HndR' } } Animations { 0 = 'lashing' { delay = '1.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } mayor_lance_1 { level = '1' slot = '0' secondary = '0' defense = '0' damage = '25' minattackrange = '0.000000' range = '1.000000' frequency = '39' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '1' caste = 'res' Users { 0 = 'mayor_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'mayor_lance' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'res_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_10' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_11' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_12' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_15' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '25' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '80.000000' } mayor_lance_2 { level = '2' slot = '0' secondary = '0' defense = '0' damage = '30' minattackrange = '0.000000' range = '1.000000' frequency = '39' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '1' caste = 'res' Users { 0 = 'mayor_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'mayor_lance_b' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'res_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_10' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_11' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_12' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_15' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '25' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '90.000000' } mayor_lance_3 { level = '3' slot = '0' secondary = '0' defense = '0' damage = '40' minattackrange = '0.000000' range = '1.000000' frequency = '39' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '1' caste = 'res' Users { 0 = 'mayor_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'mayor_lance_c' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'res_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_10' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_11' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_12' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_15' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '25' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '100.000000' } mayor_lance_4 { level = '4' slot = '0' secondary = '0' defense = '0' damage = '60' minattackrange = '0.000000' range = '1.000000' frequency = '39' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '1' caste = 'res' Users { 0 = 'mayor_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'mayor_lance_d' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'res_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_10' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_11' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_12' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_15' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '25' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '110.000000' } mayor_lance_5 { level = '5' slot = '0' secondary = '0' defense = '0' damage = '100' minattackrange = '0.000000' range = '1.000000' frequency = '39' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '1' caste = 'res' Users { 0 = 'mayor_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'mayor_lance_e' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'res_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_10' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_11' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_12' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_15' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '25' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '120.000000' } darwin_crook_1_s { level = '1' slot = '0' secondary = '0' defense = '30' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '31' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'darwin_s0' } DefenseBonus { Type { ANML = '60' } } AttackBonus { Type { ANML = '30' CHTR = '15' } } Parts { 0 = 'Waffe' { Gfx { 0 = 'darwin_crook_m' } Links = 'HndR' } } Animations { 0 = 'tec_staff_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'tec_staff_strike_2' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'tec_staff_strike_3' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '15' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Lance' penetration_angle = '0.000000' } darwin_crook_2_s { level = '2' slot = '0' secondary = '0' defense = '30' damage = '34' minattackrange = '0.000000' range = '0.500000' frequency = '31' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'darwin_s0' } DefenseBonus { Type { ANML = '60' } } AttackBonus { Type { ANML = '30' CHTR = '15' } } Parts { 0 = 'Waffe' { Gfx { 0 = 'darwin_crook_m_b' } Links = 'HndR' } } Animations { 0 = 'tec_staff_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'tec_staff_strike_2' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'tec_staff_strike_3' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '15' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Lance' penetration_angle = '0.000000' } darwin_crook_3_s { level = '3' slot = '0' secondary = '0' defense = '30' damage = '43' minattackrange = '0.000000' range = '0.500000' frequency = '31' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'darwin_s0' } DefenseBonus { Type { ANML = '60' } } AttackBonus { Type { ANML = '30' CHTR = '15' } } Parts { 0 = 'Waffe' { Gfx { 0 = 'darwin_crook_m_c' } Links = 'HndR' } } Animations { 0 = 'tec_staff_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'tec_staff_strike_2' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'tec_staff_strike_3' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '15' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Lance' penetration_angle = '0.000000' } darwin_crook_4_s { level = '4' slot = '0' secondary = '0' defense = '30' damage = '67' minattackrange = '0.000000' range = '0.500000' frequency = '31' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'darwin_s0' } DefenseBonus { Type { ANML = '60' } } AttackBonus { Type { ANML = '30' CHTR = '15' } } Parts { 0 = 'Waffe' { Gfx { 0 = 'darwin_crook_m_d' } Links = 'HndR' } } Animations { 0 = 'tec_staff_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'tec_staff_strike_2' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'tec_staff_strike_3' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '15' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Lance' penetration_angle = '0.000000' } darwin_crook_5_s { level = '5' slot = '0' secondary = '0' defense = '30' damage = '115' minattackrange = '0.000000' range = '0.500000' frequency = '31' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'darwin_s0' } DefenseBonus { Type { ANML = '60' } } AttackBonus { Type { ANML = '30' CHTR = '15' } } Parts { 0 = 'Waffe' { Gfx { 0 = 'darwin_crook_m_e' } Links = 'HndR' } } Animations { 0 = 'tec_staff_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'tec_staff_strike_2' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'tec_staff_strike_3' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '15' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Lance' penetration_angle = '0.000000' } druid_staff_1_l { level = '1' slot = '0' secondary = '0' defense = '0' damage = '25' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'druid_staff_arrow' } Users { 0 = 'hermit_s0' } DefenseBonus { Type { ANML = '25' } } Parts { 0 = 'Waffe' { Gfx { 0 = 'druid_staff_l' } Links = 'HndR' } } Animations { 0 = 'heal_0' { delay = '0.000000' combo = '0' shootdelay = '0.500000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '10' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Poison_Small' penetration_angle = '0.000000' } druid_staff_1_s { level = '1' slot = '0' secondary = '1' defense = '0' damage = '25' minattackrange = '0.000000' range = '0.500000' frequency = '31' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'hermit_s0' } DefenseBonus { Type { ANML = '25' } } Parts { 0 = 'Waffe' { Gfx { 0 = 'druid_staff_l' } Links = 'HndR' } } Animations { 0 = 'tec_staff_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'tec_staff_strike_2' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'tec_staff_strike_3' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '10' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Lance' penetration_angle = '0.000000' } druid_staff_2_l { level = '2' slot = '0' secondary = '0' defense = '0' damage = '30' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'druid_staff_arrow' } Users { 0 = 'hermit_s0' } DefenseBonus { Type { ANML = '25' } } Parts { 0 = 'Waffe' { Gfx { 0 = 'druid_staff_l_b' } Links = 'HndR' } } Animations { 0 = 'heal_0' { delay = '0.000000' combo = '0' shootdelay = '0.500000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '10' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Poison_Small' } druid_staff_2_s { level = '2' slot = '0' secondary = '1' defense = '0' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '31' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'hermit_s0' } DefenseBonus { Type { ANML = '25' } } Parts { 0 = 'Waffe' { Gfx { 0 = 'druid_staff_l_b' } Links = 'HndR' } } Animations { 0 = 'tec_staff_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'tec_staff_strike_2' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'tec_staff_strike_3' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '10' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Lance' } druid_staff_3_l { level = '3' slot = '0' secondary = '0' defense = '0' damage = '40' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'druid_staff_arrow' } Users { 0 = 'hermit_s0' } DefenseBonus { Type { ANML = '25' } } Parts { 0 = 'Waffe' { Gfx { 0 = 'druid_staff_l_c' } Links = 'HndR' } } Animations { 0 = 'heal_0' { delay = '0.000000' combo = '0' shootdelay = '0.500000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '10' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Poison_Small' penetration_angle = '0.000000' } druid_staff_3_s { level = '3' slot = '0' secondary = '1' defense = '0' damage = '40' minattackrange = '0.000000' range = '0.500000' frequency = '31' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'hermit_s0' } DefenseBonus { Type { ANML = '25' } } Parts { 0 = 'Waffe' { Gfx { 0 = 'druid_staff_l_c' } Links = 'HndR' } } Animations { 0 = 'tec_staff_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'tec_staff_strike_2' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'tec_staff_strike_3' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '10' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Lance' penetration_angle = '0.000000' } druid_staff_4_l { level = '4' slot = '0' secondary = '0' defense = '0' damage = '60' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'druid_staff_arrow' } Users { 0 = 'hermit_s0' } DefenseBonus { Type { ANML = '25' } } Parts { 0 = 'Waffe' { Gfx { 0 = 'druid_staff_l_d' } Links = 'HndR' } } Animations { 0 = 'heal_0' { delay = '0.000000' combo = '0' shootdelay = '0.500000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '10' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Poison_Small' penetration_angle = '0.000000' } druid_staff_4_s { level = '4' slot = '0' secondary = '1' defense = '0' damage = '60' minattackrange = '0.000000' range = '0.500000' frequency = '31' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'hermit_s0' } DefenseBonus { Type { ANML = '25' } } Parts { 0 = 'Waffe' { Gfx { 0 = 'druid_staff_l_d' } Links = 'HndR' } } Animations { 0 = 'tec_staff_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'tec_staff_strike_2' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'tec_staff_strike_3' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '10' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Lance' penetration_angle = '0.000000' } druid_staff_5_l { level = '5' slot = '0' secondary = '0' defense = '0' damage = '100' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'druid_staff_arrow' } Users { 0 = 'hermit_s0' } DefenseBonus { Type { ANML = '25' } } Parts { 0 = 'Waffe' { Gfx { 0 = 'druid_staff_l_e' } Links = 'HndR' } } Animations { 0 = 'heal_0' { delay = '0.000000' combo = '0' shootdelay = '0.500000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '10' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Poison_Small' } druid_staff_5_s { level = '5' slot = '0' secondary = '1' defense = '0' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '31' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'hermit_s0' } DefenseBonus { Type { ANML = '25' } } Parts { 0 = 'Waffe' { Gfx { 0 = 'druid_staff_l_e' } Links = 'HndR' } } Animations { 0 = 'tec_staff_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } 1 = 'tec_staff_strike_2' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'tec_staff_strike_3' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '10' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Lance' } tesla_revolvercrossbow_1 { level = '1' slot = '0' secondary = '0' defense = '0' damage = '25' minattackrange = '0.000000' range = '30.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'tesla_revolvercrossbow_arrow' } Users { 0 = 'tesla_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'tesla_revolvercrossbow' } Links = 'HR_2' } } Animations { 0 = 'tesla_revolvercrossbow' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '30' armorpiercing = '99' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } tesla_revolvercrossbow_2 { level = '2' slot = '0' secondary = '0' defense = '0' damage = '30' minattackrange = '0.000000' range = '30.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'tesla_revolvercrossbow_arrow' } Users { 0 = 'tesla_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'tesla_revolvercrossbow_b' } Links = 'HR_2' } } Animations { 0 = 'tesla_revolvercrossbow' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '30' armorpiercing = '99' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } tesla_revolvercrossbow_3 { level = '3' slot = '0' secondary = '0' defense = '0' damage = '40' minattackrange = '0.000000' range = '30.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'tesla_revolvercrossbow_arrow' } Users { 0 = 'tesla_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'tesla_revolvercrossbow_c' } Links = 'HR_2' } } Animations { 0 = 'tesla_revolvercrossbow' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '30' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '99' fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } tesla_revolvercrossbow_4 { level = '4' slot = '0' secondary = '0' defense = '0' damage = '60' minattackrange = '0.000000' range = '30.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'tesla_revolvercrossbow_arrow' } Users { 0 = 'tesla_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'tesla_revolvercrossbow_d' } Links = 'HR_2' } } Animations { 0 = 'tesla_revolvercrossbow' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '30' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '99' fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } tesla_revolvercrossbow_5 { level = '5' slot = '0' secondary = '0' defense = '0' damage = '100' minattackrange = '0.000000' range = '30.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'tesla_revolvercrossbow_arrow' } Users { 0 = 'tesla_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'tesla_revolvercrossbow_e' } Links = 'HR_2' } } Animations { 0 = 'tesla_revolvercrossbow' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '30' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '99' fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } tesla_screwdriver_1 { level = '1' slot = '0' secondary = '1' defense = '0' damage = '6' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'tesla_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'tesla_revolvercrossbow' } Links = 'HndR' } 1 = 'Nahkampfwaffe' { Gfx { 0 = 'tesla_screwdriver' } Links = 'HndL' } } Animations { 0 = 'tec_melee_left' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } } rangeddefense = '30' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Sword' penetration_angle = '0.000000' } tesla_screwdriver_2 { level = '2' slot = '0' secondary = '1' defense = '0' damage = '8' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'tesla_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'tesla_revolvercrossbow' } Links = 'HndR' } 1 = 'Nahkampfwaffe' { Gfx { 0 = 'tesla_screwdriver' } Links = 'HndL' } } Animations { 0 = 'tec_melee_left' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } } rangeddefense = '30' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Sword' penetration_angle = '0.000000' } tesla_screwdriver_3 { level = '3' slot = '0' secondary = '1' defense = '0' damage = '10' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'tesla_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'tesla_revolvercrossbow' } Links = 'HndR' } 1 = 'Nahkampfwaffe' { Gfx { 0 = 'tesla_screwdriver' } Links = 'HndL' } } Animations { 0 = 'tec_melee_left' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } } rangeddefense = '30' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Sword' penetration_angle = '0.000000' } tesla_screwdriver_4 { level = '4' slot = '0' secondary = '1' defense = '0' damage = '15' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'tesla_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'tesla_revolvercrossbow' } Links = 'HndR' } 1 = 'Nahkampfwaffe' { Gfx { 0 = 'tesla_screwdriver' } Links = 'HndL' } } Animations { 0 = 'tec_melee_left' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } } rangeddefense = '30' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Sword' penetration_angle = '0.000000' } tesla_screwdriver_5 { level = '5' slot = '0' secondary = '1' defense = '0' damage = '25' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'tesla_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'tesla_revolvercrossbow' } Links = 'HndR' } 1 = 'Nahkampfwaffe' { Gfx { 0 = 'tesla_screwdriver' } Links = 'HndL' } } Animations { 0 = 'tec_melee_left' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } } rangeddefense = '30' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } babbage_pistol_1 { level = '1' slot = '0' secondary = '0' defense = '50' damage = '25' minattackrange = '0.000000' range = '20.000000' frequency = '42' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'babbage_pistol_arrow' } Users { 0 = 'babbage_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'babbage_pistol' } Links = 'HndR' } } Animations { 0 = 'babbage_pistol' { delay = '0.000000' combo = '0' shootdelay = '0.600000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '75' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } babbage_pistol_2 { level = '2' slot = '0' secondary = '0' defense = '50' damage = '30' minattackrange = '0.000000' range = '20.000000' frequency = '42' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'babbage_pistol_arrow' } Users { 0 = 'babbage_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'babbage_pistol' } Links = 'HndR' } } Animations { 0 = 'babbage_pistol' { delay = '0.000000' combo = '0' shootdelay = '0.600000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '75' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Proj_Metal_Small' } babbage_pistol_3 { level = '3' slot = '0' secondary = '0' defense = '50' damage = '40' minattackrange = '0.000000' range = '20.000000' frequency = '42' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'babbage_pistol_arrow' } Users { 0 = 'babbage_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'babbage_pistol' } Links = 'HndR' } } Animations { 0 = 'babbage_pistol' { delay = '0.000000' combo = '0' shootdelay = '0.600000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '75' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } babbage_pistol_4 { level = '4' slot = '0' secondary = '0' defense = '50' damage = '60' minattackrange = '0.000000' range = '20.000000' frequency = '42' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'babbage_pistol_arrow' } Users { 0 = 'babbage_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'babbage_pistol' } Links = 'HndR' } } Animations { 0 = 'babbage_pistol' { delay = '0.000000' combo = '0' shootdelay = '0.600000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '75' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } babbage_pistol_5 { level = '5' slot = '0' secondary = '0' defense = '50' damage = '100' minattackrange = '0.000000' range = '20.000000' frequency = '42' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'babbage_pistol_arrow' } Users { 0 = 'babbage_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'babbage_pistol' } Links = 'HndR' } } Animations { 0 = 'babbage_pistol' { delay = '0.000000' combo = '0' shootdelay = '0.600000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '75' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Proj_Metal_Small' } lovelace_musket_1 { level = '1' slot = '0' secondary = '0' defense = '0' damage = '25' minattackrange = '0.000000' range = '35.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'lovelace_musket_arrow' } Users { 0 = 'lovelace_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'lovelace_musket' } Links = 'HL_2' } } Animations { 0 = 'gunshot' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '25' armorpiercing = '99' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } lovelace_musket_2 { level = '2' slot = '0' secondary = '0' defense = '0' damage = '30' minattackrange = '0.000000' range = '35.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'lovelace_musket_arrow' } Users { 0 = 'lovelace_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'lovelace_musket_b' } Links = 'HL_2' } } Animations { 0 = 'gunshot' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '25' armorpiercing = '99' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Metal_Small' } lovelace_musket_3 { level = '3' slot = '0' secondary = '0' defense = '0' damage = '40' minattackrange = '0.000000' range = '35.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'lovelace_musket_arrow' } Users { 0 = 'lovelace_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'lovelace_musket_c' } Links = 'HL_2' } } Animations { 0 = 'gunshot' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '25' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '99' fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } lovelace_musket_4 { level = '4' slot = '0' secondary = '0' defense = '0' damage = '60' minattackrange = '0.000000' range = '35.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'lovelace_musket_arrow' } Users { 0 = 'lovelace_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'lovelace_musket_d' } Links = 'HL_2' } } Animations { 0 = 'gunshot' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '25' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '99' fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } lovelace_musket_5 { level = '5' slot = '0' secondary = '0' defense = '0' damage = '100' minattackrange = '0.000000' range = '35.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'lovelace_musket_arrow' } Users { 0 = 'lovelace_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'lovelace_musket_e' } Links = 'HL_2' } } Animations { 0 = 'gunshot' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '25' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '99' fx_class = 'Proj_Metal_Small' } lovelace_dagger_1 { level = '1' slot = '0' secondary = '1' defense = '0' damage = '8' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'lovelace_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'lovelace_musket' } Links = 'HL_2' } 1 = 'Nahkampfwaffe' { Gfx { 0 = 'lovelace_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } } rangeddefense = '25' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Sword' penetration_angle = '0.000000' } lovelace_dagger_2 { level = '2' slot = '0' secondary = '1' defense = '0' damage = '10' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'lovelace_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'lovelace_musket' } Links = 'HL_2' } 1 = 'Nahkampfwaffe' { Gfx { 0 = 'lovelace_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } } rangeddefense = '25' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Sword' penetration_angle = '0.000000' } lovelace_dagger_3 { level = '3' slot = '0' secondary = '1' defense = '0' damage = '13' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'lovelace_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'lovelace_musket' } Links = 'HL_2' } 1 = 'Nahkampfwaffe' { Gfx { 0 = 'lovelace_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } } rangeddefense = '25' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Sword' penetration_angle = '0.000000' } lovelace_dagger_4 { level = '4' slot = '0' secondary = '1' defense = '0' damage = '20' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'lovelace_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'lovelace_musket' } Links = 'HL_2' } 1 = 'Nahkampfwaffe' { Gfx { 0 = 'lovelace_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } } rangeddefense = '25' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Sword' penetration_angle = '0.000000' } lovelace_dagger_5 { level = '5' slot = '0' secondary = '1' defense = '0' damage = '33' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'lovelace_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'lovelace_musket' } Links = 'HL_2' } 1 = 'Nahkampfwaffe' { Gfx { 0 = 'lovelace_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } } rangeddefense = '25' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } schliemann_flintlock_1 { level = '1' slot = '0' secondary = '0' defense = '0' damage = '25' minattackrange = '0.000000' range = '35.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'schliemann_flintlock_arrow' } Users { 0 = 'schliemann_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'schliemann_flintlock' } Links = 'HndR' } } Animations { 0 = 'schliemann_flintlock' { delay = '0.000000' combo = '0' shootdelay = '0.100000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '30' } } rangeddefense = '25' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } schliemann_flintlock_2 { level = '2' slot = '0' secondary = '0' defense = '0' damage = '30' minattackrange = '0.000000' range = '35.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'schliemann_flintlock_arrow' } Users { 0 = 'schliemann_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'schliemann_flintlock_b' } Links = 'HndR' } } Animations { 0 = 'schliemann_flintlock' { delay = '0.000000' combo = '0' shootdelay = '0.100000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '30' } } rangeddefense = '25' armorpiercing = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } schliemann_flintlock_3 { level = '3' slot = '0' secondary = '0' defense = '0' damage = '40' minattackrange = '0.000000' range = '35.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'schliemann_flintlock_arrow' } Users { 0 = 'schliemann_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'schliemann_flintlock_c' } Links = 'HndR' } } Animations { 0 = 'schliemann_flintlock' { delay = '0.000000' combo = '0' shootdelay = '0.100000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '30' } } rangeddefense = '25' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } schliemann_flintlock_4 { level = '4' slot = '0' secondary = '0' defense = '0' damage = '60' minattackrange = '0.000000' range = '35.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'schliemann_flintlock_arrow' } Users { 0 = 'schliemann_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'schliemann_flintlock_d' } Links = 'HndR' } } Animations { 0 = 'schliemann_flintlock' { delay = '0.000000' combo = '0' shootdelay = '0.100000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '30' } } rangeddefense = '25' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } schliemann_flintlock_5 { level = '5' slot = '0' secondary = '0' defense = '0' damage = '100' minattackrange = '0.000000' range = '35.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '7.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Projectile { 0 = 'schliemann_flintlock_arrow' } Users { 0 = 'schliemann_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'schliemann_flintlock_e' } Links = 'HndR' } } Animations { 0 = 'schliemann_flintlock' { delay = '0.000000' combo = '0' shootdelay = '0.100000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '30' } } rangeddefense = '25' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } schliemann_saber_1 { level = '1' slot = '0' secondary = '1' defense = '0' damage = '12' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'schliemann_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'schliemann_flintlock' } Links = 'HndR' } 1 = 'Nahkampfwaffe' { Gfx { 0 = 'schliemann_saber' } Links = 'HndL' } } Animations { 0 = 'tec_melee_left' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } } AttackBonus { Type { BLDG = '30' } } rangeddefense = '25' armorpiercing = '0' poison_damage = '7.000000' poison_tick_count = '10' fx_class = 'Sword' penetration_angle = '0.000000' } schliemann_saber_2 { level = '2' slot = '0' secondary = '1' defense = '0' damage = '15' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'schliemann_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'schliemann_flintlock' } Links = 'HndR' } 1 = 'Nahkampfwaffe' { Gfx { 0 = 'schliemann_saber' } Links = 'HndL' } } Animations { 0 = 'tec_melee_left' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } } AttackBonus { Type { BLDG = '30' } } rangeddefense = '25' armorpiercing = '0' poison_damage = '8.000000' poison_tick_count = '10' fx_class = 'Sword' penetration_angle = '0.000000' } schliemann_saber_3 { level = '3' slot = '0' secondary = '1' defense = '0' damage = '20' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'schliemann_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'schliemann_flintlock' } Links = 'HndR' } 1 = 'Nahkampfwaffe' { Gfx { 0 = 'schliemann_saber' } Links = 'HndL' } } Animations { 0 = 'tec_melee_left' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } } AttackBonus { Type { BLDG = '30' } } rangeddefense = '25' armorpiercing = '0' poison_damage = '10.000000' poison_tick_count = '10' fx_class = 'Sword' penetration_angle = '0.000000' } schliemann_saber_4 { level = '4' slot = '0' secondary = '1' defense = '0' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'schliemann_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'schliemann_flintlock' } Links = 'HndR' } 1 = 'Nahkampfwaffe' { Gfx { 0 = 'schliemann_saber' } Links = 'HndL' } } Animations { 0 = 'tec_melee_left' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } } AttackBonus { Type { BLDG = '30' } } rangeddefense = '25' armorpiercing = '0' poison_damage = '15.000000' poison_tick_count = '10' fx_class = 'Sword' penetration_angle = '0.000000' } schliemann_saber_5 { level = '5' slot = '0' secondary = '1' defense = '0' damage = '50' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'schliemann_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'schliemann_flintlock' } Links = 'HndR' } 1 = 'Nahkampfwaffe' { Gfx { 0 = 'schliemann_saber' } Links = 'HndL' } } Animations { 0 = 'tec_melee_left' { delay = '0.6' combo = '0' shootdelay = '0' projectile_on = '0' } } AttackBonus { Type { BLDG = '30' } } rangeddefense = '25' poison_damage = '25.000000' poison_tick_count = '10' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } stina_eusmilus_1 { type = 'crw' level = '1' slot = '0' size = '110' defense = '15' damage = '25' hitrange = '0.000000' enddamage = '0' frequency = '23' range = '0.500000' Animations { 0 = 'attack_01' { delay = '1.800000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'attack_02' { delay = '1.300000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'attack_03' { delay = '1.500000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } DefenseBonus { Type { ANML = '75' } } Users { 0 = 'special_eusmilus' } secondary = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' caste = 'nat' } stina_eusmilus_2 { type = 'crw' level = '2' slot = '0' size = '110' defense = '15' damage = '30' hitrange = '0.000000' enddamage = '0' frequency = '23' range = '0.500000' Animations { 0 = 'attack_01' { delay = '1.800000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'attack_02' { delay = '1.300000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'attack_03' { delay = '1.500000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } DefenseBonus { Type { ANML = '75' } } Users { 0 = 'special_eusmilus' } secondary = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' caste = 'nat' } stina_eusmilus_3 { type = 'crw' level = '3' slot = '0' size = '110' defense = '15' damage = '40' hitrange = '0.000000' enddamage = '0' frequency = '23' range = '0.500000' Animations { 0 = 'attack_01' { delay = '1.800000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'attack_02' { delay = '1.300000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'attack_03' { delay = '1.500000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } DefenseBonus { Type { ANML = '75' } } Users { 0 = 'special_eusmilus' } secondary = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' caste = 'nat' } stina_eusmilus_4 { type = 'crw' level = '4' slot = '0' size = '110' defense = '15' damage = '60' hitrange = '0.000000' enddamage = '0' frequency = '23' range = '0.500000' Animations { 0 = 'attack_01' { delay = '1.800000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'attack_02' { delay = '1.300000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'attack_03' { delay = '1.500000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } DefenseBonus { Type { ANML = '75' } } Users { 0 = 'special_eusmilus' } secondary = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' caste = 'nat' } stina_eusmilus_5 { type = 'crw' level = '5' slot = '0' size = '110' defense = '15' damage = '100' hitrange = '0.000000' enddamage = '0' frequency = '23' range = '0.500000' Animations { 0 = 'attack_01' { delay = '1.800000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'attack_02' { delay = '1.300000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'attack_03' { delay = '1.500000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } DefenseBonus { Type { ANML = '75' } } Users { 0 = 'special_eusmilus' } secondary = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' caste = 'nat' } babbage_fist_1 { level = '1' slot = '0' secondary = '1' defense = '50' damage = '13' minattackrange = '0.000000' range = '0.500000' frequency = '42' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'babbage_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'babbage_pistol' } Links = 'HndR' } } Animations { 0 = 'babbage_fist_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'babbage_fist_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '75' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Club' penetration_angle = '0.000000' } babbage_fist_2 { level = '2' slot = '0' secondary = '1' defense = '50' damage = '15' minattackrange = '0.000000' range = '0.500000' frequency = '42' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'babbage_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'babbage_pistol' } Links = 'HndR' } } Animations { 0 = 'babbage_fist_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'babbage_fist_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '75' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Club' } babbage_fist_3 { level = '3' slot = '0' secondary = '1' defense = '50' damage = '20' minattackrange = '0.000000' range = '0.500000' frequency = '42' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'babbage_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'babbage_pistol' } Links = 'HndR' } } Animations { 0 = 'babbage_fist_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'babbage_fist_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '75' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Club' } babbage_fist_4 { level = '4' slot = '0' secondary = '1' defense = '50' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '42' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'babbage_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'babbage_pistol' } Links = 'HndR' } } Animations { 0 = 'babbage_fist_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'babbage_fist_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '75' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Club' penetration_angle = '0.000000' } babbage_fist_5 { level = '5' slot = '0' secondary = '1' defense = '50' damage = '50' minattackrange = '0.000000' range = '0.500000' frequency = '42' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' Users { 0 = 'babbage_s0' } Parts { 0 = 'Waffe' { Gfx { 0 = 'babbage_pistol' } Links = 'HndR' } } Animations { 0 = 'babbage_fist_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'babbage_fist_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '75' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Club' penetration_angle = '0.000000' } stina_special_sp_weapon_1 { level = '1' slot = '0' secondary = '0' defense = '15' rangeddefense = '0' damage = '25' minattackrange = '0.000000' range = '3.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'Stina_s0' } DefenseBonus { Type { ANML = '75' } } Parts { 0 = 'peitsche' { Gfx { 0 = 'Stina_Whip' } Links = 'HndR' } } Animations { 0 = 'lashing' { delay = '1.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } stina_special_sp_weapon_2 { level = '2' slot = '0' secondary = '0' defense = '15' rangeddefense = '0' damage = '30' minattackrange = '0.000000' range = '3.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'Stina_s0' } DefenseBonus { Type { ANML = '75' } } Parts { 0 = 'peitsche' { Gfx { 0 = 'Stina_Whip_b' } Links = 'HndR' } } Animations { 0 = 'lashing' { delay = '1.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } stina_special_sp_weapon_3 { level = '3' slot = '0' secondary = '0' defense = '15' rangeddefense = '0' damage = '40' minattackrange = '0.000000' range = '3.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'Stina_s0' } DefenseBonus { Type { ANML = '75' } } Parts { 0 = 'peitsche' { Gfx { 0 = 'Stina_Whip_c' } Links = 'HndR' } } Animations { 0 = 'lashing' { delay = '1.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } stina_special_sp_weapon_4 { level = '4' slot = '0' secondary = '0' defense = '15' rangeddefense = '0' damage = '60' minattackrange = '0.000000' range = '3.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'Stina_s0' } DefenseBonus { Type { ANML = '75' } } Parts { 0 = 'peitsche' { Gfx { 0 = 'Stina_Whip_d' } Links = 'HndR' } } Animations { 0 = 'lashing' { delay = '1.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } stina_special_sp_weapon_5 { level = '5' slot = '0' secondary = '0' defense = '15' rangeddefense = '0' damage = '100' minattackrange = '0.000000' range = '3.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'Stina_s0' } DefenseBonus { Type { ANML = '75' } } Parts { 0 = 'peitsche' { Gfx { 0 = 'Stina_Whip_e' } Links = 'HndR' } } Animations { 0 = 'lashing' { delay = '1.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } ninigi_icespear_a_l { level = '1' slot = '0' secondary = '0' defense = '20' damage = '30' minattackrange = '0.000000' range = '15.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '10' caste = 'nat' Projectile { 0 = 'ninigi_icespear_d_arrow' } Users { 0 = 'Tarna_s0' } DefenseBonus { Type { ANML = '25' CHTR = '25' } } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_d_l' } Links = 'HndR' } } Animations { 0 = 'nat_throw' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '1.500000' projectile_off = '0.800000' } } AttackBonus { Type { CHTR = '25' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_icespear_a_m { level = '1' slot = '0' secondary = '1' defense = '20' damage = '30' minattackrange = '0.000000' range = '3.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '10' caste = 'nat' Users { 0 = 'Tarna_s0' } DefenseBonus { Type { ANML = '25' CHTR = '25' } } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_d_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { CHTR = '25' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_icespear_a_s { level = '1' slot = '0' secondary = '1' defense = '20' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '10' caste = 'nat' Users { 0 = 'Tarna_s0' } DefenseBonus { Type { ANML = '25' CHTR = '25' } } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_d_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { CHTR = '25' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_icespear_b_l { level = '2' slot = '0' secondary = '0' defense = '20' damage = '40' minattackrange = '0.000000' range = '15.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '10' caste = 'nat' Projectile { 0 = 'ninigi_icespear_d_arrow' } Users { 0 = 'Tarna_s0' } DefenseBonus { Type { ANML = '25' CHTR = '25' } } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_d_l' } Links = 'HndR' } } Animations { 0 = 'nat_throw' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '1.500000' projectile_off = '0.800000' } } AttackBonus { Type { CHTR = '25' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_icespear_b_m { level = '2' slot = '0' secondary = '1' defense = '20' damage = '40' minattackrange = '0.000000' range = '3.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '10' caste = 'nat' Users { 0 = 'Tarna_s0' } DefenseBonus { Type { ANML = '25' CHTR = '25' } } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_d_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { CHTR = '25' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_icespear_b_s { level = '2' slot = '0' secondary = '1' defense = '20' damage = '40' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '10' caste = 'nat' Users { 0 = 'Tarna_s0' } DefenseBonus { Type { ANML = '25' CHTR = '25' } } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_d_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { CHTR = '25' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_icespear_c_l { level = '3' slot = '0' secondary = '0' defense = '20' damage = '50' minattackrange = '0.000000' range = '15.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '10' caste = 'nat' Projectile { 0 = 'ninigi_icespear_c_arrow' } Users { 0 = 'Tarna_s0' } DefenseBonus { Type { ANML = '25' CHTR = '25' } } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_c_l' } Links = 'HndR' } } Animations { 0 = 'nat_throw' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '1.500000' projectile_off = '0.800000' } } AttackBonus { Type { CHTR = '25' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_icespear_c_m { level = '3' slot = '0' secondary = '1' defense = '15' damage = '50' minattackrange = '0.000000' range = '3.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '15' caste = 'nat' Users { 0 = 'Tarna_s0' } DefenseBonus { Type { ANML = '25' CHTR = '25' } } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_c_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { CHTR = '25' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_icespear_c_s { level = '3' slot = '0' secondary = '1' defense = '15' damage = '50' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '15' caste = 'nat' Users { 0 = 'Tarna_s0' } DefenseBonus { Type { ANML = '25' CHTR = '25' } } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_c_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { CHTR = '25' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_icespear_d_l { level = '4' slot = '0' secondary = '0' defense = '15' damage = '75' minattackrange = '0.000000' range = '15.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '15' caste = 'nat' Projectile { 0 = 'ninigi_icespear_d_arrow' } Users { 0 = 'Tarna_s0' } DefenseBonus { Type { ANML = '25' CHTR = '25' } } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_d_l' } Links = 'HndR' } } Animations { 0 = 'nat_throw' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '1.500000' projectile_off = '0.800000' } } AttackBonus { Type { CHTR = '25' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_icespear_d_m { level = '4' slot = '0' secondary = '1' defense = '15' damage = '75' minattackrange = '0.000000' range = '3.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '15' caste = 'nat' Users { 0 = 'Tarna_s0' } DefenseBonus { Type { ANML = '25' CHTR = '25' } } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_d_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { CHTR = '25' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_icespear_d_s { level = '4' slot = '0' secondary = '1' defense = '15' damage = '75' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '15' caste = 'nat' Users { 0 = 'Tarna_s0' } DefenseBonus { Type { ANML = '25' CHTR = '25' } } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_d_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { CHTR = '25' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_icespear_e_l { level = '5' slot = '0' secondary = '0' defense = '15' damage = '120' minattackrange = '0.000000' range = '15.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '15' caste = 'nat' Projectile { 0 = 'ninigi_icespear_e_arrow' } Users { 0 = 'Tarna_s0' } DefenseBonus { Type { ANML = '25' CHTR = '25' } } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_e_l' } Links = 'HndR' } } Animations { 0 = 'nat_throw' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '1.500000' projectile_off = '0.800000' } } AttackBonus { Type { CHTR = '25' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_icespear_e_m { level = '5' slot = '0' secondary = '1' defense = '15' damage = '120' minattackrange = '0.000000' range = '3.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '15' caste = 'nat' Users { 0 = 'Tarna_s0' } DefenseBonus { Type { ANML = '25' CHTR = '25' } } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_e_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { CHTR = '25' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_icespear_e_s { level = '5' slot = '0' secondary = '1' defense = '15' damage = '120' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '15' caste = 'nat' Users { 0 = 'Tarna_s0' } DefenseBonus { Type { ANML = '25' CHTR = '25' } } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_e_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { CHTR = '25' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } schliemann_zombie_saber_5 { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '150' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Sword' Users { 0 = 'schliemann_zombie' } Parts { 0 = 'Saber' { Gfx { 0 = 'schliemann_saber' } Links = 'HndL' } } Animations { 0 = 'tec_melee_left' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } } ANML { special_eusmilus { description = '_stina' gfx = 'stina_eusmilus_s1' aggressive = '1' hitpoints = '750.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' buildup_autoattack = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' special_abilities { RangeEffect { enabled = 'false' radius = '20.0' OnEnemy = 'false' } } GlobalStartTT = '/Filters/Special/Upgrades/special_eusmilus_start_tt/global' fx_class = 'Unit' standanim = 'standanim' caste = 'nat' } } VHCL { FlyingTrader { description = '_flyingtrader' gfx = 'FlyingTrader' aggressive = '1' hitpoints = '1.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' max_passengers = '10' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '500' max_stone = '500' max_food = '500' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Bone' } FlyingTrader_Obj { description = '_flyingtrader' gfx = 'FlyingTrader' aggressive = '1' hitpoints = '5000.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Bone' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } } BLDG { flying_trader_destroyed { description = '_flying_trader_destroyed' gfx = 'flying_trader_destroyed' aggressive = '0' hitpoints = '5000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Ground' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } defender_object { description = '_defender_object' gfx = 'defender_object' aggressive = '0' hitpoints = '50000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Stone' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } } } World { NEST { Nest_Armoured_Dinosaur { description = '_nest_armoured_dinosaur' aggressive = '0' gfx = 'Nest_Armoured_Dinosaur' hitpoints = '1000.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' scalps = '20' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' captainlevel = '0' max_passengers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Nest_Small_Carnivores { description = '_nest_small_carnivores' aggressive = '1' gfx = 'Nest_Small_Carnivores' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' scalps = '20' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' captainlevel = '0' max_passengers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Nest_Big_Carnivores { description = '_nest_big_carnivores' aggressive = '1' gfx = 'Nest_Big_Carnivores' hitpoints = '1500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' scalps = '25' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' captainlevel = '0' max_passengers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Nest_Small_Birds { description = '_nest_small_birds' aggressive = '0' gfx = 'Nest_Small_Birds' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' scalps = '5' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' captainlevel = '0' max_passengers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Nest_Birds { description = '_nest_birds' aggressive = '0' gfx = 'Nest_Birds' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' scalps = '10' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' captainlevel = '0' max_passengers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Nest_Hadrosaurs { description = '_nest_hadrosaurs' aggressive = '0' gfx = 'Nest_Hadrosaurs' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' scalps = '15' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' captainlevel = '0' max_passengers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Nest_Saurpods { description = '_nest_saurpods' aggressive = '0' gfx = 'Nest_Saurpods' hitpoints = '1500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' scalps = '20' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' captainlevel = '0' max_passengers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Nest_Mammal_Cave { description = '_nest_mammal_cave' gfx = 'Nest_Mammal_Cave' aggressive = '0' hitpoints = '1000.000000' FOW = '0.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '20' timefactor = '0.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' fx_class = 'Stone' } nest_ice_mammal_cave { description = '_nest_mammal_cave' gfx = 'nest_ice_mammal_cave' aggressive = '0' hitpoints = '1000.000000' FOW = '0.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '20' timefactor = '0.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' fx_class = 'Stone' } } ANML { Achelousaurus { hitpoints = '1500.000000' aggressive = '0' gfx = 'Achelousaurus' description = '_achelousaurus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' scalps = '21' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '550.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Allosaurus { hitpoints = '4000.000000' aggressive = '1' gfx = 'Allosaurus' description = '_allosaurus' defaultspeed = '1' maxspeed = '3' FOW = '35.000000' growup_duration = '300.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '30.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '54' ai_cap = '0' maxworkers = '0' density = '20.000000' repletion = '420.000000' maxhelpers = '1' fear = '5000.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Ankylosaurus { hitpoints = '600.000000' aggressive = '0' gfx = 'Ankylosaurus' description = '_ankylosaurus' defaultspeed = '1' maxspeed = '2' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '11' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '20.000000' density = '15.000000' repletion = '600.000000' maxhelpers = '0' fear = '500.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Apatosaurus { hitpoints = '5000.000000' aggressive = '0' gfx = 'Apatosaurus' description = '_apatosaurus' defaultspeed = '1' maxspeed = '2' FOW = '35.000000' growup_duration = '420.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '55' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '120.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Atroxosaurus { hitpoints = '5000.000000' aggressive = '1' gfx = 'Atroxosaurus' description = '_atroxosaurus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '360.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '78' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '30.000000' density = '20.000000' repletion = '480.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Baryonyx { hitpoints = '500.000000' aggressive = '1' gfx = 'Baryonyx' description = '_baryonyx' defaultspeed = '3' maxspeed = '3' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '10' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '5' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Brachiosaurus { hitpoints = '5000.000000' aggressive = '0' gfx = 'Brachiosaurus' description = '_brachiosaurus' defaultspeed = '1' maxspeed = '2' growup_duration = '420.000000' FOW = '35.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '120.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '63' ai_cap = '0' maxworkers = '0' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '3000.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Carcharodontosaurus { hitpoints = '4000.000000' aggressive = '1' gfx = 'Carcharodontosaurus' description = '_carcharodontosaurus' FOW = '35.000000' growup_duration = '360.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '54' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '30.000000' density = '20.000000' repletion = '500.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Carnotaurus { hitpoints = '3600.000000' aggressive = '1' gfx = 'Carnotaurus' description = '_carnotaurus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '300.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '46' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '30.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '2' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Corythosaurus { hitpoints = '200.000000' aggressive = '-1' gfx = 'Corythosaurus' description = '_corythosaurus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '6' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '15.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Deinonychus { hitpoints = '200.000000' aggressive = '1' gfx = 'Deinonychus' description = '_deinonychus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '20.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '7' ai_cap = '0' maxworkers = '0' density = '5.000000' repletion = '300.000000' maxhelpers = '10' fear = '500.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Dilophosaurus { hitpoints = '500.000000' aggressive = '1' gfx = 'Dilophosaurus' description = '_dilophosaurus' defaultspeed = '3' maxspeed = '4' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '8' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '5' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Diplodocus { hitpoints = '5000.000000' aggressive = '0' gfx = 'Diplodocus' description = '_diplodocus' FOW = '35.000000' growup_duration = '420.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '58' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '120.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Dunkleosteus { hitpoints = '2500.000000' aggressive = '1' gfx = 'Dunkleosteus' description = '_dunkleosteus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '1' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' scalps = '37' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' max_passengers = '0' agility = '5.000000' density = '20.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Eusmilus { hitpoints = '400.000000' aggressive = '1' gfx = 'Eusmilus' description = '_eusmilus' defaultspeed = '2' maxspeed = '4' FOW = '35.000000' growup_duration = '180.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '15' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '30.000000' density = '5.000000' repletion = '480.000000' maxhelpers = '3' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Gallimimus { hitpoints = '400.000000' aggressive = '1' gfx = 'Gallimimus' description = '_gallimimus' defaultspeed = '3' maxspeed = '4' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '7' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '20.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '5' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' ResInvCaps = '0' standanim = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' fx_class = 'Unit' } Iguanodon { hitpoints = '250.000000' aggressive = '-1' gfx = 'Iguanodon' description = '_iguanodon' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '60.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '5' ai_cap = '0' maxworkers = '0' density = '10.000000' repletion = '540.000000' maxhelpers = '0' fear = '200.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Kentrosaurus { hitpoints = '600.000000' aggressive = '0' gfx = 'Kentrosaurus' description = '_kentrosaurus' FOW = '35.000000' growup_duration = '280.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '12' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '70.000000' density = '25.000000' repletion = '500.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Kronosaurus { hitpoints = '2000.000000' aggressive = '1' gfx = 'Kronosaurus' description = '_kronosaurus' FOW = '35.000000' growup_duration = '480.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '28' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Lambeosaurus { hitpoints = '50.000000' aggressive = '-1' gfx = 'Lambeosaurus' description = '_lambeosaurus' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' scalps = '5' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' max_passengers = '0' agility = '40.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Macrolemys { hitpoints = '600.000000' aggressive = '0' gfx = 'Macrolemys_Land' description = '_macrolemys' defaultspeed = '1' maxspeed = '1' FOW = '35.000000' growup_duration = '480.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '8' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '180.000000' density = '20.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Bone' flags = '0' unlimited = '0' delivery = '0' ResInvCaps = '0' standanim = '0' caste = '0' captainclass = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' } Maiasauria { hitpoints = '250.000000' aggressive = '-1' gfx = 'Maiasauria' description = '_maiasauria' FOW = '35.000000' growup_duration = '250.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '7' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '80.000000' density = '20.000000' repletion = '550.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Megaloceros { scalps = '5' hitpoints = '150.000000' aggressive = '-1' gfx = 'Megaloceros' description = '_megaloceros' defaultspeed = '2' maxspeed = '4' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '40.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Mammoth { hitpoints = '2000.000000' aggressive = '0' gfx = 'Mammoth' description = '_mammoth' defaultspeed = '1' maxspeed = '2' FOW = '35.000000' growup_duration = '300.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '33' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '540.000000' maxhelpers = '2' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' flags = '0' unlimited = '0' delivery = '0' ResInvCaps = '0' standanim = '0' caste = '0' captainclass = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' } Muraenosaurus { hitpoints = '1000.000000' aggressive = '1' gfx = 'Muraenosaurus' description = '_muraenosaurus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '15.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '16' ai_cap = '0' maxworkers = '0' density = '50.000000' timefactor = '0.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Oviraptor { hitpoints = '200.000000' aggressive = '1' gfx = 'Oviraptor' description = '_oviraptor' defaultspeed = '2' maxspeed = '4' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '12' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '20.000000' density = '5.000000' repletion = '300.000000' maxhelpers = '3' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Panoplosaurus { hitpoints = '600.000000' aggressive = '0' gfx = 'Panoplosaurus' description = '_panoplosaurus' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '8' scalps = '16' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' max_passengers = '0' agility = '20.000000' density = '15.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Parasaurolophus { hitpoints = '250.000000' aggressive = '-1' gfx = 'Parasaurolophus' description = '_parasaurolophus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '8' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '10.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Pentaceratops { hitpoints = '1500.000000' aggressive = '0' gfx = 'Pentaceratops' description = '_pentaceratops' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' scalps = '22' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '550.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Placohelys { hitpoints = '100.000000' aggressive = '-1' gfx = 'Placohelys' description = '_placohelys' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' scalps = '11' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' max_passengers = '0' agility = '40.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Polakanthus { hitpoints = '600.000000' aggressive = '0' gfx = 'Polakanthus' description = '_polakanthus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' scalps = '16' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '80.000000' density = '30.000000' repletion = '500.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Psittacosaurus { hitpoints = '60.000000' aggressive = '1' gfx = 'Psittacosaurus' description = '_psittacosaurus' FOW = '35.000000' growup_duration = '60.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '11' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '10.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '6' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Saltasaurus { hitpoints = '3500.000000' aggressive = '0' gfx = 'Saltasaurus' description = '_saltasaurus' FOW = '35.000000' growup_duration = '420.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '40' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '120.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Smilodon { hitpoints = '600.000000' aggressive = '1' gfx = 'Smilodon' description = '_smilodon' defaultspeed = '1' maxspeed = '4' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '18' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '10.000000' repletion = '480.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Stegosaurus { hitpoints = '650.000000' aggressive = '0' gfx = 'Stegosaurus' description = '_stegosaurus' defaultspeed = '1' maxspeed = '3' FOW = '35.000000' growup_duration = '300.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '14' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '80.000000' density = '25.000000' repletion = '500.000000' maxhelpers = '2' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Stygimoloch { hitpoints = '1000.000000' aggressive = '1' gfx = 'Stygimoloch' description = '_stygimoloch' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '20' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '40.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '3' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Styracosaurus { hitpoints = '1500.000000' aggressive = '0' gfx = 'Styracosaurus' description = '_styracosaurus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' scalps = '21' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '550.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Triceratops { hitpoints = '3000.000000' aggressive = '0' gfx = 'Triceratops' description = '_triceratops' defaultspeed = '1' maxspeed = '3' FOW = '35.000000' growup_duration = '360.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '120.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '43' ai_cap = '0' maxworkers = '0' density = '30.000000' repletion = '600.000000' maxhelpers = '2' fear = '500.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Tsintaosaurus { hitpoints = '200.000000' aggressive = '-1' gfx = 'Tsintaosaurus' description = '_tsintaosaurus' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '6' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '15.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Velociraptor { hitpoints = '100.000000' aggressive = '1' gfx = 'Velociraptor' description = '_velociraptor' defaultspeed = '2' maxspeed = '4' FOW = '35.000000' growup_duration = '60.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '4' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '5.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '5' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Wild_Boar { hitpoints = '400.000000' aggressive = '0' gfx = 'Wild_Boar' description = '_wild_boar' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '140.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '10' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '50.000000' density = '5.000000' repletion = '540.000000' maxhelpers = '4' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Woolly_Rhino { scalps = '26' hitpoints = '1500.000000' aggressive = '0' gfx = 'Woolly_Rhino' description = '_woolly_rhino' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '250.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '540.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Gigantopithecus { description = '_Gigantopithecus' gfx = 'Gigantopithecus' aggressive = '1' hitpoints = '15000.000000' FOW = '150.000000' growup_duration = '100.000000' defaultspeed = '1' maxspeed = '1' captainlevel = '0' max_passengers = '0' scalps = '500' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '60.000000' density = '20.000000' repletion = '500.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Spinosaurus { description = '_spinosaurus' gfx = 'Spinosaurus' aggressive = '1' hitpoints = '6000.000000' FOW = '40.000000' growup_duration = '300.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '35.000000' density = '50.000000' repletion = '500.000000' maxhelpers = '1' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Lemur { description = '_lemur' gfx = 'Lemur' aggressive = '1' hitpoints = '5000.000000' FOW = '55.000000' growup_duration = '60.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '5.000000' density = '5.000000' repletion = '200.000000' maxhelpers = '5' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Gigantosaurus { description = '_gigantosaurus' gfx = 'Gigantosaurus' aggressive = '1' hitpoints = '5000.000000' FOW = '35.000000' growup_duration = '360.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '78' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '30.000000' density = '20.000000' repletion = '480.000000' maxhelpers = '1' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Tarbosaurus { description = '_tarbosaurus' gfx = 'Tarbosaurus' aggressive = '1' hitpoints = '4000.000000' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '1' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '54' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '30.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '1' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Edmontosaurus { description = '_edmontosaurus' gfx = 'Edmontosaurus' aggressive = '-1' hitpoints = '250.000000' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '60.000000' density = '10.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Heterodontosaurus { description = '_heterodontosaurus' gfx = 'Heterodontosaurus' aggressive = '0' hitpoints = '200.000000' FOW = '35.000000' growup_duration = '120.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '7' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '20.000000' density = '5.000000' repletion = '300.000000' maxhelpers = '10' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Ceratosaurus { description = '_ceratosaurus' gfx = 'Ceratosaurus' aggressive = '1' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '360.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '30.000000' density = '20.000000' repletion = '480.000000' maxhelpers = '1' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Sloth { description = '_sloth' gfx = 'Sloth' aggressive = '0' hitpoints = '20.000000' FOW = '35.000000' growup_duration = '60.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '1' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '50.000000' density = '5.000000' repletion = '200.000000' maxhelpers = '1' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Amargasaurus { description = '_amargasaurus' gfx = 'Amargasaurus' aggressive = '0' hitpoints = '5000.000000' FOW = '35.000000' growup_duration = '420.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '55' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '120.000000' density = '50.000000' repletion = '0.000000' maxhelpers = '10' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Liopleurodon { hitpoints = '2000.000000' aggressive = '1' gfx = 'Liopleurodon' description = '_liopleurodon' FOW = '35.000000' growup_duration = '360.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '50' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Mosasaurus { hitpoints = '2000.000000' aggressive = '1' gfx = 'Mosasaurus' description = '_mosasaurus' FOW = '35.000000' growup_duration = '360.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '50' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Euoplocephalus { description = '_euoplocephalus' gfx = 'Euoplocephalus' aggressive = '0' hitpoints = '500.000000' FOW = '50.000000' growup_duration = '100.000000' defaultspeed = '1' maxspeed = '1' captainlevel = '0' max_passengers = '0' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '60.000000' density = '20.000000' repletion = '500.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } } Weapons { Achelousaurus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '20' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'Achelousaurus' } Animations { 0 = 'attack_front' } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Ram' } Allosaurus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '10' damage = '40' hitrange = '0.000000' enddamage = '0' frequency = '35' range = '0.500000' Users { 0 = 'Allosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_front_s' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_front_up' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } Ankylosaurus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '4' damage = '15' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'Ankylosaurus' 1 = 'Euoplocephalus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Ram' } Apatosaurus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '25' damage = '20' hitrange = '0.000000' enddamage = '0' frequency = '25' range = '0.500000' Users { 0 = 'Apatosaurus' } Animations { 0 = 'attack_front' } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Dino_Foot' } Atroxosaurus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '12' damage = '70' hitrange = '0.000000' enddamage = '0' frequency = '25' range = '0.500000' Users { 0 = 'Atroxosaurus' } AttackBonus { Type { BLDG = '-30' } } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_front_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } Baryonyx_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '15' hitrange = '0.000000' enddamage = '0' frequency = '35' range = '0.500000' Users { 0 = 'Baryonyx' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } Brachiosaurus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '15' damage = '50' hitrange = '0.000000' enddamage = '0' frequency = '25' range = '0.500000' Users { 0 = 'Brachiosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Dino_Foot' } Carcharodontosaurus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '40' hitrange = '0.000000' enddamage = '0' frequency = '35' range = '0.500000' Users { 0 = 'Carcharodontosaurus' } Animations { 0 = 'attack_front' } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } Carnotaurus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '30' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'Carnotaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } Corythosaurus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '3' damage = '15' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'Corythosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } Deinonychus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '3' damage = '10' hitrange = '0.000000' enddamage = '0' frequency = '45' range = '0.500000' Users { 0 = 'Deinonychus' } Animations { 0 = 'attack_front' } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } Dilophosaurus_l_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '3' minattackrange = '0.000000' range = '10.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '8.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '3.000000' poison_tick_count = '16' Animations { 0 = 'attack_front_m' { delay = '0.000000' combo = '0' shootdelay = '0.700000' projectile_on = '0.000000' } } Projectile { 0 = 'aje_ammo_dilo_spittle' } Users { 0 = 'Dilophosaurus' } armorpiercing = '0' fx_class = 'Poison_Small' } Dilophosaurus_s_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '4' damage = '10' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'Dilophosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '1' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } Diplodocus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '30' hitrange = '0.000000' enddamage = '0' frequency = '25' range = '0.500000' Users { 0 = 'Diplodocus' } Animations { 0 = 'attack_front' } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Dino_Foot' } Dunkleosteus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '40' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'Dunkleosteus' } Animations { 0 = 'attack_front' } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } Eusmilus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '4' damage = '25' hitrange = '0.000000' enddamage = '0' frequency = '32' range = '0.500000' Users { 0 = 'Eusmilus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Claw' } Gallimimus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '3' damage = '10' hitrange = '0.000000' enddamage = '0' frequency = '28' range = '0.500000' Users { 0 = 'Gallimimus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' armorpiercing = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Mouth' } Iguanodon_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '3' damage = '8' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'Iguanodon' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } Kentrosaurus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '20' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'Kentrosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } Kronosaurus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '25' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'Kronosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } Liopleurodon_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '25' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'Liopleurodon' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } Mosasaurus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '25' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'Mosasaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } Lambeosaurus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '10' hitrange = '0.000000' enddamage = '0' frequency = '40' range = '0.500000' Users { 0 = 'Lambeosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } Macrolemys_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '10' hitrange = '0.000000' enddamage = '0' frequency = '20' range = '0.500000' Users { 0 = 'Macrolemys' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } Maiasauria_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '10' hitrange = '0.000000' enddamage = '0' frequency = '40' range = '0.500000' Users { 0 = 'Maiasauria' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } Megaloceros_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '10' hitrange = '0.000000' enddamage = '0' frequency = '25' range = '0.500000' Users { 0 = 'Megaloceros' } minattackrange = '0.000000' Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' armorpiercing = '0' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Claw' } Mammoth_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '11' damage = '35' hitrange = '0.000000' enddamage = '0' frequency = '37' range = '0.500000' Users { 0 = 'Mammoth' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Ram' } Muraenosaurus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '15' hitrange = '0.000000' enddamage = '0' frequency = '40' range = '0.500000' Users { 0 = 'Muraenosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } Oviraptor_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '20' hitrange = '0.000000' enddamage = '0' frequency = '50' range = '0.500000' Users { 0 = 'Oviraptor' } Animations { 0 = 'attack_front' } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } Panoplosaurus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '20' hitrange = '0.000000' enddamage = '0' frequency = '50' range = '0.500000' Users { 0 = 'Panoplosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Ram' } Parasaurolophus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '17' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'Parasaurolophus' } minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' armorpiercing = '0' unit_size = '0' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Mouth' } Pentaceratops_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '20' hitrange = '0.000000' enddamage = '0' frequency = '35' range = '0.500000' Users { 0 = 'Pentaceratops' } Animations { 0 = 'attack_front' } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Ram' } Placohelys_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '20' hitrange = '0.000000' enddamage = '0' frequency = '50' range = '0.500000' Users { 0 = 'Placohelys' } Animations { 0 = 'swim' } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } Polakanthus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '20' hitrange = '0.000000' enddamage = '0' frequency = '50' range = '0.500000' Users { 0 = 'Polakanthus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Ram' } Psittacosaurus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '20' hitrange = '0.000000' enddamage = '0' frequency = '50' range = '0.500000' Users { 0 = 'Psittacosaurus' } Animations { 0 = 'attack_front' } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } Saltasaurus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '12' hitrange = '0.000000' enddamage = '0' frequency = '45' range = '0.500000' Users { 0 = 'Saltasaurus' } Animations { 0 = 'attack_front' } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Dino_Foot' } Smilodon_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '4' damage = '30' hitrange = '0.000000' enddamage = '0' frequency = '32' range = '0.500000' Users { 0 = 'Smilodon' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Claw' } Stegosaurus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '20' hitrange = '0.000000' enddamage = '0' frequency = '37' range = '0.500000' Users { 0 = 'Stegosaurus' } Animations { 0 = 'attack_back' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Dino_Tail' } Stygimoloch_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '20' hitrange = '0.000000' enddamage = '0' frequency = '50' range = '0.500000' Users { 0 = 'Stygimoloch' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } Styracosaurus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '20' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'Styracosaurus' } Animations { 0 = 'attack_front' } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Ram' } Triceratops_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '30' hitrange = '0.000000' enddamage = '0' frequency = '43' range = '0.500000' Users { 0 = 'Triceratops' } minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_front_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' armorpiercing = '0' unit_size = '0' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Claw' } Tsintaosaurus_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '20' hitrange = '0.000000' enddamage = '0' frequency = '50' range = '0.500000' Users { 0 = 'Tsintaosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } Velociraptor_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '6' hitrange = '0.000000' enddamage = '0' frequency = '45' range = '0.500000' Users { 0 = 'Velociraptor' } minattackrange = '0.000000' Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' armorpiercing = '0' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Mouth' } Wild_Boar_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '5' damage = '20' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'Wild_Boar' } minattackrange = '0.000000' Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' armorpiercing = '0' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Mouth' } Woolly_Rhino_weapon { type = 'crw' caste = 'res' level = '1' slot = '0' size = '100' defense = '0' mindamage = '7' damage = '30' hitrange = '0.000000' enddamage = '0' frequency = '35' range = '0.500000' Users { 0 = 'Woolly_Rhino' } minattackrange = '0.000000' Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' rangeddefense = '0' armorpiercing = '0' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Claw' } Gigantopithecus_l_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '100' minattackrange = '0.000000' range = '140.000000' frequency = '10' enddamage = '0' hitrange = '0.000000' unit_size = '10' bulletspeed = '50.000000' bulletfalloff = '8.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Explo_Small' Projectile { 0 = 'Gigantopithecus_Barrel' } Users { 0 = 'Gigantopithecus' } Animations { 0 = 'throw' { delay = '0.000000' combo = '0' shootdelay = '1.500000' projectile_on = '0.000000' projectile_off = '0.000000' } } } Gigantopithecus_s_weapon { level = '1' slot = '0' secondary = '1' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '10' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Dino_Foot' Users { 0 = 'Gigantopithecus' } Animations { 0 = 'attack_0' { delay = '1.300000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'attack_1' { delay = '1.300000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } Spinosaurus_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '50' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Mouth' Users { 0 = 'Spinosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } Lemur_l_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '90' armorpiercing = '0' damage = '50' minattackrange = '0.000000' range = '50.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '8.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'hu_arrow' } Users { 0 = 'Lemur' } Animations { 0 = 'banana_0' { delay = '0.000000' combo = '0' shootdelay = '0.600000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'banana_1' { delay = '0.000000' combo = '0' shootdelay = '0.600000' projectile_on = '0.000000' projectile_off = '0.000000' } } } Lemur_s_weapon { level = '1' slot = '0' secondary = '1' defense = '0' rangeddefense = '90' armorpiercing = '0' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Users { 0 = 'Lemur' } Animations { 0 = 'attack_0' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'attack_1' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } Gigantosaurus_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '10' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Mouth' Users { 0 = 'Gigantosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } Tarbosaurus_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '40' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '8' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Mouth' Users { 0 = 'Tarbosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } Edmontosaurus_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '8' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Users { 0 = 'Edmontosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } Heterodontosaurus_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '10' minattackrange = '0.000000' range = '0.500000' frequency = '45' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Mouth' Users { 0 = 'Heterodontosaurus' } Animations { 0 = 'attack_front' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } Sloth_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '3' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Claw' Users { 0 = 'Sloth' } Animations { 0 = 'attack_front' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } Amargasaurus_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '20' minattackrange = '0.000000' range = '0.500000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Dino_Foot' Users { 0 = 'Amargasaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } } } Hu { InventObjects { Healing { invented = '0' value = '1.0' } } NEST { hu_kennel_nest { description = '_hu_kennel' aggressive = '0' gfx = 'hu_kennel' hitpoints = '600.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '20' maxworkers = '0' captainlevel = '0' ai_cap = '5' can_build = '0' can_harvest = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' fx_class = 'Wood' } } CHTR { hu_spearman { description = '_hu_spearman' gfx = 'hu_spearman_s1' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' scalps = '0' caste = 'nat' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' formation_pos = '-1.000000' standanim = 'nat_fight_standanim' fx_class = 'Unit' } hu_worker { description = '_hu_worker' gfx = 'hu_worker_s1' aggressive = '1' hitpoints = '100.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '20' wood = '20' stone = '20' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' scalps = '2' caste = 'res' maxworkers = '0' ai_cap = '15' timefactor = '1.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '1' can_harvest = '1' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' formation_pos = '1.000000' standanim = 'idle_0' GlobalStartTT = '0' StartTT = '0' fx_class = 'Unit' } hu_warrior { description = '_hu_warrior' gfx = 'hu_warrior_s1' aggressive = '1' hitpoints = '200.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '2' scalps = '5' caste = 'res' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' GlobalStartTT = '0' StartTT = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' captainclass = '0' } hu_pikeman { description = '_hu_pikeman' gfx = 'hu_pikeman_s2' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' scalps = '0' caste = 'nat' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'nat_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } hu_druid { description = '_hu_druid' gfx = 'hu_druid_s3' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } special_abilities { heal { enabled = 'true' radius = '30.0' amount = '5.0' mod = '0.25' } find_traces { enabled = 'true' radius = '30.0' search_delay = '2' } find_traps { enabled = 'true' radius = '30.0' search_delay = '2' } } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' scalps = '0' caste = 'res' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' flags = '0' unlimited = '0' delivery = '0' formation_pos = '0.200000' standanim = 'res_fight_standanim' GlobalStartTT = '0' StartTT = '0' fx_class = 'Unit' captainclass = '0' } hu_archer { description = '_hu_archer' gfx = 'hu_archer_s2' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' scalps = '0' caste = 'tec' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } hu_marksman { description = '_hu_marksman' gfx = 'hu_marksman_s2' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' scalps = '0' caste = 'tec' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } hu_jetpack_warrior { description = '_hu_jetpack_warrior' gfx = 'hu_jetpack_warrior_s2' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '2' scalps = '0' caste = 'res' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'res_fight_standanim' formation_pos = '0.000000' GlobalStartTT = '0' StartTT = '0' fx_class = 'Unit' } hu_berserker { description = '_hu_berserker' gfx = 'hu_berserker_s3' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '3' scalps = '0' caste = 'res' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } hu_killer { description = '_hu_killer' gfx = 'hu_killer_s3' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' scalps = '0' caste = 'res' maxworkers = '0' ai_cap = '10' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } hu_rider_a { gfx = 'hu_rider_a' aggressive = '1' hitpoints = '150.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '30' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' flags = '0' unlimited = '0' delivery = '0' can_build = '0' can_harvest = '0' special_abilities = '0' formation_pos = '-1.000000' fx_class = 'Unit' } hu_rider_b { gfx = 'hu_rider_b' aggressive = '1' hitpoints = '200.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '30' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' flags = '0' unlimited = '0' delivery = '0' can_build = '0' can_harvest = '0' special_abilities = '0' formation_pos = '-1.000000' fx_class = 'Unit' } hu_berserk_statue_01 { description = '_hu_berserk_statue' gfx = 'hu_berserk_statue_01' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Stone' } hu_berserk_statue_02 { description = '_hu_berserk_statue' gfx = 'hu_berserk_statue_02' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Stone' flags = '0' unlimited = '0' delivery = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' } hu_berserk_statue_03 { description = '_hu_berserk_statue' gfx = 'hu_berserk_statue_03' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Stone' flags = '0' unlimited = '0' delivery = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' } hu_berserk_statue_04 { description = '_hu_berserk_statue' gfx = 'hu_berserk_statue_04' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Stone' } hu_undead_killer { description = '_hu_undead_killer' gfx = 'hu_undead_killer' aggressive = '1' hitpoints = '200.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'res_fight_standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Unit' } hu_undead_warrior { description = '_hu_undead_warrior' gfx = 'hu_undead_warrior' aggressive = '1' hitpoints = '1300.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' max_passengers = '0' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '8' caste = 'res' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Unit' standanim = 'res_fight_standanim' } hu_driver_a { gfx = 'hu_rider_b' aggressive = '1' hitpoints = '50.000000' FOW = '0.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Unit' } hu_test_char_a { description = '_cole' gfx = 'Stina_Eusmilus' aggressive = '1' hitpoints = '10000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' scalps = '0' caste = 'tec' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'standanim' formation_pos = '-1.000000' fx_class = 'Unit' } hu_test_char_b { description = '_hu_berserker' gfx = 'hu_berserker_test' aggressive = '1' hitpoints = '10000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' scalps = '0' caste = 'tec' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } hu_flamethrower { description = '_hu_flamethrower' gfx = 'flamethrower_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' max_passengers = '0' scalps = '15' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'tec_fightpos_standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '1' caste = 'tec' ai_cap = '6' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } hu_avatar { description = '_avatar' gfx = 'Avatar' aggressive = '1' hitpoints = '20000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' fx_class = 'Stone' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } } ANML { hu_scout { description = '_hu_scout' gfx = 'Megaloceros' aggressive = '1' hitpoints = '250.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '6' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } hu_chariot { description = '_hu_chariot' gfx = 'Megaloceros' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '0' maxworkers = '0' ai_cap = '10' max_passengers = '1' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_archer' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' standanim = 'idle_0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' fx_class = 'Unit' } hu_wild_boar { description = '_hu_wild_boar' gfx = 'Wild_Boar' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' fx_class = 'Unit' } hu_rhino { description = '_hu_rhino' gfx = 'Woolly_Rhino' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' fx_class = 'Unit' } hu_rhino_transporter { description = '_hu_rhino_archer' gfx = 'Woolly_Rhino' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '2' captainclass = 'hu_archer' can_build = '0' can_harvest = '0' standanim = 'idle_0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' fx_class = 'Unit' } hu_rhino_ballista { description = '_hu_rhino_ballista' gfx = 'Woolly_Rhino' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '1' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'rhino_ballista_loop' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' fx_class = 'Unit' } hu_mammoth { description = '_hu_mammoth' gfx = 'Mammoth' aggressive = '1' hitpoints = '1.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' fx_class = 'Unit' } hu_mammoth_lumber_upgrade { description = '_hu_mammoth_lumber' gfx = 'Mammoth' aggressive = '1' hitpoints = '1.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '150' stone = '150' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '1' standanim = 'ride_idle_0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' fx_class = 'Unit' } hu_giganotosaurus_rider { description = '_hu_giganotosaurus_rider' gfx = 'Gigantosaurus' aggressive = '1' hitpoints = '1.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = '0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' fx_class = 'Unit' } hu_mammoth_log_cannon { description = '_hu_mammoth_logcannon' gfx = 'Mammoth' aggressive = '1' hitpoints = '1.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '0' maxworkers = '0' ai_cap = '5' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'rhino_ballista_loop' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' fx_class = 'Unit' } hu_eusmilus { description = '_hu_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' fx_class = 'Unit' } hu_kennel_eusmilus { description = '_hu_kennel_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '300.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '10' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } hu_kentrosaurus { description = '_hu_kentrosaurus' gfx = 'Kentrosaurus' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '0' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' fx_class = 'Unit' } hu_triceratops { description = '_hu_triceratops' gfx = 'titan_triceratops' aggressive = '1' hitpoints = '1.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '4' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'idle_0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' fx_class = 'Metal' } hu_titan_ballista { aggressive = '1' hitpoints = '0.000000' FOW = '0.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Wood' } hu_funtitan { description = '_hu_funtitan' gfx = 'hu_funtitan' aggressive = '1' hitpoints = '1.000000' FOW = '150.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '4' max_passengers = '0' scalps = '1' timefactor = '0.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Hu/Upgrades/hu_funtitan_Start_TT/Global' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'res' ai_cap = '1' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' standanim = 'res_fightpos_standanim' nightactive = '0' } } VHCL { hu_steam_ram { description = '_hu_steam_ram' gfx = 'hu_steam_ram' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_driver_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } hu_steam_tank { description = '_hu_steam_tank' gfx = 'hu_steam_tank' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '1' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '10' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'rhino_ballista_loop' fx_class = 'Metal' } hu_cart { description = '_hu_cart' gfx = 'hu_cart' aggressive = '1' hitpoints = '150.000000' FOW = '32.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'res' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '7' maxworkers = '0' ai_cap = '5' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_worker' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } hu_mobile_suit { description = '_hu_mobile_suit' gfx = 'hu_mobile_suit' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } hu_zeppelin { description = '_hu_zeppelin' gfx = 'hu_zeppelin' aggressive = '1' hitpoints = '500.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '5' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '500' max_wood = '500' max_stone = '500' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Hu/Upgrades/hu_zeppelin/global_start_tt' wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } } SHIP { hu_transport_ship { description = '_hu_transport_ship' gfx = 'hu_transport_ship' aggressive = '1' hitpoints = '500.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '10' maxworkers = '0' ai_cap = '5' max_passengers = '10' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '1.000000' fx_class = 'Wood' } hu_fishing_boat { description = '_hu_fishing_boat' gfx = 'hu_fishing_boat' aggressive = '1' hitpoints = '250.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '50' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '3' maxworkers = '0' ai_cap = '2' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_worker' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } hu_cargo_lifter { description = '_hu_cargo_lifter' gfx = 'hu_cargo_lifter' aggressive = '1' hitpoints = '300.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'res' scalps = '1' timefactor = '1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '150' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'hu_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } hu_dragon_boat { description = '_hu_dragon_boat' gfx = 'hu_dragon_boat' aggressive = '1' hitpoints = '1.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '0' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' standanim = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' fx_class = 'Wood' } hu_pirate_dunkleo { description = '_hu_pirate_dunkleo' gfx = 'Dunkleosteus' aggressive = '1' hitpoints = '1.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '1.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } hu_ram_ship { description = '_hu_ram_ship' gfx = 'hu_ram_ship' aggressive = '1' hitpoints = '1.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '0' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' standanim = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' fx_class = 'Wood' } hu_steam_boat { description = '_hu_steam_boat' gfx = 'hu_steam_boat' aggressive = '1' hitpoints = '1.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '0' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_b' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' standanim = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' fx_class = 'Metal' } hu_pirate_boss_ship { description = '_hu_pirate_boss_ship' gfx = 'pirate_boss' aggressive = '1' hitpoints = '1000.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '3' captainclass = 'hu_rider_a' max_passengers = '0' GlobalStartTT = '/Filters/Hu/Upgrades/hu_pirate_boss_ship_Start_TT/Global' scalps = '0' timefactor = '2' ai_cap = '3' formation_pos = '-1' } } BLDG { hu_fireplace { description = '_hu_fireplace_1' gfx = 'hu_fireplace' aggressive = '0' hitpoints = '5000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '5' max_food = '300' max_wood = '300' max_stone = '300' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' maxworkers = '0' delivery { food = '1' wood = '1' stone = '1' } scalps = '100' ai_cap = '1' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Stone' } hu_lumberjack_cottage { description = '_hu_lumberjack_cottage' gfx = 'hu_lumberjack_cottage' aggressive = '0' hitpoints = '1500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' delivery { food = '1' wood = '1' } UpdateLimits { max_units = '0' max_food = '300' max_wood = '300' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' maxworkers = '0' scalps = '5' ai_cap = '2' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Wood' } hu_stone_quarry { description = '_hu_stone_quarry' gfx = 'hu_stone_quarry' aggressive = '0' hitpoints = '1500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' delivery { stone = '1' } UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '300' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' maxworkers = '0' scalps = '5' ai_cap = '2' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Stone' } hu_stone_cottage { description = '_hu_stone_cottage' gfx = 'hu_stone_cottage' aggressive = '0' hitpoints = '1500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '8' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' maxworkers = '0' scalps = '5' ai_cap = '8' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Stone' } hu_bunker { description = '_hu_bunker' gfx = 'hu_bunker' aggressive = '1' hitpoints = '2000.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '1' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' maxworkers = '0' scalps = '20' ai_cap = '5' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Stone' } hu_arena { description = '_hu_arena' gfx = 'hu_arena' aggressive = '0' hitpoints = '4000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '10' maxworkers = '0' ai_cap = '2' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Wood' } hu_magic_cauldron { description = '_hu_magic_cauldron' gfx = 'hu_magic_cauldron' aggressive = '0' hitpoints = '1000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '20' maxworkers = '0' ai_cap = '5' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Wood' } hu_kennel { description = '_hu_kennel' gfx = 'hu_kennel' aggressive = '0' hitpoints = '600.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '20' maxworkers = '0' ai_cap = '5' density = '0.000000' buildup_autoattack = '0' timefactor = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Wood' } hu_small_animal_farm { description = '_hu_small_animal_farm' gfx = 'hu_small_animal_farm' aggressive = '0' hitpoints = '4000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '10' maxworkers = '0' ai_cap = '2' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Wood' } hu_harbour { description = '_hu_harbour' gfx = 'hu_harbour' aggressive = '0' hitpoints = '2500.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' coastal = '1' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' nightactive = '0' unit_size = '0' scalps = '10' maxworkers = '0' ai_cap = '1' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' special_abilities { heal { enabled = 'true' radius = '40.0' amount = '5.0' mod = '0.25' } } } Cave3_Basalt03 { description = '_hu_pirate_outpost' gfx = 'pirate_outpost' aggressive = '0' hitpoints = '8000.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Hu/Upgrades/Cave3_Basalt03/global_start_tt' wall = '0' gate = '0' coastal = '1' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' special_abilities { heal { enabled = 'true' radius = '50.0' amount = '8.0' mod = '0.3' } } } hu_corn_field { description = '_hu_corn_field' gfx = 'hu_corn_field' aggressive = '0' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' unlimited { food = '1' } UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' maxworkers = '2' scalps = '5' ai_cap = '3' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Ground' } hu_warehouse { description = '_hu_warehouse' gfx = 'hu_warehouse' aggressive = '0' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '1000' max_wood = '1000' max_stone = '1000' max_iron = '1000' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' maxworkers = '0' scalps = '20' ai_cap = '3' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Wood' } hu_machine_maker { description = '_hu_machine_maker' gfx = 'hu_machine_maker' aggressive = '0' hitpoints = '4000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '10' maxworkers = '0' ai_cap = '1' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Stone' } hu_weapons_smith { description = '_hu_weapons_smith' gfx = 'hu_weapons_smith' aggressive = '0' hitpoints = '3000.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '10' maxworkers = '0' ai_cap = '1' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Stone' } hu_temple { description = '_hu_temple' gfx = 'hu_temple' aggressive = '0' hitpoints = '3000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '15' maxworkers = '0' ai_cap = '1' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' special_abilities { heal { enabled = 'true' radius = '30.0' amount = '5.0' mod = '0.25' } } formation_pos = '-1.000000' fx_class = 'Wood' } Cave3_Rocktooth01 { description = '_hu_amazon_temple' gfx = 'amazon_temple' aggressive = '0' hitpoints = '10000.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Hu/Upgrades/Cave3_Rocktooth01/global_start_tt' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '50' maxworkers = '0' ai_cap = '1' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' special_abilities { heal { enabled = 'true' radius = '60.0' amount = '10.0' mod = '0.75' } self_heal { enabled = 'true' amount = '6.0' } } formation_pos = '-1.000000' fx_class = 'Bone' } hu_large_tower { description = '_hu_large_tower' gfx = 'hu_large_tower' aggressive = '1' hitpoints = '3000.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '1' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '50' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Stone' } hu_tavern { description = '_hu_tavern' gfx = 'hu_tavern' aggressive = '0' hitpoints = '1500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '10' maxworkers = '0' ai_cap = '1' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Wood' } hu_palisade { description = '_hu_palisade' gfx = 'hu_palisade' aggressive = '0' hitpoints = '6000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '1' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' maxworkers = '0' scalps = '0' ai_cap = '5000' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } hu_small_wall { description = '_hu_small_wall' gfx = 'hu_small_wall' aggressive = '0' hitpoints = '12000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '1' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' maxworkers = '0' scalps = '0' ai_cap = '5000' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Stone' } hu_re_enforced_wall { description = '_hu_re_enforced_wall' gfx = 'hu_re_enforced_wall' aggressive = '0' hitpoints = '18000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '1' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' maxworkers = '0' scalps = '0' ai_cap = '5000' density = '0.000000' buildup_autoattack = '0' timefactor = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Stone' } hu_palisade_gate { description = '_hu_palisade_gate' gfx = 'hu_palisade_gate' aggressive = '0' hitpoints = '5500.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '1' coastal = '0' nightactive = '0' unit_size = '0' maxworkers = '0' scalps = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } hu_small_wall_gate { description = '_hu_small_wall_gate' gfx = 'hu_small_wall_gate' aggressive = '0' hitpoints = '11000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '1' coastal = '0' nightactive = '0' unit_size = '0' maxworkers = '0' scalps = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } hu_re_enforced_wall_gate { description = '_hu_re_enforced_wall_gate' gfx = 'hu_re_enforced_wall_gate' aggressive = '0' hitpoints = '17000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '1' coastal = '0' nightactive = '0' unit_size = '0' maxworkers = '0' scalps = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } hu_small_tower { description = '_hu_small_tower' gfx = 'hu_small_tower' aggressive = '1' hitpoints = '2500.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '25' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '1' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' maxworkers = '0' ai_cap = '20' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Stone' } hu_ladder { description = '_hu_ladder' gfx = 'hu_ladder' aggressive = '0' hitpoints = '1000.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '1' coastal = '0' unit_size = '0' ai_cap = '17' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } hu_rally_point { scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '0' gfx = 'hu_rally_point' wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' hitpoints = '0.000000' FOW = '0.000000' unit_size = '0' ai_cap = '0' defaultspeed = '0' maxspeed = '0' maxworkers = '0' captainlevel = '0' max_passengers = '0' growup_duration = '0.000000' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1' } hu_rally_point_harbour { scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '0' gfx = 'hu_rally_point_harbour' wall = '0' gate = '0' coastal = '1' buildup_autoattack = '0' hitpoints = '0.000000' FOW = '0.000000' unit_size = '0' ai_cap = '0' defaultspeed = '0' maxspeed = '0' maxworkers = '0' captainlevel = '0' max_passengers = '0' growup_duration = '0.000000' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1' } hu_warpgate { description = '_hu_warpgate' gfx = 'hu_warpgate' aggressive = '0' hitpoints = '50000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '300' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' GlobalStartTT = '/Filters/Hu/Upgrades/hu_warpgate/global_start_tt' fx_class = 'Stone' } tutorial_vikingpark_gate { gfx = 'tutorial_vikingpark_gate' aggressive = '0' hitpoints = '4000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '1' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Wood' } } Weapons { hu_axe_a { level = '1' slot = '0' defense = '20' damage = '10' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'hu_warrior' } Parts { 0 = 'AxtA' { Gfx { 0 = 'hu_axe_a' } Links = 'HndR' } 1 = 'Buckler' { Gfx { 0 = 'hu_buckler_a' } Links = 'Shld' } } Animations { 0 = 'res_strike_3' { delay = '0.7' combo = '0' shootdelay = '0' } 1 = 'res_strike_5' { delay = '0.7' } 2 = 'res_strike_6' { delay = '0.7' } 3 = 'res_strike_14' { delay = '0.7' } } secondary = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '30' armorpiercing = '0' AttackBonus { Type { ANML = '-50' } } fx_class = 'Axe' penetration_angle = '0.000000' } hu_axe_b { level = '2' slot = '0' defense = '20' damage = '15' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'hu_warrior' } Parts { 0 = 'AxtB' { Gfx { 0 = 'hu_axe_b' } Links = 'HndR' } 1 = 'Buckler' { Gfx { 0 = 'hu_buckler_b' } Links = 'Shld' } } Animations { 0 = 'res_strike_0' { delay = '0.7' combo = '0' shootdelay = '0' } 1 = 'res_strike_7' { delay = '0.7' } 2 = 'res_strike_8' { delay = '0.7' } 3 = 'res_strike_9' { delay = '0.7' } 4 = 'res_strike_13' { delay = '0.7' } } secondary = '0' rangeddefense = '30' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' AttackBonus { Type { ANML = '-50' } } fx_class = 'Axe' penetration_angle = '0.000000' } hu_axe_c { level = '3' slot = '0' defense = '20' damage = '25' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'hu_warrior' } Parts { 0 = 'AxtC' { Gfx { 0 = 'hu_axe_c' } Links = 'HndR' } 1 = 'Buckler' { Gfx { 0 = 'hu_buckler_c' } Links = 'Shld' } } Animations { 0 = 'res_strike_1' { delay = '0.7' combo = '0' shootdelay = '0' } 1 = 'res_strike_4' { delay = '0.7' } 2 = 'res_strike_10' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_11' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_12' { delay = '0.7' } 5 = 'res_strike_15' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '30' armorpiercing = '0' AttackBonus { Type { ANML = '-50' } } fx_class = 'Axe' penetration_angle = '0.000000' } hu_axe_d { level = '4' slot = '0' defense = '20' damage = '45' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'hu_warrior' } Parts { 0 = 'AxtD' { Gfx { 0 = 'hu_axe_d' } Links = 'HndR' } 1 = 'Buckler' { Gfx { 0 = 'hu_buckler_d' } Links = 'Shld' } } Animations { 0 = 'res_strike_1' { delay = '0.7' combo = '0' shootdelay = '0' } 1 = 'res_strike_2' { delay = '0.7' } 2 = 'res_strike_4' { delay = '0.7' } 3 = 'res_strike_10' { delay = '0.7' } 4 = 'res_strike_11' { delay = '0.7' } 5 = 'res_strike_12' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 6 = 'res_strike_15' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '30' armorpiercing = '0' AttackBonus { Type { ANML = '-50' } } fx_class = 'Axe' penetration_angle = '0.000000' } hu_axe_e { level = '5' slot = '0' defense = '20' damage = '85' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'hu_warrior' } Parts { 0 = 'AxtE' { Gfx { 0 = 'hu_axe_e' } Links = 'HndR' } 1 = 'Buckler' { Gfx { 0 = 'hu_buckler_e' } Links = 'Shld' } } Animations { 0 = 'res_strike_1' { delay = '0.7' combo = '0' shootdelay = '0' } 1 = 'res_strike_2' { delay = '0.7' } 2 = 'res_strike_4' { delay = '0.7' } 3 = 'res_strike_10' { delay = '0.7' } 4 = 'res_strike_11' { delay = '0.7' } 5 = 'res_strike_12' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 6 = 'res_strike_15' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '30' armorpiercing = '0' AttackBonus { Type { ANML = '-50' } } fx_class = 'Axe' penetration_angle = '0.000000' } hu_sword_b { level = '2' slot = '0' defense = '0' damage = '20' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'hu_jetpack_warrior' } Parts { 0 = 'SchwertB' { Gfx { 0 = 'hu_sword_b' } Links = 'HndR' } 1 = 'jetpack' { Gfx { 0 = 'Hu_Steam_Jet_Pack_Off' } Links = 'Back' } } Animations { 0 = 'res_strike_0' { delay = '0.7' combo = '0' shootdelay = '0' } 1 = 'res_strike_7' { delay = '0.7' } 2 = 'res_strike_8' { delay = '0.7' } 3 = 'res_strike_9' { delay = '0.7' } 4 = 'res_strike_13' { delay = '0.7' } } secondary = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '40' armorpiercing = '0' AttackBonus { Type { ANML = '-50' } } fx_class = 'Sword' penetration_angle = '0.000000' } hu_sword_c { level = '3' slot = '0' defense = '0' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'hu_jetpack_warrior' } Parts { 0 = 'SchwertC' { Gfx { 0 = 'hu_sword_c' } Links = 'HndR' } 1 = 'jetpack' { Gfx { 0 = 'Hu_Steam_Jet_Pack_Off' } Links = 'Back' } } Animations { 0 = 'res_strike_1' { delay = '0.7' combo = '0' shootdelay = '0' } 1 = 'res_strike_4' { delay = '0.7' } 2 = 'res_strike_10' { delay = '0.7' } 3 = 'res_strike_11' { delay = '0.7' } 4 = 'res_strike_12' { delay = '0.7' } 5 = 'res_strike_15' { delay = '0.7' } } secondary = '0' rangeddefense = '40' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' AttackBonus { Type { ANML = '-50' } } fx_class = 'Sword' penetration_angle = '0.000000' } hu_sword_d { level = '4' slot = '0' defense = '0' damage = '50' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'hu_jetpack_warrior' } Parts { 0 = 'SchwertD' { Gfx { 0 = 'hu_sword_d' } Links = 'HndR' } 1 = 'jetpack' { Gfx { 0 = 'Hu_Steam_Jet_Pack_Off' } Links = 'Back' } } Animations { 0 = 'res_strike_1' { delay = '0.7' combo = '0' shootdelay = '0' } 1 = 'res_strike_2' { delay = '0.7' } 2 = 'res_strike_4' { delay = '0.7' } 3 = 'res_strike_10' { delay = '0.7' } 4 = 'res_strike_11' { delay = '0.7' } 5 = 'res_strike_12' { delay = '0.7' } 6 = 'res_strike_15' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '40' armorpiercing = '0' AttackBonus { Type { ANML = '-50' } } fx_class = 'Sword' penetration_angle = '0.000000' } hu_sword_e { level = '5' slot = '0' defense = '0' damage = '90' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' Users { 0 = 'hu_jetpack_warrior' } Parts { 0 = 'SchwertE' { Gfx { 0 = 'hu_sword_e' } Links = 'HndR' } 1 = 'jetpack' { Gfx { 0 = 'Hu_Steam_Jet_Pack_Off' } Links = 'Back' } } Animations { 0 = 'res_strike_1' { delay = '0.7' combo = '0' shootdelay = '0' } 1 = 'res_strike_2' { delay = '0.7' } 2 = 'res_strike_4' { delay = '0.7' } 3 = 'res_strike_10' { delay = '0.7' } 4 = 'res_strike_11' { delay = '0.7' } 5 = 'res_strike_12' { delay = '0.7' } 6 = 'res_strike_15' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '40' armorpiercing = '0' AttackBonus { Type { ANML = '-50' } } fx_class = 'Sword' penetration_angle = '0.000000' } hu_spear_b_l { level = '2' slot = '0' defense = '0' damage = '20' minattackrange = '0.000000' range = '12.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' bulletspeed = '40.000000' bulletfalloff = '5.000000' shootdelay = '0.8' jitter = '0.000000' penetration = '0' caste = 'nat' DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'SpeerBL' { Gfx { 0 = 'hu_spear_b_l' } Links = 'HndR' } 1 = 'Buckler' { Gfx { 0 = 'hu_spear_buckler_b' } Links = 'Shld' } } Users { 0 = 'hu_spearman' 1 = 'hu_rider_a' } Animations { 0 = 'nat_throw' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '1.500000' projectile_off = '0.800000' } } secondary = '0' Projectile { 0 = 'hu_spear_b_arrow' } unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' armorpiercing = '0' AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } fx_class = 'Spear' penetration_angle = '0.000000' } hu_spear_b_m { level = '2' slot = '0' defense = '0' damage = '20' minattackrange = '0.000000' range = '2.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'nat' DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'SpeerBM' { Gfx { 0 = 'hu_spear_b_l' } Links = 'HndR' } 1 = 'Buckler' { Gfx { 0 = 'hu_spear_buckler_b' } Links = 'Shld' } } Users { 0 = 'hu_spearman' 1 = 'hu_rider_a' } Animations { 0 = 'nat_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' } 1 = 'nat_strike_3_m' { delay = '0.6' combo = '0' shootdelay = '0' } 2 = 'nat_strike_5_m' { delay = '0.6' combo = '0' shootdelay = '0' } 3 = 'nat_strike_5' { delay = '0.6' combo = '0' shootdelay = '0' } 4 = 'nat_strike_4' { delay = '0.6' combo = '0' shootdelay = '0' } 5 = 'nat_strike_7_m' { delay = '0.6' combo = '0' shootdelay = '0' } } secondary = '1' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' armorpiercing = '0' AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } fx_class = 'Spear' penetration_angle = '0.000000' } hu_spear_b_s { level = '2' slot = '0' defense = '0' damage = '20' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'nat' DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'SpeerBS' { Gfx { 0 = 'hu_spear_b_l' } Links = 'HndR' } 1 = 'Buckler' { Gfx { 0 = 'hu_spear_buckler_b' } Links = 'Shld' } } Users { 0 = 'hu_spearman' 1 = 'hu_rider_a' } Animations { 0 = 'nat_strike_10' { delay = '0.6' followanim = 'nat_strike_11' combo = '0' } 1 = 'nat_strike_11' { delay = '0.6' followanim = 'nat_strike_12' combo = '1' } 2 = 'nat_strike_12' { delay = '0.6' combo = '1' } 3 = 'nat_strike_2' { delay = '0.6' combo = '0' shootdelay = '0' } 4 = 'nat_strike_0' { delay = '0.6' combo = '0' shootdelay = '0' } 5 = 'nat_strike_6' { delay = '0.6' combo = '0' shootdelay = '0' } 6 = 'nat_strike_3' { delay = '0.6' combo = '0' shootdelay = '0' } 7 = 'nat_strike_7' { delay = '0.6' combo = '0' shootdelay = '0' } } secondary = '1' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' armorpiercing = '0' AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } fx_class = 'Spear' penetration_angle = '0.000000' } hu_spear_c_l { level = '3' slot = '0' defense = '0' damage = '30' minattackrange = '0.000000' range = '12.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' bulletspeed = '40.000000' bulletfalloff = '5.000000' shootdelay = '0.800000' jitter = '0.000000' penetration = '0' caste = 'nat' DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'SpeerCL' { Gfx { 0 = 'hu_spear_c_l' } Links = 'HndR' } 1 = 'Buckler' { Gfx { 0 = 'hu_spear_buckler_c' } Links = 'Shld' } } Users { 0 = 'hu_spearman' 1 = 'hu_rider_a' } Animations { 0 = 'nat_throw' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '1.500000' projectile_off = '0.800000' } } secondary = '0' Projectile { 0 = 'hu_spear_c_arrow' } unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' armorpiercing = '0' AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } fx_class = 'Spear' penetration_angle = '0.000000' } hu_spear_c_m { level = '3' slot = '0' defense = '0' damage = '30' minattackrange = '0.000000' range = '2.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'nat' DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'SpeerCM' { Gfx { 0 = 'hu_spear_c_l' } Links = 'HndR' } 1 = 'Buckler' { Gfx { 0 = 'hu_spear_buckler_c' } Links = 'Shld' } } Users { 0 = 'hu_spearman' 1 = 'hu_rider_a' } Animations { 0 = 'nat_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' } 1 = 'nat_strike_3_m' { delay = '0.6' combo = '0' shootdelay = '0' } 2 = 'nat_strike_5_m' { delay = '0.6' combo = '0' shootdelay = '0' } 3 = 'nat_strike_5' { delay = '0.6' combo = '0' shootdelay = '0' } 4 = 'nat_strike_4' { delay = '0.6' combo = '0' shootdelay = '0' } 5 = 'nat_strike_7_m' { delay = '0.6' combo = '0' shootdelay = '0' } 6 = 'nat_strike_8' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 7 = 'nat_strike_9_m' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 8 = 'nat_strike_21' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '1' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' armorpiercing = '0' AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } fx_class = 'Spear' penetration_angle = '0.000000' } hu_spear_c_s { level = '3' slot = '0' defense = '0' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'nat' DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'SpeerCS' { Gfx { 0 = 'hu_spear_c_l' } Links = 'HndR' } 1 = 'Buckler' { Gfx { 0 = 'hu_spear_buckler_c' } Links = 'Shld' } } Users { 0 = 'hu_spearman' 1 = 'hu_rider_a' } Animations { 0 = 'nat_strike_10' { delay = '0.6' followanim = 'nat_strike_11' combo = '0' } 1 = 'nat_strike_11' { delay = '0.6' followanim = 'nat_strike_12' combo = '1' } 2 = 'nat_strike_12' { delay = '0.6' combo = '1' } 3 = 'nat_strike_2' { delay = '0.6' combo = '0' shootdelay = '0' } 4 = 'nat_strike_0' { delay = '0.6' combo = '0' shootdelay = '0' } 5 = 'nat_strike_6' { delay = '0.6' combo = '0' shootdelay = '0' } 6 = 'nat_strike_3' { delay = '0.6' combo = '0' shootdelay = '0' } 7 = 'nat_strike_7' { delay = '0.6' combo = '0' shootdelay = '0' } 8 = 'nat_strike_8' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 9 = 'nat_strike_20' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '1' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' armorpiercing = '0' AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } fx_class = 'Spear' penetration_angle = '0.000000' } hu_spear_d_l { level = '4' slot = '0' defense = '0' damage = '50' minattackrange = '0.000000' range = '12.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' bulletspeed = '40.000000' bulletfalloff = '5.000000' shootdelay = '0.800000' jitter = '0.000000' penetration = '0' caste = 'nat' DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'SpeerDL' { Gfx { 0 = 'hu_spear_d_l' } Links = 'HndR' } 1 = 'Buckler' { Gfx { 0 = 'hu_spear_buckler_d' } Links = 'Shld' } } Users { 0 = 'hu_spearman' 1 = 'hu_rider_a' } Animations { 0 = 'nat_throw' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '1.500000' projectile_off = '0.800000' } } secondary = '0' Projectile { 0 = 'hu_spear_d_arrow' } unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' armorpiercing = '0' AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } fx_class = 'Spear' penetration_angle = '0.000000' } hu_spear_d_m { level = '4' slot = '0' defense = '0' damage = '50' minattackrange = '0.000000' range = '2.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'nat' DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'SpeerDM' { Gfx { 0 = 'hu_spear_d_l' } Links = 'HndR' } 1 = 'Buckler' { Gfx { 0 = 'hu_spear_buckler_d' } Links = 'Shld' } } Users { 0 = 'hu_spearman' 1 = 'hu_rider_a' } Animations { 0 = 'nat_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' } 1 = 'nat_strike_3_m' { delay = '0.6' combo = '0' shootdelay = '0' } 2 = 'nat_strike_5_m' { delay = '0.6' combo = '0' shootdelay = '0' } 3 = 'nat_strike_5' { delay = '0.6' combo = '0' shootdelay = '0' } 4 = 'nat_strike_4' { delay = '0.6' combo = '0' shootdelay = '0' } 5 = 'nat_strike_7_m' { delay = '0.6' combo = '0' shootdelay = '0' } 6 = 'nat_strike_8' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 7 = 'nat_strike_9_m' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 8 = 'nat_strike_21' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '1' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' armorpiercing = '0' AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } fx_class = 'Spear' penetration_angle = '0.000000' } hu_spear_d_s { level = '4' slot = '0' defense = '0' damage = '50' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'nat' DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'SpeerDS' { Gfx { 0 = 'hu_spear_d_l' } Links = 'HndR' } 1 = 'Buckler' { Gfx { 0 = 'hu_spear_buckler_d' } Links = 'Shld' } } Users { 0 = 'hu_spearman' 1 = 'hu_rider_a' } Animations { 0 = 'nat_strike_10' { delay = '0.6' followanim = 'nat_strike_11' combo = '0' } 1 = 'nat_strike_11' { delay = '0.6' followanim = 'nat_strike_12' combo = '1' } 2 = 'nat_strike_12' { delay = '0.6' combo = '1' } 3 = 'nat_strike_2' { delay = '0.6' combo = '0' shootdelay = '0' } 4 = 'nat_strike_0' { delay = '0.6' combo = '0' shootdelay = '0' } 5 = 'nat_strike_6' { delay = '0.6' combo = '0' shootdelay = '0' } 6 = 'nat_strike_3' { delay = '0.6' combo = '0' shootdelay = '0' } 7 = 'nat_strike_7' { delay = '0.6' combo = '0' shootdelay = '0' } 8 = 'nat_strike_8' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 9 = 'nat_strike_20' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '1' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' armorpiercing = '0' AttackBonus { Type { CHTR = '-75' VHCL = '-50' BLDG = '-50' SHIP = '-50' } } fx_class = 'Spear' penetration_angle = '0.000000' } hu_spear_e_l { level = '5' slot = '0' defense = '0' damage = '90' minattackrange = '0.000000' range = '12.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' bulletspeed = '40.000000' bulletfalloff = '5.000000' shootdelay = '0.800000' jitter = '0.000000' penetration = '0' caste = 'nat' DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'SpeerEL' { Gfx { 0 = 'hu_spear_e_l' } Links = 'HndR' } 1 = 'Buckler' { Gfx { 0 = 'hu_spear_buckler_e' } Links = 'Shld' } } Users { 0 = 'hu_spearman' 1 = 'hu_rider_a' } Animations { 0 = 'nat_throw' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '1.500000' projectile_off = '0.800000' } } secondary = '0' Projectile { 0 = 'hu_spear_e_arrow' } unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' armorpiercing = '0' AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } fx_class = 'Spear' penetration_angle = '0.000000' } hu_spear_e_m { level = '5' slot = '0' defense = '0' damage = '90' minattackrange = '0.000000' range = '2.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'nat' DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'SpeerEM' { Gfx { 0 = 'hu_spear_e_l' } Links = 'HndR' } 1 = 'Buckler' { Gfx { 0 = 'hu_spear_buckler_e' } Links = 'Shld' } } Users { 0 = 'hu_spearman' 1 = 'hu_rider_a' } Animations { 0 = 'nat_strike_1' { delay = '0.6' combo = '0' shootdelay = '0' } 1 = 'nat_strike_3_m' { delay = '0.6' combo = '0' shootdelay = '0' } 2 = 'nat_strike_5_m' { delay = '0.6' combo = '0' shootdelay = '0' } 3 = 'nat_strike_5' { delay = '0.6' combo = '0' shootdelay = '0' } 4 = 'nat_strike_4' { delay = '0.6' combo = '0' shootdelay = '0' } 5 = 'nat_strike_7_m' { delay = '0.6' combo = '0' shootdelay = '0' } 6 = 'nat_strike_8' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 7 = 'nat_strike_9_m' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 8 = 'nat_strike_21' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '1' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' armorpiercing = '0' AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } fx_class = 'Spear' penetration_angle = '0.000000' } hu_spear_e_s { level = '5' slot = '0' defense = '0' damage = '90' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'nat' DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'SpeerES' { Gfx { 0 = 'hu_spear_e_l' } Links = 'HndR' } 1 = 'Buckler' { Gfx { 0 = 'hu_spear_buckler_e' } Links = 'Shld' } } Users { 0 = 'hu_spearman' 1 = 'hu_rider_a' } Animations { 0 = 'nat_strike_10' { delay = '0.6' followanim = 'nat_strike_11' combo = '0' } 1 = 'nat_strike_11' { delay = '0.6' followanim = 'nat_strike_12' combo = '1' } 2 = 'nat_strike_12' { delay = '0.6' combo = '1' } 3 = 'nat_strike_2' { delay = '0.6' combo = '0' shootdelay = '0' } 4 = 'nat_strike_0' { delay = '0.6' combo = '0' shootdelay = '0' } 5 = 'nat_strike_6' { delay = '0.6' combo = '0' shootdelay = '0' } 6 = 'nat_strike_3' { delay = '0.6' combo = '0' shootdelay = '0' } 7 = 'nat_strike_7' { delay = '0.6' combo = '0' shootdelay = '0' } 8 = 'nat_strike_8' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 9 = 'nat_strike_20' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '1' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' armorpiercing = '0' AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } fx_class = 'Spear' penetration_angle = '0.000000' } hu_lance_b_m { level = '2' slot = '0' defense = '0' damage = '30' minattackrange = '0.000000' range = '6.000000' frequency = '31' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'nat' DefenseBonus { Type { ANML = '75' } } Users { 0 = 'hu_pikeman' } Parts { 0 = 'LanzeBM' { Gfx { 0 = 'hu_lance_b_m' } Links = 'HndR' } } Animations { 0 = 'hu_pikeman_strike_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'hu_pikeman_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '0' AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } fx_class = 'Lance' penetration_angle = '0.000000' } hu_lance_b_s { level = '2' slot = '0' defense = '0' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '31' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'nat' DefenseBonus { Type { ANML = '75' } } Parts { 0 = 'LanzeBS' { Gfx { 0 = 'hu_lance_b_m' } Links = 'HndR' } } Users { 0 = 'hu_pikeman' } Animations { 0 = 'hu_pikeman_strike_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'hu_pikeman_strike_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '1' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '0' AttackBonus { Type { CHTR = '-90' VHCL = '-90' BLDG = '-90' SHIP = '-90' } } fx_class = 'Lance' penetration_angle = '0.000000' } hu_lance_c_m { level = '3' slot = '0' defense = '0' damage = '40' minattackrange = '0.000000' range = '6.000000' frequency = '31' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'nat' DefenseBonus { Type { ANML = '75' } } Users { 0 = 'hu_pikeman' } Parts { 0 = 'LanzeCM' { Gfx { 0 = 'hu_lance_c_m' } Links = 'HndR' } } Animations { 0 = 'hu_pikeman_strike_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'hu_pikeman_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '0' AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } fx_class = 'Lance' penetration_angle = '0.000000' } hu_lance_c_s { level = '3' slot = '0' defense = '0' damage = '40' minattackrange = '0.000000' range = '0.500000' frequency = '31' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'nat' DefenseBonus { Type { ANML = '75' } } Parts { 0 = 'LanzeCS' { Gfx { 0 = 'hu_lance_c_m' } Links = 'HndR' } } Users { 0 = 'hu_pikeman' } Animations { 0 = 'hu_pikeman_strike_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'hu_pikeman_strike_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '1' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '0' AttackBonus { Type { CHTR = '-90' VHCL = '-90' BLDG = '-90' SHIP = '-90' } } fx_class = 'Lance' penetration_angle = '0.000000' } hu_lance_d_m { level = '4' slot = '0' defense = '0' damage = '60' minattackrange = '0.000000' range = '6.000000' frequency = '31' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'nat' DefenseBonus { Type { ANML = '75' } } Users { 0 = 'hu_pikeman' } Parts { 0 = 'LanzeDM' { Gfx { 0 = 'hu_lance_d_m' } Links = 'HndR' } } Animations { 0 = 'hu_pikeman_strike_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'hu_pikeman_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '0' AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } fx_class = 'Lance' penetration_angle = '0.000000' } hu_lance_d_s { level = '4' slot = '0' defense = '0' damage = '60' minattackrange = '0.000000' range = '0.500000' frequency = '31' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'nat' DefenseBonus { Type { ANML = '75' } } Parts { 0 = 'LanzeDS' { Gfx { 0 = 'hu_lance_d_m' } Links = 'HndR' } } Users { 0 = 'hu_pikeman' } Animations { 0 = 'hu_pikeman_strike_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'hu_pikeman_strike_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '1' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '0' AttackBonus { Type { CHTR = '-90' VHCL = '-90' BLDG = '-90' SHIP = '-90' } } fx_class = 'Lance' penetration_angle = '0.000000' } hu_lance_e_m { level = '5' slot = '0' defense = '0' damage = '100' minattackrange = '0.000000' range = '6.000000' frequency = '31' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'nat' DefenseBonus { Type { ANML = '75' } } Users { 0 = 'hu_pikeman' } Parts { 0 = 'LanzeEM' { Gfx { 0 = 'hu_lance_e_m' } Links = 'HndR' } } Animations { 0 = 'hu_pikeman_strike_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'hu_pikeman_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '0' AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } fx_class = 'Lance' penetration_angle = '0.000000' } hu_lance_e_s { level = '5' slot = '0' defense = '0' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '31' enddamage = '0' hitrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'nat' DefenseBonus { Type { ANML = '75' } } Parts { 0 = 'LanzeES' { Gfx { 0 = 'hu_lance_e_m' } Links = 'HndR' } } Users { 0 = 'hu_pikeman' } Animations { 0 = 'hu_pikeman_strike_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'hu_pikeman_strike_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '1' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '0' AttackBonus { Type { CHTR = '-90' VHCL = '-90' BLDG = '-90' SHIP = '-90' } } fx_class = 'Lance' penetration_angle = '0.000000' } hu_staff_c_s { level = '3' secondary = '0' caste = 'res' slot = '0' defense = '20' damage = '0' hitrange = '0.000000' enddamage = '0' frequency = '0' range = '0.000000' Parts { 0 = 'StaffES' { Gfx { 0 = 'hu_staff_e_m' } Links = 'HndR' } } Users { 0 = 'hu_druid' } minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '0' fx_class = 'Lance' } hu_staff_d_s { level = '4' secondary = '0' caste = 'res' slot = '0' defense = '20' damage = '0' hitrange = '0.000000' enddamage = '0' frequency = '0' range = '0.000000' Parts { 0 = 'StaffES' { Gfx { 0 = 'hu_staff_e_m' } Links = 'HndR' } } Users { 0 = 'hu_druid' } minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '0' fx_class = 'Lance' } hu_staff_e_s { level = '5' secondary = '0' caste = 'res' slot = '0' defense = '20' damage = '0' hitrange = '0.000000' enddamage = '0' frequency = '0' range = '0.000000' Parts { 0 = 'StaffES' { Gfx { 0 = 'hu_staff_e_m' } Links = 'HndR' } } Users { 0 = 'hu_druid' } minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '0' fx_class = 'Lance' } hu_dagger_archer_b { secondary = '1' caste = 'tec' level = '2' slot = '0' defense = '0' damage = '5' hitrange = '0.000000' enddamage = '0' frequency = '38' range = '0.500000' Parts { 0 = 'Nahkampfwaffe' { Gfx { 0 = 'hu_dagger' } Links = 'HndR' } 1 = 'Bogen' { Gfx { 0 = 'hu_bow_b_l' } Links = 'HndL' } } Users { 0 = 'hu_archer' } Animations { 0 = 'tec_melee' { delay = '0.6' combo = '0' shootdelay = '0' } } minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Sword' } hu_dagger_archer_c { secondary = '1' caste = 'tec' level = '3' slot = '0' defense = '0' damage = '8' hitrange = '0.000000' enddamage = '0' frequency = '38' range = '0.500000' Parts { 0 = 'Nahkampfwaffe' { Gfx { 0 = 'hu_dagger' } Links = 'HndR' } 1 = 'Bogen' { Gfx { 0 = 'hu_bow_c_l' } Links = 'HndL' } } Users { 0 = 'hu_archer' } Animations { 0 = 'tec_melee' { delay = '0.6' combo = '0' shootdelay = '0' } } minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Sword' } hu_dagger_archer_d { secondary = '1' caste = 'tec' level = '4' slot = '0' defense = '0' damage = '15' hitrange = '0.000000' enddamage = '0' frequency = '38' range = '0.500000' Parts { 0 = 'Nahkampfwaffe' { Gfx { 0 = 'hu_dagger' } Links = 'HndR' } 1 = 'Bogen' { Gfx { 0 = 'hu_bow_d_l' } Links = 'HndL' } } Users { 0 = 'hu_archer' } Animations { 0 = 'tec_melee' { delay = '0.6' combo = '0' shootdelay = '0' } } minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } hu_dagger_archer_e { secondary = '1' caste = 'tec' level = '5' slot = '0' defense = '0' damage = '28' hitrange = '0.000000' enddamage = '0' frequency = '38' range = '0.500000' Parts { 0 = 'Nahkampfwaffe' { Gfx { 0 = 'hu_dagger' } Links = 'HndR' } 1 = 'Bogen' { Gfx { 0 = 'hu_bow_e_l' } Links = 'HndL' } } Users { 0 = 'hu_archer' } Animations { 0 = 'tec_melee' { delay = '0.6' combo = '0' shootdelay = '0' } } minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } hu_dagger_marksman_b { secondary = '1' caste = 'tec' level = '2' slot = '0' defense = '10' damage = '10' hitrange = '0.000000' enddamage = '0' frequency = '38' range = '0.500000' Parts { 0 = 'Nahkampfwaffe' { Gfx { 0 = 'hu_dagger' } Links = 'HndR' } 1 = 'Bogen' { Gfx { 0 = 'hu_crossbow_b_l' } Links = 'HndL' } } Users { 0 = 'hu_marksman' } Animations { 0 = 'tec_melee' { delay = '0.6' combo = '0' shootdelay = '0' } } minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '0' fx_class = 'Sword' } hu_dagger_marksman_c { secondary = '1' caste = 'tec' level = '3' slot = '0' defense = '10' damage = '15' hitrange = '0.000000' enddamage = '0' frequency = '38' range = '0.500000' Parts { 0 = 'Nahkampfwaffe' { Gfx { 0 = 'hu_dagger' } Links = 'HndR' } 1 = 'Bogen' { Gfx { 0 = 'hu_crossbow_c_l' } Links = 'HndL' } } Users { 0 = 'hu_marksman' } Animations { 0 = 'tec_melee' { delay = '0.6' combo = '0' shootdelay = '0' } } minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '0' fx_class = 'Sword' } hu_dagger_marksman_d { secondary = '1' caste = 'tec' level = '4' slot = '0' defense = '10' damage = '25' hitrange = '0.000000' enddamage = '0' frequency = '38' range = '0.500000' Parts { 0 = 'Nahkampfwaffe' { Gfx { 0 = 'hu_dagger' } Links = 'HndR' } 1 = 'Bogen' { Gfx { 0 = 'hu_crossbow_d_l' } Links = 'HndL' } } Users { 0 = 'hu_marksman' } Animations { 0 = 'tec_melee' { delay = '0.6' combo = '0' shootdelay = '0' } } minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } hu_dagger_marksman_e { secondary = '1' caste = 'tec' level = '5' slot = '0' defense = '10' damage = '45' hitrange = '0.000000' enddamage = '0' frequency = '38' range = '0.500000' Parts { 0 = 'Nahkampfwaffe' { Gfx { 0 = 'hu_dagger' } Links = 'HndR' } 1 = 'Bogen' { Gfx { 0 = 'hu_crossbow_e_l' } Links = 'HndL' } } Users { 0 = 'hu_marksman' } Animations { 0 = 'tec_melee' { delay = '0.6' combo = '0' shootdelay = '0' } } minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } hu_bow_b_l { caste = 'tec' level = '2' slot = '0' defense = '0' rangeddefense = '0' damage = '15' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '30.000000' Projectile { 0 = 'hu_arrow' } Parts { 0 = 'Bogen' { Gfx { 0 = 'hu_bow_b_l' } Links = 'HndL' } } Users { 0 = 'hu_archer' } minattackrange = '0.000000' bulletspeed = '50.000000' bulletfalloff = '8.000000' shootdelay = '1.000000' jitter = '0.000000' penetration = '0' Animations { 0 = 'bow_1' { delay = '0.000000' combo = '0' shootdelay = '1.300000' projectile_on = '0.300000' projectile_off = '1.000000' } } secondary = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' AttackBonus { Type { BLDG = '-75' } } } hu_bow_c_l { caste = 'tec' level = '3' slot = '0' defense = '0' damage = '25' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '30.000000' Projectile { 0 = 'hu_arrow' } Parts { 0 = 'Bogen' { Gfx { 0 = 'hu_bow_c_l' } Links = 'HndL' } } Users { 0 = 'hu_archer' } minattackrange = '0.000000' bulletspeed = '50.000000' bulletfalloff = '8.000000' shootdelay = '1.000000' jitter = '0.000000' penetration = '0' Animations { 0 = 'bow_1' { delay = '0.000000' combo = '0' shootdelay = '1.300000' projectile_on = '0.300000' projectile_off = '1.000000' } } secondary = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' AttackBonus { Type { BLDG = '-75' } } fx_class = 'Proj_Wood_Small' penetration_angle = '0.000000' } hu_bow_d_l { caste = 'tec' level = '4' slot = '0' defense = '0' damage = '45' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '30.000000' Projectile { 0 = 'hu_arrow' } Parts { 0 = 'Bogen' { Gfx { 0 = 'hu_bow_d_l' } Links = 'HndL' } } Users { 0 = 'hu_archer' } minattackrange = '0.000000' bulletspeed = '50.000000' bulletfalloff = '8.000000' shootdelay = '1.000000' jitter = '0.000000' penetration = '0' Animations { 0 = 'bow_1' { delay = '0.000000' combo = '0' shootdelay = '1.300000' projectile_on = '0.300000' projectile_off = '1.000000' } } secondary = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' AttackBonus { Type { BLDG = '-75' } } fx_class = 'Proj_Wood_Small' penetration_angle = '0.000000' } hu_bow_e_l { caste = 'tec' level = '5' slot = '0' defense = '0' damage = '85' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '30.000000' Projectile { 0 = 'hu_arrow' } Parts { 0 = 'Bogen' { Gfx { 0 = 'hu_bow_e_l' } Links = 'HndL' } } Users { 0 = 'hu_archer' } minattackrange = '0.000000' bulletspeed = '50.000000' bulletfalloff = '8.000000' shootdelay = '1.000000' jitter = '0.000000' penetration = '0' Animations { 0 = 'bow_1' { delay = '0.000000' combo = '0' shootdelay = '1.300000' projectile_on = '0.300000' projectile_off = '1.000000' } } secondary = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' AttackBonus { Type { BLDG = '-75' } } fx_class = 'Proj_Wood_Small' penetration_angle = '0.000000' } hu_crossbow_b_l { caste = 'tec' level = '2' slot = '0' defense = '10' damage = '20' hitrange = '0.000000' enddamage = '0' frequency = '28' range = '35.000000' Projectile { 0 = 'hu_bolt' } Parts { 0 = 'Armbrust' { Gfx { 0 = 'hu_crossbow_b_l' } Links = 'HR_2' } } Users { 0 = 'hu_marksman' } minattackrange = '0.000000' bulletspeed = '60.000000' bulletfalloff = '8.000000' shootdelay = '1.000000' jitter = '0.000000' penetration = '0' Animations { 0 = 'tec_crossbow' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.700000' projectile_off = '1.000000' } } secondary = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '99' AttackBonus { Type { BLDG = '-75' } } } hu_crossbow_c_l { caste = 'tec' level = '3' slot = '0' defense = '10' damage = '30' hitrange = '0.000000' enddamage = '0' frequency = '28' range = '35.000000' Projectile { 0 = 'hu_bolt' } Parts { 0 = 'Armbrust' { Gfx { 0 = 'hu_crossbow_c_l' } Links = 'HR_2' } } Users { 0 = 'hu_marksman' } minattackrange = '0.000000' bulletspeed = '60.000000' bulletfalloff = '8.000000' shootdelay = '1.000000' jitter = '0.000000' penetration = '0' Animations { 0 = 'tec_crossbow' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.700000' projectile_off = '1.000000' } } secondary = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '99' AttackBonus { Type { BLDG = '-75' } } fx_class = 'Proj_Wood_Small' } hu_crossbow_d_l { caste = 'tec' level = '4' slot = '0' defense = '10' damage = '50' hitrange = '0.000000' enddamage = '0' frequency = '28' range = '35.000000' Projectile { 0 = 'hu_bolt' } Parts { 0 = 'Armbrust' { Gfx { 0 = 'hu_crossbow_d_l' } Links = 'HR_2' } } Users { 0 = 'hu_marksman' } minattackrange = '0.000000' bulletspeed = '60.000000' bulletfalloff = '8.000000' shootdelay = '1.000000' jitter = '0.000000' penetration = '0' Animations { 0 = 'tec_crossbow' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.700000' projectile_off = '1.000000' } } secondary = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '99' AttackBonus { Type { BLDG = '-75' } } fx_class = 'Proj_Wood_Small' penetration_angle = '0.000000' } hu_crossbow_e_l { caste = 'tec' level = '5' slot = '0' defense = '10' damage = '90' hitrange = '0.000000' enddamage = '0' frequency = '28' range = '35.000000' Projectile { 0 = 'hu_bolt' } Parts { 0 = 'Armbrust' { Gfx { 0 = 'hu_crossbow_e_l' } Links = 'HR_2' } } Users { 0 = 'hu_marksman' } minattackrange = '0.000000' bulletspeed = '60.000000' bulletfalloff = '8.000000' shootdelay = '1.000000' jitter = '0.000000' penetration = '0' Animations { 0 = 'tec_crossbow' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.700000' projectile_off = '1.000000' } } secondary = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '99' AttackBonus { Type { BLDG = '-75' } } fx_class = 'Proj_Wood_Small' penetration_angle = '0.000000' } hu_bunker_arrow { slot = '0' defense = '0' damage = '7' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '40.000000' Projectile { 0 = 'hu_arrow' } Users { 0 = 'hu_bunker' } level = '1' minattackrange = '0.000000' bulletspeed = '50.000000' bulletfalloff = '8.000000' shootdelay = '0.700000' jitter = '0.000000' penetration = '0' Animations { 0 = 'attack_front' { delay = '0' combo = '0' shootdelay = '0.7' } } secondary = '0' unit_size = '5' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' penetration_angle = '0.000000' fx_class = 'Proj_Wood_Small' AttackBonus { Type { BLDG = '-50' } } } hu_berserker_axe_c { Users { 0 = 'hu_berserker' } Parts { 0 = 'rechte Axt' { Gfx { 0 = 'hu_axe_berserk_c_r2' } Links = 'HR_2' } 1 = 'linke Axt' { Gfx { 0 = 'hu_axe_berserk_c_l2' } Links = 'HL_2' } } Animations { 0 = 'hu_berserker_sm_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_5' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_7' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 6 = 'res_strike_10' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 7 = 'res_strike_11' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 8 = 'res_strike_12' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 9 = 'res_strike_13' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 10 = 'res_strike_14' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } level = '3' slot = '0' secondary = '0' defense = '20' damage = '50' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '0' fx_class = 'Axe' } hu_berserker_axe_d { Users { 0 = 'hu_berserker' } Parts { 0 = 'rechte Axt' { Gfx { 0 = 'hu_axe_berserk_d_R2' } Links = 'HR_2' } 1 = 'linke Axt' { Gfx { 0 = 'hu_axe_berserk_d_L2' } Links = 'HL_2' } } Animations { 0 = 'hu_berserker_sm_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_5' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_7' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 6 = 'res_strike_10' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 7 = 'res_strike_11' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 8 = 'res_strike_12' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 9 = 'res_strike_13' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 10 = 'res_strike_14' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } level = '4' slot = '0' secondary = '0' defense = '20' damage = '70' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '0' fx_class = 'Axe' penetration_angle = '0.000000' } hu_berserker_axe_e { Users { 0 = 'hu_berserker' } Parts { 0 = 'rechte Axt' { Gfx { 0 = 'hu_axe_berserk_e_R2' } Links = 'HR_2' } 1 = 'linke Axt' { Gfx { 0 = 'hu_axe_berserk_e_L2' } Links = 'HL_2' } } Animations { 0 = 'hu_berserker_sm_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_5' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_7' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 6 = 'res_strike_10' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 7 = 'res_strike_11' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 8 = 'res_strike_12' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 9 = 'res_strike_13' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 10 = 'res_strike_14' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } level = '5' slot = '0' secondary = '0' defense = '20' damage = '110' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '0' fx_class = 'Axe' penetration_angle = '0.000000' } hu_war_hammer_c { level = '3' slot = '0' secondary = '0' defense = '25' damage = '500' minattackrange = '0.000000' range = '0.000000' frequency = '20' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_killer' 1 = 'hu_undead_killer' } Parts { 0 = 'Hammer' { Gfx { 0 = 'hu_war_hammer_c' } Links = 'HndR' } } Animations { 0 = 'hu_killer_sm_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-90' } } rangeddefense = '0' armorpiercing = '99' fx_class = 'Hammer' penetration_angle = '0.000000' } hu_war_hammer_d { level = '4' slot = '0' secondary = '0' defense = '25' damage = '600' minattackrange = '0.000000' range = '0.000000' frequency = '20' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_killer' 1 = 'hu_undead_killer' } Parts { 0 = 'Hammer' { Gfx { 0 = 'hu_war_hammer_d' } Links = 'HndR' } } Animations { 0 = 'hu_killer_sm_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-90' } } rangeddefense = '0' armorpiercing = '99' fx_class = 'Hammer' penetration_angle = '0.000000' } hu_war_hammer_e { level = '5' slot = '0' secondary = '0' defense = '25' damage = '700' minattackrange = '0.000000' range = '0.000000' frequency = '20' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_killer' 1 = 'hu_undead_killer' } Parts { 0 = 'Hammer' { Gfx { 0 = 'hu_war_hammer_e' } Links = 'HndR' } } Animations { 0 = 'hu_killer_sm_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-90' } } rangeddefense = '0' armorpiercing = '99' fx_class = 'Hammer' penetration_angle = '0.000000' } hu_funtitan_weapon_d { level = '4' slot = '0' secondary = '0' defense = '50' rangeddefense = '50' armorpiercing = '99' damage = '200' minattackrange = '0.000000' range = '3.000000' frequency = '15' enddamage = '0' hitrange = '30.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_funtitan' } Animations { 0 = 'attack_bash_a' { delay = '2.400000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' followanim = 'attack_bash_b' } 1 = 'attack_bash_b' { delay = '0.500000' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'attack_kick' { delay = '2.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'attack_swing' { delay = '1.500000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } fx_class = 'Axe' penetration_angle = '360.000000' } hu_funtitan_weapon_e { level = '5' slot = '0' secondary = '0' defense = '50' rangeddefense = '50' armorpiercing = '99' damage = '300' minattackrange = '0.000000' range = '3.000000' frequency = '20' enddamage = '0' hitrange = '40.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_funtitan' } Animations { 0 = 'attack_bash_a' { delay = '2.400000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' followanim = 'attack_bash_b' } 1 = 'attack_bash_b' { delay = '0.500000' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'attack_kick' { delay = '2.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'attack_swing' { delay = '1.500000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } fx_class = 'Axe' penetration_angle = '360.000000' } hu_small_tower_weapon { level = '1' slot = '0' secondary = '0' defense = '0' damage = '50' minattackrange = '0.000000' range = '40.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '8.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'hu_arrow' } Users { 0 = 'hu_small_tower' } AttackBonus { Type { BLDG = '-50' } } rangeddefense = '0' armorpiercing = '0' } hu_large_tower_weapon { level = '1' slot = '0' secondary = '0' defense = '0' damage = '100' minattackrange = '0.000000' range = '45.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '8.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'hu_arrow' } Users { 0 = 'hu_large_tower' } AttackBonus { Type { BLDG = '-50' } } rangeddefense = '0' Animations { 0 = 'unused_anim' { delay = '0.000000' combo = '0' shootdelay = '1.200000' projectile_on = '0.000000' } } armorpiercing = '0' } hu_club_a { caste = 'res' level = '1' slot = '0' defense = '0' damage = '4' hitrange = '0.000000' enddamage = '0' frequency = '46' range = '0.500000' Users { 0 = 'hu_worker' } Parts { 0 = 'KeuleA' { Gfx { 0 = 'hu_club_a' } Links = 'HndR' } } Animations { 0 = 'all_strike_1' { delay = '0.7' combo = '0' shootdelay = '0' } 1 = 'all_strike_2' { delay = '0.7' } } secondary = '0' minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Club' penetration_angle = '0.000000' } hu_club_b { caste = 'res' level = '2' slot = '0' defense = '0' damage = '6' hitrange = '0.000000' enddamage = '0' frequency = '46' range = '0.500000' Users { 0 = 'hu_worker' } Parts { 0 = 'KeuleA' { Gfx { 0 = 'hu_club_a' } Links = 'HndR' } } Animations { 0 = 'all_strike_1' { delay = '0.7' combo = '0' shootdelay = '0' } 1 = 'all_strike_2' { delay = '0.7' } } secondary = '0' minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Club' penetration_angle = '0.000000' } hu_club_c { caste = 'res' level = '3' slot = '0' defense = '0' damage = '9' hitrange = '0.000000' enddamage = '0' frequency = '46' range = '0.500000' Users { 0 = 'hu_worker' } Parts { 0 = 'KeuleA' { Gfx { 0 = 'hu_club_a' } Links = 'HndR' } } Animations { 0 = 'all_strike_1' { delay = '0.7' combo = '0' shootdelay = '0' } 1 = 'all_strike_2' { delay = '0.7' } } secondary = '0' minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Club' penetration_angle = '0.000000' } hu_club_d { caste = 'res' level = '4' slot = '0' defense = '0' damage = '14' hitrange = '0.000000' enddamage = '0' frequency = '46' range = '0.500000' Users { 0 = 'hu_worker' } Parts { 0 = 'KeuleA' { Gfx { 0 = 'hu_club_a' } Links = 'HndR' } } Animations { 0 = 'all_strike_1' { delay = '0.7' combo = '0' shootdelay = '0' } 1 = 'all_strike_2' { delay = '0.7' } } secondary = '0' minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Club' penetration_angle = '0.000000' } hu_club_e { caste = 'res' level = '5' slot = '0' defense = '0' damage = '20' hitrange = '0.000000' enddamage = '0' frequency = '46' range = '0.500000' Users { 0 = 'hu_worker' } Parts { 0 = 'KeuleA' { Gfx { 0 = 'hu_club_a' } Links = 'HndR' } } Animations { 0 = 'all_strike_1' { delay = '0.7' combo = '0' shootdelay = '0' } 1 = 'all_strike_2' { delay = '0.7' } } secondary = '0' minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Club' penetration_angle = '0.000000' } hu_test_weapon_b { caste = 'tec' level = '0' slot = '0' defense = '0' damage = '25' hitrange = '0.000000' enddamage = '0' frequency = '46' range = '0.500000' Users { 0 = 'hu_test_char_b' } Parts { 0 = 'xl' { Gfx { 0 = 'hu_axe_berserk_c_l2' } Links = 'HL_2' } 1 = 'xr' { Gfx { 0 = 'hu_axe_berserk_c_r2' } Links = 'HR_2' } } Animations { 0 = 'fight_test' { delay = '0.7' combo = '0' shootdelay = '0' } } secondary = '0' minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Club' penetration_angle = '0.000000' } hu_test_weapon_a { caste = 'res' level = '1' slot = '0' secondary = '0' defense = '25' damage = '35' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_test_char_a' } Animations { 0 = 'attack_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { BLDG = '-90' } } rangeddefense = '0' armorpiercing = '99' fx_class = 'Hammer' penetration_angle = '0.000000' } hu_falling_stones { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '500' minattackrange = '0.000000' range = '1.000000' frequency = '6' enddamage = '500' hitrange = '20.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Proj_Stone_Large' penetration_angle = '0.000000' } hu_berserk_statue_01_weapon { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '150' minattackrange = '0.000000' range = '3.000000' frequency = '13' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_berserk_statue_01' } Animations { 0 = 'attack_bash_a' { delay = '2.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' followanim = 'attack_bash_b' } 1 = 'attack_bash_b' { delay = '0.700000' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'attack_kick' { delay = '2.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'attack_swing' { delay = '2.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } fx_class = 'Axe' penetration_angle = '90.000000' } hu_berserk_statue_02_weapon { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '150' minattackrange = '0.000000' range = '3.000000' frequency = '13' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_berserk_statue_02' } Animations { 0 = 'attack_bash_a' { delay = '2.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' followanim = 'attack_bash_b' } 1 = 'attack_bash_b' { delay = '0.700000' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'attack_kick' { delay = '2.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'attack_swing' { delay = '2.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } fx_class = 'Axe' penetration_angle = '90.000000' } hu_berserk_statue_03_weapon { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '150' minattackrange = '0.000000' range = '3.000000' frequency = '13' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_berserk_statue_03' } Animations { 0 = 'attack_bash_a' { delay = '2.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' followanim = 'attack_bash_b' } 1 = 'attack_bash_b' { delay = '0.700000' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'attack_kick' { delay = '2.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'attack_swing' { delay = '2.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } fx_class = 'Axe' penetration_angle = '90.000000' } hu_berserk_statue_04_weapon { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '150' minattackrange = '0.000000' range = '3.000000' frequency = '13' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_berserk_statue_04' } Animations { 0 = 'attack_bash_a' { delay = '2.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' followanim = 'attack_bash_b' } 1 = 'attack_bash_b' { delay = '0.700000' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'attack_kick' { delay = '2.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'attack_swing' { delay = '2.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } fx_class = 'Axe' penetration_angle = '90.000000' } hu_slingshot_a { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '15' minattackrange = '0.000000' range = '15.000000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'hu_slingshot_stone' } Parts { 0 = 'slingshot' { Gfx { 0 = 'hu_slingshot_a_l' } Links = 'HndR' } } Animations { 0 = 'all_slingshot' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } hu_slingshot_b { level = '2' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '24' minattackrange = '0.000000' range = '15.000000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'hu_slingshot_stone' } Parts { 0 = 'slingshot' { Gfx { 0 = 'hu_slingshot_a_l' } Links = 'HndR' } } Animations { 0 = 'all_slingshot' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } hu_slingshot_c { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '33' minattackrange = '0.000000' range = '15.000000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'hu_slingshot_stone' } Parts { 0 = 'slingshot' { Gfx { 0 = 'hu_slingshot_a_l' } Links = 'HndR' } } Animations { 0 = 'all_slingshot' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } hu_slingshot_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '51' minattackrange = '0.000000' range = '15.000000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'hu_slingshot_stone' } Parts { 0 = 'slingshot' { Gfx { 0 = 'hu_slingshot_a_l' } Links = 'HndR' } } Animations { 0 = 'all_slingshot' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } hu_slingshot_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '75' minattackrange = '0.000000' range = '15.000000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'hu_slingshot_stone' } Parts { 0 = 'slingshot' { Gfx { 0 = 'hu_slingshot_a_l' } Links = 'HndR' } } Animations { 0 = 'all_slingshot' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } hu_scout_weapon_a { slot = '0' defense = '0' damage = '12' hitrange = '0.000000' enddamage = '0' frequency = '25' range = '0.500000' Users { 0 = 'Megaloceros' 1 = 'hu_scout' } level = '1' minattackrange = '0.000000' Animations { 0 = 'attack_front' { delay = '1.1' combo = '0' shootdelay = '0' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' rangeddefense = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Claw' AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } penetration_angle = '0.000000' } hu_scout_weapon_b { slot = '0' defense = '0' damage = '17' hitrange = '0.000000' enddamage = '0' frequency = '25' range = '0.500000' Users { 0 = 'Megaloceros' 1 = 'hu_scout' } level = '2' minattackrange = '0.000000' Animations { 0 = 'attack_front' { delay = '1.1' combo = '0' shootdelay = '0' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' rangeddefense = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Claw' AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } penetration_angle = '0.000000' } hu_scout_weapon_c { slot = '0' defense = '0' damage = '27' hitrange = '0.000000' enddamage = '0' frequency = '25' range = '0.500000' Users { 0 = 'Megaloceros' 1 = 'hu_scout' } level = '3' minattackrange = '0.000000' Animations { 0 = 'attack_front' { delay = '1.1' combo = '0' shootdelay = '0' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' rangeddefense = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Claw' AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } penetration_angle = '0.000000' } hu_scout_weapon_d { slot = '0' defense = '0' damage = '47' hitrange = '0.000000' enddamage = '0' frequency = '25' range = '0.500000' Users { 0 = 'Megaloceros' 1 = 'hu_scout' } level = '4' minattackrange = '0.000000' Animations { 0 = 'attack_front' { delay = '1.1' combo = '0' shootdelay = '0' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' rangeddefense = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Claw' AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } penetration_angle = '0.000000' } hu_scout_weapon_e { slot = '0' defense = '0' damage = '87' hitrange = '0.000000' enddamage = '0' frequency = '25' range = '0.500000' Users { 0 = 'Megaloceros' 1 = 'hu_scout' } level = '5' minattackrange = '0.000000' Animations { 0 = 'attack_front' { delay = '1.1' combo = '0' shootdelay = '0' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' rangeddefense = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Claw' AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } penetration_angle = '0.000000' } hu_chariot_weapon_b { level = '2' slot = '0' secondary = '0' defense = '10' damage = '8' minattackrange = '0.000000' range = '0.500000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_chariot' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '30' armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } hu_chariot_weapon_c { level = '3' slot = '0' secondary = '0' defense = '10' damage = '18' minattackrange = '0.000000' range = '0.500000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_chariot' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '30' armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } hu_chariot_weapon_d { level = '4' slot = '0' secondary = '0' defense = '10' damage = '38' minattackrange = '0.000000' range = '0.500000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_chariot' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '30' armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } hu_chariot_weapon_e { level = '5' slot = '0' secondary = '0' defense = '10' damage = '78' minattackrange = '0.000000' range = '0.500000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_chariot' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '30' armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } hu_wild_boar_weapon_b { slot = '0' defense = '30' damage = '18' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'Wild_Boar' 1 = 'hu_wild_boar' } level = '2' minattackrange = '0.000000' Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' unit_size = '0' rangeddefense = '10' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' AttackBonus { Type { BLDG = '-50' } } penetration_angle = '0.000000' } hu_wild_boar_weapon_c { slot = '0' defense = '30' damage = '28' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'Wild_Boar' 1 = 'hu_wild_boar' } level = '3' minattackrange = '0.000000' Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' unit_size = '0' rangeddefense = '10' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' AttackBonus { Type { BLDG = '-50' } } penetration_angle = '0.000000' } hu_wild_boar_weapon_d { slot = '0' defense = '30' damage = '48' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'Wild_Boar' 1 = 'hu_wild_boar' } level = '4' minattackrange = '0.000000' Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' unit_size = '0' rangeddefense = '10' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' AttackBonus { Type { BLDG = '-50' } } penetration_angle = '0.000000' } hu_wild_boar_weapon_e { slot = '0' defense = '30' damage = '88' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'Wild_Boar' 1 = 'hu_wild_boar' } level = '5' minattackrange = '0.000000' Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } secondary = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' unit_size = '0' rangeddefense = '10' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' AttackBonus { Type { BLDG = '-50' } } penetration_angle = '0.000000' } hu_kentrosaurus_weapon_b { level = '2' slot = '0' secondary = '0' defense = '40' damage = '15' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_kentrosaurus' } Animations { 0 = 'attack_front' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' AttackBonus { Type { BLDG = '-50' } } penetration_angle = '0.000000' } hu_kentrosaurus_weapon_c { level = '3' slot = '0' secondary = '0' defense = '40' damage = '25' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_kentrosaurus' } Animations { 0 = 'attack_front' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' AttackBonus { Type { BLDG = '-50' } } penetration_angle = '0.000000' } hu_kentrosaurus_weapon_d { level = '4' slot = '0' secondary = '0' defense = '40' damage = '45' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_kentrosaurus' } Animations { 0 = 'attack_front' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' AttackBonus { Type { BLDG = '-50' } } penetration_angle = '0.000000' } hu_kentrosaurus_weapon_e { level = '5' slot = '0' secondary = '0' defense = '40' damage = '85' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_kentrosaurus' } Animations { 0 = 'attack_front' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' AttackBonus { Type { BLDG = '-50' } } penetration_angle = '0.000000' } hu_steam_ram_weapon_b { slot = '0' defense = '0' damage = '80' hitrange = '0.000000' enddamage = '0' frequency = '25' range = '0.500000' AttackBonus { Type { ANML = '-75' CHTR = '-75' VHCL = '-75' SHIP = '-75' } } Users { 0 = 'hu_steam_ram' } Animations { 0 = 'attack_front' { delay = '0.7' combo = '0' shootdelay = '0' } } level = '2' secondary = '0' minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' unit_size = '0' rangeddefense = '75' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Ram' } hu_steam_ram_weapon_c { slot = '0' defense = '0' damage = '90' hitrange = '0.000000' enddamage = '0' frequency = '25' range = '0.500000' AttackBonus { Type { ANML = '-75' CHTR = '-75' VHCL = '-75' SHIP = '-75' } } Users { 0 = 'hu_steam_ram' } Animations { 0 = 'attack_front' { delay = '0.7' combo = '0' shootdelay = '0' } } level = '3' secondary = '0' minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' unit_size = '0' rangeddefense = '75' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Ram' penetration_angle = '0.000000' } hu_steam_ram_weapon_d { slot = '0' defense = '0' damage = '110' hitrange = '0.000000' enddamage = '0' frequency = '25' range = '0.500000' AttackBonus { Type { ANML = '-75' CHTR = '-75' VHCL = '-75' SHIP = '-75' } } Users { 0 = 'hu_steam_ram' } Animations { 0 = 'attack_front' { delay = '0.7' combo = '0' shootdelay = '0' } } level = '4' secondary = '0' minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' unit_size = '0' rangeddefense = '75' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Ram' penetration_angle = '0.000000' } hu_steam_ram_weapon_e { slot = '0' defense = '0' damage = '150' hitrange = '0.000000' enddamage = '0' frequency = '25' range = '0.500000' AttackBonus { Type { ANML = '-75' CHTR = '-75' VHCL = '-75' SHIP = '-75' } } Users { 0 = 'hu_steam_ram' } Animations { 0 = 'attack_front' { delay = '0.7' combo = '0' shootdelay = '0' } } level = '5' secondary = '0' minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' unit_size = '0' rangeddefense = '75' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Ram' penetration_angle = '0.000000' } hu_eusmilus_weapon_b { level = '2' slot = '0' secondary = '0' defense = '0' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '32' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_kennel_eusmilus' 1 = 'hu_eusmilus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '30' armorpiercing = '0' fx_class = 'Claw' AttackBonus { Type { BLDG = '-50' } } penetration_angle = '0.000000' } hu_eusmilus_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '40' minattackrange = '0.000000' range = '0.500000' frequency = '32' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_kennel_eusmilus' 1 = 'hu_eusmilus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '30' armorpiercing = '0' fx_class = 'Claw' AttackBonus { Type { BLDG = '-50' } } penetration_angle = '0.000000' } hu_eusmilus_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '60' minattackrange = '0.000000' range = '0.500000' frequency = '32' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_kennel_eusmilus' 1 = 'hu_eusmilus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '30' armorpiercing = '0' fx_class = 'Claw' AttackBonus { Type { BLDG = '-50' } } penetration_angle = '0.000000' } hu_eusmilus_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '32' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_kennel_eusmilus' 1 = 'hu_eusmilus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '30' armorpiercing = '0' fx_class = 'Claw' AttackBonus { Type { BLDG = '-50' } } penetration_angle = '0.000000' } hu_battle_rhino_weapon_c { slot = '0' defense = '25' damage = '30' hitrange = '0.000000' enddamage = '0' frequency = '35' range = '0.500000' Users { 0 = 'hu_rhino' 1 = 'Woolly_Rhino' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } level = '3' secondary = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '99' fx_class = 'Mouth' penetration_angle = '0.000000' } hu_battle_rhino_weapon_d { slot = '0' defense = '25' damage = '50' hitrange = '0.000000' enddamage = '0' frequency = '35' range = '0.500000' Users { 0 = 'hu_rhino' 1 = 'Woolly_Rhino' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } level = '4' secondary = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '99' fx_class = 'Mouth' penetration_angle = '0.000000' } hu_battle_rhino_weapon_e { slot = '0' defense = '25' damage = '90' hitrange = '0.000000' enddamage = '0' frequency = '35' range = '0.500000' Users { 0 = 'hu_rhino' 1 = 'Woolly_Rhino' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } level = '5' secondary = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '99' fx_class = 'Mouth' penetration_angle = '0.000000' } hu_rhino_archer_weapon_c { slot = '0' defense = '25' damage = '30' hitrange = '0.000000' enddamage = '0' frequency = '35' range = '0.500000' Users { 0 = 'hu_rhino_transporter' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } level = '3' secondary = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' AttackBonus { Type { BLDG = '-50' } } } hu_rhino_archer_weapon_d { slot = '0' defense = '25' damage = '50' hitrange = '0.000000' enddamage = '0' frequency = '35' range = '0.500000' Users { 0 = 'hu_rhino_transporter' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } level = '4' secondary = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' AttackBonus { Type { BLDG = '-50' } } } hu_rhino_archer_weapon_e { slot = '0' defense = '25' damage = '90' hitrange = '0.000000' enddamage = '0' frequency = '35' range = '0.500000' Users { 0 = 'hu_rhino_transporter' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } level = '5' secondary = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' AttackBonus { Type { BLDG = '-50' } } } hu_ballista_rhino_weapon_c { defense = '10' damage = '40' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '20.000000' Projectile { 0 = 'hu_ballista_arrow' } Users { 0 = 'hu_rhino_ballista' } level = '3' minattackrange = '0.000000' bulletspeed = '50.000000' bulletfalloff = '8.000000' shootdelay = '0.700000' jitter = '0.000000' penetration = '0' Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.700000' projectile_on = '0.400000' projectile_off = '0.700000' } } secondary = '0' unit_size = '0' slot = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '25' armorpiercing = '99' fx_class = 'Proj_Wood_Large' penetration_angle = '0.000000' } hu_ballista_rhino_weapon_d { defense = '10' damage = '60' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '20.000000' Projectile { 0 = 'hu_ballista_arrow' } Users { 0 = 'hu_rhino_ballista' } level = '4' minattackrange = '0.000000' bulletspeed = '50.000000' bulletfalloff = '8.000000' shootdelay = '0.700000' jitter = '0.000000' penetration = '0' Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.700000' projectile_on = '0.400000' projectile_off = '0.700000' } } secondary = '0' unit_size = '0' slot = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '25' armorpiercing = '99' fx_class = 'Proj_Wood_Large' penetration_angle = '0.000000' } hu_ballista_rhino_weapon_e { defense = '10' damage = '100' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '20.000000' Projectile { 0 = 'hu_ballista_arrow' } Users { 0 = 'hu_rhino_ballista' } level = '5' minattackrange = '0.000000' bulletspeed = '50.000000' bulletfalloff = '8.000000' shootdelay = '0.700000' jitter = '0.000000' penetration = '0' Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.700000' projectile_on = '0.400000' projectile_off = '0.700000' } } secondary = '0' unit_size = '0' slot = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '25' armorpiercing = '99' fx_class = 'Proj_Wood_Large' penetration_angle = '0.000000' } hu_giganotosaurus_rider_weapon_c { level = '3' slot = '0' secondary = '0' defense = '10' damage = '60' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_giganotosaurus_rider' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '10' armorpiercing = '0' fx_class = 'Claw' AttackBonus { Type { BLDG = '-20' } } penetration_angle = '0.000000' } hu_giganotosaurus_rider_weapon_d { level = '4' slot = '0' secondary = '0' defense = '10' damage = '80' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_giganotosaurus_rider' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '10' armorpiercing = '0' fx_class = 'Claw' AttackBonus { Type { BLDG = '-20' } } penetration_angle = '0.000000' } hu_giganotosaurus_rider_weapon_e { level = '5' slot = '0' secondary = '0' defense = '10' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_giganotosaurus_rider' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '10' armorpiercing = '0' fx_class = 'Claw' AttackBonus { Type { BLDG = '-20' } } penetration_angle = '0.000000' } hu_battle_mammoth_weapon_c { slot = '0' defense = '25' damage = '50' hitrange = '0.000000' enddamage = '0' frequency = '37' range = '1.000000' Users { 0 = 'hu_mammoth' 1 = 'Mammoth' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } level = '3' secondary = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '1' rangeddefense = '10' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Claw' penetration_angle = '100.000000' } hu_battle_mammoth_weapon_d { slot = '0' defense = '25' damage = '70' hitrange = '0.000000' enddamage = '0' frequency = '37' range = '1.000000' Users { 0 = 'hu_mammoth' 1 = 'Mammoth' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } level = '4' secondary = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '1' rangeddefense = '10' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Claw' penetration_angle = '100.000000' } hu_battle_mammoth_weapon_e { slot = '0' defense = '25' damage = '110' hitrange = '0.000000' enddamage = '0' frequency = '37' range = '1.000000' Users { 0 = 'hu_mammoth' 1 = 'Mammoth' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } level = '5' secondary = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '1' rangeddefense = '10' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Claw' penetration_angle = '100.000000' } hu_mammoth_lumber_weapon_c { slot = '0' defense = '15' damage = '50' hitrange = '0.000000' enddamage = '0' frequency = '37' range = '1.000000' Users { 0 = 'hu_mammoth_lumber_upgrade' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } level = '3' secondary = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '1' rangeddefense = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Claw' penetration_angle = '90.000000' } hu_mammoth_lumber_weapon_d { slot = '0' defense = '15' damage = '70' hitrange = '0.000000' enddamage = '0' frequency = '37' range = '1.000000' Users { 0 = 'hu_mammoth_lumber_upgrade' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } level = '4' secondary = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '1' rangeddefense = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Claw' penetration_angle = '90.000000' } hu_mammoth_lumber_weapon_e { slot = '0' defense = '15' damage = '110' hitrange = '0.000000' enddamage = '0' frequency = '37' range = '1.000000' Users { 0 = 'hu_mammoth_lumber_upgrade' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } level = '5' secondary = '0' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '1' rangeddefense = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Claw' penetration_angle = '90.000000' } hu_mammoth_log_cannon_weapon_c { slot = '0' defense = '0' damage = '400' hitrange = '5.000000' enddamage = '100' frequency = '10' range = '60.000000' Users { 0 = 'hu_mammoth_log_cannon' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.500000' projectile_off = '1.000000' } } Projectile { 0 = 'hu_trunk' } AttackBonus { Type { CHTR = '-70' ANML = '-75' VHCL = '-70' SHIP = '-75' } } level = '3' secondary = '0' minattackrange = '30.000000' unit_size = '10' bulletspeed = '50.000000' bulletfalloff = '10.000000' shootdelay = '1.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '99' fx_class = 'Proj_Wood_Large' } hu_mammoth_log_cannon_weapon_d { slot = '0' defense = '0' damage = '500' hitrange = '5.000000' enddamage = '200' frequency = '10' range = '60.000000' Users { 0 = 'hu_mammoth_log_cannon' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.500000' projectile_off = '1.000000' } } Projectile { 0 = 'hu_trunk' } AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-70' SHIP = '-75' } } level = '4' secondary = '0' minattackrange = '30.000000' unit_size = '10' bulletspeed = '50.000000' bulletfalloff = '10.000000' shootdelay = '1.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '99' fx_class = 'Proj_Wood_Large' penetration_angle = '0.000000' } hu_mammoth_log_cannon_weapon_e { slot = '0' defense = '0' damage = '600' hitrange = '5.000000' enddamage = '300' frequency = '10' range = '60.000000' Users { 0 = 'hu_mammoth_log_cannon' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.500000' projectile_off = '1.000000' } } Projectile { 0 = 'hu_trunk' } AttackBonus { Type { CHTR = '-70' ANML = '-75' VHCL = '-75' SHIP = '-75' } } level = '5' secondary = '0' minattackrange = '30.000000' unit_size = '10' bulletspeed = '50.000000' bulletfalloff = '10.000000' shootdelay = '1.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '99' fx_class = 'Proj_Wood_Large' penetration_angle = '0.000000' } hu_mobile_suit_weapon_c { level = '3' slot = '0' secondary = '0' defense = '50' damage = '45' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '7' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.500000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_mobile_suit' } Animations { 0 = 'attack_s_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_s_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_s_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_s_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '50' armorpiercing = '0' fx_class = 'Hammer' penetration_angle = '0.000000' } hu_mobile_suit_weapon_d { level = '4' slot = '0' secondary = '0' defense = '50' damage = '65' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '7' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.500000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_mobile_suit' } Animations { 0 = 'attack_s_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_s_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_s_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_s_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '50' armorpiercing = '0' fx_class = 'Hammer' penetration_angle = '0.000000' } hu_mobile_suit_weapon_e { level = '5' slot = '0' secondary = '0' defense = '50' damage = '105' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '7' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.500000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_mobile_suit' } Animations { 0 = 'attack_s_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_s_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_s_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_s_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '50' armorpiercing = '0' fx_class = 'Hammer' penetration_angle = '0.000000' } hu_steam_tank_weapon_d { slot = '0' defense = '20' damage = '60' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '25.000000' Projectile { 0 = 'hu_ballista_arrow' } Users { 0 = 'hu_steam_tank' } level = '4' minattackrange = '0.000000' bulletspeed = '50.000000' bulletfalloff = '10.000000' shootdelay = '0.700000' jitter = '0.000000' penetration = '0' Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.700000' projectile_on = '0.400000' projectile_off = '0.700000' } } secondary = '0' unit_size = '10' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '40' armorpiercing = '99' fx_class = 'Proj_Wood_Large' } hu_steam_tank_weapon_e { slot = '0' defense = '20' damage = '100' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '25.000000' Projectile { 0 = 'hu_ballista_arrow' } Users { 0 = 'hu_steam_tank' } level = '5' minattackrange = '0.000000' bulletspeed = '50.000000' bulletfalloff = '10.000000' shootdelay = '0.700000' jitter = '0.000000' penetration = '0' Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.700000' projectile_on = '0.400000' projectile_off = '0.700000' } } secondary = '0' unit_size = '10' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '40' armorpiercing = '99' fx_class = 'Proj_Wood_Large' penetration_angle = '0.000000' } hu_triceratops_weapon_d { level = '4' slot = '0' secondary = '0' defense = '25' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '20' enddamage = '0' hitrange = '0.000000' unit_size = '10' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'attack_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '25' armorpiercing = '99' Users { 0 = 'hu_triceratops' } fx_class = 'Claw' penetration_angle = '0.000000' } hu_triceratops_weapon_e { level = '5' slot = '0' secondary = '0' defense = '25' damage = '140' minattackrange = '0.000000' range = '0.500000' frequency = '20' enddamage = '0' hitrange = '0.000000' unit_size = '10' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'attack_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '25' armorpiercing = '99' Users { 0 = 'hu_triceratops' } fx_class = 'Claw' penetration_angle = '0.000000' } hu_dragon_boat_weapon_b { slot = '0' defense = '10' damage = '20' hitrange = '0.000000' enddamage = '0' frequency = '40' range = '30.000000' Projectile { 0 = 'hu_dragon_boat_arrow' } Users { 0 = 'hu_dragon_boat' } shootdelay = '1.000000' bulletspeed = '50.000000' bulletfalloff = '8.000000' Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } level = '2' secondary = '0' minattackrange = '0.000000' unit_size = '10' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '0' AttackBonus { Type { BLDG = '-50' } } } hu_dragon_boat_weapon_c { slot = '0' defense = '10' damage = '30' hitrange = '0.000000' enddamage = '0' frequency = '40' range = '30.000000' Projectile { 0 = 'hu_dragon_boat_arrow' } Users { 0 = 'hu_dragon_boat' } shootdelay = '1.000000' bulletspeed = '50.000000' bulletfalloff = '8.000000' Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } level = '3' secondary = '0' minattackrange = '0.000000' unit_size = '10' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '0' AttackBonus { Type { BLDG = '-50' } } } hu_dragon_boat_weapon_d { slot = '0' defense = '10' damage = '50' hitrange = '0.000000' enddamage = '0' frequency = '40' range = '30.000000' Projectile { 0 = 'hu_dragon_boat_arrow' } Users { 0 = 'hu_dragon_boat' } shootdelay = '1.000000' bulletspeed = '50.000000' bulletfalloff = '8.000000' Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } level = '4' secondary = '0' minattackrange = '0.000000' unit_size = '10' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '0' AttackBonus { Type { BLDG = '-50' } } penetration_angle = '0.000000' fx_class = 'Proj_Wood_Small' } hu_dragon_boat_weapon_e { slot = '0' defense = '10' damage = '90' hitrange = '0.000000' enddamage = '0' frequency = '40' range = '30.000000' Projectile { 0 = 'hu_dragon_boat_arrow' } Users { 0 = 'hu_dragon_boat' } shootdelay = '1.000000' bulletspeed = '50.000000' bulletfalloff = '8.000000' Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } level = '5' secondary = '0' minattackrange = '0.000000' unit_size = '10' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' armorpiercing = '0' AttackBonus { Type { BLDG = '-50' } } penetration_angle = '0.000000' fx_class = 'Proj_Wood_Small' } hu_ram_ship_weapon_b { slot = '0' defense = '15' damage = '60' hitrange = '0.000000' enddamage = '0' frequency = '20' range = '0.500000' Users { 0 = 'hu_ram_ship' } Animations { 0 = 'attack_front' { delay = '0.7' combo = '0' shootdelay = '0' } } level = '2' secondary = '0' rangeddefense = '50' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Ram' } hu_ram_ship_weapon_c { slot = '0' defense = '15' damage = '70' hitrange = '0.000000' enddamage = '0' frequency = '20' range = '0.500000' Users { 0 = 'hu_ram_ship' } Animations { 0 = 'attack_front' { delay = '0.7' combo = '0' shootdelay = '0' } } level = '3' secondary = '0' rangeddefense = '50' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Ram' penetration_angle = '0.000000' } hu_ram_ship_weapon_d { slot = '0' defense = '15' damage = '90' hitrange = '0.000000' enddamage = '0' frequency = '20' range = '0.500000' Users { 0 = 'hu_ram_ship' } Animations { 0 = 'attack_front' { delay = '0.7' combo = '0' shootdelay = '0' } } level = '4' secondary = '0' rangeddefense = '50' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Ram' penetration_angle = '0.000000' } hu_ram_ship_weapon_e { slot = '0' defense = '15' damage = '130' hitrange = '0.000000' enddamage = '0' frequency = '20' range = '0.500000' Users { 0 = 'hu_ram_ship' } Animations { 0 = 'attack_front' { delay = '0.7' combo = '0' shootdelay = '0' } } level = '5' secondary = '0' rangeddefense = '50' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Ram' penetration_angle = '0.000000' } hu_pirate_dunkleo_weapon_c { slot = '0' defense = '10' damage = '70' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'hu_pirate_dunkleo' } Animations { 0 = 'attack_front' } level = '3' secondary = '0' rangeddefense = '20' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } hu_pirate_dunkleo_weapon_d { slot = '0' defense = '10' damage = '90' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'hu_pirate_dunkleo' } Animations { 0 = 'attack_front' } level = '4' secondary = '0' rangeddefense = '20' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } hu_pirate_dunkleo_weapon_e { slot = '0' defense = '10' damage = '130' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'hu_pirate_dunkleo' } Animations { 0 = 'attack_front' } level = '5' secondary = '0' rangeddefense = '20' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } hu_steam_boat_weapon_c { slot = '0' defense = '15' damage = '150' hitrange = '5.000000' enddamage = '150' frequency = '20' range = '60.000000' Projectile { 0 = 'hu_cannonball' } Users { 0 = 'hu_steam_boat' } shootdelay = '1.000000' bulletspeed = '40.000000' bulletfalloff = '8.000000' level = '3' minattackrange = '20.000000' jitter = '3.000000' penetration = '0' Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } secondary = '0' unit_size = '10' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '30' armorpiercing = '99' AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '-75' } } fx_class = 'Proj_Stone_Large' penetration_angle = '0.000000' } hu_steam_boat_weapon_d { slot = '0' defense = '15' damage = '170' hitrange = '5.000000' enddamage = '225' frequency = '20' range = '60.000000' Projectile { 0 = 'hu_cannonball' } Users { 0 = 'hu_steam_boat' } shootdelay = '1.000000' bulletspeed = '40.000000' bulletfalloff = '8.000000' level = '4' minattackrange = '20.000000' jitter = '3.000000' penetration = '0' Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } secondary = '0' unit_size = '10' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '30' armorpiercing = '99' AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '-75' } } fx_class = 'Proj_Stone_Large' penetration_angle = '0.000000' } hu_steam_boat_weapon_e { slot = '0' defense = '15' damage = '210' hitrange = '5.000000' enddamage = '338' frequency = '20' range = '60.000000' Projectile { 0 = 'hu_cannonball' } Users { 0 = 'hu_steam_boat' } shootdelay = '1.000000' bulletspeed = '40.000000' bulletfalloff = '8.000000' level = '5' minattackrange = '20.000000' jitter = '3.000000' penetration = '0' Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } secondary = '0' unit_size = '10' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '30' armorpiercing = '99' AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '-75' } } fx_class = 'Proj_Stone_Large' penetration_angle = '0.000000' } hu_pirate_boss_ship_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '1' damage = '70' minattackrange = '30.000000' range = '70.000000' frequency = '10' enddamage = '50' hitrange = '15.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '6.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'pirate_boss_arrow' } Users { 0 = 'hu_pirate_boss_ship' } Animations { 0 = 'standanim' { delay = '0.000000' combo = '0' shootdelay = '4.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } penetration_angle = '10.000000' } hu_pirate_boss_ship_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '99' damage = '100' minattackrange = '30.000000' range = '80.000000' frequency = '12' enddamage = '70' hitrange = '15.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '3.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'pirate_boss_arrow' } Users { 0 = 'hu_pirate_boss_ship' } Animations { 0 = 'standanim' { delay = '0.000000' combo = '0' shootdelay = '4.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } penetration_angle = '10.000000' } hu_transport_ship_armor { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '35' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_transport_ship' } fx_class = 'Ram' } hu_fishing_boat_armor { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_fishing_boat' } fx_class = 'Ram' } hu_zeppelin_armor_c { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_zeppelin' } fx_class = 'Bone' } hu_zeppelin_armor_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_zeppelin' } fx_class = 'Bone' } hu_zeppelin_armor_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_zeppelin' } fx_class = 'Bone' } hu_titan_ballista_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '99' damage = '40' minattackrange = '0.000000' range = '20.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '8.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'hu_ballista_arrow' } Users { 0 = 'hu_titan_ballista' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.700000' projectile_on = '0.400000' projectile_off = '0.700000' } } fx_class = 'Proj_Wood_Large' penetration_angle = '0.000000' } hu_titan_ballista_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '99' damage = '50' minattackrange = '0.000000' range = '20.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '8.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'hu_ballista_arrow' } Users { 0 = 'hu_titan_ballista' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.700000' projectile_on = '0.400000' projectile_off = '0.700000' } } fx_class = 'Proj_Wood_Large' penetration_angle = '0.000000' } hu_undead_b { level = '2' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '25' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'res' poison_damage = '10.000000' poison_tick_count = '10' fx_class = 'Axe' Users { 0 = 'hu_undead_warrior' } Parts { 0 = 'AxtB' { Gfx { 0 = 'hu_axe_b' } Links = 'HndR' } } Animations { 0 = 'res_strike_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'res_strike_7' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_9' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'res_strike_13' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } hu_undead_c { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'res' poison_damage = '20.000000' poison_tick_count = '10' fx_class = 'Axe' Users { 0 = 'hu_undead_warrior' } Parts { 0 = 'AxtC' { Gfx { 0 = 'hu_axe_c' } Links = 'HndR' } } Animations { 0 = 'res_strike_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'res_strike_7' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_9' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'res_strike_13' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } hu_undead_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '40' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'res' poison_damage = '40.000000' poison_tick_count = '10' fx_class = 'Axe' Users { 0 = 'hu_undead_warrior' } Parts { 0 = 'AxtD' { Gfx { 0 = 'hu_axe_d' } Links = 'HndR' } } Animations { 0 = 'res_strike_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'res_strike_7' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_9' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'res_strike_13' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } hu_undead_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '60' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'res' poison_damage = '60.000000' poison_tick_count = '10' fx_class = 'Axe' Users { 0 = 'hu_undead_warrior' } Parts { 0 = 'AxtE' { Gfx { 0 = 'hu_axe_e' } Links = 'HndR' } } Animations { 0 = 'res_strike_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'res_strike_7' { delay = '0.000000' combo = '0' shootdelay = '0.700000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_8' { delay = '0.000000' combo = '0' shootdelay = '0.700000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_9' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'res_strike_13' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } hu_flamer_b { level = '2' slot = '0' secondary = '0' defense = '30' rangeddefense = '0' armorpiercing = '0' damage = '20' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' penetration_angle = '30.000000' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Poison_Small' Users { 0 = 'hu_flamethrower' } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } Parts { 0 = 'Flamer' { Gfx { 0 = 'seas_flamer' } } } Animations { 0 = 'seas_flamethrower_0' { delay = '1.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } hu_flamer_c { level = '3' slot = '0' secondary = '0' defense = '30' rangeddefense = '0' armorpiercing = '0' damage = '30' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' penetration_angle = '30.000000' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Poison_Small' Users { 0 = 'hu_flamethrower' } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } Parts { 0 = 'Flamer' { Gfx { 0 = 'seas_flamer' } } } Animations { 0 = 'seas_flamethrower_0' { delay = '1.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } hu_flamer_d { level = '4' slot = '0' secondary = '0' defense = '30' rangeddefense = '0' armorpiercing = '0' damage = '50' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' penetration_angle = '30.000000' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Poison_Small' Users { 0 = 'hu_flamethrower' } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } Parts { 0 = 'Flamer' { Gfx { 0 = 'seas_flamer' } } } Animations { 0 = 'seas_flamethrower_0' { delay = '1.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } hu_flamer_e { level = '5' slot = '0' secondary = '0' defense = '30' rangeddefense = '0' armorpiercing = '0' damage = '90' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' penetration_angle = '30.000000' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Poison_Small' Users { 0 = 'hu_flamethrower' } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } Parts { 0 = 'Flamer' { Gfx { 0 = 'seas_flamer' } } } Animations { 0 = 'seas_flamethrower_0' { delay = '1.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } hu_avatar_weapon { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '200' minattackrange = '0.000000' range = '3.000000' frequency = '13' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'hu_avatar' } Animations { 0 = 'attack_bash_a' { delay = '2.400000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' followanim = 'attack_bash_b' } 1 = 'attack_bash_b' { delay = '0.500000' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'attack_kick' { delay = '2.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'attack_swing' { delay = '1.500000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } fx_class = 'Axe' penetration_angle = '180.000000' } } } Aje { CHTR { aje_worker { description = '_aje_worker' gfx = 'aje_worker_s1' aggressive = '1' hitpoints = '100.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '20' wood = '20' stone = '20' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '1' scalps = '2' ai_cap = '12' timefactor = '1.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'res' buildup_autoattack = '0' max_passengers = '0' can_build = '1' can_harvest = '1' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' formation_pos = '1.000000' standanim = 'idle_0' fx_class = 'Unit' } aje_warrior { description = '_aje_warrior' gfx = 'aje_warrior_s2' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '2' scalps = '0' ai_cap = '10' timefactor = '3.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'res' buildup_autoattack = '0' can_build = '1' can_harvest = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } aje_spearman { description = '_aje_spearman' gfx = 'aje_spearman_s1' aggressive = '1' hitpoints = '200.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '1' scalps = '5' ai_cap = '10' timefactor = '3.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'nat' buildup_autoattack = '0' can_build = '1' can_harvest = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'nat_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } aje_rammer { description = '_aje_rammer' gfx = 'aje_rammer_s3' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '4' ai_cap = '10' timefactor = '3.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'res' buildup_autoattack = '0' can_build = '1' can_harvest = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } aje_assassin { description = '_aje_assassin' gfx = 'aje_assassin_s3' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '1' ai_cap = '10' timefactor = '3.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'res' buildup_autoattack = '0' can_build = '1' can_harvest = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } aje_poisoner { description = '_aje_poisoner' gfx = 'aje_poisoner_s3' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '1' ai_cap = '10' timefactor = '3.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'nat' buildup_autoattack = '0' can_build = '1' can_harvest = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'belly_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } aje_shaman { description = '_aje_shaman' gfx = 'aje_shaman_s2' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } special_abilities { find_traces { enabled = 'true' radius = '30.0' search_delay = '2' } find_traps { enabled = 'true' radius = '30.0' search_delay = '2' } } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' ai_cap = '10' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' buildup_autoattack = '0' can_build = '1' can_harvest = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' formation_pos = '0.200000' standanim = 'res_fight_standanim' fx_class = 'Unit' GlobalStartTT = '0' StartTT = '0' } aje_archer { description = '_aje_archer' gfx = 'aje_archer_s1' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '1' ai_cap = '10' timefactor = '3.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'tec' buildup_autoattack = '0' can_build = '1' can_harvest = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } aje_thrower { description = '_aje_thrower' gfx = 'aje_thrower_s2' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '1' ai_cap = '10' timefactor = '3.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'tec' buildup_autoattack = '0' can_build = '1' can_harvest = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } aje_velociraptor_handler_char { description = '_aje_velociraptor_handler' gfx = 'aje_velociraptor_handler_s1' aggressive = '1' hitpoints = '1.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } aje_rider_a { gfx = 'aje_rider_a' aggressive = '1' hitpoints = '150.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '30' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' flags = '0' unlimited = '0' delivery = '0' can_build = '0' can_harvest = '0' special_abilities = '0' formation_pos = '-1.000000' fx_class = 'Unit' } aje_rider_b { gfx = 'aje_rider_b' aggressive = '1' hitpoints = '200.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '30' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' flags = '0' unlimited = '0' delivery = '0' can_build = '0' can_harvest = '0' special_abilities = '0' formation_pos = '-1.000000' fx_class = 'Unit' } aje_flamethrower { description = '_aje_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' max_passengers = '0' scalps = '1' timefactor = '2.000000' formation_pos = '-1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '1' can_harvest = '0' buildup_autoattack = '0' unit_size = '1' ai_cap = '6' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' flags = '0' unlimited = '0' delivery = '0' standanim = 'tec_fightpos_standanim' caste = 'tec' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' } } ANML { aje_resource_collector { description = '_aje_resource_collector_1' gfx = 'Iguanodon' aggressive = '1' hitpoints = '2000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'nat' delivery { food = '1' wood = '1' stone = '1' iron = '1' } UpdateLimits { max_units = '6' max_food = '500' max_wood = '500' max_stone = '500' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '60' ai_cap = '3' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } aje_velociraptor { description = '_velociraptor' gfx = 'Velociraptor' aggressive = '1' hitpoints = '30.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' scalps = '1' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '3' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } aje_dilophosaurus { description = '_aje_scout' gfx = 'Dilophosaurus' aggressive = '1' hitpoints = '250.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' captaincaste = 'nat' scalps = '6' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } aje_ankylosaurus { description = '_aje_ankylosaurus' gfx = 'Ankylosaurus' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'nat' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' ai_cap = '10' maxworkers = '0' StartTT = '/Filters/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } aje_stegosaurus { description = '_aje_stegosaurus' gfx = 'Stegosaurus' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' ai_cap = '10' maxworkers = '0' StartTT = '/Filters/Aje/Upgrades/aje_stegosaurus/aje_stegosaurus' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' flags = '0' unlimited = '0' delivery = '0' standanim = '0' caste = '0' GlobalStartTT = '0' special_abilities = '0' } aje_brachiosaurus { description = '_aje_brachiosaurus' gfx = 'Brachiosaurus' aggressive = '1' hitpoints = '1.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' StartTT = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } aje_allosaurus { description = '_aje_allosaurus' gfx = 'Allosaurus' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '3' captaincaste = 'nat' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } aje_carcharodontosaurus_rider { description = '_aje_carcharodontosaurus_rider' gfx = 'Carcharodontosaurus' aggressive = '1' hitpoints = '1.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'nat' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } aje_trade_dino { description = '_aje_trade_dino' gfx = 'Iguanodon' aggressive = '1' hitpoints = '150.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'res' scalps = '7' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '10' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } aje_atroxosaurus { description = '_aje_trex' gfx = 'trex' aggressive = '1' hitpoints = '1.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '4' captaincaste = 'nat' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' ai_cap = '10' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_velociraptor_handler_char' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' standanim = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' fx_class = 'Unit' } aje_funtitan { description = '_aje_funtitan' gfx = 'aje_funtitan' aggressive = '1' hitpoints = '1.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '4' scalps = '1' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Aje/Upgrades/aje_funtitan_Start_TT/Global' wall = '0' gate = '0' coastal = '0' unit_size = '10' ai_cap = '10' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'res' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' standanim = 'res_fight_standanim' special_abilities = '0' fx_class = 'Unit' } aje_velociraptor_handler { description = '_aje_velociraptor_handler' gfx = 'Velociraptor' aggressive = '1' hitpoints = '250.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'nat' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_velociraptor_handler_char' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } aje_tracker_dino { description = '_aje_tracker_dino' gfx = 'Velociraptor' aggressive = '1' hitpoints = '100.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' scalps = '2' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '3' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' captaincaste = 'res' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' standanim = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' fx_class = 'Unit' } aje_eusmilus { description = '_aje_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } aje_triceratops_archer { description = '_aje_triceratops_archer' gfx = 'aje_triceratops_archer' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '3' captainclass = 'aje_archer' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' flags = '0' unlimited = '0' delivery = '0' standanim = '0' caste = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' } arena_gallimimus { description = '_gallimimus' gfx = 'Gallimimus' aggressive = '1' hitpoints = '400.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '4' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } arena_dilophosaurus { description = '_dilophosaurus' gfx = 'Dilophosaurus' aggressive = '1' hitpoints = '500.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '4' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } arena_baryonyx { description = '_baryonyx' gfx = 'Baryonyx' aggressive = '1' hitpoints = '500.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '4' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } arena_smilodon { description = '_smilodon' gfx = 'Smilodon' aggressive = '1' hitpoints = '600.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '8' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } arena_triceratops { description = '_arena_triceratops' gfx = 'Triceratops' aggressive = '1' hitpoints = '3000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } arena_ankylosaurus { description = '_arena_ankylosaurus' gfx = 'Ankylosaurus' aggressive = '1' hitpoints = '600.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '6' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } arena_allosaurus { description = '_allosaurus' gfx = 'Allosaurus' aggressive = '1' hitpoints = '4000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' standanim = '0' fx_class = 'Unit' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' } arena_carcharodontosaurus { description = '_carcharodontosaurus' gfx = 'Carcharodontosaurus' aggressive = '1' hitpoints = '4000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } arena_carnotaurus { description = '_carnotaurus' gfx = 'Carnotaurus' aggressive = '1' hitpoints = '3600.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } arena_polakanthus { description = '_arena_polakanthus' gfx = 'Polakanthus' aggressive = '1' hitpoints = '600.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } arena_stygimoloch { description = '_stygimoloch' gfx = 'Stygimoloch' aggressive = '1' hitpoints = '1000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } arena_oviraptor { description = '_oviraptor' gfx = 'Oviraptor' aggressive = '1' hitpoints = '200.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '8' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } arena_atroxosaurus { description = '_atroxosaurus' gfx = 'arena_trex' aggressive = '1' hitpoints = '6000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '75' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } } BLDG { aje_tent { description = '_aje_tent' gfx = 'aje_tent' aggressive = '0' hitpoints = '600.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '5' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '5' ai_cap = '5' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } aje_rodeo { description = '_aje_barracks' gfx = 'aje_rodeo' aggressive = '0' hitpoints = '2000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '10' ai_cap = '2' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } aje_small_tower { description = '_aje_small_tower' gfx = 'aje_small_tower' aggressive = '1' hitpoints = '2500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '1' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '25' ai_cap = '20' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } aje_bazaar { description = '_aje_bazaar' gfx = 'aje_bazaar' aggressive = '0' hitpoints = '3000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '20' ai_cap = '3' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } aje_floating_harbour { description = '_aje_floating_harbour' gfx = 'aje_floating_harbour' aggressive = '0' hitpoints = '1500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '1' captainlevel = '0' scalps = '10' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '50' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '1' nightactive = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Bone' special_abilities { heal { enabled = 'true' radius = '40.0' amount = '5.0' mod = '0.25' } } } Cave3_Basalt01 { description = '_aje_pirate_outpost' gfx = 'pirate_outpost' aggressive = '0' hitpoints = '8000.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Aje/Upgrades/Cave3_Basalt01/global_start_tt' wall = '0' gate = '0' coastal = '1' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' special_abilities { heal { enabled = 'true' radius = '50.0' amount = '8.0' mod = '0.3' } } } aje_slaughterhouse { description = '_aje_slaughterhouse' gfx = 'aje_slaughterhouse' aggressive = '0' hitpoints = '200.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '5' unlimited { food = '1' } UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' ai_cap = '2' maxworkers = '4' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } aje_bone_palisade { description = '_aje_bone_palisade' gfx = 'aje_bone_palisade' aggressive = '0' hitpoints = '5000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '1' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' ai_cap = '5000' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } aje_bone_palisade_gate { description = '_aje_bone_palisade_gate' gfx = 'aje_bone_palisade_gate' aggressive = '0' hitpoints = '4500.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '1' coastal = '0' nightactive = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } aje_temple { description = '_aje_temple' gfx = 'aje_temple' aggressive = '0' hitpoints = '1500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '15' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '1' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' special_abilities { heal { enabled = 'true' radius = '30.0' amount = '5.0' mod = '0.25' } } formation_pos = '-1.000000' fx_class = 'Bone' } Cave3_Rocktooth02 { description = '_aje_amazon_temple' gfx = 'amazon_temple' aggressive = '0' hitpoints = '10000.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Aje/Upgrades/Cave3_Rocktooth02/global_start_tt' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '50' maxworkers = '0' ai_cap = '1' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' special_abilities { heal { enabled = 'true' radius = '60.0' amount = '10.0' mod = '0.75' } self_heal { enabled = 'true' amount = '6.0' } } formation_pos = '-1.000000' fx_class = 'Bone' } aje_medium_tower { description = '_aje_big_tower' gfx = 'aje_medium_tower' aggressive = '1' hitpoints = '3000.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '50' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '1' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' ai_cap = '20' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } aje_cook_house { description = '_aje_tavern' gfx = 'aje_cook_house' aggressive = '0' hitpoints = '800.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '10' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '1' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } aje_weapons_builder { description = '_aje_weapons_builder' gfx = 'aje_weapons_builder' aggressive = '0' hitpoints = '1500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '10' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '1' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } aje_tesla_tower { description = '_aje_tesla_tower' gfx = 'aje_tesla_tower' aggressive = '1' hitpoints = '5000.000000' FOW = '65.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '150' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '1' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } aje_tesla_tower_reduced { description = '_aje_tesla_tower' gfx = 'aje_tesla_tower' aggressive = '1' hitpoints = '5000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '150' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '1' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } aje_scarecrow { description = '_aje_scarecrow' gfx = 'aje_scarecrow' aggressive = '0' hitpoints = '1000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '20' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } aje_clay_wall { description = '_aje_clay_wall' gfx = 'aje_clay_wall' aggressive = '0' hitpoints = '15000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '1' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' ai_cap = '5000' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } aje_clay_wall_gate { description = '_aje_clay_wall_gate' gfx = 'aje_clay_wall_gate' aggressive = '0' hitpoints = '14000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '1' coastal = '0' nightactive = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } aje_small_farm { description = '_aje_small_farm' gfx = 'aje_small_farm' aggressive = '0' hitpoints = '2000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '10' UpdateLimits { max_units = '1' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' ai_cap = '3' maxworkers = '0' StartTT = '/Filters/Aje/Upgrades/aje_small_farm/aje_small_farm' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } aje_rally_point { scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '0' gfx = 'aje_rally_point' wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' hitpoints = '0.000000' FOW = '0.000000' unit_size = '0' ai_cap = '5' defaultspeed = '0' maxspeed = '0' maxworkers = '0' captainlevel = '0' max_passengers = '0' growup_duration = '0.000000' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' } aje_rally_point_harbour { scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '0' gfx = 'aje_rally_point_harbour' wall = '0' gate = '0' coastal = '1' buildup_autoattack = '0' hitpoints = '0.000000' FOW = '0.000000' unit_size = '0' ai_cap = '1' defaultspeed = '0' maxspeed = '0' maxworkers = '0' captainlevel = '0' max_passengers = '0' growup_duration = '0.000000' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' } aje_warpgate { description = '_aje_warpgate' gfx = 'aje_warpgate' aggressive = '0' hitpoints = '50000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '300' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' GlobalStartTT = '/Filters/Aje/Upgrades/aje_warpgate/global_start_tt' StartTT = '/Filters/Aje/Upgrades/aje_warpgate/build_down_invisible' fx_class = 'Stone' } amazon_temple { description = '_amazon_temple' gfx = 'amazon_temple' aggressive = '0' hitpoints = '10000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '15' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Bone' } water_sanctuary_gate_d1 { scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } description = '_water_temple_door' aggressive = '0' gfx = 'water_sanctuary_gate_d1' wall = '0' gate = '1' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' hitpoints = '5000.000000' FOW = '35.000000' unit_size = '0' ai_cap = '0' defaultspeed = '0' maxspeed = '0' maxworkers = '0' captainlevel = '0' max_passengers = '0' growup_duration = '0.000000' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Bone' } water_sanctuary_gate_d5 { scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } description = '_water_temple_door' aggressive = '0' gfx = 'water_sanctuary_gate_d5' wall = '0' gate = '1' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' hitpoints = '5000.000000' FOW = '35.000000' unit_size = '0' ai_cap = '0' defaultspeed = '0' maxspeed = '0' maxworkers = '0' captainlevel = '0' max_passengers = '0' growup_duration = '0.000000' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Bone' } aje_skull_protector { description = '_aje_skull_protector' gfx = 'aje_skull_protector' aggressive = '0' hitpoints = '1000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '30' timefactor = '2.000000' formation_pos = '-1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '6' maxworkers = '0' fx_class = 'Bone' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' } } VHCL { aje_zeppelin { description = '_aje_zeppelin' gfx = 'aje_zeppelin' aggressive = '1' hitpoints = '500.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '5' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Aje/Upgrades/aje_zeppelin/global_start_tt' wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } } SHIP { aje_transport_turtle { description = '_aje_transport_turtle' gfx = 'Macrolemys_Water' aggressive = '1' hitpoints = '500.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'nat' scalps = '15' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '10' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } aje_torpedo_turtle { description = '_aje_torpedo_turtle' gfx = 'Placohelys' aggressive = '1' hitpoints = '50.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '15' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } aje_cronosaurus { description = '_aje_cronosaurus' gfx = 'Kronosaurus' aggressive = '1' hitpoints = '1.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '1.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } aje_pirate_dunkleo { description = '_aje_pirate_dunkleo' gfx = 'Dunkleosteus' aggressive = '1' hitpoints = '1.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '1.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } aje_cargo_lifter { description = '_aje_cargo_lifter' gfx = 'aje_cargo_lifter' aggressive = '1' hitpoints = '300.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'res' scalps = '1' timefactor = '1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '150' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'aje_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } aje_catamaran { description = '_aje_catamaran' gfx = 'aje_catamaran' aggressive = '1' hitpoints = '1.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } aje_pirate_boss_ship { description = '_aje_pirate_boss_ship' gfx = 'pirate_boss' aggressive = '1' hitpoints = '1000.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '3' captainclass = 'aje_rider_a' max_passengers = '0' GlobalStartTT = '/Filters/Aje/Upgrades/aje_pirate_boss_ship_Start_TT/Global' scalps = '0' timefactor = '2' ai_cap = '3' formation_pos = '-1' } } Weapons { aje_sword_b { level = '2' slot = '0' secondary = '0' defense = '15' damage = '15' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_warrior' } AttackBonus { Type { ANML = '-50' } } Parts { 0 = 'Sword' { Gfx { 0 = 'aje_sword_b' } Links = 'HndR' } 1 = 'buckler' { Gfx { 0 = 'aje_buckler_b' } Links = 'Shld' } } Animations { 0 = 'res_strike_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_7' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_9' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_13' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '25' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } aje_sword_c { level = '3' slot = '0' secondary = '0' defense = '15' damage = '25' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_warrior' } AttackBonus { Type { ANML = '-50' } } Parts { 0 = 'Sword' { Gfx { 0 = 'aje_sword_c' } Links = 'HndR' } 1 = 'buckler' { Gfx { 0 = 'aje_buckler_c' } Links = 'Shld' } } Animations { 0 = 'res_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_4' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_10' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_11' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_12' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_15' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '25' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } aje_sword_d { level = '4' slot = '0' secondary = '0' defense = '15' damage = '45' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_warrior' } AttackBonus { Type { ANML = '-50' } } Parts { 0 = 'Sword' { Gfx { 0 = 'aje_sword_d' } Links = 'HndR' } 1 = 'buckler' { Gfx { 0 = 'aje_buckler_d' } Links = 'Shld' } } Animations { 0 = 'res_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_4' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_10' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_11' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_12' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 6 = 'res_strike_15' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '25' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } aje_sword_e { level = '5' slot = '0' secondary = '0' defense = '15' damage = '85' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_warrior' } AttackBonus { Type { ANML = '-50' } } Parts { 0 = 'Sword' { Gfx { 0 = 'aje_sword_e' } Links = 'HndR' } 1 = 'buckler' { Gfx { 0 = 'aje_buckler_e' } Links = 'Shld' } } Animations { 0 = 'res_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_4' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_10' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'res_strike_11' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'res_strike_12' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 6 = 'res_strike_15' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '25' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } aje_funtitan_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '180' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '70.000000' poison_tick_count = '7' Users { 0 = 'aje_funtitan' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '0' armorpiercing = '99' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_funtitan_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '220' minattackrange = '0.000000' range = '0.500000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '100.000000' poison_tick_count = '10' Users { 0 = 'aje_funtitan' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '0' armorpiercing = '99' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_ram_c { level = '3' slot = '0' secondary = '0' defense = '20' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' caste = 'res' Users { 0 = 'aje_rammer' } AttackBonus { Type { CHTR = '-90' ANML = '-90' VHCL = '-90' SHIP = '-90' } } Animations { 0 = 'aje_rammer_sm_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '75' armorpiercing = '0' fx_class = 'Ram' penetration_angle = '0.000000' } aje_ram_d { level = '4' slot = '0' secondary = '0' defense = '20' damage = '120' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' caste = 'res' Users { 0 = 'aje_rammer' } AttackBonus { Type { CHTR = '-90' ANML = '-90' VHCL = '-90' SHIP = '-90' } } Animations { 0 = 'aje_rammer_sm_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '75' armorpiercing = '0' fx_class = 'Ram' penetration_angle = '0.000000' } aje_ram_e { level = '5' slot = '0' secondary = '0' defense = '20' damage = '160' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' caste = 'res' Users { 0 = 'aje_rammer' } AttackBonus { Type { CHTR = '-90' ANML = '-90' VHCL = '-90' SHIP = '-90' } } Animations { 0 = 'aje_rammer_sm_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '75' armorpiercing = '0' fx_class = 'Ram' penetration_angle = '0.000000' } aje_poison_dagger_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '20' minattackrange = '0.000000' range = '0.500000' frequency = '20' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '20.000000' poison_tick_count = '100' caste = 'res' Users { 0 = 'aje_assassin' } Parts { 0 = 'Dagger_rechts' { Gfx { 0 = 'aje_poison_dagger_c' } Links = 'HndR' } 1 = 'Dagger_links' { Gfx { 0 = 'aje_poison_dagger_c' } Links = 'HndL' } } Animations { 0 = 'aje_assassin_sm_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-90' BLDG = '-90' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } aje_poison_dagger_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '20' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '30.000000' poison_tick_count = '100' caste = 'res' Users { 0 = 'aje_assassin' } Parts { 0 = 'Dagger_rechts' { Gfx { 0 = 'aje_poison_dagger_d' } Links = 'HndR' } 1 = 'Dagger_links' { Gfx { 0 = 'aje_poison_dagger_d' } Links = 'HndL' } } Animations { 0 = 'aje_assassin_sm_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-90' BLDG = '-90' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } aje_poison_dagger_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '40' minattackrange = '0.000000' range = '0.500000' frequency = '20' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '40.000000' poison_tick_count = '100' caste = 'res' Users { 0 = 'aje_assassin' } Parts { 0 = 'Dagger_rechts' { Gfx { 0 = 'aje_poison_dagger_e' } Links = 'HndR' } 1 = 'Dagger_links' { Gfx { 0 = 'aje_poison_dagger_e' } Links = 'HndL' } } Animations { 0 = 'aje_assassin_sm_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-90' BLDG = '-90' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } aje_spear_a_l { level = '1' slot = '0' secondary = '0' defense = '0' damage = '15' minattackrange = '0.000000' range = '15.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_spearman' } caste = 'nat' Projectile { 0 = 'aje_spear_a_arrow' } AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'Speer' { Gfx { 0 = 'aje_spear_a_l' } Links = 'HndR' } } Animations { 0 = 'nat_throw' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '1.500000' projectile_off = '0.800000' } } rangeddefense = '40' armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } aje_spear_a_m { level = '1' slot = '0' secondary = '1' defense = '0' damage = '15' minattackrange = '0.000000' range = '3.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_spearman' } caste = 'nat' AttackBonus { Type { CHTR = '-75' BLDG = '-75' VHCL = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'Speer' { Gfx { 0 = 'aje_spear_a_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_1' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'nat_strike_3_m' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'nat_strike_5_m' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'nat_strike_5' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'nat_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'nat_strike_7_m' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '40' armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } aje_spear_a_s { level = '1' slot = '0' secondary = '1' defense = '0' damage = '15' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_spearman' } caste = 'nat' AttackBonus { Type { CHTR = '-75' BLDG = '-75' VHCL = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'Speer' { Gfx { 0 = 'aje_spear_a_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_0' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'nat_strike_2' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'nat_strike_3' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'nat_strike_6' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'nat_strike_7' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'nat_strike_10' { delay = '0.000000' followanim = 'nat_strike_11' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 6 = 'nat_strike_11' { delay = '0.600000' followanim = 'nat_strike_12' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' } 7 = 'nat_strike_12' { delay = '0.600000' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '40' armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } aje_spear_b_l { level = '2' slot = '0' secondary = '0' defense = '0' damage = '20' minattackrange = '0.000000' range = '15.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_spearman' } caste = 'nat' Projectile { 0 = 'aje_spear_b_arrow' } AttackBonus { Type { CHTR = '-75' BLDG = '-75' VHCL = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'Speer' { Gfx { 0 = 'aje_spear_b_l' } Links = 'HndR' } } Animations { 0 = 'nat_throw' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '1.500000' projectile_off = '0.800000' } } rangeddefense = '40' armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } aje_spear_b_m { level = '2' slot = '0' secondary = '1' defense = '0' damage = '20' minattackrange = '0.000000' range = '3.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_spearman' } caste = 'nat' AttackBonus { Type { CHTR = '-75' BLDG = '-75' VHCL = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'Speer' { Gfx { 0 = 'aje_spear_b_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_1' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'nat_strike_3_m' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'nat_strike_5_m' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'nat_strike_7_m' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'nat_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'nat_strike_5' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '40' armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } aje_spear_b_s { level = '2' slot = '0' secondary = '1' defense = '0' damage = '20' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_spearman' } caste = 'nat' AttackBonus { Type { CHTR = '-75' BLDG = '-75' VHCL = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'Speer' { Gfx { 0 = 'aje_spear_b_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_0' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'nat_strike_2' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'nat_strike_3' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'nat_strike_6' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'nat_strike_7' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'nat_strike_10' { delay = '0.600000' followanim = 'nat_strike_11' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 6 = 'nat_strike_11' { delay = '0.600000' followanim = 'nat_strike_12' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' } 7 = 'nat_strike_12' { delay = '0.600000' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '40' armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } aje_spear_c_l { level = '3' slot = '0' secondary = '0' defense = '0' damage = '30' minattackrange = '0.000000' range = '15.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_spearman' } caste = 'nat' Projectile { 0 = 'aje_spear_c_arrow' } AttackBonus { Type { CHTR = '-75' BLDG = '-75' VHCL = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'Speer' { Gfx { 0 = 'aje_spear_c_l' } Links = 'HndR' } } Animations { 0 = 'nat_throw' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '1.500000' projectile_off = '0.800000' } } rangeddefense = '40' armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } aje_spear_c_m { level = '3' slot = '0' secondary = '1' defense = '0' damage = '30' minattackrange = '0.000000' range = '3.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_spearman' } caste = 'nat' AttackBonus { Type { CHTR = '-75' BLDG = '-75' VHCL = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'Speer' { Gfx { 0 = 'aje_spear_c_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_1' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'nat_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'nat_strike_5' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'nat_strike_8' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'nat_strike_21' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'nat_strike_3_m' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 6 = 'nat_strike_5_m' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 7 = 'nat_strike_7_m' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 8 = 'nat_strike_9_m' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '40' armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } aje_spear_c_s { level = '3' slot = '0' secondary = '1' defense = '0' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_spearman' } caste = 'nat' AttackBonus { Type { CHTR = '-75' BLDG = '-75' VHCL = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'Speer' { Gfx { 0 = 'aje_spear_c_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_0' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'nat_strike_2' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'nat_strike_3' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'nat_strike_6' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'nat_strike_7' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'nat_strike_8' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 6 = 'nat_strike_10' { delay = '0.600000' followanim = 'nat_strike_11' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 7 = 'nat_strike_11' { delay = '0.600000' followanim = 'nat_strike_12' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' } 8 = 'nat_strike_12' { delay = '0.600000' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' } 9 = 'nat_strike_20' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '40' armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } aje_spear_d_l { level = '4' slot = '0' secondary = '0' defense = '0' damage = '50' minattackrange = '0.000000' range = '15.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_spearman' } caste = 'nat' Projectile { 0 = 'aje_spear_d_arrow' } AttackBonus { Type { CHTR = '-75' BLDG = '-75' VHCL = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'Speer' { Gfx { 0 = 'aje_spear_d_l' } Links = 'HndR' } } Animations { 0 = 'nat_throw' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '1.500000' projectile_off = '0.800000' } } rangeddefense = '40' armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } aje_spear_d_m { level = '4' slot = '0' secondary = '1' defense = '0' damage = '50' minattackrange = '0.000000' range = '3.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_spearman' } caste = 'nat' AttackBonus { Type { CHTR = '-75' BLDG = '-75' VHCL = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'Speer' { Gfx { 0 = 'aje_spear_d_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_1' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'nat_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'nat_strike_5' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'nat_strike_8' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'nat_strike_21' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'nat_strike_3_m' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 6 = 'nat_strike_5_m' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 7 = 'nat_strike_7_m' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 8 = 'nat_strike_9_m' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '40' armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } aje_spear_d_s { level = '4' slot = '0' secondary = '1' defense = '0' damage = '50' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_spearman' } caste = 'nat' AttackBonus { Type { CHTR = '-75' BLDG = '-75' VHCL = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'Speer' { Gfx { 0 = 'aje_spear_d_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_0' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'nat_strike_2' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'nat_strike_3' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'nat_strike_6' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'nat_strike_7' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'nat_strike_8' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 6 = 'nat_strike_10' { delay = '0.600000' followanim = 'nat_strike_11' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 7 = 'nat_strike_11' { delay = '0.600000' followanim = 'nat_strike_12' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' } 8 = 'nat_strike_12' { delay = '0.600000' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' } 9 = 'nat_strike_20' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '40' armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } aje_spear_e_l { level = '5' slot = '0' secondary = '0' defense = '0' damage = '90' minattackrange = '0.000000' range = '15.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_spearman' } caste = 'nat' Projectile { 0 = 'aje_spear_e_arrow' } AttackBonus { Type { CHTR = '-75' BLDG = '-75' VHCL = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'Speer' { Gfx { 0 = 'aje_spear_e_l' } Links = 'HndR' } } Animations { 0 = 'nat_throw' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '1.500000' projectile_off = '0.800000' } } rangeddefense = '40' armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } aje_spear_e_m { level = '5' slot = '0' secondary = '1' defense = '0' damage = '90' minattackrange = '0.000000' range = '3.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_spearman' } caste = 'nat' AttackBonus { Type { CHTR = '-75' BLDG = '-75' VHCL = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'Speer' { Gfx { 0 = 'aje_spear_e_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_1' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'nat_strike_4' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'nat_strike_5' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'nat_strike_8' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'nat_strike_21' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'nat_strike_3_m' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 6 = 'nat_strike_5_m' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 7 = 'nat_strike_7_m' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 8 = 'nat_strike_9_m' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '40' armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } aje_spear_e_s { level = '5' slot = '0' secondary = '1' defense = '0' damage = '90' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_spearman' } caste = 'nat' AttackBonus { Type { CHTR = '-75' BLDG = '-75' VHCL = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } Parts { 0 = 'Speer' { Gfx { 0 = 'aje_spear_e_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_0' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'nat_strike_2' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'nat_strike_3' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'nat_strike_6' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 4 = 'nat_strike_7' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 5 = 'nat_strike_8' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 6 = 'nat_strike_10' { delay = '0.600000' followanim = 'nat_strike_11' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 7 = 'nat_strike_11' { delay = '0.600000' followanim = 'nat_strike_12' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' } 8 = 'nat_strike_12' { delay = '0.600000' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' } 9 = 'nat_strike_20' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '40' armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } aje_poison_barrel_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '20' minattackrange = '0.000000' range = '3.000000' frequency = '25' enddamage = '10' hitrange = '10.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '20.000000' poison_tick_count = '20' caste = 'nat' Users { 0 = 'aje_poisoner' } Parts { 0 = 'Barrel' { Gfx { 0 = 'aje_poison_barrel_c' } Links = 'HndL' } } Animations { 0 = 'aje_poisoner_sm_0' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-90' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Poison_Large' penetration_angle = '0.000000' } aje_poison_barrel_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '30' minattackrange = '0.000000' range = '3.000000' frequency = '25' enddamage = '15' hitrange = '10.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '30.000000' poison_tick_count = '20' caste = 'nat' Users { 0 = 'aje_poisoner' } Parts { 0 = 'Barrel' { Gfx { 0 = 'aje_poison_barrel_d' } Links = 'HndL' } } Animations { 0 = 'aje_poisoner_sm_0' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-90' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Poison_Large' penetration_angle = '0.000000' } aje_poison_barrel_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '40' minattackrange = '0.000000' range = '3.000000' frequency = '25' enddamage = '20' hitrange = '10.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '40.000000' poison_tick_count = '20' caste = 'nat' Users { 0 = 'aje_poisoner' } Parts { 0 = 'Barrel' { Gfx { 0 = 'aje_poison_barrel_e' } Links = 'HndL' } } Animations { 0 = 'aje_poisoner_sm_0' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-90' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Poison_Large' penetration_angle = '0.000000' } aje_staff_b_s { level = '2' slot = '0' secondary = '0' defense = '20' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Parts { 0 = 'Staff' { Gfx { 0 = 'aje_staff_b_m' } Links = 'HndR' } } caste = 'res' Users { 0 = 'aje_shaman' } AttackBonus { Type { BLDG = '-75' } } rangeddefense = '20' armorpiercing = '0' fx_class = 'Lance' } aje_staff_c_s { level = '3' slot = '0' secondary = '0' defense = '20' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Parts { 0 = 'Staff' { Gfx { 0 = 'aje_staff_c_m' } Links = 'HndR' } } caste = 'res' Users { 0 = 'aje_shaman' } AttackBonus { Type { BLDG = '-75' } } rangeddefense = '20' armorpiercing = '0' fx_class = 'Lance' } aje_staff_d_s { level = '4' slot = '0' secondary = '0' defense = '20' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Parts { 0 = 'Staff' { Gfx { 0 = 'aje_staff_d_m' } Links = 'HndR' } } caste = 'res' Users { 0 = 'aje_shaman' } AttackBonus { Type { BLDG = '-75' } } rangeddefense = '20' armorpiercing = '0' fx_class = 'Lance' } aje_staff_e_s { level = '5' slot = '0' secondary = '0' defense = '20' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Parts { 0 = 'Staff' { Gfx { 0 = 'aje_staff_e_m' } Links = 'HndR' } } caste = 'res' Users { 0 = 'aje_shaman' } AttackBonus { Type { BLDG = '-75' } } rangeddefense = '20' armorpiercing = '0' fx_class = 'Lance' } aje_bow_b { level = '2' slot = '0' secondary = '0' defense = '0' damage = '15' minattackrange = '0.000000' range = '30.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '8.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' caste = 'tec' Projectile { 0 = 'aje_arrow' } Users { 0 = 'aje_archer' } AttackBonus { Type { BLDG = '-75' } } Parts { 0 = 'Bogen' { Gfx { 0 = 'aje_bow_b_l' } Links = 'HndL' } } Animations { 0 = 'bow_4' { delay = '0.000000' combo = '0' shootdelay = '1.600000' projectile_on = '0.300000' projectile_off = '1.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Proj_Wood_Small' } aje_bow_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '25' minattackrange = '0.000000' range = '30.000000' frequency = '28' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '8.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' caste = 'tec' Projectile { 0 = 'aje_arrow' } Users { 0 = 'aje_archer' } AttackBonus { Type { BLDG = '-75' } } Parts { 0 = 'Bogen' { Gfx { 0 = 'aje_bow_c_l' } Links = 'HndL' } } Animations { 0 = 'bow_4' { delay = '0.000000' combo = '0' shootdelay = '1.600000' projectile_on = '0.300000' projectile_off = '1.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Proj_Wood_Small' penetration_angle = '0.000000' } aje_bow_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '45' minattackrange = '0.000000' range = '30.000000' frequency = '28' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '8.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' caste = 'tec' Projectile { 0 = 'aje_arrow' } Users { 0 = 'aje_archer' } AttackBonus { Type { BLDG = '-75' } } Parts { 0 = 'Bogen' { Gfx { 0 = 'aje_bow_d_l' } Links = 'HndL' } } Animations { 0 = 'bow_4' { delay = '0.000000' combo = '0' shootdelay = '1.600000' projectile_on = '0.300000' projectile_off = '1.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Proj_Wood_Small' penetration_angle = '0.000000' } aje_bow_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '85' minattackrange = '0.000000' range = '30.000000' frequency = '28' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '8.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' caste = 'tec' Projectile { 0 = 'aje_arrow' } Users { 0 = 'aje_archer' } AttackBonus { Type { BLDG = '-75' } } Parts { 0 = 'Bogen' { Gfx { 0 = 'aje_bow_e_l' } Links = 'HndL' } } Animations { 0 = 'bow_4' { delay = '0.000000' combo = '0' shootdelay = '1.600000' projectile_on = '0.300000' projectile_off = '1.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Proj_Wood_Small' penetration_angle = '0.000000' } aje_dagger_b { level = '2' slot = '0' secondary = '1' defense = '0' damage = '5' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' caste = 'tec' Users { 0 = 'aje_archer' } Parts { 0 = 'Bogen' { Gfx { 0 = 'aje_bow_b_l' } Links = 'HndL' } 1 = 'Dagger' { Gfx { 0 = 'aje_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Sword' } aje_dagger_c { level = '3' slot = '0' secondary = '1' defense = '0' damage = '8' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' caste = 'tec' Users { 0 = 'aje_archer' } Parts { 0 = 'Bogen' { Gfx { 0 = 'aje_bow_c_l' } Links = 'HndL' } 1 = 'Dagger' { Gfx { 0 = 'aje_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Sword' } aje_dagger_d { level = '4' slot = '0' secondary = '1' defense = '0' damage = '15' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' caste = 'tec' Users { 0 = 'aje_archer' } Parts { 0 = 'Bogen' { Gfx { 0 = 'aje_bow_d_l' } Links = 'HndL' } 1 = 'Dagger' { Gfx { 0 = 'aje_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } aje_dagger_e { level = '5' slot = '0' secondary = '1' defense = '0' damage = '28' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' caste = 'tec' Users { 0 = 'aje_archer' } Parts { 0 = 'Bogen' { Gfx { 0 = 'aje_bow_e_l' } Links = 'HndL' } 1 = 'Dagger' { Gfx { 0 = 'aje_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } aje_molotov_b { level = '2' slot = '0' secondary = '0' defense = '0' damage = '4' minattackrange = '0.000000' range = '25.000000' frequency = '28' enddamage = '5' hitrange = '5.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '10.000000' shootdelay = '0.000000' jitter = '2.000000' penetration = '0' poison_damage = '20.000000' poison_tick_count = '10' caste = 'tec' Projectile { 0 = 'aje_molotov' } Users { 0 = 'aje_thrower' } AttackBonus { Type { BLDG = '-75' } } Parts { 0 = 'Molli' { Gfx { 0 = 'aje_molotov_b_l' } Links = 'HndR' } } Animations { 0 = 'tec_sm_cocktail' { delay = '0.000000' combo = '0' shootdelay = '1.100000' projectile_on = '1.600000' projectile_off = '1.100000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Poison_Small' penetration_angle = '0.000000' } aje_molotov_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '5' minattackrange = '0.000000' range = '25.000000' frequency = '28' enddamage = '5' hitrange = '5.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '10.000000' shootdelay = '0.000000' jitter = '2.000000' penetration = '0' poison_damage = '25.000000' poison_tick_count = '10' caste = 'tec' Projectile { 0 = 'aje_molotov' } Users { 0 = 'aje_thrower' } AttackBonus { Type { BLDG = '-75' } } Parts { 0 = 'Molli' { Gfx { 0 = 'aje_molotov_c_l' } Links = 'HndR' } } Animations { 0 = 'tec_sm_cocktail' { delay = '0.000000' combo = '0' shootdelay = '1.100000' projectile_on = '1.600000' projectile_off = '1.100000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Poison_Small' penetration_angle = '0.000000' } aje_molotov_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '6' minattackrange = '0.000000' range = '25.000000' frequency = '28' enddamage = '5' hitrange = '5.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '10.000000' shootdelay = '0.000000' jitter = '2.000000' penetration = '0' poison_damage = '35.000000' poison_tick_count = '10' caste = 'tec' Projectile { 0 = 'aje_molotov' } Users { 0 = 'aje_thrower' } AttackBonus { Type { BLDG = '-75' } } Parts { 0 = 'Molli' { Gfx { 0 = 'aje_molotov_d_l' } Links = 'HndR' } } Animations { 0 = 'tec_sm_cocktail' { delay = '0.000000' combo = '0' shootdelay = '1.100000' projectile_on = '1.600000' projectile_off = '1.100000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Poison_Small' penetration_angle = '0.000000' } aje_molotov_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '7' minattackrange = '0.000000' range = '25.000000' frequency = '28' enddamage = '5' hitrange = '5.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '10.000000' shootdelay = '0.000000' jitter = '2.000000' penetration = '0' poison_damage = '50.000000' poison_tick_count = '10' caste = 'tec' Projectile { 0 = 'aje_molotov' } Users { 0 = 'aje_thrower' } AttackBonus { Type { BLDG = '-75' } } Parts { 0 = 'Molli' { Gfx { 0 = 'aje_molotov_e_l' } Links = 'HndR' } } Animations { 0 = 'tec_sm_cocktail' { delay = '0.000000' combo = '0' shootdelay = '1.100000' projectile_on = '1.600000' projectile_off = '1.100000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Poison_Small' penetration_angle = '0.000000' } aje_molotov_dagger_b { level = '2' slot = '0' secondary = '1' defense = '0' damage = '10' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' caste = 'tec' Users { 0 = 'aje_thrower' } Parts { 0 = 'Dagger' { Gfx { 0 = 'aje_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } aje_molotov_dagger_c { level = '3' slot = '0' secondary = '1' defense = '0' damage = '13' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' caste = 'tec' Users { 0 = 'aje_thrower' } Parts { 0 = 'Dagger' { Gfx { 0 = 'aje_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } aje_molotov_dagger_d { level = '4' slot = '0' secondary = '1' defense = '0' damage = '18' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' caste = 'tec' Users { 0 = 'aje_thrower' } Parts { 0 = 'Dagger' { Gfx { 0 = 'aje_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } aje_molotov_dagger_e { level = '5' slot = '0' secondary = '1' defense = '0' damage = '25' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' caste = 'tec' Users { 0 = 'aje_thrower' } Parts { 0 = 'Dagger' { Gfx { 0 = 'aje_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } aje_velociraptor_weapon { level = '1' slot = '0' secondary = '0' defense = '0' damage = '5' minattackrange = '0.000000' range = '0.500000' frequency = '45' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_velociraptor' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' } aje_tracker_dino_weapon { level = '1' slot = '0' secondary = '0' defense = '0' damage = '15' minattackrange = '0.000000' range = '0.500000' frequency = '45' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_tracker_dino' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_trade_dino_weapon { Users { 0 = 'aje_trade_dino' } level = '1' slot = '0' secondary = '0' defense = '0' damage = '0' minattackrange = '0.000000' range = '0.500000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' } aje_small_tower_weapon { level = '1' slot = '0' secondary = '0' defense = '0' damage = '50' minattackrange = '0.000000' range = '35.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '8.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_small_tower' } Projectile { 0 = 'aje_arrow' } rangeddefense = '0' AttackBonus { Type { BLDG = '-50' } } armorpiercing = '0' } aje_big_tower_weapon { level = '1' slot = '0' secondary = '0' defense = '0' damage = '100' minattackrange = '0.000000' range = '40.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '8.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_medium_tower' } Projectile { 0 = 'aje_arrow' } rangeddefense = '0' AttackBonus { Type { BLDG = '-50' } } armorpiercing = '0' } aje_tesla_tower_weapon { level = '1' slot = '0' secondary = '0' defense = '0' damage = '200' minattackrange = '0.000000' range = '60.000000' frequency = '20' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '8.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_tesla_tower' } Projectile { 0 = 'tesla_crazy_machine_arrow' } rangeddefense = '0' AttackBonus { Type { BLDG = '-50' } } armorpiercing = '0' fx_class = 'Proj_Wood_Large' Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.300000' projectile_on = '0.000000' projectile_off = '0.000000' } } penetration_angle = '0.000000' } aje_tesla_tower_reduced_weapon { level = '1' slot = '0' secondary = '0' defense = '0' damage = '200' minattackrange = '0.000000' range = '25.000000' frequency = '20' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '8.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_tesla_tower_reduced' } Projectile { 0 = 'tesla_crazy_machine_arrow' } rangeddefense = '0' AttackBonus { Type { BLDG = '-50' } } armorpiercing = '0' fx_class = 'Proj_Wood_Large' Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.300000' projectile_on = '0.000000' projectile_off = '0.000000' } } penetration_angle = '0.000000' } arena_gallimimus_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '10' minattackrange = '0.000000' range = '0.500000' frequency = '28' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'arena_gallimimus' } AttackBonus { Type { VHCL = '-75' BLDG = '-75' } } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Mouth' } arena_baryonyx_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '15' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'arena_baryonyx' } AttackBonus { Type { VHCL = '-75' BLDG = '-75' } } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Mouth' } arena_smilodon_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '32' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'arena_smilodon' } AttackBonus { Type { VHCL = '-75' BLDG = '-75' } } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Claw' } arena_triceratops_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '37' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'arena_triceratops' } AttackBonus { Type { VHCL = '-75' BLDG = '-75' } } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_front_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Claw' } arena_ankylosaurus_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '15' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'arena_ankylosaurs' } AttackBonus { Type { VHCL = '-75' BLDG = '-75' } } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Mouth' } arena_allosaurus_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '40' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'arena_allosaurus' } AttackBonus { Type { VHCL = '-75' BLDG = '-75' } } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_front_s' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_front_up' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Mouth' } arena_carcharodontosaurus_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '45' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'arena_carcharodontosaurus' } AttackBonus { Type { VHCL = '-75' BLDG = '-75' } } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Mouth' } aje_club_a { level = '1' slot = '0' secondary = '0' defense = '0' damage = '4' minattackrange = '0.000000' range = '0.500000' frequency = '46' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_worker' } Parts { 0 = 'ClubA' { Gfx { 0 = 'aje_club' } Links = 'HndR' } } Animations { 0 = 'res_strike_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_5' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_6' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_14' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Club' penetration_angle = '0.000000' } aje_club_b { level = '2' slot = '0' secondary = '0' defense = '0' damage = '7' minattackrange = '0.000000' range = '0.500000' frequency = '46' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_worker' } Parts { 0 = 'ClubA' { Gfx { 0 = 'aje_club' } Links = 'HndR' } } Animations { 0 = 'res_strike_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_5' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_6' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_14' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Club' penetration_angle = '0.000000' } aje_club_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '13' minattackrange = '0.000000' range = '0.500000' frequency = '46' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_worker' } Parts { 0 = 'ClubA' { Gfx { 0 = 'aje_club' } Links = 'HndR' } } Animations { 0 = 'res_strike_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_5' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_6' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_14' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Club' penetration_angle = '0.000000' } aje_club_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '23' minattackrange = '0.000000' range = '0.500000' frequency = '46' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_worker' } Parts { 0 = 'ClubA' { Gfx { 0 = 'aje_club' } Links = 'HndR' } } Animations { 0 = 'res_strike_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_5' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_6' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_14' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Club' penetration_angle = '0.000000' } aje_club_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '42' minattackrange = '0.000000' range = '0.500000' frequency = '46' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_worker' } Parts { 0 = 'ClubA' { Gfx { 0 = 'aje_club' } Links = 'HndR' } } Animations { 0 = 'res_strike_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_5' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'res_strike_6' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'res_strike_14' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Club' penetration_angle = '0.000000' } aje_torpedo_turtle_ammo { level = '1' slot = '0' secondary = '0' defense = '0' damage = '250' minattackrange = '0.000000' range = '0.500000' frequency = '10' enddamage = '250' hitrange = '15.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_torpedo_turtle' } Animations { 0 = 'attack_front' } rangeddefense = '0' armorpiercing = '0' fx_class = 'Explo_Large' } aje_velociraptor_handler_weapon_a { level = '1' slot = '0' secondary = '0' defense = '0' damage = '6' minattackrange = '0.000000' range = '0.500000' frequency = '45' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_velociraptor_handler' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' } aje_velociraptor_handler_weapon_b { level = '2' slot = '0' secondary = '0' defense = '0' damage = '11' minattackrange = '0.000000' range = '0.500000' frequency = '45' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_velociraptor_handler' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_velociraptor_handler_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '21' minattackrange = '0.000000' range = '0.500000' frequency = '45' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_velociraptor_handler' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_velociraptor_handler_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '41' minattackrange = '0.000000' range = '0.500000' frequency = '45' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_velociraptor_handler' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_velociraptor_handler_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '81' minattackrange = '0.000000' range = '0.500000' frequency = '45' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_velociraptor_handler' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_scout_weapon_l_a { level = '1' slot = '0' secondary = '0' defense = '0' damage = '3' minattackrange = '0.000000' range = '10.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '8.000000' jitter = '0.000000' penetration = '0' poison_damage = '3.000000' poison_tick_count = '15' Users { 0 = 'aje_dilophosaurus' 1 = 'arena_dilophosaurus' } Projectile { 0 = 'aje_ammo_dilo_spittle' } Animations { 0 = 'attack_front_m' { delay = '0.000000' combo = '0' shootdelay = '0.700000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Poison_Small' } aje_scout_weapon_l_b { level = '2' slot = '0' secondary = '0' defense = '0' damage = '5' minattackrange = '0.000000' range = '10.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '8.000000' jitter = '0.000000' penetration = '0' poison_damage = '5.000000' poison_tick_count = '15' Users { 0 = 'aje_dilophosaurus' 1 = 'arena_dilophosaurus' } Projectile { 0 = 'aje_ammo_dilo_spittle' } Animations { 0 = 'attack_front_m' { delay = '0.000000' combo = '0' shootdelay = '0.700000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Poison_Small' } aje_scout_weapon_l_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '7' minattackrange = '0.000000' range = '10.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '8.000000' jitter = '0.000000' penetration = '0' poison_damage = '7.000000' poison_tick_count = '15' Users { 0 = 'aje_dilophosaurus' 1 = 'arena_dilophosaurus' } Projectile { 0 = 'aje_ammo_dilo_spittle' } Animations { 0 = 'attack_front_m' { delay = '0.000000' combo = '0' shootdelay = '0.700000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Poison_Small' } aje_scout_weapon_l_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '10' minattackrange = '0.000000' range = '10.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '8.000000' jitter = '0.000000' penetration = '0' poison_damage = '10.000000' poison_tick_count = '15' Users { 0 = 'aje_dilophosaurus' 1 = 'arena_dilophosaurus' } Projectile { 0 = 'aje_ammo_dilo_spittle' } Animations { 0 = 'attack_front_m' { delay = '0.000000' combo = '0' shootdelay = '0.700000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Poison_Small' } aje_scout_weapon_l_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '15' minattackrange = '0.000000' range = '10.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '8.000000' jitter = '0.000000' penetration = '0' poison_damage = '15.000000' poison_tick_count = '15' Users { 0 = 'aje_dilophosaurus' 1 = 'arena_dilophosaurus' } Projectile { 0 = 'aje_ammo_dilo_spittle' } Animations { 0 = 'attack_front_m' { delay = '0.000000' combo = '0' shootdelay = '0.700000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Poison_Small' } aje_scout_weapon_s_a { level = '1' slot = '0' secondary = '1' defense = '0' damage = '8' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_dilophosaurus' 1 = 'arena_dilophosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_front_s' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_scout_weapon_s_b { level = '2' slot = '0' secondary = '1' defense = '0' damage = '13' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_dilophosaurus' 1 = 'arena_dilophosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_front_s' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_scout_weapon_s_c { level = '3' slot = '0' secondary = '1' defense = '0' damage = '23' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_dilophosaurus' 1 = 'arena_dilophosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_front_s' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_scout_weapon_s_d { level = '4' slot = '0' secondary = '1' defense = '0' damage = '43' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_dilophosaurus' 1 = 'arena_dilophosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_front_s' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_scout_weapon_s_e { level = '5' slot = '0' secondary = '1' defense = '0' damage = '83' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_dilophosaurus' 1 = 'arena_dilophosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_front_s' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_ankylosaurus_weapon_b { level = '2' slot = '0' secondary = '0' defense = '0' damage = '50' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_ankylosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { CHTR = '-75' ANML = '-75' } } rangeddefense = '50' armorpiercing = '0' fx_class = 'Ram' } aje_ankylosaurus_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '60' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_ankylosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { CHTR = '-75' ANML = '-75' } } rangeddefense = '50' armorpiercing = '0' fx_class = 'Ram' penetration_angle = '0.000000' } aje_ankylosaurus_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '80' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_ankylosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { CHTR = '-75' ANML = '-75' } } rangeddefense = '50' armorpiercing = '0' fx_class = 'Ram' penetration_angle = '0.000000' } aje_ankylosaurus_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '120' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_ankylosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { CHTR = '-75' ANML = '-75' } } rangeddefense = '50' armorpiercing = '0' fx_class = 'Ram' penetration_angle = '0.000000' } aje_ankylosaurus_catapult_weapon_b { level = '2' slot = '0' secondary = '0' defense = '0' damage = '50' minattackrange = '20.000000' range = '40.000000' frequency = '25' enddamage = '40' hitrange = '4.000000' unit_size = '4' bulletspeed = '20.000000' bulletfalloff = '5.000000' jitter = '4.000000' penetration = '0' poison_damage = '5.000000' poison_tick_count = '5' Projectile { 0 = 'aje_ammo_stone' } AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '-75' } } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '0.400000' projectile_off = '0.800000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Explo_Small' penetration_angle = '0.000000' } aje_ankylosaurus_catapult_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '60' minattackrange = '20.000000' range = '40.000000' frequency = '25' enddamage = '65' hitrange = '4.000000' unit_size = '4' bulletspeed = '20.000000' bulletfalloff = '5.000000' jitter = '4.000000' penetration = '0' poison_damage = '6.000000' poison_tick_count = '6' Projectile { 0 = 'aje_ammo_stone' } AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '-75' } } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '0.400000' projectile_off = '0.800000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Explo_Small' penetration_angle = '0.000000' } aje_ankylosaurus_catapult_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '80' minattackrange = '20.000000' range = '40.000000' frequency = '25' enddamage = '100' hitrange = '4.000000' unit_size = '4' bulletspeed = '20.000000' bulletfalloff = '5.000000' jitter = '4.000000' penetration = '0' poison_damage = '7.000000' poison_tick_count = '7' Projectile { 0 = 'aje_ammo_stone' } AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '-75' } } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '0.400000' projectile_off = '0.800000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Explo_Small' penetration_angle = '0.000000' } aje_ankylosaurus_catapult_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '120' minattackrange = '20.000000' range = '40.000000' frequency = '25' enddamage = '140' hitrange = '4.000000' unit_size = '4' bulletspeed = '20.000000' bulletfalloff = '5.000000' jitter = '4.000000' penetration = '0' poison_damage = '8.000000' poison_tick_count = '8' Projectile { 0 = 'aje_ammo_stone' } AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '-75' } } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '0.400000' projectile_off = '0.800000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Explo_Small' penetration_angle = '0.000000' } aje_stegosaurus_weapon_b { level = '2' slot = '0' secondary = '0' defense = '0' damage = '20' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_stegosaurus' } Animations { 0 = 'attack_back' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_back_right' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_back_left' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Dino_Tail' penetration_angle = '0.000000' } aje_stegosaurus_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_stegosaurus' } Animations { 0 = 'attack_back' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_back_right' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_back_left' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Dino_Tail' penetration_angle = '0.000000' } aje_stegosaurus_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '50' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_stegosaurus' } Animations { 0 = 'attack_back' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_back_right' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_back_left' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Dino_Tail' penetration_angle = '0.000000' } aje_stegosaurus_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '90' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_stegosaurus' } Animations { 0 = 'attack_back' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_back_right' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_back_left' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Dino_Tail' penetration_angle = '0.000000' } aje_eusmilus_weapon_b { level = '2' slot = '0' secondary = '0' defense = '0' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '32' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_eusmilus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-50' } } rangeddefense = '30' armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } aje_eusmilus_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '40' minattackrange = '0.000000' range = '0.500000' frequency = '32' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_eusmilus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-50' } } rangeddefense = '30' armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } aje_eusmilus_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '60' minattackrange = '0.000000' range = '0.500000' frequency = '32' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_eusmilus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-50' } } rangeddefense = '30' armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } aje_eusmilus_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '32' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_eusmilus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-50' } } rangeddefense = '30' armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } aje_brachiosaurus_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '50' minattackrange = '0.000000' range = '1.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_brachiosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Dino_Foot' penetration_angle = '90.000000' } aje_brachiosaurus_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '70' minattackrange = '0.000000' range = '1.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_brachiosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Dino_Foot' penetration_angle = '90.000000' } aje_brachiosaurus_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '110' minattackrange = '0.000000' range = '1.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_brachiosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Dino_Foot' penetration_angle = '90.000000' } aje_mobile_camp_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '50' minattackrange = '0.000000' range = '25.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '10.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'aje_arrow' } AttackBonus { Type { BLDG = '-75' } } Animations { 0 = 'standanim' } rangeddefense = '0' armorpiercing = '99' penetration_angle = '0.000000' fx_class = 'Proj_Wood_Small' } aje_mobile_camp_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '70' minattackrange = '0.000000' range = '25.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '10.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'aje_arrow' } AttackBonus { Type { BLDG = '-75' } } Animations { 0 = 'standanim' } rangeddefense = '0' armorpiercing = '99' penetration_angle = '0.000000' fx_class = 'Proj_Wood_Small' } aje_mobile_camp_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '110' minattackrange = '0.000000' range = '25.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '10.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'aje_arrow' } AttackBonus { Type { BLDG = '-75' } } Animations { 0 = 'standanim' } rangeddefense = '0' armorpiercing = '99' penetration_angle = '0.000000' fx_class = 'Proj_Wood_Small' } aje_brachiosaurus_catapult_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '350' minattackrange = '30.000000' range = '60.000000' frequency = '8' enddamage = '100' hitrange = '7.000000' unit_size = '10' bulletspeed = '40.000000' bulletfalloff = '10.000000' jitter = '4.000000' penetration = '0' poison_damage = '10.000000' poison_tick_count = '10' Projectile { 0 = 'aje_ammo_stone' } AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '-75' } } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.600000' projectile_on = '0.500000' projectile_off = '1.600000' } } rangeddefense = '0' armorpiercing = '99' fx_class = 'Proj_Stone_Large' penetration_angle = '0.000000' } aje_brachiosaurus_catapult_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '450' minattackrange = '30.000000' range = '60.000000' frequency = '8' enddamage = '200' hitrange = '7.000000' unit_size = '10' bulletspeed = '40.000000' bulletfalloff = '10.000000' jitter = '4.000000' penetration = '0' poison_damage = '11.000000' poison_tick_count = '11' Projectile { 0 = 'aje_ammo_stone' } AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '-75' } } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.600000' projectile_on = '0.500000' projectile_off = '1.600000' } } rangeddefense = '0' armorpiercing = '99' fx_class = 'Proj_Stone_Large' penetration_angle = '0.000000' } aje_brachiosaurus_catapult_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '550' minattackrange = '30.000000' range = '60.000000' frequency = '8' enddamage = '300' hitrange = '7.000000' unit_size = '10' bulletspeed = '40.000000' bulletfalloff = '10.000000' jitter = '4.000000' penetration = '0' poison_damage = '12.000000' poison_tick_count = '12' Projectile { 0 = 'aje_ammo_stone' } AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '-75' } } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.600000' projectile_on = '0.500000' projectile_off = '1.600000' } } rangeddefense = '0' armorpiercing = '99' fx_class = 'Proj_Stone_Large' penetration_angle = '0.000000' } aje_allosaurus_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '60' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_allosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_front_s' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_front_up' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-25' BLDG = '-50' SHIP = '-25' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' } aje_allosaurus_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '80' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_allosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_front_s' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_front_up' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-25' BLDG = '-50' SHIP = '-25' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_allosaurus_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '120' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_allosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_front_s' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_front_up' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-25' BLDG = '-50' SHIP = '-25' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_carcharodontosaurus_rider_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '50' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_carcharodontosaurus_rider' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_front_s' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_front_up' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-25' BLDG = '-50' SHIP = '-25' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' } aje_carcharodontosaurus_rider_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '75' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_carcharodontosaurus_rider' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_front_s' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_front_up' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-25' BLDG = '-50' SHIP = '-25' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_carcharodontosaurus_rider_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_carcharodontosaurus_rider' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_front_s' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_front_up' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-25' BLDG = '-50' SHIP = '-25' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_atroxosaurus_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '180' minattackrange = '0.000000' range = '0.500000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_atroxosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'attack_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_atroxosaurus_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '220' minattackrange = '0.000000' range = '0.500000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_atroxosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'attack_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_triceratops_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '60' minattackrange = '0.000000' range = '0.500000' frequency = '37' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_triceratops_archer' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_front_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Claw' } aje_triceratops_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '37' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_triceratops_archer' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_front_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } aje_transport_turtle_weapon_a { level = '1' slot = '0' secondary = '0' defense = '30' damage = '10' minattackrange = '0.000000' range = '0.500000' frequency = '20' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_transport_turtle' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '50' armorpiercing = '0' fx_class = 'Mouth' } aje_transport_turtle_weapon_b { level = '2' slot = '0' secondary = '0' defense = '30' damage = '15' minattackrange = '0.000000' range = '0.500000' frequency = '20' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_transport_turtle' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '50' armorpiercing = '0' fx_class = 'Mouth' } aje_transport_turtle_weapon_c { level = '3' slot = '0' secondary = '0' defense = '30' damage = '25' minattackrange = '0.000000' range = '0.500000' frequency = '20' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_transport_turtle' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '50' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_transport_turtle_weapon_d { level = '4' slot = '0' secondary = '0' defense = '30' damage = '45' minattackrange = '0.000000' range = '0.500000' frequency = '20' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_transport_turtle' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '50' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_transport_turtle_weapon_e { level = '5' slot = '0' secondary = '0' defense = '30' damage = '85' minattackrange = '0.000000' range = '0.500000' frequency = '20' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_transport_turtle' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '50' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_zeppelin_armor_c { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_zeppelin' } fx_class = 'Bone' } aje_zeppelin_armor_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_zeppelin' } fx_class = 'Bone' } aje_zeppelin_armor_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_zeppelin' } fx_class = 'Bone' } aje_pirate_dunkleo_weapon_c { slot = '0' defense = '10' damage = '70' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'aje_pirate_dunkleo' } Animations { 0 = 'attack_front' } level = '3' secondary = '0' rangeddefense = '20' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } aje_pirate_dunkleo_weapon_d { slot = '0' defense = '10' damage = '90' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'aje_pirate_dunkleo' } Animations { 0 = 'attack_front' } level = '4' secondary = '0' rangeddefense = '20' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } aje_pirate_dunkleo_weapon_e { slot = '0' defense = '10' damage = '130' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'aje_pirate_dunkleo' } Animations { 0 = 'attack_front' } level = '5' secondary = '0' rangeddefense = '20' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } aje_cronosaurus_weapon_b { level = '2' slot = '0' secondary = '0' defense = '15' damage = '50' minattackrange = '0.000000' range = '0.500000' frequency = '20' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_cronosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '50' armorpiercing = '0' fx_class = 'Mouth' } aje_cronosaurus_weapon_c { level = '3' slot = '0' secondary = '0' defense = '15' damage = '60' minattackrange = '0.000000' range = '0.500000' frequency = '20' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_cronosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '50' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_cronosaurus_weapon_d { level = '4' slot = '0' secondary = '0' defense = '15' damage = '80' minattackrange = '0.000000' range = '0.500000' frequency = '20' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_cronosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '50' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_cronosaurus_weapon_e { level = '5' slot = '0' secondary = '0' defense = '15' damage = '120' minattackrange = '0.000000' range = '0.500000' frequency = '20' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'aje_cronosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '50' armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } aje_catamaran_weapon_c { level = '3' slot = '0' secondary = '0' defense = '15' damage = '140' minattackrange = '20.000000' range = '65.000000' frequency = '20' enddamage = '140' hitrange = '6.000000' unit_size = '9' bulletspeed = '40.000000' bulletfalloff = '8.000000' jitter = '6.000000' penetration = '0' poison_damage = '10.000000' poison_tick_count = '10' Users { 0 = 'aje_catamaran' } Projectile { 0 = 'aje_ammo_stone' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } rangeddefense = '25' armorpiercing = '99' AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '-75' } } fx_class = 'Proj_Stone_Large' penetration_angle = '0.000000' } aje_catamaran_weapon_d { level = '4' slot = '0' secondary = '0' defense = '15' damage = '160' minattackrange = '20.000000' range = '65.000000' frequency = '20' enddamage = '210' hitrange = '6.000000' unit_size = '9' bulletspeed = '40.000000' bulletfalloff = '8.000000' jitter = '6.000000' penetration = '0' poison_damage = '11.000000' poison_tick_count = '11' Users { 0 = 'aje_catamaran' } Projectile { 0 = 'aje_ammo_stone' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } rangeddefense = '25' armorpiercing = '99' AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '-75' } } fx_class = 'Proj_Stone_Large' penetration_angle = '0.000000' } aje_catamaran_weapon_e { level = '5' slot = '0' secondary = '0' defense = '15' damage = '200' minattackrange = '20.000000' range = '65.000000' frequency = '20' enddamage = '315' hitrange = '6.000000' unit_size = '9' bulletspeed = '40.000000' bulletfalloff = '8.000000' jitter = '6.000000' penetration = '0' poison_damage = '12.000000' poison_tick_count = '12' Users { 0 = 'aje_catamaran' } Projectile { 0 = 'aje_ammo_stone' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } rangeddefense = '25' armorpiercing = '99' AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '-75' } } fx_class = 'Proj_Stone_Large' penetration_angle = '0.000000' } aje_pirate_boss_ship_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '1' damage = '70' minattackrange = '30.000000' range = '70.000000' frequency = '10' enddamage = '50' hitrange = '15.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '6.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'pirate_boss_arrow' } Users { 0 = 'aje_pirate_boss_ship' } Animations { 0 = 'standanim' { delay = '0.000000' combo = '0' shootdelay = '4.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } penetration_angle = '10.000000' } aje_pirate_boss_ship_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '99' damage = '100' minattackrange = '30.000000' range = '80.000000' frequency = '12' enddamage = '70' hitrange = '15.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '3.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'pirate_boss_arrow' } Users { 0 = 'aje_pirate_boss_ship' } Animations { 0 = 'standanim' { delay = '0.000000' combo = '0' shootdelay = '4.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } penetration_angle = '10.000000' } aje_stegosaurus_archer_weapon_b { level = '2' slot = '0' secondary = '0' defense = '0' damage = '20' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Animations { 0 = 'attack_back' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_back_right' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_back_left' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-75' BLDG = '-75' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Dino_Tail' penetration_angle = '0.000000' } aje_stegosaurus_archer_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Animations { 0 = 'attack_back' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_back_right' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_back_left' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-75' BLDG = '-75' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Dino_Tail' penetration_angle = '0.000000' } aje_stegosaurus_archer_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '50' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Animations { 0 = 'attack_back' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_back_right' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_back_left' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-75' BLDG = '-75' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Dino_Tail' penetration_angle = '0.000000' } aje_stegosaurus_archer_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '90' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Animations { 0 = 'attack_back' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_back_right' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_back_left' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-75' BLDG = '-75' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Dino_Tail' penetration_angle = '0.000000' } aje_ankylosaurus_weapon_ram_b { level = '2' slot = '0' secondary = '0' defense = '0' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Animations { 0 = 'sm_attack_back' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '50' armorpiercing = '0' fx_class = 'Ram' } aje_ankylosaurus_weapon_ram_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '110' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Animations { 0 = 'sm_attack_back' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '50' armorpiercing = '0' fx_class = 'Ram' penetration_angle = '0.000000' } aje_ankylosaurus_weapon_ram_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '130' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Animations { 0 = 'sm_attack_back' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '50' armorpiercing = '0' fx_class = 'Ram' penetration_angle = '0.000000' } aje_ankylosaurus_weapon_ram_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '170' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Animations { 0 = 'sm_attack_back' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '50' armorpiercing = '0' fx_class = 'Ram' penetration_angle = '0.000000' } aje_slingshot_a { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '20' minattackrange = '0.000000' range = '15.000000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'aje_slingshot_stone' } Parts { 0 = 'Schleuder' { Gfx { 0 = 'aje_slingshot_a_l' } Links = 'HndR' } } Animations { 0 = 'all_slingshot' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } caste = 'res' penetration_angle = '0.000000' } aje_slingshot_b { level = '2' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '40' minattackrange = '0.000000' range = '15.000000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'aje_slingshot_stone' } Parts { 0 = 'Schleuder' { Gfx { 0 = 'aje_slingshot_a_l' } Links = 'HndR' } } Animations { 0 = 'all_slingshot' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } caste = 'res' penetration_angle = '0.000000' } aje_slingshot_c { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '60' minattackrange = '0.000000' range = '15.000000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'aje_slingshot_stone' } Parts { 0 = 'Schleuder' { Gfx { 0 = 'aje_slingshot_a_l' } Links = 'HndR' } } Animations { 0 = 'all_slingshot' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } caste = 'res' penetration_angle = '0.000000' } aje_slingshot_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '80' minattackrange = '0.000000' range = '15.000000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'aje_slingshot_stone' } Parts { 0 = 'Schleuder' { Gfx { 0 = 'aje_slingshot_a_l' } Links = 'HndR' } } Animations { 0 = 'all_slingshot' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } caste = 'res' penetration_angle = '0.000000' } aje_slingshot_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '100' minattackrange = '0.000000' range = '15.000000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'aje_slingshot_stone' } Parts { 0 = 'Schleuder' { Gfx { 0 = 'aje_slingshot_a_l' } Links = 'HndR' } } Animations { 0 = 'all_slingshot' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } caste = 'res' penetration_angle = '0.000000' } arena_carnotaurus_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '20' minattackrange = '0.000000' range = '0.500000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Mouth' Users { 0 = 'arena_carnotaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } arena_polakanthus_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '20' minattackrange = '0.000000' range = '0.500000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Mouth' Users { 0 = 'arena_polakanthus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } arena_stygimoloch_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '20' minattackrange = '0.000000' range = '0.500000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Mouth' Users { 0 = 'arena_stygimoloch' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } arena_oviraptor_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '20' minattackrange = '0.000000' range = '0.500000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Mouth' Users { 0 = 'arena_oviraptor' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } arena_atroxosaurus_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '70' minattackrange = '0.000000' range = '0.500000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Mouth' Users { 0 = 'arena_atroxosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } aje_brachio_transporter_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '50' minattackrange = '0.000000' range = '1.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Dino_Foot' penetration_angle = '0.000000' AttackBonus { Type { BLDG = '-50' } } } aje_brachio_transporter_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '70' minattackrange = '0.000000' range = '1.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Dino_Foot' penetration_angle = '0.000000' AttackBonus { Type { BLDG = '-50' } } } aje_brachio_transporter_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '110' minattackrange = '0.000000' range = '1.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '0' armorpiercing = '0' fx_class = 'Dino_Foot' penetration_angle = '0.000000' AttackBonus { Type { BLDG = '-50' } } } aje_flamer_b { level = '2' slot = '0' secondary = '0' defense = '30' rangeddefense = '0' armorpiercing = '0' damage = '20' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' penetration_angle = '30.000000' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Poison_Small' Users { 0 = 'aje_flamethrower' } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } Parts { 0 = 'Flamer' { Gfx { 0 = 'seas_flamer' } } } Animations { 0 = 'seas_flamethrower_0' { delay = '1.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } aje_flamer_c { level = '3' slot = '0' secondary = '0' defense = '30' rangeddefense = '0' armorpiercing = '0' damage = '30' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' penetration_angle = '30.000000' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Poison_Small' Users { 0 = 'aje_flamethrower' } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } Parts { 0 = 'Flamer' { Gfx { 0 = 'seas_flamer' } } } Animations { 0 = 'seas_flamethrower_0' { delay = '1.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } aje_flamer_d { level = '4' slot = '0' secondary = '0' defense = '30' rangeddefense = '0' armorpiercing = '0' damage = '50' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' penetration_angle = '30.000000' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Poison_Small' Users { 0 = 'aje_flamethrower' } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } Parts { 0 = 'Flamer' { Gfx { 0 = 'seas_flamer' } } } Animations { 0 = 'seas_flamethrower_0' { delay = '1.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } aje_flamer_e { level = '5' slot = '0' secondary = '0' defense = '30' rangeddefense = '0' armorpiercing = '0' damage = '90' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' penetration_angle = '30.000000' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Poison_Small' Users { 0 = 'aje_flamethrower' } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } Parts { 0 = 'Flamer' { Gfx { 0 = 'seas_flamer' } } } Animations { 0 = 'seas_flamethrower_0' { delay = '1.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } } } Ninigi { BLDG { ninigi_fireplace { description = '_ninigi_fireplace_1' gfx = 'ninigi_fireplace' aggressive = '0' hitpoints = '4000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '15' max_food = '300' max_wood = '300' max_stone = '300' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' scalps = '100' ai_cap = '3' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_lumbermill { description = '_ninigi_lumbermill' gfx = 'ninigi_lumbermill' aggressive = '0' hitpoints = '1000.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '500' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' delivery { wood = '1' } max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_hunting_lodge { description = '_ninigi_hunting_lodge' gfx = 'ninigi_hunting_lodge' aggressive = '0' hitpoints = '1000.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '5' timefactor = '2.000000' delivery { food = '1' } UpdateLimits { max_units = '0' max_food = '500' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_stone_quarry { description = '_ninigi_stone_quarry' gfx = 'ninigi_stone_quarry' aggressive = '0' hitpoints = '1000.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '500' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' delivery { stone = '1' } max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_pitfall { description = '_ninigi_spike_trap' gfx = 'ninigi_pitfall' aggressive = '0' hitpoints = '100.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '15' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '1' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' ai_cap = '5000' maxworkers = '0' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' } ninigi_small_tower { description = '_ninigi_defense_tower' gfx = 'ninigi_small_tower' aggressive = '1' hitpoints = '2000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '1' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '20' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_dojo { description = '_ninigi_dojo' gfx = 'ninigi_dojo' aggressive = '0' hitpoints = '3000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' scalps = '10' ai_cap = '2' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_engineer { description = '_ninigi_engineer' gfx = 'ninigi_engineer' aggressive = '0' hitpoints = '3000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_harbour { description = '_ninigi_harbour' gfx = 'ninigi_harbour' aggressive = '0' hitpoints = '2500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '1' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' special_abilities { heal { enabled = 'true' radius = '40.0' amount = '5.0' mod = '0.25' } } } Cave3_Basalt04 { description = '_ninigi_pirate_outpost' gfx = 'pirate_outpost' aggressive = '0' hitpoints = '8000.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Ninigi/Upgrades/Cave3_Basalt04/global_start_tt' wall = '0' gate = '0' coastal = '1' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' special_abilities { heal { enabled = 'true' radius = '50.0' amount = '8.0' mod = '0.3' } } } ninigi_paddy { description = '_ninigi_paddy' gfx = 'ninigi_paddy' aggressive = '0' hitpoints = '250.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '5' timefactor = '2.000000' unlimited { food = '1' } UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '3' maxworkers = '2' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Ground' } ninigi_smoke_tower { description = '_ninigi_smoke_tower' gfx = 'ninigi_smoke_tower' aggressive = '0' hitpoints = '2000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '1' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_snare_trap { description = '_ninigi_snare_trap' gfx = 'ninigi_snare_trap' aggressive = '0' hitpoints = '500.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '1' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_defense_skewer { description = '_ninigi_defense_skewer' gfx = 'ninigi_defense_skewer' aggressive = '0' hitpoints = '4500.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '1' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_defense_skewer_gate { description = '_ninigi_defense_skewer_gate' gfx = 'ninigi_defense_skewer_gate' aggressive = '0' hitpoints = '4300.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '1' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_temple { description = '_ninigi_temple' gfx = 'ninigi_temple' aggressive = '0' hitpoints = '2500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '15' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' special_abilities { heal { enabled = 'true' radius = '30.0' amount = '5.0' mod = '0.25' } } formation_pos = '-1.000000' fx_class = 'Wood' } Cave3_Rocktooth03 { description = '_ninigi_amazon_temple' gfx = 'amazon_temple' aggressive = '0' hitpoints = '10000.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Ninigi/Upgrades/Cave3_Rocktooth03/global_start_tt' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '50' maxworkers = '0' ai_cap = '1' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' special_abilities { heal { enabled = 'true' radius = '60.0' amount = '10.0' mod = '0.75' } self_heal { enabled = 'true' amount = '6.0' } } formation_pos = '-1.000000' fx_class = 'Bone' } ninigi_animal_farm { description = '_ninigi_animal_farm' gfx = 'ninigi_animal_farm' aggressive = '0' hitpoints = '3000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_warehouse { description = '_ninigi_emporium' gfx = 'ninigi_emporium' aggressive = '0' hitpoints = '4000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '1000' max_wood = '1000' max_stone = '1000' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' delivery { food = '1' wood = '1' stone = '1' } max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_telescope_tower { description = '_ninigi_telescope_tower' gfx = 'ninigi_telescope_tower' aggressive = '0' hitpoints = '4000.000000' FOW = '200.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '1' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_resin_field { description = '_ninigi_resin_field' gfx = 'ninigi_resin_field' aggressive = '0' hitpoints = '300.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '1' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' } ninigi_teahouse { description = '_ninigi_teahouse' gfx = 'ninigi_teahouse' aggressive = '0' hitpoints = '1000.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_weapon_maker { description = '_ninigi_weapon_maker' gfx = 'ninigi_weapon_maker' aggressive = '0' hitpoints = '2500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_bamboofarm { description = '_ninigi_bamboofarm' gfx = 'ninigi_bamboofarm' aggressive = '0' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' scalps = '5' ai_cap = '3' timefactor = '0.000000' maxworkers = '2' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' unlimited { wood = '1' } max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_rocket_ramp { description = '_ninigi_rocket_ramp' gfx = 'ninigi_rocket_ramp' aggressive = '0' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_minefield { description = '_ninigi_minefield' gfx = 'ninigi_minefield' aggressive = '0' hitpoints = '500.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '1' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' } ninigi_palisade { description = '_ninigi_palisade' gfx = 'ninigi_palisade' aggressive = '0' hitpoints = '15000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '1' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_palisade_gate { description = '_ninigi_palisade_gate' gfx = 'ninigi_palisade_gate' aggressive = '0' hitpoints = '14000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '1' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_dilophosaurus_nest { description = '_ninigi_dilophosaurus_nest' gfx = 'ninigi_dilophosaurus_nest' aggressive = '0' hitpoints = '500.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_poison_trap { description = '_ninigi_poison_trap' gfx = 'ninigi_poison_trap' aggressive = '0' hitpoints = '500.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '1' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Ground' } ninigi_cauldron { description = '_ninigi_cauldron' gfx = 'ninigi_cauldron' aggressive = '0' hitpoints = '1000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_rally_point { scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '0' gfx = 'ninigi_rally_point' wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' hitpoints = '0.000000' FOW = '0.000000' unit_size = '0' ai_cap = '5' defaultspeed = '0' maxspeed = '0' maxworkers = '0' captainlevel = '0' max_passengers = '0' growup_duration = '0.000000' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' } ninigi_rally_point_harbour { scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '0' gfx = 'ninigi_rally_point_harbour' wall = '0' gate = '0' coastal = '1' buildup_autoattack = '0' hitpoints = '0.000000' FOW = '0.000000' unit_size = '0' ai_cap = '1' defaultspeed = '0' maxspeed = '0' maxworkers = '0' captainlevel = '0' max_passengers = '0' growup_duration = '0.000000' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' } ninigi_telescope_tower_ruins { scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } description = '_ninigi_telescope_tower_ruins' aggressive = '0' gfx = 'ninigi_telescope_tower_ruins' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' hitpoints = '10000.000000' FOW = '200.000000' unit_size = '0' ai_cap = '2' defaultspeed = '0' maxspeed = '0' maxworkers = '0' captainlevel = '0' max_passengers = '0' growup_duration = '0.000000' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_warpgate { description = '_ninigi_warpgate' gfx = 'ninigi_warpgate' aggressive = '0' hitpoints = '50000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '300' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' GlobalStartTT = '/Filters/Ninigi/Upgrades/ninigi_warpgate/global_start_tt' fx_class = 'Wood' } hcl13_city_wall { scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } description = '_hcl13_city_wall' aggressive = '0' gfx = 'hcl13_city_wall' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' hitpoints = '8000.000000' FOW = '35.000000' unit_size = '0' ai_cap = '0' defaultspeed = '0' maxspeed = '0' maxworkers = '0' captainlevel = '0' max_passengers = '0' growup_duration = '0.000000' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Wood' } hcl13_gate { scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } description = '_hcl13_gate' aggressive = '0' gfx = 'hcl13_gate' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' hitpoints = '7500.000000' FOW = '35.000000' unit_size = '0' ai_cap = '0' defaultspeed = '0' maxspeed = '0' maxworkers = '0' captainlevel = '0' max_passengers = '0' growup_duration = '0.000000' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Wood' } carrier_launch_pad { description = '_carrier_launch_pad' gfx = 'carrier_launch_pad_part_01' aggressive = '0' hitpoints = '5000.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Wood' } pirate_fortress_module_01 { scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } description = '_pirate_fortress_module_01' aggressive = '0' gfx = 'pirate_fortress_module_01' wall = '0' gate = '1' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' hitpoints = '10000.000000' FOW = '35.000000' unit_size = '0' ai_cap = '0' defaultspeed = '0' maxspeed = '0' maxworkers = '0' captainlevel = '0' max_passengers = '0' growup_duration = '0.000000' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Wood' } ship_chain { scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } description = '_ship_chain' aggressive = '0' gfx = 'ship_chain' wall = '0' gate = '1' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' hitpoints = '10000.000000' FOW = '35.000000' unit_size = '0' ai_cap = '0' defaultspeed = '0' maxspeed = '0' maxworkers = '0' captainlevel = '0' max_passengers = '0' growup_duration = '0.000000' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Wood' } pirate_boss_row { description = '_pirate_boss_row' gfx = 'pirate_boss_row' aggressive = '1' hitpoints = '5000.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' formation_pos = '-1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Ground' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' } pirate_boss_sail { description = '_pirate_boss_sail' gfx = 'pirate_boss_sail' aggressive = '1' hitpoints = '5000.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Ground' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } pirate_boss_tail { description = '_pirate_boss_tail' gfx = 'pirate_boss_tail' aggressive = '1' hitpoints = '5000.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Ground' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } PT_Citywall_Gate { scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } description = '_pt_citywall_gate' aggressive = '0' gfx = 'PT_Citywall_Gate' wall = '0' gate = '1' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' hitpoints = '10000.000000' FOW = '35.000000' unit_size = '0' ai_cap = '0' defaultspeed = '0' maxspeed = '0' maxworkers = '0' captainlevel = '0' max_passengers = '0' growup_duration = '0.000000' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Wood' } } CHTR { ninigi_worker { description = '_ninigi_worker' gfx = 'ninigi_worker_s1' aggressive = '1' hitpoints = '100.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '20' wood = '20' stone = '20' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '1' scalps = '2' ai_cap = '15' timefactor = '1.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'res' max_passengers = '0' can_build = '1' can_harvest = '1' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' formation_pos = '1.000000' standanim = 'idle_0' fx_class = 'Unit' } ninigi_archer { description = '_ninigi_archer' gfx = 'ninigi_archer_s1' aggressive = '1' hitpoints = '200.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '1' scalps = '5' ai_cap = '10' timefactor = '2.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'tec' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } ninigi_warrior { description = '_ninigi_warrior' gfx = 'ninigi_warrior_s2' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '1' caste = 'res' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } ninigi_pirate { description = '_ninigi_warrior' gfx = 'pirate_ninigi_warrior_s2' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '1' caste = 'res' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } ninigi_ninja { description = '_ninigi_ninja' gfx = 'ninigi_ninja_s2' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' GlobalStartTT = '0' StartTT = '0' fx_class = 'Unit' captainclass = '0' } ninigi_sumo { description = '_ninigi_sumo' gfx = 'ninigi_sumo_s3' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'res' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' GlobalStartTT = '0' StartTT = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } ninigi_spearman { description = '_ninigi_spearman' gfx = 'ninigi_spearman_s1' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '1' caste = 'nat' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' formation_pos = '-1.000000' standanim = 'nat_fight_standanim' GlobalStartTT = '0' StartTT = '0' fx_class = 'Unit' } ninigi_monk { description = '_ninigi_monk' gfx = 'ninigi_monk_s3' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'res' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' special_abilities { heal { enabled = 'true' radius = '30.0' amount = '5.0' mod = '0.25' } find_traces { enabled = 'true' radius = '30.0' search_delay = '2' } find_traps { enabled = 'true' radius = '30.0' search_delay = '2' } } can_build = '0' can_harvest = '0' flags = '0' unlimited = '0' delivery = '0' formation_pos = '0.200000' standanim = 'res_fight_standanim' GlobalStartTT = '0' StartTT = '0' fx_class = 'Unit' captainclass = '0' } ninigi_icespearman { description = '_ninigi_icespearman' gfx = 'ninigi_icespearman_s3' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'nat_fight_standanim' GlobalStartTT = '0' StartTT = '0' formation_pos = '0.000000' fx_class = 'Unit' } ninigi_mortar { description = '_ninigi_mortar' gfx = 'ninigi_mortar_s2' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' captainclass = '0' GlobalStartTT = '0' StartTT = '0' } ninigi_marksman { description = '_ninigi_marksman' gfx = 'ninigi_marksman_s2' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' captainclass = '0' GlobalStartTT = '0' StartTT = '0' } ninigi_rider_a { gfx = 'ninigi_rider_a' aggressive = '1' hitpoints = '150.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '30' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' flags = '0' unlimited = '0' delivery = '0' can_build = '0' can_harvest = '0' special_abilities = '0' formation_pos = '-1.000000' fx_class = 'Unit' } ninigi_rider_b { gfx = 'ninigi_rider_b' aggressive = '1' hitpoints = '200.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '30' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' flags = '0' unlimited = '0' delivery = '0' can_build = '0' can_harvest = '0' special_abilities = '0' formation_pos = '-1.000000' fx_class = 'Unit' } ninigi_drumwagon_rider { gfx = 'ninigi_drumwagon_rider' formation_pos = '-1' } ninigi_flamethrower { description = '_ninigi_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' max_passengers = '0' scalps = '5' timefactor = '2.000000' formation_pos = '-1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '6' maxworkers = '0' fx_class = 'Ground' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' standanim = 'tec_fightpos_standanim' caste = 'tec' } } ANML { ninigi_scout { description = '_ninigi_scout' gfx = 'Gallimimus' aggressive = '1' hitpoints = '250.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' captaincaste = 'nat' scalps = '6' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } ninigi_baryonyx { description = '_ninigi_baryonyx' gfx = 'Baryonyx' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } ninigi_parasaurolophus_drums { description = '_ninigi_parasaurolophus_drums' gfx = 'Parasaurolophus' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_drumwagon_rider' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } ninigi_parasaurolophus_gatling { description = '_ninigi_parasaurolophus_gatling' gfx = 'Parasaurolophus' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '1' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } ninigi_saltasaurus_archer { description = '_ninigi_saltasaurus_archer' gfx = 'Saltasaurus' aggressive = '1' hitpoints = '1.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '3' captainclass = 'ninigi_archer' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } ninigi_eusmilus { description = '_ninigi_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } ninigi_tarbosaurus_rider { description = '_ninigi_tarbosaurus_rider' gfx = 'Tarbosaurus' aggressive = '1' hitpoints = '1.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } ninigi_dilophosaurus { description = '_ninigi_dilophosaurus' gfx = 'Dilophosaurus' aggressive = '1' hitpoints = '250.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' scalps = '7' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } ninigi_seismosaurus { description = '_ninigi_seismosaurus' gfx = 'seismosaurus' aggressive = '1' hitpoints = '1.000000' FOW = '65.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captainclass = 'ninigi_rider_b' max_passengers = '0' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' flags = '0' unlimited = '0' delivery = '0' standanim = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' fx_class = 'Wood' } ninigi_titan_gatling { description = 'ninigi_titan_gatling' aggressive = '1' hitpoints = '0.000000' FOW = '0.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' formation_pos = '-1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Wood' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' } ninigi_funtitan { description = '_ninigi_funtitan' gfx = 'ninigi_funtitan' aggressive = '1' hitpoints = '1.000000' FOW = '150.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '1' captainlevel = '4' max_passengers = '0' scalps = '1' timefactor = '0.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Ninigi/Upgrades/ninigi_funtitan_Start_TT/Global' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '1' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' standanim = 'res_fightpos_standanim' nightactive = '0' } } VHCL { ninigi_smokebomb_thrower { description = '_ninigi_smokebomb_thrower' gfx = 'ninigi_smokebomb_thrower' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'tec' scalps = '15' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_flamethrower_trike { description = '_ninigi_flamethrower_trike' gfx = 'ninigi_flamethrower_trike' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_siegetower { description = '_ninigi_siegetower' gfx = 'ninigi_siegetower' aggressive = '1' hitpoints = '1.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '5' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_harvester { description = '_ninigi_harvester' gfx = 'ninigi_harvester' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '150' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_b' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' flags = '0' unlimited = '0' delivery = '0' standanim = '0' caste = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' } ninigi_firecannon { description = '_ninigi_firecannon' gfx = 'ninigi_firecannon' aggressive = '1' hitpoints = '1.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '1' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_cart { description = '_ninigi_cart' gfx = 'Gallimimus' aggressive = '1' hitpoints = '150.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'res' scalps = '7' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_zeppelin { description = '_ninigi_zeppelin' gfx = 'ninigi_zeppelin' aggressive = '1' hitpoints = '500.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '5' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '000' max_wood = '000' max_stone = '000' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Ninigi/Upgrades/ninigi_zeppelin/global_start_tt' wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } } SHIP { ninigi_fishing_boat { description = '_ninigi_fishing_boat' gfx = 'ninigi_fishing_boat' aggressive = '1' hitpoints = '200.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'res' scalps = '3' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '50' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_minelayer { description = '_ninigi_minelayer' gfx = 'ninigi_minelayer' aggressive = '1' hitpoints = '1.000000' FOW = '65.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_mineship_mine { description = '_ninigi_mineship_mine' gfx = 'ninigi_mineship_mine' aggressive = '1' hitpoints = '500.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_fire_boat { description = '_ninigi_fire_boat' gfx = 'ninigi_fire_boat' aggressive = '1' hitpoints = '1.000000' FOW = '65.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_muraeno_submarine { description = '_ninigi_muraeno_submarine' gfx = 'Muraenosaurus' aggressive = '1' hitpoints = '1.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } ninigi_rocket_boat { description = '_ninigi_rocket_boat' gfx = 'ninigi_rocket_boat' aggressive = '1' hitpoints = '1.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_pirate_dunkleo { description = '_ninigi_pirate_dunkleo' gfx = 'Dunkleosteus' aggressive = '1' hitpoints = '1.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '1.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } ninigi_corsair { description = '_ninigi_corsair' gfx = 'ninigi_corsair' aggressive = '1' hitpoints = '1.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '3' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_water_turret { description = '_ninigi_water_turret' gfx = 'ninigi_water_turret' aggressive = '1' hitpoints = '500.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_transport_boat { description = '_ninigi_transport_boat' gfx = 'ninigi_transport_boat' aggressive = '1' hitpoints = '500.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } ninigi_cargo_lifter { description = '_ninigi_cargo_lifter' gfx = 'ninigi_cargo_lifter' aggressive = '1' hitpoints = '300.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'res' scalps = '1' timefactor = '1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '150' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } pirate_boss { description = 'pirate_boss' gfx = 'pirate_boss' aggressive = '1' hitpoints = '100.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '1' captainlevel = '0' captainclass = 'ninigi_rider_a' max_passengers = '0' scalps = '5' timefactor = '2' formation_pos = '-1' } ninigi_pirate_boss_ship { description = '_ninigi_pirate_boss_ship' gfx = 'pirate_boss' aggressive = '1' hitpoints = '1000.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '3' captainclass = 'ninigi_rider_a' max_passengers = '0' GlobalStartTT = '/Filters/Ninigi/Upgrades/ninigi_pirate_boss_ship_Start_TT/Global' scalps = '0' timefactor = '2' ai_cap = '3' formation_pos = '-1' } } Weapons { ninigi_drum_sticks { level = '1' slot = '0' secondary = '0' Users { 0 = 'ninigi_drumwagon_rider' } Parts { 0 = 'stickR' { Gfx { 0 = 'ninigi_drum_sticks' } Links = 'HndR' } 1 = 'stickL' { Gfx { 0 = 'ninigi_drum_sticks' } Links = 'HndL' } } } ninigi_sword_b { level = '2' slot = '0' secondary = '0' defense = '15' damage = '15' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '30' caste = 'res' Users { 0 = 'ninigi_warrior' } Parts { 0 = 'weapon' { Gfx { 0 = 'ninigi_sword_b' } Links = 'HndR' } 1 = 'buckler' { Gfx { 0 = 'ninigi_buckler_b' } Links = 'Shld' } } Animations { 0 = 'res_strike_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_7' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_9' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'res_strike_13' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { ANML = '-50' } } armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } ninigi_sword_c { level = '3' slot = '0' secondary = '0' defense = '15' damage = '25' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '30' caste = 'res' Users { 0 = 'ninigi_warrior' } Parts { 0 = 'weapon' { Gfx { 0 = 'ninigi_sword_c' } Links = 'HndR' } 1 = 'buckler' { Gfx { 0 = 'ninigi_buckler_c' } Links = 'Shld' } } Animations { 0 = 'res_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_4' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_10' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_11' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'res_strike_12' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 5 = 'res_strike_15' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { ANML = '-50' } } armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } ninigi_sword_d { level = '4' slot = '0' secondary = '0' defense = '15' damage = '45' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '30' caste = 'res' Users { 0 = 'ninigi_warrior' } Parts { 0 = 'weapon' { Gfx { 0 = 'ninigi_sword_d' } Links = 'HndR' } 1 = 'buckler' { Gfx { 0 = 'ninigi_buckler_d' } Links = 'Shld' } } Animations { 0 = 'res_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_4' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_10' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'res_strike_11' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 5 = 'res_strike_12' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 6 = 'res_strike_15' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { ANML = '-50' } } armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } ninigi_sword_e { level = '5' slot = '0' secondary = '0' defense = '15' damage = '85' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '30' caste = 'res' Users { 0 = 'ninigi_warrior' } Parts { 0 = 'weapon' { Gfx { 0 = 'ninigi_sword_e' } Links = 'HndR' } 1 = 'buckler' { Gfx { 0 = 'ninigi_buckler_e' } Links = 'Shld' } } Animations { 0 = 'res_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_4' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_10' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'res_strike_11' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 5 = 'res_strike_12' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 6 = 'res_strike_15' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { ANML = '-50' } } armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } ninigi_shuriken_b_l { level = '2' slot = '0' secondary = '0' defense = '0' damage = '15' minattackrange = '0.000000' range = '15.000000' frequency = '33' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'tec' Projectile { 0 = 'ninigi_shuriken_arrow' } Users { 0 = 'ninigi_ninja' } Animations { 0 = 'ninja_attack_0' { delay = '0.000000' combo = '0' shootdelay = '0.200000' projectile_on = '0.100000' projectile_off = '0.200000' } } Parts { 0 = 'katana' { Gfx { 0 = 'ninigi_katana_b' } Links = 'HndR' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '99' fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } ninigi_katana_b { level = '2' slot = '0' secondary = '1' defense = '0' damage = '45' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'tec' Users { 0 = 'ninigi_ninja' } Parts { 0 = 'katana' { Gfx { 0 = 'ninigi_katana_b' } Links = 'HndR' } } Animations { 0 = 'ninigi_ninja_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'ninigi_ninja_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'ninigi_ninja_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '99' AttackBonus { Type { BLDG = '-75' } } fx_class = 'Sword' penetration_angle = '0.000000' } ninigi_shuriken_c_l { level = '3' slot = '0' secondary = '0' defense = '0' damage = '15' minattackrange = '0.000000' range = '15.000000' frequency = '33' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'tec' Projectile { 0 = 'ninigi_shuriken_arrow' } Users { 0 = 'ninigi_ninja' } Animations { 0 = 'ninja_attack_0' { delay = '0.000000' combo = '0' shootdelay = '0.200000' projectile_on = '0.100000' projectile_off = '0.200000' } } Parts { 0 = 'katana' { Gfx { 0 = 'ninigi_katana_c' } Links = 'HndR' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '99' fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } ninigi_katana_c { level = '3' slot = '0' secondary = '1' defense = '0' damage = '45' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'tec' Users { 0 = 'ninigi_ninja' } Parts { 0 = 'katana' { Gfx { 0 = 'ninigi_katana_c' } Links = 'HndR' } } Animations { 0 = 'ninigi_ninja_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'ninigi_ninja_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'ninigi_ninja_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '99' AttackBonus { Type { BLDG = '-75' } } fx_class = 'Sword' penetration_angle = '0.000000' } ninigi_shuriken_d_l { level = '4' slot = '0' secondary = '0' defense = '0' damage = '35' minattackrange = '0.000000' range = '15.000000' frequency = '33' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'tec' Projectile { 0 = 'ninigi_shuriken_arrow' } Users { 0 = 'ninigi_ninja' } Animations { 0 = 'ninja_attack_0' { delay = '0.000000' combo = '0' shootdelay = '0.200000' projectile_on = '0.100000' projectile_off = '0.200000' } } Parts { 0 = 'katana' { Gfx { 0 = 'ninigi_katana_d' } Links = 'HndR' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '99' fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } ninigi_katana_d { level = '4' slot = '0' secondary = '1' defense = '0' damage = '65' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'tec' Users { 0 = 'ninigi_ninja' } Parts { 0 = 'katana' { Gfx { 0 = 'ninigi_katana_d' } Links = 'HndR' } } Animations { 0 = 'ninigi_ninja_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'ninigi_ninja_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'ninigi_ninja_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '99' AttackBonus { Type { BLDG = '-75' } } fx_class = 'Sword' penetration_angle = '0.000000' } ninigi_shuriken_e_l { level = '5' slot = '0' secondary = '0' defense = '0' damage = '75' minattackrange = '0.000000' range = '15.000000' frequency = '33' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'tec' Projectile { 0 = 'ninigi_shuriken_arrow' } Users { 0 = 'ninigi_ninja' } Animations { 0 = 'ninja_attack_0' { delay = '0.000000' combo = '0' shootdelay = '0.200000' projectile_on = '0.100000' projectile_off = '0.200000' } } Parts { 0 = 'katana' { Gfx { 0 = 'ninigi_katana_e' } Links = 'HndR' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '99' fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } ninigi_katana_e { level = '5' slot = '0' secondary = '1' defense = '0' damage = '105' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'tec' Users { 0 = 'ninigi_ninja' } Parts { 0 = 'katana' { Gfx { 0 = 'ninigi_katana_e' } Links = 'HndR' } } Animations { 0 = 'ninigi_ninja_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'ninigi_ninja_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'ninigi_ninja_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '99' AttackBonus { Type { BLDG = '-75' } } fx_class = 'Sword' penetration_angle = '0.000000' } ninigi_sumo_staff_c { level = '3' slot = '0' secondary = '0' defense = '20' damage = '30' minattackrange = '0.000000' range = '2.000000' frequency = '20' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'res' Users { 0 = 'ninigi_sumo' } Animations { 0 = 'ninigi_sumo_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Dino_Foot' penetration_angle = '360.000000' } ninigi_sumo_staff_d { level = '4' slot = '0' secondary = '0' defense = '30' damage = '50' minattackrange = '0.000000' range = '2.000000' frequency = '20' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'res' Users { 0 = 'ninigi_sumo' } Animations { 0 = 'ninigi_sumo_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Dino_Foot' penetration_angle = '360.000000' } ninigi_sumo_staff_e { level = '5' slot = '0' secondary = '0' defense = '40' damage = '90' minattackrange = '0.000000' range = '2.000000' frequency = '20' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'res' Users { 0 = 'ninigi_sumo' } Animations { 0 = 'ninigi_sumo_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Dino_Foot' penetration_angle = '360.000000' } ninigi_spear_b_l { level = '2' slot = '0' secondary = '0' defense = '0' damage = '20' minattackrange = '0.000000' range = '12.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' caste = 'nat' Projectile { 0 = 'ninigi_spear_b_arrow' } Users { 0 = 'ninigi_spearman' } Parts { 0 = 'spear' { Gfx { 0 = 'ninigi_spear_b_l' } Links = 'HndR' } } Animations { 0 = 'nat_throw' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '1.500000' projectile_off = '0.800000' } } AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_spear_b_m { level = '2' slot = '0' secondary = '1' defense = '0' damage = '20' minattackrange = '0.000000' range = '3.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' caste = 'nat' Users { 0 = 'ninigi_spearman' } Parts { 0 = 'spear' { Gfx { 0 = 'ninigi_spear_b_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'nat_strike_3_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'nat_strike_4' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'nat_strike_5' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'nat_strike_5_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 5 = 'nat_strike_7_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_spear_b_s { level = '2' slot = '0' secondary = '1' defense = '0' damage = '20' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' caste = 'nat' Users { 0 = 'ninigi_spearman' } Parts { 0 = 'spear' { Gfx { 0 = 'ninigi_spear_b_l' } Links = 'HndR' } } AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } Animations { 0 = 'nat_strike_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'nat_strike_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'nat_strike_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'nat_strike_6' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'nat_strike_7' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 5 = 'nat_strike_10' { delay = '0.700000' followanim = 'nat_strike_11' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 6 = 'nat_strike_11' { delay = '0.700000' followanim = 'nat_strike_12' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 7 = 'nat_strike_12' { delay = '0.700000' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_spear_c_l { level = '3' slot = '0' secondary = '0' defense = '0' damage = '30' minattackrange = '0.000000' range = '12.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' caste = 'nat' Projectile { 0 = 'ninigi_spear_c_arrow' } Users { 0 = 'ninigi_spearman' } Parts { 0 = 'spear' { Gfx { 0 = 'ninigi_spear_c_l' } Links = 'HndR' } } Animations { 0 = 'nat_throw' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '1.500000' projectile_off = '0.800000' } } AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_spear_c_m { level = '3' slot = '0' secondary = '1' defense = '0' damage = '30' minattackrange = '0.000000' range = '3.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' caste = 'nat' Users { 0 = 'ninigi_spearman' } Parts { 0 = 'spear' { Gfx { 0 = 'ninigi_spear_c_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'nat_strike_3_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'nat_strike_4' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'nat_strike_5' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'nat_strike_5_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 5 = 'nat_strike_7_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 6 = 'nat_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 7 = 'nat_strike_9_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 8 = 'nat_strike_21' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_spear_c_s { level = '3' slot = '0' secondary = '1' defense = '0' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' caste = 'nat' Users { 0 = 'ninigi_spearman' } Parts { 0 = 'spear' { Gfx { 0 = 'ninigi_spear_c_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'nat_strike_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'nat_strike_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'nat_strike_6' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'nat_strike_7' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 5 = 'nat_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 6 = 'nat_strike_10' { delay = '0.700000' followanim = 'nat_strike_11' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 7 = 'nat_strike_11' { delay = '0.700000' followanim = 'nat_strike_12' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 8 = 'nat_strike_12' { delay = '0.700000' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 9 = 'nat_strike_20' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_spear_d_l { level = '4' slot = '0' secondary = '0' defense = '0' damage = '50' minattackrange = '0.000000' range = '12.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' caste = 'nat' Projectile { 0 = 'ninigi_spear_d_arrow' } Users { 0 = 'ninigi_spearman' } Parts { 0 = 'spear' { Gfx { 0 = 'ninigi_spear_d_l' } Links = 'HndR' } } Animations { 0 = 'nat_throw' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '1.500000' projectile_off = '0.800000' } } AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_spear_d_m { level = '4' slot = '0' secondary = '1' defense = '0' damage = '50' minattackrange = '0.000000' range = '3.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' caste = 'nat' Users { 0 = 'ninigi_spearman' } Parts { 0 = 'spear' { Gfx { 0 = 'ninigi_spear_d_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'nat_strike_3_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'nat_strike_4' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'nat_strike_5' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'nat_strike_5_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 5 = 'nat_strike_7_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 6 = 'nat_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 7 = 'nat_strike_9_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 8 = 'nat_strike_21' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_spear_d_s { level = '4' slot = '0' secondary = '1' defense = '0' damage = '50' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' caste = 'nat' Users { 0 = 'ninigi_spearman' } Parts { 0 = 'spear' { Gfx { 0 = 'ninigi_spear_d_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'nat_strike_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'nat_strike_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'nat_strike_6' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'nat_strike_7' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 5 = 'nat_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 6 = 'nat_strike_10' { delay = '0.700000' followanim = 'nat_strike_11' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 7 = 'nat_strike_11' { delay = '0.700000' followanim = 'nat_strike_12' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 8 = 'nat_strike_12' { delay = '0.700000' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 9 = 'nat_strike_20' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_spear_e_l { level = '5' slot = '0' secondary = '0' defense = '0' damage = '90' minattackrange = '0.000000' range = '12.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' caste = 'nat' Projectile { 0 = 'ninigi_spear_e_arrow' } Users { 0 = 'ninigi_spearman' } Parts { 0 = 'spear' { Gfx { 0 = 'ninigi_spear_e_l' } Links = 'HndR' } } Animations { 0 = 'nat_throw' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '1.500000' projectile_off = '0.800000' } } AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_spear_e_m { level = '5' slot = '0' secondary = '1' defense = '0' damage = '90' minattackrange = '0.000000' range = '3.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' caste = 'nat' Users { 0 = 'ninigi_spearman' } Parts { 0 = 'spear' { Gfx { 0 = 'ninigi_spear_e_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'nat_strike_3_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'nat_strike_4' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'nat_strike_5' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'nat_strike_5_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 5 = 'nat_strike_7_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 6 = 'nat_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 7 = 'nat_strike_9_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 8 = 'nat_strike_21' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_spear_e_s { level = '5' slot = '0' secondary = '1' defense = '0' damage = '90' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '35' caste = 'nat' Users { 0 = 'ninigi_spearman' } Parts { 0 = 'spear' { Gfx { 0 = 'ninigi_spear_e_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'nat_strike_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'nat_strike_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'nat_strike_6' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'nat_strike_7' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 5 = 'nat_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 6 = 'nat_strike_10' { delay = '0.700000' followanim = 'nat_strike_11' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 7 = 'nat_strike_11' { delay = '0.700000' followanim = 'nat_strike_12' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 8 = 'nat_strike_12' { delay = '0.700000' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 9 = 'nat_strike_20' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { CHTR = '-75' VHCL = '-75' BLDG = '-75' SHIP = '-75' } } DefenseBonus { Type { ANML = '50' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_staff_c_s { level = '3' slot = '0' secondary = '0' defense = '20' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' caste = 'res' Users { 0 = 'ninigi_monk' } Parts { 0 = 'staff' { Gfx { 0 = 'ninigi_staff_e_m' } Links = 'HndR' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '0' fx_class = 'Lance' } ninigi_staff_d_s { level = '4' slot = '0' secondary = '0' defense = '20' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' caste = 'res' Users { 0 = 'ninigi_monk' } Parts { 0 = 'staff' { Gfx { 0 = 'ninigi_staff_e_m' } Links = 'HndR' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '0' fx_class = 'Lance' } ninigi_staff_e_s { level = '5' slot = '0' secondary = '0' defense = '20' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '20' caste = 'res' Users { 0 = 'ninigi_monk' } Parts { 0 = 'staff' { Gfx { 0 = 'ninigi_staff_e_m' } Links = 'HndR' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '0' fx_class = 'Lance' } ninigi_icespear_c_l { level = '3' slot = '0' secondary = '0' defense = '0' damage = '5' minattackrange = '0.000000' range = '12.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'nat' Projectile { 0 = 'ninigi_icespear_c_arrow' } Users { 0 = 'ninigi_icespearman' } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_c_l' } Links = 'HndR' } } Animations { 0 = 'nat_throw' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '1.500000' projectile_off = '0.800000' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_icespear_c_m { level = '3' slot = '0' secondary = '1' defense = '0' damage = '5' minattackrange = '0.000000' range = '3.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'nat' Users { 0 = 'ninigi_icespearman' } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_c_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_icespear_c_s { level = '3' slot = '0' secondary = '1' defense = '0' damage = '5' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'nat' Users { 0 = 'ninigi_icespearman' } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_c_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_icespear_d_l { level = '4' slot = '0' secondary = '0' defense = '0' damage = '10' minattackrange = '0.000000' range = '12.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'nat' Projectile { 0 = 'ninigi_icespear_d_arrow' } Users { 0 = 'ninigi_icespearman' } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_d_l' } Links = 'HndR' } } Animations { 0 = 'nat_throw' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '1.500000' projectile_off = '0.800000' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_icespear_d_m { level = '4' slot = '0' secondary = '1' defense = '0' damage = '10' minattackrange = '0.000000' range = '3.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'nat' Users { 0 = 'ninigi_icespearman' } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_d_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_icespear_d_s { level = '4' slot = '0' secondary = '1' defense = '0' damage = '10' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'nat' Users { 0 = 'ninigi_icespearman' } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_d_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_icespear_e_l { level = '5' slot = '0' secondary = '0' defense = '0' damage = '20' minattackrange = '0.000000' range = '12.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'nat' Projectile { 0 = 'ninigi_icespear_e_arrow' } Users { 0 = 'ninigi_icespearman' } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_e_l' } Links = 'HndR' } } Animations { 0 = 'nat_throw' { delay = '0.000000' combo = '0' shootdelay = '0.800000' projectile_on = '1.500000' projectile_off = '0.800000' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_icespear_e_m { level = '5' slot = '0' secondary = '1' defense = '0' damage = '20' minattackrange = '0.000000' range = '3.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'nat' Users { 0 = 'ninigi_icespearman' } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_e_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_icespear_e_s { level = '5' slot = '0' secondary = '1' defense = '0' damage = '20' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'nat' Users { 0 = 'ninigi_icespearman' } Parts { 0 = 'icespear' { Gfx { 0 = 'ninigi_icespear_e_l' } Links = 'HndR' } } Animations { 0 = 'nat_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '0' fx_class = 'Spear' penetration_angle = '0.000000' } ninigi_bow_a_l { level = '1' slot = '0' secondary = '0' defense = '0' damage = '10' minattackrange = '0.000000' range = '35.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_arrow' } Users { 0 = 'ninigi_archer' } caste = 'tec' Animations { 0 = 'bow_1' { delay = '0.000000' combo = '0' shootdelay = '1.300000' projectile_on = '0.300000' projectile_off = '1.000000' } } rangeddefense = '0' Parts { 0 = 'bow' { Gfx { 0 = 'ninigi_bow_a_l' } Links = 'HndL' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '0' fx_class = 'Proj_Wood_Small' penetration_angle = '0.000000' } ninigi_bow_b_l { level = '2' slot = '0' secondary = '0' defense = '0' damage = '15' minattackrange = '0.000000' range = '35.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_arrow' } Users { 0 = 'ninigi_archer' } caste = 'tec' Animations { 0 = 'bow_1' { delay = '0.000000' combo = '0' shootdelay = '1.300000' projectile_on = '0.300000' projectile_off = '1.000000' } } rangeddefense = '0' Parts { 0 = 'bow' { Gfx { 0 = 'ninigi_bow_b_l' } Links = 'HndL' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '0' } ninigi_bow_c_l { level = '3' slot = '0' secondary = '0' defense = '0' damage = '25' minattackrange = '0.000000' range = '35.000000' frequency = '28' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_arrow' } Users { 0 = 'ninigi_archer' } caste = 'tec' Animations { 0 = 'bow_1' { delay = '0.000000' combo = '0' shootdelay = '1.300000' projectile_on = '0.300000' projectile_off = '1.000000' } } rangeddefense = '0' Parts { 0 = 'bow' { Gfx { 0 = 'ninigi_bow_c_l' } Links = 'HndL' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '0' fx_class = 'Proj_Wood_Small' penetration_angle = '0.000000' } ninigi_bow_d_l { level = '4' slot = '0' secondary = '0' defense = '0' damage = '45' minattackrange = '0.000000' range = '35.000000' frequency = '28' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_arrow' } Users { 0 = 'ninigi_archer' } caste = 'tec' Animations { 0 = 'bow_1' { delay = '0.000000' combo = '0' shootdelay = '1.300000' projectile_on = '0.300000' projectile_off = '1.000000' } } rangeddefense = '0' Parts { 0 = 'bow' { Gfx { 0 = 'ninigi_bow_d_l' } Links = 'HndL' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '0' fx_class = 'Proj_Wood_Small' penetration_angle = '0.000000' } ninigi_bow_e_l { level = '5' slot = '0' secondary = '0' defense = '0' damage = '85' minattackrange = '0.000000' range = '35.000000' frequency = '28' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_arrow' } Users { 0 = 'ninigi_archer' } caste = 'tec' Animations { 0 = 'bow_1' { delay = '0.000000' combo = '0' shootdelay = '1.300000' projectile_on = '0.300000' projectile_off = '1.000000' } } rangeddefense = '0' Parts { 0 = 'bow' { Gfx { 0 = 'ninigi_bow_e_l' } Links = 'HndL' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '0' fx_class = 'Proj_Wood_Small' penetration_angle = '0.000000' } ninigi_dagger_a { level = '1' slot = '0' secondary = '1' defense = '0' damage = '5' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'tec' Users { 0 = 'ninigi_archer' } Parts { 0 = 'dagger' { Gfx { 0 = 'ninigi_dagger' } Links = 'HndR' } 1 = 'bow' { Gfx { 0 = 'ninigi_bow_a_l' } Links = 'HndL' } } Animations { 0 = 'tec_melee' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } ninigi_dagger_b { level = '2' slot = '0' secondary = '1' defense = '0' damage = '8' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'tec' Users { 0 = 'ninigi_archer' } Parts { 0 = 'dagger' { Gfx { 0 = 'ninigi_dagger' } Links = 'HndR' } 1 = 'bow' { Gfx { 0 = 'ninigi_bow_b_l' } Links = 'HndL' } } Animations { 0 = 'tec_melee' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } ninigi_dagger_c { level = '3' slot = '0' secondary = '1' defense = '0' damage = '13' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'tec' Users { 0 = 'ninigi_archer' } Parts { 0 = 'dagger' { Gfx { 0 = 'ninigi_dagger' } Links = 'HndR' } 1 = 'bow' { Gfx { 0 = 'ninigi_bow_c_l' } Links = 'HndL' } } Animations { 0 = 'tec_melee' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } ninigi_dagger_d { level = '4' slot = '0' secondary = '1' defense = '0' damage = '23' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'tec' Users { 0 = 'ninigi_archer' } Parts { 0 = 'dagger' { Gfx { 0 = 'ninigi_dagger' } Links = 'HndR' } 1 = 'bow' { Gfx { 0 = 'ninigi_bow_d_l' } Links = 'HndL' } } Animations { 0 = 'tec_melee' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } ninigi_dagger_e { level = '5' slot = '0' secondary = '1' defense = '0' damage = '43' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' caste = 'tec' Users { 0 = 'ninigi_archer' } Parts { 0 = 'dagger' { Gfx { 0 = 'ninigi_dagger' } Links = 'HndR' } 1 = 'bow' { Gfx { 0 = 'ninigi_bow_e_l' } Links = 'HndL' } } Animations { 0 = 'tec_melee' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } ninigi_watermine_weapon { level = '1' slot = '0' secondary = '0' defense = '0' damage = '1000' minattackrange = '0.000000' range = '10.000000' frequency = '60' enddamage = '1000' hitrange = '15.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_mineship_mine' } rangeddefense = '0' armorpiercing = '0' fx_class = 'Explo_Large' } ninigi_water_turret_weapon { level = '1' slot = '0' secondary = '0' defense = '0' damage = '50' minattackrange = '0.000000' range = '30.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_arrow' } Users { 0 = 'ninigi_water_turret' } rangeddefense = '0' Animations { 0 = 'attack_front' } armorpiercing = '0' } ninigi_small_tower_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '40' minattackrange = '0.000000' range = '35.000000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_arrow' } Users { 0 = 'ninigi_small_tower' } armorpiercing = '0' fx_class = 'Proj_Wood_Small' } ninigi_rocket_ramp_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '400' minattackrange = '50.000000' range = '143.000000' frequency = '3' enddamage = '200' hitrange = '13.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '13.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_rb_projektil' } Users { 0 = 'ninigi_rocket_ramp' } armorpiercing = '99' fx_class = 'Proj_Wood_Large' Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '1.000000' projectile_off = '0.000000' } } penetration_angle = '0.000000' } ninigi_mortar_dagger_b { level = '2' slot = '0' secondary = '1' defense = '0' rangeddefense = '0' damage = '5' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_mortar' } Parts { 0 = 'dagger' { Gfx { 0 = 'ninigi_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { CHTR = '-50' ANML = '-50' } } armorpiercing = '0' fx_class = 'Sword' } ninigi_mortar_dagger_c { level = '3' slot = '0' secondary = '1' defense = '0' rangeddefense = '0' damage = '8' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_mortar' } Parts { 0 = 'dagger' { Gfx { 0 = 'ninigi_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { CHTR = '-50' ANML = '-50' } } armorpiercing = '0' fx_class = 'Sword' } ninigi_mortar_dagger_d { level = '4' slot = '0' secondary = '1' defense = '0' rangeddefense = '0' damage = '15' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_mortar' } Parts { 0 = 'dagger' { Gfx { 0 = 'ninigi_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { CHTR = '-50' ANML = '-50' } } armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } ninigi_mortar_dagger_e { level = '5' slot = '0' secondary = '1' defense = '0' rangeddefense = '0' damage = '28' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_mortar' } Parts { 0 = 'dagger' { Gfx { 0 = 'ninigi_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { CHTR = '-50' ANML = '-50' } } armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } ninigi_mortar_rocket_b { level = '2' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '65' minattackrange = '0.000000' range = '50.000000' frequency = '15' enddamage = '33' hitrange = '3.000000' unit_size = '4' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '2.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_mortar_arrow' } Users { 0 = 'ninigi_mortar' } caste = 'tec' Animations { 0 = 'ninigi_motar_0' { delay = '0.000000' combo = '0' shootdelay = '0.100000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'ninigi_motar_1' { delay = '0.000000' combo = '0' shootdelay = '0.100000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { CHTR = '-85' ANML = '-85' } } fx_class = 'Explo_Small' penetration_angle = '0.000000' } ninigi_mortar_rocket_c { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '75' minattackrange = '0.000000' range = '50.000000' frequency = '15' enddamage = '42' hitrange = '3.000000' unit_size = '4' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '2.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_mortar_arrow' } Users { 0 = 'ninigi_mortar' } caste = 'tec' Animations { 0 = 'ninigi_motar_0' { delay = '0.000000' combo = '0' shootdelay = '0.100000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'ninigi_motar_1' { delay = '0.000000' combo = '0' shootdelay = '0.100000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { CHTR = '-85' ANML = '-85' } } fx_class = 'Explo_Small' penetration_angle = '0.000000' } ninigi_mortar_rocket_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '95' minattackrange = '0.000000' range = '50.000000' frequency = '15' enddamage = '52' hitrange = '3.000000' unit_size = '4' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '2.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_mortar_arrow' } Users { 0 = 'ninigi_mortar' } caste = 'tec' Animations { 0 = 'ninigi_motar_0' { delay = '0.000000' combo = '0' shootdelay = '0.100000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'ninigi_motar_1' { delay = '0.000000' combo = '0' shootdelay = '0.100000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { CHTR = '-85' ANML = '-85' } } fx_class = 'Explo_Small' penetration_angle = '0.000000' } ninigi_mortar_rocket_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '135' minattackrange = '0.000000' range = '50.000000' frequency = '15' enddamage = '65' hitrange = '3.000000' unit_size = '4' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '2.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_mortar_arrow' } Users { 0 = 'ninigi_mortar' } caste = 'tec' Animations { 0 = 'ninigi_motar_0' { delay = '0.000000' combo = '0' shootdelay = '0.100000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'ninigi_motar_1' { delay = '0.000000' combo = '0' shootdelay = '0.100000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { CHTR = '-85' ANML = '-85' } } fx_class = 'Explo_Small' penetration_angle = '0.000000' } ninigi_marksman_gun_b { level = '2' slot = '0' secondary = '0' defense = '20' rangeddefense = '40' damage = '10' minattackrange = '0.000000' range = '35.000000' frequency = '120' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_gatling_arrow' } Users { 0 = 'ninigi_marksman' } Parts { 0 = 'gun' { Gfx { 0 = 'ninigi_gatling_b_l' } Links = 'HndR' } } Animations { 0 = 'marksman_gatling' { delay = '0.000000' combo = '0' shootdelay = '1.200000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '0' fx_class = 'Gatling' penetration_angle = '0.000000' } ninigi_marksman_gun_c { level = '3' slot = '0' secondary = '0' defense = '20' rangeddefense = '40' damage = '13' minattackrange = '0.000000' range = '35.000000' frequency = '120' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_gatling_arrow' } Users { 0 = 'ninigi_marksman' } Parts { 0 = 'gun' { Gfx { 0 = 'ninigi_gatling_c_l' } Links = 'HndR' } } Animations { 0 = 'marksman_gatling' { delay = '0.000000' combo = '0' shootdelay = '1.200000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '0' fx_class = 'Gatling' penetration_angle = '0.000000' } ninigi_marksman_gun_d { level = '4' slot = '0' secondary = '0' defense = '20' rangeddefense = '40' damage = '17' minattackrange = '0.000000' range = '35.000000' frequency = '120' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_gatling_arrow' } Users { 0 = 'ninigi_marksman' } Parts { 0 = 'gun' { Gfx { 0 = 'ninigi_gatling_d_l' } Links = 'HndR' } } Animations { 0 = 'marksman_gatling' { delay = '0.000000' combo = '0' shootdelay = '1.200000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '0' fx_class = 'Gatling' penetration_angle = '0.000000' } ninigi_marksman_gun_e { level = '5' slot = '0' secondary = '0' defense = '20' rangeddefense = '40' damage = '25' minattackrange = '0.000000' range = '35.000000' frequency = '120' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_gatling_arrow' } Users { 0 = 'ninigi_marksman' } Parts { 0 = 'gun' { Gfx { 0 = 'ninigi_gatling_e_l' } Links = 'HndR' } } Animations { 0 = 'marksman_gatling' { delay = '0.000000' combo = '0' shootdelay = '1.200000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-75' } } armorpiercing = '0' fx_class = 'Gatling' penetration_angle = '0.000000' } ninigi_dilophosaurus_weapon { level = '1' slot = '0' secondary = '1' defense = '0' rangeddefense = '0' damage = '8' minattackrange = '0.000000' range = '0.500000' frequency = '28' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_dilophosaurus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } ninigi_club_a { caste = 'res' level = '1' slot = '0' defense = '0' damage = '4' hitrange = '0.000000' enddamage = '0' frequency = '46' range = '0.500000' Users { 0 = 'ninigi_worker' } Parts { 0 = 'weapon' { Gfx { 0 = 'ninigi_club_a' } Links = 'HndR' } } Animations { 0 = 'res_strike_3' { delay = '0.7' combo = '0' shootdelay = '0' } 1 = 'res_strike_5' { delay = '0.7' } 2 = 'res_strike_6' { delay = '0.7' } 3 = 'res_strike_14' { delay = '0.7' } } secondary = '0' minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Club' penetration_angle = '0.000000' } ninigi_club_b { caste = 'res' level = '2' slot = '0' defense = '0' damage = '8' hitrange = '0.000000' enddamage = '0' frequency = '46' range = '0.500000' Users { 0 = 'ninigi_worker' } Parts { 0 = 'weapon' { Gfx { 0 = 'ninigi_club_a' } Links = 'HndR' } } Animations { 0 = 'res_strike_3' { delay = '0.7' combo = '0' shootdelay = '0' } 1 = 'res_strike_5' { delay = '0.7' } 2 = 'res_strike_6' { delay = '0.7' } 3 = 'res_strike_14' { delay = '0.7' } } secondary = '0' minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Club' penetration_angle = '0.000000' } ninigi_club_c { caste = 'res' level = '3' slot = '0' defense = '0' damage = '16' hitrange = '0.000000' enddamage = '0' frequency = '46' range = '0.500000' Users { 0 = 'ninigi_worker' } Parts { 0 = 'weapon' { Gfx { 0 = 'ninigi_club_a' } Links = 'HndR' } } Animations { 0 = 'res_strike_3' { delay = '0.7' combo = '0' shootdelay = '0' } 1 = 'res_strike_5' { delay = '0.7' } 2 = 'res_strike_6' { delay = '0.7' } 3 = 'res_strike_14' { delay = '0.7' } } secondary = '0' minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Club' penetration_angle = '0.000000' } ninigi_club_d { caste = 'res' level = '4' slot = '0' defense = '0' damage = '32' hitrange = '0.000000' enddamage = '0' frequency = '46' range = '0.500000' Users { 0 = 'ninigi_worker' } Parts { 0 = 'weapon' { Gfx { 0 = 'ninigi_club_a' } Links = 'HndR' } } Animations { 0 = 'res_strike_3' { delay = '0.7' combo = '0' shootdelay = '0' } 1 = 'res_strike_5' { delay = '0.7' } 2 = 'res_strike_6' { delay = '0.7' } 3 = 'res_strike_14' { delay = '0.7' } } secondary = '0' minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Club' penetration_angle = '0.000000' } ninigi_club_e { caste = 'res' level = '5' slot = '0' defense = '0' damage = '44' hitrange = '0.000000' enddamage = '0' frequency = '46' range = '0.500000' Users { 0 = 'ninigi_worker' } Parts { 0 = 'weapon' { Gfx { 0 = 'ninigi_club_a' } Links = 'HndR' } } Animations { 0 = 'res_strike_3' { delay = '0.7' combo = '0' shootdelay = '0' } 1 = 'res_strike_5' { delay = '0.7' } 2 = 'res_strike_6' { delay = '0.7' } 3 = 'res_strike_14' { delay = '0.7' } } secondary = '0' minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '0' armorpiercing = '0' fx_class = 'Club' penetration_angle = '0.000000' } ninigi_scout_weapon_a { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '10' minattackrange = '0.000000' range = '0.500000' frequency = '28' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_scout' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Mouth' AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } penetration_angle = '0.000000' } ninigi_scout_weapon_b { level = '2' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '15' minattackrange = '0.000000' range = '0.500000' frequency = '28' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_scout' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Mouth' AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } penetration_angle = '0.000000' } ninigi_scout_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '25' minattackrange = '0.000000' range = '0.500000' frequency = '28' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_scout' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Mouth' AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } penetration_angle = '0.000000' } ninigi_scout_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '45' minattackrange = '0.000000' range = '0.500000' frequency = '28' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_scout' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Mouth' AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } penetration_angle = '0.000000' } ninigi_scout_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '85' minattackrange = '0.000000' range = '0.500000' frequency = '28' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_scout' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Mouth' AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } penetration_angle = '0.000000' } ninigi_baryonyx_weapon_b { level = '2' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '18' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_baryonyx' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } armorpiercing = '0' fx_class = 'Mouth' } ninigi_baryonyx_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '28' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_baryonyx' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } ninigi_baryonyx_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '48' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_baryonyx' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } ninigi_baryonyx_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '88' minattackrange = '0.000000' range = '0.500000' frequency = '35' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_baryonyx' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } armorpiercing = '0' fx_class = 'Mouth' penetration_angle = '0.000000' } ninigi_parasaurolophus_gatling_weapon_b { level = '2' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '10' minattackrange = '0.000000' range = '20.000000' frequency = '90' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '100.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_bullet' } Users { 0 = 'ninigi_parasaurolophus_gatling' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } armorpiercing = '0' fx_class = 'Gatling' penetration_angle = '0.000000' } ninigi_parasaurolophus_gatling_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '15' minattackrange = '0.000000' range = '20.000000' frequency = '90' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '100.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_bullet' } Users { 0 = 'ninigi_parasaurolophus_gatling' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } armorpiercing = '0' fx_class = 'Gatling' penetration_angle = '0.000000' } ninigi_parasaurolophus_gatling_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '20' minattackrange = '0.000000' range = '20.000000' frequency = '90' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '100.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_bullet' } Users { 0 = 'ninigi_parasaurolophus_gatling' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } armorpiercing = '0' fx_class = 'Gatling' penetration_angle = '0.000000' } ninigi_parasaurolophus_gatling_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '30' minattackrange = '0.000000' range = '20.000000' frequency = '90' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '100.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_bullet' } Users { 0 = 'ninigi_parasaurolophus_gatling' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } armorpiercing = '0' fx_class = 'Gatling' penetration_angle = '0.000000' } ninigi_eusmilus_weapon_b { level = '2' slot = '0' secondary = '0' defense = '0' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '32' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_eusmilus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '30' AttackBonus { Type { BLDG = '-50' } } armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } ninigi_eusmilus_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '40' minattackrange = '0.000000' range = '0.500000' frequency = '32' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_eusmilus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '30' AttackBonus { Type { BLDG = '-50' } } armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } ninigi_eusmilus_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '60' minattackrange = '0.000000' range = '0.500000' frequency = '32' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_eusmilus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '30' AttackBonus { Type { BLDG = '-50' } } armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } ninigi_eusmilus_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '32' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_eusmilus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '30' AttackBonus { Type { BLDG = '-50' } } armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } ninigi_tarbosaurus_rider_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '40' minattackrange = '0.000000' range = '0.500000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_tarbosaurus_rider' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '0' AttackBonus { Type { BLDG = '-10' } } armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } ninigi_tarbosaurus_rider_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '60' minattackrange = '0.000000' range = '0.500000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_tarbosaurus_rider' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '0' AttackBonus { Type { BLDG = '-10' } } armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } ninigi_tarbosaurus_rider_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '80' minattackrange = '0.000000' range = '0.500000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_tarbosaurus_rider' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '0' AttackBonus { Type { BLDG = '-10' } } armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } ninigi_seismosaurus_weapon_d { level = '4' slot = '0' secondary = '0' defense = '15' rangeddefense = '15' armorpiercing = '99' damage = '150' minattackrange = '20.000000' range = '55.000000' frequency = '15' enddamage = '150' hitrange = '5.000000' unit_size = '10' bulletspeed = '40.000000' bulletfalloff = '10.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_seismosaurus' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } Projectile { 0 = 'ninigi_rocket_boat_arrow' } fx_class = 'Explo_Small' penetration_angle = '0.000000' } ninigi_seismosaurus_weapon_e { level = '5' slot = '0' secondary = '0' defense = '15' rangeddefense = '15' armorpiercing = '99' damage = '190' minattackrange = '20.000000' range = '55.000000' frequency = '15' enddamage = '225' hitrange = '5.000000' unit_size = '10' bulletspeed = '40.000000' bulletfalloff = '10.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_seismosaurus' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } Projectile { 0 = 'ninigi_rocket_boat_arrow' } fx_class = 'Explo_Small' penetration_angle = '0.000000' } ninigi_funtitan_l_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '100' minattackrange = '10.000000' range = '140.000000' frequency = '20' enddamage = '0' hitrange = '30.000000' unit_size = '20' bulletspeed = '50.000000' bulletfalloff = '8.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'tec' poison_damage = '50.000000' poison_tick_count = '10' fx_class = 'Explo_Small' Projectile { 0 = 'Gigantopithecus_Barrel' } Users { 0 = 'ninigi_funtitan' } Animations { 0 = 'throw' { delay = '0.000000' combo = '0' shootdelay = '1.500000' projectile_on = '0.000000' projectile_off = '0.000000' } } } ninigi_funtitan_s_weapon_d { level = '4' slot = '0' secondary = '1' defense = '0' rangeddefense = '0' armorpiercing = '99' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '30.000000' unit_size = '10' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' penetration_angle = '90.000000' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Dino_Foot' Users { 0 = 'ninigi_funtitan' } Animations { 0 = 'attack_0' { delay = '1.300000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'attack_1' { delay = '1.300000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } ninigi_funtitan_l_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '150' minattackrange = '10.000000' range = '150.000000' frequency = '30' enddamage = '0' hitrange = '30.000000' unit_size = '10' bulletspeed = '50.000000' bulletfalloff = '8.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'tec' poison_damage = '100.000000' poison_tick_count = '15' fx_class = 'Explo_Small' Projectile { 0 = 'Gigantopithecus_Barrel' } Users { 0 = 'ninigi_funtitan' } Animations { 0 = 'throw' { delay = '0.000000' combo = '0' shootdelay = '1.500000' projectile_on = '0.000000' projectile_off = '0.000000' } } } ninigi_funtitan_s_weapon_e { level = '5' slot = '0' secondary = '1' defense = '0' rangeddefense = '0' armorpiercing = '99' damage = '150' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '40.000000' unit_size = '10' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' penetration_angle = '90.000000' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Dino_Foot' Users { 0 = 'ninigi_funtitan' } Animations { 0 = 'attack_0' { delay = '1.300000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'attack_1' { delay = '1.300000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } ninigi_flamethrower_trike_weapon_b { level = '2' slot = '0' secondary = '0' defense = '15' rangeddefense = '15' damage = '20' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_flamethrower_trike' } Animations { 0 = 'attack_front' } armorpiercing = '0' AttackBonus { Type { VHCL = '-50' BLDG = '-50' ANML = '-25' } } fx_class = 'Poison_Large' penetration_angle = '30.000000' } ninigi_flamethrower_trike_weapon_c { level = '3' slot = '0' secondary = '0' defense = '15' rangeddefense = '15' damage = '30' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_flamethrower_trike' } Animations { 0 = 'attack_front' } armorpiercing = '0' AttackBonus { Type { VHCL = '-50' BLDG = '-50' ANML = '-25' } } fx_class = 'Poison_Large' penetration_angle = '30.000000' } ninigi_flamethrower_trike_weapon_d { level = '4' slot = '0' secondary = '0' defense = '15' rangeddefense = '15' damage = '50' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_flamethrower_trike' } Animations { 0 = 'attack_front' } armorpiercing = '0' AttackBonus { Type { VHCL = '-50' BLDG = '-50' ANML = '-25' } } fx_class = 'Poison_Large' penetration_angle = '30.000000' } ninigi_flamethrower_trike_weapon_e { level = '5' slot = '0' secondary = '0' defense = '15' rangeddefense = '15' damage = '90' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_flamethrower_trike' } Animations { 0 = 'attack_front' } armorpiercing = '0' AttackBonus { Type { VHCL = '-50' BLDG = '-50' ANML = '-25' } } fx_class = 'Poison_Large' penetration_angle = '30.000000' } ninigi_harvester_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '50' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_harvester' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '99' fx_class = 'Lance' penetration_angle = '0.000000' } ninigi_harvester_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '70' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_harvester' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '99' fx_class = 'Lance' penetration_angle = '0.000000' } ninigi_harvester_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '110' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_harvester' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '99' fx_class = 'Lance' penetration_angle = '0.000000' } ninigi_firecannon_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '350' minattackrange = '35.000000' range = '70.000000' frequency = '8' enddamage = '100' hitrange = '9.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '9.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_cannonball' } Users { 0 = 'ninigi_firecannon' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.100000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '-75' } } armorpiercing = '99' fx_class = 'Proj_Stone_Large' penetration_angle = '0.000000' } ninigi_firecannon_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '450' minattackrange = '35.000000' range = '70.000000' frequency = '8' enddamage = '200' hitrange = '9.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '9.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_cannonball' } Users { 0 = 'ninigi_firecannon' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.100000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '-75' } } armorpiercing = '99' fx_class = 'Proj_Stone_Large' penetration_angle = '0.000000' } ninigi_firecannon_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '550' minattackrange = '35.000000' range = '70.000000' frequency = '8' enddamage = '300' hitrange = '9.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '9.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_cannonball' } Users { 0 = 'ninigi_firecannon' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.100000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '-75' } } armorpiercing = '99' fx_class = 'Proj_Stone_Large' penetration_angle = '0.000000' } ninigi_pirate_dunkleo_weapon_c { slot = '0' defense = '10' damage = '70' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'ninigi_pirate_dunkleo' } Animations { 0 = 'attack_front' } level = '3' secondary = '0' rangeddefense = '20' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } ninigi_pirate_dunkleo_weapon_d { slot = '0' defense = '10' damage = '90' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'ninigi_pirate_dunkleo' } Animations { 0 = 'attack_front' } level = '4' secondary = '0' rangeddefense = '20' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } ninigi_pirate_dunkleo_weapon_e { slot = '0' defense = '10' damage = '130' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'ninigi_pirate_dunkleo' } Animations { 0 = 'attack_front' } level = '5' secondary = '0' rangeddefense = '20' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } ninigi_fire_boat_weapon_b { level = '2' slot = '0' secondary = '0' defense = '10' rangeddefense = '20' damage = '25' minattackrange = '0.000000' range = '15.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_fire_boat' } Animations { 0 = 'attack_front' } armorpiercing = '0' AttackBonus { Type { VHCL = '-50' BLDG = '-50' } } fx_class = 'Poison_Large' penetration_angle = '30.000000' } ninigi_fire_boat_weapon_c { level = '3' slot = '0' secondary = '0' defense = '10' rangeddefense = '20' damage = '35' minattackrange = '0.000000' range = '15.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_fire_boat' } Animations { 0 = 'attack_front' } armorpiercing = '0' AttackBonus { Type { VHCL = '-50' BLDG = '-50' } } fx_class = 'Poison_Large' penetration_angle = '30.000000' } ninigi_fire_boat_weapon_d { level = '4' slot = '0' secondary = '0' defense = '10' rangeddefense = '20' damage = '55' minattackrange = '0.000000' range = '15.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_fire_boat' } Animations { 0 = 'attack_front' } armorpiercing = '0' AttackBonus { Type { VHCL = '-50' BLDG = '-50' } } fx_class = 'Poison_Large' penetration_angle = '30.000000' } ninigi_fire_boat_weapon_e { level = '5' slot = '0' secondary = '0' defense = '10' rangeddefense = '20' damage = '95' minattackrange = '0.000000' range = '15.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_fire_boat' } Animations { 0 = 'attack_front' } armorpiercing = '0' AttackBonus { Type { VHCL = '-50' BLDG = '-50' } } fx_class = 'Poison_Large' penetration_angle = '30.000000' } ninigi_muraeno_submarine_weapon_b { level = '2' slot = '0' secondary = '0' defense = '0' rangeddefense = '50' damage = '70' minattackrange = '0.000000' range = '30.000000' frequency = '15' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_muraeno_submarine' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } Projectile { 0 = 'ninigi_muraeno_submarine_arrow' } armorpiercing = '99' fx_class = 'Proj_Metal' } ninigi_muraeno_submarine_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '50' damage = '80' minattackrange = '0.000000' range = '30.000000' frequency = '15' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_muraeno_submarine' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } Projectile { 0 = 'ninigi_muraeno_submarine_arrow' } armorpiercing = '99' fx_class = 'Proj_Metal' penetration_angle = '0.000000' } ninigi_muraeno_submarine_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '50' damage = '100' minattackrange = '0.000000' range = '30.000000' frequency = '15' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_muraeno_submarine' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } Projectile { 0 = 'ninigi_muraeno_submarine_arrow' } armorpiercing = '99' fx_class = 'Proj_Metal' penetration_angle = '0.000000' } ninigi_muraeno_submarine_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '50' damage = '140' minattackrange = '0.000000' range = '30.000000' frequency = '15' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_muraeno_submarine' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } Projectile { 0 = 'ninigi_muraeno_submarine_arrow' } armorpiercing = '99' fx_class = 'Proj_Metal' penetration_angle = '0.000000' } ninigi_rocket_boat_weapon_c { level = '3' slot = '0' secondary = '0' defense = '15' rangeddefense = '20' damage = '50' minattackrange = '20.000000' range = '65.000000' frequency = '20' enddamage = '50' hitrange = '7.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '6.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_rocket_boat_arrow' } Users { 0 = 'ninigi_rocket_boat' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } armorpiercing = '99' AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '-75' } } fx_class = 'Explo_Small' penetration_angle = '0.000000' } ninigi_rocket_boat_weapon_d { level = '4' slot = '0' secondary = '0' defense = '15' rangeddefense = '20' damage = '60' minattackrange = '20.000000' range = '65.000000' frequency = '20' enddamage = '75' hitrange = '7.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '6.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_rocket_boat_arrow' } Users { 0 = 'ninigi_rocket_boat' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } armorpiercing = '99' AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '-75' } } fx_class = 'Explo_Small' penetration_angle = '0.000000' } ninigi_rocket_boat_weapon_e { level = '5' slot = '0' secondary = '0' defense = '15' rangeddefense = '20' damage = '70' minattackrange = '20.000000' range = '65.000000' frequency = '20' enddamage = '113' hitrange = '7.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '6.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_rocket_boat_arrow' } Users { 0 = 'ninigi_rocket_boat' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } armorpiercing = '99' AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '-75' } } fx_class = 'Explo_Small' penetration_angle = '0.000000' } ninigi_saltasaurus_archer_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '50' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_saltasaurus_archer' } rangeddefense = '0' Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Dino_Foot' penetration_angle = '0.000000' AttackBonus { Type { BLDG = '-50' } } } ninigi_saltasaurus_archer_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '70' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_saltasaurus_archer' } rangeddefense = '0' Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Dino_Foot' penetration_angle = '0.000000' AttackBonus { Type { BLDG = '-50' } } } ninigi_saltasaurus_archer_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '110' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_saltasaurus_archer' } rangeddefense = '0' Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Dino_Foot' penetration_angle = '0.000000' AttackBonus { Type { BLDG = '-50' } } } ninigi_transport_boat_armor { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '35' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_transport_boat' } fx_class = 'Ram' } ninigi_fishing_boat_armor { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_fishing_boat' } fx_class = 'Ram' } ninigi_zeppelin_armor_c { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_zeppelin' } fx_class = 'Bone' } ninigi_zeppelin_armor_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_zeppelin' } fx_class = 'Bone' } ninigi_zeppelin_armor_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_zeppelin' } fx_class = 'Bone' } ninigi_siegetower_armor { level = '1' slot = '0' secondary = '0' defense = '60' rangeddefense = '80' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_siegetower' } fx_class = 'Ram' } ninigi_minelayer_armor { level = '1' slot = '0' secondary = '0' defense = '30' rangeddefense = '0' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'ninigi_minelayer' } fx_class = 'Ram' } ninigi_titan_gatling_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '15' minattackrange = '0.000000' range = '20.000000' frequency = '100' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '100.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_bullet' } Users { 0 = 'ninigi_titan_gatling' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } fx_class = 'Gatling' } ninigi_titan_gatling_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '20' minattackrange = '0.000000' range = '20.000000' frequency = '100' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '100.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'ninigi_bullet' } Users { 0 = 'ninigi_titan_gatling' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } fx_class = 'Gatling' } ninigi_poison_trap { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '15' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '20.000000' poison_tick_count = '25' fx_class = 'Proj_Wood_Small' Users { 0 = 'ninigi_poison_trap' } penetration_angle = '0.000000' } ninigi_slingshot_a { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '15' minattackrange = '0.000000' range = '15.000000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'ninigi_slingshot_stone' } Parts { 0 = 'Schleuder' { Gfx { 0 = 'ninigi_slingshot_a_l' } } } Animations { 0 = 'all_slingshot' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } penetration_angle = '0.000000' } ninigi_slingshot_b { level = '2' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '15' minattackrange = '0.000000' range = '15.000000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'ninigi_slingshot_stone' } Parts { 0 = 'Schleuder' { Gfx { 0 = 'ninigi_slingshot_a_l' } } } Animations { 0 = 'all_slingshot' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } penetration_angle = '0.000000' } ninigi_slingshot_c { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '15' minattackrange = '0.000000' range = '15.000000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'ninigi_slingshot_stone' } Parts { 0 = 'Schleuder' { Gfx { 0 = 'ninigi_slingshot_a_l' } } } Animations { 0 = 'all_slingshot' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } penetration_angle = '0.000000' } ninigi_slingshot_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '15' minattackrange = '0.000000' range = '15.000000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'ninigi_slingshot_stone' } Parts { 0 = 'Schleuder' { Gfx { 0 = 'ninigi_slingshot_a_l' } } } Animations { 0 = 'all_slingshot' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } penetration_angle = '0.000000' } ninigi_slingshot_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '15' minattackrange = '0.000000' range = '15.000000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'ninigi_slingshot_stone' } Parts { 0 = 'Schleuder' { Gfx { 0 = 'ninigi_slingshot_a_l' } } } Animations { 0 = 'all_slingshot' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } penetration_angle = '0.000000' } ninigi_smokebomb_thrower_armor { level = '1' slot = '0' secondary = '0' defense = '40' rangeddefense = '40' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Users { 0 = 'ninigi_smokebomb_thrower' } penetration_angle = '0.000000' } ninigi_minefield_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '350' minattackrange = '0.000000' range = '0.000000' frequency = '30' enddamage = '200' hitrange = '10.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Users { 0 = 'ninigi_minefield' } penetration_angle = '0.000000' } pirate_boss_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '70' minattackrange = '0.000000' range = '80.000000' frequency = '4' enddamage = '50' hitrange = '15.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'pirate_boss_arrow' } Users { 0 = 'pirate_boss' } Animations { 0 = 'standanim' { delay = '0.000000' combo = '0' shootdelay = '4.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } penetration_angle = '0.000000' } ninigi_pirate_boss_ship_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '1' damage = '70' minattackrange = '30.000000' range = '70.000000' frequency = '10' enddamage = '50' hitrange = '15.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '6.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'pirate_boss_arrow' } Users { 0 = 'ninigi_pirate_boss_ship' } Animations { 0 = 'standanim' { delay = '0.000000' combo = '0' shootdelay = '4.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } penetration_angle = '10.000000' } ninigi_pirate_boss_ship_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '99' damage = '100' minattackrange = '30.000000' range = '80.000000' frequency = '12' enddamage = '70' hitrange = '15.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '3.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'pirate_boss_arrow' } Users { 0 = 'ninigi_pirate_boss_ship' } Animations { 0 = 'standanim' { delay = '0.000000' combo = '0' shootdelay = '4.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } penetration_angle = '10.000000' } pirate_ship_armor { level = '1' slot = '0' secondary = '0' defense = '30' rangeddefense = '10' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'pirate_boss_row' 1 = 'pirate_boss_sail' 2 = 'pirate_boss_tail' } fx_class = 'Ground' } ninigi_spiketrap_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '350' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Users { 0 = 'ninigi_pitfall' } } ninigi_resinfield_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '50' minattackrange = '0.000000' range = '0.000000' frequency = '60' enddamage = '50' hitrange = '6.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Users { 0 = 'ninigi_resin_field' } } ninigi_snaretrap_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '99' damage = '3' minattackrange = '0.000000' range = '0.000000' frequency = '60' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Users { 0 = 'ninigi_snare_trap' } } ninigi_dilophosaurus_l_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '3' minattackrange = '0.000000' range = '10.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '8.000000' jitter = '0.000000' penetration = '0' poison_damage = '3.000000' poison_tick_count = '15' Users { 0 = 'ninigi_dilophosaurus' } Animations { 0 = 'attack_front_m' { delay = '0.000000' combo = '0' shootdelay = '0.700000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Poison_Small' penetration_angle = '0.000000' Projectile { 0 = 'aje_ammo_dilo_spittle' } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } } ninigi_flamer_b { level = '2' slot = '0' secondary = '0' defense = '30' rangeddefense = '0' armorpiercing = '0' damage = '20' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' penetration_angle = '30.000000' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Poison_Small' Users { 0 = 'ninigi_flamethrower' } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } Parts { 0 = 'Flamer' { Gfx { 0 = 'seas_flamer' } } } Animations { 0 = 'seas_flamethrower_0' { delay = '1.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } ninigi_flamer_c { level = '3' slot = '0' secondary = '0' defense = '30' rangeddefense = '0' armorpiercing = '0' damage = '30' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' penetration_angle = '30.000000' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Poison_Small' Users { 0 = 'ninigi_flamethrower' } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } Parts { 0 = 'Flamer' { Gfx { 0 = 'seas_flamer' } } } Animations { 0 = 'seas_flamethrower_0' { delay = '1.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } ninigi_flamer_d { level = '4' slot = '0' secondary = '0' defense = '30' rangeddefense = '0' armorpiercing = '0' damage = '50' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' penetration_angle = '30.000000' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Poison_Small' Users { 0 = 'ninigi_flamethrower' } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } Parts { 0 = 'Flamer' { Gfx { 0 = 'seas_flamer' } } } Animations { 0 = 'seas_flamethrower_0' { delay = '1.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } ninigi_flamer_e { level = '5' slot = '0' secondary = '0' defense = '30' rangeddefense = '0' armorpiercing = '0' damage = '90' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' penetration_angle = '30.000000' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Poison_Small' Users { 0 = 'ninigi_flamethrower' } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } Parts { 0 = 'Flamer' { Gfx { 0 = 'seas_flamer' } } } Animations { 0 = 'seas_flamethrower_0' { delay = '1.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } } } SEAS { BLDG { seas_headquarters { description = '_seas_headquarters_1' gfx = 'seas_headquarters' aggressive = '0' hitpoints = '7000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '100' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '15' max_food = '300' max_wood = '300' max_stone = '300' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } seas_steelwork { description = '_seas_steelwork' gfx = 'seas_steelwork' aggressive = '0' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '5' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '500' max_wood = '500' max_stone = '500' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } seas_barracks { description = '_seas_barracks' gfx = 'seas_barracks' aggressive = '0' hitpoints = '5000.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '5' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } seas_carrier { description = '_seas_carrier' gfx = 'seas_carrier' aggressive = '1' hitpoints = '1500.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' scalps = '15' timefactor = '2.000000' captainclass = 'seas_worker' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '50' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '1' buildup_autoattack = '1' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Metal' special_abilities = '1' { heal { enabled = 'true' radius = '50.0' amount = '8.0' mod = '0.3' } self_heal { enabled = 'false' amount = '5.0' } RangeEffect { enabled = 'false' radius = '100.0' OnEnemy = 'false' } } } Cave3_Basalt02 { description = '_seas_pirate_outpost' gfx = 'pirate_outpost' aggressive = '0' hitpoints = '8000.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/SEAS/Upgrades/Cave3_Basalt02/global_start_tt' wall = '0' gate = '0' coastal = '1' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' special_abilities { heal { enabled = 'true' radius = '50.0' amount = '8.0' mod = '0.3' } } } seas_greenhouse { description = '_seas_greenhouse' gfx = 'seas_greenhouse' aggressive = '0' hitpoints = '200.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '5' timefactor = '2.000000' unlimited { food = '1' } UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '6' maxworkers = '4' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } seas_loudspeaker { description = '_seas_loudspeaker' gfx = 'seas_hq_speaker' aggressive = '0' hitpoints = '500.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '20' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Metal' } seas_fence { description = '_seas_fence' gfx = 'seas_fence' aggressive = '0' hitpoints = '5500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '1' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } seas_gate { description = '_seas_gate' gfx = 'seas_gate' aggressive = '0' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '1' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '20' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Cave3_Arc01 { description = '_seas_wall' gfx = 'hu_re_enforced_wall' aggressive = '0' hitpoints = '23000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '1' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' maxworkers = '0' scalps = '0' ai_cap = '5000' density = '0.000000' buildup_autoattack = '0' timefactor = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Stone' special_abilities { self_heal { enabled = 'true' amount = '10.0' } } } seas_warpgate { description = '_ninigi_warpgate' gfx = 'ninigi_warpgate' aggressive = '0' hitpoints = '50000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '300' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' GlobalStartTT = '/Filters/SEAS/Upgrades/seas_warpgate/global_start_tt' fx_class = 'Wood' } Cave3_Arc01b { description = '_seas_wall_gate' gfx = 'rune_gate' aggressive = '0' hitpoints = '22000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '1' coastal = '0' nightactive = '0' unit_size = '0' maxworkers = '0' scalps = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' special_abilities { self_heal { enabled = 'true' amount = '10.0' } } } seas_turret_tower { description = '_seas_turret_tower' gfx = 'seas_turret_tower' aggressive = '1' hitpoints = '4000.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '1' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } seas_khargclub { description = '_seas_khargclub' gfx = 'seas_hq_house04' aggressive = '0' hitpoints = '1500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '10' maxworkers = '0' ai_cap = '2' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Metal' } seas_garage { description = '_seas_garage' gfx = 'seas_garage' aggressive = '0' hitpoints = '5000.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '3' maxworkers = '0' max_passengers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } seas_laboratory { description = '_seas_laboratory' gfx = 'seas_laboratory' aggressive = '0' hitpoints = '3000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '15' maxworkers = '0' ai_cap = '4' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' special_abilities { heal { enabled = 'true' radius = '30.0' amount = '5.0' mod = '0.25' } } formation_pos = '-1.000000' fx_class = 'Metal' } Cave3_Rocktooth04 { description = '_seas_amazon_temple' gfx = 'amazon_temple' aggressive = '0' hitpoints = '10000.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/SEAS/Upgrades/Cave3_Rocktooth04/global_start_tt' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '50' maxworkers = '0' ai_cap = '1' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' special_abilities { heal { enabled = 'true' radius = '60.0' amount = '10.0' mod = '0.75' } self_heal { enabled = 'true' amount = '6.0' } } formation_pos = '-1.000000' fx_class = 'Bone' } seas_rally_point_harbour { scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '0' gfx = 'seas_rally_point_harbour' wall = '0' gate = '0' coastal = '1' buildup_autoattack = '0' hitpoints = '0.000000' FOW = '0.000000' unit_size = '0' ai_cap = '0' defaultspeed = '0' maxspeed = '0' maxworkers = '0' captainlevel = '0' max_passengers = '0' growup_duration = '0.000000' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1' } seas_rally_point { scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '0' gfx = 'seas_rally_point' wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' hitpoints = '0.000000' FOW = '0.000000' unit_size = '0' ai_cap = '0' defaultspeed = '0' maxspeed = '0' maxworkers = '0' captainlevel = '0' max_passengers = '0' growup_duration = '0.000000' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1' } seas_bunker { description = '_seas_bunker' gfx = 'seas_bunker' aggressive = '1' hitpoints = '2000.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '15' maxworkers = '0' ai_cap = '1' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '5' special_abilities { heal { enabled = 'true' radius = '30.0' amount = '5.0' mod = '0.25' } } formation_pos = '-1.000000' fx_class = 'Metal' } seas_hq_bunker { description = '_seas_hq_bunker' gfx = 'seas_hq_bunker' aggressive = '0' hitpoints = '2000.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' maxworkers = '0' scalps = '20' ai_cap = '5' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Metal' } seas_coh { description = '_seas_coh' gfx = 'seas_hq_harbour_container' aggressive = '0' hitpoints = '10000.000000' FOW = '0.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' fx_class = 'Metal' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } seas_outpost { description = '_seas_outpost' gfx = 'seas_hq_harbour_depository_01' aggressive = '0' hitpoints = '6000.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '30' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '1000' max_wood = '1000' max_stone = '1000' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' special_abilities = '1' { ranged_heal { enabled = 'true' radius = '30.0' amount = '5.0' mod = '0.25' } } fx_class = 'Metal' } seas_jail_part_01 { description = '_seas_jail_part_01' gfx = 'seas_jail_part_01' aggressive = '0' hitpoints = '5000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Metal' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } seas_jail_part_02 { description = '_seas_jail_part_02' gfx = 'seas_jail_part_02' aggressive = '0' hitpoints = '3000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '12' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Metal' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } scorpion { description = '_scorpion' gfx = 'scorpion' aggressive = '1' hitpoints = '20000.000000' FOW = '150.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '0' maxworkers = '0' fx_class = 'Metal' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } seas_small_tent { description = '_seas_small_tent' gfx = 'seas_small_tent' aggressive = '0' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '10' max_food = '0' max_wood = '150' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '4' maxworkers = '0' fx_class = 'Ground' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } seas_big_tent { description = '_seas_big_tent' gfx = 'seas_big_tent' aggressive = '0' hitpoints = '1000.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '20' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' fx_class = 'Ground' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } seas_hq_machinegun_nest { description = '_seas_mg_nest' gfx = 'seas_hq_machinegun_nest' aggressive = '1' hitpoints = '1000.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '15' maxworkers = '0' fx_class = 'Metal' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } seas_hq_defense_turret { description = '_seas_small_cannon' gfx = 'seas_hq_defense_turret' aggressive = '1' hitpoints = '3500.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '45' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' fx_class = 'Metal' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } seas_hq_big_cannon { description = '_seas_big_cannon' gfx = 'seas_hq_big_cannon' aggressive = '1' hitpoints = '10000.000000' FOW = '250.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '75' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Metal' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } scorpion_panel_a { description = '_seas_scorpion_station' gfx = 'scorpion_controller' aggressive = '0' hitpoints = '7500.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Metal' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } scorpion_panel_b { description = '_seas_scorpion_station' gfx = 'scorpion_controller' aggressive = '0' hitpoints = '7500.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Metal' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } scorpion_panel_c { description = '_seas_scorpion_station' gfx = 'scorpion_controller' aggressive = '0' hitpoints = '7500.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Metal' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } } CHTR { seas_worker { description = '_seas_worker' gfx = 'seas_worker_s1' aggressive = '1' hitpoints = '100.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' scalps = '2' timefactor = '1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '20' wood = '20' stone = '20' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '1' caste = 'res' ai_cap = '15' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '1' can_harvest = '1' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' formation_pos = '1.000000' standanim = 'idle_0' GlobalStartTT = '0' StartTT = '0' fx_class = 'Unit' } seas_warrior { description = '_seas_warrior' gfx = 'seas_warrior_s1' aggressive = '1' hitpoints = '200.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '2' scalps = '5' caste = 'res' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' GlobalStartTT = '0' StartTT = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' captainclass = '0' } seas_marksman { description = '_seas_marksman' gfx = 'seas_marksman_s2' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } seas_renegade { description = '_seas_marksman' gfx = 'seas_rocketman_s2' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } seas_shotgunner { description = '_seas_shotgunner' gfx = 'amazons_aje_warrior_s2' aggressive = '1' hitpoints = '350.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' scalps = '15' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '6' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } seas_gunner { description = '_seas_gunner' gfx = 'seas_gunner_s2' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } seas_rocketman { description = '_seas_rocketman' gfx = 'seas_rocketman_s2' aggressive = '1' hitpoints = '1.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '7' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } seas_flamethrower { description = '_seas_flamethrower' gfx = 'seas_flamethrower_s3' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '6' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } seas_medic { description = '_seas_medic' gfx = 'seas_medic_s3' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } special_abilities { heal { enabled = 'true' radius = '30.0' amount = '5.0' mod = '0.25' } find_traces { enabled = 'true' radius = '30.0' search_delay = '2' } find_traps { enabled = 'true' radius = '30.0' search_delay = '2' } } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'res' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' flags = '0' unlimited = '0' delivery = '0' formation_pos = '0.200000' standanim = 'tec_fightpos_standanim' GlobalStartTT = '0' StartTT = '0' fx_class = 'Unit' captainclass = '0' } seas_killer { description = '_seas_killer' gfx = 'seas_killer' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' scalps = '0' caste = 'res' maxworkers = '0' ai_cap = '3' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } seas_rider_a { gfx = 'seas_rider_a' aggressive = '1' hitpoints = '150.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '30' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' can_build = '0' can_harvest = '0' special_abilities = '0' formation_pos = '-1.000000' fx_class = 'Unit' } seas_rider_b { gfx = 'seas_rider_b' aggressive = '1' hitpoints = '200.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '30' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' can_build = '0' can_harvest = '0' special_abilities = '0' formation_pos = '-1.000000' fx_class = 'Unit' } seas_res_rider_a { gfx = 'seas_triceratops_resource_collector' aggressive = '1' hitpoints = '150.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '30' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' can_build = '0' can_harvest = '0' special_abilities = '0' formation_pos = '-1.000000' fx_class = 'Unit' } } Weapons { seas_worker_weapon_a { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '5' minattackrange = '0.000000' range = '0.500000' frequency = '46' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_worker' } Parts { 0 = 'weapon' { Gfx { 0 = 'seas_dagger' } Links = 'HndR' } } Animations { 0 = 'res_strike_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_5' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_6' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_14' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Sword' } seas_worker_weapon_b { level = '2' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '8' minattackrange = '0.000000' range = '0.500000' frequency = '46' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_worker' } Parts { 0 = 'weapon' { Gfx { 0 = 'seas_dagger' } Links = 'HndR' } } Animations { 0 = 'res_strike_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_5' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_6' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_14' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Sword' } seas_worker_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '11' minattackrange = '0.000000' range = '0.500000' frequency = '46' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_worker' } Parts { 0 = 'weapon' { Gfx { 0 = 'seas_dagger' } Links = 'HndR' } } Animations { 0 = 'res_strike_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_5' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_6' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_14' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Sword' } seas_worker_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '17' minattackrange = '0.000000' range = '0.500000' frequency = '46' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_worker' } Parts { 0 = 'weapon' { Gfx { 0 = 'seas_dagger' } Links = 'HndR' } } Animations { 0 = 'res_strike_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_5' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_6' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_14' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Sword' } seas_worker_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '25' minattackrange = '0.000000' range = '0.500000' frequency = '46' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_worker' } Parts { 0 = 'weapon' { Gfx { 0 = 'seas_dagger' } Links = 'HndR' } } Animations { 0 = 'res_strike_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_5' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_6' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_14' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Sword' } seas_warrior_weapon_a { level = '1' slot = '0' secondary = '0' defense = '30' rangeddefense = '20' damage = '10' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_warrior' } Parts { 0 = 'weapon' { Gfx { 0 = 'seas_saber' } Links = 'HndR' } } Animations { 0 = 'res_strike_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_5' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_6' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_14' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { ANML = '-50' } } fx_class = 'Sword' penetration_angle = '0.000000' } seas_warrior_weapon_b { level = '2' slot = '0' secondary = '0' defense = '30' rangeddefense = '20' damage = '15' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_warrior' } Parts { 0 = 'weapon' { Gfx { 0 = 'seas_saber' } Links = 'HndR' } } Animations { 0 = 'res_strike_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_7' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_9' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'res_strike_13' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { ANML = '-50' } } fx_class = 'Sword' penetration_angle = '0.000000' } seas_warrior_weapon_c { level = '3' slot = '0' secondary = '0' defense = '30' rangeddefense = '20' damage = '25' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_warrior' } Parts { 0 = 'weapon' { Gfx { 0 = 'seas_saber' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_4' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_10' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_11' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'res_strike_12' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 5 = 'res_strike_15' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { ANML = '-50' } } fx_class = 'Sword' penetration_angle = '0.000000' } seas_warrior_weapon_d { level = '4' slot = '0' secondary = '0' defense = '30' rangeddefense = '20' damage = '45' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_warrior' } Parts { 0 = 'weapon' { Gfx { 0 = 'seas_saber' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_4' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_10' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'res_strike_11' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 5 = 'res_strike_12' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 6 = 'res_strike_15' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { ANML = '-50' } } fx_class = 'Sword' penetration_angle = '0.000000' } seas_warrior_weapon_e { level = '5' slot = '0' secondary = '0' defense = '30' rangeddefense = '20' damage = '85' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_warrior' } Parts { 0 = 'weapon' { Gfx { 0 = 'seas_saber' } Links = 'HndR' } } Animations { 0 = 'res_strike_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_4' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_10' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'res_strike_11' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 5 = 'res_strike_12' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 6 = 'res_strike_15' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { ANML = '-50' } } fx_class = 'Sword' penetration_angle = '0.000000' } seas_marksman_weapon_b_l { level = '2' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '30' minattackrange = '0.000000' range = '30.000000' frequency = '15' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_bullet' } Users { 0 = 'seas_marksman' } Parts { 0 = 'rifle' { Gfx { 0 = 'seas_rifle' } Links = 'HndR' } } Animations { 0 = 'seas_marksman_0' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { BLDG = '-50' } } fx_class = 'Proj_Metal_Small' } seas_marksman_weapon_b_s { level = '2' slot = '0' secondary = '1' defense = '0' rangeddefense = '0' damage = '5' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_marksman' } Parts { 0 = 'rifle' { Gfx { 0 = 'seas_rifle' } Links = 'HndR' } } Animations { 0 = 'seas_marksman_1' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Lance' penetration_angle = '0.000000' } seas_marksman_weapon_c_l { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '50' minattackrange = '0.000000' range = '30.000000' frequency = '15' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_bullet' } Users { 0 = 'seas_marksman' } Parts { 0 = 'rifle' { Gfx { 0 = 'seas_rifle' } Links = 'HndR' } } Animations { 0 = 'seas_marksman_0' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { BLDG = '-50' } } fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } seas_marksman_weapon_c_s { level = '3' slot = '0' secondary = '1' defense = '0' rangeddefense = '0' damage = '8' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_marksman' } Parts { 0 = 'rifle' { Gfx { 0 = 'seas_rifle' } Links = 'HndR' } } Animations { 0 = 'seas_marksman_1' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Lance' penetration_angle = '0.000000' } seas_marksman_weapon_d_l { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '90' minattackrange = '0.000000' range = '30.000000' frequency = '15' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_bullet' } Users { 0 = 'seas_marksman' } Parts { 0 = 'rifle' { Gfx { 0 = 'seas_rifle' } Links = 'HndR' } } Animations { 0 = 'seas_marksman_0' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { BLDG = '-50' } } fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } seas_marksman_weapon_d_s { level = '4' slot = '0' secondary = '1' defense = '0' rangeddefense = '0' damage = '15' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_marksman' } Parts { 0 = 'rifle' { Gfx { 0 = 'seas_rifle' } Links = 'HndR' } } Animations { 0 = 'seas_marksman_1' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Lance' penetration_angle = '0.000000' } seas_marksman_weapon_e_l { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '190' minattackrange = '0.000000' range = '30.000000' frequency = '15' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_bullet' } Users { 0 = 'seas_marksman' } Parts { 0 = 'rifle' { Gfx { 0 = 'seas_rifle' } Links = 'HndR' } } Animations { 0 = 'seas_marksman_0' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { BLDG = '-50' } } fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } seas_marksman_weapon_e_s { level = '5' slot = '0' secondary = '1' defense = '0' rangeddefense = '0' damage = '28' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_marksman' } Parts { 0 = 'rifle' { Gfx { 0 = 'seas_rifle' } Links = 'HndR' } } Animations { 0 = 'seas_marksman_1' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' fx_class = 'Lance' penetration_angle = '0.000000' } seas_shotgunner_weapon_b_l { level = '2' slot = '0' secondary = '0' defense = '0' rangeddefense = '20' damage = '25' minattackrange = '0.000000' range = '20.000000' frequency = '30' enddamage = '0' hitrange = '10.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'schliemann_flintlock_arrow' } Users { 0 = 'seas_shotgunner' } Parts { 0 = 'Waffe' { Gfx { 0 = 'schliemann_flintlock_b' } Links = 'HndR' } } Animations { 0 = 'seas_marksman_0' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { CHTR = '25' BLDG = '-10' VHCL = '-50' } } fx_class = 'Proj_Metal_Small' } seas_shotgunner_weapon_b_s { level = '2' slot = '0' secondary = '1' defense = '0' rangeddefense = '20' damage = '15' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_shotgunner' } Parts { 0 = 'weapon' { Gfx { 0 = 'seas_saber' } Links = 'HndR' } } Animations { 0 = 'res_strike_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_7' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_9' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'res_strike_13' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { CHTR = '25' SHIP = '-30' VHCL = '-50' } } fx_class = 'Sword' penetration_angle = '0.000000' } seas_shotgunner_weapon_c_l { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '20' damage = '40' minattackrange = '0.000000' range = '20.000000' frequency = '30' enddamage = '0' hitrange = '10.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'schliemann_flintlock_arrow' } Users { 0 = 'seas_shotgunner' } Parts { 0 = 'Waffe' { Gfx { 0 = 'schliemann_flintlock_c' } Links = 'HndR' } } Animations { 0 = 'seas_marksman_0' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { CHTR = '25' BLDG = '-10' VHCL = '-50' } } fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } seas_shotgunner_weapon_c_s { level = '3' slot = '0' secondary = '1' defense = '0' rangeddefense = '20' damage = '25' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_shotgunner' } Parts { 0 = 'weapon' { Gfx { 0 = 'seas_saber' } Links = 'HndR' } } Animations { 0 = 'res_strike_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_7' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_9' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'res_strike_13' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { CHTR = '25' SHIP = '-30' VHCL = '-50' } } fx_class = 'Sword' penetration_angle = '0.000000' } seas_shotgunner_weapon_d_l { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '20' damage = '60' minattackrange = '0.000000' range = '20.000000' frequency = '30' enddamage = '0' hitrange = '10.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'schliemann_flintlock_arrow' } Users { 0 = 'seas_shotgunner' } Parts { 0 = 'Waffe' { Gfx { 0 = 'schliemann_flintlock_d' } Links = 'HndR' } } Animations { 0 = 'seas_marksman_0' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { CHTR = '25' BLDG = '-10' VHCL = '-50' } } fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } seas_shotgunner_weapon_d_s { level = '4' slot = '0' secondary = '1' defense = '0' rangeddefense = '20' damage = '38' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_shotgunner' } Parts { 0 = 'weapon' { Gfx { 0 = 'seas_saber' } Links = 'HndR' } } Animations { 0 = 'res_strike_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_7' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_9' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'res_strike_13' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { CHTR = '25' SHIP = '-30' VHCL = '-50' } } fx_class = 'Sword' penetration_angle = '0.000000' } seas_shotgunner_weapon_e_l { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '20' damage = '80' minattackrange = '0.000000' range = '20.000000' frequency = '30' enddamage = '0' hitrange = '10.000000' unit_size = '0' bulletspeed = '60.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'schliemann_flintlock_arrow' } Users { 0 = 'seas_shotgunner' } Parts { 0 = 'Waffe' { Gfx { 0 = 'schliemann_flintlock_e' } Links = 'HndR' } } Animations { 0 = 'seas_marksman_0' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { CHTR = '25' BLDG = '-10' VHCL = '-50' } } fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } seas_shotgunner_weapon_e_s { level = '5' slot = '0' secondary = '1' defense = '0' rangeddefense = '20' damage = '55' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_shotgunner' } Parts { 0 = 'weapon' { Gfx { 0 = 'seas_saber' } Links = 'HndR' } } Animations { 0 = 'res_strike_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'res_strike_7' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'res_strike_8' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'res_strike_9' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 4 = 'res_strike_13' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { CHTR = '25' SHIP = '-30' VHCL = '-50' } } fx_class = 'Sword' penetration_angle = '0.000000' } seas_gunner_weapon_b_l { level = '2' slot = '0' secondary = '0' defense = '0' rangeddefense = '20' damage = '10' minattackrange = '0.000000' range = '35.000000' frequency = '120' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '100.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_mg_projectile' } Users { 0 = 'seas_gunner' 1 = 'seas_renegade' } Parts { 0 = 'gun' { Gfx { 0 = 'seas_gun' } Links = 'HndR' } } Animations { 0 = 'seas_gunner_0' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { BLDG = '-50' } } fx_class = 'Gatling' } seas_gunner_weapon_b_s { level = '2' slot = '0' secondary = '1' defense = '0' rangeddefense = '20' damage = '5' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_gunner' 1 = 'seas_renegade' } Parts { 0 = 'gun' { Gfx { 0 = 'seas_gun' } Links = 'HndL' } 1 = 'dagger' { Gfx { 0 = 'seas_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { VHCL = '-50' } } fx_class = 'Sword' penetration_angle = '0.000000' } seas_gunner_weapon_c_l { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '20' damage = '15' minattackrange = '0.000000' range = '35.000000' frequency = '120' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '100.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_mg_projectile' } Users { 0 = 'seas_gunner' 1 = 'seas_renegade' } Parts { 0 = 'gun' { Gfx { 0 = 'seas_gun' } Links = 'HndR' } } Animations { 0 = 'seas_gunner_0' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { BLDG = '-50' } } fx_class = 'Gatling' } seas_gunner_weapon_c_s { level = '3' slot = '0' secondary = '1' defense = '0' rangeddefense = '20' damage = '8' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_gunner' 1 = 'seas_renegade' } Parts { 0 = 'gun' { Gfx { 0 = 'seas_gun' } Links = 'HndL' } 1 = 'dagger' { Gfx { 0 = 'seas_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { VHCL = '-50' } } fx_class = 'Sword' penetration_angle = '0.000000' } seas_gunner_weapon_d_l { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '20' damage = '20' minattackrange = '0.000000' range = '35.000000' frequency = '120' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '100.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_mg_projectile' } Users { 0 = 'seas_gunner' 1 = 'seas_renegade' } Parts { 0 = 'gun' { Gfx { 0 = 'seas_gun' } Links = 'HndR' } } Animations { 0 = 'seas_gunner_0' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { BLDG = '-50' } } fx_class = 'Gatling' } seas_gunner_weapon_d_s { level = '4' slot = '0' secondary = '1' defense = '0' rangeddefense = '20' damage = '15' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_gunner' 1 = 'seas_renegade' } Parts { 0 = 'gun' { Gfx { 0 = 'seas_gun' } Links = 'HndL' } 1 = 'dagger' { Gfx { 0 = 'seas_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { VHCL = '-50' } } fx_class = 'Sword' penetration_angle = '0.000000' } seas_gunner_weapon_e_l { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '20' damage = '25' minattackrange = '0.000000' range = '35.000000' frequency = '120' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '100.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_mg_projectile' } Users { 0 = 'seas_gunner' 1 = 'seas_renegade' } Parts { 0 = 'gun' { Gfx { 0 = 'seas_gun' } Links = 'HndR' } } Animations { 0 = 'seas_gunner_0' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { BLDG = '-50' } } fx_class = 'Gatling' } seas_gunner_weapon_e_s { level = '5' slot = '0' secondary = '1' defense = '0' rangeddefense = '20' damage = '28' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_gunner' 1 = 'seas_renegade' } Parts { 0 = 'gun' { Gfx { 0 = 'seas_gun' } Links = 'HndL' } 1 = 'dagger' { Gfx { 0 = 'seas_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { VHCL = '-50' } } fx_class = 'Sword' penetration_angle = '0.000000' } seas_slingshot_a { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '15' minattackrange = '0.000000' range = '15.000000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'hu_slingshot_stone' } Parts { 0 = 'slingshot' { Gfx { 0 = 'hu_slingshot_a_l' } Links = 'HndR' } } Animations { 0 = 'all_slingshot' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } seas_slingshot_b { level = '2' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '24' minattackrange = '0.000000' range = '15.000000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'hu_slingshot_stone' } Parts { 0 = 'slingshot' { Gfx { 0 = 'hu_slingshot_a_l' } Links = 'HndR' } } Animations { 0 = 'all_slingshot' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } seas_slingshot_c { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '33' minattackrange = '0.000000' range = '15.000000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'hu_slingshot_stone' } Parts { 0 = 'slingshot' { Gfx { 0 = 'hu_slingshot_a_l' } Links = 'HndR' } } Animations { 0 = 'all_slingshot' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } seas_slingshot_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '51' minattackrange = '0.000000' range = '15.000000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'hu_slingshot_stone' } Parts { 0 = 'slingshot' { Gfx { 0 = 'hu_slingshot_a_l' } Links = 'HndR' } } Animations { 0 = 'all_slingshot' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } seas_slingshot_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '75' minattackrange = '0.000000' range = '15.000000' frequency = '50' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'hu_slingshot_stone' } Parts { 0 = 'slingshot' { Gfx { 0 = 'hu_slingshot_a_l' } Links = 'HndR' } } Animations { 0 = 'all_slingshot' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } fx_class = 'Proj_Metal_Small' penetration_angle = '0.000000' } seas_rocketman_weapon_b_l { level = '2' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '60' minattackrange = '0.000000' range = '45.000000' frequency = '15' enddamage = '50' hitrange = '4.000000' unit_size = '5' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '2.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_rocket' } Users { 0 = 'seas_rocketman' } Parts { 0 = 'rpg' { Gfx { 0 = 'seas_rpg' } Links = 'HndR' } } Animations { 0 = 'seas_rocketman_0' { delay = '0.000000' combo = '0' shootdelay = '0.400000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { CHTR = '-50' ANML = '-50' VHCL = '-25' SHIP = '-25' } } fx_class = 'Explo_Small' } seas_rocketman_weapon_b_s { level = '2' slot = '0' secondary = '1' defense = '0' rangeddefense = '0' damage = '5' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_rocketman' } Parts { 0 = 'rpg' { Gfx { 0 = 'seas_rpg' } Links = 'HndL' } 1 = 'dagger' { Gfx { 0 = 'seas_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { CHTR = '-50' ANML = '-50' } } fx_class = 'Sword' penetration_angle = '0.000000' } seas_rocketman_weapon_c_l { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '70' minattackrange = '0.000000' range = '45.000000' frequency = '15' enddamage = '65' hitrange = '4.000000' unit_size = '5' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '2.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_rocket' } Users { 0 = 'seas_rocketman' } Parts { 0 = 'rpg' { Gfx { 0 = 'seas_rpg' } Links = 'HndR' } } Animations { 0 = 'seas_rocketman_0' { delay = '0.000000' combo = '0' shootdelay = '0.400000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { CHTR = '-50' ANML = '-50' VHCL = '-25' SHIP = '-25' } } fx_class = 'Explo_Small' penetration_angle = '0.000000' } seas_rocketman_weapon_c_s { level = '3' slot = '0' secondary = '1' defense = '0' rangeddefense = '0' damage = '8' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_rocketman' } Parts { 0 = 'rpg' { Gfx { 0 = 'seas_rpg' } Links = 'HndL' } 1 = 'dagger' { Gfx { 0 = 'seas_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { CHTR = '-50' ANML = '-50' } } fx_class = 'Sword' penetration_angle = '0.000000' } seas_rocketman_weapon_d_l { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '90' minattackrange = '0.000000' range = '45.000000' frequency = '15' enddamage = '84' hitrange = '4.000000' unit_size = '5' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '2.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_rocket' } Users { 0 = 'seas_rocketman' } Parts { 0 = 'rpg' { Gfx { 0 = 'seas_rpg' } Links = 'HndR' } } Animations { 0 = 'seas_rocketman_0' { delay = '0.000000' combo = '0' shootdelay = '0.400000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { CHTR = '-50' ANML = '-50' VHCL = '-25' SHIP = '-25' } } fx_class = 'Explo_Small' penetration_angle = '0.000000' } seas_rocketman_weapon_d_s { level = '4' slot = '0' secondary = '1' defense = '0' rangeddefense = '0' damage = '15' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_rocketman' } Parts { 0 = 'rpg' { Gfx { 0 = 'seas_rpg' } Links = 'HndL' } 1 = 'dagger' { Gfx { 0 = 'seas_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { CHTR = '-50' ANML = '-50' } } fx_class = 'Sword' penetration_angle = '0.000000' } seas_rocketman_weapon_e_l { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '130' minattackrange = '0.000000' range = '45.000000' frequency = '15' enddamage = '107' hitrange = '4.000000' unit_size = '5' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '2.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_rocket' } Users { 0 = 'seas_rocketman' } Parts { 0 = 'rpg' { Gfx { 0 = 'seas_rpg' } Links = 'HndR' } } Animations { 0 = 'seas_rocketman_0' { delay = '0.000000' combo = '0' shootdelay = '0.400000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { CHTR = '-50' ANML = '-50' VHCL = '-25' SHIP = '-25' } } fx_class = 'Explo_Small' penetration_angle = '0.000000' } seas_rocketman_weapon_e_s { level = '5' slot = '0' secondary = '1' defense = '0' rangeddefense = '0' damage = '28' minattackrange = '0.000000' range = '0.500000' frequency = '38' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_rocketman' } Parts { 0 = 'rpg' { Gfx { 0 = 'seas_rpg' } Links = 'HndL' } 1 = 'dagger' { Gfx { 0 = 'seas_dagger' } Links = 'HndR' } } Animations { 0 = 'tec_melee' { delay = '1.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { CHTR = '-50' ANML = '-50' } } fx_class = 'Sword' penetration_angle = '0.000000' } seas_flamethrower_weapon_b { level = '2' slot = '0' secondary = '0' defense = '30' rangeddefense = '0' armorpiercing = '0' damage = '20' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' penetration_angle = '30.000000' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Poison_Small' Users { 0 = 'seas_flamethrower' } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } Parts { 0 = 'Flamer' { Gfx { 0 = 'seas_flamer' } } } Animations { 0 = 'seas_flamethrower_0' { delay = '1.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } seas_flamethrower_weapon_c { level = '3' slot = '0' secondary = '0' defense = '30' rangeddefense = '0' armorpiercing = '0' damage = '30' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' penetration_angle = '30.000000' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Poison_Small' Users { 0 = 'seas_flamethrower' } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } Parts { 0 = 'Flamer' { Gfx { 0 = 'seas_flamer' } } } Animations { 0 = 'seas_flamethrower_0' { delay = '1.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } seas_flamethrower_weapon_d { level = '4' slot = '0' secondary = '0' defense = '30' rangeddefense = '0' armorpiercing = '0' damage = '50' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' penetration_angle = '30.000000' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Poison_Small' Users { 0 = 'seas_flamethrower' } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } Parts { 0 = 'Flamer' { Gfx { 0 = 'seas_flamer' } } } Animations { 0 = 'seas_flamethrower_0' { delay = '1.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } seas_flamethrower_weapon_e { level = '5' slot = '0' secondary = '0' defense = '30' rangeddefense = '0' armorpiercing = '0' damage = '90' minattackrange = '0.000000' range = '15.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' penetration_angle = '30.000000' caste = 'tec' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Poison_Small' Users { 0 = 'seas_flamethrower' } AttackBonus { Type { VHCL = '-50' BLDG = '-50' SHIP = '-50' } } Parts { 0 = 'Flamer' { Gfx { 0 = 'seas_flamer' } } } Animations { 0 = 'seas_flamethrower_0' { delay = '1.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } seas_medic_weapon_c { level = '3' slot = '0' secondary = '0' defense = '20' rangeddefense = '20' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_medic' } armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } seas_medic_weapon_d { level = '4' slot = '0' secondary = '0' defense = '20' rangeddefense = '20' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_medic' } armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } seas_medic_weapon_e { level = '5' slot = '0' secondary = '0' defense = '20' rangeddefense = '20' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_medic' } armorpiercing = '0' fx_class = 'Sword' penetration_angle = '0.000000' } seas_war_hammer_c { level = '3' slot = '0' secondary = '0' defense = '50' damage = '200' minattackrange = '0.000000' range = '0.000000' frequency = '20' enddamage = '0' hitrange = '5.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_killer' } Parts { 0 = 'Hammer' { Gfx { 0 = 'hu_war_hammer_c' } Links = 'HndR' } } Animations { 0 = 'hu_killer_sm_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-90' } } rangeddefense = '50' armorpiercing = '99' fx_class = 'Hammer' penetration_angle = '0.000000' } seas_war_hammer_d { level = '4' slot = '0' secondary = '0' defense = '50' damage = '350' minattackrange = '0.000000' range = '0.000000' frequency = '20' enddamage = '0' hitrange = '5.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_killer' } Parts { 0 = 'Hammer' { Gfx { 0 = 'hu_war_hammer_d' } Links = 'HndR' } } Animations { 0 = 'hu_killer_sm_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-90' } } rangeddefense = '50' armorpiercing = '99' fx_class = 'Hammer' penetration_angle = '0.000000' } seas_war_hammer_e { level = '5' slot = '0' secondary = '0' defense = '50' damage = '500' minattackrange = '0.000000' range = '0.000000' frequency = '20' enddamage = '0' hitrange = '5.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_killer' } Parts { 0 = 'Hammer' { Gfx { 0 = 'hu_war_hammer_e' } Links = 'HndR' } } Animations { 0 = 'hu_killer_sm_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } AttackBonus { Type { BLDG = '-90' } } rangeddefense = '50' armorpiercing = '99' fx_class = 'Hammer' penetration_angle = '0.000000' } seas_funtitan_weapon_d { level = '4' slot = '0' secondary = '0' defense = '20' rangeddefense = '20' armorpiercing = '99' damage = '200' minattackrange = '0.000000' range = '3.000000' frequency = '15' enddamage = '0' hitrange = '30.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_funtitan' } Animations { 0 = 'attack_bash_a' { delay = '2.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' followanim = 'attack_bash_b' } 1 = 'attack_bash_b' { delay = '0.700000' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'attack_kick' { delay = '2.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'attack_swing' { delay = '2.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } fx_class = 'Axe' penetration_angle = '360.000000' } seas_funtitan_weapon_e { level = '5' slot = '0' secondary = '0' defense = '20' rangeddefense = '20' armorpiercing = '99' damage = '300' minattackrange = '0.000000' range = '3.000000' frequency = '20' enddamage = '0' hitrange = '40.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_funtitan' } Animations { 0 = 'attack_bash_a' { delay = '2.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' followanim = 'attack_bash_b' } 1 = 'attack_bash_b' { delay = '0.700000' combo = '1' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'attack_kick' { delay = '2.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'attack_swing' { delay = '2.200000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } fx_class = 'Axe' penetration_angle = '360.000000' } seas_mechanical_walker_weapon_a { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '10' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_mechanical_walker' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { BLDG = '-75' } } fx_class = 'Axe' } seas_mechanical_walker_weapon_b { level = '2' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '15' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_mechanical_walker' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { BLDG = '-75' } } fx_class = 'Axe' penetration_angle = '0.000000' } seas_mechanical_walker_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '25' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_mechanical_walker' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { BLDG = '-75' } } fx_class = 'Axe' penetration_angle = '0.000000' } seas_mechanical_walker_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '40' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_mechanical_walker' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { BLDG = '-75' } } fx_class = 'Axe' penetration_angle = '0.000000' } seas_mechanical_walker_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '55' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_mechanical_walker' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { BLDG = '-75' } } fx_class = 'Axe' penetration_angle = '0.000000' } seas_mobile_suit_weapon_b { level = '2' slot = '0' secondary = '0' defense = '20' rangeddefense = '20' damage = '20' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '7' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_mobile_suit' } Animations { 0 = 'attack_s_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_s_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_s_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_s_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { BLDG = '-50' } } fx_class = 'Hammer' } seas_mobile_suit_weapon_c { level = '3' slot = '0' secondary = '0' defense = '20' rangeddefense = '20' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '7' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_mobile_suit' } Animations { 0 = 'attack_s_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_s_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_s_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_s_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { BLDG = '-50' } } fx_class = 'Hammer' penetration_angle = '0.000000' } seas_mobile_suit_weapon_d { level = '4' slot = '0' secondary = '0' defense = '20' rangeddefense = '20' damage = '50' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '7' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_mobile_suit' } Animations { 0 = 'attack_s_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_s_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_s_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_s_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { BLDG = '-50' } } fx_class = 'Hammer' penetration_angle = '0.000000' } seas_mobile_suit_weapon_e { level = '5' slot = '0' secondary = '0' defense = '20' rangeddefense = '20' damage = '70' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '7' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_mobile_suit' } Animations { 0 = 'attack_s_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_s_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_s_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_s_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { BLDG = '-50' } } fx_class = 'Hammer' penetration_angle = '0.000000' } seas_mobile_suit_flamethrower_weapon_b { level = '2' slot = '0' secondary = '0' defense = '20' rangeddefense = '20' damage = '20' minattackrange = '0.000000' range = '20.000000' frequency = '25' enddamage = '0' hitrange = '10.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_mobile_suit_flamethrower' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { VHCL = '-50' SHIP = '-50' BLDG = '-50' } } fx_class = 'Poison_Small' } seas_mobile_suit_flamethrower_weapon_c { level = '3' slot = '0' secondary = '0' defense = '20' rangeddefense = '20' damage = '30' minattackrange = '0.000000' range = '20.000000' frequency = '25' enddamage = '0' hitrange = '10.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_mobile_suit_flamethrower' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { VHCL = '-50' SHIP = '-50' BLDG = '-50' } } fx_class = 'Poison_Small' penetration_angle = '30.000000' } seas_mobile_suit_flamethrower_weapon_d { level = '4' slot = '0' secondary = '0' defense = '20' rangeddefense = '20' damage = '40' minattackrange = '0.000000' range = '20.000000' frequency = '25' enddamage = '0' hitrange = '10.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_mobile_suit_flamethrower' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { VHCL = '-50' SHIP = '-50' BLDG = '-50' } } fx_class = 'Poison_Small' penetration_angle = '30.000000' } seas_mobile_suit_flamethrower_weapon_e { level = '5' slot = '0' secondary = '0' defense = '20' rangeddefense = '20' damage = '50' minattackrange = '0.000000' range = '20.000000' frequency = '25' enddamage = '0' hitrange = '10.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_mobile_suit_flamethrower' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { VHCL = '-50' SHIP = '-50' BLDG = '-50' } } fx_class = 'Poison_Small' penetration_angle = '30.000000' } seas_triceratops_weapon_c { level = '3' slot = '0' secondary = '0' defense = '20' rangeddefense = '30' damage = '40' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_triceratops' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_front_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Claw' } seas_triceratops_weapon_d { level = '4' slot = '0' secondary = '0' defense = '20' rangeddefense = '30' damage = '60' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_triceratops' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_front_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Claw' } seas_triceratops_weapon_e { level = '5' slot = '0' secondary = '0' defense = '20' rangeddefense = '30' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_triceratops' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_front_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } seas_triceratops_archer_weapon_c { level = '3' slot = '0' secondary = '0' defense = '20' rangeddefense = '20' damage = '40' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_triceratops_transporter' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_front_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { VHCL = '-10' } } fx_class = 'Claw' } seas_triceratops_archer_weapon_d { level = '4' slot = '0' secondary = '0' defense = '20' rangeddefense = '20' damage = '60' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_triceratops_transporter' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_front_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { VHCL = '-10' } } fx_class = 'Claw' } seas_triceratops_archer_weapon_e { level = '5' slot = '0' secondary = '0' defense = '20' rangeddefense = '20' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '40' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_triceratops_transporter' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_front_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { VHCL = '-10' } } fx_class = 'Claw' penetration_angle = '0.000000' } seas_triceratops_resource_collector_weapon_a { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '0' minattackrange = '0.000000' range = '0.500000' frequency = '43' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_triceratops_resource_collector' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_front_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { ANML = '-50' VHCL = '-50' } } fx_class = 'Claw' } seas_triceratops_resource_collector_weapon_b { level = '2' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '0' minattackrange = '0.000000' range = '0.500000' frequency = '43' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_triceratops_resource_collector' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_front_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { ANML = '-50' VHCL = '-50' } } fx_class = 'Claw' } seas_triceratops_resource_collector_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '0' minattackrange = '0.000000' range = '0.500000' frequency = '43' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_triceratops_resource_collector' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_front_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { ANML = '-50' VHCL = '-50' } } fx_class = 'Claw' } seas_triceratops_resource_collector_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '0' minattackrange = '0.000000' range = '0.500000' frequency = '43' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_triceratops_resource_collector' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_front_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { ANML = '-50' VHCL = '-50' } } fx_class = 'Claw' } seas_triceratops_resource_collector_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '0' minattackrange = '0.000000' range = '0.500000' frequency = '43' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_triceratops_resource_collector' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_front_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { ANML = '-50' VHCL = '-50' } } fx_class = 'Claw' penetration_angle = '0.000000' } seas_wehrspinne_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '200' minattackrange = '30.000000' range = '60.000000' frequency = '20' enddamage = '100' hitrange = '10.000000' unit_size = '10' bulletspeed = '70.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_wehrspinne_bullet' } Users { 0 = 'seas_wehrspinne' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.300000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '99' AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '-75' } } fx_class = 'Proj_Stone_Large' penetration_angle = '0.000000' } seas_wehrspinne_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '300' minattackrange = '30.000000' range = '60.000000' frequency = '20' enddamage = '150' hitrange = '10.000000' unit_size = '10' bulletspeed = '70.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_wehrspinne_bullet' } Users { 0 = 'seas_wehrspinne' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.300000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '99' AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '-75' } } fx_class = 'Proj_Stone_Large' penetration_angle = '0.000000' } seas_wehrspinne_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '400' minattackrange = '30.000000' range = '60.000000' frequency = '20' enddamage = '225' hitrange = '10.000000' unit_size = '10' bulletspeed = '70.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_wehrspinne_bullet' } Users { 0 = 'seas_wehrspinne' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.300000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '99' AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '-75' } } fx_class = 'Proj_Stone_Large' penetration_angle = '0.000000' } seas_lumberjack_weapon_d { level = '4' slot = '0' secondary = '0' defense = '30' rangeddefense = '30' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '10' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_lumberjack' } Animations { 0 = 'attack_front_s_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_front_s_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_front_s_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_front_s_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '99' AttackBonus { Type { CHTR = '-50' } } fx_class = 'Hammer' } seas_lumberjack_weapon_e { level = '5' slot = '0' secondary = '0' defense = '30' rangeddefense = '30' damage = '140' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '10' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_lumberjack' } Animations { 0 = 'attack_front_s_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_front_s_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_front_s_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_front_s_3' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } armorpiercing = '99' AttackBonus { Type { CHTR = '-50' } } fx_class = 'Hammer' } seas_lumberjack_minigun_weapon_l_d { Users { 0 = 'seas_lumberjack_minigun' } level = '4' slot = '0' secondary = '0' defense = '30' rangeddefense = '30' damage = '70' minattackrange = '0.000000' range = '30.000000' frequency = '43' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '100.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_bullet' } Animations { 0 = 'attack_front_m_0' { delay = '0.000000' combo = '0' shootdelay = '0.700000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { VHCL = '-25' BLDG = '-50' SHIP = '-25' } } fx_class = 'Gatling' } seas_lumberjack_minigun_weapon_l_e { Users { 0 = 'seas_lumberjack_minigun' } level = '5' slot = '0' secondary = '0' defense = '30' rangeddefense = '30' damage = '90' minattackrange = '0.000000' range = '30.000000' frequency = '43' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '100.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_bullet' } Animations { 0 = 'attack_front_m_0' { delay = '0.000000' combo = '0' shootdelay = '0.700000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { VHCL = '-25' BLDG = '-50' SHIP = '-25' } } fx_class = 'Gatling' } seas_lumberjack_minigun_weapon_s_d { level = '4' slot = '0' secondary = '1' defense = '30' rangeddefense = '30' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '10' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_lumberjack_minigun' } Animations { 0 = 'attack_front_s_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'attack_front_s_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { CHTR = '-50' } } fx_class = 'Hammer' penetration_angle = '0.000000' } seas_lumberjack_minigun_weapon_s_e { level = '5' slot = '0' secondary = '1' defense = '30' rangeddefense = '30' damage = '140' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '10' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_lumberjack_minigun' } Animations { 0 = 'attack_front_s_0' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'attack_front_s_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '0' AttackBonus { Type { CHTR = '-50' } } fx_class = 'Hammer' penetration_angle = '0.000000' } seas_fence_poison { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '10' minattackrange = '0.000000' range = '1.000000' frequency = '6' enddamage = '200' hitrange = '20.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '10.000000' poison_tick_count = '20' armorpiercing = '0' fx_class = 'Proj_Stone_Large' penetration_angle = '0.000000' } seas_defense { slot = '0' defense = '15' damage = '0' hitrange = '0.000000' enddamage = '0' frequency = '00' range = '0.000000' Users { 0 = 'seas_headquarters' 1 = 'seas_small_tent' 2 = 'seas_greenhouse' 3 = 'seas_steelwork' 4 = 'seas_marketplace' 5 = 'seas_big_tent' 6 = 'seas_khargclub' 7 = 'seas_barracks' 8 = 'seas_garage' 9 = 'seas_laboratory' 10 = 'seas_outpost' 11 = 'Cave3_Arc01' 12 = 'Cave3_Arc01b' 13 = 'Cave3_Rocktooth04' 14 = 'Cave3_Basalt02' 15 = 'seas_fence' 16 = 'seas_gate' 17 = 'seas_loudspeaker' 18 = 'seas_hq_bunker' } level = '1' minattackrange = '0.000000' bulletspeed = '0.000000' bulletfalloff = '.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' secondary = '0' unit_size = '0' poison_damage = '0.000000' poison_tick_count = '0' rangeddefense = '15' armorpiercing = '0' penetration_angle = '0.000000' fx_class = 'Proj_Wood_Small' } seas_carrier_weapon_a { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '30' minattackrange = '0.000000' range = '45.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_carrier_arrow' } Users { 0 = 'seas_carrier' 1 = 'seas_carrier_fake' } armorpiercing = '0' fx_class = 'Proj_Metal' Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } seas_carrier_weapon_b { level = '2' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '50' minattackrange = '0.000000' range = '65.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_carrier_arrow' } Users { 0 = 'seas_carrier' 1 = 'seas_carrier_fake' } armorpiercing = '0' fx_class = 'Proj_Metal' penetration_angle = '0.000000' Animations { 0 = 'attack_front' } } seas_carrier_weapon_c { level = '3' slot = '0' secondary = '0' defense = '15' rangeddefense = '25' damage = '150' minattackrange = '20.000000' range = '65.000000' frequency = '30' enddamage = '240' hitrange = '6.000000' unit_size = '9' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_carrier_arrow' } Users { 0 = 'seas_carrier' 1 = 'seas_carrier_fake' } fx_class = 'Proj_Metal' penetration_angle = '0.000000' armorpiercing = '99' AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '15' BLDG = '75' } } Animations { 0 = 'attack_front' } } seas_carrier_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '50' damage = '170' minattackrange = '20.000000' range = '65.000000' frequency = '30' enddamage = '210' hitrange = '6.000000' unit_size = '9' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_carrier_arrow' } Users { 0 = 'seas_carrier' 1 = 'seas_carrier_fake' } armorpiercing = '99' AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '15' BLDG = '75' } } fx_class = 'Proj_Metal' penetration_angle = '0.000000' Animations { 0 = 'attack_front' } } seas_carrier_weapon_e { level = '5' slot = '0' secondary = '0' defense = '15' rangeddefense = '25' damage = '200' minattackrange = '20.000000' range = '65.000000' frequency = '30' enddamage = '315' hitrange = '6.000000' unit_size = '9' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_carrier_arrow' } Users { 0 = 'seas_carrier' 1 = 'seas_carrier_fake' 2 = 'seas_bunker' } armorpiercing = '99' AttackBonus { Type { CHTR = '-75' ANML = '-75' VHCL = '-75' SHIP = '15' BLDG = '75' } } fx_class = 'Proj_Metal' penetration_angle = '0.000000' Animations { 0 = 'attack_front' } } seas_pirate_dunkleo_weapon_c { slot = '0' defense = '10' damage = '70' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'seas_pirate_dunkleo' } Animations { 0 = 'attack_front' } level = '3' secondary = '0' rangeddefense = '20' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } seas_pirate_dunkleo_weapon_d { slot = '0' defense = '10' damage = '90' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'seas_pirate_dunkleo' } Animations { 0 = 'attack_front' } level = '4' secondary = '0' rangeddefense = '20' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } seas_pirate_dunkleo_weapon_e { slot = '0' defense = '10' damage = '130' hitrange = '0.000000' enddamage = '0' frequency = '30' range = '0.500000' Users { 0 = 'seas_pirate_dunkleo' } Animations { 0 = 'attack_front' } level = '5' secondary = '0' rangeddefense = '20' minattackrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' armorpiercing = '0' fx_class = 'Mouth' } seas_submarine_weapon_b { level = '2' slot = '0' secondary = '0' defense = '0' rangeddefense = '50' damage = '100' minattackrange = '0.000000' range = '40.000000' frequency = '10' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_torpedo' } Users { 0 = 'seas_submarine' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.700000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '99' fx_class = 'Proj_Metal' } seas_submarine_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '50' damage = '110' minattackrange = '0.000000' range = '40.000000' frequency = '10' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_torpedo' } Users { 0 = 'seas_submarine' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.700000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '99' fx_class = 'Proj_Metal' penetration_angle = '0.000000' } seas_submarine_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '50' damage = '130' minattackrange = '0.000000' range = '40.000000' frequency = '10' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_torpedo' } Users { 0 = 'seas_submarine' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.700000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '99' fx_class = 'Proj_Metal' penetration_angle = '0.000000' } seas_submarine_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '50' damage = '170' minattackrange = '0.000000' range = '40.000000' frequency = '10' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_torpedo' } Users { 0 = 'seas_submarine' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.700000' projectile_on = '0.000000' projectile_off = '0.000000' } } armorpiercing = '99' fx_class = 'Proj_Metal' penetration_angle = '0.000000' } seas_pirate_boss_ship_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '1' damage = '70' minattackrange = '30.000000' range = '70.000000' frequency = '10' enddamage = '50' hitrange = '15.000000' unit_size = '0' bulletspeed = '40.000000' bulletfalloff = '5.000000' jitter = '6.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'pirate_boss_arrow' } Users { 0 = 'seas_pirate_boss_ship' } Animations { 0 = 'standanim' { delay = '0.000000' combo = '0' shootdelay = '4.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } penetration_angle = '10.000000' } seas_pirate_boss_ship_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '99' damage = '100' minattackrange = '30.000000' range = '80.000000' frequency = '12' enddamage = '70' hitrange = '15.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '3.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'pirate_boss_arrow' } Users { 0 = 'seas_pirate_boss_ship' } Animations { 0 = 'standanim' { delay = '0.000000' combo = '0' shootdelay = '4.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } penetration_angle = '10.000000' } seas_zeppelin_armor_c { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_zeppelin' } fx_class = 'Bone' } seas_zeppelin_armor_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_zeppelin' } fx_class = 'Bone' } seas_zeppelin_armor_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_zeppelin' } fx_class = 'Bone' } seas_helicopter_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '20' minattackrange = '0.000000' range = '30.000000' frequency = '120' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '100.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_bullet' } Users { 0 = 'seas_helicopter' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { VHCL = '-50' BLDG = '-50' } } fx_class = 'Gatling' } seas_helicopter_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '30' minattackrange = '0.000000' range = '30.000000' frequency = '120' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '100.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_bullet' } Users { 0 = 'seas_helicopter' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { VHCL = '-50' BLDG = '-50' } } fx_class = 'Gatling' } seas_helicopter_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' damage = '40' minattackrange = '0.000000' range = '30.000000' frequency = '120' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '100.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_bullet' } Users { 0 = 'seas_helicopter' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '1.000000' projectile_on = '0.000000' } } armorpiercing = '0' AttackBonus { Type { VHCL = '-50' BLDG = '-50' } } fx_class = 'Gatling' penetration_angle = '0.000000' } seas_turret_tower_weapon { level = '1' slot = '0' secondary = '0' defense = '15' rangeddefense = '15' damage = '100' minattackrange = '0.000000' range = '40.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_turret_bullet' } Users { 0 = 'seas_turret_tower' } armorpiercing = '0' fx_class = 'Proj_Metal_Small' } seas_bunker_weapon { level = '1' slot = '0' secondary = '0' defense = '15' rangeddefense = '25' damage = '150' minattackrange = '20.000000' range = '65.000000' frequency = '30' enddamage = '315' hitrange = '6.000000' unit_size = '9' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Projectile { 0 = 'seas_carrier_arrow' } Users { 0 = 'seas_bunker' } armorpiercing = '99' AttackBonus { Type { CHTR = '-40' ANML = '-40' VHCL = '0' SHIP = '50' BLDG = '50' } } fx_class = 'Proj_Metal' penetration_angle = '0.000000' Animations { 0 = 'attack_front' } } seas_super_hq_armor { level = '1' slot = '0' secondary = '0' defense = '15' rangeddefense = '15' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_headquarters' } fx_class = 'Bone' } scorpion_weapon_s { level = '1' slot = '0' secondary = '0' defense = '30' rangeddefense = '30' armorpiercing = '99' damage = '500' minattackrange = '0.000000' range = '150.000000' frequency = '4' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '1' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Explo_Small' Users { 0 = 'scorpion' } Animations { 0 = 'attack_2' { delay = '0.000000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } penetration_angle = '30.000000' } seas_hq_machinegun_nest_weapon { level = '1' slot = '0' secondary = '0' defense = '15' rangeddefense = '15' armorpiercing = '0' damage = '30' minattackrange = '0.000000' range = '35.000000' frequency = '60' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '100.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Gatling' Projectile { 0 = 'seas_bullet' } Users { 0 = 'seas_hq_machinegun_nest' } AttackBonus { Type { VHCL = '-50' BLDG = '-50' } } Animations { 0 = 'attack_front' } } seas_hq_defense_turret_weapon { level = '1' slot = '0' secondary = '0' defense = '15' rangeddefense = '15' armorpiercing = '0' damage = '180' minattackrange = '10.000000' range = '55.000000' frequency = '30' enddamage = '170' hitrange = '10.00000' unit_size = '10' bulletspeed = '70.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Metal' Projectile { 0 = 'seas_wehrspinne_bullet' } Users { 0 = 'seas_hq_defense_turret' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '0.100000' projectile_on = '0.000000' projectile_off = '0.000000' } } } seas_hq_big_cannon_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '99' damage = '500' minattackrange = '100.000000' range = '450.000000' frequency = '2' enddamage = '300' hitrange = '15.000000' unit_size = '10' bulletspeed = '50.000000' bulletfalloff = '5.000000' jitter = '50.000000' penetration = '0' penetration_angle = '0.000000' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Metal' Projectile { 0 = 'seas_hq_big_cannon_projectile' } Users { 0 = 'seas_hq_big_cannon' } Animations { 0 = 'attack_front' { delay = '0.000000' combo = '0' shootdelay = '9.200000' projectile_on = '0.000000' projectile_off = '0.000000' } } } seas_hovercraft_a { level = '1' slot = '0' secondary = '0' defense = '30' rangeddefense = '50' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Users { 0 = 'seas_hovercraft' } } seas_hovercraft_b { level = '2' slot = '0' secondary = '0' defense = '30' rangeddefense = '50' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Users { 0 = 'seas_hovercraft' } } seas_hovercraft_c { level = '3' slot = '0' secondary = '0' defense = '30' rangeddefense = '50' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Users { 0 = 'seas_hovercraft' } } seas_hovercraft_d { level = '4' slot = '0' secondary = '0' defense = '0' rangeddefense = '50' armorpiercing = '30' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Users { 0 = 'seas_hovercraft' } } seas_hovercraft_e { level = '5' slot = '0' secondary = '0' defense = '0' rangeddefense = '50' armorpiercing = '30' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Users { 0 = 'seas_hovercraft' } } seas_scorpion_panel_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '85' armorpiercing = '0' damage = '0' minattackrange = '0.000000' range = '0.000000' frequency = '0' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Users { 0 = 'scorpion_panel_a' 1 = 'scorpion_panel_b' 2 = 'scorpion_panel_c' } } babbage_mobile_suit_weapon_e { level = '5' slot = '0' secondary = '1' defense = '20' rangeddefense = '20' armorpiercing = '99' damage = '250' minattackrange = '0.000000' range = '0.500000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '10' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Hammer' Users { 0 = 'babbage_mobile_suit' } Animations { 0 = 'attack_s_00' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'attack_s_01' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 2 = 'attack_s_02' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 3 = 'attack_s_03' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } babbage_mobile_suit_gun_e { level = '5' slot = '0' secondary = '0' defense = '20' rangeddefense = '20' armorpiercing = '0' damage = '250' minattackrange = '0.000000' range = '30.000000' frequency = '25' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '100.000000' bulletfalloff = '5.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Gatling' Projectile { 0 = 'seas_bullet' } Users { 0 = 'babbage_mobile_suit' } Animations { 0 = 'attack_ranged' { delay = '0.000000' combo = '0' shootdelay = '1.300000' projectile_on = '0.000000' projectile_off = '0.000000' } } } seas_stygimoloch_weapon { level = '1' slot = '0' secondary = '0' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '20' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Mouth' AttackBonus { Type { VHCL = '-25' BLDG = '-25' SHIP = '-25' } } Users { 0 = 'seas_stygimoloch' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } seas_eusmilus_weapon_b { level = '2' slot = '0' secondary = '0' defense = '0' damage = '30' minattackrange = '0.000000' range = '0.500000' frequency = '32' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_eusmilus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '30' armorpiercing = '0' fx_class = 'Claw' AttackBonus { Type { BLDG = '-50' } } penetration_angle = '0.000000' } seas_eusmilus_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '40' minattackrange = '0.000000' range = '0.500000' frequency = '32' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_eusmilus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '30' armorpiercing = '0' fx_class = 'Claw' AttackBonus { Type { BLDG = '-50' } } penetration_angle = '0.000000' } seas_eusmilus_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '60' minattackrange = '0.000000' range = '0.500000' frequency = '32' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_eusmilus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '30' armorpiercing = '0' fx_class = 'Claw' AttackBonus { Type { BLDG = '-50' } } penetration_angle = '0.000000' } seas_eusmilus_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '100' minattackrange = '0.000000' range = '0.500000' frequency = '32' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' shootdelay = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_eusmilus' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 1 = 'attack_1' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 2 = 'attack_2' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } 3 = 'attack_m' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' } } rangeddefense = '30' armorpiercing = '0' fx_class = 'Claw' AttackBonus { Type { BLDG = '-50' } } penetration_angle = '0.000000' } seas_carnotaurus_rider_weapon_c { level = '3' slot = '0' secondary = '0' defense = '0' damage = '40' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_carnotaurus_rider' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '0' AttackBonus { Type { BLDG = '-30' } } armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } seas_carnotaurus_rider_weapon_d { level = '4' slot = '0' secondary = '0' defense = '0' damage = '60' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_carnotaurus_rider' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '0' AttackBonus { Type { BLDG = '-30' } } armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } seas_carnotaurus_rider_weapon_e { level = '5' slot = '0' secondary = '0' defense = '0' damage = '80' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' poison_damage = '0.000000' poison_tick_count = '0' Users { 0 = 'seas_carnotaurus_rider' } Animations { 0 = 'attack_front' { delay = '0.700000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } rangeddefense = '0' AttackBonus { Type { BLDG = '-30' } } armorpiercing = '0' fx_class = 'Claw' penetration_angle = '0.000000' } seas_monkey_l_a_weapon { level = '1' slot = '0' secondary = '0' defense = '0' damage = '10' minattackrange = '2.000000' range = '15.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '8.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'hu_arrow' } Users { 0 = 'seas_monkey' } Animations { 0 = 'banana_0' { delay = '0.000000' combo = '0' shootdelay = '0.600000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'banana_1' { delay = '0.000000' combo = '0' shootdelay = '0.600000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { VHCL = '-25' BLDG = '-50' SHIP = '-25' } } rangeddefense = '0' armorpiercing = '0' penetration_angle = '0.000000' } seas_monkey_s_a_weapon { level = '1' slot = '0' secondary = '1' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '10' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Users { 0 = 'seas_monkey' } Animations { 0 = 'attack_0' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'attack_1' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } seas_monkey_l_b_weapon { level = '2' slot = '0' secondary = '0' defense = '0' damage = '20' minattackrange = '2.000000' range = '15.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '8.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'hu_arrow' } Users { 0 = 'seas_monkey' } Animations { 0 = 'banana_0' { delay = '0.000000' combo = '0' shootdelay = '0.600000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'banana_1' { delay = '0.000000' combo = '0' shootdelay = '0.600000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { VHCL = '-25' BLDG = '-50' SHIP = '-25' } } rangeddefense = '0' armorpiercing = '0' penetration_angle = '0.000000' } seas_monkey_s_b_weapon { level = '2' slot = '0' secondary = '1' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '20' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Users { 0 = 'seas_monkey' } Animations { 0 = 'attack_0' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'attack_1' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } seas_monkey_l_c_weapon { level = '3' slot = '0' secondary = '0' defense = '0' damage = '35' minattackrange = '2.000000' range = '15.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '8.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'hu_arrow' } Users { 0 = 'seas_monkey' } Animations { 0 = 'banana_0' { delay = '0.000000' combo = '0' shootdelay = '0.600000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'banana_1' { delay = '0.000000' combo = '0' shootdelay = '0.600000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { VHCL = '-25' BLDG = '-50' SHIP = '-25' } } rangeddefense = '0' armorpiercing = '0' penetration_angle = '0.000000' } seas_monkey_s_c_weapon { level = '3' slot = '0' secondary = '1' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '35' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Users { 0 = 'seas_monkey' } Animations { 0 = 'attack_0' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'attack_1' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } seas_monkey_l_d_weapon { level = '4' slot = '0' secondary = '0' defense = '0' damage = '50' minattackrange = '2.000000' range = '15.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '8.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'hu_arrow' } Users { 0 = 'seas_monkey' } Animations { 0 = 'banana_0' { delay = '0.000000' combo = '0' shootdelay = '0.600000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'banana_1' { delay = '0.000000' combo = '0' shootdelay = '0.600000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { VHCL = '-25' BLDG = '-50' SHIP = '-25' } } rangeddefense = '0' armorpiercing = '0' penetration_angle = '0.000000' } seas_monkey_s_d_weapon { level = '4' slot = '0' secondary = '1' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '50' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Users { 0 = 'seas_monkey' } Animations { 0 = 'attack_0' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'attack_1' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } seas_monkey_l_e_weapon { level = '5' slot = '0' secondary = '0' defense = '0' damage = '80' minattackrange = '2.000000' range = '15.000000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '30.000000' bulletfalloff = '8.000000' jitter = '0.000000' penetration = '0' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Projectile { 0 = 'hu_arrow' } Users { 0 = 'seas_monkey' } Animations { 0 = 'banana_0' { delay = '0.000000' combo = '0' shootdelay = '0.600000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'banana_1' { delay = '0.000000' combo = '0' shootdelay = '0.600000' projectile_on = '0.000000' projectile_off = '0.000000' } } AttackBonus { Type { VHCL = '-25' BLDG = '-50' SHIP = '-25' } } rangeddefense = '0' armorpiercing = '0' penetration_angle = '0.000000' } seas_monkey_s_e_weapon { level = '5' slot = '0' secondary = '1' defense = '0' rangeddefense = '0' armorpiercing = '0' damage = '80' minattackrange = '0.000000' range = '0.500000' frequency = '30' enddamage = '0' hitrange = '0.000000' unit_size = '0' bulletspeed = '0.000000' bulletfalloff = '0.000000' jitter = '0.000000' penetration = '0' penetration_angle = '0.000000' caste = 'res' poison_damage = '0.000000' poison_tick_count = '0' fx_class = 'Proj_Wood_Small' Users { 0 = 'seas_monkey' } Animations { 0 = 'attack_0' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } 1 = 'attack_1' { delay = '0.600000' combo = '0' shootdelay = '0.000000' projectile_on = '0.000000' projectile_off = '0.000000' } } } } ANML { seas_triceratops { description = '_seas_triceratops' gfx = 'seas_triceratops' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } seas_triceratops_transporter { description = '_seas_triceratops_archer' gfx = 'seas_triceratops' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '3' captainclass = 'seas_marksman' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } seas_triceratops_resource_collector { description = '_seas_triceratops_resource_collector' gfx = 'seas_triceratops' aggressive = '1' hitpoints = '150.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'res' scalps = '7' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_res_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } seas_eusmilus { description = '_seas_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' GlobalStartTT = '0' StartTT = '0' special_abilities = '0' fx_class = 'Unit' } seas_stygimoloch { description = '_seas_stygimoloch' gfx = 'seas_stygimoloch' aggressive = '1' hitpoints = '500.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '20' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '2.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captaincaste = 'res' can_build = '0' can_harvest = '0' standanim = '0' GlobalStartTT = '0' StartTT = '0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' fx_class = 'Unit' } seas_carnotaurus_rider { description = '_seas_carnotaurus_rider' gfx = 'Carnotaurus' aggressive = '1' hitpoints = '1.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } seas_monkey { description = '_seas_monkey' gfx = 'seas_monkey' aggressive = '1' hitpoints = '250.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' scalps = '7' timefactor = '0.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '7' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' caste = 'res' standanim = 'res_fight_standanim' special_abilities = '0' fx_class = 'Unit' } seas_funtitan { description = '_seas_funtitan' gfx = 'seas_funtitan' aggressive = '1' hitpoints = '1.000000' FOW = '150.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '4' max_passengers = '0' scalps = '1' timefactor = '0.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/SEAS/Upgrades/seas_funtitan_Start_TT/Global' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'res' ai_cap = '1' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' standanim = 'res_fightpos_standanim' nightactive = '0' } } VHCL { seas_mechanical_walker { description = '_seas_mechanical_walker' gfx = 'seas_mechanical_walker' aggressive = '1' hitpoints = '150.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'nat' scalps = '6' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '20' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '6' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } seas_mobile_suit { description = '_seas_mobile_suit' gfx = 'seas_mobile_suit' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'nat' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '9' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } seas_mobile_suit_flamethrower { description = '_seas_mobile_suit_flamethrower' gfx = 'seas_mobile_suit_flamethrower' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'nat' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '9' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } seas_wehrspinne { description = '_seas_wehrspinne' gfx = 'seas_wehrspinne' aggressive = '1' hitpoints = '1.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } seas_lumberjack { description = '_seas_lumberjack' gfx = 'seas_lumberjack' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'nat' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } seas_lumberjack_minigun { description = '_seas_lumberjack_minigun' gfx = 'seas_lumberjack_minigun' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'nat' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } seas_hovercraft { description = '_seas_hovercraft' gfx = 'seas_hovercraft' aggressive = '1' hitpoints = '500.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captainclass = 'seas_rider_a' max_passengers = '10' scalps = '15' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } seas_helicopter { description = '_seas_helicopter' gfx = 'seas_helicopter' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '3' captainclass = 'seas_rider_b' max_passengers = '0' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } babbage_mobile_suit { description = '_babbage_mobile_suit' gfx = 'babbage_mobile_suit' aggressive = '1' hitpoints = '7000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' captainclass = 'seas_rider_a' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '1' maxworkers = '0' fx_class = 'Metal' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } seas_zeppelin { description = '_seas_zeppelin' gfx = 'seas_zeppelin' aggressive = '1' hitpoints = '500.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '5' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '500' max_wood = '500' max_stone = '500' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/SEAS/Upgrades/seas_zeppelin/global_start_tt' wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'seas_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } } SHIP { seas_submarine { description = '_seas_submarine' gfx = 'seas_submarine' aggressive = '1' hitpoints = '1.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captainclass = 'seas_rider_a' max_passengers = '0' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } seas_pirate_dunkleo { description = '_seas_pirate_dunkleo' gfx = 'Dunkleosteus' aggressive = '1' hitpoints = '1.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '1.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'seas_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } seas_carrier_fake { scalps = '30' timefactor = '2.000000' description = '_seas_carrier' gfx = 'seas_carrier' aggressive = '1' hitpoints = '3000.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '1' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } seas_cargo_lifter { description = '_seas_cargo_lifter' gfx = 'seas_cargo_lifter' aggressive = '1' hitpoints = '300.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'res' scalps = '1' timefactor = '1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '150' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } seas_pirate_boss_ship { description = '_seas_pirate_boss_ship' gfx = 'pirate_boss' aggressive = '1' hitpoints = '1000.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '3' captainclass = 'seas_rider_a' max_passengers = '0' GlobalStartTT = '/Filters/SEAS/Upgrades/seas_pirate_boss_ship_Start_TT/Global' scalps = '0' timefactor = '2' ai_cap = '1' formation_pos = '-1' } } } } Items { Objects { item_amulett2 { description = '_item_amulett2' duration = '0.000000' effect = '1' type = '1' range = '0.000000' reload = '0.000000' bonus = '0.000000' GlobalTT = '/Filters/Items/item_amulett2_filter' } item_talisman { description = '_item_talisman' duration = '0.000000' effect = '1' type = '1' GlobalTT = '/Filters/Items/item_talisman_filter' range = '0.000000' reload = '0.000000' bonus = '0.000000' } item_telescope { description = '_item_telescope' duration = '0.000000' effect = '1' type = '1' range = '0.000000' reload = '0.000000' bonus = '0.000000' GlobalTT = '/Filters/Items/item_telescope_filter' } item_healall { description = '_item_healall' duration = '-1.000000' effect = '1' type = '1' range = '0.000000' reload = '-1.000000' bonus = '0.000000' GlobalTT = '/Filters/Items/item_healall_filter' } item_compass { description = '_item_compass' duration = '-1.000000' effect = '1' type = '0' range = '0.000000' reload = '-1.000000' EffectName = 'ShowWorld' bonus = '0.000000' } item_sextant { description = '_item_sextant' duration = '0.000000' reload = '0.000000' effect = '1' type = '1' range = '0.000000' bonus = '0.000000' GlobalTT = '/Filters/Items/item_sextant_filter' } item_admirals_hat { description = '_item_admirals_hat' duration = '0.000000' reload = '0.000000' effect = '1' type = '1' range = '0.000000' bonus = '0.000000' GlobalTT = '/Filters/Items/item_admirals_hat_filter' } item_amulett1 { description = '_item_amulett1' duration = '0.000000' reload = '0.000000' effect = '1' type = '1' range = '0.000000' bonus = '0.000000' GlobalTT = '/Filters/Items/item_amulett1_filter' } item_bridle { description = '_item_bridle' duration = '0.000000' reload = '0.000000' effect = '1' type = '1' GlobalTT = '/Filters/Items/item_bridle_filter' range = '0.000000' bonus = '0.000000' } item_toolkit { description = '_item_toolkit' duration = '0.000000' reload = '0.000000' effect = '1' type = '0' range = '0.000000' EffectName = 'RepairNoCost' bonus = '0.000000' } item_seas_multitool { description = '_item_seas_multitool' duration = '0.000000' reload = '0.000000' effect = '1' type = '1' range = '0.000000' bonus = '0.000000' GlobalTT = '/Filters/Items/item_seas_multitool_filter' } item_shipweapons { description = '_item_shipweapons' duration = '0.000000' reload = '0.000000' effect = '1' type = '1' range = '0.000000' bonus = '0.000000' GlobalTT = '/Filters/Items/item_shipweapons_filter' } item_towers_booster { description = '_item_towers_booster' duration = '0.000000' reload = '0.000000' effect = '1' type = '1' range = '0.000000' bonus = '0.000000' GlobalTT = '/Filters/Items/item_towers_booster_filter' } item_pannier { description = '_item_pannier' duration = '0.000000' reload = '0.000000' effect = '1' type = '1' range = '0.000000' bonus = '0.000000' GlobalTT = '/Filters/Items/item_pannier_filter' } item_incubator { description = '_item_incubator' duration = '0.000000' reload = '0.000000' effect = '1' type = '1' range = '0.000000' bonus = '0.000000' GlobalTT = '/Filters/Items/item_incubator_filter' } item_flowerpot_of_insanity { description = '_item_flowerpot_of_insanity' duration = '-1.000000' reload = '-1.000000' effect = '1' type = '16' range = '0.000000' bonus = '1.200000' EffectName = 'MoreScalps' } item_ride_cup { description = '_item_ride_cup' duration = '0.000000' reload = '0.000000' effect = '1' type = '1' range = '0.000000' bonus = '0.000000' GlobalTT = '/Filters/Items/item_ridecup_filter' } item_ring { description = '_item_ring' duration = '0.000000' reload = '0.000000' effect = '1' type = '1' range = '0.000000' bonus = '0.000000' GlobalTT = '/Filters/Items/item_ring_filter' } item_scroll_of_steam_mechanics { description = '_item_scroll_of_steam_mechanics' duration = '0.000000' reload = '0.000000' bonus = '0.000000' effect = '1' type = '1' GlobalTT = '/Filters/Items/item_scroll_of_steam_mechanics_filter' range = '0.000000' } item_steam_turbine { description = '_item_steam_turbine' duration = '0.000000' reload = '0.000000' bonus = '0.000000' effect = '1' type = '1' GlobalTT = '/Filters/Items/item_steam_turbine_filter' range = '0.000000' } item_medallion_of_fertility { description = '_item_medallion_of_fertility' duration = '0.000000' reload = '0.000000' bonus = '0.000000' effect = '1' type = '1' GlobalTT = '/Filters/Items/item_medallion_of_fertility_filter' range = '0.000000' } item_lens_of_perspective { description = '_item_lens_of_perspective' duration = '0.000000' reload = '0.000000' bonus = '0.000000' effect = '1' type = '1' GlobalTT = '/Filters/Items/item_lense_of_perspective_filter' range = '0.000000' } item_eye_of_the_golden_pteranodon { description = '_item_eye_of_the_golden_pteranodon' duration = '0.000000' reload = '0.000000' bonus = '0.000000' effect = '1' type = '1' GlobalTT = '/Filters/Items/item_eye_of_the_golden_pteranodon_filter' range = '0.000000' } item_ankh_of_power { description = '_item_ankh_of_power' duration = '0.000000' reload = '0.000000' bonus = '0.000000' effect = '1' type = '1' GlobalTT = '/Filters/Items/item_ankh_of_power_filter' range = '0.000000' } item_totem_of_war { description = '_item_totem_of_war' duration = '0.000000' reload = '0.000000' bonus = '0.000000' effect = '1' type = '1' GlobalTT = '/Filters/Items/item_totem_of_war_filter' range = '0.000000' } item_basaltring_of_toughness { description = '_item_basaltring_of_toughness' duration = '0.000000' reload = '0.000000' bonus = '0.000000' effect = '1' type = '1' GlobalTT = '/Filters/Items/item_basaltring_of_toughness_filter' range = '0.000000' } item_spores { description = '_item_spores' duration = '0.000000' reload = '0.000000' bonus = '0.000000' effect = '1' type = '1' GlobalTT = '/Filters/Items/item_spores' range = '0.000000' } item_buildings_booster { description = '_item_buildings_booster' duration = '0.000000' effect = '1' type = '1' range = '0.000000' reload = '0.000000' bonus = '0.000000' GlobalTT = '/Filters/Items/item_buildings_booster_filter' } } } } Filters { Special { Upgrades { Cole_s0 { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_cole' aggressive = '1' gfx = 'Cole_s1' wall = '0' gate = '0' coastal = '0' hitpoints = '2000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '6' caste = 'res' scalps = '50' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 2_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Cole_s0/gfx' value = 'Cole_s1' } 6_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Cole_s0/hitpoints' value = '1000' } 11_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Cole_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/Cole_s0/unit_size' value = '1' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Cole_s0/scalps' value = '25' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Cole_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Cole_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_cole' aggressive = '1' gfx = 'Cole_s2' wall = '0' gate = '0' coastal = '0' hitpoints = '3000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '7' caste = 'res' scalps = '75' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 2_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Cole_s0/gfx' value = 'Cole_s2' } 6_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Cole_s0/hitpoints' value = '2000' } 11_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Cole_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/Cole_s0/unit_size' value = '2' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Cole_s0/scalps' value = '50' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Cole_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Cole_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_cole' aggressive = '1' gfx = 'Cole_s3' wall = '0' gate = '0' coastal = '0' hitpoints = '4000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '8' caste = 'res' scalps = '100' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 2_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Cole_s0/gfx' value = 'Cole_s3' } 6_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Cole_s0/hitpoints' value = '3000' } 11_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Cole_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/Cole_s0/unit_size' value = '3' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Cole_s0/scalps' value = '75' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Cole_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Cole_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_cole' aggressive = '1' gfx = 'Cole_s4' wall = '0' gate = '0' coastal = '0' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '9' caste = 'res' scalps = '150' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 2_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Cole_s0/gfx' value = 'Cole_s4' } 6_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Cole_s0/hitpoints' value = '4000' } 11_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Cole_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/Cole_s0/unit_size' value = '4' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Cole_s0/scalps' value = '125' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Cole_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Cole_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Chief_Bonus { priority = '1000' Modificators { hu_techtree_mod { op = 'append' path = '/Objects/Hu/InventObjects/cole_s4/invented' value = '1' } aje_techtree_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/cole_s4/invented' value = '1' } ninigi_techtree_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/cole_s4/invented' value = '1' } seas_techtree_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/cole_s4/invented' value = '1' } hu_bonus_1 = '1' { op = 'add' value = '100' path = '/Objects/Hu/CHTR/hu_worker/hitpoints' } hu_bonus_2 = '1' { op = 'add' value = '100' path = '/Objects/Hu/CHTR/hu_warrior/hitpoints' } hu_bonus_3 = '1' { op = 'add' value = '100' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/hitpoints' } hu_bonus_4 = '1' { op = 'add' value = '100' path = '/Objects/Hu/CHTR/hu_berserker/hitpoints' } hu_bonus_5 = '1' { op = 'add' value = '100' path = '/Objects/Hu/CHTR/hu_killer/hitpoints' } hu_bonus_6 = '1' { op = 'add' value = '100' path = '/Objects/Hu/CHTR/hu_undead_warrior/hitpoints' } hu_bonus_7 = '1' { op = 'add' value = '100' path = '/Objects/Hu/CHTR/hu_spearman/hitpoints' } hu_bonus_8 = '1' { op = 'add' value = '100' path = '/Objects/Hu/CHTR/hu_pikeman/hitpoints' } aje_bonus_1 = '1' { op = 'add' path = '/Objects/Aje/CHTR/aje_worker/hitpoints' value = '100' } aje_bonus_2 = '1' { op = 'add' path = '/Objects/Aje/CHTR/aje_warrior/hitpoints' value = '100' } aje_bonus_3 = '1' { op = 'add' path = '/Objects/Aje/CHTR/aje_rammer/hitpoints' value = '100' } aje_bonus_4 = '1' { op = 'add' path = '/Objects/Aje/CHTR/aje_assassin/hitpoints' value = '100' } aje_bonus_5 = '1' { op = 'add' path = '/Objects/Aje/CHTR/aje_spearman/hitpoints' value = '100' } aje_bonus_6 = '1' { op = 'add' path = '/Objects/Aje/CHTR/aje_poisoner/hitpoints' value = '100' } ninigi_bonus_1 = '1' { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/hitpoints' value = '100' } ninigi_bonus_2 = '1' { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/hitpoints' value = '100' } ninigi_bonus_3 = '1' { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_ninja/hitpoints' value = '100' } ninigi_bonus_4 = '1' { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_sumo/hitpoints' value = '100' } ninigi_bonus_5 = '1' { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_spearman/hitpoints' value = '100' } ninigi_bonus_6 = '1' { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/hitpoints' value = '100' } seas_bonus_1 = '1' { op = 'add' value = '100' path = '/Objects/SEAS/CHTR/seas_worker/hitpoints' } seas_bonus_2 = '1' { op = 'add' value = '100' path = '/Objects/SEAS/CHTR/seas_warrior/hitpoints' } seas_bonus_3 = '1' { op = 'add' value = '100' path = '/Objects/SEAS/CHTR/seas_killer/hitpoints' } seas_bonus_4 = '1' { op = 'add' value = '100' path = '/Objects/SEAS/CHTR/seas_shotgunner/hitpoints' } } } Lvl4_tt { priority = '1000' Modificators { hu_tt_vis_mod = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hu_berserker_3/visibility' value = '1' } aje_tt_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/aje_rammer_3/visibility' value = '1' } ninigi_tt_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/ninigi_sumo_3/visibility' value = '1' } seas_tt_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/seas_shotgunner/visibility' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/cole_s4/invented' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/cole_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/cole_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/cole_s4/invented' value = '1' } } } Lvl5_tt { priority = '1000' Modificators { hu_tt_vis_mod = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hu_berserker_3/visibility' value = '1' } aje_tt_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/aje_rammer_3/visibility' value = '1' } ninigi_tt_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/ninigi_sumo_3/visibility' value = '1' } seas_tt_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/seas_shotgunner/visibility' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/cole_s4/invented' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/cole_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/cole_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/cole_s4/invented' value = '1' } } } RangeEffect { priority = '1000' Modificators { hu_warrior_mod = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_warrior/damage_cole_bonus' value = '5' } hu_worker_mod = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_worker/damage_cole_bonus' value = '5' } hu_jetpack_warrior_mod = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/damage_cole_bonus' value = '5' } hu_undead_warrior_mod = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_undead_warrior/damage_cole_bonus' value = '5' } hu_berserker_mod = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_berserker/damage_cole_bonus' value = '5' } hu_killer_mod = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_killer/damage_cole_bonus' value = '5' } aje_worker_mod = '1' { op = 'append' path = '/Objects/Aje/CHTR/aje_worker/damage_cole_bonus' value = '5' } aje_warrior_mod = '1' { op = 'append' path = '/Objects/Aje/CHTR/aje_warrior/damage_cole_bonus' value = '5' } aje_rammer_mod = '1' { op = 'append' path = '/Objects/Aje/CHTR/aje_rammer/damage_cole_bonus' value = '5' } aje_spearman_mod = '1' { op = 'append' path = '/Objects/Aje/CHTR/aje_spearman/damage_cole_bonus' value = '5' } ninigi_worker_mod = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_worker/damage_cole_bonus' value = '5' } ninigi_warrior_mod = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_warrior/damage_cole_bonus' value = '5' } ninigi_ninja_mod = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_ninja/damage_cole_bonus' value = '5' } ninigi_sumo_mod = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_sumo/damage_cole_bonus' value = '5' } seas_worker_mod = '1' { op = 'append' path = '/Objects/SEAS/CHTR/seas_worker/damage_cole_bonus' value = '5' } seas_warrior_mod = '1' { op = 'append' path = '/Objects/SEAS/CHTR/seas_warrior/damage_cole_bonus' value = '5' } seas_shotgunner_mod = '1' { op = 'append' path = '/Objects/SEAS/CHTR/seas_shotgunner/damage_cole_bonus' value = '5' } seas_killer_mod = '1' { op = 'append' path = '/Objects/SEAS/CHTR/seas_killer/damage_cole_bonus' value = '5' } } } } Larry_s0 { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_larry' aggressive = '1' gfx = 'trader_s1' wall = '0' gate = '0' coastal = '0' hitpoints = '800.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '7' caste = 'res' scalps = '50' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '35.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 2_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Larry_s0/gfx' value = 'trader_s1' } 6_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/hitpoints' value = '400' } 11_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/unit_size' value = '1' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/scalps' value = '25' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Larry_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_larry' aggressive = '1' gfx = 'trader_s2' wall = '0' gate = '0' coastal = '0' hitpoints = '1200.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '8' caste = 'res' scalps = '75' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '1' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '35.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 2_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Larry_s0/gfx' value = 'trader_s2' } 6_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/hitpoints' value = '800' } 11_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/unit_size' value = '2' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/scalps' value = '50' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/ai_cap' value = '-1' } 28_Add_can_build { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/can_build' value = '1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Larry_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_larry' aggressive = '1' gfx = 'trader_s3' wall = '0' gate = '0' coastal = '0' hitpoints = '1600.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '9' caste = 'res' scalps = '100' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '1' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '35.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 2_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Larry_s0/gfx' value = 'trader_s3' } 6_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/hitpoints' value = '1200' } 11_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/unit_size' value = '3' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/scalps' value = '75' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/ai_cap' value = '-1' } 28_Add_can_build { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/can_build' value = '1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Larry_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_larry' aggressive = '1' gfx = 'trader_s4' wall = '0' gate = '0' coastal = '0' hitpoints = '2000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '10' caste = 'res' scalps = '150' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '1' can_harvest = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '35.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 2_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Larry_s0/gfx' value = 'trader_s4' } 6_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/hitpoints' value = '1600' } 11_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/unit_size' value = '4' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/scalps' value = '125' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/ai_cap' value = '-1' } 28_Add_can_build { op = 'add' path = '/Objects/Special/CHTR/Larry_s0/can_build' value = '1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Larry_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Chief_Bonus { priority = '1000' Modificators { hu_techtree_mod { op = 'append' path = '/Objects/Hu/InventObjects/Larry_s4/invented' value = '1' } aje_techtree_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/Larry_s4/invented' value = '1' } ninigi_techtree_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/Larry_s4/invented' value = '1' } seas_techtree_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/Larry_s4/invented' value = '1' } action_mod_hu_fireplace_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_fireplace/conditions/rescosts/food' value = '0.6' } action_mod_hu_fireplace_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_fireplace/conditions/rescosts/wood' value = '0.6' } action_mod_hu_fireplace_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_fireplace/conditions/rescosts/stone' value = '0.6' } action_mod_hu_fireplace_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_fireplace/conditions/rescosts/iron' value = '0.6' } action_mod_hu_lumberjack_cottage_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_lumberjack_cottage/conditions/rescosts/food' value = '0.6' } action_mod_hu_lumberjack_cottage_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_lumberjack_cottage/conditions/rescosts/wood' value = '0.6' } action_mod_hu_lumberjack_cottage_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_lumberjack_cottage/conditions/rescosts/stone' value = '0.6' } action_mod_hu_lumberjack_cottage_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_lumberjack_cottage/conditions/rescosts/iron' value = '0.6' } action_mod_hu_harbour_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_harbour/conditions/rescosts/food' value = '0.6' } action_mod_hu_harbour_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_harbour/conditions/rescosts/wood' value = '0.6' } action_mod_hu_harbour_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_harbour/conditions/rescosts/stone' value = '0.6' } action_mod_hu_harbour_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_harbour/conditions/rescosts/iron' value = '0.6' } action_mod_Cave3_Basalt03_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/Cave3_Basalt03/conditions/rescosts/food' value = '0.6' } action_mod_Cave3_Basalt03_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/Cave3_Basalt03/conditions/rescosts/wood' value = '0.6' } action_mod_Cave3_Basalt03_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/Cave3_Basalt03/conditions/rescosts/stone' value = '0.6' } action_mod_Cave3_Basalt03_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/Cave3_Basalt03/conditions/rescosts/iron' value = '0.6' } action_mod_hu_arena_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_arena/conditions/rescosts/food' value = '0.6' } action_mod_hu_arena_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_arena/conditions/rescosts/wood' value = '0.6' } action_mod_hu_arena_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_arena/conditions/rescosts/stone' value = '0.6' } action_mod_hu_arena_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_arena/conditions/rescosts/iron' value = '0.6' } action_mod_hu_magic_cauldron_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_magic_cauldron/conditions/rescosts/food' value = '0.6' } action_mod_hu_magic_cauldron_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_magic_cauldron/conditions/rescosts/wood' value = '0.6' } action_mod_hu_magic_cauldron_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_magic_cauldron/conditions/rescosts/stone' value = '0.6' } action_mod_hu_magic_cauldron_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_magic_cauldron/conditions/rescosts/iron' value = '0.6' } action_mod_hu_kennel_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_kennel/conditions/rescosts/food' value = '0.6' } action_mod_hu_kennel_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_kennel/conditions/rescosts/wood' value = '0.6' } action_mod_hu_kennel_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_kennel/conditions/rescosts/stone' value = '0.6' } action_mod_hu_kennel_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_kennel/conditions/rescosts/iron' value = '0.6' } action_mod_hu_stone_quarry_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_stone_quarry/conditions/rescosts/food' value = '0.6' } action_mod_hu_stone_quarry_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_stone_quarry/conditions/rescosts/wood' value = '0.6' } action_mod_hu_stone_quarry_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_stone_quarry/conditions/rescosts/stone' value = '0.6' } action_mod_hu_stone_quarry_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_stone_quarry/conditions/rescosts/iron' value = '0.6' } action_mod_hu_stone_cottage_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_stone_cottage/conditions/rescosts/food' value = '0.6' } action_mod_hu_stone_cottage_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_stone_cottage/conditions/rescosts/wood' value = '0.6' } action_mod_hu_stone_cottage_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_stone_cottage/conditions/rescosts/stone' value = '0.6' } action_mod_hu_stone_cottage_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_stone_cottage/conditions/rescosts/iron' value = '0.6' } action_mod_hu_corn_field_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_corn_field/conditions/rescosts/food' value = '0.6' } action_mod_hu_corn_field_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_corn_field/conditions/rescosts/wood' value = '0.6' } action_mod_hu_corn_field_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_corn_field/conditions/rescosts/stone' value = '0.6' } action_mod_hu_corn_field_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_corn_field/conditions/rescosts/iron' value = '0.6' } action_mod_hu_bunker_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_bunker/conditions/rescosts/food' value = '0.6' } action_mod_hu_bunker_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_bunker/conditions/rescosts/wood' value = '0.6' } action_mod_hu_bunker_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_bunker/conditions/rescosts/stone' value = '0.6' } action_mod_hu_bunker_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_bunker/conditions/rescosts/iron' value = '0.6' } action_mod_hu_warehouse_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_warehouse/conditions/rescosts/food' value = '0.6' } action_mod_hu_warehouse_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_warehouse/conditions/rescosts/wood' value = '0.6' } action_mod_seas_bunker_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_bunker/conditions/rescosts/food' value = '0.6' } action_mod_seas_bunker_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_bunker/conditions/rescosts/wood' value = '0.6' } action_mod_seas_bunker_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_bunker/conditions/rescosts/stone' value = '0.6' } action_mod_seas_bunker_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_bunker/conditions/rescosts/iron' value = '0.6' } action_mod_seas_hq_bunker_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_bunker/conditions/rescosts/food' value = '0.6' } action_mod_seas_hq_bunker_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_bunker/conditions/rescosts/wood' value = '0.6' } action_mod_seas_hq_bunker_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_bunker/conditions/rescosts/stone' value = '0.6' } action_mod_seas_hq_bunker_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_bunker/conditions/rescosts/iron' value = '0.6' } action_mod_hu_warehouse_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_warehouse/conditions/rescosts/stone' value = '0.6' } action_mod_hu_warehouse_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_warehouse/conditions/rescosts/iron' value = '0.6' } action_mod_hu_weapons_smith_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_weapons_smith/conditions/rescosts/food' value = '0.6' } action_mod_hu_weapons_smith_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_weapons_smith/conditions/rescosts/wood' value = '0.6' } action_mod_hu_weapons_smith_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_weapons_smith/conditions/rescosts/stone' value = '0.6' } action_mod_hu_weapons_smith_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_weapons_smith/conditions/rescosts/iron' value = '0.6' } action_mod_hu_machine_maker_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_machine_maker/conditions/rescosts/food' value = '0.6' } action_mod_hu_machine_maker_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_machine_maker/conditions/rescosts/wood' value = '0.6' } action_mod_hu_machine_maker_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_machine_maker/conditions/rescosts/stone' value = '0.6' } action_mod_hu_machine_maker_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_machine_maker/conditions/rescosts/iron' value = '0.6' } action_mod_hu_small_animal_farm_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_small_animal_farm/conditions/rescosts/food' value = '0.6' } action_mod_hu_small_animal_farm_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_small_animal_farm/conditions/rescosts/wood' value = '0.6' } action_mod_hu_small_animal_farm_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_small_animal_farm/conditions/rescosts/stone' value = '0.6' } action_mod_hu_small_animal_farm_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_small_animal_farm/conditions/rescosts/iron' value = '0.6' } action_mod_hu_large_tower_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_large_tower/conditions/rescosts/food' value = '0.6' } action_mod_hu_large_tower_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_large_tower/conditions/rescosts/wood' value = '0.6' } action_mod_hu_large_tower_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_large_tower/conditions/rescosts/stone' value = '0.6' } action_mod_hu_large_tower_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_large_tower/conditions/rescosts/iron' value = '0.6' } action_mod_hu_temple_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_temple/conditions/rescosts/food' value = '0.6' } action_mod_hu_temple_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_temple/conditions/rescosts/wood' value = '0.6' } action_mod_hu_temple_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_temple/conditions/rescosts/stone' value = '0.6' } action_mod_hu_temple_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_temple/conditions/rescosts/iron' value = '0.6' } action_mod_Cave3_Rocktooth01_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/Cave3_Rocktooth01/conditions/rescosts/food' value = '0.6' } action_mod_Cave3_Rocktooth01_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/Cave3_Rocktooth01/conditions/rescosts/wood' value = '0.6' } action_mod_Cave3_Rocktooth01_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/Cave3_Rocktooth01/conditions/rescosts/stone' value = '0.6' } action_mod_Cave3_Rocktooth01_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/Cave3_Rocktooth01/conditions/rescosts/iron' value = '0.6' } action_mod_hu_tavern_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_tavern/conditions/rescosts/food' value = '0.6' } action_mod_hu_tavern_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_tavern/conditions/rescosts/wood' value = '0.6' } action_mod_hu_tavern_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_tavern/conditions/rescosts/stone' value = '0.6' } action_mod_hu_tavern_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_tavern/conditions/rescosts/iron' value = '0.6' } action_mod_hu_palisade_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_palisade/conditions/rescosts/food' value = '0.6' } action_mod_hu_palisade_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_palisade/conditions/rescosts/wood' value = '0.6' } action_mod_hu_palisade_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_palisade/conditions/rescosts/stone' value = '0.6' } action_mod_hu_palisade_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_palisade/conditions/rescosts/iron' value = '0.6' } action_mod_hu_small_wall_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_small_wall/conditions/rescosts/food' value = '0.6' } action_mod_hu_small_wall_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_small_wall/conditions/rescosts/wood' value = '0.6' } action_mod_hu_small_wall_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_small_wall/conditions/rescosts/stone' value = '0.6' } action_mod_hu_small_wall_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_small_wall/conditions/rescosts/iron' value = '0.6' } action_mod_hu_re_enforced_wall_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_re_enforced_wall/conditions/rescosts/food' value = '0.6' } action_mod_hu_re_enforced_wall_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_re_enforced_wall/conditions/rescosts/wood' value = '0.6' } action_mod_hu_re_enforced_wall_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_re_enforced_wall/conditions/rescosts/stone' value = '0.6' } action_mod_hu_re_enforced_wall_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_re_enforced_wall/conditions/rescosts/iron' value = '0.6' } action_mod_hu_palisade_gate_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_palisade_gate/conditions/rescosts/food' value = '0.6' } action_mod_hu_palisade_gate_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_palisade_gate/conditions/rescosts/wood' value = '0.6' } action_mod_hu_palisade_gate_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_palisade_gate/conditions/rescosts/stone' value = '0.6' } action_mod_hu_palisade_gate_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_palisade_gate/conditions/rescosts/iron' value = '0.6' } action_mod_hu_small_wall_gate_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_small_wall_gate/conditions/rescosts/food' value = '0.6' } action_mod_hu_small_wall_gate_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_small_wall_gate/conditions/rescosts/wood' value = '0.6' } action_mod_hu_small_wall_gate_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_small_wall_gate/conditions/rescosts/stone' value = '0.6' } action_mod_hu_small_wall_gate_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_small_wall_gate/conditions/rescosts/iron' value = '0.6' } action_mod_hu_re_enforced_wall_gate_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_re_enforced_wall_gate/conditions/rescosts/food' value = '0.6' } action_mod_hu_re_enforced_wall_gate_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_re_enforced_wall_gate/conditions/rescosts/wood' value = '0.6' } action_mod_hu_re_enforced_wall_gate_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_re_enforced_wall_gate/conditions/rescosts/stone' value = '0.6' } action_mod_hu_re_enforced_wall_gate_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_re_enforced_wall_gate/conditions/rescosts/iron' value = '0.6' } action_mod_hu_small_tower_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_small_tower/conditions/rescosts/food' value = '0.6' } action_mod_hu_small_tower_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_small_tower/conditions/rescosts/wood' value = '0.6' } action_mod_hu_small_tower_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_small_tower/conditions/rescosts/stone' value = '0.6' } action_mod_hu_small_tower_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_small_tower/conditions/rescosts/iron' value = '0.6' } action_mod_hu_ladder_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_ladder/conditions/rescosts/food' value = '0.6' } action_mod_hu_ladder_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_ladder/conditions/rescosts/wood' value = '0.6' } action_mod_hu_ladder_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_ladder/conditions/rescosts/stone' value = '0.6' } action_mod_hu_ladder_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_ladder/conditions/rescosts/iron' value = '0.6' } action_mod_hu_warpgate_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_warpgate/conditions/rescosts/food' value = '0.6' } action_mod_hu_warpgate_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_warpgate/conditions/rescosts/wood' value = '0.6' } action_mod_hu_warpgate_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_warpgate/conditions/rescosts/stone' value = '0.6' } action_mod_hu_warpgate_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/BLDG/hu_warpgate/conditions/rescosts/iron' value = '0.6' } action_mod_aje_tent_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_tent/conditions/rescosts/food' value = '0.6' } action_mod_aje_tent_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_tent/conditions/rescosts/wood' value = '0.6' } action_mod_aje_tent_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_tent/conditions/rescosts/stone' value = '0.6' } action_mod_aje_tent_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_tent/conditions/rescosts/iron' value = '0.6' } action_mod_aje_rodeo_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_rodeo/conditions/rescosts/food' value = '0.6' } action_mod_aje_rodeo_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_rodeo/conditions/rescosts/wood' value = '0.6' } action_mod_aje_rodeo_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_rodeo/conditions/rescosts/stone' value = '0.6' } action_mod_aje_rodeo_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_rodeo/conditions/rescosts/iron' value = '0.6' } action_mod_aje_small_tower_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_small_tower/conditions/rescosts/food' value = '0.6' } action_mod_aje_small_tower_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_small_tower/conditions/rescosts/wood' value = '0.6' } action_mod_aje_small_tower_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_small_tower/conditions/rescosts/stone' value = '0.6' } action_mod_aje_small_tower_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_small_tower/conditions/rescosts/iron' value = '0.6' } action_mod_aje_bazaar_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_bazaar/conditions/rescosts/food' value = '0.6' } action_mod_aje_bazaar_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_bazaar/conditions/rescosts/wood' value = '0.6' } action_mod_aje_bazaar_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_bazaar/conditions/rescosts/stone' value = '0.6' } action_mod_aje_bazaar_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_bazaar/conditions/rescosts/iron' value = '0.6' } action_mod_aje_floating_harbour_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_floating_harbour/conditions/rescosts/food' value = '0.6' } action_mod_aje_floating_harbour_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_floating_harbour/conditions/rescosts/wood' value = '0.6' } action_mod_aje_floating_harbour_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_floating_harbour/conditions/rescosts/stone' value = '0.6' } action_mod_aje_floating_harbour_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_floating_harbour/conditions/rescosts/iron' value = '0.6' } action_mod_Cave3_Basalt01_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/Cave3_Basalt01/conditions/rescosts/food' value = '0.6' } action_mod_Cave3_Basalt01_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/Cave3_Basalt01/conditions/rescosts/wood' value = '0.6' } action_mod_Cave3_Basalt01_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/Cave3_Basalt01/conditions/rescosts/stone' value = '0.6' } action_mod_Cave3_Basalt01_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/Cave3_Basalt01/conditions/rescosts/iron' value = '0.6' } action_mod_aje_slaughterhouse_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_slaughterhouse/conditions/rescosts/food' value = '0.6' } action_mod_aje_slaughterhouse_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_slaughterhouse/conditions/rescosts/wood' value = '0.6' } action_mod_aje_slaughterhouse_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_slaughterhouse/conditions/rescosts/stone' value = '0.6' } action_mod_aje_slaughterhouse_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_slaughterhouse/conditions/rescosts/iron' value = '0.6' } action_mod_aje_bone_palisade_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_bone_palisade/conditions/rescosts/food' value = '0.6' } action_mod_aje_bone_palisade_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_bone_palisade/conditions/rescosts/wood' value = '0.6' } action_mod_aje_bone_palisade_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_bone_palisade/conditions/rescosts/stone' value = '0.6' } action_mod_aje_bone_palisade_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_bone_palisade/conditions/rescosts/iron' value = '0.6' } action_mod_aje_temple_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_temple/conditions/rescosts/food' value = '0.6' } action_mod_aje_temple_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_temple/conditions/rescosts/wood' value = '0.6' } action_mod_aje_temple_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_temple/conditions/rescosts/stone' value = '0.6' } action_mod_aje_temple_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_temple/conditions/rescosts/iron' value = '0.6' } action_mod_Cave3_Rocktooth02_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/Cave3_Rocktooth02/conditions/rescosts/food' value = '0.6' } action_mod_Cave3_Rocktooth02_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/Cave3_Rocktooth02/conditions/rescosts/wood' value = '0.6' } action_mod_Cave3_Rocktooth02_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/Cave3_Rocktooth02/conditions/rescosts/stone' value = '0.6' } action_mod_Cave3_Rocktooth02_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/Cave3_Rocktooth02/conditions/rescosts/iron' value = '0.6' } action_mod_aje_medium_tower_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_medium_tower/conditions/rescosts/food' value = '0.6' } action_mod_aje_medium_tower_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_medium_tower/conditions/rescosts/wood' value = '0.6' } action_mod_aje_medium_tower_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_medium_tower/conditions/rescosts/stone' value = '0.6' } action_mod_aje_medium_tower_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_medium_tower/conditions/rescosts/iron' value = '0.6' } action_mod_aje_cook_house_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_cook_house/conditions/rescosts/food' value = '0.6' } action_mod_aje_cook_house_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_cook_house/conditions/rescosts/wood' value = '0.6' } action_mod_aje_cook_house_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_cook_house/conditions/rescosts/stone' value = '0.6' } action_mod_aje_cook_house_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_cook_house/conditions/rescosts/iron' value = '0.6' } action_mod_aje_weapons_builder_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_weapons_builder/conditions/rescosts/food' value = '0.6' } action_mod_aje_weapons_builder_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_weapons_builder/conditions/rescosts/wood' value = '0.6' } action_mod_aje_weapons_builder_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_weapons_builder/conditions/rescosts/stone' value = '0.6' } action_mod_aje_weapons_builder_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_weapons_builder/conditions/rescosts/iron' value = '0.6' } action_mod_aje_tesla_tower_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_tesla_tower/conditions/rescosts/food' value = '0.6' } action_mod_aje_tesla_tower_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_tesla_tower/conditions/rescosts/wood' value = '0.6' } action_mod_aje_tesla_tower_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_tesla_tower/conditions/rescosts/stone' value = '0.6' } action_mod_aje_tesla_tower_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_tesla_tower/conditions/rescosts/iron' value = '0.6' } action_mod_aje_scarecrow_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_scarecrow/conditions/rescosts/food' value = '0.6' } action_mod_aje_scarecrow_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_scarecrow/conditions/rescosts/wood' value = '0.6' } action_mod_aje_scarecrow_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_scarecrow/conditions/rescosts/stone' value = '0.6' } action_mod_aje_scarecrow_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_scarecrow/conditions/rescosts/iron' value = '0.6' } action_mod_aje_clay_wall_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_clay_wall/conditions/rescosts/food' value = '0.6' } action_mod_aje_clay_wall_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_clay_wall/conditions/rescosts/wood' value = '0.6' } action_mod_aje_clay_wall_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_clay_wall/conditions/rescosts/stone' value = '0.6' } action_mod_aje_clay_wall_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_clay_wall/conditions/rescosts/iron' value = '0.6' } action_mod_aje_small_farm_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_small_farm/conditions/rescosts/food' value = '0.6' } action_mod_aje_small_farm_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_small_farm/conditions/rescosts/wood' value = '0.6' } action_mod_aje_small_farm_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_small_farm/conditions/rescosts/stone' value = '0.6' } action_mod_aje_small_farm_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_small_farm/conditions/rescosts/iron' value = '0.6' } action_mod_aje_medium_farm_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_medium_farm/conditions/rescosts/food' value = '0.6' } action_mod_aje_medium_farm_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_medium_farm/conditions/rescosts/wood' value = '0.6' } action_mod_aje_medium_farm_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_medium_farm/conditions/rescosts/stone' value = '0.6' } action_mod_aje_medium_farm_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_medium_farm/conditions/rescosts/iron' value = '0.6' } action_mod_aje_huge_farm_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_huge_farm/conditions/rescosts/food' value = '0.6' } action_mod_aje_huge_farm_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_huge_farm/conditions/rescosts/wood' value = '0.6' } action_mod_aje_huge_farm_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_huge_farm/conditions/rescosts/stone' value = '0.6' } action_mod_aje_huge_farm_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_huge_farm/conditions/rescosts/iron' value = '0.6' } action_mod_aje_bone_palisade_gate_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_bone_palisade_gate/conditions/rescosts/food' value = '0.6' } action_mod_aje_bone_palisade_gate_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_bone_palisade_gate/conditions/rescosts/wood' value = '0.6' } action_mod_aje_bone_palisade_gate_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_bone_palisade_gate/conditions/rescosts/stone' value = '0.6' } action_mod_aje_bone_palisade_gate_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_bone_palisade_gate/conditions/rescosts/iron' value = '0.6' } action_mod_aje_clay_wall_gate_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_clay_wall_gate/conditions/rescosts/food' value = '0.6' } action_mod_aje_clay_wall_gate_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_clay_wall_gate/conditions/rescosts/wood' value = '0.6' } action_mod_aje_clay_wall_gate_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_clay_wall_gate/conditions/rescosts/stone' value = '0.6' } action_mod_aje_clay_wall_gate_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_clay_wall_gate/conditions/rescosts/iron' value = '0.6' } action_mod_aje_warpgate_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_warpgate/conditions/rescosts/food' value = '0.6' } action_mod_aje_warpgate_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_warpgate/conditions/rescosts/wood' value = '0.6' } action_mod_aje_warpgate_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_warpgate/conditions/rescosts/stone' value = '0.6' } action_mod_aje_warpgate_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_warpgate/conditions/rescosts/iron' value = '0.6' } action_mod_aje_skull_protector_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_skull_protector/conditions/rescosts/food' value = '0.6' } action_mod_aje_skull_protector_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_skull_protector/conditions/rescosts/wood' value = '0.6' } action_mod_aje_skull_protector_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_skull_protector/conditions/rescosts/stone' value = '0.6' } action_mod_aje_skull_protector_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/BLDG/aje_skull_protector/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_fireplace_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_fireplace/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_fireplace_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_fireplace/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_fireplace_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_fireplace/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_fireplace_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_fireplace/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_dojo_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_dojo/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_dojo_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_dojo/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_dojo_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_dojo/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_dojo_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_dojo/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_temple_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_temple/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_temple_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_temple/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_temple_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_temple/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_temple_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_temple/conditions/rescosts/iron' value = '0.6' } action_mod_Cave3_Rocktooth03_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/Cave3_Rocktooth03/conditions/rescosts/food' value = '0.6' } action_mod_Cave3_Rocktooth03_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/Cave3_Rocktooth03/conditions/rescosts/wood' value = '0.6' } action_mod_Cave3_Rocktooth03_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/Cave3_Rocktooth03/conditions/rescosts/stone' value = '0.6' } action_mod_Cave3_Rocktooth03_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/Cave3_Rocktooth03/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_telescope_tower_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_telescope_tower/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_telescope_tower_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_telescope_tower/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_telescope_tower_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_telescope_tower/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_telescope_tower_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_telescope_tower/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_bamboofarm_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_bamboofarm/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_bamboofarm_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_bamboofarm/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_bamboofarm_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_bamboofarm/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_bamboofarm_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_bamboofarm/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_pitfall_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_pitfall/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_pitfall_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_pitfall/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_pitfall_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_pitfall/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_pitfall_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_pitfall/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_lumbermil_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_lumbermil/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_lumbermil_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_lumbermil/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_lumbermil_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_lumbermil/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_lumbermil_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_lumbermil/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_stone_quarry_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_stone_quarry/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_stone_quarry_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_stone_quarry/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_stone_quarry_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_stone_quarry/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_stone_quarry_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_stone_quarry/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_small_tower_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_small_tower/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_small_tower_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_small_tower/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_small_tower_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_small_tower/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_small_tower_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_small_tower/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_engineer_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_engineer/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_engineer_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_engineer/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_engineer_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_engineer/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_engineer_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_engineer/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_harbour_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_harbour/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_harbour_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_harbour/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_harbour_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_harbour/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_harbour_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_harbour/conditions/rescosts/iron' value = '0.6' } action_mod_Cave3_Basalt04_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/Cave3_Basalt04/conditions/rescosts/food' value = '0.6' } action_mod_Cave3_Basalt04_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/Cave3_Basalt04/conditions/rescosts/wood' value = '0.6' } action_mod_Cave3_Basalt04_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/Cave3_Basalt04/conditions/rescosts/stone' value = '0.6' } action_mod_Cave3_Basalt04_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/Cave3_Basalt04/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_paddy_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_paddy/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_paddy_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_paddy/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_paddy_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_paddy/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_paddy_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_paddy/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_smoke_tower_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_smoke_tower/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_smoke_tower_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_smoke_tower/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_smoke_tower_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_smoke_tower/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_smoke_tower_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_smoke_tower/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_snare_trap_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_snare_trap/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_snare_trap_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_snare_trap/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_snare_trap_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_snare_trap/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_snare_trap_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_snare_trap/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_defense_skewer_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_defense_skewer/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_defense_skewer_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_defense_skewer/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_defense_skewer_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_defense_skewer/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_defense_skewer_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_defense_skewer/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_defense_skewer_gate_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_defense_skewer_gate/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_defense_skewer_gate_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_defense_skewer_gate/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_defense_skewer_gate_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_defense_skewer_gate/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_defense_skewer_gate_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_defense_skewer_gate/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_animal_farm_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_animal_farm/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_animal_farm_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_animal_farm/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_animal_farm_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_animal_farm/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_animal_farm_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_animal_farm/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_warehouse_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_warehouse/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_warehouse_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_warehouse/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_warehouse_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_warehouse/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_warehouse_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_warehouse/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_resin_field_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_resin_field/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_resin_field_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_resin_field/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_resin_field_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_resin_field/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_resin_field_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_resin_field/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_teahouse_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_teahouse/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_teahouse_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_teahouse/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_teahouse_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_teahouse/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_teahouse_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_teahouse/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_weapon_maker_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_weapon_maker/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_weapon_maker_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_weapon_maker/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_weapon_maker_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_weapon_maker/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_weapon_maker_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_weapon_maker/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_rocket_ramp_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_rocket_ramp/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_rocket_ramp_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_rocket_ramp/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_rocket_ramp_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_rocket_ramp/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_rocket_ramp_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_rocket_ramp/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_hunting_lodge_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_hunting_lodge/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_hunting_lodge_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_hunting_lodge/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_hunting_lodge_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_hunting_lodge/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_hunting_lodge_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_hunting_lodge/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_minefield_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_minefield/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_minefield_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_minefield/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_minefield_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_minefield/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_minefield_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_minefield/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_palisade_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_palisade/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_palisade_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_palisade/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_palisade_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_palisade/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_palisade_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_palisade/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_palisade_gate_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_palisade_gate/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_palisade_gate_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_palisade_gate/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_palisade_gate_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_palisade_gate/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_palisade_gate_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_palisade_gate/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_dilophosaurus_nest_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_dilophosaurus_nest/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_dilophosaurus_nest_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_dilophosaurus_nest/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_dilophosaurus_nest_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_dilophosaurus_nest/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_dilophosaurus_nest_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_dilophosaurus_nest/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_poison_trap_nest_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_poison_trap_nest/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_poison_trap_nest_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_poison_trap_nest/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_poison_trap_nest_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_poison_trap_nest/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_poison_trap_nest_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_poison_trap_nest/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_cauldron_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_cauldron/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_cauldron_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_cauldron/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_cauldron_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_cauldron/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_cauldron_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_cauldron/conditions/rescosts/iron' value = '0.6' } action_mod_ninigi_warpgate_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_warpgate/conditions/rescosts/food' value = '0.6' } action_mod_ninigi_warpgate_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_warpgate/conditions/rescosts/wood' value = '0.6' } action_mod_ninigi_warpgate_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_warpgate/conditions/rescosts/stone' value = '0.6' } action_mod_ninigi_warpgate_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/BLDG/ninigi_warpgate/conditions/rescosts/iron' value = '0.6' } action_mod_seas_headquarters_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_headquarters/conditions/rescosts/food' value = '0.6' } action_mod_seas_headquarters_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_headquarters/conditions/rescosts/wood' value = '0.6' } action_mod_seas_headquarters_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_headquarters/conditions/rescosts/stone' value = '0.6' } action_mod_seas_headquarters_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_headquarters/conditions/rescosts/iron' value = '0.6' } action_mod_seas_warpgate_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_warpgate/conditions/rescosts/food' value = '0.6' } action_mod_seas_warpgate_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_warpgate/conditions/rescosts/wood' value = '0.6' } action_mod_seas_warpgate_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_warpgate/conditions/rescosts/stone' value = '0.6' } action_mod_seas_warpgate_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_warpgate/conditions/rescosts/iron' value = '0.6' } action_mod_seas_steelwork_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_steelwork/conditions/rescosts/food' value = '0.6' } action_mod_seas_steelwork_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_steelwork/conditions/rescosts/wood' value = '0.6' } action_mod_seas_steelwork_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_steelwork/conditions/rescosts/stone' value = '0.6' } action_mod_seas_steelwork_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_steelwork/conditions/rescosts/iron' value = '0.6' } action_mod_seas_barracks_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_barracks/conditions/rescosts/food' value = '0.6' } action_mod_seas_barracks_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_barracks/conditions/rescosts/wood' value = '0.6' } action_mod_seas_barracks_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_barracks/conditions/rescosts/stone' value = '0.6' } action_mod_seas_barracks_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_barracks/conditions/rescosts/iron' value = '0.6' } action_mod_seas_carrier_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_carrier/conditions/rescosts/food' value = '0.6' } action_mod_seas_carrier_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_carrier/conditions/rescosts/wood' value = '0.6' } action_mod_seas_carrier_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_carrier/conditions/rescosts/stone' value = '0.6' } action_mod_seas_carrier_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_carrier/conditions/rescosts/iron' value = '0.6' } action_mod_Cave3_Basalt02_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Basalt02/conditions/rescosts/food' value = '0.6' } action_mod_Cave3_Basalt02_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Basalt02/conditions/rescosts/wood' value = '0.6' } action_mod_Cave3_Basalt02_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Basalt02/conditions/rescosts/stone' value = '0.6' } action_mod_Cave3_Basalt02_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Basalt02/conditions/rescosts/iron' value = '0.6' } action_mod_seas_greenhouse_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_greenhouse/conditions/rescosts/food' value = '0.6' } action_mod_seas_greenhouse_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_greenhouse/conditions/rescosts/wood' value = '0.6' } action_mod_seas_greenhouse_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_greenhouse/conditions/rescosts/stone' value = '0.6' } action_mod_seas_greenhouse_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_greenhouse/conditions/rescosts/iron' value = '0.6' } action_mod_seas_fence_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_fence/conditions/rescosts/food' value = '0.6' } action_mod_seas_fence_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_fence/conditions/rescosts/wood' value = '0.6' } action_mod_seas_fence_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_fence/conditions/rescosts/stone' value = '0.6' } action_mod_seas_fence_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_fence/conditions/rescosts/iron' value = '0.6' } action_mod_seas_gate_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_gate/conditions/rescosts/food' value = '0.6' } action_mod_seas_gate_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_gate/conditions/rescosts/wood' value = '0.6' } action_mod_seas_gate_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_gate/conditions/rescosts/stone' value = '0.6' } action_mod_seas_gate_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_gate/conditions/rescosts/iron' value = '0.6' } action_mod_seas_re_enforced_wall_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Arc01/conditions/rescosts/food' value = '0.6' } action_mod_seas_re_enforced_wall_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Arc01/conditions/rescosts/wood' value = '0.6' } action_mod_seas_re_enforced_wall_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Arc01/conditions/rescosts/stone' value = '0.6' } action_mod_seas_re_enforced_wall_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Arc01/conditions/rescosts/iron' value = '0.6' } action_mod_seas_re_enforced_wall_gate_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Arc01b/conditions/rescosts/food' value = '0.6' } action_mod_seas_re_enforced_wall_gate_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Arc01b/conditions/rescosts/wood' value = '0.6' } action_mod_seas_re_enforced_wall_gate_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Arc01b/conditions/rescosts/stone' value = '0.6' } action_mod_seas_re_enforced_wall_gate_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Arc01b/conditions/rescosts/iron' value = '0.6' } action_mod_seas_turret_tower_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_turret_tower/conditions/rescosts/food' value = '0.6' } action_mod_seas_turret_tower_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_turret_tower/conditions/rescosts/wood' value = '0.6' } action_mod_seas_turret_tower_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_turret_tower/conditions/rescosts/stone' value = '0.6' } action_mod_seas_turret_tower_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_turret_tower/conditions/rescosts/iron' value = '0.6' } action_mod_seas_hq_defense_turret_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_defense_turret/conditions/rescosts/food' value = '0.6' } action_mod_seas_hq_defense_turret_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_defense_turret/conditions/rescosts/wood' value = '0.6' } action_mod_seas_hq_defense_turret_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_defense_turret/conditions/rescosts/stone' value = '0.6' } action_mod_seas_hq_defense_turret_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_defense_turret/conditions/rescosts/iron' value = '0.6' } action_mod_seas_hq_machinegun_nest_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_machinegun_nest/conditions/rescosts/food' value = '0.6' } action_mod_seas_hq_machinegun_nest_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_machinegun_nest/conditions/rescosts/wood' value = '0.6' } action_mod_seas_hq_machinegun_nest_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_machinegun_nest/conditions/rescosts/stone' value = '0.6' } action_mod_seas_hq_machinegun_nest_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_machinegun_nest/conditions/rescosts/iron' value = '0.6' } action_mod_seas_loudspeaker_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_loudspeaker/conditions/rescosts/food' value = '0.6' } action_mod_seas_loudspeaker_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_loudspeaker/conditions/rescosts/wood' value = '0.6' } action_mod_seas_loudspeaker_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_loudspeaker/conditions/rescosts/stone' value = '0.6' } action_mod_seas_loudspeaker_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_loudspeaker/conditions/rescosts/iron' value = '0.6' } action_mod_seas_laboratory_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_laboratory/conditions/rescosts/food' value = '0.6' } action_mod_seas_laboratory_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_laboratory/conditions/rescosts/wood' value = '0.6' } action_mod_seas_laboratory_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_laboratory/conditions/rescosts/stone' value = '0.6' } action_mod_seas_laboratory_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_laboratory/conditions/rescosts/iron' value = '0.6' } action_mod_Cave3_Rocktooth04_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Rocktooth04/conditions/rescosts/food' value = '0.6' } action_mod_Cave3_Rocktooth04_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Rocktooth04/conditions/rescosts/wood' value = '0.6' } action_mod_Cave3_Rocktooth04_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Rocktooth04/conditions/rescosts/stone' value = '0.6' } action_mod_Cave3_Rocktooth04_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Rocktooth04/conditions/rescosts/iron' value = '0.6' } action_mod_seas_khargclub_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_khargclub/conditions/rescosts/food' value = '0.6' } action_mod_seas_khargclub_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_khargclub/conditions/rescosts/wood' value = '0.6' } action_mod_seas_khargclub_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_khargclub/conditions/rescosts/stone' value = '0.6' } action_mod_seas_khargclub_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_khargclub/conditions/rescosts/iron' value = '0.6' } action_mod_seas_coh_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_coh/conditions/rescosts/food' value = '0.6' } action_mod_seas_coh_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_coh/conditions/rescosts/wood' value = '0.6' } action_mod_seas_coh_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_coh/conditions/rescosts/stone' value = '0.6' } action_mod_seas_coh_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_coh/conditions/rescosts/iron' value = '0.6' } action_mod_seas_garage_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_garage/conditions/rescosts/food' value = '0.6' } action_mod_seas_garage_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_garage/conditions/rescosts/wood' value = '0.6' } action_mod_seas_garage_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_garage/conditions/rescosts/stone' value = '0.6' } action_mod_seas_garage_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_garage/conditions/rescosts/iron' value = '0.6' } action_mod_seas_hq_big_cannon_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_big_cannon/conditions/rescosts/food' value = '0.6' } action_mod_seas_hq_big_cannon_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_big_cannon/conditions/rescosts/wood' value = '0.6' } action_mod_seas_hq_big_cannon_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_big_cannon/conditions/rescosts/stone' value = '0.6' } action_mod_seas_hq_big_cannon_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_big_cannon/conditions/rescosts/iron' value = '0.6' } } } Lvl4_tt { priority = '1000' Modificators { hu_tt_vis_mod_1 = '1' { op = 'add' path = '/Actions/Hu/Build/VHCL/hu_zeppelin/visibility' value = '1' } aje_tt_vis_mod_1 = '1' { op = 'add' path = '/Actions/Aje/Build/VHCL/aje_zeppelin/visibility' value = '1' } ninigi_tt_vis_mod_1 = '1' { op = 'add' path = '/Actions/Ninigi/Build/VHCL/ninigi_zeppelin/visibility' value = '1' } seas_tt_vis_mod_1 = '1' { op = 'add' path = '/Actions/SEAS/Build/VHCL/seas_zeppelin/visibility' value = '1' } ninigi_tt_vis_mod_2 = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/ninigi_funtitan/visibility' value = '1' } hu_tt_vis_mod_2 = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/hu_funtitan/visibility' value = '1' } aje_tt_vis_mod_2 = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_funtitan/visibility' value = '1' } seas_tt_vis_mod_2 = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/seas_funtitan/visibility' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/Larry_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/Larry_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/Larry_s4/invented' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/Larry_s4/invented' value = '1' } } } Lvl5_tt { priority = '1000' Modificators { hu_tt_vis_mod = '1' { op = 'add' path = '/Actions/Hu/Build/VHCL/hu_zeppelin/visibility' value = '1' } aje_tt_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/VHCL/aje_zeppelin/visibility' value = '1' } ninigi_tt_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/VHCL/ninigi_zeppelin/visibility' value = '1' } seas_tt_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Build/VHCL/seas_zeppelin/visibility' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/Larry_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/Larry_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/Larry_s4/invented' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/Larry_s4/invented' value = '1' } } } RangeEffect { priority = '1000' Modificators { ModHuCHTR_tec_2 = '1' { op = 'add' path = '/Modifications/Hu/CHTR/ResInv/tec_abs' value = '30' } ModHuCHTR_nat_2 = '1' { op = 'add' path = '/Modifications/Hu/CHTR/ResInv/nat_abs' value = '30' } ModHuCHTR_res_2 = '1' { op = 'add' path = '/Modifications/Hu/CHTR/ResInv/res_abs' value = '30' } ModAjeCHTR_tec_2 = '1' { op = 'add' path = '/Modifications/Aje/CHTR/ResInv/tec_abs' value = '30' } ModAjeCHTR_nat_2 = '1' { op = 'add' path = '/Modifications/Aje/CHTR/ResInv/nat_abs' value = '30' } ModAjeCHTR_res_2 = '1' { op = 'add' path = '/Modifications/Aje/CHTR/ResInv/res_abs' value = '30' } ModNinigiCHTR_tec_2 = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/ResInv/tec_abs' value = '30' } ModNinigiCHTR_nat_2 = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/ResInv/nat_abs' value = '30' } ModNinigiCHTR_res_2 = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/ResInv/res_abs' value = '30' } ModSEASCHTR_tec_2 = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/ResInv/tec_abs' value = '30' } ModSEASCHTR_nat_2 = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/ResInv/nat_abs' value = '30' } ModSEASCHTR_res_2 = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/ResInv/res_abs' value = '30' } } } } Miyagi_s0 { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_miyagi' aggressive = '1' gfx = 'pirates_ninigi_warrior_s2' wall = '0' gate = '0' coastal = '0' hitpoints = '1800.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '6' caste = 'res' scalps = '50' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '1' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '35.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 2_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Miyagi_s0/gfx' value = 'pirates_ninigi_warrior_s2' } 6_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Miyagi_s0/hitpoints' value = '900' } 11_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Miyagi_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/Miyagi_s0/unit_size' value = '1' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Miyagi_s0/scalps' value = '25' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Miyagi_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Miyagi_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_miyagi' aggressive = '1' gfx = 'pirates_ninigi_warrior_s3' wall = '0' gate = '0' coastal = '0' hitpoints = '2700.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '7' caste = 'res' scalps = '75' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '1' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '35.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 2_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Miyagi_s0/gfx' value = 'pirates_ninigi_warrior_s3' } 6_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Miyagi_s0/hitpoints' value = '1800' } 11_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Miyagi_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/Miyagi_s0/unit_size' value = '2' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Miyagi_s0/scalps' value = '50' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Miyagi_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Miyagi_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_miyagi' aggressive = '1' gfx = 'pirates_ninigi_warrior_s4' wall = '0' gate = '0' coastal = '0' hitpoints = '3600.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '8' caste = 'res' scalps = '100' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '1' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '35.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 2_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Miyagi_s0/gfx' value = 'pirates_ninigi_warrior_s4' } 6_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Miyagi_s0/hitpoints' value = '2700' } 11_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Miyagi_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/Miyagi_s0/unit_size' value = '3' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Miyagi_s0/scalps' value = '75' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Miyagi_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Miyagi_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_miyagi' aggressive = '1' gfx = 'trader_s4' wall = '0' gate = '0' coastal = '0' hitpoints = '4500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '9' caste = 'res' scalps = '150' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '1' can_harvest = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '35.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 2_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Miyagi_s0/gfx' value = 'pirates_ninigi_warrior_s5' } 6_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Miyagi_s0/hitpoints' value = '3600' } 11_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Miyagi_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/Miyagi_s0/unit_size' value = '4' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Miyagi_s0/scalps' value = '125' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Miyagi_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Miyagi_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Chief_Bonus { priority = '1000' Modificators { hu_bonus_fishing_boat_hp = '1' { op = 'add' path = '/Objects/Hu/SHIP/hu_fishing_boat/hitpoints' value = '100' } hu_bonus_fishing_boat_randef = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_fishing_boat_armor/rangeddefense' value = '30' } hu_bonus_fishing_boat_def = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_fishing_boat_armor/defense' value = '20' } hu_bonus_transport_ship_hp = '1' { op = 'add' path = '/Objects/Hu/SHIP/hu_transport_ship/hitpoints' value = '100' } hu_bonus_transport_ship_randef = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_transport_ship_armor/rangeddefense' value = '30' } hu_bonus_transport_ship_def = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_transport_ship_armor/defense' value = '20' } hu_bonus_dragon_boat_hp = '1' { op = 'add' path = '/Objects/Hu/SHIP/hu_dragon_boat/hitpoints' value = '100' } hu_bonus_dragon_boat_2_dmg = '1' { op = 'add' value = '25' path = '/Objects/Hu/Weapons/hu_dragon_boat_weapon_b/damage' } hu_bonus_dragon_boat_3_dmg = '1' { op = 'add' value = '25' path = '/Objects/Hu/Weapons/hu_dragon_boat_weapon_c/damage' } hu_bonus_dragon_boat_4_dmg = '1' { op = 'add' value = '25' path = '/Objects/Hu/Weapons/hu_dragon_boat_weapon_d/damage' } hu_bonus_dragon_boat_2_def = '1' { op = 'add' value = '20' path = '/Objects/Hu/Weapons/hu_dragon_boat_weapon_b/defense' } hu_bonus_dragon_boat_3_def = '1' { op = 'add' value = '20' path = '/Objects/Hu/Weapons/hu_dragon_boat_weapon_c/defense' } hu_bonus_dragon_boat_4_def = '1' { op = 'add' value = '20' path = '/Objects/Hu/Weapons/hu_dragon_boat_weapon_d/defense' } hu_bonus_dragon_boat_2_randef = '1' { op = 'add' value = '30' path = '/Objects/Hu/Weapons/hu_dragon_boat_weapon_b/rangeddefense' } hu_bonus_dragon_boat_3_randef = '1' { op = 'add' value = '30' path = '/Objects/Hu/Weapons/hu_dragon_boat_weapon_c/rangeddefense' } hu_bonus_dragon_boat_4_randef = '1' { op = 'add' value = '30' path = '/Objects/Hu/Weapons/hu_dragon_boat_weapon_d/rangeddefense' } hu_bonus_ram_ship_hp = '1' { op = 'add' path = '/Objects/Hu/SHIP/hu_ram_ship/hitpoints' value = '100' } hu_bonus_ram_ship_2_dmg = '1' { op = 'add' value = '25' path = '/Objects/Hu/Weapons/hu_ram_ship_weapon_b/damage' } hu_bonus_ram_ship_3_dmg = '1' { op = 'add' value = '25' path = '/Objects/Hu/Weapons/hu_ram_ship_weapon_c/damage' } hu_bonus_ram_ship_4_dmg = '1' { op = 'add' value = '25' path = '/Objects/Hu/Weapons/hu_ram_ship_weapon_d/damage' } hu_bonus_ram_ship_2_def = '1' { op = 'add' value = '20' path = '/Objects/Hu/Weapons/hu_ram_ship_weapon_b/defense' } hu_bonus_ram_ship_3_def = '1' { op = 'add' value = '20' path = '/Objects/Hu/Weapons/hu_ram_ship_weapon_c/defense' } hu_bonus_ram_ship_4_def = '1' { op = 'add' value = '20' path = '/Objects/Hu/Weapons/hu_ram_ship_weapon_d/defense' } hu_bonus_ram_ship_2_randef = '1' { op = 'add' value = '30' path = '/Objects/Hu/Weapons/hu_ram_ship_weapon_b/rangeddefense' } hu_bonus_ram_ship_3_randef = '1' { op = 'add' value = '30' path = '/Objects/Hu/Weapons/hu_ram_ship_weapon_c/rangeddefense' } hu_bonus_ram_ship_4_randef = '1' { op = 'add' value = '30' path = '/Objects/Hu/Weapons/hu_ram_ship_weapon_d/rangeddefense' } hu_bonus_steam_boat_hp = '1' { op = 'add' path = '/Objects/Hu/SHIP/hu_steam_boat/hitpoints' value = '100' } hu_bonus_steam_boat_3_dmg = '1' { op = 'add' value = '40' path = '/Objects/Hu/Weapons/hu_steam_boat_weapon_c/damage' } hu_bonus_steam_boat_4_dmg = '1' { op = 'add' value = '40' path = '/Objects/Hu/Weapons/hu_steam_boat_weapon_d/damage' } hu_bonus_steam_boat_3_def = '1' { op = 'add' value = '20' path = '/Objects/Hu/Weapons/hu_steam_boat_weapon_c/defense' } hu_bonus_steam_boat_4_def = '1' { op = 'add' value = '20' path = '/Objects/Hu/Weapons/hu_steam_boat_weapon_d/defense' } hu_bonus_steam_boat_3_randef = '1' { op = 'add' value = '30' path = '/Objects/Hu/Weapons/hu_steam_boat_weapon_c/rangeddefense' } hu_bonus_steam_boat_4_randef = '1' { op = 'add' value = '30' path = '/Objects/Hu/Weapons/hu_steam_boat_weapon_d/rangeddefense' } aje_bonus_transport_turtle_hp = '1' { op = 'add' path = '/Objects/Aje/SHIP/aje_transport_turtle/hitpoints' value = '100' } aje_bonus_transport_turtle_1_dmg = '1' { op = 'add' value = '15' path = '/Objects/Aje/Weapons/aje_transport_turtle_weapon_a/damage' } aje_bonus_transport_turtle_2_dmg = '1' { op = 'add' value = '15' path = '/Objects/Aje/Weapons/aje_transport_turtle_weapon_b/damage' } aje_bonus_transport_turtle_3_dmg = '1' { op = 'add' value = '15' path = '/Objects/Aje/Weapons/aje_transport_turtle_weapon_c/damage' } aje_bonus_transport_turtle_4_dmg = '1' { op = 'add' value = '15' path = '/Objects/Aje/Weapons/aje_transport_turtle_weapon_d/damage' } aje_bonus_transport_turtle_1_def = '1' { op = 'add' value = '20' path = '/Objects/Aje/Weapons/aje_transport_turtle_weapon_a/defense' } aje_bonus_transport_turtle_2_def = '1' { op = 'add' value = '20' path = '/Objects/Aje/Weapons/aje_transport_turtle_weapon_b/defense' } aje_bonus_transport_turtle_3_def = '1' { op = 'add' value = '20' path = '/Objects/Aje/Weapons/aje_transport_turtle_weapon_c/defense' } aje_bonus_transport_turtle_4_def = '1' { op = 'add' value = '20' path = '/Objects/Aje/Weapons/aje_transport_turtle_weapon_d/defense' } aje_bonus_transport_turtle_1_randef = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_transport_turtle_weapon_a/rangeddefense' } aje_bonus_transport_turtle_2_randef = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_transport_turtle_weapon_b/rangeddefense' } aje_bonus_transport_turtle_3_randef = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_transport_turtle_weapon_c/rangeddefense' } aje_bonus_transport_turtle_4_randef = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_transport_turtle_weapon_d/rangeddefense' } aje_bonus_cronosaurus_hp = '1' { op = 'add' path = '/Objects/Aje/SHIP/aje_cronosaurus/hitpoints' value = '100' } aje_bonus_cronosaurus_2_dmg = '1' { op = 'add' value = '25' path = '/Objects/Aje/Weapons/aje_cronosaurus_weapon_b/damage' } aje_bonus_cronosaurus_3_dmg = '1' { op = 'add' value = '25' path = '/Objects/Aje/Weapons/aje_cronosaurus_weapon_c/damage' } aje_bonus_cronosaurus_4_dmg = '1' { op = 'add' value = '25' path = '/Objects/Aje/Weapons/aje_cronosaurus_weapon_d/damage' } aje_bonus_cronosaurus_2_def = '1' { op = 'add' value = '20' path = '/Objects/Aje/Weapons/aje_cronosaurus_weapon_b/defense' } aje_bonus_cronosaurus_3_def = '1' { op = 'add' value = '20' path = '/Objects/Aje/Weapons/aje_cronosaurus_weapon_c/defense' } aje_bonus_cronosaurus_4_def = '1' { op = 'add' value = '20' path = '/Objects/Aje/Weapons/aje_cronosaurus_weapon_d/defense' } aje_bonus_cronosaurus_2_randef = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_cronosaurus_weapon_b/rangeddefense' } aje_bonus_cronosaurus_3_randef = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_cronosaurus_weapon_c/rangeddefense' } aje_bonus_cronosaurus_4_randef = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_cronosaurus_weapon_d/rangeddefense' } aje_bonus_torpedo_turtle_hp = '1' { op = 'add' path = '/Objects/Aje/SHIP/aje_torpedo_turtle/hitpoints' value = '100' } aje_bonus_torpedo_turtle_dmg = '1' { op = 'add' value = '50' path = '/Objects/Aje/Weapons/aje_torpedo_turtle_ammo/damage' } aje_bonus_torpedo_turtle_randef = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_torpedo_turtle_ammo/rangeddefense' } aje_bonus_torpedo_turtle_def = '1' { op = 'add' value = '20' path = '/Objects/Aje/Weapons/aje_torpedo_turtle_ammo/defense' } aje_bonus_catamaran_hp = '1' { op = 'add' path = '/Objects/Aje/SHIP/aje_catamaran/hitpoints' value = '100' } aje_bonus_catamaran_3_dmg = '1' { op = 'add' value = '40' path = '/Objects/Aje/Weapons/aje_catamaran_weapon_c/damage' } aje_bonus_catamaran_4_dmg = '1' { op = 'add' value = '40' path = '/Objects/Aje/Weapons/aje_catamaran_weapon_d/damage' } aje_bonus_catamaran_3_def = '1' { op = 'add' value = '20' path = '/Objects/Aje/Weapons/aje_catamaran_weapon_c/defense' } aje_bonus_catamaran_4_def = '1' { op = 'add' value = '20' path = '/Objects/Aje/Weapons/aje_catamaran_weapon_d/defense' } aje_bonus_catamaran_3_randef = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_caramaran_weapon_c/rangeddefense' } aje_bonus_catamaran_4_randef = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_caramaran_weapon_d/rangeddefense' } ninigi_bonus_transport_boat_hp = '1' { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_transport_boat/hitpoints' value = '100' } ninigi_bonus_transport_boat_randef = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_transport_boat_armor/rangeddefense' value = '30' } ninigi_bonus_transport_boat_def = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_transport_boat_armor/defense' value = '20' } ninigi_bonus_fire_boat_hp = '1' { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_fire_boat/hitpoints' value = '100' } ninigi_bonus_fire_boat_2_dmg = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_fire_boat_weapon_b/damage' value = '25' } ninigi_bonus_fire_boat_3_dmg = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_fire_boat_weapon_c/damage' value = '25' } ninigi_bonus_fire_boat_4_dmg = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_fire_boat_weapon_d/damage' value = '25' } ninigi_bonus_fire_boat_2_randef = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_fire_boat_weapon_b/rangeddefense' value = '30' } ninigi_bonus_fire_boat_3_randef = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_fire_boat_weapon_c/rangeddefense' value = '30' } ninigi_bonus_fire_boat_4_randef = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_fire_boat_weapon_d/rangeddefense' value = '30' } ninigi_bonus_fire_boat_2_def = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_fire_boat_weapon_b/defense' value = '20' } ninigi_bonus_fire_boat_3_def = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_fire_boat_weapon_c/defense' value = '20' } ninigi_bonus_fire_boat_4_def = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_fire_boat_weapon_d/defense' value = '20' } ninigi_bonus_mineship_mine_hp = '1' { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_mineship_mine/hitpoints' value = '100' } ninigi_bonus_mineship_mine_dmg = '1' { op = 'add' value = '250' path = '/Objects/Ninigi/Weapons/ninigi_watermine_weapon/damage' } ninigi_bonus_mineship_mine_randef = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_watermine_weapon/rangeddefense' value = '30' } ninigi_bonus_mineship_mine_def = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_watermine_weapon/defense' value = '20' } ninigi_bonus_water_turret_hp = '1' { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_water_turret/hitpoints' value = '100' } ninigi_bonus_water_turret_dmg = '1' { op = 'add' value = '25' path = '/Objects/Ninigi/Weapons/ninigi_water_turret_weapon/damage' } ninigi_bonus_water_turret_randef = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_water_turret_weapon/rangeddefense' value = '30' } ninigi_bonus_water_turret_def = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_water_turret_weapon/defense' value = '20' } ninigi_bonus_fishing_boat_hp = '1' { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_fishing_boat/hitpoints' value = '100' } ninigi_bonus_fishing_boat_randef = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_fishing_boat_armor/rangeddefense' value = '30' } ninigi_bonus_fishing_boat_def = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_fishing_boat_armor/defense' value = '20' } ninigi_bonus_minelayer_hp = '1' { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_minelayer/hitpoints' value = '100' } ninigi_bonus_minelayer_randef = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_minelayer_armor/rangeddefense' value = '30' } ninigi_bonus_minelayer_def = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_minelayer_armor/defense' value = '20' } ninigi_bonus_muraeno_submarine_hp = '1' { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_muraeno_submarine/hitpoints' value = '100' } ninigi_bonus_muraeno_submarine_2_dmg = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_muraeno_submarine_weapon_b/damage' value = '25' } ninigi_bonus_muraeno_submarine_3_dmg = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_muraeno_submarine_weapon_c/damage' value = '25' } ninigi_bonus_muraeno_submarine_4_dmg = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_muraeno_submarine_weapon_d/damage' value = '25' } ninigi_bonus_muraeno_submarine_2_randef = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_muraeno_submarine_weapon_b/rangeddefense' value = '30' } ninigi_bonus_muraeno_submarine_3_randef = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_muraeno_submarine_weapon_c/rangeddefense' value = '30' } ninigi_bonus_muraeno_submarine_4_randef = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_muraeno_submarine_weapon_d/rangeddefense' value = '30' } ninigi_bonus_muraeno_submarine_2_def = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_muraeno_submarine_weapon_b/defense' value = '20' } ninigi_bonus_muraeno_submarine_3_def = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_muraeno_submarine_weapon_c/defense' value = '20' } ninigi_bonus_muraeno_submarine_4_def = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_muraeno_submarine_weapon_d/defense' value = '20' } ninigi_bonus_rocket_boat_hp = '1' { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_rocket_boat/hitpoints' value = '100' } ninigi_bonus_rocket_boat_3_dmg = '1' { op = 'add' value = '15' path = '/Objects/Ninigi/Weapons/ninigi_rocket_boat_weapon_c/damage' } ninigi_bonus_rocket_boat_4_dmg = '1' { op = 'add' value = '15' path = '/Objects/Ninigi/Weapons/ninigi_rocket_boat_weapon_d/damage' } ninigi_bonus_rocket_boat_3_def = '1' { op = 'add' value = '15' path = '/Objects/Ninigi/Weapons/ninigi_rocket_boat_weapon_c/defense' } ninigi_bonus_rocket_boat_4_def = '1' { op = 'add' value = '20' path = '/Objects/Ninigi/Weapons/ninigi_rocket_boat_weapon_d/defense' } ninigi_bonus_rocket_boat_3_randef = '1' { op = 'add' value = '30' path = '/Objects/Ninigi/Weapons/ninigi_rocket_boat_weapon_c/rangeddefense' } ninigi_bonus_rocket_boat_4_randef = '1' { op = 'add' value = '30' path = '/Objects/Ninigi/Weapons/ninigi_rocket_boat_weapon_d/rangeddefense' } hu_bonus_cargo_lifter_hp = '1' { op = 'add' path = '/Objects/Hu/SHIP/hu_cargo_lifter/hitpoints' value = '100' } aje_bonus_cargo_lifter_hp = '1' { op = 'add' path = '/Objects/Aje/SHIP/aje_cargo_lifter/hitpoints' value = '100' } ninigi_bonus_cargo_lifter_hp = '1' { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_cargo_lifter/hitpoints' value = '100' } seas_bonus_cargo_lifter_hp = '1' { op = 'add' path = '/Objects/SEAS/SHIP/seas_cargo_lifter/hitpoints' value = '100' } hu_bonus_pirate_boss_ship_4_dmg = '1' { op = 'add' value = '30' path = '/Objects/Hu/Weapons/hu_pirate_boss_ship_weapon_d/damage' } aje_bonus_pirate_boss_ship_4_dmg = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_pirate_boss_ship_weapon_d/damage' } ninigi_bonus_pirate_boss_ship_4_dmg = '1' { op = 'add' value = '30' path = '/Objects/Ninigi/Weapons/ninigi_pirate_boss_ship_weapon_d/damage' } seas_bonus_pirate_boss_ship_4_dmg = '1' { op = 'add' value = '30' path = '/Objects/SEAS/Weapons/seas_pirate_boss_ship_weapon_d/damage' } hu_bonus_pirate_boss_ship_4_randef = '1' { op = 'add' value = '30' path = '/Objects/Hu/Weapons/hu_pirate_boss_ship_weapon_d/rangeddefense' } aje_bonus_pirate_boss_ship_4_randef = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_pirate_boss_ship_weapon_d/rangeddefense' } ninigi_bonus_pirate_boss_ship_4_randef = '1' { op = 'add' value = '30' path = '/Objects/Ninigi/Weapons/ninigi_pirate_boss_ship_weapon_d/rangeddefense' } seas_bonus_pirate_boss_ship_4_randef = '1' { op = 'add' value = '30' path = '/Objects/SEAS/Weapons/seas_pirate_boss_ship_weapon_d/rangeddefense' } hu_bonus_pirate_boss_ship_4_def = '1' { op = 'add' value = '20' path = '/Objects/Hu/Weapons/hu_pirate_boss_ship_weapon_d/defense' } aje_bonus_pirate_boss_ship_4_def = '1' { op = 'add' value = '20' path = '/Objects/Aje/Weapons/aje_pirate_boss_ship_weapon_d/defense' } ninigi_bonus_pirate_boss_ship_4_def = '1' { op = 'add' value = '20' path = '/Objects/Ninigi/Weapons/ninigi_pirate_boss_ship_weapon_d/defense' } seas_bonus_pirate_boss_ship_4_def = '1' { op = 'add' value = '20' path = '/Objects/SEAS/Weapons/seas_pirate_boss_ship_weapon_d/defense' } hu_bonus_pirate_boss_ship_5_dmg = '1' { op = 'add' value = '30' path = '/Objects/Hu/Weapons/hu_pirate_boss_ship_weapon_e/damage' } aje_bonus_pirate_boss_ship_5_dmg = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_pirate_boss_ship_weapon_e/damage' } ninigi_bonus_pirate_boss_ship_5_dmg = '1' { op = 'add' value = '30' path = '/Objects/Ninigi/Weapons/ninigi_pirate_boss_ship_weapon_e/damage' } seas_bonus_pirate_boss_ship_5_dmg = '1' { op = 'add' value = '30' path = '/Objects/SEAS/Weapons/seas_pirate_boss_ship_weapon_e/damage' } hu_bonus_pirate_boss_ship_5_randef = '1' { op = 'add' value = '30' path = '/Objects/Hu/Weapons/hu_pirate_boss_ship_weapon_e/rangeddefense' } aje_bonus_pirate_boss_ship_5_randef = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_pirate_boss_ship_weapon_e/rangeddefense' } ninigi_bonus_pirate_boss_ship_5_randef = '1' { op = 'add' value = '30' path = '/Objects/Ninigi/Weapons/ninigi_pirate_boss_ship_weapon_e/rangeddefense' } seas_bonus_pirate_boss_ship_5_randef = '1' { op = 'add' value = '30' path = '/Objects/SEAS/Weapons/seas_pirate_boss_ship_weapon_e/rangeddefense' } hu_bonus_pirate_boss_ship_5_def = '1' { op = 'add' value = '20' path = '/Objects/Hu/Weapons/hu_pirate_boss_ship_weapon_e/defense' } aje_bonus_pirate_boss_ship_5_def = '1' { op = 'add' value = '20' path = '/Objects/Aje/Weapons/aje_pirate_boss_ship_weapon_e/defense' } ninigi_bonus_pirate_boss_ship_5_def = '1' { op = 'add' value = '20' path = '/Objects/Ninigi/Weapons/ninigi_pirate_boss_ship_weapon_e/defense' } seas_bonus_pirate_boss_ship_5_def = '1' { op = 'add' value = '20' path = '/Objects/SEAS/Weapons/seas_pirate_boss_ship_weapon_e/defense' } seas_bonus_submarine_hp = '1' { op = 'add' path = '/Objects/SEAS/SHIP/seas_submarine/hitpoints' value = '100' } seas_bonus_submarine_2_dmg = '1' { op = 'add' value = '25' path = '/Objects/SEAS/Weapons/seas_submarine_weapon_b/damage' } seas_bonus_submarine_3_dmg = '1' { op = 'add' value = '25' path = '/Objects/SEAS/Weapons/seas_submarine_weapon_c/damage' } seas_bonus_submarine_4_dmg = '1' { op = 'add' value = '25' path = '/Objects/SEAS/Weapons/seas_submarine_weapon_d/damage' } seas_bonus_submarine_2_def = '1' { op = 'add' value = '20' path = '/Objects/SEAS/Weapons/seas_submarine_weapon_b/defense' } seas_bonus_submarine_3_def = '1' { op = 'add' value = '20' path = '/Objects/SEAS/Weapons/seas_submarine_weapon_c/defense' } seas_bonus_submarine_4_def = '1' { op = 'add' value = '20' path = '/Objects/SEAS/Weapons/seas_submarine_weapon_d/defense' } seas_bonus_submarine_2_randef = '1' { op = 'add' value = '30' path = '/Objects/SEAS/Weapons/seas_submarine_weapon_b/rangeddefense' } seas_bonus_submarine_3_randef = '1' { op = 'add' value = '30' path = '/Objects/SEAS/Weapons/seas_submarine_weapon_c/rangeddefense' } seas_bonus_submarine_4_randef = '1' { op = 'add' value = '30' path = '/Objects/SEAS/Weapons/seas_submarine_weapon_d/rangeddefense' } seas_bonus_carrier_hp = '1' { op = 'add' path = '/Objects/SEAS/BLDG/seas_carrier/hitpoints' value = '250' } seas_bonus_carrier_1_dmg = '1' { op = 'add' value = '20' path = '/Objects/SEAS/Weapons/seas_carrier_weapon_a/damage' } seas_bonus_carrier_2_dmg = '1' { op = 'add' value = '20' path = '/Objects/SEAS/Weapons/seas_carrier_weapon_b/damage' } seas_bonus_carrier_3_dmg = '1' { op = 'add' value = '20' path = '/Objects/SEAS/Weapons/seas_carrier_weapon_c/damage' } seas_bonus_carrier_4_dmg = '1' { op = 'add' value = '20' path = '/Objects/SEAS/Weapons/seas_carrier_weapon_d/damage' } seas_bonus_carrier_1_def = '1' { op = 'add' value = '20' path = '/Objects/SEAS/Weapons/seas_carrier_weapon_a/defense' } seas_bonus_carrier_2_def = '1' { op = 'add' value = '20' path = '/Objects/SEAS/Weapons/seas_carrier_weapon_b/defense' } seas_bonus_carrier_3_def = '1' { op = 'add' value = '20' path = '/Objects/SEAS/Weapons/seas_carrier_weapon_c/defense' } seas_bonus_carrier_4_def = '1' { op = 'add' value = '20' path = '/Objects/SEAS/Weapons/seas_carrier_weapon_d/defense' } seas_bonus_carrier_1_randef = '1' { op = 'add' value = '30' path = '/Objects/SEAS/Weapons/seas_carrier_weapon_a/rangeddefense' } seas_bonus_carrier_2_randef = '1' { op = 'add' value = '30' path = '/Objects/SEAS/Weapons/seas_carrier_weapon_b/rangeddefense' } seas_bonus_carrier_3_randef = '1' { op = 'add' value = '30' path = '/Objects/SEAS/Weapons/seas_carrier_weapon_c/rangeddefense' } seas_bonus_carrier_4_randef = '1' { op = 'add' value = '30' path = '/Objects/SEAS/Weapons/seas_carrier_weapon_d/rangeddefense' } hu_bonus_pirate_dunkleo_hp = '1' { op = 'add' path = '/Objects/Hu/SHIP/hu_pirate_dunkleo/hitpoints' value = '100' } hu_bonus_pirate_dunkleo_3_dmg = '1' { op = 'add' value = '25' path = '/Objects/Hu/Weapons/hu_pirate_dunkleo_weapon_c/damage' } hu_bonus_pirate_dunkleo_4_dmg = '1' { op = 'add' value = '25' path = '/Objects/Hu/Weapons/hu_pirate_dunkleo_weapon_d/damage' } hu_bonus_pirate_dunkleo_3_def = '1' { op = 'add' value = '20' path = '/Objects/Hu/Weapons/hu_pirate_dunkleo_weapon_c/defense' } hu_bonus_pirate_dunkleo_4_def = '1' { op = 'add' value = '20' path = '/Objects/Hu/Weapons/hu_pirate_dunkleo_weapon_d/defense' } hu_bonus_pirate_dunkleo_3_randef = '1' { op = 'add' value = '30' path = '/Objects/Hu/Weapons/hu_pirate_dunkleo_weapon_c/rangeddefense' } hu_bonus_pirate_dunkleo_4_randef = '1' { op = 'add' value = '30' path = '/Objects/Hu/Weapons/hu_pirate_dunkleo_weapon_d/rangeddefense' } aje_bonus_pirate_dunkleo_hp = '1' { op = 'add' path = '/Objects/Aje/SHIP/aje_pirate_dunkleo/hitpoints' value = '100' } aje_bonus_pirate_dunkleo_3_dmg = '1' { op = 'add' value = '25' path = '/Objects/Aje/Weapons/aje_pirate_dunkleo_weapon_c/damage' } aje_bonus_pirate_dunkleo_4_dmg = '1' { op = 'add' value = '25' path = '/Objects/Aje/Weapons/aje_pirate_dunkleo_weapon_d/damage' } aje_bonus_pirate_dunkleo_3_def = '1' { op = 'add' value = '20' path = '/Objects/Aje/Weapons/aje_pirate_dunkleo_weapon_c/defense' } aje_bonus_pirate_dunkleo_4_def = '1' { op = 'add' value = '20' path = '/Objects/Aje/Weapons/aje_pirate_dunkleo_weapon_d/defense' } aje_bonus_pirate_dunkleo_3_randef = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_pirate_dunkleo_weapon_c/rangeddefense' } aje_bonus_pirate_dunkleo_4_randef = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_pirate_dunkleo_weapon_d/rangeddefense' } ninigi_bonus_pirate_dunkleo_hp = '1' { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_pirate_dunkleo/hitpoints' value = '100' } ninigi_bonus_pirate_dunkleo_3_dmg = '1' { op = 'add' value = '25' path = '/Objects/Ninigi/Weapons/ninigi_pirate_dunkleo_weapon_c/damage' } ninigi_bonus_pirate_dunkleo_4_dmg = '1' { op = 'add' value = '25' path = '/Objects/Hu/Weapons/ninigi_pirate_dunkleo_weapon_d/damage' } ninigi_bonus_pirate_dunkleo_3_def = '1' { op = 'add' value = '20' path = '/Objects/Ninigi/Weapons/ninigi_pirate_dunkleo_weapon_c/defense' } ninigi_bonus_pirate_dunkleo_4_def = '1' { op = 'add' value = '20' path = '/Objects/Ninigi/Weapons/ninigi_pirate_dunkleo_weapon_d/defense' } ninigi_bonus_pirate_dunkleo_3_randef = '1' { op = 'add' value = '30' path = '/Objects/Ninigi/Weapons/ninigi_pirate_dunkleo_weapon_c/rangeddefense' } ninigi_bonus_pirate_dunkleo_4_randef = '1' { op = 'add' value = '30' path = '/Objects/Ninigi/Weapons/ninigi_pirate_dunkleo_weapon_d/rangeddefense' } hu_bonus_pirate_dunkleo_hp = '1' { op = 'add' path = '/Objects/Hu/SHIP/hu_pirate_dunkleo/hitpoints' value = '100' } seas_bonus_pirate_dunkleo_3_dmg = '1' { op = 'add' value = '25' path = '/Objects/SEAS/Weapons/seas_pirate_dunkleo_weapon_c/damage' } seas_bonus_pirate_dunkleo_4_dmg = '1' { op = 'add' value = '25' path = '/Objects/SEAS/Weapons/seas_pirate_dunkleo_weapon_d/damage' } seas_bonus_pirate_dunkleo_3_def = '1' { op = 'add' value = '20' path = '/Objects/SEAS/Weapons/seas_pirate_dunkleo_weapon_c/defense' } seas_bonus_pirate_dunkleo_4_def = '1' { op = 'add' value = '20' path = '/Objects/SEAS/Weapons/seas_pirate_dunkleo_weapon_d/defense' } seas_bonus_pirate_dunkleo_3_randef = '1' { op = 'add' value = '30' path = '/Objects/SEAS/Weapons/seas_pirate_dunkleo_weapon_c/rangeddefense' } seas_bonus_pirate_dunkleo_4_randef = '1' { op = 'add' value = '30' path = '/Objects/SEAS/Weapons/seas_pirate_dunkleo_weapon_d/rangeddefense' } hu_techtree_mod { op = 'append' path = '/Objects/Hu/InventObjects/Miyagi_s4/invented' value = '1' } aje_techtree_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/Miyagi_s4/invented' value = '1' } ninigi_techtree_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/Miyagi_s4/invented' value = '1' } seas_techtree_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/Miyagi_s4/invented' value = '1' } } } Lvl4_tt { priority = '1000' Modificators { ninigi_tt_vis_mod_1 = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/Cave3_Basalt04/visibility' value = '1' } ninigi_tt_vis_mod_2 = '1' { op = 'add' path = '/Actions/Ninigi/Build/SHIP/ninigi_pirate_boss_ship/visibility' value = '1' } hu_tt_vis_mod_1 = '1' { op = 'add' path = '/Actions/Hu/Build/BLDG/Cave3_Basalt03/visibility' value = '1' } hu_tt_vis_mod_2 = '1' { op = 'add' path = '/Actions/Hu/Build/SHIP/hu_pirate_boss_ship/visibility' value = '1' } aje_tt_vis_mod_1 = '1' { op = 'add' path = '/Actions/Aje/Build/BLDG/Cave3_Basalt01/visibility' value = '1' } aje_tt_vis_mod_2 = '1' { op = 'add' path = '/Actions/Aje/Build/SHIP/aje_pirate_boss_ship/visibility' value = '1' } seas_tt_vis_mod_1 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/Cave3_Basalt02/visibility' value = '1' } seas_tt_vis_mod_2 = '1' { op = 'add' path = '/Actions/SEAS/Build/SHIP/seas_pirate_boss_ship/visibility' value = '1' } ninigi_tt_vis_mod_3 = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/ninigi_funtitan/visibility' value = '1' } hu_tt_vis_mod_3 = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/hu_funtitan/visibility' value = '1' } aje_tt_vis_mod_3 = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_funtitan/visibility' value = '1' } seas_tt_vis_mod_3 = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/seas_funtitan/visibility' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/Miyagi_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/Miyagi_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/Miyagi_s4/invented' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/Miyagi_s4/invented' value = '1' } } } Lvl5_tt { priority = '1000' Modificators { ninigi_tt_vis_mod_1 = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/Cave3_Basalt04/visibility' value = '1' } ninigi_tt_vis_mod_2 = '1' { op = 'add' path = '/Actions/Ninigi/Build/SHIP/ninigi_pirate_boss_ship/visibility' value = '1' } hu_tt_vis_mod_1 = '1' { op = 'add' path = '/Actions/Hu/Build/BLDG/Cave3_Basalt03/visibility' value = '1' } hu_tt_vis_mod_2 = '1' { op = 'add' path = '/Actions/Hu/Build/SHIP/hu_pirate_boss_ship/visibility' value = '1' } aje_tt_vis_mod_1 = '1' { op = 'add' path = '/Actions/Aje/Build/BLDG/Cave3_Basalt01/visibility' value = '1' } aje_tt_vis_mod_2 = '1' { op = 'add' path = '/Actions/Aje/Build/SHIP/aje_pirate_boss_ship/visibility' value = '1' } seas_tt_vis_mod_1 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/Cave3_Basalt02/visibility' value = '1' } seas_tt_vis_mod_2 = '1' { op = 'add' path = '/Actions/SEAS/Build/SHIP/seas_pirate_boss_ship/visibility' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/Miyagi_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/Miyagi_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/Miyagi_s4/invented' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/Miyagi_s4/invented' value = '1' } } } RangeEffect { priority = '10' Modificators { mod0_hu_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/WeaponDuration/res_rel' value = '0.75' } mod0_hu_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/WeaponDuration/nat_rel' value = '0.75' } mod0_hu_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/WeaponDuration/tec_rel' value = '0.75' } mod0_hu_anml = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/WeaponDuration/tec_rel' value = '0.75' } mod0_hu_vhcl = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/WeaponDuration/tec_rel' value = '0.75' } mod0_hu_ship = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/WeaponDuration/tec_rel' value = '0.75' } mod0_aje_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/WeaponDuration/res_rel' value = '0.75' } mod0_aje_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/WeaponDuration/nat_rel' value = '0.75' } mod0_aje_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/WeaponDuration/tec_rel' value = '0.75' } mod0_aje_anml = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/WeaponDuration/tec_rel' value = '0.75' } mod0_aje_vhcl = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/WeaponDuration/tec_rel' value = '0.75' } mod0_aje_ship = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/WeaponDuration/tec_rel' value = '0.75' } mod0_ninigi_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/WeaponDuration/res_rel' value = '0.75' } mod0_ninigi_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/WeaponDuration/nat_rel' value = '0.75' } mod0_ninigi_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/WeaponDuration/tec_rel' value = '0.75' } mod0_ninigi_anml = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/WeaponDuration/tec_rel' value = '0.75' } mod0_ninigi_vhcl = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/WeaponDuration/tec_rel' value = '0.75' } mod0_ninigi_ship = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/WeaponDuration/tec_rel' value = '0.75' } mod0_seas_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/WeaponDuration/res_rel' value = '0.75' } mod0_seas_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/WeaponDuration/nat_rel' value = '0.75' } mod0_seas_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/WeaponDuration/tec_rel' value = '0.75' } mod0_seas_anml = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/WeaponDuration/tec_rel' value = '0.75' } mod0_seas_vhcl = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/WeaponDuration/tec_rel' value = '0.75' } mod0_seas_ship = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/WeaponDuration/tec_rel' value = '0.75' } mod0_special_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/WeaponDuration/res_rel' value = '0.75' } mod0_special_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/WeaponDuration/nat_rel' value = '0.75' } mod0_special_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/WeaponDuration/tec_rel' value = '0.75' } mod0_special_anml = '1' { op = 'multiply' path = '/Modifications/Special/ANML/WeaponDuration/tec_rel' value = '0.75' } mod0_special_vhcl = '1' { op = 'multiply' path = '/Modifications/Special/VHCL/WeaponDuration/tec_rel' value = '0.75' } mod0_special_ship = '1' { op = 'multiply' path = '/Modifications/Special/SHIP/WeaponDuration/tec_rel' value = '0.75' } } } } Stina_s0 { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_tutorial_stina' aggressive = '1' gfx = 'Stina_s1' wall = '0' gate = '0' coastal = '0' hitpoints = '1500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '0' caste = 'tec' scalps = '50' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 2_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Stina_s0/gfx' value = 'Stina_s1' } 6_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Stina_s0/hitpoints' value = '750' } 11_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Stina_s0/captainlevel' value = '-1' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Stina_s0/scalps' value = '25' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Stina_s0/ai_cap' value = '-1' } 30_Replace_formation_pos { op = 'replace' path = '/Objects/Special/CHTR/Stina_s0/formation_pos' value = '-1.000000' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Stina_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_tutorial_stina' aggressive = '1' gfx = 'Stina_s2' wall = '0' gate = '0' coastal = '0' hitpoints = '2250.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '0' caste = 'tec' scalps = '75' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 2_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Stina_s0/gfx' value = 'Stina_s2' } 6_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Stina_s0/hitpoints' value = '1500' } 11_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Stina_s0/captainlevel' value = '-1' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Stina_s0/scalps' value = '50' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Stina_s0/ai_cap' value = '-1' } 30_Replace_formation_pos { op = 'replace' path = '/Objects/Special/CHTR/Stina_s0/formation_pos' value = '-1.000000' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Stina_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_tutorial_stina' aggressive = '1' gfx = 'Stina_s3' wall = '0' gate = '0' coastal = '0' hitpoints = '3000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '0' caste = 'tec' scalps = '100' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 2_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Stina_s0/gfx' value = 'Stina_s3' } 6_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Stina_s0/hitpoints' value = '2250' } 11_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Stina_s0/captainlevel' value = '-1' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Stina_s0/scalps' value = '75' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Stina_s0/ai_cap' value = '-1' } 31_Replace_formation_pos { op = 'replace' path = '/Objects/Special/CHTR/Stina_s0/formation_pos' value = '-1.000000' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Stina_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_tutorial_stina' aggressive = '1' gfx = 'Stina_s4' wall = '0' gate = '0' coastal = '0' hitpoints = '3750.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '0' caste = 'tec' scalps = '150' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 2_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Stina_s0/gfx' value = 'Stina_s4' } 6_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Stina_s0/hitpoints' value = '3000' } 11_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Stina_s0/captainlevel' value = '-1' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Stina_s0/scalps' value = '125' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Stina_s0/ai_cap' value = '-1' } 31_Replace_formation_pos { op = 'replace' path = '/Objects/Special/CHTR/Stina_s0/formation_pos' value = '-1.000000' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Stina_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Chief_Bonus { priority = '1000' Modificators { hu_techtree_mod { op = 'append' path = '/Objects/Hu/InventObjects/stina_s4/invented' value = '1' } chief_mod_hu_anml = '1' { op = 'add' path = '/Modifications/Hu/ANML/Defence/tec_abs' value = '20' } chief_mod_aje_anml = '1' { op = 'add' path = '/Modifications/Aje/ANML/Defence/tec_abs' value = '20' } chief_mod_ninigi_anml = '1' { op = 'add' path = '/Modifications/Ninigi/ANML/Defence/tec_abs' value = '20' } aje_techtree_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/stina_s4/invented' value = '1' } ninigi_techtree_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/stina_s4/invented' value = '1' } seas_techtree_mod { op = 'append' path = '/Objects/SEAS/InventObjects/stina_s4/invented' value = '1' } chief_mod_seas_anml = '1' { op = 'add' path = '/Modifications/SEAS/ANML/Defence/tec_abs' value = '20' } } } Lvl4_tt { priority = '1000' Modificators { hu_tt_vis_mod = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/hu_eusmilus/visibility' value = '1' } aje_tt_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_eusmilus/visibility' value = '1' } ninigi_tt_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/ninigi_eusmilus/visibility' value = '1' } seas_tt_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/seas_eusmilus/visibility' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/stina_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/stina_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/stina_s4/invented' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/stina_s4/invented' value = '1' } } } Lvl5_tt { priority = '1000' Modificators { hu_tt_vis_mod = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/hu_eusmilus/visibility' value = '1' } aje_tt_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_eusmilus/visibility' value = '1' } ninigi_tt_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/ninigi_eusmilus/visibility' value = '1' } seas_tt_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/seas_eusmilus/visibility' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/stina_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/stina_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/stina_s4/invented' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/stina_s4/invented' value = '1' } } } RangeEffect { priority = '1000' Modificators { mod_hu_spearman_defense = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_spearman/defense_stina_bonus' value = '20' } mod_hu_spearman_rangedefense = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_spearman/rangeddefense_stina_bonus' value = '20' } mod_hu_pikeman_defense = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_pikeman/defense_stina_bonus' value = '20' } mod_hu_pikeman_rangedefense = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_pikeman/rangeddefense_stina_bonus' value = '20' } mod_aje_spearman_defense = '1' { op = 'append' path = '/Objects/Aje/CHTR/aje_spearman/defense_stina_bonus' value = '20' } mod_aje_spearman_rangedefense = '1' { op = 'append' path = '/Objects/Aje/CHTR/aje_spearman/rangeddefense_stina_bonus' value = '20' } mod_ninigi_spearman_defense = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_spearman/defense_stina_bonus' value = '20' } mod_ninigi_spearman_rangedefense = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_spearman/rangeddefense_stina_bonus' value = '20' } mod_ninigi_icespearman_defense = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/defense_stina_bonus' value = '20' } mod_ninigi_icespearman_rangedefense = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/rangeddefense_stina_bonus' value = '20' } } } } Tarna_s0 { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_tarna' aggressive = '1' gfx = 'queen_s1' wall = '0' gate = '0' coastal = '0' hitpoints = '1400.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '6' caste = 'nat' scalps = '50' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'nat_fight_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '30.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Tarna_s0/special_abilities/RangeEffect/enabled' value = 'true' } 2_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Tarna_s0/gfx' value = 'queen_s1' } 6_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Tarna_s0/hitpoints' value = '700' } 11_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Tarna_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/Tarna_s0/unit_size' value = '1' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Tarna_s0/scalps' value = '25' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Tarna_s0/ai_cap' value = '-1' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_tarna' aggressive = '1' gfx = 'queen_s2' wall = '0' gate = '0' coastal = '0' hitpoints = '2100.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '7' caste = 'nat' scalps = '75' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'nat_fight_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Tarna_s0/special_abilities/RangeEffect/enabled' value = 'true' } 2_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Tarna_s0/gfx' value = 'queen_s2' } 6_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Tarna_s0/hitpoints' value = '1400' } 11_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Tarna_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/Tarna_s0/unit_size' value = '2' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Tarna_s0/scalps' value = '50' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Tarna_s0/ai_cap' value = '-1' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_tarna' aggressive = '1' gfx = 'queen_s3' wall = '0' gate = '0' coastal = '0' hitpoints = '2800.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '8' caste = 'nat' scalps = '100' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'nat_fight_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Tarna_s0/special_abilities/RangeEffect/enabled' value = 'true' } 2_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Tarna_s0/gfx' value = 'queen_s3' } 6_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Tarna_s0/hitpoints' value = '2100' } 11_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Tarna_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/Tarna_s0/unit_size' value = '3' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Tarna_s0/scalps' value = '75' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Tarna_s0/ai_cap' value = '-1' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_tarna' aggressive = '1' gfx = 'queen_s4' wall = '0' gate = '0' coastal = '0' hitpoints = '3500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '9' caste = 'nat' scalps = '150' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' formation_pos = '-1.000000' standanim = 'nat_fight_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Tarna_s0/special_abilities/RangeEffect/enabled' value = 'true' } 2_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Tarna_s0/gfx' value = 'queen_s4' } 6_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Tarna_s0/hitpoints' value = '2800' } 11_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Tarna_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/Tarna_s0/unit_size' value = '4' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Tarna_s0/scalps' value = '125' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Tarna_s0/ai_cap' value = '-1' } } } Chief_Bonus { priority = '1000' Modificators { hu_techtree_mod { op = 'append' path = '/Objects/Hu/InventObjects/Tarna_s4/invented' value = '1' } aje_techtree_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/Tarna_s4/invented' value = '1' } ninigi_techtree_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/Tarna_s4/invented' value = '1' } seas_techtree_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/Tarna_s4/invented' value = '1' } action_mod_hu_worker = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_worker/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_hu_spearman = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_spearman/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_hu_pikeman = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_pikeman/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_hu_archer = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_archer/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_hu_marksman = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_marksman/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_hu_jetpack_warrior = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_hu_berserker = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_berserker/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_hu_killer = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_killer/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_hu_warrior = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_warrior/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_hu_undead_warrior = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_undead_warrior/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_hu_flamethrower = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_flamethrower/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_aje_worker = '1' { op = 'append' path = '/Objects/Aje/CHTR/aje_worker/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_aje_warrior = '1' { op = 'append' path = '/Objects/Aje/CHTR/aje_warrior/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_aje_rammer = '1' { op = 'append' path = '/Objects/Aje/CHTR/aje_rammer/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_aje_assassin = '1' { op = 'append' path = '/Objects/Aje/CHTR/aje_assassin/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_aje_poisoner = '1' { op = 'append' path = '/Objects/Aje/CHTR/aje_poisoner/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_aje_archer = '1' { op = 'append' path = '/Objects/Aje/CHTR/aje_archer/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_aje_thrower = '1' { op = 'append' path = '/Objects/Aje/CHTR/aje_thrower/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_aje_spearman = '1' { op = 'append' path = '/Objects/Aje/CHTR/aje_spearman/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_aje_flamethrower = '1' { op = 'append' path = '/Objects/Aje/CHTR/aje_flamethrower/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_ninigi_worker = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_worker/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_ninigi_archer = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_archer/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_ninigi_warrior = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_warrior/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_ninigi_sumo = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_sumo/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_ninigi_spearman = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_spearman/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_ninigi_icespearman = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_ninigi_mortar = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_mortar/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_ninigi_marksman = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_marksman/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_ninigi_ninja = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_ninja/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_ninigi_flamethrower = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_seas_worker = '1' { op = 'append' path = '/Objects/SEAS/CHTR/seas_worker/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_seas_warrior = '1' { op = 'append' path = '/Objects/SEAS/CHTR/seas_warrior/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_seas_marksman = '1' { op = 'append' path = '/Objects/SEAS/CHTR/seas_marksman/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_seas_shotgunner = '1' { op = 'append' path = '/Objects/SEAS/CHTR/seas_shotgunner/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_seas_gunner = '1' { op = 'append' path = '/Objects/SEAS/CHTR/seas_gunner/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_seas_rocketman = '1' { op = 'append' path = '/Objects/SEAS/CHTR/seas_rocketman/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_seas_flamethrower = '1' { op = 'append' path = '/Objects/SEAS/CHTR/seas_flamethrower/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } action_mod_seas_killer = '1' { op = 'append' path = '/Objects/SEAS/CHTR/seas_killer/special_abilities' value = '0' { drain_life { enabled = 'true' amount = '0.50' } } } } } Lvl4_tt { priority = '1000' Modificators { ninigi_tt_vis_mod_1 = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/Cave3_Rocktooth03/visibility' value = '1' } ninigi_tt_vis_mod_2 = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/ninigi_funtitan/visibility' value = '1' } ninigi_tt_vis_mod_3 = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/ninigi_tarbosaurus_rider/visibility' value = '1' } hu_tt_vis_mod_1 = '1' { op = 'add' path = '/Actions/Hu/Build/BLDG/Cave3_Rocktooth01/visibility' value = '1' } hu_tt_vis_mod_2 = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/hu_funtitan/visibility' value = '1' } hu_tt_vis_mod_3 = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/hu_giganotosaurus_rider/visibility' value = '1' } aje_tt_vis_mod_1 = '1' { op = 'add' path = '/Actions/Aje/Build/BLDG/Cave3_Rocktooth02/visibility' value = '1' } aje_tt_vis_mod_2 = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_funtitan/visibility' value = '1' } aje_tt_vis_mod_3 = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_carcharodontosaurus_rider/visibility' value = '1' } seas_tt_vis_mod_1 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/Cave3_Rocktooth04/visibility' value = '1' } seas_tt_vis_mod_2 = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/seas_funtitan/visibility' value = '1' } seas_tt_vis_mod_3 = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/seas_carnotaurus_rider/visibility' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/Tarna_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/Tarna_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/Tarna_s4/invented' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/Tarna_s4/invented' value = '1' } } } Lvl5_tt { priority = '1000' Modificators { ninigi_tt_vis_mod_1 = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/Cave3_Rocktooth03/visibility' value = '1' } ninigi_tt_vis_mod_2 = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/ninigi_funtitan/visibility' value = '1' } ninigi_tt_vis_mod_3 = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/ninigi_tarbosaurus_rider/visibility' value = '1' } hu_tt_vis_mod_1 = '1' { op = 'add' path = '/Actions/Hu/Build/BLDG/Cave3_Rocktooth01/visibility' value = '1' } hu_tt_vis_mod_2 = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/hu_funtitan/visibility' value = '1' } aje_tt_vis_mod_1 = '1' { op = 'add' path = '/Actions/Aje/Build/BLDG/Cave3_Rocktooth02/visibility' value = '1' } aje_tt_vis_mod_2 = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_funtitan/visibility' value = '1' } aje_tt_vis_mod_3 = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_carcharodontosaurus_rider/visibility' value = '1' } hu_tt_vis_mod_3 = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/hu_giganotosaurus_rider/visibility' value = '1' } seas_tt_vis_mod_1 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/Cave3_Rocktooth04/visibility' value = '1' } seas_tt_vis_mod_2 = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/seas_funtitan/visibility' value = '1' } seas_tt_vis_mod_3 = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/seas_carnotaurus_rider/visibility' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/Tarna_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/Tarna_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/Tarna_s4/invented' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/Tarna_s4/invented' value = '1' } } } RangeEffect { priority = '50' Modificators { AddDefense_Hu_CHTR_tec = '1' { op = 'add' path = '/Modifications/Hu/CHTR/Defence_ANML/tec_abs' value = '50' } AddDefense_Hu_CHTR_res = '1' { op = 'add' path = '/Modifications/Hu/CHTR/Defence_ANML/res_abs' value = '50' } AddDefense_Hu_CHTR_nat = '1' { op = 'add' path = '/Modifications/Hu/CHTR/Defence_ANML/nat_abs' value = '50' } AddDefense_Hu_ANML_tec = '1' { op = 'add' path = '/Modifications/Hu/ANML/Defence_ANML/tec_abs' value = '50' } AddDefense_Hu_ANML_res = '1' { op = 'add' path = '/Modifications/Hu/ANML/Defence_ANML/res_abs' value = '50' } AddDefense_Hu_ANML_nat = '1' { op = 'add' path = '/Modifications/Hu/ANML/Defence_ANML/nat_abs' value = '50' } AddDefense_Hu_VHCL_tec = '1' { op = 'add' path = '/Modifications/Hu/VHCL/Defence_ANML/tec_abs' value = '50' } AddDefense_Hu_VHCL_res = '1' { op = 'add' path = '/Modifications/Hu/VHCL/Defence_ANML/res_abs' value = '50' } AddDefense_Hu_VHCL_nat = '1' { op = 'add' path = '/Modifications/Hu/VHCL/Defence_ANML/nat_abs' value = '50' } AddDefense_Hu_SHIP_tec = '1' { op = 'add' path = '/Modifications/Hu/SHIP/Defence_ANML/tec_abs' value = '50' } AddDefense_Hu_SHIP_res = '1' { op = 'add' path = '/Modifications/Hu/SHIP/Defence_ANML/res_abs' value = '50' } AddDefense_Hu_SHIP_nat = '1' { op = 'add' path = '/Modifications/Hu/SHIP/Defence_ANML/nat_abs' value = '50' } AddDefense_Aje_CHTR_tec = '1' { op = 'add' path = '/Modifications/Aje/CHTR/Defence_ANML/tec_abs' value = '50' } AddDefense_Aje_CHTR_res = '1' { op = 'add' path = '/Modifications/Aje/CHTR/Defence_ANML/res_abs' value = '50' } AddDefense_Aje_CHTR_nat = '1' { op = 'add' path = '/Modifications/Aje/CHTR/Defence_ANML/nat_abs' value = '50' } AddDefense_Aje_ANML_tec = '1' { op = 'add' path = '/Modifications/Aje/ANML/Defence_ANML/tec_abs' value = '50' } AddDefense_Aje_ANML_res = '1' { op = 'add' path = '/Modifications/Aje/ANML/Defence_ANML/res_abs' value = '50' } AddDefense_Aje_ANML_nat = '1' { op = 'add' path = '/Modifications/Aje/ANML/Defence_ANML/nat_abs' value = '50' } AddDefense_Aje_VHCL_tec = '1' { op = 'add' path = '/Modifications/Aje/VHCL/Defence_ANML/tec_abs' value = '50' } AddDefense_Aje_VHCL_res = '1' { op = 'add' path = '/Modifications/Aje/VHCL/Defence_ANML/res_abs' value = '50' } AddDefense_Aje_VHCL_nat = '1' { op = 'add' path = '/Modifications/Aje/VHCL/Defence_ANML/nat_abs' value = '50' } AddDefense_Aje_SHIP_tec = '1' { op = 'add' path = '/Modifications/Aje/SHIP/Defence_ANML/tec_abs' value = '50' } AddDefense_Aje_SHIP_res = '1' { op = 'add' path = '/Modifications/Aje/SHIP/Defence_ANML/res_abs' value = '50' } AddDefense_Aje_SHIP_nat = '1' { op = 'add' path = '/Modifications/Aje/SHIP/Defence_ANML/nat_abs' value = '50' } AddDefense_Ninigi_CHTR_tec = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/Defence_ANML/tec_abs' value = '50' } AddDefense_Ninigi_CHTR_res = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/Defence_ANML/res_abs' value = '50' } AddDefense_Ninigi_CHTR_nat = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/Defence_ANML/nat_abs' value = '50' } AddDefense_Ninigi_ANML_tec = '1' { op = 'add' path = '/Modifications/Ninigi/ANML/Defence_ANML/tec_abs' value = '50' } AddDefense_Ninigi_ANML_res = '1' { op = 'add' path = '/Modifications/Ninigi/ANML/Defence_ANML/res_abs' value = '50' } AddDefense_Ninigi_ANML_nat = '1' { op = 'add' path = '/Modifications/Ninigi/ANML/Defence_ANML/nat_abs' value = '50' } AddDefense_Ninigi_VHCL_tec = '1' { op = 'add' path = '/Modifications/Ninigi/VHCL/Defence_ANML/tec_abs' value = '50' } AddDefense_Ninigi_VHCL_res = '1' { op = 'add' path = '/Modifications/Ninigi/VHCL/Defence_ANML/res_abs' value = '50' } AddDefense_Ninigi_VHCL_nat = '1' { op = 'add' path = '/Modifications/Ninigi/VHCL/Defence_ANML/nat_abs' value = '50' } AddDefense_Ninigi_SHIP_tec = '1' { op = 'add' path = '/Modifications/Ninigi/SHIP/Defence_ANML/tec_abs' value = '50' } AddDefense_Ninigi_SHIP_res = '1' { op = 'add' path = '/Modifications/Ninigi/SHIP/Defence_ANML/res_abs' value = '50' } AddDefense_Ninigi_SHIP_nat = '1' { op = 'add' path = '/Modifications/Ninigi/SHIP/Defence_ANML/nat_abs' value = '50' } AddDefense_SEAS_CHTR_tec = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/Defence_ANML/tec_abs' value = '50' } AddDefense_SEAS_CHTR_res = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/Defence_ANML/res_abs' value = '50' } AddDefense_SEAS_CHTR_nat = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/Defence_ANML/nat_abs' value = '50' } AddDefense_SEAS_ANML_tec = '1' { op = 'add' path = '/Modifications/SEAS/ANML/Defence_ANML/tec_abs' value = '50' } AddDefense_SEAS_ANML_res = '1' { op = 'add' path = '/Modifications/SEAS/ANML/Defence_ANML/res_abs' value = '50' } AddDefense_SEAS_ANML_nat = '1' { op = 'add' path = '/Modifications/SEAS/ANML/Defence_ANML/nat_abs' value = '50' } AddDefense_SEAS_VHCL_tec = '1' { op = 'add' path = '/Modifications/SEAS/VHCL/Defence_ANML/tec_abs' value = '50' } AddDefense_SEAS_VHCL_res = '1' { op = 'add' path = '/Modifications/SEAS/VHCL/Defence_ANML/res_abs' value = '50' } AddDefense_SEAS_VHCL_nat = '1' { op = 'add' path = '/Modifications/SEAS/VHCL/Defence_ANML/nat_abs' value = '50' } AddDefense_SEAS_SHIP_tec = '1' { op = 'add' path = '/Modifications/SEAS/SHIP/Defence_ANML/tec_abs' value = '50' } AddDefense_SEAS_SHIP_res = '1' { op = 'add' path = '/Modifications/SEAS/SHIP/Defence_ANML/res_abs' value = '50' } AddDefense_SEAS_SHIP_nat = '1' { op = 'add' path = '/Modifications/SEAS/SHIP/Defence_ANML/nat_abs' value = '50' } AddDefense_Special_CHTR_tec = '1' { op = 'add' path = '/Modifications/Special/CHTR/Defence_ANML/tec_abs' value = '50' } AddDefense_Special_CHTR_res = '1' { op = 'add' path = '/Modifications/Special/CHTR/Defence_ANML/res_abs' value = '50' } AddDefense_Special_CHTR_nat = '1' { op = 'add' path = '/Modifications/Special/CHTR/Defence_ANML/nat_abs' value = '50' } AddDefense_Special_ANML_tec = '1' { op = 'add' path = '/Modifications/Special/ANML/Defence_ANML/tec_abs' value = '50' } AddDefense_Special_ANML_res = '1' { op = 'add' path = '/Modifications/Special/ANML/Defence_ANML/res_abs' value = '50' } AddDefense_Special_ANML_nat = '1' { op = 'add' path = '/Modifications/Special/ANML/Defence_ANML/nat_abs' value = '50' } AddDefense_Special_VHCL_tec = '1' { op = 'add' path = '/Modifications/Special/VHCL/Defence_ANML/tec_abs' value = '50' } AddDefense_Special_VHCL_res = '1' { op = 'add' path = '/Modifications/Special/VHCL/Defence_ANML/res_abs' value = '50' } AddDefense_Special_VHCL_nat = '1' { op = 'add' path = '/Modifications/Special/VHCL/Defence_ANML/nat_abs' value = '50' } AddDefense_Special_SHIP_tec = '1' { op = 'add' path = '/Modifications/Special/SHIP/Defence_ANML/tec_abs' value = '50' } AddDefense_Special_SHIP_res = '1' { op = 'add' path = '/Modifications/Special/SHIP/Defence_ANML/res_abs' value = '50' } AddDefense_Special_SHIP_nat = '1' { op = 'add' path = '/Modifications/Special/SHIP/Defence_ANML/nat_abs' value = '50' } } } } Bela_s0 { Lvl2_Bonus { priority = '1000' LevelBonusData { aggressive = '1' wall = '0' gate = '0' coastal = '0' hitpoints = '1000.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '5' description = '_bela' gfx = 'Bela_s1' caste = 'tec' scalps = '50' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '25.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 4_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/hitpoints' value = '500' } 9_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/captainlevel' value = '-1' } 12_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/unit_size' value = '1' } 14_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Bela_s0/gfx' value = 'Bela_s1' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/scalps' value = '25' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Bela_s0/special_abilities/RangeEffect/enabled' value = 'true' } 1_Add_radius { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/special_abilities/RangeEffect/radius' value = '5' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { aggressive = '1' wall = '0' gate = '0' coastal = '0' hitpoints = '1500.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '6' description = '_bela' gfx = 'Bela_s2' caste = 'tec' scalps = '75' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '25.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 4_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/hitpoints' value = '1000' } 9_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/captainlevel' value = '-1' } 12_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/unit_size' value = '2' } 14_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Bela_s0/gfx' value = 'Bela_s2' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/scalps' value = '50' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Bela_s0/special_abilities/RangeEffect/enabled' value = 'true' } 1_Add_radius { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/special_abilities/RangeEffect/radius' value = '5' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { aggressive = '1' wall = '0' gate = '0' coastal = '0' hitpoints = '2000.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '7' description = '_bela' gfx = 'Bela_s3' caste = 'tec' scalps = '100' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '25.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 4_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/hitpoints' value = '1500' } 9_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/captainlevel' value = '-1' } 12_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/unit_size' value = '3' } 14_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Bela_s0/gfx' value = 'Bela_s3' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/scalps' value = '75' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Bela_s0/special_abilities/RangeEffect/enabled' value = 'true' } 1_Add_radius { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/special_abilities/RangeEffect/radius' value = '5' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { aggressive = '1' wall = '0' gate = '0' coastal = '0' hitpoints = '2500.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } unit_size = '8' description = '_bela' gfx = 'Bela_s4' caste = 'tec' scalps = '150' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '25.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 4_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/hitpoints' value = '2000' } 9_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/captainlevel' value = '-1' } 12_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/unit_size' value = '4' } 14_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/Bela_s0/gfx' value = 'Bela_s4' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/scalps' value = '125' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/Bela_s0/special_abilities/RangeEffect/enabled' value = 'true' } 1_Add_radius { op = 'add' path = '/Objects/Special/CHTR/Bela_s0/special_abilities/RangeEffect/radius' value = '5' } } } Chief_Bonus { priority = '1000' Modificators { hu_techtree_mod { op = 'append' path = '/Objects/Hu/InventObjects/bela_s4/invented' value = '1' } chief_mod_hu_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/ranged_damage/tec_rel' value = '1.1' } chief_mod_aje_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/ranged_damage/tec_rel' value = '1.1' } chief_mod_ninigi_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/ranged_damage/tec_rel' value = '1.1' } chief_mod_seas_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/ranged_damage/tec_rel' value = '1.1' } chief_mod_special_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/ranged_damage/tec_rel' value = '1.1' } chief_mod_hu_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/ranged_damage/nat_rel' value = '1.1' } chief_mod_aje_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/ranged_damage/nat_rel' value = '1.1' } chief_mod_ninigi_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/ranged_damage/nat_rel' value = '1.1' } chief_mod_seas_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/ranged_damage/nat_rel' value = '1.1' } chief_mod_special_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/ranged_damage/nat_rel' value = '1.1' } chief_mod_hu_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/ranged_damage/res_rel' value = '1.1' } chief_mod_aje_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/ranged_damage/res_rel' value = '1.1' } chief_mod_ninigi_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/ranged_damage/res_rel' value = '1.1' } chief_mod_seas_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/ranged_damage/res_rel' value = '1.1' } chief_mod_special_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/ranged_damage/res_rel' value = '1.1' } aje_techtree_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/bela_s4/invented' value = '1' } ninigi_techtree_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/bela_s4/invented' value = '1' } seas_techtree_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/bela_s4/invented' value = '1' } } } Lvl4_tt { priority = '1000' Modificators { hu_tt_vis_mod = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hu_marksman_2/visibility' value = '1' } aje_tt_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/aje_thrower_2/visibility' value = '1' } ninigi_tt_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/ninigi_marksman_2/visibility' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/bela_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/bela_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/bela_s4/invented' value = '1' } seas_tt_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/seas_gunner/visibility' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/bela_s4/invented' value = '1' } } } Lvl5_tt { priority = '1000' Modificators { hu_tt_vis_mod = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hu_marksman_2/visibility' value = '1' } aje_tt_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/aje_thrower_2/visibility' value = '1' } ninigi_tt_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/ninigi_marksman_2/visibility' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/bela_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/bela_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/bela_s4/invented' value = '1' } seas_tt_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/seas_gunner/visibility' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/bela_s4/invented' value = '1' } } } RangeEffect { priority = '1000' Modificators { mod_hu_archer = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_archer/range_bela_bonus' value = '5' } mod_hu_marksman = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_marksman/range_bela_bonus' value = '5' } mod_aje_archer = '1' { op = 'append' path = '/Objects/Aje/CHTR/aje_archer/range_bela_bonus' value = '5' } mod_aje_thrower = '1' { op = 'append' path = '/Objects/Aje/CHTR/aje_thrower/range_bela_bonus' value = '5' } mod_ninigi_ninja = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_ninja/range_bela_bonus' value = '5' } mod_ninigi_archer = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_archer/range_bela_bonus' value = '5' } mod_ninigi_mortar = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_mortar/range_bela_bonus' value = '5' } mod_ninigi_marksman = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_marksman/range_bela_bonus' value = '5' } mod_hu_spearman = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_spearman/range_bela_bonus' value = '5' } mod_aje_spearman = '1' { op = 'append' path = '/Objects/Aje/CHTR/aje_spearman/range_bela_bonus' value = '5' } mod_ninigi_spearman = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_spearman/range_bela_bonus' value = '5' } mod_seas_marksman = '1' { op = 'append' path = '/Objects/SEAS/CHTR/seas_marksman/range_bela_bonus' value = '5' } mod_seas_gunner = '1' { op = 'append' path = '/Objects/SEAS/CHTR/seas_gunner/range_bela_bonus' value = '5' } mod_seas_rocketman = '1' { op = 'append' path = '/Objects/SEAS/CHTR/seas_rocketman/range_bela_bonus' value = '5' } } } } Cole_Start_TT { Global { priority = '10' Modificators { AddInventObj_Hu { op = 'append' path = '/Objects/Hu/InventObjects/Cole_s0/invented' value = '1' } AddInventObj_Aje = '1' { op = 'append' path = '/Objects/Aje/InventObjects/Cole_s0/invented' value = '1' } AddInventObj_Ninigi = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/Cole_s0/invented' value = '1' } mod_vis_seas = '1' { op = 'replace' path = '/Actions/SEAS/Build/CHTR/Cole_s0' value = '0' } mod_vis_hu = '1' { op = 'replace' path = '/Actions/Hu/Build/CHTR/Cole_s0' value = '0' } mod_vis_aje = '1' { op = 'replace' path = '/Actions/Aje/Build/CHTR/Cole_s0' value = '0' } mod_vis_ninigi = '1' { op = 'replace' path = '/Actions/Ninigi/Build/CHTR/Cole_s0' value = '0' } mod_hu_larry_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_hu_larry_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_aje_larry_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_aje_larry_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_ninigi_larry_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_larry_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_seas_larry_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_seas_larry_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_hu_miyagi_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_hu_miyagi_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_aje_miyagi_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_aje_miyagi_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_ninigi_miyagi_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_miyagi_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_seas_miyagi_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_seas_miyagi_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_hu_tarna_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_hu_tarna_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_aje_tarna_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_aje_tarna_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tarna_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tarna_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_seas_tarna_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_seas_tarna_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_hu_bela_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_hu_bela_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_hu_lovelace_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_hu_lovelace_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_hu_tesla_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_hu_tesla_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_hu_darwin_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_hu_darwin_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_hu_babbage_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_hu_babbage_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_hu_mayor_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_hu_mayor_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_hu_hermit_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_hu_hermit_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_hu_stina_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_hu_stina_food = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_aje_bela_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_aje_bela_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_aje_lovelace_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_aje_lovelace_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_aje_tesla_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_aje_tesla_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_aje_darwin_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_aje_darwin_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_aje_babbage_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_aje_babbage_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_aje_mayor_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_aje_mayor_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_aje_hermit_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_aje_hermit_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_aje_stina_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_aje_stina_food = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_seas_bela_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_seas_bela_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_seas_lovelace_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_seas_lovelace_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_seas_tesla_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_seas_tesla_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_seas_darwin_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_seas_darwin_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_seas_babbage_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_seas_babbage_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_seas_mayor_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_seas_mayor_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_seas_hermit_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_seas_hermit_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_seas_stina_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_seas_stina_food = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_ninigi_bela_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_bela_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_ninigi_lovelace_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_lovelace_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tesla_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tesla_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_ninigi_darwin_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_darwin_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_ninigi_babbage_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_babbage_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_ninigi_mayor_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_mayor_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_ninigi_hermit_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_hermit_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_ninigi_stina_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_ninigi_stina_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_hu_livingstone_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_hu_livingstone_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_aje_livingstone_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_aje_livingstone_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_ninigi_livingstone_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_livingstone_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_seas_livingstone_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_seas_livingstone_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_hu_schliemann_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_hu_schliemann_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_seas_schliemann_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_seas_schliemann_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_aje_schliemann_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_aje_schliemann_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_ninigi_schliemann_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_schliemann_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } } } } Larry_Start_TT { Global { priority = '10' Modificators { AddInventObj_Hu { op = 'append' path = '/Objects/Hu/InventObjects/Larry_s0/invented' value = '1' } AddInventObj_Aje = '1' { op = 'append' path = '/Objects/Aje/InventObjects/Larry_s0/invented' value = '1' } AddInventObj_Ninigi = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/Larry_s0/invented' value = '1' } mod_vis_seas = '1' { op = 'replace' path = '/Actions/SEAS/Build/CHTR/Larry_s0' value = '0' } mod_vis_hu = '1' { op = 'replace' path = '/Actions/Hu/Build/CHTR/Larry_s0' value = '0' } mod_vis_aje = '1' { op = 'replace' path = '/Actions/Aje/Build/CHTR/Larry_s0' value = '0' } mod_vis_ninigi = '1' { op = 'replace' path = '/Actions/Ninigi/Build/CHTR/Larry_s0' value = '0' } mod_hu_tarna_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_hu_tarna_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_aje_tarna_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_aje_tarna_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tarna_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tarna_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_seas_tarna_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_seas_tarna_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_hu_miyagi_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_hu_miyagi_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_aje_miyagi_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_aje_miyagi_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_ninigi_miyagi_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_miyagi_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_seas_miyagi_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_seas_miyagi_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_hu_cole_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_hu_cole_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_hu_bela_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_hu_bela_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_hu_lovelace_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_hu_lovelace_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_hu_tesla_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_hu_tesla_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_hu_darwin_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_hu_darwin_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_hu_babbage_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_hu_babbage_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_hu_mayor_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_hu_mayor_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_hu_hermit_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_hu_hermit_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_hu_stina_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_hu_stina_food = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_aje_cole_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_aje_cole_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_aje_bela_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_aje_bela_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_aje_lovelace_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_aje_lovelace_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_aje_tesla_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_aje_tesla_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_aje_darwin_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_aje_darwin_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_aje_babbage_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_aje_babbage_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_aje_mayor_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_aje_mayor_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_aje_hermit_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_aje_hermit_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_aje_stina_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_aje_stina_food = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_seas_cole_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_seas_cole_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_seas_bela_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_seas_bela_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_seas_lovelace_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_seas_lovelace_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_seas_tesla_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_seas_tesla_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_seas_darwin_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_seas_darwin_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_seas_babbage_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_seas_babbage_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_seas_mayor_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_seas_mayor_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_seas_hermit_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_seas_hermit_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_seas_stina_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_seas_stina_food = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_ninigi_cole_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_cole_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_ninigi_bela_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_bela_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_ninigi_lovelace_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_lovelace_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tesla_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tesla_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_ninigi_darwin_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_darwin_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_ninigi_babbage_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_babbage_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_ninigi_mayor_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_mayor_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_ninigi_hermit_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_hermit_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_ninigi_stina_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_ninigi_stina_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_hu_livingstone_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_hu_livingstone_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_aje_livingstone_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_aje_livingstone_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_ninigi_livingstone_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_livingstone_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_seas_livingstone_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_seas_livingstone_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_hu_schliemann_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_hu_schliemann_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_seas_schliemann_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_seas_schliemann_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_aje_schliemann_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_aje_schliemann_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_ninigi_schliemann_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_schliemann_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } } } } Miyagi_Start_TT { Global { priority = '10' Modificators { AddInventObj_Hu { op = 'append' path = '/Objects/Hu/InventObjects/Miyagi_s0/invented' value = '1' } AddInventObj_Aje = '1' { op = 'append' path = '/Objects/Aje/InventObjects/Miyagi_s0/invented' value = '1' } AddInventObj_Ninigi = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/Miyagi_s0/invented' value = '1' } mod_vis_seas = '1' { op = 'replace' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0' value = '0' } mod_vis_hu = '1' { op = 'replace' path = '/Actions/Hu/Build/CHTR/Miyagi_s0' value = '0' } mod_vis_aje = '1' { op = 'replace' path = '/Actions/Aje/Build/CHTR/Miyagi_s0' value = '0' } mod_vis_ninigi = '1' { op = 'replace' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0' value = '0' } mod_hu_larry_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_hu_larry_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_aje_larry_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_aje_larry_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_ninigi_larry_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_larry_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_seas_larry_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_seas_larry_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_hu_tarna_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_hu_tarna_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_aje_tarna_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_aje_tarna_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tarna_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tarna_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_seas_tarna_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_seas_tarna_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_hu_cole_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_hu_cole_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_hu_bela_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_hu_bela_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_hu_lovelace_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_hu_lovelace_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_hu_tesla_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_hu_tesla_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_hu_darwin_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_hu_darwin_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_hu_babbage_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_hu_babbage_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_hu_mayor_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_hu_mayor_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_hu_hermit_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_hu_hermit_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_hu_stina_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_hu_stina_food = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_aje_cole_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_aje_cole_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_aje_bela_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_aje_bela_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_aje_lovelace_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_aje_lovelace_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_aje_tesla_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_aje_tesla_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_aje_darwin_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_aje_darwin_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_aje_babbage_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_aje_babbage_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_aje_mayor_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_aje_mayor_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_aje_hermit_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_aje_hermit_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_aje_stina_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_aje_stina_food = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_seas_cole_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_seas_cole_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_seas_bela_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_seas_bela_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_seas_lovelace_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_seas_lovelace_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_seas_tesla_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_seas_tesla_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_seas_darwin_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_seas_darwin_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_seas_babbage_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_seas_babbage_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_seas_mayor_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_seas_mayor_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_seas_hermit_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_seas_hermit_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_seas_stina_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_seas_stina_food = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_ninigi_cole_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_cole_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_ninigi_bela_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_bela_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_ninigi_lovelace_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_lovelace_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tesla_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tesla_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_ninigi_darwin_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_darwin_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_ninigi_babbage_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_babbage_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_ninigi_mayor_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_mayor_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_ninigi_hermit_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_hermit_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_ninigi_stina_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_ninigi_stina_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_hu_livingstone_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_hu_livingstone_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_aje_livingstone_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_aje_livingstone_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_ninigi_livingstone_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_livingstone_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_seas_livingstone_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_seas_livingstone_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_hu_schliemann_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_hu_schliemann_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_seas_schliemann_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_seas_schliemann_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_aje_schliemann_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_aje_schliemann_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_ninigi_schliemann_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_schliemann_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } } } local { priority = '8' Modificators { XPGain = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/XPGain/res_rel' value = '2.0' } } } } Tarna_Start_TT { Global { priority = '10' Modificators { AddInventObj_Hu { op = 'append' path = '/Objects/Hu/InventObjects/Tarna_s0/invented' value = '1' } AddInventObj_Aje = '1' { op = 'append' path = '/Objects/Aje/InventObjects/Tarna_s0/invented' value = '1' } AddInventObj_Ninigi = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/Tarna_s0/invented' value = '1' } mod_vis_seas = '1' { op = 'replace' path = '/Actions/SEAS/Build/CHTR/Tarna_s0' value = '0' } mod_vis_hu = '1' { op = 'replace' path = '/Actions/Hu/Build/CHTR/Tarna_s0' value = '0' } mod_vis_aje = '1' { op = 'replace' path = '/Actions/Aje/Build/CHTR/Tarna_s0' value = '0' } mod_vis_ninigi = '1' { op = 'replace' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0' value = '0' } mod_hu_larry_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_hu_larry_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_aje_larry_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_aje_larry_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_ninigi_larry_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_larry_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_seas_larry_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_seas_larry_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_hu_miyagi_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_hu_miyagi_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_aje_miyagi_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_aje_miyagi_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_ninigi_miyagi_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_miyagi_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_seas_miyagi_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_seas_miyagi_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_hu_cole_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_hu_cole_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_hu_bela_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_hu_bela_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_hu_lovelace_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_hu_lovelace_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_hu_tesla_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_hu_tesla_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_hu_darwin_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_hu_darwin_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_hu_babbage_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_hu_babbage_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_hu_mayor_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_hu_mayor_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_hu_hermit_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_hu_hermit_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_hu_stina_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_hu_stina_food = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_aje_cole_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_aje_cole_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_aje_bela_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_aje_bela_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_aje_lovelace_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_aje_lovelace_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_aje_tesla_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_aje_tesla_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_aje_darwin_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_aje_darwin_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_aje_babbage_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_aje_babbage_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_aje_mayor_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_aje_mayor_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_aje_hermit_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_aje_hermit_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_aje_stina_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_aje_stina_food = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_seas_cole_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_seas_cole_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_seas_bela_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_seas_bela_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_seas_lovelace_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_seas_lovelace_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_seas_tesla_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_seas_tesla_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_seas_darwin_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_seas_darwin_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_seas_babbage_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_seas_babbage_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_seas_mayor_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_seas_mayor_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_seas_hermit_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_seas_hermit_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_seas_stina_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_seas_stina_food = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_ninigi_cole_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_cole_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_ninigi_bela_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_bela_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_ninigi_lovelace_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_lovelace_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tesla_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tesla_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_ninigi_darwin_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_darwin_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_ninigi_babbage_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_babbage_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_ninigi_mayor_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_mayor_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_ninigi_hermit_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_hermit_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_ninigi_stina_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_ninigi_stina_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_hu_livingstone_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_hu_livingstone_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_aje_livingstone_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_aje_livingstone_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_ninigi_livingstone_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_livingstone_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_seas_livingstone_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_seas_livingstone_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_hu_schliemann_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_hu_schliemann_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_seas_schliemann_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_seas_schliemann_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_aje_schliemann_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_aje_schliemann_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_ninigi_schliemann_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_schliemann_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } } } } Stina_Start_TT { Global { priority = '10' Modificators { AddInventObj_Hu { op = 'append' value = '1' path = '/Objects/Hu/InventObjects/Stina_s0/invented' } AddInventObj_Aje = '1' { op = 'append' value = '1' path = '/Objects/Aje/InventObjects/Stina_s0/invented' } AddInventObj_Ninigi = '1' { op = 'append' value = '1' path = '/Objects/Ninigi/InventObjects/Stina_s0/invented' } mod_vis_hu = '1' { op = 'replace' path = '/Actions/Hu/Build/CHTR/Stina_s0' value = '0' } mod_vis_seas = '1' { op = 'replace' path = '/Actions/SEAS/Build/CHTR/Stina_s0' value = '0' } mod_vis_aje = '1' { op = 'replace' path = '/Actions/Aje/Build/CHTR/Stina_s0' value = '0' } mod_vis_ninigi = '1' { op = 'replace' path = '/Actions/Ninigi/Build/CHTR/Stina_s0' value = '0' } mod_hu_miyagi_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_hu_miyagi_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_aje_miyagi_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_aje_miyagi_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_ninigi_miyagi_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_miyagi_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_seas_miyagi_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_seas_miyagi_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_hu_bela_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_hu_bela_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_hu_lovelace_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_hu_lovelace_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_hu_tesla_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_hu_tesla_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_hu_darwin_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_hu_darwin_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_hu_babbage_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_hu_babbage_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_hu_mayor_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_hu_mayor_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_hu_hermit_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_hu_hermit_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_hu_cole_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_hu_cole_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_hu_larry_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_hu_larry_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_aje_larry_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_aje_larry_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_ninigi_larry_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_larry_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_seas_larry_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_seas_larry_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_hu_tarna_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_hu_tarna_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_aje_tarna_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_aje_tarna_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tarna_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tarna_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_seas_tarna_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_seas_tarna_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_aje_bela_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_aje_bela_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_aje_lovelace_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_aje_lovelace_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_aje_tesla_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_aje_tesla_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_aje_darwin_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_aje_darwin_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_aje_babbage_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_aje_babbage_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_aje_mayor_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_aje_mayor_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_aje_hermit_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_aje_hermit_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_aje_stina_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_aje_stina_food = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_aje_cole_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_aje_cole_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_seas_bela_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_seas_bela_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_seas_lovelace_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_seas_lovelace_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_seas_tesla_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_seas_tesla_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_seas_darwin_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_seas_darwin_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_seas_babbage_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_seas_babbage_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_seas_mayor_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_seas_mayor_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_seas_hermit_skulls = '1' { op = 'add' path = '/Actions/SEAAS/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_seas_hermit_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_seas_cole_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_seas_cole_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_ninigi_bela_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_bela_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_ninigi_lovelace_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_lovelace_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tesla_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tesla_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_ninigi_darwin_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_darwin_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_ninigi_babbage_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_babbage_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_ninigi_mayor_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_mayor_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_ninigi_hermit_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_hermit_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_ninigi_cole_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_cole_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_hu_livingstone_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_hu_livingstone_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_aje_livingstone_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_aje_livingstone_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_ninigi_livingstone_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_livingstone_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_seas_livingstone_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_seas_livingstone_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_hu_schliemann_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_hu_schliemann_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_seas_schliemann_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_seas_schliemann_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_aje_schliemann_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_aje_schliemann_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_ninigi_schliemann_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_schliemann_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } } } } Bela_Start_TT { Global { priority = '10' Modificators { AddInventObj_Hu { op = 'append' value = '1' path = '/Objects/Hu/InventObjects/Bela_s0/invented' } AddInventObj_Aje = '1' { op = 'append' value = '1' path = '/Objects/Aje/InventObjects/Bela_s0/invented' } AddInventObj_Ninigi = '1' { op = 'append' value = '1' path = '/Objects/Ninigi/InventObjects/Bela_s0/invented' } mod_vis_hu = '1' { op = 'replace' path = '/Actions/Hu/Build/CHTR/Bela_s0' value = '0' } mod_vis_seas = '1' { op = 'replace' path = '/Actions/SEAS/Build/CHTR/Bela_s0' value = '0' } mod_vis_aje = '1' { op = 'replace' path = '/Actions/Aje/Build/CHTR/Bela_s0' value = '0' } mod_vis_ninigi = '1' { op = 'replace' path = '/Actions/Ninigi/Build/CHTR/Bela_s0' value = '0' } mod_hu_cole_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_hu_cole_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_hu_larry_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_hu_larry_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_aje_larry_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_aje_larry_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_ninigi_larry_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_larry_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_seas_larry_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_seas_larry_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_hu_miyagi_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_hu_miyagi_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_aje_miyagi_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_aje_miyagi_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_ninigi_miyagi_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_miyagi_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_seas_miyagi_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_seas_miyagi_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_hu_tarna_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_hu_tarna_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_aje_tarna_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_aje_tarna_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tarna_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tarna_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_seas_tarna_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_seas_tarna_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_hu_lovelace_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_hu_lovelace_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_hu_tesla_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_hu_tesla_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_hu_darwin_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_hu_darwin_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_hu_babbage_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_hu_babbage_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_hu_mayor_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_hu_mayor_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_hu_hermit_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_hu_hermit_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_hu_stina_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_hu_stina_food = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_aje_cole_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_aje_cole_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_aje_lovelace_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_aje_lovelace_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_aje_tesla_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_aje_tesla_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_aje_darwin_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_aje_darwin_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_aje_babbage_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_aje_babbage_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_aje_mayor_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_aje_mayor_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_aje_hermit_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_aje_hermit_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_aje_stina_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_aje_stina_food = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_aje_bela_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_aje_bela_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_seas_cole_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_seas_cole_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_seas_lovelace_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_seas_lovelace_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_seas_tesla_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_seas_tesla_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_seas_darwin_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_seas_darwin_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_seas_babbage_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_seas_babbage_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_seas_mayor_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_seas_mayor_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_seas_hermit_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_seas_hermit_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_seas_stina_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_seas_stina_food = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_ninigi_cole_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_cole_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_ninigi_lovelace_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_lovelace_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tesla_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tesla_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_ninigi_darwin_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_darwin_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_ninigi_babbage_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_babbage_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_ninigi_mayor_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_mayor_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_ninigi_hermit_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_hermit_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_ninigi_stina_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_ninigi_stina_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_hu_livingstone_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_hu_livingstone_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_aje_livingstone_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_aje_livingstone_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_ninigi_livingstone_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_livingstone_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_seas_livingstone_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_seas_livingstone_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_hu_schliemann_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_hu_schliemann_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_seas_schliemann_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_seas_schliemann_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_aje_schliemann_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_aje_schliemann_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_ninigi_schliemann_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_schliemann_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } } } } tesla_start_tt { global { priority = '10' Modificators { mod_vis_hu = '1' { op = 'replace' path = '/Actions/Hu/Build/CHTR/tesla_s0' value = '0' } mod_vis_aje = '1' { op = 'replace' path = '/Actions/Aje/Build/CHTR/tesla_s0' value = '0' } mod_vis_ninigi = '1' { op = 'replace' path = '/Actions/Ninigi/Build/CHTR/tesla_s0' value = '0' } mod_vis_seas = '1' { op = 'replace' path = '/Actions/SEAS/Build/CHTR/tesla_s0' value = '0' } mod_hu_bela_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_hu_bela_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_hu_lovelace_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_hu_lovelace_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_hu_cole_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_hu_cole_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_hu_larry_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_hu_larry_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_aje_larry_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_aje_larry_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_ninigi_larry_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_larry_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_seas_larry_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_seas_larry_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_hu_miyagi_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_hu_miyagi_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_aje_miyagi_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_aje_miyagi_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_ninigi_miyagi_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_miyagi_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_seas_miyagi_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_seas_miyagi_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_hu_tarna_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_hu_tarna_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_aje_tarna_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_aje_tarna_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tarna_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tarna_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_seas_tarna_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_seas_tarna_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_hu_darwin_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_hu_darwin_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_hu_babbage_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_hu_babbage_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_hu_mayor_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_hu_mayor_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_hu_hermit_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_hu_hermit_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_hu_stina_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_hu_stina_food = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_aje_bela_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_aje_bela_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_aje_lovelace_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_aje_lovelace_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_aje_tesla_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_aje_tesla_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_aje_darwin_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_aje_darwin_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_aje_babbage_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_aje_babbage_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_aje_mayor_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_aje_mayor_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_aje_hermit_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_aje_hermit_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_aje_stina_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_aje_stina_food = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_aje_cole_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_aje_cole_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_seas_bela_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_seas_bela_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_seas_lovelace_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_seas_lovelace_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_seas_cole_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_seas_cole_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_seas_darwin_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_seas_darwin_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_seas_babbage_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_seas_babbage_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_seas_mayor_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_seas_mayor_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_seas_hermit_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_seas_hermit_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_seas_stina_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_seas_stina_food = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_ninigi_bela_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_bela_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_ninigi_lovelace_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_lovelace_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_ninigi_cole_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_cole_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_ninigi_darwin_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_darwin_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_ninigi_babbage_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_babbage_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_ninigi_mayor_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_mayor_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_ninigi_hermit_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_hermit_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_ninigi_stina_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_ninigi_stina_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_hu_livingstone_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_hu_livingstone_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_aje_livingstone_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_aje_livingstone_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_ninigi_livingstone_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_livingstone_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_seas_livingstone_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_seas_livingstone_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_hu_schliemann_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_hu_schliemann_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_seas_schliemann_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_seas_schliemann_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_aje_schliemann_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_aje_schliemann_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_ninigi_schliemann_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_schliemann_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } } } } tesla_s0 { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_tesla' gfx = 'tesla_s1' aggressive = '1' hitpoints = '1000.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '5' caste = 'tec' scalps = '50' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '1.000000' max_passengers = '0' can_build = '1' can_harvest = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/tesla_s0/gfx' value = 'tesla_s1' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/hitpoints' value = '500' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/unit_size' value = '1' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/scalps' value = '25' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/ai_cap' value = '-1' } 26_Add_timefactor { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/timefactor' value = '0.5' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/tesla_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_tesla' gfx = 'tesla_s2' aggressive = '1' hitpoints = '1500.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '6' caste = 'tec' scalps = '75' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '1' can_harvest = '0' buildup_autoattack = '0' timefactor = '1.000000' max_passengers = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/tesla_s0/gfx' value = 'tesla_s2' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/hitpoints' value = '1000' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/unit_size' value = '2' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/scalps' value = '50' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/ai_cap' value = '-1' } 28_Add_timefactor { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/timefactor' value = '0.5' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/tesla_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_tesla' gfx = 'tesla_s3' aggressive = '1' hitpoints = '2000.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '7' caste = 'tec' scalps = '100' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '1.000000' max_passengers = '0' can_build = '1' can_harvest = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/tesla_s0/gfx' value = 'tesla_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/hitpoints' value = '1500' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/unit_size' value = '3' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/scalps' value = '75' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/ai_cap' value = '-1' } 26_Add_timefactor { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/timefactor' value = '0.5' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/tesla_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_tesla' gfx = 'tesla_s4' aggressive = '1' hitpoints = '2500.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' caste = 'tec' scalps = '150' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '1.000000' max_passengers = '0' can_build = '1' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/tesla_s0/gfx' value = 'tesla_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/hitpoints' value = '2000' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/unit_size' value = '4' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/scalps' value = '125' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/ai_cap' value = '-1' } 26_Add_timefactor { op = 'add' path = '/Objects/Special/CHTR/tesla_s0/timefactor' value = '0.5' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/tesla_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Chief_Bonus { priority = '1000' Modificators { hu_techtree_mod { op = 'append' path = '/Objects/Hu/InventObjects/tesla_s4/invented' value = '1' } chief_mod_res_back_hu = '1' { op = 'append' path = '/Objects/Hu/InventObjects/BLDG_res_back/invented' value = '1' } chief_mod_res_back_aje = '1' { op = 'append' path = '/Objects/Aje/InventObjects/BLDG_res_back/invented' value = '1' } chief_mod_res_back_ninigi = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/BLDG_res_back/invented' value = '1' } chief_mod_res_back_seas = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/BLDG_res_back/invented' value = '1' } aje_techtree_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/tesla_s4/invented' value = '1' } ninigi_techtree_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/tesla_s4/invented' value = '1' } } } Lvl4_tt { priority = '1000' Modificators { hu_tt_vis_mod = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hu_jetpack_warrior_2/visibility' value = '1' } aje_tt_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/BLDG/aje_tesla_tower/visibility' value = '1' } ninigi_tt_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/ninigi_poison_trap/visibility' value = '1' } seas_tt_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_hq_defense_turret/visibility' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/tesla_s4/invented' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/tesla_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/tesla_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/tesla_s4/invented' value = '1' } } } Lvl5_tt { priority = '1000' Modificators { hu_tt_vis_mod = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hu_jetpack_warrior_2/visibility' value = '1' } aje_tt_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/BLDG/aje_tesla_tower/visibility' value = '1' } ninigi_tt_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/ninigi_poison_trap/visibility' value = '1' } seas_tt_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_hq_defense_turret/visibility' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/tesla_s4/invented' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/tesla_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/tesla_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/tesla_s4/invented' value = '1' } } } } darwin_s0 { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_darwin' gfx = 'darwin_s1' aggressive = '1' hitpoints = '1000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '5' caste = 'tec' scalps = '50' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/darwin_s0/gfx' value = 'darwin_s1' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/darwin_s0/hitpoints' value = '450' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/darwin_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/darwin_s0/unit_size' value = '1' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/darwin_s0/scalps' value = '25' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/darwin_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/darwin_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_darwin' gfx = 'darwin_s2' aggressive = '1' hitpoints = '1300.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '6' caste = 'tec' scalps = '75' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/darwin_s0/gfx' value = 'darwin_s2' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/darwin_s0/hitpoints' value = '750' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/darwin_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/darwin_s0/unit_size' value = '2' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/darwin_s0/scalps' value = '50' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/darwin_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/darwin_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_darwin' gfx = 'darwin_s3' aggressive = '1' hitpoints = '1900.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '7' caste = 'tec' scalps = '100' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/darwin_s0/gfx' value = 'darwin_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/darwin_s0/hitpoints' value = '1350' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/darwin_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/darwin_s0/unit_size' value = '3' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/darwin_s0/scalps' value = '75' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/darwin_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/darwin_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_darwin' gfx = 'darwin_s4' aggressive = '1' hitpoints = '2600.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' caste = 'tec' scalps = '150' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/darwin_s0/gfx' value = 'darwin_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/darwin_s0/hitpoints' value = '2050' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/darwin_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/darwin_s0/unit_size' value = '4' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/darwin_s0/scalps' value = '125' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/darwin_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/darwin_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Chief_Bonus { priority = '1000' Modificators { hu_techtree_mod { op = 'append' path = '/Objects/Hu/InventObjects/darwin_s4/invented' value = '1' } aje_techtree_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/darwin_s4/invented' value = '1' } ninigi_techtree_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/darwin_s4/invented' value = '1' } seas_techtree_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/darwin_s4/invented' value = '1' } action_mod_hu_scout_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_scout/conditions/rescosts/food' value = '0.7' } action_mod_hu_scout_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_scout/conditions/rescosts/wood' value = '0.7' } action_mod_hu_scout_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_scout/conditions/rescosts/stone' value = '0.7' } action_mod_hu_scout_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_scout/conditions/rescosts/iron' value = '0.7' } action_mod_hu_wild_boar_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_wild_boar/conditions/rescosts/food' value = '0.7' } action_mod_hu_wild_boar_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_wild_boar/conditions/rescosts/wood' value = '0.7' } action_mod_hu_wild_boar_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_wild_boar/conditions/rescosts/stone' value = '0.7' } action_mod_hu_wild_boar_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_wild_boar/conditions/rescosts/iron' value = '0.7' } action_mod_hu_chariot_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_chariot/conditions/rescosts/food' value = '0.7' } action_mod_hu_chariot_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_chariot/conditions/rescosts/wood' value = '0.7' } action_mod_hu_chariot_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_chariot/conditions/rescosts/stone' value = '0.7' } action_mod_hu_chariot_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_chariot/conditions/rescosts/iron' value = '0.7' } action_mod_hu_giganotosaurus_rider_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_giganotosaurus_rider/conditions/rescosts/food' value = '0.7' } action_mod_hu_giganotosaurus_rider_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_giganotosaurus_rider/conditions/rescosts/wood' value = '0.7' } action_mod_hu_giganotosaurus_rider_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_giganotosaurus_rider/conditions/rescosts/stone' value = '0.7' } action_mod_hu_giganotosaurus_rider_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_giganotosaurus_rider/conditions/rescosts/iron' value = '0.7' } action_mod_hu_rhino_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_rhino/conditions/rescosts/food' value = '0.7' } action_mod_hu_rhino_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_rhino/conditions/rescosts/wood' value = '0.7' } action_mod_hu_rhino_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_rhino/conditions/rescosts/stone' value = '0.7' } action_mod_hu_rhino_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_rhino/conditions/rescosts/iron' value = '0.7' } action_mod_hu_rhino_transporter_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_rhino_transporter/conditions/rescosts/food' value = '0.7' } action_mod_hu_rhino_transporter_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_rhino_transporter/conditions/rescosts/wood' value = '0.7' } action_mod_hu_rhino_transporter_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_rhino_transporter/conditions/rescosts/stone' value = '0.7' } action_mod_hu_rhino_transporter_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_rhino_transporter/conditions/rescosts/iron' value = '0.7' } action_mod_hu_rhino_ballista_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_rhino_ballista/conditions/rescosts/food' value = '0.7' } action_mod_hu_rhino_ballista_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_rhino_ballista/conditions/rescosts/wood' value = '0.7' } action_mod_hu_rhino_ballista_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_rhino_ballista/conditions/rescosts/stone' value = '0.7' } action_mod_hu_rhino_ballista_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_rhino_ballista/conditions/rescosts/iron' value = '0.7' } action_mod_hu_mammoth_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_mammoth/conditions/rescosts/food' value = '0.7' } action_mod_hu_mammoth_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_mammoth/conditions/rescosts/wood' value = '0.7' } action_mod_hu_mammoth_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_mammoth/conditions/rescosts/stone' value = '0.7' } action_mod_hu_mammoth_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_mammoth/conditions/rescosts/iron' value = '0.7' } action_mod_hu_mammoth_lumber_upgrade_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_mammoth_lumber_upgrade/conditions/rescosts/food' value = '0.7' } action_mod_hu_mammoth_lumber_upgrade_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_mammoth_lumber_upgrade/conditions/rescosts/wood' value = '0.7' } action_mod_hu_mammoth_lumber_upgrade_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_mammoth_lumber_upgrade/conditions/rescosts/stone' value = '0.7' } action_mod_hu_mammoth_lumber_upgrade_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_mammoth_lumber_upgrade/conditions/rescosts/iron' value = '0.7' } action_mod_hu_mammoth_log_cannon_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_mammoth_log_cannon/conditions/rescosts/food' value = '0.7' } action_mod_hu_mammoth_log_cannon_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_mammoth_log_cannon/conditions/rescosts/wood' value = '0.7' } action_mod_hu_mammoth_log_cannon_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_mammoth_log_cannon/conditions/rescosts/stone' value = '0.7' } action_mod_hu_mammoth_log_cannon_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_mammoth_log_cannon/conditions/rescosts/iron' value = '0.7' } action_mod_hu_eusmilus_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_eusmilus/conditions/rescosts/food' value = '0.7' } action_mod_hu_eusmilus_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_eusmilus/conditions/rescosts/wood' value = '0.7' } action_mod_hu_eusmilus_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_eusmilus/conditions/rescosts/stone' value = '0.7' } action_mod_hu_eusmilus_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_eusmilus/conditions/rescosts/iron' value = '0.7' } action_mod_hu_kentrosaurus_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_kentrosaurus/conditions/rescosts/food' value = '0.7' } action_mod_hu_kentrosaurus_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_kentrosaurus/conditions/rescosts/wood' value = '0.7' } action_mod_hu_kentrosaurus_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_kentrosaurus/conditions/rescosts/stone' value = '0.7' } action_mod_hu_kentrosaurus_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_kentrosaurus/conditions/rescosts/iron' value = '0.7' } action_mod_hu_triceratops_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_triceratops/conditions/rescosts/food' value = '0.7' } action_mod_hu_triceratops_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_triceratops/conditions/rescosts/wood' value = '0.7' } action_mod_hu_triceratops_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_triceratops/conditions/rescosts/stone' value = '0.7' } action_mod_hu_triceratops_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_triceratops/conditions/rescosts/iron' value = '0.7' } action_mod_hu_funtitan_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_funtitan/conditions/rescosts/food' value = '0.7' } action_mod_hu_funtitan_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_funtitan/conditions/rescosts/wood' value = '0.7' } action_mod_hu_funtitan_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_funtitan/conditions/rescosts/stone' value = '0.7' } action_mod_hu_funtitan_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/ANML/hu_funtitan/conditions/rescosts/iron' value = '0.7' } action_mod_aje_resource_collector_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_resource_collector/conditions/rescosts/food' value = '0.7' } action_mod_aje_resource_collector_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_resource_collector/conditions/rescosts/wood' value = '0.7' } action_mod_aje_resource_collector_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_resource_collector/conditions/rescosts/stone' value = '0.7' } action_mod_aje_resource_collector_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_resource_collector/conditions/rescosts/iron' value = '0.7' } action_mod_aje_dilophosaurus_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_dilophosaurus/conditions/rescosts/food' value = '0.7' } action_mod_aje_dilophosaurus_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_dilophosaurus/conditions/rescosts/wood' value = '0.7' } action_mod_aje_dilophosaurus_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_dilophosaurus/conditions/rescosts/stone' value = '0.7' } action_mod_aje_dilophosaurus_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_dilophosaurus/conditions/rescosts/iron' value = '0.7' } action_mod_aje_ankylosaurus_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_ankylosaurus/conditions/rescosts/food' value = '0.7' } action_mod_aje_ankylosaurus_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_ankylosaurus/conditions/rescosts/wood' value = '0.7' } action_mod_aje_ankylosaurus_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_ankylosaurus/conditions/rescosts/stone' value = '0.7' } action_mod_aje_ankylosaurus_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_ankylosaurus/conditions/rescosts/iron' value = '0.7' } action_mod_aje_ankylosaurus_catapult_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_ankylosaurus_catapult/conditions/rescosts/food' value = '0.7' } action_mod_aje_ankylosaurus_catapult_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_ankylosaurus_catapult/conditions/rescosts/wood' value = '0.7' } action_mod_aje_ankylosaurus_catapult_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_ankylosaurus_catapult/conditions/rescosts/stone' value = '0.7' } action_mod_aje_ankylosaurus_catapult_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_ankylosaurus_catapult/conditions/rescosts/iron' value = '0.7' } action_mod_aje_stegosaurus_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_stegosaurus/conditions/rescosts/food' value = '0.7' } action_mod_aje_stegosaurus_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_stegosaurus/conditions/rescosts/wood' value = '0.7' } action_mod_aje_stegosaurus_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_stegosaurus/conditions/rescosts/stone' value = '0.7' } action_mod_aje_stegosaurus_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_stegosaurus/conditions/rescosts/iron' value = '0.7' } action_mod_aje_stegosaurus_transporter_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_stegosaurus_transporter/conditions/rescosts/food' value = '0.7' } action_mod_aje_stegosaurus_transporter_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_stegosaurus_transporter/conditions/rescosts/wood' value = '0.7' } action_mod_aje_stegosaurus_transporter_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_stegosaurus_transporter/conditions/rescosts/stone' value = '0.7' } action_mod_aje_stegosaurus_transporter_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_stegosaurus_transporter/conditions/rescosts/iron' value = '0.7' } action_mod_aje_brachiosaurus_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus/conditions/rescosts/food' value = '0.7' } action_mod_aje_brachiosaurus_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus/conditions/rescosts/wood' value = '0.7' } action_mod_aje_brachiosaurus_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus/conditions/rescosts/stone' value = '0.7' } action_mod_aje_brachiosaurus_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus/conditions/rescosts/iron' value = '0.7' } action_mod_aje_brachiosaurus_catapult_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_catapult/conditions/rescosts/food' value = '0.7' } action_mod_aje_brachiosaurus_catapult_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_catapult/conditions/rescosts/wood' value = '0.7' } action_mod_aje_brachiosaurus_catapult_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_catapult/conditions/rescosts/stone' value = '0.7' } action_mod_aje_brachiosaurus_catapult_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_catapult/conditions/rescosts/iron' value = '0.7' } action_mod_aje_brachiosaurus_transporter_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_transporter/conditions/rescosts/food' value = '0.7' } action_mod_aje_brachiosaurus_transporter_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_transporter/conditions/rescosts/wood' value = '0.7' } action_mod_aje_brachiosaurus_transporter_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_transporter/conditions/rescosts/stone' value = '0.7' } action_mod_aje_brachiosaurus_transporter_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_transporter/conditions/rescosts/iron' value = '0.7' } action_mod_aje_brachiosaurus_siege_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_siege/conditions/rescosts/food' value = '0.7' } action_mod_aje_brachiosaurus_siege_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_siege/conditions/rescosts/wood' value = '0.7' } action_mod_aje_brachiosaurus_siege_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_siege/conditions/rescosts/stone' value = '0.7' } action_mod_aje_brachiosaurus_siege_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_siege/conditions/rescosts/iron' value = '0.7' } action_mod_aje_brachiosaurus_mobile_camp_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_mobile_camp/conditions/rescosts/food' value = '0.7' } action_mod_aje_brachiosaurus_mobile_camp_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_mobile_camp/conditions/rescosts/wood' value = '0.7' } action_mod_aje_brachiosaurus_mobile_camp_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_mobile_camp/conditions/rescosts/stone' value = '0.7' } action_mod_aje_brachiosaurus_mobile_camp_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_mobile_camp/conditions/rescosts/iron' value = '0.7' } action_mod_aje_velociraptor_handler_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_velociraptor_handler/conditions/rescosts/food' value = '0.7' } action_mod_aje_velociraptor_handler_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_velociraptor_handler/conditions/rescosts/wood' value = '0.7' } action_mod_aje_velociraptor_handler_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_velociraptor_handler/conditions/rescosts/stone' value = '0.7' } action_mod_aje_velociraptor_handler_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_velociraptor_handler/conditions/rescosts/iron' value = '0.7' } action_mod_aje_tracker_dino_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_tracker_dino/conditions/rescosts/food' value = '0.7' } action_mod_aje_tracker_dino_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_tracker_dino/conditions/rescosts/wood' value = '0.7' } action_mod_aje_tracker_dino_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_tracker_dino/conditions/rescosts/stone' value = '0.7' } action_mod_aje_tracker_dino_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_tracker_dino/conditions/rescosts/iron' value = '0.7' } action_mod_aje_eusmilus_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_eusmilus/conditions/rescosts/food' value = '0.7' } action_mod_aje_eusmilus_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_eusmilus/conditions/rescosts/wood' value = '0.7' } action_mod_aje_eusmilus_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_eusmilus/conditions/rescosts/stone' value = '0.7' } action_mod_aje_eusmilus_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_eusmilus/conditions/rescosts/iron' value = '0.7' } action_mod_aje_triceratops_archer_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_triceratops_archer/conditions/rescosts/food' value = '0.7' } action_mod_aje_triceratops_archer_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_triceratops_archer/conditions/rescosts/wood' value = '0.7' } action_mod_aje_triceratops_archer_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_triceratops_archer/conditions/rescosts/stone' value = '0.7' } action_mod_aje_triceratops_archer_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_triceratops_archer/conditions/rescosts/iron' value = '0.7' } action_mod_aje_allosaurus_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_allosaurus/conditions/rescosts/food' value = '0.7' } action_mod_aje_allosaurus_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_allosaurus/conditions/rescosts/wood' value = '0.7' } action_mod_aje_allosaurus_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_allosaurus/conditions/rescosts/stone' value = '0.7' } action_mod_aje_allosaurus_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_allosaurus/conditions/rescosts/iron' value = '0.7' } action_mod_aje_carcharodontosaurus_rider_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_carcharodontosaurus_rider/conditions/rescosts/food' value = '0.7' } action_mod_aje_carcharodontosaurus_rider_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_carcharodontosaurus_rider/conditions/rescosts/wood' value = '0.7' } action_mod_aje_carcharodontosaurus_rider_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_carcharodontosaurus_rider/conditions/rescosts/stone' value = '0.7' } action_mod_aje_carcharodontosaurus_rider_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_carcharodontosaurus_rider/conditions/rescosts/iron' value = '0.7' } action_mod_aje_atroxosaurus_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_atroxosaurus/conditions/rescosts/food' value = '0.7' } action_mod_aje_atroxosaurus_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_atroxosaurus/conditions/rescosts/wood' value = '0.7' } action_mod_aje_atroxosaurus_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_atroxosaurus/conditions/rescosts/stone' value = '0.7' } action_mod_aje_atroxosaurus_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_atroxosaurus/conditions/rescosts/iron' value = '0.7' } action_mod_aje_funtitan_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_funtitan/conditions/rescosts/food' value = '0.7' } action_mod_aje_funtitan_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_funtitan/conditions/rescosts/wood' value = '0.7' } action_mod_aje_funtitan_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_funtitan/conditions/rescosts/stone' value = '0.7' } action_mod_aje_funtitan_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_funtitan/conditions/rescosts/iron' value = '0.7' } action_mod_aje_trade_dino_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_trade_dino/conditions/rescosts/food' value = '0.7' } action_mod_aje_trade_dino_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_trade_dino/conditions/rescosts/wood' value = '0.7' } action_mod_aje_trade_dino_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_trade_dino/conditions/rescosts/stone' value = '0.7' } action_mod_aje_trade_dino_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/ANML/aje_trade_dino/conditions/rescosts/iron' value = '0.7' } action_mod_ninigi_scout_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_scout/conditions/rescosts/food' value = '0.7' } action_mod_ninigi_scout_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_scout/conditions/rescosts/wood' value = '0.7' } action_mod_ninigi_scout_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_scout/conditions/rescosts/stone' value = '0.7' } action_mod_ninigi_scout_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_scout/conditions/rescosts/iron' value = '0.7' } action_mod_ninigi_baryonyx_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_baryonyx/conditions/rescosts/food' value = '0.7' } action_mod_ninigi_baryonyx_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_baryonyx/conditions/rescosts/wood' value = '0.7' } action_mod_ninigi_baryonyx_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_baryonyx/conditions/rescosts/stone' value = '0.7' } action_mod_ninigi_baryonyx_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_baryonyx/conditions/rescosts/iron' value = '0.7' } action_mod_ninigi_parasaurolophus_drums_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_parasaurolophus_drums/conditions/rescosts/food' value = '0.7' } action_mod_ninigi_parasaurolophus_drums_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_parasaurolophus_drums/conditions/rescosts/wood' value = '0.7' } action_mod_ninigi_parasaurolophus_drums_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_parasaurolophus_drums/conditions/rescosts/stone' value = '0.7' } action_mod_ninigi_parasaurolophus_drums_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_parasaurolophus_drums/conditions/rescosts/iron' value = '0.7' } action_mod_ninigi_parasaurolophus_gatling_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_parasaurolophus_gatling/conditions/rescosts/food' value = '0.7' } action_mod_ninigi_parasaurolophus_gatling_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_parasaurolophus_gatling/conditions/rescosts/wood' value = '0.7' } action_mod_ninigi_parasaurolophus_gatling_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_parasaurolophus_gatling/conditions/rescosts/stone' value = '0.7' } action_mod_ninigi_parasaurolophus_gatling_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_parasaurolophus_gatling/conditions/rescosts/iron' value = '0.7' } action_mod_ninigi_saltasaurus_archer_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_saltasaurus_archer/conditions/rescosts/food' value = '0.7' } action_mod_ninigi_saltasaurus_archer_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_saltasaurus_archer/conditions/rescosts/wood' value = '0.7' } action_mod_ninigi_saltasaurus_archer_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_saltasaurus_archer/conditions/rescosts/stone' value = '0.7' } action_mod_ninigi_saltasaurus_archer_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_saltasaurus_archer/conditions/rescosts/iron' value = '0.7' } action_mod_ninigi_eusmilus_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_eusmilus/conditions/rescosts/food' value = '0.7' } action_mod_ninigi_eusmilus_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_eusmilus/conditions/rescosts/wood' value = '0.7' } action_mod_ninigi_eusmilus_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_eusmilus/conditions/rescosts/stone' value = '0.7' } action_mod_ninigi_eusmilus_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_eusmilus/conditions/rescosts/iron' value = '0.7' } action_mod_ninigi_tarbosaurus_rider_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_tarbosaurus_rider/conditions/rescosts/food' value = '0.7' } action_mod_ninigi_tarbosaurus_rider_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_tarbosaurus_rider/conditions/rescosts/wood' value = '0.7' } action_mod_ninigi_tarbosaurus_rider_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_tarbosaurus_rider/conditions/rescosts/stone' value = '0.7' } action_mod_ninigi_tarbosaurus_rider_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_tarbosaurus_rider/conditions/rescosts/iron' value = '0.7' } action_mod_ninigi_seismosaurus_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_seismosaurus/conditions/rescosts/food' value = '0.7' } action_mod_ninigi_seismosaurus_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_seismosaurus/conditions/rescosts/wood' value = '0.7' } action_mod_ninigi_seismosaurus_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_seismosaurus/conditions/rescosts/stone' value = '0.7' } action_mod_ninigi_seismosaurus_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_seismosaurus/conditions/rescosts/iron' value = '0.7' } action_mod_ninigi_funtitan_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_funtitan/conditions/rescosts/food' value = '0.7' } action_mod_ninigi_funtitan_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_funtitan/conditions/rescosts/wood' value = '0.7' } action_mod_ninigi_funtitan_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_funtitan/conditions/rescosts/stone' value = '0.7' } action_mod_ninigi_funtitan_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/ANML/ninigi_funtitan/conditions/rescosts/iron' value = '0.7' } action_mod_seas_triceratops_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_triceratops/conditions/rescosts/food' value = '0.7' } action_mod_seas_triceratops_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_triceratops/conditions/rescosts/wood' value = '0.7' } action_mod_seas_triceratops_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_triceratops/conditions/rescosts/stone' value = '0.7' } action_mod_seas_triceratops_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_triceratops/conditions/rescosts/iron' value = '0.7' } action_mod_seas_triceratops_transporter_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_triceratops_transporter/conditions/rescosts/food' value = '0.7' } action_mod_seas_triceratops_transporter_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_triceratops_transporter/conditions/rescosts/wood' value = '0.7' } action_mod_seas_triceratops_transporter_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_triceratops_transporter/conditions/rescosts/stone' value = '0.7' } action_mod_seas_triceratops_transporter_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_triceratops_transporter/conditions/rescosts/iron' value = '0.7' } action_mod_seas_triceratops_resource_collector_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_triceratops_resource_collector/conditions/rescosts/food' value = '0.7' } action_mod_seas_triceratops_resource_collector_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_triceratops_resource_collector/conditions/rescosts/wood' value = '0.7' } action_mod_seas_triceratops_resource_collector_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_triceratops_resource_collector/conditions/rescosts/stone' value = '0.7' } action_mod_seas_triceratops_resource_collector_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_triceratops_resource_collector/conditions/rescosts/iron' value = '0.7' } action_mod_seas_eusmilus_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_eusmilus/conditions/rescosts/food' value = '0.7' } action_mod_seas_eusmilus_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_eusmilus/conditions/rescosts/wood' value = '0.7' } action_mod_seas_eusmilus_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_eusmilus/conditions/rescosts/stone' value = '0.7' } action_mod_seas_eusmilus_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_eusmilus/conditions/rescosts/iron' value = '0.7' } action_mod_seas_carnotaurus_rider_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_carnotaurus_rider/conditions/rescosts/food' value = '0.7' } action_mod_seas_carnotaurus_rider_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_carnotaurus_rider/conditions/rescosts/wood' value = '0.7' } action_mod_seas_carnotaurus_rider_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_carnotaurus_rider/conditions/rescosts/stone' value = '0.7' } action_mod_seas_carnotaurus_rider_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_carnotaurus_rider/conditions/rescosts/iron' value = '0.7' } action_mod_seas_funtitan_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_funtitan/conditions/rescosts/food' value = '0.7' } action_mod_seas_funtitan_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_funtitan/conditions/rescosts/wood' value = '0.7' } action_mod_seas_funtitan_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_funtitan/conditions/rescosts/stone' value = '0.7' } action_mod_seas_funtitan_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_funtitan/conditions/rescosts/iron' value = '0.7' } action_mod_seas_stygimoloch_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_stygimoloch/conditions/rescosts/food' value = '0.7' } action_mod_seas_stygimoloch_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_stygimoloch/conditions/rescosts/wood' value = '0.7' } action_mod_seas_stygimoloch_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_stygimoloch/conditions/rescosts/stone' value = '0.7' } action_mod_seas_stygimoloch_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/ANML/seas_stygimoloch/conditions/rescosts/iron' value = '0.7' } } } Lvl4_tt { priority = '1000' Modificators { hu_tt_vis_mod = '1' { op = 'add' path = '/Actions/Hu/Build/BLDG/hu_kennel/visibility' value = '1' } aje_tt_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_tracker_dino/visibility' value = '1' } ninigi_tt_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/ninigi_dilophosaurus_nest/visibility' value = '1' } seas_tt_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/seas_stygimoloch/visibility' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/darwin_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/darwin_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/darwin_s4/invented' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/darwin_s4/invented' value = '1' } } } Lvl5_tt { priority = '1000' Modificators { hu_tt_vis_mod = '1' { op = 'add' path = '/Actions/Hu/Build/BLDG/hu_kennel/visibility' value = '1' } aje_tt_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_tracker_dino/visibility' value = '1' } ninigi_tt_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/ninigi_dilophosaurus_nest/visibility' value = '1' } seas_tt_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/seas_stygimoloch/visibility' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/darwin_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/darwin_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/darwin_s4/invented' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/darwin_s4/invented' value = '1' } } } } trader_s0 { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_larry' gfx = 'trader_s1' aggressive = '1' hitpoints = '800.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '7' caste = 'res' scalps = '50' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '1' can_harvest = '0' buildup_autoattack = '0' timefactor = '1.000000' max_passengers = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' special_abilities = '0' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/trader_s0/gfx' value = 'trader_s1' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/trader_s0/hitpoints' value = '400' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/trader_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/trader_s0/unit_size' value = '1' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/trader_s0/scalps' value = '25' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/trader_s0/ai_cap' value = '-1' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_larry' gfx = 'trader_s2' aggressive = '1' hitpoints = '1200.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' caste = 'res' scalps = '75' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '1' can_harvest = '0' buildup_autoattack = '0' timefactor = '1.000000' max_passengers = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' special_abilities = '0' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/trader_s0/gfx' value = 'trader_s2' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/trader_s0/hitpoints' value = '800' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/trader_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/trader_s0/unit_size' value = '2' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/trader_s0/scalps' value = '50' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/trader_s0/ai_cap' value = '-1' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_larry' gfx = 'trader_s3' aggressive = '1' hitpoints = '1600.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' caste = 'res' scalps = '100' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '1' can_harvest = '0' buildup_autoattack = '0' timefactor = '1.000000' max_passengers = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' special_abilities = '0' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/trader_s0/gfx' value = 'trader_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/trader_s0/hitpoints' value = '1200' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/trader_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/trader_s0/unit_size' value = '3' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/trader_s0/scalps' value = '75' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/trader_s0/ai_cap' value = '-1' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_larry' gfx = 'trader_s4' aggressive = '1' hitpoints = '2000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' caste = 'res' scalps = '150' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '1' can_harvest = '0' buildup_autoattack = '0' timefactor = '1.000000' max_passengers = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' special_abilities = '0' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/trader_s0/gfx' value = 'trader_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/trader_s0/hitpoints' value = '1600' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/trader_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/trader_s0/unit_size' value = '4' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/trader_s0/scalps' value = '125' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/trader_s0/ai_cap' value = '-1' } } } Chief_Bonus { priority = '1000' Modificators { mod0_hu = '1' { op = 'multiply' path = '/MiscValues/Hu/Trader_Bonus' value = '0.8' } mod0_aje = '1' { op = 'multiply' path = '/MiscValues/Aje/Trader_Bonus' value = '0.8' } mod0_ninigi = '1' { op = 'multiply' path = '/MiscValues/Ninigi/Trader_Bonus' value = '0.8' } } } } babbage_s0 { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_babbage' gfx = 'babbage_s1' aggressive = '1' hitpoints = '800.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '7' caste = 'tec' scalps = '50' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' special_abilities { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/babbage_s0/gfx' value = 'babbage_s1' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/babbage_s0/hitpoints' value = '400' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/babbage_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/babbage_s0/unit_size' value = '1' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/babbage_s0/scalps' value = '25' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/babbage_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/babbage_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_babbage' gfx = 'babbage_s2' aggressive = '1' hitpoints = '1200.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' caste = 'tec' scalps = '75' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' special_abilities { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/babbage_s0/gfx' value = 'babbage_s2' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/babbage_s0/hitpoints' value = '800' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/babbage_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/babbage_s0/unit_size' value = '2' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/babbage_s0/scalps' value = '50' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/babbage_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/babbage_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_babbage' gfx = 'babbage_s3' aggressive = '1' hitpoints = '1600.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' caste = 'tec' scalps = '100' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' special_abilities { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/babbage_s0/gfx' value = 'babbage_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/babbage_s0/hitpoints' value = '1200' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/babbage_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/babbage_s0/unit_size' value = '3' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/babbage_s0/scalps' value = '75' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/babbage_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/babbage_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_babbage' gfx = 'babbage_s4' aggressive = '1' hitpoints = '2000.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' caste = 'tec' scalps = '150' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' special_abilities { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/babbage_s0/gfx' value = 'babbage_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/babbage_s0/hitpoints' value = '1600' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/babbage_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/babbage_s0/unit_size' value = '4' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/babbage_s0/scalps' value = '125' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/babbage_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/babbage_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Chief_Bonus { priority = '1000' Modificators { hu_techtree_mod { op = 'append' path = '/Objects/Hu/InventObjects/babbage_s4/invented' value = '1' } chief_mod_hu_0 = '1' { op = 'multiply' path = '/TimeFactor/Hu/Level_0/buildup' value = '0.6666' } chief_mod_hu_tec_0 = '1' { op = 'multiply' path = '/TimeFactor/Hu/Level_0/tec/buildup' value = '0.6666' } chief_mod_hu_1 = '1' { op = 'multiply' path = '/TimeFactor/Hu/Level_1/buildup' value = '0.6666' } chief_mod_hu_tec_1 = '1' { op = 'multiply' path = '/TimeFactor/Hu/Level_1/tec/buildup' value = '0.6666' } chief_mod_hu_2 = '1' { op = 'multiply' path = '/TimeFactor/Hu/Level_2/buildup' value = '0.6666' } chief_mod_hu_tec_2 = '1' { op = 'multiply' path = '/TimeFactor/Hu/Level_2/tec/buildup' value = '0.6666' } chief_mod_hu_3 = '1' { op = 'multiply' path = '/TimeFactor/Hu/Level_3/buildup' value = '0.6666' } chief_mod_hu_tec_3 = '1' { op = 'multiply' path = '/TimeFactor/Hu/Level_3/tec/buildup' value = '0.6666' } chief_mod_hu_4 = '1' { op = 'multiply' path = '/TimeFactor/Hu/Level_4/buildup' value = '0.6666' } chief_mod_hu_tec_4 = '1' { op = 'multiply' path = '/TimeFactor/Hu/Level_4/tec/buildup' value = '0.6666' } chief_mod_aje_0 = '1' { op = 'multiply' path = '/TimeFactor/Aje/Level_0/buildup' value = '0.6666' } chief_mod_aje_tec_0 = '1' { op = 'multiply' path = '/TimeFactor/Aje/Level_0/tec/buildup' value = '0.6666' } chief_mod_aje_1 = '1' { op = 'multiply' path = '/TimeFactor/Aje/Level_1/buildup' value = '0.6666' } chief_mod_aje_tec_1 = '1' { op = 'multiply' path = '/TimeFactor/Aje/Level_1/tec/buildup' value = '0.6666' } chief_mod_aje_2 = '1' { op = 'multiply' path = '/TimeFactor/Aje/Level_2/buildup' value = '0.6666' } chief_mod_aje_tec_2 = '1' { op = 'multiply' path = '/TimeFactor/Aje/Level_2/tec/buildup' value = '0.6666' } chief_mod_aje_3 = '1' { op = 'multiply' path = '/TimeFactor/Aje/Level_3/buildup' value = '0.6666' } chief_mod_aje_tec_3 = '1' { op = 'multiply' path = '/TimeFactor/Aje/Level_3/tec/buildup' value = '0.6666' } chief_mod_aje_4 = '1' { op = 'multiply' path = '/TimeFactor/Aje/Level_4/buildup' value = '0.6666' } chief_mod_aje_tec_4 = '1' { op = 'multiply' path = '/TimeFactor/Aje/Level_4/tec/buildup' value = '0.6666' } chief_mod_ninigi_0 = '1' { op = 'multiply' path = '/TimeFactor/Ninigi/Level_0/buildup' value = '0.6666' } chief_mod_ninigi_tec_0 = '1' { op = 'multiply' path = '/TimeFactor/Ninigi/Level_0/tec/buildup' value = '0.6666' } chief_mod_ninigi_1 = '1' { op = 'multiply' path = '/TimeFactor/Ninigi/Level_1/buildup' value = '0.6666' } chief_mod_ninigi_tec_1 = '1' { op = 'multiply' path = '/TimeFactor/Ninigi/Level_1/tec/buildup' value = '0.6666' } chief_mod_ninigi_2 = '1' { op = 'multiply' path = '/TimeFactor/Ninigi/Level_2/buildup' value = '0.6666' } chief_mod_ninigi_tec_2 = '1' { op = 'multiply' path = '/TimeFactor/Ninigi/Level_2/tec/buildup' value = '0.6666' } chief_mod_ninigi_3 = '1' { op = 'multiply' path = '/TimeFactor/Ninigi/Level_3/buildup' value = '0.6666' } chief_mod_ninigi_tec_3 = '1' { op = 'multiply' path = '/TimeFactor/Ninigi/Level_3/tec/buildup' value = '0.6666' } chief_mod_ninigi_4 = '1' { op = 'multiply' path = '/TimeFactor/Ninigi/Level_4/buildup' value = '0.6666' } chief_mod_ninigi_tec_4 = '1' { op = 'multiply' path = '/TimeFactor/Ninigi/Level_4/tec/buildup' value = '0.6666' } chief_mod_seas_0 = '1' { op = 'multiply' path = '/TimeFactor/SEAS/Level_0/buildup' value = '0.6666' } chief_mod_seas_tec_0 = '1' { op = 'multiply' path = '/TimeFactor/SEAS/Level_0/tec/buildup' value = '0.6666' } chief_mod_seas_1 = '1' { op = 'multiply' path = '/TimeFactor/SEAS/Level_1/buildup' value = '0.6666' } chief_mod_seas_tec_1 = '1' { op = 'multiply' path = '/TimeFactor/SEAS/Level_1/tec/buildup' value = '0.6666' } chief_mod_seas_2 = '1' { op = 'multiply' path = '/TimeFactor/SEAS/Level_2/buildup' value = '0.6666' } chief_mod_seas_tec_2 = '1' { op = 'multiply' path = '/TimeFactor/SEAS/Level_2/tec/buildup' value = '0.6666' } chief_mod_seas_3 = '1' { op = 'multiply' path = '/TimeFactor/SEAS/Level_3/buildup' value = '0.6666' } chief_mod_seas_tec_3 = '1' { op = 'multiply' path = '/TimeFactor/SEAS/Level_3/tec/buildup' value = '0.6666' } chief_mod_seas_4 = '1' { op = 'multiply' path = '/TimeFactor/SEAS/Level_4/buildup' value = '0.6666' } chief_mod_seas_tec_4 = '1' { op = 'multiply' path = '/TimeFactor/SEAS/Level_4/tec/buildup' value = '0.6666' } aje_techtree_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/babbage_s4/invented' value = '1' } ninigi_techtree_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/babbage_s4/invented' value = '1' } seas_techtree_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/babbage_s4/invented' value = '1' } } } Lvl4_tt { priority = '1000' Modificators { hu_tt_vis_mod = '1' { op = 'add' path = '/Actions/Hu/Build/VHCL/hu_mobile_suit/visibility' value = '1' } aje_tt_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_triceratops_archer/visibility' value = '1' } ninigi_tt_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/SHIP/ninigi_corsair/visibility' value = '1' } seas_tt_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_outpost/visibility' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/babbage_s4/invented' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/babbage_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/babbage_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/babbage_s4/invented' value = '1' } } } Lvl5_tt { priority = '1000' Modificators { hu_tt_vis_mod = '1' { op = 'add' path = '/Actions/Hu/Build/VHCL/hu_mobile_suit/visibility' value = '1' } aje_tt_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_triceratops_archer/visibility' value = '1' } ninigi_tt_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/SHIP/ninigi_corsair/visibility' value = '1' } seas_tt_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_outpost/visibility' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/babbage_s4/invented' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/babbage_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/babbage_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/babbage_s4/invented' value = '1' } } } RangeEffect { priority = '0' Modificators { mod_bonus_hu = '1' { op = 'append' path = '/Objects/Hu/InventObjects/damage_babbage_bonus/invented' value = '1' } mod_bonus_aje = '1' { op = 'append' path = '/Objects/Aje/InventObjects/damage_babbage_bonus/invented' value = '1' } mod_bonus_ninigi = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/damage_babbage_bonus/invented' value = '1' } mod_bonus_seas = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/damage_babbage_bonus/invented' value = '1' } } } } lovelace_s0 { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_lovelace' gfx = 'lovelace_s1' aggressive = '1' hitpoints = '600.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '4' caste = 'tec' scalps = '50' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'true' } } fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/lovelace_s0/gfx' value = 'lovelace_s1' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/lovelace_s0/hitpoints' value = '300' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/lovelace_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/lovelace_s0/unit_size' value = '1' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/lovelace_s0/scalps' value = '25' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/lovelace_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/lovelace_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_lovelace' gfx = 'lovelace_s2' aggressive = '1' hitpoints = '900.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '5' caste = 'tec' scalps = '75' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'true' } } fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/lovelace_s0/gfx' value = 'lovelace_s2' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/lovelace_s0/hitpoints' value = '600' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/lovelace_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/lovelace_s0/unit_size' value = '2' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/lovelace_s0/scalps' value = '50' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/lovelace_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/lovelace_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_lovelace' gfx = 'lovelace_s3' aggressive = '1' hitpoints = '1200.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '6' caste = 'tec' scalps = '100' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'true' } } fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/lovelace_s0/gfx' value = 'lovelace_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/lovelace_s0/hitpoints' value = '900' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/lovelace_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/lovelace_s0/unit_size' value = '3' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/lovelace_s0/scalps' value = '75' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/lovelace_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/lovelace_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_lovelace' gfx = 'lovelace_s4' aggressive = '1' hitpoints = '1500.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '7' caste = 'tec' scalps = '150' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' special_abilities = '0' { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'true' } } fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/lovelace_s0/gfx' value = 'lovelace_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/lovelace_s0/hitpoints' value = '1200' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/lovelace_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/lovelace_s0/unit_size' value = '4' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/lovelace_s0/scalps' value = '125' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/lovelace_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/lovelace_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Chief_Bonus { priority = '1000' Modificators { hu_techtree_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/lovelace_s4/invented' value = '1' } aje_techtree_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/lovelace_s4/invented' value = '1' } ninigi_techtree_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/lovelace_s4/invented' value = '1' } seas_techtree_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/lovelace_s4/invented' value = '1' } hu_bonus_chtr = '1' { op = 'multiply' path = '/Modifications/Hu/Build/CHTR/duration' value = '0.5' } hu_bonus_anml = '1' { op = 'multiply' path = '/Modifications/Hu/Build/ANML/duration' value = '0.5' } hu_bonus_vhcl = '1' { op = 'multiply' path = '/Modifications/Hu/Build/VHCL/duration' value = '0.5' } hu_bonus_ship = '1' { op = 'multiply' path = '/Modifications/Hu/Build/SHIP/duration' value = '0.5' } aje_bonus_chtr = '1' { op = 'multiply' path = '/Modifications/Aje/Build/CHTR/duration' value = '0.5' } aje_bonus_anml = '1' { op = 'multiply' path = '/Modifications/Aje/Build/ANML/duration' value = '0.5' } aje_bonus_ship = '1' { op = 'multiply' path = '/Modifications/Aje/Build/SHIP/duration' value = '0.5' } ninigi_bonus_chtr = '1' { op = 'multiply' path = '/Modifications/Ninigi/Build/CHTR/duration' value = '0.5' } ninigi_bonus_anml = '1' { op = 'multiply' path = '/Modifications/Ninigi/Build/ANML/duration' value = '0.5' } ninigi_bonus_vhcl = '1' { op = 'multiply' path = '/Modifications/Ninigi/Build/VHCL/duration' value = '0.5' } ninigi_bonus_ship = '1' { op = 'multiply' path = '/Modifications/Ninigi/Build/SHIP/duration' value = '0.5' } seas_bonus_chtr = '1' { op = 'multiply' path = '/Modifications/SEAS/Build/CHTR/duration' value = '0.5' } seas_bonus_anml = '1' { op = 'multiply' path = '/Modifications/SEAS/Build/ANML/duration' value = '0.5' } seas_bonus_vhcl = '1' { op = 'multiply' path = '/Modifications/SEAS/Build/VHCL/duration' value = '0.5' } seas_bonus_ship = '1' { op = 'multiply' path = '/Modifications/SEAS/Build/SHIP/duration' value = '0.5' } } } RangeEffect { priority = '10' Modificators { mod0_hu_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/WeaponDuration/res_rel' value = '1.2' } mod0_hu_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/WeaponDuration/nat_rel' value = '1.2' } mod0_hu_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/WeaponDuration/tec_rel' value = '1.2' } mod0_hu_anml = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/WeaponDuration/tec_rel' value = '1.2' } mod0_hu_vhcl = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/WeaponDuration/tec_rel' value = '1.2' } mod0_hu_ship = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/WeaponDuration/tec_rel' value = '1.2' } mod0_aje_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/WeaponDuration/res_rel' value = '1.2' } mod0_aje_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/WeaponDuration/nat_rel' value = '1.2' } mod0_aje_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/WeaponDuration/tec_rel' value = '1.2' } mod0_aje_anml = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/WeaponDuration/tec_rel' value = '1.2' } mod0_aje_vhcl = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/WeaponDuration/tec_rel' value = '1.2' } mod0_aje_ship = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/WeaponDuration/tec_rel' value = '1.2' } mod0_ninigi_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/WeaponDuration/res_rel' value = '1.2' } mod0_ninigi_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/WeaponDuration/nat_rel' value = '1.2' } mod0_ninigi_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/WeaponDuration/tec_rel' value = '1.2' } mod0_ninigi_anml = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/WeaponDuration/tec_rel' value = '1.2' } mod0_ninigi_vhcl = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/WeaponDuration/tec_rel' value = '1.2' } mod0_ninigi_ship = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/WeaponDuration/tec_rel' value = '1.2' } mod0_seas_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/WeaponDuration/res_rel' value = '1.2' } mod0_seas_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/WeaponDuration/nat_rel' value = '1.2' } mod0_seas_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/WeaponDuration/tec_rel' value = '1.2' } mod0_seas_anml = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/WeaponDuration/tec_rel' value = '1.2' } mod0_seas_vhcl = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/WeaponDuration/tec_rel' value = '1.2' } mod0_seas_ship = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/WeaponDuration/tec_rel' value = '1.2' } mod0_special_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/WeaponDuration/res_rel' value = '1.2' } mod0_special_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/WeaponDuration/nat_rel' value = '1.2' } mod0_special_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/WeaponDuration/tec_rel' value = '1.2' } mod0_special_anml = '1' { op = 'multiply' path = '/Modifications/Special/ANML/WeaponDuration/tec_rel' value = '1.2' } mod0_special_vhcl = '1' { op = 'multiply' path = '/Modifications/Special/VHCL/WeaponDuration/tec_rel' value = '1.2' } mod0_special_ship = '1' { op = 'multiply' path = '/Modifications/Special/SHIP/WeaponDuration/tec_rel' value = '1.2' } } } Lvl4_tt { priority = '1000' Modificators { hu_tt_vis_mod = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hu_killer_3/visibility' value = '1' } aje_tt_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/aje_assassin_3/visibility' value = '1' } ninigi_tt_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/ninigi_icespearman_3/visibility' value = '1' } seas_tt_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/seas_killer/visibility' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/lovelace_s4/invented' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/lovelace_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/lovelace_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/lovelace_s4/invented' value = '1' } } } Lvl5_tt { priority = '1000' Modificators { hu_tt_vis_mod = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hu_killer_3/visibility' value = '1' } aje_tt_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/aje_assassin_3/visibility' value = '1' } ninigi_tt_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/ninigi_icespearman_3/visibility' value = '1' } seas_tt_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/seas_killer/visibility' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/lovelace_s4/invented' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/lovelace_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/lovelace_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/lovelace_s4/invented' value = '1' } } } } livingstone_s0 { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_livingstone' gfx = 'livingstone_s1' aggressive = '1' hitpoints = '1400.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '6' caste = 'res' scalps = '50' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' special_abilities { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'true' } drain_life { enabled = 'true' amount = '0.25' } } } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/livingstone_s0/gfx' value = 'livingstone_s1' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/livingstone_s0/hitpoints' value = '700' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/livingstone_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/livingstone_s0/unit_size' value = '1' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/livingstone_s0/scalps' value = '25' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/livingstone_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/livingstone_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_livingstone' gfx = 'livingstone_s2' aggressive = '1' hitpoints = '2100.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '7' caste = 'res' scalps = '75' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' special_abilities { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'true' } drain_life { enabled = 'true' amount = '0.25' } } } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/livingstone_s0/gfx' value = 'livingstone_s2' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/livingstone_s0/hitpoints' value = '1400' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/livingstone_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/livingstone_s0/unit_size' value = '2' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/livingstone_s0/scalps' value = '50' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/livingstone_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/livingstone_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_livingstone' gfx = 'livingstone_s3' aggressive = '1' hitpoints = '2800.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' caste = 'res' scalps = '100' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' special_abilities { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'true' } drain_life { enabled = 'true' amount = '0.25' } } } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/livingstone_s0/gfx' value = 'livingstone_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/livingstone_s0/hitpoints' value = '2100' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/livingstone_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/livingstone_s0/unit_size' value = '3' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/livingstone_s0/scalps' value = '75' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/livingstone_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/livingstone_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_livingstone' gfx = 'livingstone_s4' aggressive = '1' hitpoints = '3500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' caste = 'res' scalps = '150' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' special_abilities { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'true' } drain_life { enabled = 'true' amount = '0.25' } } } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/livingstone_s0/gfx' value = 'livingstone_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/livingstone_s0/hitpoints' value = '2800' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/livingstone_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/livingstone_s0/unit_size' value = '4' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/livingstone_s0/scalps' value = '125' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/livingstone_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/livingstone_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Chief_Bonus { priority = '1000' Modificators { chief_mod_hu = '1' { op = 'append' path = '/Objects/Hu/InventObjects/infantry_rage/invented' value = '1' { order = '10' objects { 0 = '/Objects/Hu/CHTR/hu_worker' 1 = '/Objects/Hu/CHTR/hu_spearman' 2 = '/Objects/Hu/CHTR/hu_pikeman' 3 = '/Objects/Hu/CHTR/hu_archer' 4 = '/Objects/Hu/CHTR/hu_marksman' 5 = '/Objects/Hu/CHTR/hu_jetpack_warrior' 6 = '/Objects/Hu/CHTR/hu_berserker' 7 = '/Objects/Hu/CHTR/hu_killer' 8 = '/Objects/Hu/CHTR/hu_warrior' 9 = '/Objects/Hu/CHTR/hu_undead_warrior' 10 = '/Objects/Hu/CHTR/hu_flamethrower' } iconpath = 'infantry_rage' description = '_infantry_rage' } } chief_mod_aje = '1' { op = 'append' path = '/Objects/Aje/InventObjects/infantry_rage/invented' value = '1' { order = '10' objects { 0 = '/Objects/Aje/CHTR/aje_worker' 1 = '/Objects/Aje/CHTR/aje_spearmen' 2 = '/Objects/Aje/CHTR/aje_assassin' 3 = '/Objects/Aje/CHTR/aje_archer' 4 = '/Objects/Aje/CHTR/aje_rammer' 5 = '/Objects/Aje/CHTR/aje_poisoner' 6 = '/Objects/Aje/CHTR/aje_thrower' 7 = '/Objects/Aje/CHTR/aje_warrior' 8 = '/Objects/Aje/CHTR/aje_flamethrower' } iconpath = 'infantry_rage' description = '_infantry_rage' } } chief_mod_ninigi = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/infantry_rage/invented' value = '1' { order = '10' objects { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' 1 = '/Objects/Ninigi/CHTR/ninigi_spearmen' 2 = '/Objects/Ninigi/CHTR/ninigi_sumo' 3 = '/Objects/Ninigi/CHTR/ninigi_archer' 4 = '/Objects/Ninigi/CHTR/ninigi_marksman' 5 = '/Objects/Ninigi/CHTR/ninigi_ninja' 6 = '/Objects/Ninigi/CHTR/ninigi_mortar' 7 = '/Objects/Ninigi/CHTR/ninigi_flamethrower' 8 = '/Objects/Ninigi/CHTR/ninigi_warrior' 9 = '/Objects/Ninigi/CHTR/ninigi_icespearman' } iconpath = 'infantry_rage' description = '_infantry_rage' } } chief_mod_seas = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/infantry_rage/invented' value = '1' { order = '10' objects { 0 = '/Objects/SEAS/CHTR/seas_worker' 1 = '/Objects/SEAS/CHTR/seas_gunner' 2 = '/Objects/SEAS/CHTR/seas_rocketman' 3 = '/Objects/SEAS/CHTR/seas_marksman' 4 = '/Objects/SEAS/CHTR/seas_shotgunner' 5 = '/Objects/SEAS/CHTR/seas_flamethrower' 6 = '/Objects/SEAS/CHTR/seas_warrior' 7 = '/Objects/SEAS/CHTR/seas_killer' } iconpath = 'infantry_rage' description = '_infantry_rage' } } chief_mod_special = '1' { op = 'append' path = '/Objects/Special/InventObjects/infantry_rage/invented' value = '1' { order = '10' objects { 0 = '/Objects/Special/CHTR/Cole_s0' 1 = '/Objects/Special/CHTR/Larry_s0' 2 = '/Objects/Special/CHTR/Miyagi_s0' 3 = '/Objects/Special/CHTR/Stina_s0' 4 = '/Objects/Special/CHTR/Bela_s0' 5 = '/Objects/Special/CHTR/tesla_s0' 6 = '/Objects/Special/CHTR/darwin_s0' 7 = '/Objects/Special/CHTR/babbage_s0' 8 = '/Objects/Special/CHTR/lovelace_s0' 9 = '/Objects/Special/CHTR/livingstone_s0' 10 = '/Objects/Special/CHTR/schliemann_s0' 11 = '/Objects/Special/CHTR/mayor_s0' 12 = '/Objects/Special/CHTR/hermit_s0' 13 = '/Objects/Special/CHTR/Tarna_s0' } iconpath = 'infantry_rage' description = '_infantry_rage' } } } } Lvl4_tt { priority = '1000' Modificators { hu_vis_mod { op = 'add' path = '/Actions/Hu/Build/CHTR/hu_flamethrower_2/visibility' value = '1' } aje_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/aje_flamethrower_2/visibility' value = '1' } ninigi_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/ninigi_flamethrower_2/visibility' value = '1' } hu_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/livingstone_s4/invented' value = '1' } aje_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/livingstone_s4/invented' value = '1' } ninigi_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/livingstone_s4/invented' value = '1' } seas_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/seas_flamethrower/visibility' value = '1' } seas_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/livingstone_s4/invented' value = '1' } } } Lvl5_tt { priority = '1000' Modificators { hu_vis_mod { op = 'add' path = '/Actions/Hu/Build/CHTR/hu_flamethrower_2/visibility' value = '1' } aje_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/aje_flamethrower_2/visibility' value = '1' } ninigi_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/ninigi_flamethrower_2/visibility' value = '1' } hu_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/livingstone_s4/invented' value = '1' } aje_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/livingstone_s4/invented' value = '1' } ninigi_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/livingstone_s4/invented' value = '1' } seas_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/seas_flamethrower/visibility' value = '1' } seas_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/livingstone_s4/invented' value = '1' } } } Chief_old_Bonus { priority = '1000' Modificators { chief_mod_res_back_hu = '1' { op = 'append' path = '/Objects/Hu/InventObjects/BLDG_res_back/invented' value = '1' } chief_mod_res_back_aje = '1' { op = 'append' path = '/Objects/Aje/InventObjects/BLDG_res_back/invented' value = '1' } chief_mod_res_back_ninigi = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/BLDG_res_back/invented' value = '1' } chief_mod_res_back_seas = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/BLDG_res_back/invented' value = '1' } } } } schliemann_s0 { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_schliemann' gfx = 'schliemann_s1' aggressive = '1' hitpoints = '1200.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '5' caste = 'tec' scalps = '50' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' special_abilities { RangeEffect { enabled = 'true' radius = '40.0' OnEnemy = 'true' } } } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/schliemann_s0/gfx' value = 'schliemann_s1' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/schliemann_s0/hitpoints' value = '600' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/schliemann_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/schliemann_s0/unit_size' value = '1' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/schliemann_s0/scalps' value = '25' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/schliemann_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/schliemann_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_schliemann' gfx = 'schliemann_s2' aggressive = '1' hitpoints = '1800.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '6' caste = 'tec' scalps = '75' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' special_abilities { RangeEffect { enabled = 'true' radius = '40.0' OnEnemy = 'true' } } } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/schliemann_s0/gfx' value = 'schliemann_s2' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/schliemann_s0/hitpoints' value = '1200' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/schliemann_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/schliemann_s0/unit_size' value = '2' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/schliemann_s0/scalps' value = '50' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/schliemann_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/schliemann_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_schliemann' gfx = 'schliemann_s3' aggressive = '1' hitpoints = '2400.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '7' caste = 'tec' scalps = '100' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' special_abilities { RangeEffect { enabled = 'true' radius = '40.0' OnEnemy = 'true' } } } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/schliemann_s0/gfx' value = 'schliemann_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/schliemann_s0/hitpoints' value = '1800' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/schliemann_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/schliemann_s0/unit_size' value = '3' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/schliemann_s0/scalps' value = '75' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/schliemann_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/schliemann_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_schliemann' gfx = 'schliemann_s4' aggressive = '1' hitpoints = '3000.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' caste = 'tec' scalps = '150' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' special_abilities { RangeEffect { enabled = 'true' radius = '40.0' OnEnemy = 'true' } } } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/schliemann_s0/gfx' value = 'schliemann_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/schliemann_s0/hitpoints' value = '2400' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/schliemann_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/schliemann_s0/unit_size' value = '4' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/schliemann_s0/scalps' value = '125' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/schliemann_s0/ai_cap' value = '-1' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/CHTR/schliemann_s0/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl4_tt { priority = '1000' Modificators { hu_vis_mod { op = 'add' path = '/Actions/Hu/Build/CHTR/hu_undead_warrior_2/visibility' value = '1' } aje_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/BLDG/aje_skull_protector/visibility' value = '1' } ninigi_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_harbour/ship_regeneration/visibility' value = '1' } seas_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_turret_tower/seas_poison_tower/visibility' value = '1' } seas_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/schliemann_s4/invented' value = '1' } hu_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/schliemann_s4/invented' value = '1' } aje_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/schliemann_s4/invented' value = '1' } ninigi_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/schliemann_s4/invented' value = '1' } } } Lvl5_tt { priority = '1000' Modificators { hu_vis_mod { op = 'add' path = '/Actions/Hu/Build/CHTR/hu_undead_warrior_2/visibility' value = '1' } aje_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/BLDG/aje_skull_protector/visibility' value = '1' } ninigi_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_harbour/ship_regeneration/visibility' value = '1' } seas_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_turret_tower/seas_poison_tower/visibility' value = '1' } seas_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/schliemann_s4/invented' value = '1' } hu_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/schliemann_s4/invented' value = '1' } aje_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/schliemann_s4/invented' value = '1' } ninigi_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/schliemann_s4/invented' value = '1' } } } RangeEffect { priority = '10' Modificators { ModHuCHTR_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Skulls/tec_rel' value = '1.15' } ModHuCHTR_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Skulls/nat_rel' value = '1.15' } ModHuCHTR_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Skulls/res_rel' value = '1.15' } ModHuANML = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Skulls/tec_rel' value = '1.15' } ModHuVHCL = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Skulls/tec_rel' value = '1.15' } ModHuSHIP = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Skulls/tec_rel' value = '1.15' } ModHuBLDG = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Skulls/tec_rel' value = '1.15' } ModHuNEST = '1' { op = 'multiply' path = '/Modifications/Hu/NEST/Skulls/tec_rel' value = '1.15' } ModAjeCHTR_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Skulls/tec_rel' value = '1.15' } ModAjeCHTR_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Skulls/nat_rel' value = '1.15' } ModAjeCHTR_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Skulls/res_rel' value = '1.15' } ModAjeANML = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Skulls/tec_rel' value = '1.15' } ModAjeVHCL = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Skulls/tec_rel' value = '1.15' } ModAjeSHIP = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Skulls/tec_rel' value = '1.15' } ModAjeBLDG = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Skulls/tec_rel' value = '1.15' } ModAjeNEST = '1' { op = 'multiply' path = '/Modifications/Aje/NEST/Skulls/tec_rel' value = '1.15' } ModNinigiCHTR_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Skulls/tec_rel' value = '1.15' } ModNinigiCHTR_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Skulls/nat_rel' value = '1.15' } ModNinigiCHTR_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Skulls/res_rel' value = '1.15' } ModNinigiANML = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Skulls/tec_rel' value = '1.15' } ModNinigiVHCL = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Skulls/tec_rel' value = '1.15' } ModNinigiSHIP = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Skulls/tec_rel' value = '1.15' } ModNinigiBLDG = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Skulls/tec_rel' value = '1.15' } ModNinigiNEST = '1' { op = 'multiply' path = '/Modifications/Ninigi/NEST/Skulls/tec_rel' value = '1.15' } ModSEASCHTR_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Skulls/tec_rel' value = '1.15' } ModSEASCHTR_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Skulls/nat_rel' value = '1.15' } ModSEASCHTR_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Skulls/res_rel' value = '1.15' } ModSEASANML = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Skulls/tec_rel' value = '1.15' } ModSEASVHCL = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Skulls/tec_rel' value = '1.15' } ModSEASSHIP = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Skulls/tec_rel' value = '1.15' } ModSEASBLDG = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Skulls/tec_rel' value = '1.15' } ModSEASNEST = '1' { op = 'multiply' path = '/Modifications/SEAS/NEST/Skulls/tec_rel' value = '1.15' } ModSpecialCHTR_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Skulls/tec_rel' value = '1.15' } ModSpecialCHTR_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Skulls/nat_rel' value = '1.15' } ModSpecialCHTR_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Skulls/res_rel' value = '1.15' } ModSpecialANML = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Skulls/tec_rel' value = '1.15' } ModSpecialVHCL = '1' { op = 'multiply' path = '/Modifications/Special/VHCL/Skulls/tec_rel' value = '1.15' } ModSpecialSHIP = '1' { op = 'multiply' path = '/Modifications/Special/SHIP/Skulls/tec_rel' value = '1.15' } ModSpecialBLDG = '1' { op = 'multiply' path = '/Modifications/Special/BLDG/Skulls/tec_rel' value = '1.15' } ModSpecialNEST = '1' { op = 'multiply' path = '/Modifications/Special/NEST/Skulls/tec_rel' value = '1.15' } ModWorldCHTR_tec = '1' { op = 'multiply' path = '/Modifications/World/CHTR/Skulls/tec_rel' value = '1.15' } ModWorldCHTR_nat = '1' { op = 'multiply' path = '/Modifications/World/CHTR/Skulls/nat_rel' value = '1.15' } ModWorldCHTR_res = '1' { op = 'multiply' path = '/Modifications/World/CHTR/Skulls/res_rel' value = '1.15' } ModWorldANML = '1' { op = 'multiply' path = '/Modifications/World/ANML/Skulls/tec_rel' value = '1.15' } ModWorldVHCL = '1' { op = 'multiply' path = '/Modifications/World/VHCL/Skulls/tec_rel' value = '1.15' } ModWorldSHIP = '1' { op = 'multiply' path = '/Modifications/World/SHIP/Skulls/tec_rel' value = '1.15' } ModWorldBLDG = '1' { op = 'multiply' path = '/Modifications/World/BLDG/Skulls/tec_rel' value = '1.15' } ModWorldNEST = '1' { op = 'multiply' path = '/Modifications/World/NEST/Skulls/tec_rel' value = '1.15' } } } Chief_old_Bonus { priority = '0' Modificators { chief_mod_res_back_hu = '1' { op = 'append' path = '/Objects/Hu/InventObjects/SHIP_res_back/invented' value = '1' } chief_mod_res_back_aje = '1' { op = 'append' path = '/Objects/Aje/InventObjects/SHIP_res_back/invented' value = '1' } chief_mod_res_back_ninigi = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/SHIP_res_back/invented' value = '1' } chief_mod_res_back_seas = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/SHIP_res_back/invented' value = '1' } } } Chief_Bonus { priority = '1000' Modificators { Mod_hu_steam_ram_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/VHCL/hu_steam_ram/conditions/rescosts/food' value = '0.7' } Mod_hu_steam_ram_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/VHCL/hu_steam_ram/conditions/rescosts/wood' value = '0.7' } Mod_hu_steam_ram_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/VHCL/hu_steam_ram/conditions/rescosts/stone' value = '0.7' } Mod_hu_steam_ram_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/VHCL/hu_steam_ram/conditions/rescosts/iron' value = '0.7' } Mod_hu_steam_tank_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/VHCL/hu_steam_tank/conditions/rescosts/food' value = '0.7' } Mod_hu_steam_tank_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/VHCL/hu_steam_tank/conditions/rescosts/wood' value = '0.7' } Mod_hu_steam_tank_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/VHCL/hu_steam_tank/conditions/rescosts/stone' value = '0.7' } Mod_hu_steam_tank_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/VHCL/hu_steam_tank/conditions/rescosts/iron' value = '0.7' } Mod_hu_cart_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/VHCL/hu_cart/conditions/rescosts/food' value = '0.7' } Mod_hu_cart_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/VHCL/hu_cart/conditions/rescosts/wood' value = '0.7' } Mod_hu_cart_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/VHCL/hu_cart/conditions/rescosts/stone' value = '0.7' } Mod_hu_cart_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/VHCL/hu_cart/conditions/rescosts/iron' value = '0.7' } Mod_hu_mobile_suit_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/VHCL/hu_mobile_suit/conditions/rescosts/food' value = '0.7' } Mod_hu_mobile_suit_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/VHCL/hu_mobile_suit/conditions/rescosts/wood' value = '0.7' } Mod_hu_mobile_suit_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/VHCL/hu_mobile_suit/conditions/rescosts/stone' value = '0.7' } Mod_hu_mobile_suit_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/VHCL/hu_mobile_suit/conditions/rescosts/iron' value = '0.7' } Mod_hu_transport_ship_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_transport_ship/conditions/rescosts/food' value = '0.7' } Mod_hu_transport_ship_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_transport_ship/conditions/rescosts/wood' value = '0.7' } Mod_hu_transport_ship_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_transport_ship/conditions/rescosts/stone' value = '0.7' } Mod_hu_transport_ship_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_transport_ship/conditions/rescosts/iron' value = '0.7' } Mod_hu_fishing_boat_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_fishing_boat/conditions/rescosts/food' value = '0.7' } Mod_hu_fishing_boat_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_fishing_boat/conditions/rescosts/wood' value = '0.7' } Mod_hu_fishing_boat_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_fishing_boat/conditions/rescosts/stone' value = '0.7' } Mod_hu_fishing_boat_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_fishing_boat/conditions/rescosts/iron' value = '0.7' } Mod_hu_dragon_boat_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_dragon_boat/conditions/rescosts/food' value = '0.7' } Mod_hu_dragon_boat_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_dragon_boat/conditions/rescosts/wood' value = '0.7' } Mod_hu_dragon_boat_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_dragon_boat/conditions/rescosts/stone' value = '0.7' } Mod_hu_dragon_boat_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_dragon_boat/conditions/rescosts/iron' value = '0.7' } Mod_hu_ram_ship_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_ram_ship/conditions/rescosts/food' value = '0.7' } Mod_hu_ram_ship_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_ram_ship/conditions/rescosts/wood' value = '0.7' } Mod_hu_ram_ship_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_ram_ship/conditions/rescosts/stone' value = '0.7' } Mod_hu_ram_ship_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_ram_ship/conditions/rescosts/iron' value = '0.7' } Mod_hu_pirate_dunkleo_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_pirate_dunkleo/conditions/rescosts/food' value = '0.7' } Mod_hu_pirate_dunkleo_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_pirate_dunkleo/conditions/rescosts/wood' value = '0.7' } Mod_hu_pirate_dunkleo_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_pirate_dunkleo/conditions/rescosts/stone' value = '0.7' } Mod_hu_pirate_dunkleo_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_pirate_dunkleo/conditions/rescosts/iron' value = '0.7' } Mod_aje_pirate_dunkleo_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_pirate_dunkleo/conditions/rescosts/food' value = '0.7' } Mod_aje_pirate_dunkleo_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_pirate_dunkleo/conditions/rescosts/wood' value = '0.7' } Mod_aje_pirate_dunkleo_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_pirate_dunkleo/conditions/rescosts/stone' value = '0.7' } Mod_aje_pirate_dunkleo_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_pirate_dunkleo/conditions/rescosts/iron' value = '0.7' } Mod_ninigi_pirate_dunkleo_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_pirate_dunkleo/conditions/rescosts/food' value = '0.7' } Mod_ninigi_pirate_dunkleo_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_pirate_dunkleo/conditions/rescosts/wood' value = '0.7' } Mod_ninigi_pirate_dunkleo_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_pirate_dunkleo/conditions/rescosts/stone' value = '0.7' } Mod_ninigi_pirate_dunkleo_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_pirate_dunkleo/conditions/rescosts/iron' value = '0.7' } Mod_seas_pirate_dunkleo_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/SHIP/seas_pirate_dunkleo/conditions/rescosts/food' value = '0.7' } Mod_seas_pirate_dunkleo_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/SHIP/seas_pirate_dunkleo/conditions/rescosts/wood' value = '0.7' } Mod_seas_pirate_dunkleo_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/SHIP/seas_pirate_dunkleo/conditions/rescosts/stone' value = '0.7' } Mod_seas_pirate_dunkleo_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/SHIP/seas_pirate_dunkleo/conditions/rescosts/iron' value = '0.7' } Mod_hu_steam_boat_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_steam_boat/conditions/rescosts/food' value = '0.7' } Mod_hu_steam_boat_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_steam_boat/conditions/rescosts/wood' value = '0.7' } Mod_hu_steam_boat_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_steam_boat/conditions/rescosts/stone' value = '0.7' } Mod_hu_steam_boat_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_steam_boat/conditions/rescosts/iron' value = '0.7' } Mod_hu_cargo_lifter_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_cargo_lifter/conditions/rescosts/food' value = '0.7' } Mod_hu_cargo_lifter_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_cargo_lifter/conditions/rescosts/wood' value = '0.7' } Mod_hu_cargo_lifter_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_cargo_lifter/conditions/rescosts/stone' value = '0.7' } Mod_hu_cargo_lifter_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_cargo_lifter/conditions/rescosts/iron' value = '0.7' } Mod_hu_pirate_boss_ship_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_pirate_boss_ship/conditions/rescosts/food' value = '0.7' } Mod_hu_pirate_boss_ship_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_pirate_boss_ship/conditions/rescosts/wood' value = '0.7' } Mod_hu_pirate_boss_ship_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_pirate_boss_ship/conditions/rescosts/stone' value = '0.7' } Mod_hu_pirate_boss_ship_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/SHIP/hu_pirate_boss_ship/conditions/rescosts/iron' value = '0.7' } Mod_aje_transport_turtle_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_transport_turtle/conditions/rescosts/food' value = '0.7' } Mod_aje_transport_turtle_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_transport_turtle/conditions/rescosts/wood' value = '0.7' } Mod_aje_transport_turtle_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_transport_turtle/conditions/rescosts/stone' value = '0.7' } Mod_aje_transport_turtle_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_transport_turtle/conditions/rescosts/iron' value = '0.7' } Mod_aje_torpedo_turtle_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_torpedo_turtle/conditions/rescosts/food' value = '0.7' } Mod_aje_torpedo_turtle_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_torpedo_turtle/conditions/rescosts/wood' value = '0.7' } Mod_aje_torpedo_turtle_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_torpedo_turtle/conditions/rescosts/stone' value = '0.7' } Mod_aje_torpedo_turtle_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_torpedo_turtle/conditions/rescosts/iron' value = '0.7' } Mod_aje_cronosaurus_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_cronosaurus/conditions/rescosts/food' value = '0.7' } Mod_aje_cronosaurus_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_cronosaurus/conditions/rescosts/wood' value = '0.7' } Mod_aje_cronosaurus_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_cronosaurus/conditions/rescosts/stone' value = '0.7' } Mod_aje_cronosaurus_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_cronosaurus/conditions/rescosts/iron' value = '0.7' } Mod_aje_catamaran_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_catamaran/conditions/rescosts/food' value = '0.7' } Mod_aje_catamaran_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_catamaran/conditions/rescosts/wood' value = '0.7' } Mod_aje_catamaran_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_catamaran/conditions/rescosts/stone' value = '0.7' } Mod_aje_catamaran_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_catamaran/conditions/rescosts/iron' value = '0.7' } Mod_aje_cargo_lifter_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_cargo_lifter/conditions/rescosts/food' value = '0.7' } Mod_aje_cargo_lifter_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_cargo_lifter/conditions/rescosts/wood' value = '0.7' } Mod_aje_cargo_lifter_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_cargo_lifter/conditions/rescosts/stone' value = '0.7' } Mod_aje_cargo_lifter_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_cargo_lifter/conditions/rescosts/iron' value = '0.7' } Mod_aje_pirate_boss_ship_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_pirate_boss_ship/conditions/rescosts/food' value = '0.7' } Mod_aje_pirate_boss_ship_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_pirate_boss_ship/conditions/rescosts/wood' value = '0.7' } Mod_aje_pirate_boss_ship_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_pirate_boss_ship/conditions/rescosts/stone' value = '0.7' } Mod_aje_pirate_boss_ship_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/SHIP/aje_pirate_boss_ship/conditions/rescosts/iron' value = '0.7' } Mod_ninigi_smokebomb_thrower_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_smokebomb_thrower/conditions/rescosts/food' value = '0.7' } Mod_ninigi_smokebomb_thrower_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_smokebomb_thrower/conditions/rescosts/wood' value = '0.7' } Mod_ninigi_smokebomb_thrower_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_smokebomb_thrower/conditions/rescosts/stone' value = '0.7' } Mod_ninigi_smokebomb_thrower_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_smokebomb_thrower/conditions/rescosts/iron' value = '0.7' } Mod_ninigi_flamethrower_trike_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_flamethrower_trike/conditions/rescosts/food' value = '0.7' } Mod_ninigi_flamethrower_trike_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_flamethrower_trike/conditions/rescosts/wood' value = '0.7' } Mod_ninigi_flamethrower_trike_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_flamethrower_trike/conditions/rescosts/stone' value = '0.7' } Mod_ninigi_flamethrower_trike_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_flamethrower_trike/conditions/rescosts/iron' value = '0.7' } Mod_ninigi_siegetower_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_siegetower/conditions/rescosts/food' value = '0.7' } Mod_ninigi_siegetower_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_siegetower/conditions/rescosts/wood' value = '0.7' } Mod_ninigi_siegetower_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_siegetower/conditions/rescosts/stone' value = '0.7' } Mod_ninigi_siegetower_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_siegetower/conditions/rescosts/iron' value = '0.7' } Mod_ninigi_harvester_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_harvester/conditions/rescosts/food' value = '0.7' } Mod_ninigi_harvester_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_harvester/conditions/rescosts/wood' value = '0.7' } Mod_ninigi_harvester_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_harvester/conditions/rescosts/stone' value = '0.7' } Mod_ninigi_harvester_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_harvester/conditions/rescosts/iron' value = '0.7' } Mod_ninigi_firecannon_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_firecannon/conditions/rescosts/food' value = '0.7' } Mod_ninigi_firecannon_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_firecannon/conditions/rescosts/wood' value = '0.7' } Mod_ninigi_firecannon_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_firecannon/conditions/rescosts/stone' value = '0.7' } Mod_ninigi_firecannon_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_firecannon/conditions/rescosts/iron' value = '0.7' } Mod_ninigi_cart_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_cart/conditions/rescosts/food' value = '0.7' } Mod_ninigi_cart_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_cart/conditions/rescosts/wood' value = '0.7' } Mod_ninigi_cart_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_cart/conditions/rescosts/stone' value = '0.7' } Mod_ninigi_cart_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_cart/conditions/rescosts/iron' value = '0.7' } Mod_ninigi_fishing_boat_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_fishing_boat/conditions/rescosts/food' value = '0.7' } Mod_ninigi_fishing_boat_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_fishing_boat/conditions/rescosts/wood' value = '0.7' } Mod_ninigi_fishing_boat_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_fishing_boat/conditions/rescosts/stone' value = '0.7' } Mod_ninigi_fishing_boat_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_fishing_boat/conditions/rescosts/iron' value = '0.7' } Mod_ninigi_cargo_lifter_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_cargo_lifter/conditions/rescosts/food' value = '0.7' } Mod_ninigi_cargo_lifter_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_cargo_lifter/conditions/rescosts/wood' value = '0.7' } Mod_ninigi_cargo_lifter_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_cargo_lifter/conditions/rescosts/stone' value = '0.7' } Mod_ninigi_cargo_lifter_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_cargo_lifter/conditions/rescosts/iron' value = '0.7' } Mod_ninigi_pirate_boss_ship_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_pirate_boss_ship/conditions/rescosts/food' value = '0.7' } Mod_ninigi_pirate_boss_ship_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_pirate_boss_ship/conditions/rescosts/wood' value = '0.7' } Mod_ninigi_pirate_boss_ship_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_pirate_boss_ship/conditions/rescosts/stone' value = '0.7' } Mod_ninigi_pirate_boss_ship_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_pirate_boss_ship/conditions/rescosts/iron' value = '0.7' } Mod_ninigi_zeppelin_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_zeppelin/conditions/rescosts/food' value = '0.7' } Mod_ninigi_zeppelin_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_zeppelin/conditions/rescosts/wood' value = '0.7' } Mod_ninigi_zeppelin_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_zeppelin/conditions/rescosts/stone' value = '0.7' } Mod_ninigi_zeppelin_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/VHCL/ninigi_zeppelin/conditions/rescosts/iron' value = '0.7' } Mod_hu_zeppelin_food = '1' { op = 'multiply' path = '/Actions/Hu/Build/VHCL/hu_zeppelin/conditions/rescosts/food' value = '0.7' } Mod_hu_zeppelin_wood = '1' { op = 'multiply' path = '/Actions/Hu/Build/VHCL/hu_zeppelin/conditions/rescosts/wood' value = '0.7' } Mod_hu_zeppelin_stone = '1' { op = 'multiply' path = '/Actions/Hu/Build/VHCL/hu_zeppelin/conditions/rescosts/stone' value = '0.7' } Mod_hu_zeppelin_iron = '1' { op = 'multiply' path = '/Actions/Hu/Build/VHCL/hu_zeppelin/conditions/rescosts/iron' value = '0.7' } Mod_aje_zeppelin_food = '1' { op = 'multiply' path = '/Actions/Aje/Build/VHCL/aje_zeppelin/conditions/rescosts/food' value = '0.7' } Mod_aje_zeppelin_wood = '1' { op = 'multiply' path = '/Actions/Aje/Build/VHCL/aje_zeppelin/conditions/rescosts/wood' value = '0.7' } Mod_aje_zeppelin_stone = '1' { op = 'multiply' path = '/Actions/Aje/Build/VHCL/aje_zeppelin/conditions/rescosts/stone' value = '0.7' } Mod_aje_zeppelin_iron = '1' { op = 'multiply' path = '/Actions/Aje/Build/VHCL/aje_zeppelin/conditions/rescosts/iron' value = '0.7' } Mod_seas_zeppelin_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_zeppelin/conditions/rescosts/food' value = '0.7' } Mod_seas_zeppelin_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_zeppelin/conditions/rescosts/wood' value = '0.7' } Mod_seas_zeppelin_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_zeppelin/conditions/rescosts/stone' value = '0.7' } Mod_seas_zeppelin_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_zeppelin/conditions/rescosts/iron' value = '0.7' } Mod_seas_cargo_lifter_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/SHIP/seas_cargo_lifter/conditions/rescosts/food' value = '0.7' } Mod_seas_cargo_lifter_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/SHIP/seas_cargo_lifter/conditions/rescosts/wood' value = '0.7' } Mod_seas_cargo_lifter_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/SHIP/seas_cargo_lifter/conditions/rescosts/stone' value = '0.7' } Mod_seas_cargo_lifter_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/SHIP/seas_cargo_lifter/conditions/rescosts/iron' value = '0.7' } Mod_seas_pirate_boss_ship_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/SHIP/seas_pirate_boss_ship/conditions/rescosts/food' value = '0.7' } Mod_seas_pirate_boss_ship_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/SHIP/seas_pirate_boss_ship/conditions/rescosts/wood' value = '0.7' } Mod_seas_pirate_boss_ship_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/SHIP/seas_pirate_boss_ship/conditions/rescosts/stone' value = '0.7' } Mod_seas_pirate_boss_ship_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/SHIP/seas_pirate_boss_ship/conditions/rescosts/iron' value = '0.7' } Mod_ninigi_minelayer_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_minelayer/conditions/rescosts/food' value = '0.7' } Mod_ninigi_minelayer_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_minelayer/conditions/rescosts/wood' value = '0.7' } Mod_ninigi_minelayer_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_minelayer/conditions/rescosts/stone' value = '0.7' } Mod_ninigi_minelayer_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_minelayer/conditions/rescosts/iron' value = '0.7' } Mod_ninigi_mineship_mine_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_mineship_mine/conditions/rescosts/food' value = '0.7' } Mod_ninigi_mineship_mine_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_mineship_mine/conditions/rescosts/wood' value = '0.7' } Mod_ninigi_mineship_mine_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_mineship_mine/conditions/rescosts/stone' value = '0.7' } Mod_ninigi_mineship_mine_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_mineship_mine/conditions/rescosts/iron' value = '0.7' } Mod_ninigi_fire_boat_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_fire_boat/conditions/rescosts/food' value = '0.7' } Mod_ninigi_fire_boat_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_fire_boat/conditions/rescosts/wood' value = '0.7' } Mod_ninigi_fire_boat_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_fire_boat/conditions/rescosts/stone' value = '0.7' } Mod_ninigi_fire_boat_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_fire_boat/conditions/rescosts/iron' value = '0.7' } Mod_ninigi_muraeno_submarine_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_muraeno_submarine/conditions/rescosts/food' value = '0.7' } Mod_ninigi_muraeno_submarine_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_muraeno_submarine/conditions/rescosts/wood' value = '0.7' } Mod_ninigi_muraeno_submarine_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_muraeno_submarine/conditions/rescosts/stone' value = '0.7' } Mod_ninigi_muraeno_submarine_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_muraeno_submarine/conditions/rescosts/iron' value = '0.7' } Mod_ninigi_rocket_boat_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_rocket_boat/conditions/rescosts/food' value = '0.7' } Mod_ninigi_rocket_boat_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_rocket_boat/conditions/rescosts/wood' value = '0.7' } Mod_ninigi_rocket_boat_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_rocket_boat/conditions/rescosts/stone' value = '0.7' } Mod_ninigi_rocket_boat_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_rocket_boat/conditions/rescosts/iron' value = '0.7' } Mod_ninigi_corsair_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_corsair/conditions/rescosts/food' value = '0.7' } Mod_ninigi_corsair_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_corsair/conditions/rescosts/wood' value = '0.7' } Mod_ninigi_corsair_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_corsair/conditions/rescosts/stone' value = '0.7' } Mod_ninigi_corsair_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_corsair/conditions/rescosts/iron' value = '0.7' } Mod_ninigi_water_turret_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_water_turret/conditions/rescosts/food' value = '0.7' } Mod_ninigi_water_turret_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_water_turret/conditions/rescosts/wood' value = '0.7' } Mod_ninigi_water_turret_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_water_turret/conditions/rescosts/stone' value = '0.7' } Mod_ninigi_water_turret_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_water_turret/conditions/rescosts/iron' value = '0.7' } Mod_ninigi_transport_boat_food = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_transport_boat/conditions/rescosts/food' value = '0.7' } Mod_ninigi_transport_boat_wood = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_transport_boat/conditions/rescosts/wood' value = '0.7' } Mod_ninigi_transport_boat_stone = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_transport_boat/conditions/rescosts/stone' value = '0.7' } Mod_ninigi_transport_boat_iron = '1' { op = 'multiply' path = '/Actions/Ninigi/Build/SHIP/ninigi_transport_boat/conditions/rescosts/iron' value = '0.7' } Mod_seas_mechanical_walker_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_mechanical_walker/conditions/rescosts/food' value = '0.7' } Mod_seas_mechanical_walker_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_mechanical_walker/conditions/rescosts/wood' value = '0.7' } Mod_seas_mechanical_walker_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_mechanical_walker/conditions/rescosts/stone' value = '0.7' } Mod_seas_mechanical_walker_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_mechanical_walker/conditions/rescosts/iron' value = '0.7' } Mod_seas_mobile_suit_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_mobile_suit/conditions/rescosts/food' value = '0.7' } Mod_seas_mobile_suit_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_mobile_suit/conditions/rescosts/wood' value = '0.7' } Mod_seas_mobile_suit_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_mobile_suit/conditions/rescosts/stone' value = '0.7' } Mod_seas_mobile_suit_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_mobile_suit/conditions/rescosts/iron' value = '0.7' } Mod_seas_mobile_suit_flamethrower_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_mobile_suit_flamethrower/conditions/rescosts/food' value = '0.7' } Mod_seas_mobile_suit_flamethrower_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_mobile_suit_flamethrower/conditions/rescosts/wood' value = '0.7' } Mod_seas_mobile_suit_flamethrower_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_mobile_suit_flamethrower/conditions/rescosts/stone' value = '0.7' } Mod_seas_mobile_suit_flamethrower_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_mobile_suit_flamethrower/conditions/rescosts/iron' value = '0.7' } Mod_seas_wehrspinne_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_wehrspinne/conditions/rescosts/food' value = '0.7' } Mod_seas_wehrspinne_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_wehrspinne/conditions/rescosts/wood' value = '0.7' } Mod_seas_wehrspinne_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_wehrspinne/conditions/rescosts/stone' value = '0.7' } Mod_seas_wehrspinne_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_wehrspinne/conditions/rescosts/iron' value = '0.7' } Mod_seas_lumberjack_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_lumberjack/conditions/rescosts/food' value = '0.7' } Mod_seas_lumberjack_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_lumberjack/conditions/rescosts/wood' value = '0.7' } Mod_seas_lumberjack_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_lumberjack/conditions/rescosts/stone' value = '0.7' } Mod_seas_lumberjack_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_lumberjack/conditions/rescosts/iron' value = '0.7' } Mod_seas_lumberjack_minigun_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_lumberjack_minigun/conditions/rescosts/food' value = '0.7' } Mod_seas_lumberjack_minigun_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_lumberjack_minigun/conditions/rescosts/wood' value = '0.7' } Mod_seas_lumberjack_minigun_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_lumberjack_minigun/conditions/rescosts/stone' value = '0.7' } Mod_seas_lumberjack_minigun_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_lumberjack_minigun/conditions/rescosts/iron' value = '0.7' } Mod_babbage_mobile_suit_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/babbage_mobile_suit/conditions/rescosts/food' value = '0.7' } Mod_babbage_mobile_suit_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/babbage_mobile_suit/conditions/rescosts/wood' value = '0.7' } Mod_babbage_mobile_suit_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/babbage_mobile_suit/conditions/rescosts/stone' value = '0.7' } Mod_babbage_mobile_suit_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/babbage_mobile_suit/conditions/rescosts/iron' value = '0.7' } Mod_seas_hovercraft_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_hovercraft/conditions/rescosts/food' value = '0.7' } Mod_seas_hovercraft_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_hovercraft/conditions/rescosts/wood' value = '0.7' } Mod_seas_hovercraft_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_hovercraft/conditions/rescosts/stone' value = '0.7' } Mod_seas_hovercraft_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_hovercraft/conditions/rescosts/iron' value = '0.7' } Mod_seas_helicopter_food = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_helicopter/conditions/rescosts/food' value = '0.7' } Mod_seas_helicopter_wood = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_helicopter/conditions/rescosts/wood' value = '0.7' } Mod_seas_helicopter_stone = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_helicopter/conditions/rescosts/stone' value = '0.7' } Mod_seas_helicopter_iron = '1' { op = 'multiply' path = '/Actions/SEAS/Build/VHCL/seas_helicopter/conditions/rescosts/iron' value = '0.7' } } } Sacrifice_Bonus { priority = '10' Modificators { Mod0_0 { op = 'multiply' path = '/Objects/Special/Weapons/miyagi_sword_c/damage' value = '3' } Mod1_0 { op = 'multiply' path = '/Objects/Special/Weapons/miyagi_sword_d/damage' value = '3' } Mod2_0 { op = 'multiply' path = '/Objects/Special/Weapons/miyagi_sword_e/damage' value = '3' } Mod0_1 { op = 'multiply' path = '/Objects/Special/Weapons/miyagi_sword_c/defense' value = '5' } Mod1_1 { op = 'multiply' path = '/Objects/Special/Weapons/miyagi_sword_d/defense' value = '5' } Mod2_1 { op = 'multiply' path = '/Objects/Special/Weapons/miyagi_sword_e/defense' value = '5' } Mod0_2 { op = 'multiply' path = '/Objects/Special/Weapons/miyagi_sword_c/rangeddefense' value = '3' } Mod1_2 { op = 'multiply' path = '/Objects/Special/Weapons/miyagi_sword_d/rangeddefense' value = '3' } Mod2_2 { op = 'multiply' path = '/Objects/Special/Weapons/miyagi_sword_e/rangeddefense' value = '3' } AddInventObj { op = 'append' path = '/Objects/Special/InventObjects/Sacrifice_Bonus/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Special/Upgrades/Larry_s0/Sacrifice_Bonus' } } } } mayor_s0 { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_mayor' gfx = 'mayor_s1' aggressive = '1' hitpoints = '1600.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '6' caste = 'res' scalps = '50' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/mayor_s0/gfx' value = 'mayor_s1' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/mayor_s0/hitpoints' value = '800' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/mayor_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/mayor_s0/unit_size' value = '1' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/mayor_s0/scalps' value = '25' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/mayor_s0/ai_cap' value = '-1' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_mayor' gfx = 'mayor_s2' aggressive = '1' hitpoints = '2400.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '7' caste = 'res' scalps = '75' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/mayor_s0/gfx' value = 'mayor_s2' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/mayor_s0/hitpoints' value = '1600' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/mayor_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/mayor_s0/unit_size' value = '2' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/mayor_s0/scalps' value = '50' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/mayor_s0/ai_cap' value = '-1' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_mayor' gfx = 'mayor_s3' aggressive = '1' hitpoints = '3200.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' caste = 'res' scalps = '100' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/mayor_s0/gfx' value = 'mayor_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/mayor_s0/hitpoints' value = '2400' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/mayor_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/mayor_s0/unit_size' value = '3' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/mayor_s0/scalps' value = '75' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/mayor_s0/ai_cap' value = '-1' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_mayor' gfx = 'mayor_s4' aggressive = '1' hitpoints = '4000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' caste = 'res' scalps = '150' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/mayor_s0/gfx' value = 'mayor_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/mayor_s0/hitpoints' value = '3200' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/mayor_s0/captainlevel' value = '-1' } 14_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/mayor_s0/unit_size' value = '4' } 16_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/mayor_s0/scalps' value = '125' } 17_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/mayor_s0/ai_cap' value = '-1' } } } Chief_Bonus { priority = '1000' Modificators { hu_techtree_mod { op = 'append' path = '/Objects/Hu/InventObjects/mayor_s4/invented' value = '1' } aje_techtree_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/mayor_s4/invented' value = '1' } ninigi_techtree_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/mayor_s4/invented' value = '1' } seas_techtree_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/mayor_s4/invented' value = '1' } hu_bonus_worker_hp = '1' { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/hitpoints' value = '100' } hu_bonus_worker_1_dmg = '1' { op = 'add' value = '5' path = '/Objects/Hu/Weapons/hu_club_a/damage' } hu_bonus_worker_2_dmg = '1' { op = 'add' value = '5' path = '/Objects/Hu/Weapons/hu_club_b/damage' } hu_bonus_worker_3_dmg = '1' { op = 'add' value = '5' path = '/Objects/Hu/Weapons/hu_club_c/damage' } hu_bonus_worker_4_dmg = '1' { op = 'add' value = '5' path = '/Objects/Hu/Weapons/hu_club_d/damage' } hu_bonus_worker_1_def = '1' { op = 'add' value = '30' path = '/Objects/Hu/Weapons/hu_club_a/defense' } hu_bonus_worker_2_def = '1' { op = 'add' value = '30' path = '/Objects/Hu/Weapons/hu_club_b/defense' } hu_bonus_worker_3_def = '1' { op = 'add' value = '30' path = '/Objects/Hu/Weapons/hu_club_c/defense' } hu_bonus_worker_4_def = '1' { op = 'add' value = '30' path = '/Objects/Hu/Weapons/hu_club_d/defense' } hu_bonus_worker_1_randef = '1' { op = 'add' value = '30' path = '/Objects/Hu/Weapons/hu_club_a/rangeddefense' } hu_bonus_worker_2_randef = '1' { op = 'add' value = '30' path = '/Objects/Hu/Weapons/hu_club_b/rangeddefense' } hu_bonus_worker_3_randef = '1' { op = 'add' value = '30' path = '/Objects/Hu/Weapons/hu_club_c/rangeddefense' } hu_bonus_worker_4_randef = '1' { op = 'add' value = '30' path = '/Objects/Hu/Weapons/hu_club_d/rangeddefense' } aje_bonus_worker_hp = '1' { op = 'add' path = '/Objects/Aje/CHTR/aje_worker/hitpoints' value = '100' } aje_bonus_worker_1_dmg = '1' { op = 'add' path = '/Objects/Aje/Weapons/aje_club_a/damage' value = '5' } aje_bonus_worker_2_dmg = '1' { op = 'add' path = '/Objects/Aje/Weapons/aje_club_b/damage' value = '5' } aje_bonus_worker_3_dmg = '1' { op = 'add' value = '5' path = '/Objects/Aje/Weapons/aje_club_c/damage' } aje_bonus_worker_4_dmg = '1' { op = 'add' value = '5' path = '/Objects/Aje/Weapons/aje_club_d/damage' } aje_bonus_worker_1_def = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_club_a/defense' } aje_bonus_worker_2_def = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_club_b/defense' } aje_bonus_worker_3_def = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_club_c/defense' } aje_bonus_worker_4_def = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_club_d/defense' } aje_bonus_worker_1_randef = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_club_a/rangeddefense' } aje_bonus_worker_2_randef = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_club_b/rangeddefense' } aje_bonus_worker_3_randef = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_club_c/rangeddefense' } aje_bonus_worker_4_randef = '1' { op = 'add' value = '30' path = '/Objects/Aje/Weapons/aje_club_d/rangeddefense' } ninigi_bonus_worker_hp = '1' { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/hitpoints' value = '100' } ninigi_bonus_worker_1_dmg = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_club_a/damage' value = '5' } ninigi_bonus_worker_2_dmg = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_club_b/damage' value = '5' } ninigi_bonus_worker_3_dmg = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_club_c/damage' value = '5' } ninigi_bonus_worker_4_dmg = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_club_d/damage' value = '5' } ninigi_bonus_worker_1_def = '1' { op = 'add' value = '30' path = '/Objects/Ninigi/Weapons/ninigi_club_a/defense' } ninigi_bonus_worker_2_def = '1' { op = 'add' value = '30' path = '/Objects/Ninigi/Weapons/ninigi_club_b/defense' } ninigi_bonus_worker_3_def = '1' { op = 'add' value = '30' path = '/Objects/Ninigi/Weapons/ninigi_club_c/defense' } ninigi_bonus_worker_4_def = '1' { op = 'add' value = '30' path = '/Objects/Ninigi/Weapons/ninigi_club_d/defense' } ninigi_bonus_worker_1_randef = '1' { op = 'add' value = '30' path = '/Objects/Ninigi/Weapons/ninigi_club_a/rangeddefense' } ninigi_bonus_worker_2_randef = '1' { op = 'add' value = '30' path = '/Objects/Ninigi/Weapons/ninigi_club_b/rangeddefense' } ninigi_bonus_worker_3_randef = '1' { op = 'add' value = '30' path = '/Objects/Ninigi/Weapons/ninigi_club_c/rangeddefense' } ninigi_bonus_worker_4_randef = '1' { op = 'add' value = '30' path = '/Objects/Ninigi/Weapons/ninigi_club_d/rangeddefense' } seas_bonus_worker_hp = '1' { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/hitpoints' value = '100' } seas_bonus_worker_1_dmg = '1' { op = 'add' value = '5' path = '/Objects/SEAS/Weapons/seas_worker_weapon_a/damage' } seas_bonus_worker_2_dmg = '1' { op = 'add' value = '5' path = '/Objects/SEAS/Weapons/seas_worker_weapon_b/damage' } seas_bonus_worker_3_dmg = '1' { op = 'add' value = '5' path = '/Objects/SEAS/Weapons/seas_worker_weapon_c/damage' } seas_bonus_worker_4_dmg = '1' { op = 'add' value = '5' path = '/Objects/SEAS/Weapons/seas_worker_weapon_d/damage' } seas_bonus_worker_1_def = '1' { op = 'add' value = '30' path = '/Objects/SEAS/Weapons/seas_worker_weapon_a/defense' } seas_bonus_worker_2_def = '1' { op = 'add' value = '30' path = '/Objects/SEAS/Weapons/seas_worker_weapon_b/defense' } seas_bonus_worker_3_def = '1' { op = 'add' value = '30' path = '/Objects/SEAS/Weapons/seas_worker_weapon_c/defense' } seas_bonus_worker_4_def = '1' { op = 'add' value = '30' path = '/Objects/SEAS/Weapons/seas_worker_weapon_d/defense' } seas_bonus_worker_1_randef = '1' { op = 'add' value = '30' path = '/Objects/SEAS/Weapons/seas_worker_weapon_a/rangeddefense' } seas_bonus_worker_2_randef = '1' { op = 'add' value = '30' path = '/Objects/SEAS/Weapons/seas_worker_weapon_b/rangeddefense' } seas_bonus_worker_3_randef = '1' { op = 'add' value = '30' path = '/Objects/SEAS/Weapons/seas_worker_weapon_c/rangeddefense' } seas_bonus_worker_4_randef = '1' { op = 'add' value = '30' path = '/Objects/SEAS/Weapons/seas_worker_weapon_d/rangeddefense' } } } Lvl4_tt { priority = '1000' Modificators { hu_tt_vis_mod = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_palisade/hu_falling_stones/visibility' value = '1' } aje_tt_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/BLDG/aje_clay_wall/visibility' value = '1' } ninigi_tt_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/ninigi_palisade/visibility' value = '1' } seas_tt_vis_mod_1 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/Cave3_Arc01/visibility' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/mayor_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/mayor_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/mayor_s4/invented' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/mayor_s4/invented' value = '1' } aje_tt_vis_mod_2 = '1' { op = 'replace' path = '/Actions/Aje/Build/BLDG/aje_bone_palisade_gate/visibility' value = '1' } ninigi_tt_vis_mod_2 = '1' { op = 'replace' path = '/Actions/Ninigi/Build/BLDG/ninigi_defense_skewer_gate/visibility' value = '1' } seas_tt_vis_mod_2 = '1' { op = 'replace' path = '/Actions/SEAS/Build/BLDG/seas_gate/visibility' value = '1' } } } Lvl5_tt { priority = '1000' Modificators { hu_tt_vis_mod = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_palisade/hu_falling_stones/visibility' value = '1' } aje_tt_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/BLDG/aje_clay_wall/visibility' value = '1' } ninigi_tt_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/ninigi_palisade/visibility' value = '1' } seas_tt_vis_mod_1 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/Cave3_Arc01/visibility' value = '1' } aje_tt_vis_mod_2 = '1' { op = 'replace' path = '/Actions/Aje/Build/BLDG/aje_bone_palisade_gate/visibility' value = '1' } ninigi_tt_vis_mod_2 = '1' { op = 'replace' path = '/Actions/Ninigi/Build/BLDG/ninigi_defense_skewer_gate/visibility' value = '1' } seas_tt_vis_mod_2 = '1' { op = 'replace' path = '/Actions/SEAS/Build/BLDG/seas_gate/visibility' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/mayor_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/mayor_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/mayor_s4/invented' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/mayor_s4/invented' value = '1' } } } } mayor_start_tt { global { priority = '10' Modificators { mod_vis_hu = '1' { op = 'replace' path = '/Actions/Hu/Build/CHTR/mayor_s0' value = '0' } mod_vis_aje = '1' { op = 'replace' path = '/Actions/Aje/Build/CHTR/mayor_s0' value = '0' } mod_vis_ninigi = '1' { op = 'replace' path = '/Actions/Ninigi/Build/CHTR/mayor_s0' value = '0' } mod_vis_seas = '1' { op = 'replace' path = '/Actions/SEAS/Build/CHTR/mayor_s0' value = '0' } mod_hu_bela_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_hu_bela_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_hu_lovelace_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_hu_lovelace_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_hu_tesla_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_hu_tesla_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_hu_darwin_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_hu_darwin_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_hu_babbage_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_hu_babbage_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_hu_cole_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_hu_cole_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_hu_larry_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_hu_larry_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_aje_larry_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_aje_larry_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_ninigi_larry_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_larry_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_seas_larry_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_seas_larry_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_hu_miyagi_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_hu_miyagi_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_aje_miyagi_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_aje_miyagi_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_ninigi_miyagi_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_miyagi_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_seas_miyagi_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_seas_miyagi_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_hu_tarna_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_hu_tarna_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_aje_tarna_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_aje_tarna_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tarna_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tarna_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_seas_tarna_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_seas_tarna_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_hu_hermit_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_hu_hermit_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_hu_stina_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_hu_stina_food = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_aje_bela_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_aje_bela_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_aje_lovelace_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_aje_lovelace_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_aje_tesla_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_aje_tesla_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_aje_darwin_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_aje_darwin_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_aje_babbage_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_aje_babbage_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_aje_mayor_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_aje_mayor_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_aje_hermit_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_aje_hermit_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_aje_stina_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_aje_stina_food = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_aje_cole_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_aje_cole_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_seas_bela_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_seas_bela_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_seas_lovelace_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_seas_lovelace_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_seas_tesla_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_seas_tesla_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_seas_darwin_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_seas_darwin_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_seas_babbage_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_seas_babbage_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_seas_cole_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_seas_cole_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_seas_hermit_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_seas_hermit_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_seas_stina_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_seas_stina_food = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_ninigi_bela_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_bela_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_ninigi_lovelace_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_lovelace_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tesla_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tesla_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_ninigi_darwin_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_darwin_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_ninigi_babbage_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_babbage_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_ninigi_cole_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_cole_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_ninigi_hermit_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_hermit_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_ninigi_stina_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_ninigi_stina_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_hu_livingstone_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_hu_livingstone_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_aje_livingstone_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_aje_livingstone_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_ninigi_livingstone_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_livingstone_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_seas_livingstone_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_seas_livingstone_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_hu_schliemann_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_hu_schliemann_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_seas_schliemann_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_seas_schliemann_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_aje_schliemann_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_aje_schliemann_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_ninigi_schliemann_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_schliemann_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } } } } babbage_start_tt { global { priority = '0' Modificators { mod_vis_hu = '1' { op = 'replace' path = '/Actions/Hu/Build/CHTR/babbage_s0' value = '0' } mod_vis_aje = '1' { op = 'replace' path = '/Actions/Aje/Build/CHTR/babbage_s0' value = '0' } mod_vis_ninigi = '1' { op = 'replace' path = '/Actions/Ninigi/Build/CHTR/babbage_s0' value = '0' } mod_vis_seas = '1' { op = 'replace' path = '/Actions/SEAS/Build/CHTR/babbage_s0' value = '0' } mod_hu_bela_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_hu_bela_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_hu_lovelace_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_hu_lovelace_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_hu_tesla_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_hu_tesla_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_hu_darwin_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_hu_darwin_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_hu_cole_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_hu_cole_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_hu_larry_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_hu_larry_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_aje_larry_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_aje_larry_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_ninigi_larry_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_larry_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_seas_larry_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_seas_larry_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_hu_miyagi_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_hu_miyagi_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_aje_miyagi_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_aje_miyagi_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_ninigi_miyagi_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_miyagi_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_seas_miyagi_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_seas_miyagi_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_hu_tarna_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_hu_tarna_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_aje_tarna_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_aje_tarna_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tarna_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tarna_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_seas_tarna_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_seas_tarna_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_hu_mayor_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_hu_mayor_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_hu_hermit_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_hu_hermit_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_hu_stina_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_hu_stina_food = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_aje_bela_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_aje_bela_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_aje_lovelace_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_aje_lovelace_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_aje_tesla_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_aje_tesla_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_aje_darwin_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_aje_darwin_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_aje_cole_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_aje_cole_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_aje_mayor_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_aje_mayor_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_aje_hermit_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_aje_hermit_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_aje_stina_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_aje_stina_food = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_aje_babbage_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_aje_babbage_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_seas_bela_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_seas_bela_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_seas_lovelace_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_seas_lovelace_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_seas_tesla_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_seas_tesla_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_seas_darwin_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_seas_darwin_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_seas_cole_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_seas_cole_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_seas_mayor_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_seas_mayor_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_seas_hermit_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_seas_hermit_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_seas_stina_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_seas_stina_food = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_ninigi_bela_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_bela_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_ninigi_lovelace_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_lovelace_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tesla_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tesla_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_ninigi_darwin_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_darwin_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_ninigi_cole_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_cole_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_ninigi_mayor_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_mayor_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_ninigi_hermit_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_hermit_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_ninigi_stina_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_ninigi_stina_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_hu_livingstone_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_hu_livingstone_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_aje_livingstone_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_aje_livingstone_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_ninigi_livingstone_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_livingstone_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_seas_livingstone_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_seas_livingstone_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_hu_schliemann_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_hu_schliemann_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_seas_schliemann_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_seas_schliemann_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_aje_schliemann_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_aje_schliemann_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_ninigi_schliemann_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_schliemann_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } } } local { priority = '0' Modificators { start_mod_hu_0 = '1' { op = 'multiply' path = '/TimeFactor/Hu/Level_0/buildup' value = '0.5' } start_mod_hu_tec_0 = '1' { op = 'multiply' path = '/TimeFactor/Hu/Level_0/tec/buildup' value = '0.5' } start_mod_hu_1 = '1' { op = 'multiply' path = '/TimeFactor/Hu/Level_1/buildup' value = '0.5' } start_mod_hu_tec_1 = '1' { op = 'multiply' path = '/TimeFactor/Hu/Level_1/tec/buildup' value = '0.5' } start_mod_hu_2 = '1' { op = 'multiply' path = '/TimeFactor/Hu/Level_2/buildup' value = '0.5' } start_mod_hu_tec_2 = '1' { op = 'multiply' path = '/TimeFactor/Hu/Level_2/tec/buildup' value = '0.5' } start_mod_hu_3 = '1' { op = 'multiply' path = '/TimeFactor/Hu/Level_3/buildup' value = '0.5' } start_mod_hu_tec_3 = '1' { op = 'multiply' path = '/TimeFactor/Hu/Level_3/tec/buildup' value = '0.5' } start_mod_hu_4 = '1' { op = 'multiply' path = '/TimeFactor/Hu/Level_4/buildup' value = '0.5' } start_mod_hu_tec_4 = '1' { op = 'multiply' path = '/TimeFactor/Hu/Level_4/tec/buildup' value = '0.5' } start_mod_aje_0 = '1' { op = 'multiply' path = '/TimeFactor/Aje/Level_0/buildup' value = '0.5' } start_mod_aje_tec_0 = '1' { op = 'multiply' path = '/TimeFactor/Aje/Level_0/tec/buildup' value = '0.5' } start_mod_aje_1 = '1' { op = 'multiply' path = '/TimeFactor/Aje/Level_1/buildup' value = '0.5' } start_mod_aje_tec_1 = '1' { op = 'multiply' path = '/TimeFactor/Aje/Level_1/tec/buildup' value = '0.5' } start_mod_aje_2 = '1' { op = 'multiply' path = '/TimeFactor/Aje/Level_2/buildup' value = '0.5' } start_mod_aje_tec_2 = '1' { op = 'multiply' path = '/TimeFactor/Aje/Level_2/tec/buildup' value = '0.5' } start_mod_aje_3 = '1' { op = 'multiply' path = '/TimeFactor/Aje/Level_3/buildup' value = '0.5' } start_mod_aje_tec_3 = '1' { op = 'multiply' path = '/TimeFactor/Aje/Level_3/tec/buildup' value = '0.5' } start_mod_aje_4 = '1' { op = 'multiply' path = '/TimeFactor/Aje/Level_4/buildup' value = '0.5' } start_mod_aje_tec_4 = '1' { op = 'multiply' path = '/TimeFactor/Aje/Level_4/tec/buildup' value = '0.5' } start_mod_ninigi_0 = '1' { op = 'multiply' path = '/TimeFactor/Ninigi/Level_0/buildup' value = '0.5' } start_mod_ninigi_tec_0 = '1' { op = 'multiply' path = '/TimeFactor/Ninigi/Level_0/tec/buildup' value = '0.5' } start_mod_ninigi_1 = '1' { op = 'multiply' path = '/TimeFactor/Ninigi/Level_1/buildup' value = '0.5' } start_mod_ninigi_tec_1 = '1' { op = 'multiply' path = '/TimeFactor/Ninigi/Level_1/tec/buildup' value = '0.5' } start_mod_ninigi_2 = '1' { op = 'multiply' path = '/TimeFactor/Ninigi/Level_2/buildup' value = '0.5' } start_mod_ninigi_tec_2 = '1' { op = 'multiply' path = '/TimeFactor/Ninigi/Level_2/tec/buildup' value = '0.5' } start_mod_ninigi_3 = '1' { op = 'multiply' path = '/TimeFactor/Ninigi/Level_3/buildup' value = '0.5' } start_mod_ninigi_tec_3 = '1' { op = 'multiply' path = '/TimeFactor/Ninigi/Level_3/tec/buildup' value = '0.5' } start_mod_ninigi_4 = '1' { op = 'multiply' path = '/TimeFactor/Ninigi/Level_4/buildup' value = '0.5' } start_mod_ninigi_tec_4 = '1' { op = 'multiply' path = '/TimeFactor/Ninigi/Level_4/tec/buildup' value = '0.5' } start_mod_seas_0 = '1' { op = 'multiply' path = '/TimeFactor/SEAS/Level_0/buildup' value = '0.5' } start_mod_seas_tec_0 = '1' { op = 'multiply' path = '/TimeFactor/SEAS/Level_0/tec/buildup' value = '0.5' } start_mod_seas_1 = '1' { op = 'multiply' path = '/TimeFactor/SEAS/Level_1/buildup' value = '0.5' } start_mod_seas_tec_1 = '1' { op = 'multiply' path = '/TimeFactor/SEAS/Level_1/tec/buildup' value = '0.5' } start_mod_seas_2 = '1' { op = 'multiply' path = '/TimeFactor/SEAS/Level_2/buildup' value = '0.5' } start_mod_seas_tec_2 = '1' { op = 'multiply' path = '/TimeFactor/SEAS/Level_2/tec/buildup' value = '0.5' } start_mod_seas_3 = '1' { op = 'multiply' path = '/TimeFactor/SEAS/Level_3/buildup' value = '0.5' } start_mod_seas_tec_3 = '1' { op = 'multiply' path = '/TimeFactor/SEAS/Level_3/tec/buildup' value = '0.5' } start_mod_seas_4 = '1' { op = 'multiply' path = '/TimeFactor/SEAS/Level_4/buildup' value = '0.5' } start_mod_seas_tec_4 = '1' { op = 'multiply' path = '/TimeFactor/SEAS/Level_4/tec/buildup' value = '0.5' } } } } hermit_s0 { Lvl2_Bonus { priority = '1000' LevelBonusData { UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } description = '_hermit' aggressive = '1' agility = '0.000000' density = '0.000000' gfx = 'hermit_s1' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '800.000000' FOW = '40.000000' unit_size = '5' scalps = '50' caste = 'tec' ai_cap = '0' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' special_abilities { ranged_heal { enabled = 'true' radius = '20' amount = '4' mod = '0.3' } self_heal { enabled = 'true' amount = '3.0' } } fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Special/CHTR/hermit_s0/UpdateLimits/dummy' value = '0' } 6_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/hermit_s0/gfx' value = 'hermit_s1' } 11_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/hitpoints' value = '400' } 13_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/unit_size' value = '1' } 14_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/scalps' value = '25' } 16_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/ai_cap' value = '-1' } 21_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/captainlevel' value = '-1' } 1_Add_radius { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/special_abilities/ranged_heal/radius' value = '20' } 2_Add_amount { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/special_abilities/ranged_heal/amount' value = '4' } 3_Add_mod { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/special_abilities/ranged_heal/mod' value = '0.3' } 1_Add_amount { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/special_abilities/self_heal/amount' value = '1' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } description = '_hermit' aggressive = '1' agility = '0.000000' density = '0.000000' gfx = 'hermit_s2' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '1200.000000' FOW = '40.000000' unit_size = '6' scalps = '75' caste = 'tec' ai_cap = '0' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' special_abilities { ranged_heal { enabled = 'true' radius = '20' amount = '4' mod = '0.3' } self_heal { enabled = 'true' amount = '4.0' } } fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Special/CHTR/hermit_s0/UpdateLimits/dummy' value = '0' } 6_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/hermit_s0/gfx' value = 'hermit_s2' } 11_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/hitpoints' value = '800' } 13_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/unit_size' value = '2' } 14_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/scalps' value = '50' } 16_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/ai_cap' value = '-1' } 21_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/captainlevel' value = '-1' } 1_Add_radius { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/special_abilities/ranged_heal/radius' value = '20' } 2_Add_amount { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/special_abilities/ranged_heal/amount' value = '4' } 3_Add_mod { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/special_abilities/ranged_heal/mod' value = '0.3' } 1_Add_amount { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/special_abilities/self_heal/amount' value = '2' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } description = '_hermit' aggressive = '1' agility = '0.000000' density = '0.000000' gfx = 'hermit_s3' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '1600.000000' FOW = '40.000000' unit_size = '7' scalps = '100' caste = 'tec' ai_cap = '0' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' special_abilities { ranged_heal { enabled = 'true' radius = '20' amount = '4' mod = '0.3' } self_heal { enabled = 'true' amount = '5.0' } } fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Special/CHTR/hermit_s0/UpdateLimits/dummy' value = '0' } 6_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/hermit_s0/gfx' value = 'hermit_s3' } 11_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/hitpoints' value = '1200' } 13_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/unit_size' value = '3' } 14_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/scalps' value = '75' } 16_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/ai_cap' value = '-1' } 21_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/captainlevel' value = '-1' } 1_Add_radius { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/special_abilities/ranged_heal/radius' value = '20' } 2_Add_amount { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/special_abilities/ranged_heal/amount' value = '4' } 3_Add_mod { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/special_abilities/ranged_heal/mod' value = '0.3' } 1_Add_amount { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/special_abilities/self_heal/amount' value = '3' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } description = '_hermit' aggressive = '1' agility = '0.000000' density = '0.000000' gfx = 'hermit_s4' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '2000.000000' FOW = '40.000000' unit_size = '8' scalps = '150' caste = 'tec' ai_cap = '0' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' special_abilities { ranged_heal { enabled = 'true' radius = '20' amount = '4' mod = '0.3' } self_heal { enabled = 'true' amount = '6.0' } } fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Special/CHTR/hermit_s0/UpdateLimits/dummy' value = '0' } 6_Replace_gfx { op = 'replace' path = '/Objects/Special/CHTR/hermit_s0/gfx' value = 'hermit_s4' } 11_Add_hitpoints { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/hitpoints' value = '1600' } 13_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/unit_size' value = '4' } 14_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/scalps' value = '125' } 16_Add_ai_cap { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/ai_cap' value = '-1' } 21_Add_captainlevel { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/captainlevel' value = '-1' } 1_Add_radius { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/special_abilities/ranged_heal/radius' value = '20' } 2_Add_amount { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/special_abilities/ranged_heal/amount' value = '4' } 3_Add_mod { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/special_abilities/ranged_heal/mod' value = '0.3' } 1_Add_amount { op = 'add' path = '/Objects/Special/CHTR/hermit_s0/special_abilities/self_heal/amount' value = '4' } } } Chief_Bonus { priority = '1000' Modificators { mod0_1 = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Healing/res_rel' value = '1.5' } mod0_2 = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Healing/res_rel' value = '1.5' } mod0_3 = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Healing/res_rel' value = '1.5' } mod0_4 = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Healing/res_rel' value = '1.5' } mod0_5 = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Healing/tec_rel' value = '1.5' } mod0_6 = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Healing/tec_rel' value = '1.5' } mod0_7 = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Healing/tec_rel' value = '1.5' } mod0_8 = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Healing/tec_rel' value = '1.5' } hu_techtree_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/hermit_s4/invented' value = '1' } aje_techtree_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/hermit_s4/invented' value = '1' } ninigi_techtree_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/hermit_s4/invented' value = '1' } seas_techtree_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/hermit_s4/invented' value = '1' } } } Lvl4_tt { priority = '1000' Modificators { hu_tt_vis_mod = '1' { op = 'add' path = '/Actions/Hu/Build/BLDG/hu_magic_cauldron/visibility' value = '1' } aje_tt_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/BLDG/aje_scarecrow/visibility' value = '1' } seas_tt_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_loudspeaker/visibility' value = '1' } ninigi_tt_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/ninigi_cauldron/visibility' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/hermit_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/hermit_s4/invented' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/hermit_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/hermit_s4/invented' value = '1' } } } Lvl5_tt { priority = '1000' Modificators { hu_tt_vis_mod = '1' { op = 'add' path = '/Actions/Hu/Build/BLDG/hu_magic_cauldron/visibility' value = '1' } aje_tt_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/BLDG/aje_scarecrow/visibility' value = '1' } seas_tt_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_speaker/visibility' value = '1' } ninigi_tt_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/ninigi_cauldron/visibility' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/hermit_s4/invented' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/hermit_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/hermit_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/hermit_s4/invented' value = '1' } } } } lovelace_start_tt { global { priority = '10' Modificators { mod_vis_hu = '1' { op = 'replace' path = '/Actions/Hu/Build/CHTR/lovelace_s0' value = '0' } mod_vis_aje = '1' { op = 'replace' path = '/Actions/Aje/Build/CHTR/lovelace_s0' value = '0' } mod_vis_ninigi = '1' { op = 'replace' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0' value = '0' } mod_vis_seas = '1' { op = 'replace' path = '/Actions/SEAS/Build/CHTR/lovelace_s0' value = '0' } mod_hu_bela_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_hu_bela_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_hu_cole_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_hu_cole_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_hu_larry_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_hu_larry_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_aje_larry_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_aje_larry_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_ninigi_larry_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_larry_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_seas_larry_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_seas_larry_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_hu_miyagi_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_hu_miyagi_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_aje_miyagi_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_aje_miyagi_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_ninigi_miyagi_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_miyagi_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_seas_miyagi_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_seas_miyagi_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_hu_tarna_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_hu_tarna_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_aje_tarna_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_aje_tarna_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tarna_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tarna_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_seas_tarna_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_seas_tarna_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_hu_tesla_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_hu_tesla_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_hu_darwin_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_hu_darwin_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_hu_babbage_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_hu_babbage_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_hu_mayor_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_hu_mayor_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_hu_hermit_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_hu_hermit_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_hu_stina_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_hu_stina_food = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_aje_bela_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_aje_bela_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_aje_lovelace_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_aje_lovelace_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_aje_tesla_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_aje_tesla_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_aje_darwin_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_aje_darwin_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_aje_babbage_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_aje_babbage_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_aje_mayor_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_aje_mayor_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_aje_hermit_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_aje_hermit_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_aje_stina_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_aje_stina_food = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_aje_cole_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_aje_cole_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_seas_bela_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_seas_bela_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_seas_cole_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_seas_cole_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_seas_tesla_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_seas_tesla_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_seas_darwin_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_seas_darwin_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_seas_babbage_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_seas_babbage_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_seas_mayor_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_seas_mayor_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_seas_hermit_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_seas_hermit_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_seas_stina_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_seas_stina_food = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_ninigi_bela_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_bela_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_ninigi_cole_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_cole_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tesla_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tesla_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_ninigi_darwin_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_darwin_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_ninigi_babbage_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_babbage_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_ninigi_mayor_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_mayor_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_ninigi_hermit_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_hermit_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_ninigi_stina_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_ninigi_stina_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_hu_livingstone_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_hu_livingstone_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_aje_livingstone_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_aje_livingstone_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_ninigi_livingstone_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_livingstone_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_seas_livingstone_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_seas_livingstone_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_hu_schliemann_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_hu_schliemann_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_seas_schliemann_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_seas_schliemann_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_aje_schliemann_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_aje_schliemann_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_ninigi_schliemann_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_schliemann_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } } } } darwin_start_tt { global { priority = '10' Modificators { mod_vis_hu = '1' { op = 'replace' path = '/Actions/Hu/Build/CHTR/darwin_s0' value = '0' } mod_vis_aje = '1' { op = 'replace' path = '/Actions/Aje/Build/CHTR/darwin_s0' value = '0' } mod_vis_ninigi = '1' { op = 'replace' path = '/Actions/Ninigi/Build/CHTR/darwin_s0' value = '0' } mod_vis_seas = '1' { op = 'replace' path = '/Actions/SEAS/Build/CHTR/darwin_s0' value = '0' } mod_hu_bela_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_hu_bela_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_hu_lovelace_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_hu_lovelace_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_hu_tesla_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_hu_tesla_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_hu_cole_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_hu_larry_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_hu_larry_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_aje_larry_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_aje_larry_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_ninigi_larry_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_larry_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_seas_larry_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_seas_larry_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_hu_miyagi_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_hu_miyagi_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_aje_miyagi_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_aje_miyagi_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_ninigi_miyagi_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_miyagi_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_seas_miyagi_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_seas_miyagi_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_hu_tarna_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_hu_tarna_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_aje_tarna_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_aje_tarna_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tarna_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tarna_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_seas_tarna_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_seas_tarna_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_hu_cole_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_hu_babbage_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_hu_babbage_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_hu_mayor_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_hu_mayor_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_hu_hermit_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_hu_hermit_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_hu_stina_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_hu_stina_food = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_aje_bela_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_aje_bela_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_aje_lovelace_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_aje_lovelace_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_aje_tesla_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_aje_tesla_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_aje_darwin_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_aje_darwin_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_aje_babbage_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_aje_babbage_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_aje_mayor_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_aje_mayor_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_aje_hermit_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_aje_hermit_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_aje_stina_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_aje_stina_food = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_aje_cole_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_aje_cole_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_seas_bela_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_seas_bela_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_seas_lovelace_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_seas_lovelace_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_seas_tesla_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_seas_tesla_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_seas_cole_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_seas_cole_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_seas_babbage_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_seas_babbage_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_seas_mayor_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_seas_mayor_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_seas_hermit_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_seas_hermit_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_seas_stina_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_seas_stina_food = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_ninigi_bela_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_bela_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_ninigi_lovelace_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_lovelace_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tesla_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tesla_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_ninigi_cole_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_cole_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_ninigi_babbage_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_babbage_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_ninigi_mayor_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_mayor_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_ninigi_hermit_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_hermit_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_ninigi_stina_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_ninigi_stina_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_hu_livingstone_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_hu_livingstone_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_aje_livingstone_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_aje_livingstone_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_ninigi_livingstone_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_livingstone_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_seas_livingstone_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_seas_livingstone_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_hu_schliemann_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_hu_schliemann_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_seas_schliemann_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_seas_schliemann_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_aje_schliemann_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_aje_schliemann_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_ninigi_schliemann_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_schliemann_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } } } } schliemann_start_tt { global { priority = '10' Modificators { AddInventObj_Hu = '1' { op = 'append' path = '/Objects/Hu/InventObjects/schliemann_s0/invented' value = '1' } AddInventObj_Aje = '1' { op = 'append' path = '/Objects/Aje/InventObjects/schliemann_s0/invented' value = '1' } AddInventObj_Ninigi = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/schliemann_s0/invented' value = '1' } AddInventObj_SEAS = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/schliemann_s0/invented' value = '1' } mod_hu_bela_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_hu_bela_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_hu_lovelace_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_hu_lovelace_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_hu_tesla_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_hu_tesla_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_hu_darwin_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_hu_darwin_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_hu_babbage_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_hu_babbage_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_hu_mayor_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_hu_mayor_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_hu_hermit_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_hu_hermit_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_hu_stina_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_hu_stina_food = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_aje_bela_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_aje_bela_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_aje_lovelace_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_aje_lovelace_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_aje_tesla_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_aje_tesla_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_aje_darwin_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_aje_darwin_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_aje_babbage_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_aje_babbage_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_aje_mayor_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_aje_mayor_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_aje_hermit_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_aje_hermit_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_aje_stina_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_aje_stina_food = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_seas_bela_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_seas_bela_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_seas_lovelace_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_seas_lovelace_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_seas_tesla_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_seas_tesla_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_seas_darwin_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_seas_darwin_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_seas_babbage_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_seas_babbage_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_seas_mayor_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_seas_mayor_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_seas_hermit_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_seas_hermit_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_seas_stina_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_seas_stina_food = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_ninigi_bela_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_bela_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_ninigi_lovelace_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_lovelace_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tesla_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tesla_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_ninigi_darwin_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_darwin_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_ninigi_babbage_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_babbage_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_ninigi_mayor_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_mayor_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_ninigi_hermit_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_hermit_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_ninigi_stina_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_ninigi_stina_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_hu_livingstone_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_hu_livingstone_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_aje_livingstone_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_aje_livingstone_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_seas_livingstone_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_seas_livingstone_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_ninigi_livingstone_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_livingstone_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_hu_cole_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_hu_cole_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_hu_larry_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_hu_larry_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_aje_larry_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_aje_larry_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_ninigi_larry_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_larry_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_seas_larry_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_seas_larry_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_hu_miyagi_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_hu_miyagi_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_aje_miyagi_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_aje_miyagi_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_ninigi_miyagi_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_miyagi_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_seas_miyagi_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_seas_miyagi_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_hu_tarna_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_hu_tarna_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_aje_tarna_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_aje_tarna_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tarna_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tarna_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_seas_tarna_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_seas_tarna_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_aje_cole_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_aje_cole_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_seas_cole_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_seas_cole_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_ninigi_cole_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_cole_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_vis_hu = '1' { op = 'replace' path = '/Actions/Hu/Build/CHTR/schliemann_s0' value = '0' } mod_vis_seas = '1' { op = 'replace' path = '/Actions/SEAS/Build/CHTR/schliemann_s0' value = '0' } mod_vis_aje = '1' { op = 'replace' path = '/Actions/Aje/Build/CHTR/schliemann_s0' value = '0' } mod_vis_ninigi = '1' { op = 'replace' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0' value = '0' } } } } hermit_start_tt { local { priority = '10' Modificators { mod0_hu = '1' { op = 'append' path = '/Objects/Hu/InventObjects/Healing/invented' value = '1' } mod1_hu = '1' { op = 'append' path = '/Objects/Hu/InventObjects/Healing/value' value = '1.0' } mod0_aje = '1' { op = 'append' path = '/Objects/Aje/InventObjects/Healing/invented' value = '1' } mod1_aje = '1' { op = 'append' path = '/Objects/Aje/InventObjects/Healing/value' value = '1.0' } mod0_ninigi = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/Healing/invented' value = '1' } mod1_ninigi = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/Healing/value' value = '1.0' } mod0_seas = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/Healing/invented' value = '1' } mod1_seas = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/Healing/value' value = '1.0' } } } global { priority = '10' Modificators { hu_techtree_mod { op = 'append' path = '/Objects/Hu/InventObjects/hermit_s4/invented' value = '1' } aje_techtree_mod { op = 'append' path = '/Objects/Hu/InventObjects/hermit_s4/invented' value = '1' } ninigi_techtree_mod { op = 'append' path = '/Objects/Hu/InventObjects/hermit_s4/invented' value = '1' } seas_techtree_mod { op = 'append' path = '/Objects/Hu/InventObjects/hermit_s4/invented' value = '1' } mod_vis_hu = '1' { op = 'replace' path = '/Actions/Hu/Build/CHTR/hermit_s0' value = '0' } mod_vis_aje = '1' { op = 'replace' path = '/Actions/Aje/Build/CHTR/hermit_s0' value = '0' } mod_vis_ninigi = '1' { op = 'replace' path = '/Actions/Ninigi/Build/CHTR/hermit_s0' value = '0' } mod_vis_seas = '1' { op = 'replace' path = '/Actions/SEAS/Build/CHTR/hermit_s0' value = '0' } mod_hu_bela_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_hu_bela_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_hu_lovelace_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_hu_lovelace_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_hu_tesla_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_hu_tesla_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_hu_darwin_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_hu_darwin_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_hu_babbage_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_hu_babbage_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_hu_mayor_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_hu_mayor_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_hu_cole_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_hu_cole_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_hu_larry_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_hu_larry_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_aje_larry_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_aje_larry_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_ninigi_larry_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_larry_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_seas_larry_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_seas_larry_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_hu_miyagi_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_hu_miyagi_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_aje_miyagi_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_aje_miyagi_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_ninigi_miyagi_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_miyagi_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_seas_miyagi_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_seas_miyagi_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_hu_tarna_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_hu_tarna_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_aje_tarna_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_aje_tarna_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tarna_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tarna_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_seas_tarna_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_seas_tarna_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_hu_stina_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_hu_stina_food = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_aje_bela_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_aje_bela_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_aje_lovelace_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_aje_lovelace_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_aje_tesla_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_aje_tesla_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_aje_darwin_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_aje_darwin_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_aje_babbage_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_aje_babbage_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_aje_mayor_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_aje_mayor_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_aje_hermit_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_aje_hermit_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_aje_stina_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_aje_stina_food = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_aje_cole_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_aje_cole_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_seas_bela_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_seas_bela_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_seas_lovelace_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_seas_lovelace_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_seas_tesla_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_seas_tesla_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_seas_darwin_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_seas_darwin_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_seas_babbage_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_seas_babbage_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_seas_mayor_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_seas_mayor_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_seas_cole_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_seas_cole_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_seas_stina_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_seas_stina_food = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_ninigi_bela_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_bela_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_ninigi_lovelace_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_lovelace_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tesla_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tesla_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_ninigi_darwin_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_darwin_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_ninigi_babbage_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_babbage_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_ninigi_mayor_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_mayor_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_ninigi_cole_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_cole_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_ninigi_stina_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_ninigi_stina_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_hu_livingstone_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_hu_livingstone_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_aje_livingstone_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_aje_livingstone_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_ninigi_livingstone_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_livingstone_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_seas_livingstone_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_seas_livingstone_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_hu_schliemann_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_hu_schliemann_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_seas_schliemann_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_seas_schliemann_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_aje_schliemann_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_aje_schliemann_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_ninigi_schliemann_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_schliemann_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } } } } special_eusmilus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_stina' gfx = 'stina_eusmilus_s2' aggressive = '1' hitpoints = '1500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' buildup_autoattack = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' special_abilities { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' standanim = 'standanim' caste = 'nat' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/ANML/special_eusmilus/gfx' value = 'stina_eusmilus_s2' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/ANML/special_eusmilus/hitpoints' value = '750' } 9_Add_scalps { op = 'add' path = '/Objects/Special/ANML/special_eusmilus/scalps' value = '25' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/ANML/special_eusmilus/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_stina' gfx = 'stina_eusmilus_s3' aggressive = '1' hitpoints = '2250.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' scalps = '75' timefactor = '2.000000' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' buildup_autoattack = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' special_abilities { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' standanim = 'standanim' caste = 'nat' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/ANML/special_eusmilus/gfx' value = 'stina_eusmilus_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/ANML/special_eusmilus/hitpoints' value = '1500' } 9_Add_scalps { op = 'add' path = '/Objects/Special/ANML/special_eusmilus/scalps' value = '50' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/ANML/special_eusmilus/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_stina' gfx = 'stina_eusmilus_s4' aggressive = '1' hitpoints = '3000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' buildup_autoattack = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' special_abilities { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' standanim = 'standanim' caste = 'nat' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/ANML/special_eusmilus/gfx' value = 'stina_eusmilus_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/ANML/special_eusmilus/hitpoints' value = '2250' } 9_Add_scalps { op = 'add' path = '/Objects/Special/ANML/special_eusmilus/scalps' value = '75' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/ANML/special_eusmilus/special_abilities/RangeEffect/enabled' value = 'true' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_stina' gfx = 'stina_eusmilus_s5' aggressive = '1' hitpoints = '3750.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' scalps = '150' timefactor = '2.000000' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' buildup_autoattack = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' special_abilities { RangeEffect { enabled = 'true' radius = '20.0' OnEnemy = 'false' } } fx_class = 'Unit' standanim = 'standanim' caste = 'nat' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Special/ANML/special_eusmilus/gfx' value = 'stina_eusmilus_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/Special/ANML/special_eusmilus/hitpoints' value = '3000' } 9_Add_scalps { op = 'add' path = '/Objects/Special/ANML/special_eusmilus/scalps' value = '125' } 0_Replace_enabled { op = 'replace' path = '/Objects/Special/ANML/special_eusmilus/special_abilities/RangeEffect/enabled' value = 'true' } } } Chief_Bonus { priority = '1000' Modificators { hu_techtree_mod { op = 'append' path = '/Objects/Hu/InventObjects/stina_s4/invented' value = '1' } chief_mod_hu_anml = '1' { op = 'add' path = '/Modifications/Hu/ANML/Defence/tec_abs' value = '20' } chief_mod_aje_anml = '1' { op = 'add' path = '/Modifications/Aje/ANML/Defence/tec_abs' value = '20' } chief_mod_seas_anml = '1' { op = 'add' path = '/Modifications/SEAS/ANML/Defence/tec_abs' value = '20' } chief_mod_ninigi_anml = '1' { op = 'add' path = '/Modifications/Ninigi/ANML/Defence/tec_abs' value = '20' } aje_techtree_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/stina_s4/invented' value = '1' } ninigi_techtree_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/stina_s4/invented' value = '1' } seas_techtree_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/stina_s4/invented' value = '1' } } } Lvl4_tt { priority = '1000' Modificators { hu_tt_vis_mod = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/hu_eusmilus/visibility' value = '1' } aje_tt_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_eusmilus/visibility' value = '1' } ninigi_tt_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/ninigi_eusmilus/visibility' value = '1' } seas_tt_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/seas_eusmilus/visibility' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/stina_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/stina_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/stina_s4/invented' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/stina_s4/invented' value = '1' } } } Lvl5_tt { priority = '1000' Modificators { hu_tt_vis_mod = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/hu_eusmilus/visibility' value = '1' } aje_tt_vis_mod = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_eusmilus/visibility' value = '1' } ninigi_tt_vis_mod = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/ninigi_eusmilus/visibility' value = '1' } seas_tt_vis_mod = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/seas_eusmilus/visibility' value = '1' } hu_tt_ai_mod = '1' { op = 'append' path = '/Objects/Hu/InventObjects/stina_s4/invented' value = '1' } aje_tt_ai_mod = '1' { op = 'append' path = '/Objects/Aje/InventObjects/stina_s4/invented' value = '1' } ninigi_tt_ai_mod = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/stina_s4/invented' value = '1' } seas_tt_ai_mod = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/stina_s4/invented' value = '1' } } } RangeEffect { priority = '1000' Modificators { mod_hu_spearman_defense = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_spearman/defense_stina_bonus' value = '20' } mod_hu_spearman_rangedefense = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_spearman/rangeddefense_stina_bonus' value = '20' } mod_hu_pikeman_defense = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_pikeman/defense_stina_bonus' value = '20' } mod_hu_pikeman_rangedefense = '1' { op = 'append' path = '/Objects/Hu/CHTR/hu_pikeman/rangeddefense_stina_bonus' value = '20' } mod_aje_spearman_defense = '1' { op = 'append' path = '/Objects/Aje/CHTR/aje_spearman/defense_stina_bonus' value = '20' } mod_aje_spearman_rangedefense = '1' { op = 'append' path = '/Objects/Aje/CHTR/aje_spearman/rangeddefense_stina_bonus' value = '20' } mod_ninigi_spearman_defense = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_spearman/defense_stina_bonus' value = '20' } mod_ninigi_spearman_rangedefense = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_spearman/rangeddefense_stina_bonus' value = '20' } mod_ninigi_icespearman_defense = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/defense_stina_bonus' value = '20' } mod_ninigi_icespearman_rangedefense = '1' { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/rangeddefense_stina_bonus' value = '20' } } } } special_eusmilus_start_tt { global { priority = '0' Modificators { AddInventObj_Hu { op = 'append' value = '1' path = '/Objects/Hu/InventObjects/Stina_s0/invented' } AddInventObj_Aje = '1' { op = 'append' value = '1' path = '/Objects/Aje/InventObjects/Stina_s0/invented' } AddInventObj_Ninigi = '1' { op = 'append' value = '1' path = '/Objects/Ninigi/InventObjects/Stina_s0/invented' } mod_vis_hu = '1' { op = 'replace' path = '/Actions/Hu/Build/ANML/special_eusmilus' value = '0' } mod_vis_aje = '1' { op = 'replace' path = '/Actions/Aje/Build/ANML/special_eusmilus' value = '0' } mod_vis_ninigi = '1' { op = 'replace' path = '/Actions/Ninigi/Build/ANML/special_eusmilus' value = '0' } mod_vis_seas = '1' { op = 'replace' path = '/Actions/SEAS/Build/ANML/special_eusmilus' value = '0' } mod_hu_bela_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_hu_bela_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_hu_lovelace_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_hu_lovelace_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_hu_tesla_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_hu_tesla_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_hu_darwin_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_hu_darwin_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_hu_babbage_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_hu_babbage_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_hu_mayor_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_hu_mayor_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_hu_hermit_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_hu_hermit_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_hu_cole_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_hu_cole_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_hu_larry_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_hu_larry_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_aje_larry_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_aje_larry_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_ninigi_larry_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_larry_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_seas_larry_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_seas_larry_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_hu_miyagi_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_hu_miyagi_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_aje_miyagi_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_aje_miyagi_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_ninigi_miyagi_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_miyagi_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_seas_miyagi_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_seas_miyagi_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_hu_tarna_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_hu_tarna_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_aje_tarna_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_aje_tarna_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tarna_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tarna_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_seas_tarna_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_seas_tarna_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_aje_bela_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_aje_bela_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_aje_lovelace_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_aje_lovelace_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_aje_tesla_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_aje_tesla_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_aje_darwin_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_aje_darwin_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_aje_babbage_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_aje_babbage_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_aje_mayor_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_aje_mayor_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_aje_hermit_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_aje_hermit_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_aje_cole_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_aje_cole_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_seas_bela_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_seas_bela_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_seas_lovelace_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_seas_lovelace_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_seas_tesla_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_seas_tesla_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_seas_darwin_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_seas_darwin_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_seas_babbage_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_seas_babbage_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_seas_mayor_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_seas_mayor_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_seas_hermit_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_seas_hermit_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_seas_cole_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_seas_cole_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_ninigi_bela_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_bela_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_ninigi_lovelace_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_lovelace_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tesla_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tesla_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_ninigi_darwin_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_darwin_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_ninigi_babbage_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_babbage_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_ninigi_mayor_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_mayor_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_ninigi_hermit_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_hermit_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_ninigi_cole_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_cole_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_hu_livingstone_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_hu_livingstone_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_aje_livingstone_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_aje_livingstone_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_ninigi_livingstone_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_livingstone_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_seas_livingstone_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/iron' value = '50' } mod_seas_livingstone_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/conditions/rescosts/food' value = '500' } mod_hu_schliemann_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_hu_schliemann_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_seas_schliemann_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_seas_schliemann_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_aje_schliemann_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_aje_schliemann_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_ninigi_schliemann_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_schliemann_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } } } } FlyingTrader { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'FlyingTrader' aggressive = '1' hitpoints = '1000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '10' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '500' max_stone = '500' max_food = '500' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader/hitpoints' value = '999' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader/captainlevel' value = '-1' } 10_Add_scalps { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader/scalps' value = '20' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'FlyingTrader' aggressive = '1' hitpoints = '3000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '10' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '500' max_stone = '500' max_food = '500' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader/hitpoints' value = '2999' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader/captainlevel' value = '-1' } 10_Add_scalps { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader/scalps' value = '45' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'FlyingTrader' aggressive = '1' hitpoints = '4000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '10' scalps = '75' timefactor = '2.000000' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '500' max_stone = '500' max_food = '500' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader/hitpoints' value = '3999' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader/captainlevel' value = '-1' } 10_Add_scalps { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader/scalps' value = '70' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'FlyingTrader' aggressive = '1' hitpoints = '5000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '10' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '500' max_stone = '500' max_food = '500' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader/hitpoints' value = '4999' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader/captainlevel' value = '-1' } 10_Add_scalps { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader/scalps' value = '95' } } } } FlyingTrader_Obj { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'FlyingTrader' aggressive = '1' hitpoints = '1000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '10' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '500' max_stone = '500' max_food = '500' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Bone' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader_Obj/hitpoints' value = '999' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader_Obj/captainlevel' value = '-1' } 10_Add_scalps { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader_Obj/scalps' value = '20' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'FlyingTrader' aggressive = '1' hitpoints = '3000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '10' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '500' max_stone = '500' max_food = '500' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Bone' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader_Obj/hitpoints' value = '2999' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader_Obj/captainlevel' value = '-1' } 10_Add_scalps { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader_Obj/scalps' value = '45' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'FlyingTrader' aggressive = '1' hitpoints = '4000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '10' scalps = '75' timefactor = '2.000000' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '500' max_stone = '500' max_food = '500' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Bone' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader_Obj/hitpoints' value = '3999' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader_Obj/captainlevel' value = '-1' } 10_Add_scalps { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader_Obj/scalps' value = '70' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'FlyingTrader' aggressive = '1' hitpoints = '5000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '10' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '500' max_stone = '500' max_food = '500' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Bone' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader_Obj/hitpoints' value = '4999' } 8_Add_captainlevel { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader_Obj/captainlevel' value = '-1' } 10_Add_scalps { op = 'add' path = '/Objects/Special/VHCL/FlyingTrader_Obj/scalps' value = '95' } } } } handicap { handicap_50 { priority = '1000' Modificators { hu_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/tec_rel' value = '0.5' } hu_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/nat_rel' value = '0.5' } hu_chtr_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/res_rel' value = '0.5' } hu_bldg = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Hitpoints/tec_rel' value = '0.5' } hu_anml = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/tec_rel' value = '0.5' } hu_vhcl = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Hitpoints/tec_rel' value = '0.5' } hu_ship = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Hitpoints/tec_rel' value = '0.5' } aje_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/tec_rel' value = '0.5' } aje_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/nat_rel' value = '0.5' } aje_chtr_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/res_rel' value = '0.5' } aje_bldg = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Hitpoints/tec_rel' value = '0.5' } aje_anml = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/tec_rel' value = '0.5' } aje_vhcl = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Hitpoints/tec_rel' value = '0.5' } aje_ship = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Hitpoints/tec_rel' value = '0.5' } ninigi_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/tec_rel' value = '0.5' } ninigi_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/nat_rel' value = '0.5' } ninigi_chtr_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/res_rel' value = '0.5' } ninigi_bldg = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Hitpoints/tec_rel' value = '0.5' } ninigi_anml = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/tec_rel' value = '0.5' } ninigi_vhcl = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Hitpoints/tec_rel' value = '0.5' } ninigi_ship = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Hitpoints/tec_rel' value = '0.5' } seas_chtr_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/tec_rel' value = '0.5' } seas_chtr_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/nat_rel' value = '0.5' } seas_chtr_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/res_rel' value = '0.5' } seas_bldg = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Hitpoints/tec_rel' value = '0.5' } seas_anml = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/tec_rel' value = '0.5' } seas_vhcl = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Hitpoints/tec_rel' value = '0.5' } seas_ship = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Hitpoints/tec_rel' value = '0.5' } special_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/tec_rel' value = '0.5' } special_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/nat_rel' value = '0.5' } special_chtr_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/res_rel' value = '0.5' } special_anml = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/tec_rel' value = '0.5' } } } handicap_60 { priority = '1000' Modificators { hu_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/tec_rel' value = '0.6' } hu_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/nat_rel' value = '0.6' } hu_chtr_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/res_rel' value = '0.6' } hu_bldg = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Hitpoints/tec_rel' value = '0.6' } hu_anml = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/tec_rel' value = '0.6' } hu_vhcl = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Hitpoints/tec_rel' value = '0.6' } hu_ship = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Hitpoints/tec_rel' value = '0.6' } aje_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/tec_rel' value = '0.6' } aje_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/nat_rel' value = '0.6' } aje_chtr_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/res_rel' value = '0.6' } aje_bldg = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Hitpoints/tec_rel' value = '0.6' } aje_anml = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/tec_rel' value = '0.6' } aje_vhcl = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Hitpoints/tec_rel' value = '0.6' } aje_ship = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Hitpoints/tec_rel' value = '0.6' } ninigi_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/tec_rel' value = '0.6' } ninigi_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/nat_rel' value = '0.6' } ninigi_chtr_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/res_rel' value = '0.6' } ninigi_bldg = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Hitpoints/tec_rel' value = '0.6' } ninigi_anml = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/tec_rel' value = '0.6' } ninigi_vhcl = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Hitpoints/tec_rel' value = '0.6' } ninigi_ship = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Hitpoints/tec_rel' value = '0.6' } seas_chtr_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/tec_rel' value = '0.6' } seas_chtr_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/nat_rel' value = '0.6' } seas_chtr_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/res_rel' value = '0.6' } seas_bldg = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Hitpoints/tec_rel' value = '0.6' } seas_anml = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/tec_rel' value = '0.6' } seas_vhcl = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Hitpoints/tec_rel' value = '0.6' } seas_ship = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Hitpoints/tec_rel' value = '0.6' } special_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/tec_rel' value = '0.6' } special_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/nat_rel' value = '0.6' } special_chtr_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/res_rel' value = '0.6' } special_anml = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/tec_rel' value = '0.6' } } } handicap_70 { priority = '1000' Modificators { hu_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/tec_rel' value = '0.7' } hu_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/nat_rel' value = '0.7' } hu_chtr_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/res_rel' value = '0.7' } hu_bldg = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Hitpoints/tec_rel' value = '0.7' } hu_anml = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/tec_rel' value = '0.7' } hu_vhcl = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Hitpoints/tec_rel' value = '0.7' } hu_ship = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Hitpoints/tec_rel' value = '0.7' } aje_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/tec_rel' value = '0.7' } aje_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/nat_rel' value = '0.7' } aje_chtr_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/res_rel' value = '0.7' } aje_bldg = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Hitpoints/tec_rel' value = '0.7' } aje_anml = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/tec_rel' value = '0.7' } aje_vhcl = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Hitpoints/tec_rel' value = '0.7' } aje_ship = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Hitpoints/tec_rel' value = '0.7' } ninigi_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/tec_rel' value = '0.7' } ninigi_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/nat_rel' value = '0.7' } ninigi_chtr_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/res_rel' value = '0.7' } ninigi_bldg = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Hitpoints/tec_rel' value = '0.7' } ninigi_anml = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/tec_rel' value = '0.7' } ninigi_vhcl = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Hitpoints/tec_rel' value = '0.7' } ninigi_ship = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Hitpoints/tec_rel' value = '0.7' } seas_chtr_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/tec_rel' value = '0.7' } seas_chtr_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/nat_rel' value = '0.7' } seas_chtr_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/res_rel' value = '0.7' } seas_bldg = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Hitpoints/tec_rel' value = '0.7' } seas_anml = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/tec_rel' value = '0.7' } seas_vhcl = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Hitpoints/tec_rel' value = '0.7' } seas_ship = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Hitpoints/tec_rel' value = '0.7' } special_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/tec_rel' value = '0.7' } special_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/nat_rel' value = '0.7' } special_chtr_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/res_rel' value = '0.7' } special_anml = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/tec_rel' value = '0.7' } } } handicap_80 { priority = '1000' Modificators { hu_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/tec_rel' value = '0.8' } hu_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/nat_rel' value = '0.8' } hu_chtr_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/res_rel' value = '0.8' } hu_bldg = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Hitpoints/tec_rel' value = '0.8' } hu_anml = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/tec_rel' value = '0.8' } hu_vhcl = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Hitpoints/tec_rel' value = '0.8' } hu_ship = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Hitpoints/tec_rel' value = '0.8' } aje_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/tec_rel' value = '0.8' } aje_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/nat_rel' value = '0.8' } aje_chtr_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/res_rel' value = '0.8' } aje_bldg = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Hitpoints/tec_rel' value = '0.8' } aje_anml = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/tec_rel' value = '0.8' } aje_vhcl = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Hitpoints/tec_rel' value = '0.8' } aje_ship = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Hitpoints/tec_rel' value = '0.8' } ninigi_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/tec_rel' value = '0.8' } ninigi_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/nat_rel' value = '0.8' } ninigi_chtr_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/res_rel' value = '0.8' } ninigi_bldg = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Hitpoints/tec_rel' value = '0.8' } ninigi_anml = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/tec_rel' value = '0.8' } ninigi_vhcl = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Hitpoints/tec_rel' value = '0.8' } ninigi_ship = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Hitpoints/tec_rel' value = '0.8' } seas_chtr_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/tec_rel' value = '0.8' } seas_chtr_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/nat_rel' value = '0.8' } seas_chtr_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/res_rel' value = '0.8' } seas_bldg = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Hitpoints/tec_rel' value = '0.8' } seas_anml = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/tec_rel' value = '0.8' } seas_vhcl = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Hitpoints/tec_rel' value = '0.8' } seas_ship = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Hitpoints/tec_rel' value = '0.8' } special_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/tec_rel' value = '0.8' } special_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/nat_rel' value = '0.8' } special_chtr_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/res_rel' value = '0.8' } special_anml = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/tec_rel' value = '0.8' } } } handicap_90 { priority = '1000' Modificators { hu_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/tec_rel' value = '0.9' } hu_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/nat_rel' value = '0.9' } hu_chtr_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/res_rel' value = '0.9' } hu_bldg = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Hitpoints/tec_rel' value = '0.9' } hu_anml = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/tec_rel' value = '0.9' } hu_vhcl = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Hitpoints/tec_rel' value = '0.9' } hu_ship = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Hitpoints/tec_rel' value = '0.9' } aje_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/tec_rel' value = '0.9' } aje_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/nat_rel' value = '0.9' } aje_chtr_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/res_rel' value = '0.9' } aje_bldg = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Hitpoints/tec_rel' value = '0.9' } aje_anml = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/tec_rel' value = '0.9' } aje_vhcl = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Hitpoints/tec_rel' value = '0.9' } aje_ship = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Hitpoints/tec_rel' value = '0.9' } ninigi_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/tec_rel' value = '0.9' } ninigi_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/nat_rel' value = '0.9' } ninigi_chtr_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/res_rel' value = '0.9' } ninigi_bldg = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Hitpoints/tec_rel' value = '0.9' } ninigi_anml = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/tec_rel' value = '0.9' } ninigi_vhcl = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Hitpoints/tec_rel' value = '0.9' } ninigi_ship = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Hitpoints/tec_rel' value = '0.9' } seas_chtr_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/tec_rel' value = '0.9' } seas_chtr_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/nat_rel' value = '0.9' } seas_chtr_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/res_rel' value = '0.9' } seas_bldg = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Hitpoints/tec_rel' value = '0.9' } seas_anml = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/tec_rel' value = '0.9' } seas_vhcl = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Hitpoints/tec_rel' value = '0.9' } seas_ship = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Hitpoints/tec_rel' value = '0.9' } special_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/tec_rel' value = '0.9' } special_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/nat_rel' value = '0.9' } special_chtr_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/res_rel' value = '0.9' } special_anml = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/tec_rel' value = '0.9' } } } handicap_110 { priority = '1000' Modificators { hu_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/tec_rel' value = '1.1' } hu_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/nat_rel' value = '1.1' } hu_chtr_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/res_rel' value = '1.1' } hu_bldg = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Hitpoints/tec_rel' value = '1.1' } hu_anml = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/tec_rel' value = '1.1' } hu_vhcl = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Hitpoints/tec_rel' value = '1.1' } hu_ship = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Hitpoints/tec_rel' value = '1.1' } aje_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/tec_rel' value = '1.1' } aje_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/nat_rel' value = '1.1' } aje_chtr_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/res_rel' value = '1.1' } aje_bldg = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Hitpoints/tec_rel' value = '1.1' } aje_anml = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/tec_rel' value = '1.1' } aje_vhcl = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Hitpoints/tec_rel' value = '1.1' } aje_ship = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Hitpoints/tec_rel' value = '1.1' } ninigi_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/tec_rel' value = '1.1' } ninigi_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/nat_rel' value = '1.1' } ninigi_chtr_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/res_rel' value = '1.1' } ninigi_bldg = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Hitpoints/tec_rel' value = '1.1' } ninigi_anml = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/tec_rel' value = '1.1' } ninigi_vhcl = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Hitpoints/tec_rel' value = '1.1' } ninigi_ship = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Hitpoints/tec_rel' value = '1.1' } seas_chtr_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/tec_rel' value = '1.1' } seas_chtr_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/nat_rel' value = '1.1' } seas_chtr_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/res_rel' value = '1.1' } seas_bldg = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Hitpoints/tec_rel' value = '1.1' } seas_anml = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/tec_rel' value = '1.1' } seas_vhcl = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Hitpoints/tec_rel' value = '1.2' } seas_ship = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Hitpoints/tec_rel' value = '1.1' } special_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/tec_rel' value = '1.1' } special_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/nat_rel' value = '1.1' } special_chtr_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/res_rel' value = '1.1' } special_anml = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/tec_rel' value = '1.1' } } } handicap_120 { priority = '1000' Modificators { hu_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/tec_rel' value = '1.2' } hu_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/nat_rel' value = '1.2' } hu_chtr_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/res_rel' value = '1.2' } hu_bldg = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Hitpoints/tec_rel' value = '1.2' } hu_anml = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/tec_rel' value = '1.2' } hu_vhcl = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Hitpoints/tec_rel' value = '1.2' } hu_ship = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Hitpoints/tec_rel' value = '1.2' } aje_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/tec_rel' value = '1.2' } aje_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/nat_rel' value = '1.2' } aje_chtr_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/res_rel' value = '1.2' } aje_bldg = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Hitpoints/tec_rel' value = '1.2' } aje_anml = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/tec_rel' value = '1.2' } aje_vhcl = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Hitpoints/tec_rel' value = '1.2' } aje_ship = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Hitpoints/tec_rel' value = '1.2' } ninigi_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/tec_rel' value = '1.2' } ninigi_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/nat_rel' value = '1.2' } ninigi_chtr_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/res_rel' value = '1.2' } ninigi_bldg = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Hitpoints/tec_rel' value = '1.2' } ninigi_anml = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/tec_rel' value = '1.2' } ninigi_vhcl = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Hitpoints/tec_rel' value = '1.2' } ninigi_ship = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Hitpoints/tec_rel' value = '1.2' } seas_chtr_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/tec_rel' value = '1.2' } seas_chtr_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/nat_rel' value = '1.2' } seas_chtr_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/res_rel' value = '1.2' } seas_bldg = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Hitpoints/tec_rel' value = '1.2' } seas_anml = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/tec_rel' value = '1.2' } seas_vhcl = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Hitpoints/tec_rel' value = '1.2' } seas_ship = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Hitpoints/tec_rel' value = '1.2' } special_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/tec_rel' value = '1.2' } special_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/nat_rel' value = '1.2' } special_chtr_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/res_rel' value = '1.2' } special_anml = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/tec_rel' value = '1.2' } } } handicap_130 { priority = '1000' Modificators { hu_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/tec_rel' value = '1.3' } hu_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/nat_rel' value = '1.3' } hu_chtr_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/res_rel' value = '1.3' } hu_bldg = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Hitpoints/tec_rel' value = '1.3' } hu_anml = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/tec_rel' value = '1.3' } hu_vhcl = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Hitpoints/tec_rel' value = '1.3' } hu_ship = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Hitpoints/tec_rel' value = '1.3' } aje_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/tec_rel' value = '1.3' } aje_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/nat_rel' value = '1.3' } aje_chtr_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/res_rel' value = '1.3' } aje_bldg = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Hitpoints/tec_rel' value = '1.3' } aje_anml = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/tec_rel' value = '1.3' } aje_vhcl = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Hitpoints/tec_rel' value = '1.3' } aje_ship = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Hitpoints/tec_rel' value = '1.3' } ninigi_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/tec_rel' value = '1.3' } ninigi_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/nat_rel' value = '1.3' } ninigi_chtr_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/res_rel' value = '1.3' } ninigi_bldg = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Hitpoints/tec_rel' value = '1.3' } ninigi_anml = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/tec_rel' value = '1.3' } ninigi_vhcl = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Hitpoints/tec_rel' value = '1.3' } ninigi_ship = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Hitpoints/tec_rel' value = '1.3' } seas_chtr_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/tec_rel' value = '1.3' } seas_chtr_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/nat_rel' value = '1.3' } seas_chtr_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/res_rel' value = '1.3' } seas_bldg = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Hitpoints/tec_rel' value = '1.3' } seas_anml = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/tec_rel' value = '1.3' } seas_vhcl = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Hitpoints/tec_rel' value = '1.3' } seas_ship = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Hitpoints/tec_rel' value = '1.3' } special_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/tec_rel' value = '1.3' } special_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/nat_rel' value = '1.3' } special_chtr_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/res_rel' value = '1.3' } special_anml = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/tec_rel' value = '1.3' } } } handicap_140 { priority = '1000' Modificators { hu_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/tec_rel' value = '1.4' } hu_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/nat_rel' value = '1.4' } hu_chtr_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/res_rel' value = '1.4' } hu_bldg = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Hitpoints/tec_rel' value = '1.4' } hu_anml = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/tec_rel' value = '1.4' } hu_vhcl = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Hitpoints/tec_rel' value = '1.4' } hu_ship = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Hitpoints/tec_rel' value = '1.4' } aje_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/tec_rel' value = '1.4' } aje_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/nat_rel' value = '1.4' } aje_chtr_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/res_rel' value = '1.4' } aje_bldg = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Hitpoints/tec_rel' value = '1.4' } aje_anml = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/tec_rel' value = '1.4' } aje_vhcl = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Hitpoints/tec_rel' value = '1.4' } aje_ship = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Hitpoints/tec_rel' value = '1.4' } ninigi_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/tec_rel' value = '1.4' } ninigi_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/nat_rel' value = '1.4' } ninigi_chtr_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/res_rel' value = '1.4' } ninigi_bldg = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Hitpoints/tec_rel' value = '1.4' } ninigi_anml = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/tec_rel' value = '1.4' } ninigi_vhcl = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Hitpoints/tec_rel' value = '1.4' } ninigi_ship = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Hitpoints/tec_rel' value = '1.4' } seas_chtr_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/tec_rel' value = '1.4' } seas_chtr_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/nat_rel' value = '1.4' } seas_chtr_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/res_rel' value = '1.4' } seas_bldg = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Hitpoints/tec_rel' value = '1.4' } seas_anml = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/tec_rel' value = '1.4' } seas_vhcl = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Hitpoints/tec_rel' value = '1.4' } seas_ship = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Hitpoints/tec_rel' value = '1.4' } special_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/tec_rel' value = '1.4' } special_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/nat_rel' value = '1.4' } special_chtr_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/res_rel' value = '1.4' } special_anml = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/tec_rel' value = '1.4' } } } handicap_150 { priority = '1000' Modificators { hu_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/tec_rel' value = '1.5' } hu_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/nat_rel' value = '1.5' } hu_chtr_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/res_rel' value = '1.5' } hu_bldg = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Hitpoints/tec_rel' value = '1.5' } hu_anml = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/tec_rel' value = '1.5' } hu_vhcl = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Hitpoints/tec_rel' value = '1.5' } hu_ship = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Hitpoints/tec_rel' value = '1.5' } aje_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/tec_rel' value = '1.5' } aje_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/nat_rel' value = '1.5' } aje_chtr_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/res_rel' value = '1.5' } aje_bldg = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Hitpoints/tec_rel' value = '1.5' } aje_anml = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/tec_rel' value = '1.5' } aje_vhcl = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Hitpoints/tec_rel' value = '1.5' } aje_ship = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Hitpoints/tec_rel' value = '1.5' } ninigi_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/tec_rel' value = '1.5' } ninigi_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/nat_rel' value = '1.5' } ninigi_chtr_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/res_rel' value = '1.5' } ninigi_bldg = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Hitpoints/tec_rel' value = '1.5' } ninigi_anml = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/tec_rel' value = '1.5' } ninigi_vhcl = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Hitpoints/tec_rel' value = '1.5' } ninigi_ship = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Hitpoints/tec_rel' value = '1.5' } seas_chtr_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/tec_rel' value = '1.5' } seas_chtr_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/nat_rel' value = '1.5' } seas_chtr_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/res_rel' value = '1.5' } seas_bldg = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Hitpoints/tec_rel' value = '1.5' } seas_anml = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/tec_rel' value = '1.5' } seas_vhcl = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Hitpoints/tec_rel' value = '1.5' } seas_ship = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Hitpoints/tec_rel' value = '1.5' } special_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/tec_rel' value = '1.5' } special_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/nat_rel' value = '1.5' } special_chtr_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/res_rel' value = '1.5' } special_anml = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/tec_rel' value = '1.5' } } } handicap_160 { priority = '1000' Modificators { hu_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/tec_rel' value = '1.6' } hu_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/nat_rel' value = '1.6' } hu_chtr_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/res_rel' value = '1.6' } hu_bldg = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Hitpoints/tec_rel' value = '1.6' } hu_anml = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/tec_rel' value = '1.6' } hu_vhcl = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Hitpoints/tec_rel' value = '1.6' } hu_ship = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Hitpoints/tec_rel' value = '1.6' } aje_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/tec_rel' value = '1.6' } aje_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/nat_rel' value = '1.6' } aje_chtr_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/res_rel' value = '1.6' } aje_bldg = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Hitpoints/tec_rel' value = '1.6' } aje_anml = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/tec_rel' value = '1.6' } aje_vhcl = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Hitpoints/tec_rel' value = '1.6' } aje_ship = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Hitpoints/tec_rel' value = '1.6' } ninigi_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/tec_rel' value = '1.6' } ninigi_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/nat_rel' value = '1.6' } ninigi_chtr_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/res_rel' value = '1.6' } ninigi_bldg = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Hitpoints/tec_rel' value = '1.6' } ninigi_anml = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/tec_rel' value = '1.6' } ninigi_vhcl = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Hitpoints/tec_rel' value = '1.6' } ninigi_ship = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Hitpoints/tec_rel' value = '1.6' } seas_chtr_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/tec_rel' value = '1.6' } seas_chtr_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/nat_rel' value = '1.6' } seas_chtr_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/res_rel' value = '1.6' } seas_bldg = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Hitpoints/tec_rel' value = '1.6' } seas_anml = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/tec_rel' value = '1.6' } seas_vhcl = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Hitpoints/tec_rel' value = '1.6' } seas_ship = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Hitpoints/tec_rel' value = '1.6' } special_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/tec_rel' value = '1.6' } special_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/nat_rel' value = '1.6' } special_chtr_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/res_rel' value = '1.6' } special_anml = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/tec_rel' value = '1.6' } } } handicap_170 { priority = '1000' Modificators { hu_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/tec_rel' value = '1.7' } hu_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/nat_rel' value = '1.7' } hu_chtr_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/res_rel' value = '1.7' } hu_bldg = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Hitpoints/tec_rel' value = '1.7' } hu_anml = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/tec_rel' value = '1.7' } hu_vhcl = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Hitpoints/tec_rel' value = '1.7' } hu_ship = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Hitpoints/tec_rel' value = '1.7' } aje_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/tec_rel' value = '1.7' } aje_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/nat_rel' value = '1.7' } aje_chtr_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/res_rel' value = '1.7' } aje_bldg = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Hitpoints/tec_rel' value = '1.7' } aje_anml = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/tec_rel' value = '1.7' } aje_vhcl = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Hitpoints/tec_rel' value = '1.7' } aje_ship = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Hitpoints/tec_rel' value = '1.7' } ninigi_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/tec_rel' value = '1.7' } ninigi_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/nat_rel' value = '1.7' } ninigi_chtr_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/res_rel' value = '1.7' } ninigi_bldg = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Hitpoints/tec_rel' value = '1.7' } ninigi_anml = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/tec_rel' value = '1.7' } ninigi_vhcl = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Hitpoints/tec_rel' value = '1.7' } ninigi_ship = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Hitpoints/tec_rel' value = '1.7' } seas_chtr_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/tec_rel' value = '1.7' } seas_chtr_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/nat_rel' value = '1.7' } seas_chtr_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/res_rel' value = '1.7' } seas_bldg = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Hitpoints/tec_rel' value = '1.7' } seas_anml = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/tec_rel' value = '1.7' } seas_vhcl = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Hitpoints/tec_rel' value = '1.7' } seas_ship = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Hitpoints/tec_rel' value = '1.7' } special_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/tec_rel' value = '1.7' } special_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/nat_rel' value = '1.7' } special_chtr_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/res_rel' value = '1.7' } special_anml = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/tec_rel' value = '1.7' } } } handicap_180 { priority = '1000' Modificators { hu_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/tec_rel' value = '1.8' } hu_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/nat_rel' value = '1.8' } hu_chtr_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/res_rel' value = '1.8' } hu_bldg = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Hitpoints/tec_rel' value = '1.8' } hu_anml = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/tec_rel' value = '1.8' } hu_vhcl = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Hitpoints/tec_rel' value = '1.8' } hu_ship = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Hitpoints/tec_rel' value = '1.8' } aje_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/tec_rel' value = '1.8' } aje_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/nat_rel' value = '1.8' } aje_chtr_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/res_rel' value = '1.8' } aje_bldg = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Hitpoints/tec_rel' value = '1.8' } aje_anml = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/tec_rel' value = '1.8' } aje_vhcl = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Hitpoints/tec_rel' value = '1.8' } aje_ship = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Hitpoints/tec_rel' value = '1.8' } ninigi_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/tec_rel' value = '1.8' } ninigi_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/nat_rel' value = '1.8' } ninigi_chtr_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/res_rel' value = '1.8' } ninigi_bldg = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Hitpoints/tec_rel' value = '1.8' } ninigi_anml = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/tec_rel' value = '1.8' } ninigi_vhcl = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Hitpoints/tec_rel' value = '1.8' } ninigi_ship = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Hitpoints/tec_rel' value = '1.8' } seas_chtr_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/tec_rel' value = '1.8' } seas_chtr_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/nat_rel' value = '1.8' } seas_chtr_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/res_rel' value = '1.8' } seas_bldg = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Hitpoints/tec_rel' value = '1.8' } seas_anml = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/tec_rel' value = '1.8' } seas_vhcl = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Hitpoints/tec_rel' value = '1.8' } seas_ship = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Hitpoints/tec_rel' value = '1.8' } special_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/tec_rel' value = '1.8' } special_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/nat_rel' value = '1.8' } special_chtr_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/res_rel' value = '1.8' } special_anml = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/tec_rel' value = '1.8' } } } handicap_190 { priority = '1000' Modificators { hu_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/tec_rel' value = '1.9' } hu_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/nat_rel' value = '1.9' } hu_chtr_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/res_rel' value = '1.9' } hu_bldg = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Hitpoints/tec_rel' value = '1.9' } hu_anml = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/tec_rel' value = '1.9' } hu_vhcl = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Hitpoints/tec_rel' value = '1.9' } hu_ship = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Hitpoints/tec_rel' value = '1.9' } aje_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/tec_rel' value = '1.9' } aje_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/nat_rel' value = '1.9' } aje_chtr_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/res_rel' value = '1.9' } aje_bldg = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Hitpoints/tec_rel' value = '1.9' } aje_anml = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/tec_rel' value = '1.9' } aje_vhcl = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Hitpoints/tec_rel' value = '1.9' } aje_ship = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Hitpoints/tec_rel' value = '1.9' } ninigi_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/tec_rel' value = '1.9' } ninigi_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/nat_rel' value = '1.9' } ninigi_chtr_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/res_rel' value = '1.9' } ninigi_bldg = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Hitpoints/tec_rel' value = '1.9' } ninigi_anml = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/tec_rel' value = '1.9' } ninigi_vhcl = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Hitpoints/tec_rel' value = '1.9' } ninigi_ship = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Hitpoints/tec_rel' value = '1.9' } seas_chtr_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/tec_rel' value = '1.9' } seas_chtr_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/nat_rel' value = '1.9' } seas_chtr_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/res_rel' value = '1.9' } seas_bldg = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Hitpoints/tec_rel' value = '1.9' } seas_anml = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/tec_rel' value = '1.9' } seas_vhcl = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Hitpoints/tec_rel' value = '1.9' } seas_ship = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Hitpoints/tec_rel' value = '1.9' } special_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/tec_rel' value = '1.9' } special_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/nat_rel' value = '1.9' } special_chtr_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/res_rel' value = '1.9' } special_anml = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/tec_rel' value = '1.9' } } } handicap_200 { priority = '1000' Modificators { hu_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/tec_rel' value = '2.0' } hu_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/nat_rel' value = '2.0' } hu_chtr_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/res_rel' value = '2.0' } hu_bldg = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Hitpoints/tec_rel' value = '2.0' } hu_anml = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/tec_rel' value = '2.0' } hu_vhcl = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Hitpoints/tec_rel' value = '2.0' } hu_ship = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Hitpoints/tec_rel' value = '2.0' } aje_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/tec_rel' value = '2.0' } aje_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/nat_rel' value = '2.0' } aje_chtr_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/res_rel' value = '2.0' } aje_bldg = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Hitpoints/tec_rel' value = '2.0' } aje_anml = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/tec_rel' value = '2.0' } aje_vhcl = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Hitpoints/tec_rel' value = '2.0' } aje_ship = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Hitpoints/tec_rel' value = '2.0' } ninigi_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/tec_rel' value = '2.0' } ninigi_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/nat_rel' value = '2.0' } ninigi_chtr_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/res_rel' value = '2.0' } ninigi_bldg = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Hitpoints/tec_rel' value = '2.0' } ninigi_anml = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/tec_rel' value = '2.0' } ninigi_vhcl = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Hitpoints/tec_rel' value = '2.0' } ninigi_ship = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Hitpoints/tec_rel' value = '2.0' } seas_chtr_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/tec_rel' value = '2.0' } seas_chtr_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/nat_rel' value = '2.0' } seas_chtr_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/res_rel' value = '2.0' } seas_bldg = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Hitpoints/tec_rel' value = '2.0' } seas_anml = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/tec_rel' value = '2.0' } seas_vhcl = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Hitpoints/tec_rel' value = '2.0' } seas_ship = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Hitpoints/tec_rel' value = '2.0' } special_chtr_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/tec_rel' value = '2.0' } special_chtr_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/nat_rel' value = '2.0' } special_chtr_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/res_rel' value = '2.0' } special_anml = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/tec_rel' value = '2.0' } } } } schliemann_zombie { Lvl2_Bonus { priority = '1000' Helper { LevelBonusData { description = 'schliemann_zombie' gfx = 'schliemann_zombie' aggressive = '1' hitpoints = '10000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_schliemann' gfx = 'schliemann_zombie' aggressive = '1' hitpoints = '10000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } standanim = 'tec_fightpos_standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/Special/CHTR/schliemann_zombie/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' Helper { LevelBonusData { description = 'schliemann_zombie' gfx = 'schliemann_zombie' aggressive = '1' hitpoints = '10000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_schliemann' gfx = 'schliemann_zombie' aggressive = '1' hitpoints = '10000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } standanim = 'tec_fightpos_standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/Special/CHTR/schliemann_zombie/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' Helper { LevelBonusData { description = 'schliemann_zombie' gfx = 'schliemann_zombie' aggressive = '1' hitpoints = '10000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_schliemann' gfx = 'schliemann_zombie' aggressive = '1' hitpoints = '10000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } standanim = 'tec_fightpos_standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/Special/CHTR/schliemann_zombie/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' Helper { LevelBonusData { description = 'schliemann_zombie' gfx = 'schliemann_zombie' aggressive = '1' hitpoints = '10000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_schliemann' gfx = 'schliemann_zombie' aggressive = '1' hitpoints = '10000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_iron = '0' max_wood = '0' max_stone = '0' max_food = '0' } ResInvCaps { iron = '0' wood = '0' stone = '0' food = '0' } standanim = 'tec_fightpos_standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'tec' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Special/CHTR/schliemann_zombie/scalps' value = '95' } 21_Add_unit_size { op = 'add' path = '/Objects/Special/CHTR/schliemann_zombie/unit_size' value = '10' } } } } FlyingTrader_Obj_start_tt { global { priority = '1000' Modificators { mod_vis_hu = '1' { op = 'replace' path = '/Actions/Hu/Build/VHCL/FlyingTrader_Obj' value = '0' } mod_vis_aje = '1' { op = 'replace' path = '/Actions/Aje/Build/VHCL/FlyingTrader_Obj' value = '0' } mod_vis_ninigi = '1' { op = 'replace' path = '/Actions/Ninigi/Build/VHCL/FlyingTrader_Obj' value = '0' } mod_vis_seas = '1' { op = 'replace' path = '/Actions/SEAS/Build/VHCL/FlyingTrader_Obj' value = '0' } AddInventObjHu { op = 'append' path = '/Objects/Hu/InventObjects/FlyingTrader_Obj/invented' value = '1' } AddInventObjAje = '1' { op = 'append' path = '/Objects/Aje/InventObjects/FlyingTrader_Obj/invented' value = '1' } AddInventObjNinigi = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/FlyingTrader_Obj/invented' value = '1' } AddInventObjSEAS = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/FlyingTrader_Obj/invented' value = '1' } } } } livingstone_start_tt { global { priority = '10' Modificators { AddInventObj_Hu = '1' { op = 'append' path = '/Objects/Hu/InventObjects/livingstone_s0/invented' value = '1' } AddInventObj_Aje = '1' { op = 'append' path = '/Objects/Aje/InventObjects/livingstone_s0/invented' value = '1' } AddInventObj_Ninigi = '1' { op = 'append' path = '/Objects/Ninigi/InventObjects/livingstone_s0/invented' value = '1' } AddInventObj_SEAS = '1' { op = 'append' path = '/Objects/SEAS/InventObjects/livingstone_s0/invented' value = '1' } mod_vis_hu = '1' { op = 'replace' path = '/Actions/Hu/Build/CHTR/livingstone_s0' value = '0' } mod_vis_aje = '1' { op = 'replace' path = '/Actions/Aje/Build/CHTR/livingstone_s0' value = '0' } mod_vis_ninigi = '1' { op = 'replace' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0' value = '0' } mod_vis_seas = '1' { op = 'replace' path = '/Actions/SEAS/Build/CHTR/livingstone_s0' value = '0' } mod_hu_bela_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_hu_bela_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_hu_larry_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_hu_larry_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_aje_larry_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_aje_larry_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_ninigi_larry_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_larry_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_seas_larry_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/iron' value = '50' } mod_seas_larry_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Larry_s0/conditions/rescosts/food' value = '500' } mod_hu_miyagi_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_hu_miyagi_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_aje_miyagi_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_aje_miyagi_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_ninigi_miyagi_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_miyagi_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_seas_miyagi_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/iron' value = '50' } mod_seas_miyagi_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/conditions/rescosts/food' value = '500' } mod_hu_tarna_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_hu_tarna_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_aje_tarna_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_aje_tarna_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tarna_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tarna_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_seas_tarna_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/iron' value = '50' } mod_seas_tarna_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/conditions/rescosts/food' value = '500' } mod_hu_lovelace_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_hu_lovelace_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_hu_tesla_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_hu_tesla_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_hu_darwin_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_hu_darwin_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_hu_babbage_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_hu_babbage_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_hu_mayor_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_hu_mayor_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_hu_hermit_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_hu_hermit_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_hu_stina_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_hu_stina_food = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_aje_bela_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_aje_bela_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_aje_lovelace_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_aje_lovelace_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_aje_tesla_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_aje_tesla_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_aje_darwin_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_aje_darwin_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_aje_babbage_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_aje_babbage_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_aje_mayor_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_aje_mayor_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_aje_hermit_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_aje_hermit_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_aje_stina_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_aje_stina_food = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_seas_bela_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_seas_bela_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_seas_lovelace_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_seas_lovelace_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_seas_tesla_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_seas_tesla_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_seas_darwin_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_seas_darwin_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_seas_babbage_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_seas_babbage_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_seas_mayor_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_seas_mayor_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_seas_hermit_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_seas_hermit_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_seas_stina_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_seas_stina_food = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_ninigi_bela_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_bela_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/conditions/rescosts/food' value = '500' } mod_ninigi_lovelace_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_lovelace_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/conditions/rescosts/food' value = '500' } mod_ninigi_tesla_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_tesla_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/conditions/rescosts/food' value = '500' } mod_ninigi_darwin_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_darwin_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/conditions/rescosts/food' value = '500' } mod_ninigi_babbage_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_babbage_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/conditions/rescosts/food' value = '500' } mod_ninigi_mayor_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_mayor_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/conditions/rescosts/food' value = '500' } mod_ninigi_hermit_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_hermit_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/conditions/rescosts/food' value = '500' } mod_ninigi_stina_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_ninigi_stina_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_seas_stina_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/iron' value = '50' } mod_seas_stina_food = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/special_eusmilus/conditions/rescosts/food' value = '500' } mod_hu_cole_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_hu_cole_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_seas_cole_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_seas_cole_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_aje_cole_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_aje_cole_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_ninigi_cole_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_cole_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/conditions/rescosts/food' value = '500' } mod_hu_schliemann_skulls = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_hu_schliemann_food = '1' { op = 'add' path = '/Actions/Hu/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_seas_schliemann_skulls = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_seas_schliemann_food = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_aje_schliemann_skulls = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_aje_schliemann_food = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } mod_ninigi_schliemann_skulls = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/iron' value = '50' } mod_ninigi_schliemann_food = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/conditions/rescosts/food' value = '500' } } } } } BuildObjects { flying_trader_destroyed { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Special/BuildObjects/flying_trader_destroyed/build' value = '1' } } } defender_object { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Special/BuildObjects/defender_object/build' value = '1' } } } } } Items { item_amulett2_filter { priority = '1000' Modificators { AddDefense_Hu_CHTR_tec = '1' { op = 'add' path = '/Modifications/Hu/CHTR/Defence/tec_abs' value = '10' } AddDefense_Hu_CHTR_res = '1' { op = 'add' path = '/Modifications/Hu/CHTR/Defence/res_abs' value = '10' } AddDefense_Hu_CHTR_nat = '1' { op = 'add' path = '/Modifications/Hu/CHTR/Defence/nat_abs' value = '10' } AddDefense_Hu_ANML_tec = '1' { op = 'add' path = '/Modifications/Hu/ANML/Defence/tec_abs' value = '10' } AddDefense_Hu_ANML_res = '1' { op = 'add' path = '/Modifications/Hu/ANML/Defence/res_abs' value = '10' } AddDefense_Hu_ANML_nat = '1' { op = 'add' path = '/Modifications/Hu/ANML/Defence/nat_abs' value = '10' } AddDefense_Hu_VHCL_tec = '1' { op = 'add' path = '/Modifications/Hu/VHCL/Defence/tec_abs' value = '10' } AddDefense_Hu_VHCL_res = '1' { op = 'add' path = '/Modifications/Hu/VHCL/Defence/res_abs' value = '10' } AddDefense_Hu_VHCL_nat = '1' { op = 'add' path = '/Modifications/Hu/VHCL/Defence/nat_abs' value = '10' } AddDefense_Hu_SHIP_tec = '1' { op = 'add' path = '/Modifications/Hu/SHIP/Defence/tec_abs' value = '10' } AddDefense_Hu_SHIP_res = '1' { op = 'add' path = '/Modifications/Hu/SHIP/Defence/res_abs' value = '10' } AddDefense_Hu_SHIP_nat = '1' { op = 'add' path = '/Modifications/Hu/SHIP/Defence/nat_abs' value = '10' } AddDefense_Aje_CHTR_tec = '1' { op = 'add' path = '/Modifications/Aje/CHTR/Defence/tec_abs' value = '10' } AddDefense_Aje_CHTR_res = '1' { op = 'add' path = '/Modifications/Aje/CHTR/Defence/res_abs' value = '10' } AddDefense_Aje_CHTR_nat = '1' { op = 'add' path = '/Modifications/Aje/CHTR/Defence/nat_abs' value = '10' } AddDefense_Aje_ANML_tec = '1' { op = 'add' path = '/Modifications/Aje/ANML/Defence/tec_abs' value = '10' } AddDefense_Aje_ANML_res = '1' { op = 'add' path = '/Modifications/Aje/ANML/Defence/res_abs' value = '10' } AddDefense_Aje_ANML_nat = '1' { op = 'add' path = '/Modifications/Aje/ANML/Defence/nat_abs' value = '10' } AddDefense_Aje_VHCL_tec = '1' { op = 'add' path = '/Modifications/Aje/VHCL/Defence/tec_abs' value = '10' } AddDefense_Aje_VHCL_res = '1' { op = 'add' path = '/Modifications/Aje/VHCL/Defence/res_abs' value = '10' } AddDefense_Aje_VHCL_nat = '1' { op = 'add' path = '/Modifications/Aje/VHCL/Defence/nat_abs' value = '10' } AddDefense_Aje_SHIP_tec = '1' { op = 'add' path = '/Modifications/Aje/SHIP/Defence/tec_abs' value = '10' } AddDefense_Aje_SHIP_res = '1' { op = 'add' path = '/Modifications/Aje/SHIP/Defence/res_abs' value = '10' } AddDefense_Aje_SHIP_nat = '1' { op = 'add' path = '/Modifications/Aje/SHIP/Defence/nat_abs' value = '10' } AddDefense_Ninigi_CHTR_tec = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/Defence/tec_abs' value = '10' } AddDefense_Ninigi_CHTR_res = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/Defence/res_abs' value = '10' } AddDefense_Ninigi_CHTR_nat = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/Defence/nat_abs' value = '10' } AddDefense_Ninigi_ANML_tec = '1' { op = 'add' path = '/Modifications/Ninigi/ANML/Defence/tec_abs' value = '10' } AddDefense_Ninigi_ANML_res = '1' { op = 'add' path = '/Modifications/Ninigi/ANML/Defence/res_abs' value = '10' } AddDefense_Ninigi_ANML_nat = '1' { op = 'add' path = '/Modifications/Ninigi/ANML/Defence/nat_abs' value = '10' } AddDefense_Ninigi_VHCL_tec = '1' { op = 'add' path = '/Modifications/Ninigi/VHCL/Defence/tec_abs' value = '10' } AddDefense_Ninigi_VHCL_res = '1' { op = 'add' path = '/Modifications/Ninigi/VHCL/Defence/res_abs' value = '10' } AddDefense_Ninigi_VHCL_nat = '1' { op = 'add' path = '/Modifications/Ninigi/VHCL/Defence/nat_abs' value = '10' } AddDefense_Ninigi_SHIP_tec = '1' { op = 'add' path = '/Modifications/Ninigi/SHIP/Defence/tec_abs' value = '10' } AddDefense_Ninigi_SHIP_res = '1' { op = 'add' path = '/Modifications/Ninigi/SHIP/Defence/res_abs' value = '10' } AddDefense_Ninigi_SHIP_nat = '1' { op = 'add' path = '/Modifications/Ninigi/SHIP/Defence/nat_abs' value = '10' } AddDefense_SEAS_CHTR_tec = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/Defence/tec_abs' value = '10' } AddDefense_SEAS_CHTR_res = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/Defence/res_abs' value = '10' } AddDefense_SEAS_CHTR_nat = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/Defence/nat_abs' value = '10' } AddDefense_SEAS_ANML_tec = '1' { op = 'add' path = '/Modifications/SEAS/ANML/Defence/tec_abs' value = '10' } AddDefense_SEAS_ANML_res = '1' { op = 'add' path = '/Modifications/SEAS/ANML/Defence/res_abs' value = '10' } AddDefense_SEAS_ANML_nat = '1' { op = 'add' path = '/Modifications/SEAS/ANML/Defence/nat_abs' value = '10' } AddDefense_SEAS_VHCL_tec = '1' { op = 'add' path = '/Modifications/SEAS/VHCL/Defence/tec_abs' value = '10' } AddDefense_SEAS_VHCL_res = '1' { op = 'add' path = '/Modifications/SEAS/VHCL/Defence/res_abs' value = '10' } AddDefense_SEAS_VHCL_nat = '1' { op = 'add' path = '/Modifications/SEAS/VHCL/Defence/nat_abs' value = '10' } AddDefense_SEAS_SHIP_tec = '1' { op = 'add' path = '/Modifications/SEAS/SHIP/Defence/tec_abs' value = '10' } AddDefense_SEAS_SHIP_res = '1' { op = 'add' path = '/Modifications/SEAS/SHIP/Defence/res_abs' value = '10' } AddDefense_SEAS_SHIP_nat = '1' { op = 'add' path = '/Modifications/SEAS/SHIP/Defence/nat_abs' value = '10' } AddDefense_Special_CHTR_tec = '1' { op = 'add' path = '/Modifications/Special/CHTR/Defence/tec_abs' value = '10' } AddDefense_Special_CHTR_res = '1' { op = 'add' path = '/Modifications/Special/CHTR/Defence/res_abs' value = '10' } AddDefense_Special_CHTR_nat = '1' { op = 'add' path = '/Modifications/Special/CHTR/Defence/nat_abs' value = '10' } AddDefense_Special_ANML_tec = '1' { op = 'add' path = '/Modifications/Special/ANML/Defence/tec_abs' value = '10' } AddDefense_Special_ANML_res = '1' { op = 'add' path = '/Modifications/Hu/ANML/Defence/res_abs' value = '10' } AddDefense_Special_ANML_nat = '1' { op = 'add' path = '/Modifications/Special/ANML/Defence/nat_abs' value = '10' } AddDefense_PIRATE_BOSS_SHIP_CLOSE = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/pirate_ship_armor/defense' value = '10' } AddDefense_PIRATE_BOSS_SHIP_RANGED = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/pirate_ship_armor/rangeddefense' value = '10' } } } item_amulett1_filter { priority = '1000' Modificators { AddDefense_Hu_CHTR_tec = '1' { op = 'add' path = '/Modifications/Hu/CHTR/Defence_ANML/tec_abs' value = '10' } AddDefense_Hu_CHTR_res = '1' { op = 'add' path = '/Modifications/Hu/CHTR/Defence_ANML/res_abs' value = '10' } AddDefense_Hu_CHTR_nat = '1' { op = 'add' path = '/Modifications/Hu/CHTR/Defence_ANML/nat_abs' value = '10' } AddDefense_Hu_ANML_tec = '1' { op = 'add' path = '/Modifications/Hu/ANML/Defence_ANML/tec_abs' value = '10' } AddDefense_Hu_ANML_res = '1' { op = 'add' path = '/Modifications/Hu/ANML/Defence_ANML/res_abs' value = '10' } AddDefense_Hu_ANML_nat = '1' { op = 'add' path = '/Modifications/Hu/ANML/Defence_ANML/nat_abs' value = '10' } AddDefense_Hu_VHCL_tec = '1' { op = 'add' path = '/Modifications/Hu/VHCL/Defence_ANML/tec_abs' value = '10' } AddDefense_Hu_VHCL_res = '1' { op = 'add' path = '/Modifications/Hu/VHCL/Defence_ANML/res_abs' value = '10' } AddDefense_Hu_VHCL_nat = '1' { op = 'add' path = '/Modifications/Hu/VHCL/Defence_ANML/nat_abs' value = '10' } AddDefense_Hu_SHIP_tec = '1' { op = 'add' path = '/Modifications/Hu/SHIP/Defence_ANML/tec_abs' value = '10' } AddDefense_Hu_SHIP_res = '1' { op = 'add' path = '/Modifications/Hu/SHIP/Defence_ANML/res_abs' value = '10' } AddDefense_Hu_SHIP_nat = '1' { op = 'add' path = '/Modifications/Hu/SHIP/Defence_ANML/nat_abs' value = '10' } AddDefense_Aje_CHTR_tec = '1' { op = 'add' path = '/Modifications/Aje/CHTR/Defence_ANML/tec_abs' value = '10' } AddDefense_Aje_CHTR_res = '1' { op = 'add' path = '/Modifications/Aje/CHTR/Defence_ANML/res_abs' value = '10' } AddDefense_Aje_CHTR_nat = '1' { op = 'add' path = '/Modifications/Aje/CHTR/Defence_ANML/nat_abs' value = '10' } AddDefense_Aje_ANML_tec = '1' { op = 'add' path = '/Modifications/Aje/ANML/Defence_ANML/tec_abs' value = '10' } AddDefense_Aje_ANML_res = '1' { op = 'add' path = '/Modifications/Aje/ANML/Defence_ANML/res_abs' value = '10' } AddDefense_Aje_ANML_nat = '1' { op = 'add' path = '/Modifications/Aje/ANML/Defence_ANML/nat_abs' value = '10' } AddDefense_Aje_VHCL_tec = '1' { op = 'add' path = '/Modifications/Aje/VHCL/Defence_ANML/tec_abs' value = '10' } AddDefense_Aje_VHCL_res = '1' { op = 'add' path = '/Modifications/Aje/VHCL/Defence_ANML/res_abs' value = '10' } AddDefense_Aje_VHCL_nat = '1' { op = 'add' path = '/Modifications/Aje/VHCL/Defence_ANML/nat_abs' value = '10' } AddDefense_Aje_SHIP_tec = '1' { op = 'add' path = '/Modifications/Aje/SHIP/Defence_ANML/tec_abs' value = '10' } AddDefense_Aje_SHIP_res = '1' { op = 'add' path = '/Modifications/Aje/SHIP/Defence_ANML/res_abs' value = '10' } AddDefense_Aje_SHIP_nat = '1' { op = 'add' path = '/Modifications/Aje/SHIP/Defence_ANML/nat_abs' value = '10' } AddDefense_Ninigi_CHTR_tec = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/Defence_ANML/tec_abs' value = '10' } AddDefense_Ninigi_CHTR_res = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/Defence_ANML/res_abs' value = '10' } AddDefense_Ninigi_CHTR_nat = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/Defence_ANML/nat_abs' value = '10' } AddDefense_Ninigi_ANML_tec = '1' { op = 'add' path = '/Modifications/Ninigi/ANML/Defence_ANML/tec_abs' value = '10' } AddDefense_Ninigi_ANML_res = '1' { op = 'add' path = '/Modifications/Ninigi/ANML/Defence_ANML/res_abs' value = '10' } AddDefense_Ninigi_ANML_nat = '1' { op = 'add' path = '/Modifications/Ninigi/ANML/Defence_ANML/nat_abs' value = '10' } AddDefense_Ninigi_VHCL_tec = '1' { op = 'add' path = '/Modifications/Ninigi/VHCL/Defence_ANML/tec_abs' value = '10' } AddDefense_Ninigi_VHCL_res = '1' { op = 'add' path = '/Modifications/Ninigi/VHCL/Defence_ANML/res_abs' value = '10' } AddDefense_Ninigi_VHCL_nat = '1' { op = 'add' path = '/Modifications/Ninigi/VHCL/Defence_ANML/nat_abs' value = '10' } AddDefense_Ninigi_SHIP_tec = '1' { op = 'add' path = '/Modifications/Ninigi/SHIP/Defence_ANML/tec_abs' value = '10' } AddDefense_Ninigi_SHIP_res = '1' { op = 'add' path = '/Modifications/Ninigi/SHIP/Defence_ANML/res_abs' value = '10' } AddDefense_Ninigi_SHIP_nat = '1' { op = 'add' path = '/Modifications/Ninigi/SHIP/Defence_ANML/nat_abs' value = '10' } AddDefense_SEAS_CHTR_tec = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/Defence_ANML/tec_abs' value = '10' } AddDefense_SEAS_CHTR_res = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/Defence_ANML/res_abs' value = '10' } AddDefense_SEAS_CHTR_nat = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/Defence_ANML/nat_abs' value = '10' } AddDefense_SEAS_ANML_tec = '1' { op = 'add' path = '/Modifications/SEAS/ANML/Defence_ANML/tec_abs' value = '10' } AddDefense_SEAS_ANML_res = '1' { op = 'add' path = '/Modifications/SEAS/ANML/Defence_ANML/res_abs' value = '10' } AddDefense_SEAS_ANML_nat = '1' { op = 'add' path = '/Modifications/SEAS/ANML/Defence_ANML/nat_abs' value = '10' } AddDefense_SEAS_VHCL_tec = '1' { op = 'add' path = '/Modifications/SEAS/VHCL/Defence_ANML/tec_abs' value = '10' } AddDefense_SEAS_VHCL_res = '1' { op = 'add' path = '/Modifications/SEAS/VHCL/Defence_ANML/res_abs' value = '10' } AddDefense_SEAS_VHCL_nat = '1' { op = 'add' path = '/Modifications/SEAS/VHCL/Defence_ANML/nat_abs' value = '10' } AddDefense_SEAS_SHIP_tec = '1' { op = 'add' path = '/Modifications/SEAS/SHIP/Defence_ANML/tec_abs' value = '10' } AddDefense_SEAS_SHIP_res = '1' { op = 'add' path = '/Modifications/SEAS/SHIP/Defence_ANML/res_abs' value = '10' } AddDefense_SEAS_SHIP_nat = '1' { op = 'add' path = '/Modifications/SEAS/SHIP/Defence_ANML/nat_abs' value = '10' } AddDefense_Special_CHTR_tec = '1' { op = 'add' path = '/Modifications/Special/CHTR/Defence_ANML/tec_abs' value = '10' } AddDefense_Special_CHTR_res = '1' { op = 'add' path = '/Modifications/Special/CHTR/Defence_ANML/res_abs' value = '10' } AddDefense_Special_CHTR_nat = '1' { op = 'add' path = '/Modifications/Special/CHTR/Defence_ANML/nat_abs' value = '10' } AddDefense_Special_ANML_tec = '1' { op = 'add' path = '/Modifications/Special/ANML/Defence_ANML/tec_abs' value = '10' } AddDefense_Special_ANML_res = '1' { op = 'add' path = '/Modifications/Special/ANML/Defence_ANML/res_abs' value = '10' } AddDefense_Special_ANML_nat = '1' { op = 'add' path = '/Modifications/Special/ANML/Defence_ANML/nat_abs' value = '10' } } } item_talisman_filter { priority = '1000' Modificators { AddHitpoints_Hu_CHTR_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/tec_rel' value = '1.1' } AddHitpoints_Hu_CHTR_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/res_rel' value = '1.1' } AddHitpoints_Hu_CHTR_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Hitpoints/nat_rel' value = '1.1' } AddHitpoints_Hu_ANML_tec = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/tec_rel' value = '1.1' } AddHitpoints_Hu_ANML_res = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/res_rel' value = '1.1' } AddHitpoints_Hu_ANML_nat = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/nat_rel' value = '1.1' } AddHitpoints_Hu_VHCL_tec = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Hitpoints/tec_rel' value = '1.1' } AddHitpoints_Hu_VHCL_res = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Hitpoints/res_rel' value = '1.1' } AddHitpoints_Hu_VHCL_nat = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Hitpoints/nat_rel' value = '1.1' } AddHitpoints_Hu_SHIP_tec = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Hitpoints/tec_rel' value = '1.1' } AddHitpoints_Hu_SHIP_res = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Hitpoints/res_rel' value = '1.1' } AddHitpoints_Hu_SHIP_nat = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Hitpoints/nat_rel' value = '1.1' } AddHitpoints_Aje_CHTR_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/tec_rel' value = '1.1' } AddHitpoints_Aje_CHTR_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/res_rel' value = '1.1' } AddHitpoints_Aje_CHTR_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Hitpoints/nat_rel' value = '1.1' } AddHitpoints_Aje_ANML_tec = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/tec_rel' value = '1.1' } AddHitpoints_Aje_ANML_res = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/res_rel' value = '1.1' } AddHitpoints_Aje_ANML_nat = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/nat_rel' value = '1.1' } AddHitpoints_Aje_VHCL_tec = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Hitpoints/tec_rel' value = '1.1' } AddHitpoints_Aje_VHCL_res = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Hitpoints/res_rel' value = '1.1' } AddHitpoints_Aje_VHCL_nat = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Hitpoints/nat_rel' value = '1.1' } AddHitpoints_Aje_SHIP_tec = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Hitpoints/tec_rel' value = '1.1' } AddHitpoints_Aje_SHIP_res = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Hitpoints/res_rel' value = '1.1' } AddHitpoints_Aje_SHIP_nat = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Hitpoints/nat_rel' value = '1.1' } AddHitpoints_Ninigi_CHTR_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/tec_rel' value = '1.1' } AddHitpoints_Ninigi_CHTR_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/res_rel' value = '1.1' } AddHitpoints_Ninigi_CHTR_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Hitpoints/nat_rel' value = '1.1' } AddHitpoints_Ninigi_ANML_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/tec_rel' value = '1.1' } AddHitpoints_Ninigi_ANML_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/res_rel' value = '1.1' } AddHitpoints_Ninigi_ANML_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/nat_rel' value = '1.1' } AddHitpoints_Ninigi_VHCL_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Hitpoints/tec_rel' value = '1.1' } AddHitpoints_Ninigi_VHCL_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Hitpoints/res_rel' value = '1.1' } AddHitpoints_Ninigi_VHCL_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Hitpoints/nat_rel' value = '1.1' } AddHitpoints_Ninigi_SHIP_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Hitpoints/tec_rel' value = '1.1' } AddHitpoints_Ninigi_SHIP_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Hitpoints/res_rel' value = '1.1' } AddHitpoints_Ninigi_SHIP_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Hitpoints/nat_rel' value = '1.1' } AddHitpoints_SEAS_CHTR_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/tec_rel' value = '1.1' } AddHitpoints_SEAS_CHTR_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/res_rel' value = '1.1' } AddHitpoints_SEAS_CHTR_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Hitpoints/nat_rel' value = '1.1' } AddHitpoints_SEAS_ANML_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/tec_rel' value = '1.1' } AddHitpoints_SEAS_ANML_res = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/res_rel' value = '1.1' } AddHitpoints_SEAS_ANML_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/nat_rel' value = '1.1' } AddHitpoints_SEAS_VHCL_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Hitpoints/tec_rel' value = '1.1' } AddHitpoints_SEAS_VHCL_res = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Hitpoints/res_rel' value = '1.1' } AddHitpoints_SEAS_VHCL_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Hitpoints/nat_rel' value = '1.1' } AddHitpoints_SEAS_SHIP_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Hitpoints/tec_rel' value = '1.1' } AddHitpoints_SEAS_SHIP_res = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Hitpoints/res_rel' value = '1.1' } AddHitpoints_SEAS_SHIP_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Hitpoints/nat_rel' value = '1.1' } AddHitpoints_Special_CHTR_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/tec_rel' value = '1.1' } AddHitpoints_Special_CHTR_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/res_rel' value = '1.1' } AddHitpoints_Special_CHTR_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Hitpoints/nat_rel' value = '1.1' } AddHitpoints_Special_ANML_tec = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/tec_rel' value = '1.1' } AddHitpoints_Special_ANML_res = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/res_rel' value = '1.1' } AddHitpoints_Special_ANML_nat = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/nat_rel' value = '1.1' } AddHitpoints_Boss_SHIP_ROW = '1' { op = 'multiply' path = '/Objects/Ninigi/BLDG/pirate_boss_row/hitpoints' value = '1.1' } AddHitpoints_Boss_SHIP_SAIL = '1' { op = 'multiply' path = '/Objects/Ninigi/BLDG/pirate_boss_sail/hitpoints' value = '1.1' } AddHitpoints_Boss_SHIP_TAIL = '1' { op = 'multiply' path = '/Objects/Ninigi/BLDG/pirate_boss_tail/hitpoints' value = '1.1' } } } item_telescope_filter { priority = '1000' Modificators { AddFOW_Hu_CHTR_tec = '1' { op = 'add' path = '/Modifications/Hu/CHTR/FOW/tec_abs' value = '50.0' } AddFOW_Hu_CHTR_res = '1' { op = 'add' path = '/Modifications/Hu/CHTR/FOW/res_abs' value = '50.0' } AddFOW_Hu_CHTR_nat = '1' { op = 'add' path = '/Modifications/Hu/CHTR/FOW/nat_abs' value = '50.0' } AddFOW_Hu_ANML_tec = '1' { op = 'add' path = '/Modifications/Hu/ANML/FOW/tec_abs' value = '50.0' } AddFOW_Hu_ANML_res = '1' { op = 'add' path = '/Modifications/Hu/ANML/FOW/res_abs' value = '50.0' } AddFOW_Hu_ANML_nat = '1' { op = 'add' path = '/Modifications/Hu/ANML/FOW/nat_abs' value = '50.0' } AddFOW_Hu_VHCL_tec = '1' { op = 'add' path = '/Modifications/Hu/VHCL/FOW/tec_abs' value = '50.0' } AddFOW_Hu_VHCL_res = '1' { op = 'add' path = '/Modifications/Hu/VHCL/FOW/res_abs' value = '50.0' } AddFOW_Hu_VHCL_nat = '1' { op = 'add' path = '/Modifications/Hu/VHCL/FOW/nat_abs' value = '50.0' } AddFOW_Hu_SHIP_tec = '1' { op = 'add' path = '/Modifications/Hu/SHIP/FOW/tec_abs' value = '50.0' } AddFOW_Hu_SHIP_res = '1' { op = 'add' path = '/Modifications/Hu/SHIP/FOW/res_abs' value = '50.0' } AddFOW_Hu_SHIP_nat = '1' { op = 'add' path = '/Modifications/Hu/SHIP/FOW/nat_abs' value = '50.0' } AddFOW_Aje_CHTR_tec = '1' { op = 'add' path = '/Modifications/Aje/CHTR/FOW/tec_abs' value = '50.0' } AddFOW_Aje_CHTR_res = '1' { op = 'add' path = '/Modifications/Aje/CHTR/FOW/res_abs' value = '50.0' } AddFOW_Aje_CHTR_nat = '1' { op = 'add' path = '/Modifications/Aje/CHTR/FOW/nat_abs' value = '50.0' } AddFOW_Aje_ANML_tec = '1' { op = 'add' path = '/Modifications/Aje/ANML/FOW/tec_abs' value = '50.0' } AddFOW_Aje_ANML_res = '1' { op = 'add' path = '/Modifications/Aje/ANML/FOW/res_abs' value = '50.0' } AddFOW_Aje_ANML_nat = '1' { op = 'add' path = '/Modifications/Aje/ANML/FOW/nat_abs' value = '50.0' } AddFOW_Aje_VHCL_tec = '1' { op = 'add' path = '/Modifications/Aje/VHCL/FOW/tec_abs' value = '50.0' } AddFOW_Aje_VHCL_res = '1' { op = 'add' path = '/Modifications/Aje/VHCL/FOW/res_abs' value = '50.0' } AddFOW_Aje_VHCL_nat = '1' { op = 'add' path = '/Modifications/Aje/VHCL/FOW/nat_abs' value = '50.0' } AddFOW_Aje_SHIP_tec = '1' { op = 'add' path = '/Modifications/Aje/SHIP/FOW/tec_abs' value = '50.0' } AddFOW_Aje_SHIP_res = '1' { op = 'add' path = '/Modifications/Aje/SHIP/FOW/res_abs' value = '50.0' } AddFOW_Aje_SHIP_nat = '1' { op = 'add' path = '/Modifications/Aje/SHIP/FOW/nat_abs' value = '50.0' } AddFOW_Ninigi_CHTR_tec = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/FOW/tec_abs' value = '50.0' } AddFOW_Ninigi_CHTR_res = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/FOW/res_abs' value = '50.0' } AddFOW_Ninigi_CHTR_nat = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/FOW/nat_abs' value = '50.0' } AddFOW_Ninigi_ANML_tec = '1' { op = 'add' path = '/Modifications/Ninigi/ANML/FOW/tec_abs' value = '50.0' } AddFOW_Ninigi_ANML_res = '1' { op = 'add' path = '/Modifications/Ninigi/ANML/FOW/res_abs' value = '50.0' } AddFOW_Ninigi_ANML_nat = '1' { op = 'add' path = '/Modifications/Ninigi/ANML/FOW/nat_abs' value = '50.0' } AddFOW_Ninigi_VHCL_tec = '1' { op = 'add' path = '/Modifications/Ninigi/VHCL/FOW/tec_abs' value = '50.0' } AddFOW_Ninigi_VHCL_res = '1' { op = 'add' path = '/Modifications/Ninigi/VHCL/FOW/res_abs' value = '50.0' } AddFOW_Ninigi_VHCL_nat = '1' { op = 'add' path = '/Modifications/Ninigi/VHCL/FOW/nat_abs' value = '50.0' } AddFOW_Ninigi_SHIP_tec = '1' { op = 'add' path = '/Modifications/Ninigi/SHIP/FOW/tec_abs' value = '50.0' } AddFOW_Ninigi_SHIP_res = '1' { op = 'add' path = '/Modifications/Ninigi/SHIP/FOW/res_abs' value = '50.0' } AddFOW_Ninigi_SHIP_nat = '1' { op = 'add' path = '/Modifications/Ninigi/SHIP/FOW/nat_abs' value = '50.0' } AddFOW_SEAS_CHTR_tec = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/FOW/tec_abs' value = '50.0' } AddFOW_SEAS_CHTR_res = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/FOW/res_abs' value = '50.0' } AddFOW_SEAS_CHTR_nat = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/FOW/nat_abs' value = '50.0' } AddFOW_SEAS_ANML_tec = '1' { op = 'add' path = '/Modifications/SEAS/ANML/FOW/tec_abs' value = '50.0' } AddFOW_SEAS_ANML_res = '1' { op = 'add' path = '/Modifications/SEAS/ANML/FOW/res_abs' value = '50.0' } AddFOW_SEAS_ANML_nat = '1' { op = 'add' path = '/Modifications/SEAS/ANML/FOW/nat_abs' value = '50.0' } AddFOW_SEAS_VHCL_tec = '1' { op = 'add' path = '/Modifications/SEAS/VHCL/FOW/tec_abs' value = '50.0' } AddFOW_SEAS_VHCL_res = '1' { op = 'add' path = '/Modifications/SEAS/VHCL/FOW/res_abs' value = '50.0' } AddFOW_SEAS_VHCL_nat = '1' { op = 'add' path = '/Modifications/SEAS/VHCL/FOW/nat_abs' value = '50.0' } AddFOW_SEAS_SHIP_tec = '1' { op = 'add' path = '/Modifications/SEAS/SHIP/FOW/tec_abs' value = '50.0' } AddFOW_SEAS_SHIP_res = '1' { op = 'add' path = '/Modifications/SEAS/SHIP/FOW/res_abs' value = '50.0' } AddFOW_SEAS_SHIP_nat = '1' { op = 'add' path = '/Modifications/SEAS/SHIP/FOW/nat_abs' value = '50.0' } AddFOW_Special_CHTR_tec = '1' { op = 'add' path = '/Modifications/Special/CHTR/FOW/tec_abs' value = '50.0' } AddFOW_Special_CHTR_res = '1' { op = 'add' path = '/Modifications/Special/CHTR/FOW/res_abs' value = '50.0' } AddFOW_Special_CHTR_nat = '1' { op = 'add' path = '/Modifications/Special/CHTR/FOW/nat_abs' value = '50.0' } AddFOW_Special_ANML_tec = '1' { op = 'add' path = '/Modifications/Special/ANML/FOW/tec_abs' value = '50.0' } AddFOW_Special_ANML_res = '1' { op = 'add' path = '/Modifications/Special/ANML/FOW/res_abs' value = '50.0' } AddFOW_Special_ANML_nat = '1' { op = 'add' path = '/Modifications/Special/ANML/FOW/nat_abs' value = '50.0' } } } item_sextant_filter { priority = '1000' Modificators { AddFOW_Hu_SHIP_tec = '1' { op = 'add' path = '/Modifications/Hu/SHIP/FOW/tec_abs' value = '50' } AddFOW_Hu_SHIP_res = '1' { op = 'add' path = '/Modifications/Hu/SHIP/FOW/res_abs' value = '50' } AddFOW_Hu_SHIP_nat = '1' { op = 'add' path = '/Modifications/Hu/SHIP/FOW/nat_abs' value = '50' } AddFOW_Aje_SHIP_tec = '1' { op = 'add' path = '/Modifications/Aje/SHIP/FOW/tec_abs' value = '50' } AddFOW_Aje_SHIP_res = '1' { op = 'add' path = '/Modifications/Aje/SHIP/FOW/res_abs' value = '50' } AddFOW_Aje_SHIP_nat = '1' { op = 'add' path = '/Modifications/Aje/SHIP/FOW/nat_abs' value = '50' } AddFOW_Ninigi_SHIP_tec = '1' { op = 'add' path = '/Modifications/Ninigi/SHIP/FOW/tec_abs' value = '50' } AddFOW_Ninigi_SHIP_res = '1' { op = 'add' path = '/Modifications/Ninigi/SHIP/FOW/res_abs' value = '50' } AddFOW_Ninigi_SHIP_nat = '1' { op = 'add' path = '/Modifications/Ninigi/SHIP/FOW/nat_abs' value = '50' } AddFOW_SEAS_SHIP_tec = '1' { op = 'add' path = '/Modifications/SEAS/SHIP/FOW/tec_abs' value = '50' } AddFOW_SEAS_SHIP_res = '1' { op = 'add' path = '/Modifications/SEAS/SHIP/FOW/res_abs' value = '50' } AddFOW_SEAS_SHIP_nat = '1' { op = 'add' path = '/Modifications/SEAS/SHIP/FOW/nat_abs' value = '50' } } } item_admirals_hat_filter { priority = '1000' Modificators { AddHP_Hu_SHIP_tec = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Hitpoints/tec_rel' value = '1.15' } AddHP_Hu_SHIP_res = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Hitpoints/res_rel' value = '1.15' } AddHP_Hu_SHIP_nat = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Hitpoints/nat_rel' value = '1.15' } AddHP_Aje_SHIP_tec = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Hitpoints/tec_rel' value = '1.15' } AddHP_Aje_SHIP_res = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Hitpoints/res_rel' value = '1.15' } AddHP_Aje_SHIP_nat = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Hitpoints/nat_rel' value = '1.15' } AddHP_Ninigi_SHIP_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Hitpoints/tec_rel' value = '1.15' } AddHP_Ninigi_SHIP_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Hitpoints/res_rel' value = '1.15' } AddHP_Ninigi_SHIP_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Hitpoints/nat_rel' value = '1.15' } AddHP_SEAS_SHIP_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Hitpoints/tec_rel' value = '1.15' } AddHP_SEAS_SHIP_res = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Hitpoints/res_rel' value = '1.15' } AddHP_SEAS_SHIP_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Hitpoints/nat_rel' value = '1.15' } AddHP_BOSS_SHIP_ROW = '1' { op = 'multiply' path = '/Objects/Ninigi/BLDG/pirate_boss_row/hitpoints' value = '1.15' } AddHP_BOSS_SHIP_SAIL = '1' { op = 'multiply' path = '/Objects/Ninigi/BLDG/pirate_boss_sail/hitpoints' value = '1.15' } AddHP_BOSS_SHIP_TAIL = '1' { op = 'multiply' path = '/Objects/Ninigi/BLDG/pirate_boss_tail/hitpoints' value = '1.15' } } } item_seas_multitool_filter { priority = '1000' Modificators { AddHP_Hu_VHCL_tec = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Hitpoints/tec_rel' value = '1.1' } AddHP_Hu_VHCL_res = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Hitpoints/res_rel' value = '1.1' } AddHP_Hu_VHCL_nat = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Hitpoints/nat_rel' value = '1.1' } AddHP_Aje_VHCL_tec = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Hitpoints/tec_rel' value = '1.1' } AddHP_Aje_VHCL_res = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Hitpoints/res_rel' value = '1.1' } AddHP_Aje_VHCL_nat = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Hitpoints/nat_rel' value = '1.1' } AddHP_Ninigi_VHCL_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Hitpoints/tec_rel' value = '1.1' } AddHP_Ninigi_VHCL_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Hitpoints/res_rel' value = '1.1' } AddHP_Ninigi_VHCL_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Hitpoints/nat_rel' value = '1.1' } AddHP_Hu_ANML_tec = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/tec_rel' value = '1.1' } AddHP_Hu_ANML_res = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/res_rel' value = '1.1' } AddHP_Hu_ANML_nat = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/nat_rel' value = '1.1' } AddHP_Aje_ANML_tec = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/tec_rel' value = '1.1' } AddHP_Aje_ANML_res = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/res_rel' value = '1.1' } AddHP_Aje_ANML_nat = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/nat_rel' value = '1.1' } AddHP_Ninigi_ANML_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/tec_rel' value = '1.1' } AddHP_Ninigi_ANML_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/res_rel' value = '1.1' } AddHP_Ninigi_ANML_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/nat_rel' value = '1.1' } AddHP_SEAS_ANML_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/tec_rel' value = '1.1' } AddHP_SEAS_ANML_res = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/res_rel' value = '1.1' } AddHP_SEAS_ANML_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/nat_rel' value = '1.1' } AddHP_SEAS_VHCL_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Hitpoints/tec_rel' value = '1.1' } AddHP_SEAS_VHCL_res = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Hitpoints/res_rel' value = '1.1' } AddHP_SEAS_VHCL_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Hitpoints/nat_rel' value = '1.1' } AddHP_Special_ANML_tec = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/tec_rel' value = '1.1' } AddHP_Special_ANML_res = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/res_rel' value = '1.1' } AddHP_Special_ANML_nat = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/nat_rel' value = '1.1' } } } item_bridle_filter { priority = '1000' Modificators { AddDamage_Hu_VHCL_tec = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Damage/tec_rel' value = '1.1' } AddDamage_Hu_VHCL_res = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Damage/res_rel' value = '1.1' } AddDamage_Hu_VHCL_nat = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Damage/nat_rel' value = '1.1' } AddDamage_Aje_VHCL_tec = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Damage/tec_rel' value = '1.1' } AddDamage_Aje_VHCL_res = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Damage/res_rel' value = '1.1' } AddDamage_Aje_VHCL_nat = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Damage/nat_rel' value = '1.1' } AddDamage_Ninigi_VHCL_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Damage/tec_rel' value = '1.1' } AddDamage_Ninigi_VHCL_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Damage/res_rel' value = '1.1' } AddDamage_Ninigi_VHCL_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Damage/nat_rel' value = '1.1' } AddDamage_SEAS_VHCL_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Damage/tec_rel' value = '1.1' } AddDamage_SEAS_VHCL_res = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Damage/res_rel' value = '1.1' } AddDamage_SEAS_VHCL_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Damage/nat_rel' value = '1.1' } AddDamage_Hu_ANML_tec = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Damage/tec_rel' value = '1.1' } AddDamage_Hu_ANML_res = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Damage/res_rel' value = '1.1' } AddDamage_Hu_ANML_nat = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Damage/nat_rel' value = '1.1' } AddDamage_Aje_ANML_tec = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Damage/tec_rel' value = '1.1' } AddDamage_Aje_ANML_res = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Damage/res_rel' value = '1.1' } AddDamage_Aje_ANML_nat = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Damage/nat_rel' value = '1.1' } AddDamage_Ninigi_ANML_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Damage/tec_rel' value = '1.1' } AddDamage_Ninigi_ANML_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Damage/res_rel' value = '1.1' } AddDamage_Ninigi_ANML_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Damage/nat_rel' value = '1.1' } AddDamage_SEAS_ANML_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Damage/tec_rel' value = '1.1' } AddDamage_SEAS_ANML_res = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Damage/res_rel' value = '1.1' } AddDamage_SEAS_ANML_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Damage/nat_rel' value = '1.1' } AddDamage_Special_ANML_tec = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Damage/tec_rel' value = '1.1' } AddDamage_Special_ANML_res = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Damage/res_rel' value = '1.1' } AddDamage_Special_ANML_nat = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Damage/nat_rel' value = '1.1' } } } item_shipweapons_filter { priority = '1000' Modificators { AddDamage_Hu_SHIP_tec = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Damage/tec_rel' value = '1.15' } AddDamage_Hu_SHIP_res = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Damage/res_rel' value = '1.15' } AddDamage_Hu_SHIP_nat = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Damage/nat_rel' value = '1.15' } AddDamage_Aje_SHIP_tec = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Damage/tec_rel' value = '1.15' } AddDamage_Aje_SHIP_res = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Damage/res_rel' value = '1.15' } AddDamage_Aje_SHIP_nat = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Damage/nat_rel' value = '1.15' } AddDamage_Ninigi_SHIP_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Damage/tec_rel' value = '1.15' } AddDamage_Ninigi_SHIP_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Damage/res_rel' value = '1.15' } AddDamage_Ninigi_SHIP_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Damage/nat_rel' value = '1.15' } AddDamage_SEAS_SHIP_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Damage/tec_rel' value = '1.15' } AddDamage_SEAS_SHIP_res = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Damage/res_rel' value = '1.15' } AddDamage_SEAS_SHIP_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Damage/nat_rel' value = '1.15' } } } item_towers_booster_filter { priority = '1000' Modificators { AddDamage_Hu_BLDG_tec = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Damage/tec_rel' value = '1.35' } AddDamage_Hu_BLDG_res = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Damage/res_rel' value = '1.35' } AddDamage_Hu_BLDG_nat = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Damage/nat_rel' value = '1.35' } AddDamage_Aje_BLDG_tec = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Damage/tec_rel' value = '1.35' } AddDamage_Aje_BLDG_res = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Damage/res_rel' value = '1.35' } AddDamage_Aje_BLDG_nat = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Damage/nat_rel' value = '1.35' } AddDamage_Ninigi_BLDG_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Damage/tec_rel' value = '1.35' } AddDamage_Ninigi_BLDG_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Damage/res_rel' value = '1.35' } AddDamage_Ninigi_BLDG_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Damage/nat_rel' value = '1.35' } AddDamage_SEAS_BLDG_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Damage/tec_rel' value = '1.35' } AddDamage_SEAS_BLDG_res = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Damage/res_rel' value = '1.35' } AddDamage_SEAS_BLDG_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Damage/nat_rel' value = '1.35' } } } item_pannier_filter { priority = '1000' Modificators { AddResInv_Hu_CHTR_tec = '1' { op = 'add' path = '/Modifications/Hu/CHTR/ResInv/tec_abs' value = '10' } AddResInv_Hu_CHTR_res = '1' { op = 'add' path = '/Modifications/Hu/CHTR/ResInv/res_abs' value = '10' } AddResInv_Hu_CHTR_nat = '1' { op = 'add' path = '/Modifications/Hu/CHTR/ResInv/nat_abs' value = '10' } AddResInv_Aje_CHTR_tec = '1' { op = 'add' path = '/Modifications/Aje/CHTR/ResInv/tec_abs' value = '10' } AddResInv_Aje_CHTR_res = '1' { op = 'add' path = '/Modifications/Aje/CHTR/ResInv/res_abs' value = '10' } AddResInv_Aje_CHTR_nat = '1' { op = 'add' path = '/Modifications/Aje/CHTR/ResInv/nat_abs' value = '10' } AddResInv_Ninigi_CHTR_tec = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/ResInv/tec_abs' value = '10' } AddResInv_Ninigi_CHTR_res = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/ResInv/res_abs' value = '10' } AddResInv_Ninigi_CHTR_nat = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/ResInv/nat_abs' value = '10' } AddResInv_SEAS_CHTR_tec = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/ResInv/tec_abs' value = '10' } AddResInv_SEAS_CHTR_res = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/ResInv/res_abs' value = '10' } AddResInv_SEAS_CHTR_nat = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/ResInv/nat_abs' value = '10' } } } item_ridecup_filter { priority = '1000' Modificators { AddHP_Hu_ANML_tec = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/tec_rel' value = '1.05' } AddHP_Hu_ANML_res = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/res_rel' value = '1.05' } AddHP_Hu_ANML_nat = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Hitpoints/nat_rel' value = '1.05' } AddHP_Aje_ANML_tec = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/tec_rel' value = '1.05' } AddHP_Aje_ANML_res = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/res_rel' value = '1.05' } AddHP_Aje_ANML_nat = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Hitpoints/nat_rel' value = '1.05' } AddHP_Ninigi_ANML_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/tec_rel' value = '1.05' } AddHP_Ninigi_ANML_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/res_rel' value = '1.05' } AddHP_Ninigi_ANML_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Hitpoints/nat_rel' value = '1.05' } AddHP_SEAS_ANML_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/tec_rel' value = '1.05' } AddHP_SEAS_ANML_res = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/res_rel' value = '1.05' } AddHP_SEAS_ANML_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Hitpoints/nat_rel' value = '1.05' } AddHP_Special_ANML_tec = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/tec_rel' value = '1.05' } AddHP_Special_ANML_res = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/res_rel' value = '1.05' } AddHP_Special_ANML_nat = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Hitpoints/nat_rel' value = '1.05' } } } item_ring_filter { priority = '1000' Modificators { AddDefense_Hu_CHTR_tec = '1' { op = 'add' path = '/Modifications/Hu/CHTR/RangedDefence/tec_abs' value = '10' } AddDefense_Hu_CHTR_res = '1' { op = 'add' path = '/Modifications/Hu/CHTR/RangedDefence/res_abs' value = '10' } AddDefense_Hu_CHTR_nat = '1' { op = 'add' path = '/Modifications/Hu/CHTR/RangedDefence/nat_abs' value = '10' } AddDefense_Hu_ANML_tec = '1' { op = 'add' path = '/Modifications/Hu/ANML/RangedDefence/tec_abs' value = '10' } AddDefense_Hu_ANML_res = '1' { op = 'add' path = '/Modifications/Hu/ANML/RangedDefence/res_abs' value = '10' } AddDefense_Hu_ANML_nat = '1' { op = 'add' path = '/Modifications/Hu/ANML/RangedDefence/nat_abs' value = '10' } AddDefense_Hu_VHCL_tec = '1' { op = 'add' path = '/Modifications/Hu/VHCL/RangedDefence/tec_abs' value = '10' } AddDefense_Hu_VHCL_res = '1' { op = 'add' path = '/Modifications/Hu/VHCL/RangedDefence/res_abs' value = '10' } AddDefense_Hu_VHCL_nat = '1' { op = 'add' path = '/Modifications/Hu/VHCL/RangedDefence/nat_abs' value = '10' } AddDefense_Hu_SHIP_tec = '1' { op = 'add' path = '/Modifications/Hu/SHIP/RangedDefence/tec_abs' value = '10' } AddDefense_Hu_SHIP_res = '1' { op = 'add' path = '/Modifications/Hu/SHIP/RangedDefence/res_abs' value = '10' } AddDefense_Hu_SHIP_nat = '1' { op = 'add' path = '/Modifications/Hu/SHIP/RangedDefence/nat_abs' value = '10' } AddDefense_Aje_CHTR_tec = '1' { op = 'add' path = '/Modifications/Aje/CHTR/RangedDefence/tec_abs' value = '10' } AddDefense_Aje_CHTR_res = '1' { op = 'add' path = '/Modifications/Aje/CHTR/RangedDefence/res_abs' value = '10' } AddDefense_Aje_CHTR_nat = '1' { op = 'add' path = '/Modifications/Aje/CHTR/RangedDefence/nat_abs' value = '10' } AddDefense_Aje_ANML_tec = '1' { op = 'add' path = '/Modifications/Aje/ANML/RangedDefence/tec_abs' value = '10' } AddDefense_Aje_ANML_res = '1' { op = 'add' path = '/Modifications/Aje/ANML/RangedDefence/res_abs' value = '10' } AddDefense_Aje_ANML_nat = '1' { op = 'add' path = '/Modifications/Aje/ANML/RangedDefence/nat_abs' value = '10' } AddDefense_Aje_VHCL_tec = '1' { op = 'add' path = '/Modifications/Aje/VHCL/RangedDefence/tec_abs' value = '10' } AddDefense_Aje_VHCL_res = '1' { op = 'add' path = '/Modifications/Aje/VHCL/RangedDefence/res_abs' value = '10' } AddDefense_Aje_VHCL_nat = '1' { op = 'add' path = '/Modifications/Aje/VHCL/RangedDefence/nat_abs' value = '10' } AddDefense_Aje_SHIP_tec = '1' { op = 'add' path = '/Modifications/Aje/SHIP/RangedDefence/tec_abs' value = '10' } AddDefense_Aje_SHIP_res = '1' { op = 'add' path = '/Modifications/Aje/SHIP/RangedDefence/res_abs' value = '10' } AddDefense_Aje_SHIP_nat = '1' { op = 'add' path = '/Modifications/Aje/SHIP/RangedDefence/nat_abs' value = '10' } AddDefense_Ninigi_CHTR_tec = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/RangedDefence/tec_abs' value = '10' } AddDefense_Ninigi_CHTR_res = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/RangedDefence/res_abs' value = '10' } AddDefense_Ninigi_CHTR_nat = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/RangedDefence/nat_abs' value = '10' } AddDefense_Ninigi_ANML_tec = '1' { op = 'add' path = '/Modifications/Ninigi/ANML/RangedDefence/tec_abs' value = '10' } AddDefense_Ninigi_ANML_res = '1' { op = 'add' path = '/Modifications/Ninigi/ANML/RangedDefence/res_abs' value = '10' } AddDefense_Ninigi_ANML_nat = '1' { op = 'add' path = '/Modifications/Ninigi/ANML/RangedDefence/nat_abs' value = '10' } AddDefense_Ninigi_VHCL_tec = '1' { op = 'add' path = '/Modifications/Ninigi/VHCL/RangedDefence/tec_abs' value = '10' } AddDefense_Ninigi_VHCL_res = '1' { op = 'add' path = '/Modifications/Ninigi/VHCL/RangedDefence/res_abs' value = '10' } AddDefense_Ninigi_VHCL_nat = '1' { op = 'add' path = '/Modifications/Ninigi/VHCL/RangedDefence/nat_abs' value = '10' } AddDefense_Ninigi_SHIP_tec = '1' { op = 'add' path = '/Modifications/Ninigi/SHIP/RangedDefence/tec_abs' value = '10' } AddDefense_Ninigi_SHIP_res = '1' { op = 'add' path = '/Modifications/Ninigi/SHIP/RangedDefence/res_abs' value = '10' } AddDefense_Ninigi_SHIP_nat = '1' { op = 'add' path = '/Modifications/Ninigi/SHIP/RangedDefence/nat_abs' value = '10' } AddDefense_SEAS_CHTR_tec = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/RangedDefence/tec_abs' value = '10' } AddDefense_SEAS_CHTR_res = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/RangedDefence/res_abs' value = '10' } AddDefense_SEAS_CHTR_nat = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/RangedDefence/nat_abs' value = '10' } AddDefense_SEAS_ANML_tec = '1' { op = 'add' path = '/Modifications/SEAS/ANML/RangedDefence/tec_abs' value = '10' } AddDefense_SEAS_ANML_res = '1' { op = 'add' path = '/Modifications/SEAS/ANML/RangedDefence/res_abs' value = '10' } AddDefense_SEAS_ANML_nat = '1' { op = 'add' path = '/Modifications/SEAS/ANML/RangedDefence/nat_abs' value = '10' } AddDefense_SEAS_VHCL_tec = '1' { op = 'add' path = '/Modifications/SEAS/VHCL/RangedDefence/tec_abs' value = '10' } AddDefense_SEAS_VHCL_res = '1' { op = 'add' path = '/Modifications/SEAS/VHCL/RangedDefence/res_abs' value = '10' } AddDefense_SEAS_VHCL_nat = '1' { op = 'add' path = '/Modifications/SEAS/VHCL/RangedDefence/nat_abs' value = '10' } AddDefense_SEAS_SHIP_tec = '1' { op = 'add' path = '/Modifications/SEAS/SHIP/RangedDefence/tec_abs' value = '10' } AddDefense_SEAS_SHIP_res = '1' { op = 'add' path = '/Modifications/SEAS/SHIP/RangedDefence/res_abs' value = '10' } AddDefense_SEAS_SHIP_nat = '1' { op = 'add' path = '/Modifications/SEAS/SHIP/RangedDefence/nat_abs' value = '10' } AddDefense_Special_CHTR_tec = '1' { op = 'add' path = '/Modifications/Special/CHTR/RangedDefence/tec_abs' value = '10' } AddDefense_Special_CHTR_res = '1' { op = 'add' path = '/Modifications/Special/CHTR/RangedDefence/res_abs' value = '10' } AddDefense_Special_CHTR_nat = '1' { op = 'add' path = '/Modifications/Special/CHTR/RangedDefence/nat_abs' value = '10' } AddDefense_Special_ANML_tec = '1' { op = 'add' path = '/Modifications/Special/ANML/RangedDefence/tec_abs' value = '10' } AddDefense_Special_ANML_res = '1' { op = 'add' path = '/Modifications/Special/ANML/RangedDefence/res_abs' value = '10' } AddDefense_Special_ANML_nat = '1' { op = 'add' path = '/Modifications/Special/ANML/RangedDefence/nat_abs' value = '10' } AddDefense_PIRATE_BOSS_SHIP_RANGED = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/pirate_ship_armor/rangeddefense' value = '10' } } } item_incubator_filter { priority = '1000' Modificators { AddHuANML = '1' { op = 'multiply' path = '/Modifications/Hu/Build/ANML/duration' value = '0.7' } AddHuVHCL = '1' { op = 'multiply' path = '/Modifications/Hu/Build/VHCL/duration' value = '0.7' } AddAjeANML = '1' { op = 'multiply' path = '/Modifications/Aje/Build/ANML/duration' value = '0.7' } AddAjeVHCL = '1' { op = 'multiply' path = '/Modifications/Aje/Build/VHCL/duration' value = '0.7' } AddNinigiANML = '1' { op = 'multiply' path = '/Modifications/Ninigi/Build/ANML/duration' value = '0.7' } AddNinigiVHCL = '1' { op = 'multiply' path = '/Modifications/Ninigi/Build/VHCL/duration' value = '0.7' } AddSEASANML = '1' { op = 'multiply' path = '/Modifications/SEAS/Build/ANML/duration' value = '0.7' } AddSEASVHCL = '1' { op = 'multiply' path = '/Modifications/SEAS/Build/VHCL/duration' value = '0.7' } } } item_scroll_of_steam_mechanics_filter { priority = '1000' Modificators { AddHuCHTR = '1' { op = 'multiply' path = '/Modifications/Hu/Build/CHTR/duration' value = '0.7' } AddHuANML = '1' { op = 'multiply' path = '/Modifications/Hu/Build/ANML/duration' value = '0.7' } AddHuVHCL = '1' { op = 'multiply' path = '/Modifications/Hu/Build/VHCL/duration' value = '0.7' } AddHuSHIP = '1' { op = 'multiply' path = '/Modifications/Hu/Build/SHIP/duration' value = '0.7' } AddAjeCHTR = '1' { op = 'multiply' path = '/Modifications/Aje/Build/CHTR/duration' value = '0.7' } AddAjeANML = '1' { op = 'multiply' path = '/Modifications/Aje/Build/ANML/duration' value = '0.7' } AddAjeVHCL = '1' { op = 'multiply' path = '/Modifications/Aje/Build/VHCL/duration' value = '0.7' } AddAjeSHIP = '1' { op = 'multiply' path = '/Modifications/Aje/Build/SHIP/duration' value = '0.7' } AddNinigiCHTR = '1' { op = 'multiply' path = '/Modifications/Ninigi/Build/CHTR/duration' value = '0.7' } AddNinigiANML = '1' { op = 'multiply' path = '/Modifications/Ninigi/Build/ANML/duration' value = '0.7' } AddNinigiVHCL = '1' { op = 'multiply' path = '/Modifications/Ninigi/Build/VHCL/duration' value = '0.7' } AddNinigiSHIP = '1' { op = 'multiply' path = '/Modifications/Ninigi/Build/SHIP/duration' value = '0.7' } AddSEASCHTR = '1' { op = 'multiply' path = '/Modifications/SEAS/Build/CHTR/duration' value = '0.7' } AddSEASANML = '1' { op = 'multiply' path = '/Modifications/SEAS/Build/ANML/duration' value = '0.7' } AddSEASVHCL = '1' { op = 'multiply' path = '/Modifications/SEAS/Build/VHCL/duration' value = '0.7' } AddSEASSHIP = '1' { op = 'multiply' path = '/Modifications/SEAS/Build/SHIP/duration' value = '0.7' } } } item_steam_turbine_filter { priority = '1000' Modificators { AddHuSHIP = '1' { op = 'multiply' path = '/Modifications/Hu/Build/SHIP/duration' value = '0.7' } AddAjeSHIP = '1' { op = 'multiply' path = '/Modifications/Aje/Build/SHIP/duration' value = '0.7' } AddNinigiSHIP = '1' { op = 'multiply' path = '/Modifications/Ninigi/Build/SHIP/duration' value = '0.7' } AddSEASSHIP = '1' { op = 'multiply' path = '/Modifications/SEAS/Build/SHIP/duration' value = '0.7' } } } item_medallion_of_fertility_filter { priority = '1000' Modificators { AddHuCHTR = '1' { op = 'multiply' path = '/Modifications/Hu/Build/CHTR/duration' value = '0.7' } AddAjeCHTR = '1' { op = 'multiply' path = '/Modifications/Aje/Build/CHTR/duration' value = '0.7' } AddNinigiCHTR = '1' { op = 'multiply' path = '/Modifications/Ninigi/Build/CHTR/duration' value = '0.7' } AddSEASCHTR = '1' { op = 'multiply' path = '/Modifications/SEAS/Build/CHTR/duration' value = '0.7' } } } item_lense_of_perspective_filter { priority = '1000' Modificators { AddFOW_Hu_CHTR_tec = '1' { op = 'add' path = '/Modifications/Hu/CHTR/FOW/tec_abs' value = '50' } AddFOW_Hu_CHTR_res = '1' { op = 'add' path = '/Modifications/Hu/CHTR/FOW/res_abs' value = '50' } AddFOW_Hu_CHTR_nat = '1' { op = 'add' path = '/Modifications/Hu/CHTR/FOW/nat_abs' value = '50' } AddFOW_Aje_CHTR_tec = '1' { op = 'add' path = '/Modifications/Aje/CHTR/FOW/tec_abs' value = '50' } AddFOW_Aje_CHTR_res = '1' { op = 'add' path = '/Modifications/Aje/CHTR/FOW/res_abs' value = '50' } AddFOW_Aje_CHTR_nat = '1' { op = 'add' path = '/Modifications/Aje/CHTR/FOW/nat_abs' value = '50' } AddFOW_Ninigi_CHTR_tec = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/FOW/tec_abs' value = '50' } AddFOW_Ninigi_CHTR_res = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/FOW/res_abs' value = '50' } AddFOW_Ninigi_CHTR_nat = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/FOW/nat_abs' value = '50' } AddFOW_SEAS_CHTR_tec = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/FOW/tec_abs' value = '50' } AddFOW_SEAS_CHTR_res = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/FOW/res_abs' value = '50' } AddFOW_SEAS_CHTR_nat = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/FOW/nat_abs' value = '50' } AddFOW_Special_CHTR_tec = '1' { op = 'add' path = '/Modifications/Special/CHTR/FOW/tec_abs' value = '50' } AddFOW_Special_CHTR_res = '1' { op = 'add' path = '/Modifications/Special/CHTR/FOW/res_abs' value = '50' } AddFOW_Special_CHTR_nat = '1' { op = 'add' path = '/Modifications/Special/CHTR/FOW/nat_abs' value = '50' } } } item_eye_of_the_golden_pteranodon_filter { priority = '1000' Modificators { AddFOW_Hu_VHCL_tec = '1' { op = 'add' path = '/Modifications/Hu/VHCL/FOW/tec_abs' value = '50' } AddFOW_Hu_VHCL_res = '1' { op = 'add' path = '/Modifications/Hu/VHCL/FOW/res_abs' value = '50' } AddFOW_Hu_VHCL_nat = '1' { op = 'add' path = '/Modifications/Hu/VHCL/FOW/nat_abs' value = '50' } AddFOW_Aje_VHCL_tec = '1' { op = 'add' path = '/Modifications/Aje/VHCL/FOW/tec_abs' value = '50' } AddFOW_Aje_VHCL_res = '1' { op = 'add' path = '/Modifications/Aje/VHCL/FOW/res_abs' value = '50' } AddFOW_Aje_VHCL_nat = '1' { op = 'add' path = '/Modifications/Aje/VHCL/FOW/nat_abs' value = '50' } AddFOW_Ninigi_VHCL_tec = '1' { op = 'add' path = '/Modifications/Ninigi/VHCL/FOW/tec_abs' value = '50' } AddFOW_Ninigi_VHCL_res = '1' { op = 'add' path = '/Modifications/Ninigi/VHCL/FOW/res_abs' value = '50' } AddFOW_Ninigi_VHCL_nat = '1' { op = 'add' path = '/Modifications/Ninigi/VHCL/FOW/nat_abs' value = '50' } AddFOW_SEAS_VHCL_tec = '1' { op = 'add' path = '/Modifications/SEAS/VHCL/FOW/tec_abs' value = '50' } AddFOW_SEAS_VHCL_res = '1' { op = 'add' path = '/Modifications/SEAS/VHCL/FOW/res_abs' value = '50' } AddFOW_SEAS_VHCL_nat = '1' { op = 'add' path = '/Modifications/SEAS/VHCL/FOW/nat_abs' value = '50' } AddFOW_Hu_ANML_tec = '1' { op = 'add' path = '/Modifications/Hu/ANML/FOW/tec_abs' value = '50' } AddFOW_Hu_ANML_res = '1' { op = 'add' path = '/Modifications/Hu/ANML/FOW/res_abs' value = '50' } AddFOW_Hu_ANML_nat = '1' { op = 'add' path = '/Modifications/Hu/ANML/FOW/nat_abs' value = '50' } AddFOW_Aje_ANML_tec = '1' { op = 'add' path = '/Modifications/Aje/ANML/FOW/tec_abs' value = '50' } AddFOW_Aje_ANML_res = '1' { op = 'add' path = '/Modifications/Aje/ANML/FOW/res_abs' value = '50' } AddFOW_Aje_ANML_nat = '1' { op = 'add' path = '/Modifications/Aje/ANML/FOW/nat_abs' value = '50' } AddFOW_Ninigi_ANML_tec = '1' { op = 'add' path = '/Modifications/Ninigi/ANML/FOW/tec_abs' value = '50' } AddFOW_Ninigi_ANML_res = '1' { op = 'add' path = '/Modifications/Ninigi/ANML/FOW/res_abs' value = '50' } AddFOW_Ninigi_ANML_nat = '1' { op = 'add' path = '/Modifications/Ninigi/ANML/FOW/nat_abs' value = '50' } AddFOW_SEAS_ANML_tec = '1' { op = 'add' path = '/Modifications/SEAS/ANML/FOW/tec_abs' value = '50' } AddFOW_SEAS_ANML_res = '1' { op = 'add' path = '/Modifications/SEAS/ANML/FOW/res_abs' value = '50' } AddFOW_SEAS_ANML_nat = '1' { op = 'add' path = '/Modifications/SEAS/ANML/FOW/nat_abs' value = '50' } AddFOW_Special_ANML_tec = '1' { op = 'add' path = '/Modifications/Special/ANML/FOW/tec_abs' value = '50.0' } AddFOW_Special_ANML_res = '1' { op = 'add' path = '/Modifications/Special/ANML/FOW/res_abs' value = '50.0' } AddFOW_Special_ANML_nat = '1' { op = 'add' path = '/Modifications/Special/ANML/FOW/nat_abs' value = '50.0' } } } item_ankh_of_power_filter { priority = '1000' Modificators { AddDamage_Hu_CHTR_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Damage/tec_rel' value = '1.1' } AddDamage_Hu_CHTR_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Damage/res_rel' value = '1.1' } AddDamage_Hu_CHTR_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Damage/nat_rel' value = '1.1' } AddDamage_Aje_CHTR_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Damage/tec_rel' value = '1.1' } AddDamage_Aje_CHTR_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Damage/res_rel' value = '1.1' } AddDamage_Aje_CHTR_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Damage/nat_rel' value = '1.1' } AddDamage_Ninigi_CHTR_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Damage/tec_rel' value = '1.1' } AddDamage_Ninigi_CHTR_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Damage/res_rel' value = '1.1' } AddDamage_Ninigi_CHTR_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Damage/nat_rel' value = '1.1' } AddDamage_SEAS_CHTR_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Damage/tec_rel' value = '1.1' } AddDamage_SEAS_CHTR_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Damage/res_rel' value = '1.1' } AddDamage_SEAS_CHTR_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Damage/nat_rel' value = '1.1' } AddDamage_Hu_ANML_tec = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Damage/tec_rel' value = '1.1' } AddDamage_Hu_ANML_res = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Damage/res_rel' value = '1.1' } AddDamage_Hu_ANML_nat = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Damage/nat_rel' value = '1.1' } AddDamage_Aje_ANML_tec = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Damage/tec_rel' value = '1.1' } AddDamage_Aje_ANML_res = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Damage/res_rel' value = '1.1' } AddDamage_Aje_ANML_nat = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Damage/nat_rel' value = '1.1' } AddDamage_Ninigi_ANML_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Damage/tec_rel' value = '1.1' } AddDamage_Ninigi_ANML_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Damage/res_rel' value = '1.1' } AddDamage_Ninigi_ANML_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Damage/nat_rel' value = '1.1' } AddDamage_SEAS_ANML_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Damage/tec_rel' value = '1.1' } AddDamage_SEAS_ANML_res = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Damage/res_rel' value = '1.1' } AddDamage_SEAS_ANML_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Damage/nat_rel' value = '1.1' } AddDamage_Hu_VHCL_tec = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Damage/tec_rel' value = '1.1' } AddDamage_Hu_VHCL_res = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Damage/res_rel' value = '1.1' } AddDamage_Hu_VHCL_nat = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Damage/nat_rel' value = '1.1' } AddDamage_Aje_VHCL_tec = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Damage/tec_rel' value = '1.1' } AddDamage_Aje_VHCL_res = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Damage/res_rel' value = '1.1' } AddDamage_Aje_VHCL_nat = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Damage/nat_rel' value = '1.1' } AddDamage_Ninigi_VHCL_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Damage/tec_rel' value = '1.1' } AddDamage_Ninigi_VHCL_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Damage/res_rel' value = '1.1' } AddDamage_Ninigi_VHCL_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Damage/nat_rel' value = '1.1' } AddDamage_SEAS_VHCL_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Damage/tec_rel' value = '1.1' } AddDamage_SEAS_VHCL_res = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Damage/res_rel' value = '1.1' } AddDamage_SEAS_VHCL_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Damage/nat_rel' value = '1.1' } AddDamage_Hu_SHIP_tec = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Damage/tec_rel' value = '1.1' } AddDamage_Hu_SHIP_res = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Damage/res_rel' value = '1.1' } AddDamage_Hu_SHIP_nat = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Damage/nat_rel' value = '1.1' } AddDamage_Aje_SHIP_tec = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Damage/tec_rel' value = '1.1' } AddDamage_Aje_SHIP_res = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Damage/res_rel' value = '1.1' } AddDamage_Aje_SHIP_nat = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Damage/nat_rel' value = '1.1' } AddDamage_Ninigi_SHIP_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Damage/tec_rel' value = '1.1' } AddDamage_Ninigi_SHIP_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Damage/res_rel' value = '1.1' } AddDamage_Ninigi_SHIP_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Damage/nat_rel' value = '1.1' } AddDamage_SEAS_SHIP_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Damage/tec_rel' value = '1.1' } AddDamage_SEAS_SHIP_res = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Damage/res_rel' value = '1.1' } AddDamage_SEAS_SHIP_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Damage/nat_rel' value = '1.1' } AddDamage_Special_CHTR_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Damage/tec_rel' value = '1.1' } AddDamage_Special_CHTR_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Damage/res_rel' value = '1.1' } AddDamage_Special_CHTR_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Damage/nat_rel' value = '1.1' } AddDamage_Special_ANML_tec = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Damage/tec_rel' value = '1.1' } AddDamage_Special_ANML_res = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Damage/res_rel' value = '1.1' } AddDamage_Special_ANML_nat = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Damage/nat_rel' value = '1.1' } } } item_totem_of_war_filter { priority = '1000' Modificators { AddDamage_Hu_CHTR_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Damage/tec_rel' value = '1.15' } AddDamage_Hu_CHTR_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Damage/res_rel' value = '1.15' } AddDamage_Hu_CHTR_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Damage/nat_rel' value = '1.15' } AddDamage_Aje_CHTR_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Damage/tec_rel' value = '1.15' } AddDamage_Aje_CHTR_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Damage/res_rel' value = '1.15' } AddDamage_Aje_CHTR_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Damage/nat_rel' value = '1.15' } AddDamage_Ninigi_CHTR_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Damage/tec_rel' value = '1.15' } AddDamage_Ninigi_CHTR_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Damage/res_rel' value = '1.15' } AddDamage_Ninigi_CHTR_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Damage/nat_rel' value = '1.15' } AddDamage_SEAS_CHTR_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Damage/tec_rel' value = '1.15' } AddDamage_SEAS_CHTR_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Damage/res_rel' value = '1.15' } AddDamage_SEAS_CHTR_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Damage/nat_rel' value = '1.15' } AddDamage_Special_CHTR_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Damage/tec_rel' value = '1.15' } AddDamage_Special_CHTR_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Damage/res_rel' value = '1.15' } AddDamage_Special_CHTR_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Damage/nat_rel' value = '1.15' } } } item_basaltring_of_toughness_filter { priority = '1000' Modificators { AddHP_Hu_CHTR_tec = '1' { op = 'add' path = '/Modifications/Hu/CHTR/Hitpoints/tec_abs' value = '100.0' } AddHP_Hu_CHTR_res = '1' { op = 'add' path = '/Modifications/Hu/CHTR/Hitpoints/res_abs' value = '100.0' } AddHP_Hu_CHTR_nat = '1' { op = 'add' path = '/Modifications/Hu/CHTR/Hitpoints/nat_abs' value = '100.0' } AddHP_Aje_CHTR_tec = '1' { op = 'add' path = '/Modifications/Aje/CHTR/Hitpoints/tec_abs' value = '100.0' } AddHP_Aje_CHTR_res = '1' { op = 'add' path = '/Modifications/Aje/CHTR/Hitpoints/res_abs' value = '100.0' } AddHP_Aje_CHTR_nat = '1' { op = 'add' path = '/Modifications/Aje/CHTR/Hitpoints/nat_abs' value = '100.0' } AddHP_Ninigi_CHTR_tec = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/Hitpoints/tec_abs' value = '100.0' } AddHP_Ninigi_CHTR_res = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/Hitpoints/res_abs' value = '100.0' } AddHP_Ninigi_CHTR_nat = '1' { op = 'add' path = '/Modifications/Ninigi/CHTR/Hitpoints/nat_abs' value = '100.0' } AddHP_SEAS_CHTR_tec = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/Hitpoints/tec_abs' value = '100.0' } AddHP_SEAS_CHTR_res = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/Hitpoints/res_abs' value = '100.0' } AddHP_SEAS_CHTR_nat = '1' { op = 'add' path = '/Modifications/SEAS/CHTR/Hitpoints/nat_abs' value = '100.0' } AddHP_Special_CHTR_tec = '1' { op = 'add' path = '/Modifications/Special/CHTR/Hitpoints/tec_abs' value = '100.0' } AddHP_Special_CHTR_res = '1' { op = 'add' path = '/Modifications/Special/CHTR/Hitpoints/res_abs' value = '100.0' } AddHP_Special_CHTR_nat = '1' { op = 'add' path = '/Modifications/Special/CHTR/Hitpoints/nat_abs' value = '100.0' } } } item_buildings_booster_filter { priority = '1000' Modificators { hu_bldg = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Hitpoints/tec_rel' value = '1.2' } aje_bldg = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Hitpoints/tec_rel' value = '1.2' } ninigi_bldg = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Hitpoints/tec_rel' value = '1.2' } seas_bldg = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Hitpoints/tec_rel' value = '1.2' } } } item_healall_filter { priority = '1000' Modificators { AddHealing_Hu = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Healing/res_rel' value = '1.33' } AddHealing_Aje = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Healing/res_rel' value = '1.33' } AddHealing_Ninigi = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Healing/res_rel' value = '1.33' } AddHealing_SEAS = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Healing/res_rel' value = '1.33' } AddHealing_Special = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Healing/tec_rel' value = '1.33' } AddHealing_Hu_BLDG = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Healing/tec_rel' value = '1.33' } AddHealing_Aje_BLDG = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Healing/tec_rel' value = '1.33' } AddHealing_Ninigi_BLDG = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Healing/tec_rel' value = '1.33' } AddHealing_SEAS_BLDG = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Healing/tec_rel' value = '1.33' } } } } Aje { Upgrades { aje_spearman { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_spearman' gfx = 'aje_spearman_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '2' maxworkers = '0' scalps = '10' ai_cap = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'nat' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'nat_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_spearman/gfx' value = 'aje_spearman_s2' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_spearman/hitpoints' value = '100' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_spearman/captainlevel' value = '-1' } 16_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_spearman/unit_size' value = '1' } 18_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_spearman/scalps' value = '5' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_spearman/ai_cap' value = '-10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_spearman' gfx = 'aje_spearman_s3' aggressive = '1' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '3' maxworkers = '0' scalps = '20' ai_cap = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'nat' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'nat_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_spearman/gfx' value = 'aje_spearman_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_spearman/hitpoints' value = '300' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_spearman/captainlevel' value = '-1' } 16_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_spearman/unit_size' value = '2' } 18_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_spearman/scalps' value = '15' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_spearman/ai_cap' value = '-10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_spearman' gfx = 'aje_spearman_s4' aggressive = '1' hitpoints = '800.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '4' maxworkers = '0' scalps = '30' ai_cap = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'nat' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'nat_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_spearman/gfx' value = 'aje_spearman_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_spearman/hitpoints' value = '600' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_spearman/captainlevel' value = '-1' } 16_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_spearman/unit_size' value = '3' } 18_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_spearman/scalps' value = '25' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_spearman/ai_cap' value = '-10' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_spearman' gfx = 'aje_spearman_s5' aggressive = '1' hitpoints = '1300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '5' maxworkers = '0' scalps = '50' ai_cap = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'nat' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'nat_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_spearman/gfx' value = 'aje_spearman_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_spearman/hitpoints' value = '1100' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_spearman/captainlevel' value = '-1' } 16_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_spearman/unit_size' value = '4' } 18_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_spearman/scalps' value = '45' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_spearman/ai_cap' value = '-10' } } } } aje_worker { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_worker' gfx = 'aje_worker_s1' aggressive = '1' hitpoints = '200.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '20' wood = '20' stone = '20' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' maxworkers = '0' scalps = '4' ai_cap = '0' timefactor = '1.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' can_build = '1' can_harvest = '1' buildup_autoattack = '0' max_passengers = '0' formation_pos = '1.000000' standanim = 'idle_0' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_worker/hitpoints' value = '100' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_worker/captainlevel' value = '-1' } 18_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_worker/scalps' value = '2' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_worker/ai_cap' value = '-12' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_worker' gfx = 'aje_worker_s1' aggressive = '1' hitpoints = '400.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '20' wood = '20' stone = '20' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' maxworkers = '0' scalps = '8' ai_cap = '0' timefactor = '1.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' can_build = '1' can_harvest = '1' buildup_autoattack = '0' max_passengers = '0' formation_pos = '1.000000' standanim = 'idle_0' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_worker/hitpoints' value = '300' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_worker/captainlevel' value = '-1' } 18_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_worker/scalps' value = '6' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_worker/ai_cap' value = '-12' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_worker' gfx = 'aje_worker_s1' aggressive = '1' hitpoints = '700.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '20' wood = '20' stone = '20' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' maxworkers = '0' scalps = '16' ai_cap = '0' timefactor = '1.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' can_build = '1' can_harvest = '1' buildup_autoattack = '0' max_passengers = '0' formation_pos = '1.000000' standanim = 'idle_0' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_worker/hitpoints' value = '600' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_worker/captainlevel' value = '-1' } 18_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_worker/scalps' value = '14' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_worker/ai_cap' value = '-12' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_worker' gfx = 'aje_worker_s1' aggressive = '1' hitpoints = '1200.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '20' wood = '20' stone = '20' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' maxworkers = '0' scalps = '32' ai_cap = '0' timefactor = '1.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' can_build = '1' can_harvest = '1' buildup_autoattack = '0' max_passengers = '0' formation_pos = '1.000000' standanim = 'idle_0' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_worker/hitpoints' value = '1100' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_worker/captainlevel' value = '-1' } 18_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_worker/scalps' value = '30' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_worker/ai_cap' value = '-12' } } } } aje_resource_collector { age_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/age_2/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_resource_collector/age_2' } follow_action = '1' { op = 'replace' path = '/Actions/Aje/Upgrades/aje_resource_collector/age_3/visibility' value = '1' } mod_hp_resource_collector = '1' { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/hitpoints' value = '250' } mod_vis_build_small_tower = '1' { op = 'add' path = '/Actions/Aje/Build/BLDG/aje_small_tower/visibility' value = '1' } mod_vis_build_bone_palisade = '1' { op = 'add' path = '/Actions/Aje/Build/BLDG/aje_bone_palisade/visibility' value = '1' } mod_vis_build_bone_palisade_gate = '1' { op = 'replace' path = '/Actions/Aje/Build/BLDG/aje_bone_palisade_gate/visibility' value = '1' } mod_vis_build_meduim_farm = '1' { op = 'add' path = '/Actions/Aje/Build/BLDG/aje_medium_farm/visibility' value = '1' } mod_vis_build_temple = '1' { op = 'add' path = '/Actions/Aje/Build/BLDG/aje_temple/visibility' value = '1' } mod_vis_build_spearman_2 = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/aje_spearman_2/visibility' value = '1' } mod_vis_build_warrior_2 = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/aje_warrior_2/visibility' value = '1' } mod_vis_build_archer_2 = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/aje_archer_2/visibility' value = '1' } mod_vis_build_cronosaurus = '1' { op = 'add' path = '/Actions/Aje/Build/SHIP/aje_cronosaurus/visibility' value = '1' } mod_vis_rebuilding_meduim_farm = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_small_farm/aje_medium_farm/visibility' value = '1' } mod_vis_rebuilding_big_tent = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_tent/aje_big_tent/visibility' value = '1' } mod_vis_tool_upgrade_1 = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_1/visibility' value = '1' } mod_vis_build_transport_turtle = '1' { op = 'add' path = '/Actions/Aje/Build/SHIP/aje_transport_turtle/visibility' value = '1' } mod_vis_twister = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_rodeo/twister/visibility' value = '1' } mod_build_res_coll_icon = '1' { op = 'replace' path = '/Actions/Aje/Build/ANML/aje_resource_collector/locations/0/iconpath' value = 'aje_resource_collector_2' } mod_build_res_coll_description = '1' { op = 'replace' path = '/Actions/Aje/Build/ANML/aje_resource_collector/locations/0/description' value = '_aje_resource_collector_2' } mod_res_coll_description = '1' { op = 'replace' path = '/Objects/Aje/ANML/aje_resource_collector/description' value = '_aje_resource_collector_2' } mod_vis_stego_transporter_umgrade = '1' { op = 'replace' path = '/Actions/Aje/Upgrades/aje_stegosaurus/aje_stegosaurus_transporter/visibility' value = '1' } mod_vis_ankylo_catapult_umgrade = '1' { op = 'replace' path = '/Actions/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult/visibility' value = '1' } } } age_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_resource_collector/age_2/disabled' value = '1' } } } age_3 { priority = '20' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/age_3/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_resource_collector/age_3' } follow_action = '1' { op = 'replace' path = '/Actions/Aje/Upgrades/aje_resource_collector/age_4/visibility' value = '1' } mod_hp_resource_collector = '1' { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/hitpoints' value = '500' } mod_vis_build_bazaar = '1' { op = 'add' path = '/Actions/Aje/Build/BLDG/aje_bazaar/visibility' value = '1' } mod_vis_build_huge_farm = '1' { op = 'add' path = '/Actions/Aje/Build/BLDG/aje_huge_farm/visibility' value = '1' } mod_vis_build_weapons_builder = '1' { op = 'add' path = '/Actions/Aje/Build/BLDG/aje_weapons_builder/visibility' value = '1' } mod_vis_build_spearman_3 = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/aje_spearman_3/visibility' value = '1' } mod_vis_rebuilding_huge_farm = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_small_farm/aje_huge_farm/visibility' value = '1' } mod_vis_warpaint_upgrade = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_temple/warpaint/visibility' value = '1' } mod_vis_camouflage_upgrade = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_temple/camouflage/visibility' value = '1' } mod_vis_farsight_upgrade = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_temple/farsight/visibility' value = '1' } mod_vis_dino_catapult = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult_dino/visibility' value = '1' } mod_vis_tool_upgrade_2 = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_2/visibility' value = '1' } mod_vis_build_torpedo_turtle = '1' { op = 'add' path = '/Actions/Aje/Build/SHIP/aje_torpedo_turtle/visibility' value = '1' } mod_vis_matrix = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_rodeo/matrix/visibility' value = '1' } mod_vis_capacity_1 = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_capacity_1/visibility' value = '1' } mod_build_res_coll_icon = '1' { op = 'replace' path = '/Actions/Aje/Build/ANML/aje_resource_collector/locations/0/iconpath' value = 'aje_resource_collector_3' } mod_build_res_coll_description = '1' { op = 'replace' path = '/Actions/Aje/Build/ANML/aje_resource_collector/locations/0/description' value = '_aje_resource_collector_3' } mod_res_coll_description = '1' { op = 'replace' path = '/Objects/Aje/ANML/aje_resource_collector/description' value = '_aje_resource_collector_3' } mod_vis_build_slaugterhouse = '1' { op = 'add' path = '/Actions/Aje/Build/BLDG/aje_slaughterhouse/visibility' value = '1' } mod_ai_cap_rodeo = '1' { op = 'add' path = '/Objects/Aje/BLDG/aje_rodeo/ai_cap' value = '1' } mod_ai_cap_animalfarm = '1' { op = 'add' path = '/Objects/Aje/BLDG/aje_small_farm/ai_cap' value = '1' } mod_vis_upgrade_ram = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_small_farm/ram/visibility' value = '1' } mod_vis_stegosaurus_caudal_bash = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_small_farm/stegosaurus_caudal_bash/visibility' value = '1' } mod_vis_build_shaman = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/aje_shaman_3/visibility' value = '1' } mod_vis_termites_upgrade = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_temple/termites/visibility' value = '1' } } } age_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_resource_collector/age_3/disabled' value = '1' } } } age_4 { priority = '30' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/age_4/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_resource_collector/age_4' } follow_action = '1' { op = 'replace' path = '/Actions/Aje/Upgrades/aje_resource_collector/age_5/visibility' value = '1' } mod_vis_capacity_2 = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_capacity_2/visibility' value = '1' } mod_hp_resource_collector = '1' { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/hitpoints' value = '750' } mod_vis_animal_damage_upgrade_2 = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_animal_damage_upgrade_2/visibility' value = '1' } mod_vis_quicksand_upgrade = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_temple/quicksand/visibility' value = '1' } mod_vis_tool_upgrade_3 = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_3/visibility' value = '1' } mod_vis_build_allosaurus = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_allosaurus/visibility' value = '1' } mod_vis_build_big_tower = '1' { op = 'add' path = '/Actions/Aje/Build/BLDG/aje_medium_tower/visibility' value = '1' } mod_vis_build_brachio_catapult = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_catapult/visibility' value = '1' } mod_vis_upgrade_brachio_catapult = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_catapult/visibility' value = '1' } mod_vis_build_catamaran = '1' { op = 'add' path = '/Actions/Aje/Build/SHIP/aje_catamaran/visibility' value = '1' } mod_vis_upgrade_worker_vs_buildings = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_worker_vs_buildings/visibility' value = '1' } mod_vis_upgrade_allosaurus_scrunch = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_small_farm/allosaurus_scrunch/visibility' value = '1' } mod_build_res_coll_icon = '1' { op = 'replace' path = '/Actions/Aje/Build/ANML/aje_resource_collector/locations/0/iconpath' value = 'aje_resource_collector_4' } mod_build_res_coll_description = '1' { op = 'replace' path = '/Actions/Aje/Build/ANML/aje_resource_collector/locations/0/description' value = '_aje_resource_collector_4' } mod_res_coll_description = '1' { op = 'replace' path = '/Objects/Aje/ANML/aje_resource_collector/description' value = '_aje_resource_collector_4' } mod_vis_brachiosaurus_armor_upgrade = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_brachiosaurus_armor/visibility' value = '1' } mod_ai_cap_resource_collector = '1' { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/ai_cap' value = '1' } } } age_4_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_resource_collector/age_4/disabled' value = '1' } } } age_5 { priority = '40' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/age_5/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_resource_collector/age_5' } mod_vis_capacity_3_upgrade = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_capacity_3/visibility' value = '1' } mod_hp_resource_collector = '1' { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/hitpoints' value = '1000' } mod_vis_build_warpgate = '1' { op = 'add' path = '/Actions/Aje/Build/BLDG/aje_warpgate/visibility' value = '1' } mod_vis_animal_damage_upgrade_3 = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_animal_damage_upgrade_3/visibility' value = '1' } mod_vis_tornado_upgrade = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_temple/tornado/visibility' value = '1' } mod_vis_tool_upgrade_4 = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_4/visibility' value = '1' } mod_vis_build_atroxosaurus = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_atroxosaurus/visibility' value = '1' } mod_build_res_coll_icon = '1' { op = 'replace' path = '/Actions/Aje/Build/ANML/aje_resource_collector/locations/0/iconpath' value = 'aje_resource_collector_5' } mod_build_res_coll_description = '1' { op = 'replace' path = '/Actions/Aje/Build/ANML/aje_resource_collector/locations/0/description' value = '_aje_resource_collector_5' } mod_res_coll_description = '1' { op = 'replace' path = '/Objects/Aje/ANML/aje_resource_collector/description' value = '_aje_resource_collector_5' } mod_vis_allosaurus_armor_upgrade = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_allosaurus_armor/visibility' value = '1' } mod_vis_upgrade_trex_scrunch = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_small_farm/trex_scrunch/visibility' value = '1' } mod_vis_upgrade_trex_roar = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_small_farm/trex_roar/visibility' value = '1' } mod_ai_cap_resource_collector = '1' { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/ai_cap' value = '1' } } } age_5_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_resource_collector/age_5/disabled' value = '1' } } } aje_resource_tool_upgrade_1 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_resource_tool_upgrade_1/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_1' } mod_vis_tool_upgrade_2 = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_2/visibility' value = '1' } change_value = '1' { op = 'multiply' path = '/Objects/Aje/CHTR/aje_worker/timefactor' value = '0.75' } } } aje_resource_tool_upgrade_1_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_1/disabled' value = '1' } } } aje_resource_tool_upgrade_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_resource_tool_upgrade_2/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_2' } mod_vis_tool_upgrade_3 = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_3/visibility' value = '1' } change_value = '1' { op = 'multiply' path = '/Objects/Aje/CHTR/aje_worker/timefactor' value = '0.75' } } } aje_resource_tool_upgrade_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_2/disabled' value = '1' } } } aje_resource_tool_upgrade_3 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_resource_tool_upgrade_3/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_3' } mod_vis_tool_upgrade_4 = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_4/visibility' value = '1' } change_value = '1' { op = 'multiply' path = '/Objects/Aje/CHTR/aje_worker/timefactor' value = '0.75' } } } aje_resource_tool_upgrade_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_3/disabled' value = '1' } } } aje_resource_tool_upgrade_4 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_resource_tool_upgrade_4/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_4' } change_value = '1' { op = 'multiply' path = '/Objects/Aje/CHTR/aje_worker/timefactor' value = '0.75' } } } aje_resource_tool_upgrade_4_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_4/disabled' value = '1' } } } Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_resource_collector_1' gfx = 'Iguanodon' aggressive = '1' hitpoints = '2100.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'nat' delivery { food = '1' wood = '1' stone = '1' iron = '1' } UpdateLimits { max_units = '6' max_food = '500' max_wood = '500' max_stone = '500' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '70' ai_cap = '3' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/hitpoints' value = '100' } 19_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/scalps' value = '10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_resource_collector_1' gfx = 'Iguanodon' aggressive = '1' hitpoints = '2200.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'nat' delivery { food = '1' wood = '1' stone = '1' iron = '1' } UpdateLimits { max_units = '6' max_food = '500' max_wood = '500' max_stone = '500' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '80' ai_cap = '3' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/hitpoints' value = '200' } 19_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/scalps' value = '20' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_resource_collector_1' gfx = 'Iguanodon' aggressive = '1' hitpoints = '2300.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'nat' delivery { food = '1' wood = '1' stone = '1' iron = '1' } UpdateLimits { max_units = '6' max_food = '500' max_wood = '500' max_stone = '500' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '90' ai_cap = '3' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/hitpoints' value = '300' } 19_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/scalps' value = '30' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_resource_collector_1' gfx = 'Iguanodon' aggressive = '1' hitpoints = '2400.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'nat' delivery { food = '1' wood = '1' stone = '1' iron = '1' } UpdateLimits { max_units = '6' max_food = '500' max_wood = '500' max_stone = '500' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '100' ai_cap = '3' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/hitpoints' value = '400' } 19_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/scalps' value = '40' } } } } aje_warrior { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_warrior' gfx = 'aje_warrior_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '3' maxworkers = '0' scalps = '10' ai_cap = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_warrior/hitpoints' value = '299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_warrior/captainlevel' value = '-2' } 16_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_warrior/unit_size' value = '1' } 18_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_warrior/scalps' value = '10' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_warrior/ai_cap' value = '-10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_warrior' gfx = 'aje_warrior_s3' aggressive = '1' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '4' maxworkers = '0' scalps = '20' ai_cap = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_warrior/gfx' value = 'aje_warrior_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_warrior/hitpoints' value = '499' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_warrior/captainlevel' value = '-2' } 16_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_warrior/unit_size' value = '2' } 18_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_warrior/scalps' value = '20' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_warrior/ai_cap' value = '-10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_warrior' gfx = 'aje_warrior_s4' aggressive = '1' hitpoints = '800.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '5' maxworkers = '0' scalps = '30' ai_cap = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_warrior/gfx' value = 'aje_warrior_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_warrior/hitpoints' value = '799' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_warrior/captainlevel' value = '-2' } 16_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_warrior/unit_size' value = '3' } 18_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_warrior/scalps' value = '30' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_warrior/ai_cap' value = '-10' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_warrior' gfx = 'aje_warrior_s5' aggressive = '1' hitpoints = '1300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '6' maxworkers = '0' scalps = '50' ai_cap = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_warrior/gfx' value = 'aje_warrior_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_warrior/hitpoints' value = '1299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_warrior/captainlevel' value = '-2' } 16_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_warrior/unit_size' value = '4' } 18_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_warrior/scalps' value = '50' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_warrior/ai_cap' value = '-10' } } } } aje_rammer { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_rammer' gfx = 'aje_rammer_s3' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '5' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_rammer/captainlevel' value = '-3' } 17_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_rammer/unit_size' value = '1' } 18_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_rammer/ai_cap' value = '-10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_rammer' gfx = 'aje_rammer_s3' aggressive = '1' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '30' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '6' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_rammer/hitpoints' value = '499' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_rammer/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_rammer/scalps' value = '30' } 17_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_rammer/unit_size' value = '2' } 18_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_rammer/ai_cap' value = '-10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_rammer' gfx = 'aje_rammer_s4' aggressive = '1' hitpoints = '800.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '40' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '7' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_rammer/gfx' value = 'aje_rammer_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_rammer/hitpoints' value = '799' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_rammer/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_rammer/scalps' value = '40' } 17_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_rammer/unit_size' value = '3' } 18_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_rammer/ai_cap' value = '-10' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_rammer' gfx = 'aje_rammer_s5' aggressive = '1' hitpoints = '1300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '60' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_rammer/gfx' value = 'aje_rammer_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_rammer/hitpoints' value = '1299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_rammer/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_rammer/scalps' value = '60' } 17_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_rammer/unit_size' value = '4' } 18_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_rammer/ai_cap' value = '-10' } } } } aje_assassin { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_assassin' gfx = 'aje_assassin_s3' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '2' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_assassin/captainlevel' value = '-3' } 17_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_assassin/unit_size' value = '1' } 18_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_assassin/ai_cap' value = '-10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_assassin' gfx = 'aje_assassin_s3' aggressive = '1' hitpoints = '200.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '30' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '3' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_assassin/hitpoints' value = '199' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_assassin/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_assassin/scalps' value = '30' } 17_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_assassin/unit_size' value = '2' } 18_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_assassin/ai_cap' value = '-10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_assassin' gfx = 'aje_assassin_s4' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '40' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '4' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_assassin/gfx' value = 'aje_assassin_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_assassin/hitpoints' value = '299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_assassin/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_assassin/scalps' value = '40' } 17_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_assassin/unit_size' value = '3' } 18_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_assassin/ai_cap' value = '-10' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_assassin' gfx = 'aje_assassin_s5' aggressive = '1' hitpoints = '400.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '60' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '5' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_assassin/gfx' value = 'aje_assassin_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_assassin/hitpoints' value = '399' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_assassin/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_assassin/scalps' value = '60' } 17_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_assassin/unit_size' value = '4' } 18_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_assassin/ai_cap' value = '-10' } } } } aje_poisoner { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_poisoner' gfx = 'aje_poisoner_s3' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '2' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'nat' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'belly_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_poisoner/captainlevel' value = '-3' } 17_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_poisoner/unit_size' value = '1' } 18_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_poisoner/ai_cap' value = '-10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_poisoner' gfx = 'aje_poisoner_s3' aggressive = '1' hitpoints = '150.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '30' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '3' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'nat' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'belly_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_poisoner/hitpoints' value = '149' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_poisoner/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_poisoner/scalps' value = '30' } 17_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_poisoner/unit_size' value = '2' } 18_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_poisoner/ai_cap' value = '-10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_poisoner' gfx = 'aje_poisoner_s4' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '40' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '4' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'nat' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'belly_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_poisoner/gfx' value = 'aje_poisoner_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_poisoner/hitpoints' value = '299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_poisoner/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_poisoner/scalps' value = '40' } 17_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_poisoner/unit_size' value = '3' } 18_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_poisoner/ai_cap' value = '-10' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_poisoner' gfx = 'aje_poisoner_s5' aggressive = '1' hitpoints = '450.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '60' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '5' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'nat' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'belly_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_poisoner/gfx' value = 'aje_poisoner_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_poisoner/hitpoints' value = '449' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_poisoner/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_poisoner/scalps' value = '60' } 17_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_poisoner/unit_size' value = '4' } 18_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_poisoner/ai_cap' value = '-10' } } } } aje_shaman { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_shaman' gfx = 'aje_shaman_s2' aggressive = '1' hitpoints = '200.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '15' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } special_abilities { find_traces { enabled = 'true' radius = '30.0' search_delay = '2' } find_traps { enabled = 'true' radius = '30.0' search_delay = '2' } } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '2' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '0.200000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_shaman/hitpoints' value = '199' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_shaman/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_shaman/scalps' value = '15' } 18_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_shaman/unit_size' value = '1' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_shaman/ai_cap' value = '-10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_shaman' gfx = 'aje_shaman_s3' aggressive = '1' hitpoints = '400.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '25' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } special_abilities { find_traces { enabled = 'true' radius = '30.0' search_delay = '2' } find_traps { enabled = 'true' radius = '30.0' search_delay = '2' } } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '3' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '0.200000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_shaman/gfx' value = 'aje_shaman_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_shaman/hitpoints' value = '399' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_shaman/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_shaman/scalps' value = '25' } 18_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_shaman/unit_size' value = '2' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_shaman/ai_cap' value = '-10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_shaman' gfx = 'aje_shaman_s4' aggressive = '1' hitpoints = '700.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '35' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } special_abilities { find_traces { enabled = 'true' radius = '30.0' search_delay = '2' } find_traps { enabled = 'true' radius = '30.0' search_delay = '2' } } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '4' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '0.200000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_shaman/gfx' value = 'aje_shaman_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_shaman/hitpoints' value = '699' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_shaman/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_shaman/scalps' value = '35' } 18_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_shaman/unit_size' value = '3' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_shaman/ai_cap' value = '-10' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_shaman' gfx = 'aje_shaman_s5' aggressive = '1' hitpoints = '1200.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '60' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } special_abilities { find_traces { enabled = 'true' radius = '30.0' search_delay = '2' } find_traps { enabled = 'true' radius = '30.0' search_delay = '2' } } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '5' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '0.200000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_shaman/gfx' value = 'aje_shaman_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_shaman/hitpoints' value = '1199' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_shaman/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_shaman/scalps' value = '60' } 18_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_shaman/unit_size' value = '4' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_shaman/ai_cap' value = '-10' } } } } aje_archer { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_archer' gfx = 'aje_archer_s2' aggressive = '1' hitpoints = '300.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '10' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '2' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'tec' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_archer/gfx' value = 'aje_archer_s2' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_archer/hitpoints' value = '299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_archer/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_archer/scalps' value = '10' } 17_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_archer/unit_size' value = '1' } 18_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_archer/ai_cap' value = '-10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_archer' gfx = 'aje_archer_s3' aggressive = '1' hitpoints = '500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '20' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '3' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'tec' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_archer/gfx' value = 'aje_archer_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_archer/hitpoints' value = '499' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_archer/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_archer/scalps' value = '20' } 17_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_archer/unit_size' value = '2' } 18_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_archer/ai_cap' value = '-10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_archer' gfx = 'aje_archer_s4' aggressive = '1' hitpoints = '800.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '30' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '4' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'tec' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_archer/gfx' value = 'aje_archer_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_archer/hitpoints' value = '799' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_archer/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_archer/scalps' value = '30' } 17_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_archer/unit_size' value = '3' } 18_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_archer/ai_cap' value = '-10' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_archer' gfx = 'aje_archer_s5' aggressive = '1' hitpoints = '1300.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '50' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '5' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'tec' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_archer/gfx' value = 'aje_archer_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_archer/hitpoints' value = '1299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_archer/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_archer/scalps' value = '50' } 17_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_archer/unit_size' value = '4' } 18_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_archer/ai_cap' value = '-10' } } } } aje_thrower { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_thrower' gfx = 'aje_thrower_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '15' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '2' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'tec' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_thrower/hitpoints' value = '299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_thrower/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_thrower/scalps' value = '15' } 17_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_thrower/unit_size' value = '1' } 18_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_thrower/ai_cap' value = '-10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_thrower' gfx = 'aje_thrower_s3' aggressive = '1' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '25' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '3' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'tec' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_thrower/gfx' value = 'aje_thrower_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_thrower/hitpoints' value = '499' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_thrower/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_thrower/scalps' value = '25' } 17_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_thrower/unit_size' value = '2' } 18_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_thrower/ai_cap' value = '-10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_thrower' gfx = 'aje_thrower_s4' aggressive = '1' hitpoints = '800.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '35' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '4' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'tec' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_thrower/gfx' value = 'aje_thrower_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_thrower/hitpoints' value = '799' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_thrower/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_thrower/scalps' value = '35' } 17_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_thrower/unit_size' value = '3' } 18_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_thrower/ai_cap' value = '-10' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_thrower' gfx = 'aje_thrower_s5' aggressive = '1' hitpoints = '1300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '60' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '5' ai_cap = '0' maxworkers = '0' timefactor = '3.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'tec' can_build = '1' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_thrower/gfx' value = 'aje_thrower_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_thrower/hitpoints' value = '1299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_thrower/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_thrower/scalps' value = '60' } 17_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_thrower/unit_size' value = '4' } 18_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_thrower/ai_cap' value = '-10' } } } } aje_small_farm { aje_small_farm { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_small_farm/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_small_farm/aje_small_farm' } mod0_0 = '1' { op = 'append' path = '/Objects/Aje/BLDG/aje_small_farm/flags/aje_small_farm' value = '1' } actions_0 = '1' { op = 'replace' path = '/Actions/Aje/Build/ANML/aje_resource_collector/visibility' value = '1' } actions_1 = '1' { op = 'replace' path = '/Actions/Aje/Build/ANML/aje_dilophosaurus/visibility' value = '1' } actions_2 = '1' { op = 'replace' path = '/Actions/Aje/Build/ANML/aje_velociraptor_handler/visibility' value = '1' } } } aje_small_farm_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_small_farm/aje_small_farm/disabled' value = '1' } } } aje_medium_farm { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_medium_farm/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_small_farm/aje_medium_farm' } mod0_0 = '1' { op = 'append' path = '/Objects/Aje/BLDG/aje_small_farm/flags/aje_medium_farm' value = '1' } mod0_1 = '1' { op = 'replace' path = '/Objects/Aje/BLDG/aje_small_farm/gfx' value = 'aje_medium_farm' } action_0 = '1' { op = 'replace' path = '/Actions/Aje/Build/ANML/aje_ankylosaurus/visibility' value = '1' } action_1 = '1' { op = 'replace' path = '/Actions/Aje/Build/ANML/aje_ankylosaurus_catapult/visibility' value = '1' } action_2 = '1' { op = 'replace' path = '/Actions/Aje/Build/ANML/aje_stegosaurus/visibility' value = '1' } action_3 = '1' { op = 'replace' path = '/Actions/Aje/Build/ANML/aje_stegosaurus_transporter/visibility' value = '1' } action_4 = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_eusmilus/visibility' value = '1' } mod_name = '1' { op = 'replace' path = '/Objects/Aje/BLDG/aje_small_farm/description' value = '_aje_medium_farm' } mod_vis_ram = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_small_farm/ram/visibility' value = '1' } mod_vis_stegosaurus_caudal_bash = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_small_farm/stegosaurus_caudal_bash/visibility' value = '1' } } } aje_medium_farm_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_small_farm/aje_medium_farm/disabled' value = '1' } } } aje_huge_farm { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_huge_farm/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_small_farm/aje_huge_farm' } mod0_0 = '1' { op = 'append' path = '/Objects/Aje/BLDG/aje_small_farm/flags/aje_huge_farm' value = '1' } mod0_1 = '1' { op = 'replace' path = '/Objects/Aje/BLDG/aje_small_farm/gfx' value = 'aje_huge_farm' } action_0 = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus/visibility' value = '1' } action_1 = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_catapult/visibility' value = '1' } action_2 = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_transporter/visibility' value = '1' } action_3 = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_siege/visibility' value = '1' } action_4 = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_mobile_camp/visibility' value = '1' } action_5 = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_triceratops_archer/visibility' value = '1' } action_6 = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_allosaurus/visibility' value = '1' } action_7 = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_atroxosaurus/visibility' value = '1' } action_8 = '1' { op = 'add' path = '/Actions/Aje/Build/ANML/aje_carcharodontosaurus_rider/visibility' value = '1' } mod_name = '1' { op = 'replace' path = '/Objects/Aje/BLDG/aje_small_farm/description' value = '_aje_huge_farm' } mod_vis_brachiostomp = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_small_farm/brachiostomp/visibility' value = '1' } mod_vis_allosaurus_scrunch = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_small_farm/allosaurus_scrunch/visibility' value = '1' } mod_vis_trex_scrunch = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_small_farm/trex_scrunch/visibility' value = '1' } mod_vis_trex_roar = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_small_farm/trex_roar/visibility' value = '1' } } } aje_huge_farm_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_small_farm/aje_huge_farm/disabled' value = '1' } } } ram { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/ram/invented' value = '1' { order = '21' objects { 0 = '/Objects/Aje/ANML/aje_ankylosaurus/aje_ankylosaurus' } iconpath = 'ram' description = '_ram' } } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_small_farm/ram' } } } ram_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_small_farm/ram/disabled' value = '1' } } } stegosaurus_caudal_bash { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/stegosaurus_caudal_bash/invented' value = '1' { order = '30' objects { 0 = '/Objects/Aje/ANML/aje_stegosaurus/aje_stegosaurus' 1 = '/Objects/Aje/ANML/aje_stegosaurus/aje_stegosaurus_transporter' } iconpath = 'stegosaurus_caudal_bash' description = '_stegosaurus_caudal_bash' } } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_small_farm/stegosaurus_caudal_bash' } } } stegosaurus_caudal_bash_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_small_farm/stegosaurus_caudal_bash/disabled' value = '1' } } } brachiostomp { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/brachiostomp/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_small_farm/brachiostomp' } mod_vis_brachiostomp = '1' { op = 'add' path = '/Actions/Aje/Moves/ANML/BrachioStomp/visibility' value = '1' } } } brachiostomp_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_small_farm/brachiostomp/disabled' value = '1' } } } allosaurus_scrunch { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/allosaurus_scrunch/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_small_farm/allosaurus_scrunch' } mod_vis_scrunch = '1' { op = 'add' path = '/Actions/Aje/Moves/ANML/AlloScrunch/visibility' value = '1' } } } allosaurus_scrunch_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_small_farm/allosaurus_scrunch/disabled' value = '1' } } } BuildDown { priority = '500' Modificators { RemoveMe_aje_resource_collector = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/aje_resource_collector/disabled' value = '1' } RemoveMe_aje_dilophosaurus = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/aje_dilophosaurus/disabled' value = '1' } RemoveMe_aje_ankylosaurus = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/aje_ankylosaurus/disabled' value = '1' } RemoveMe_aje_ankylosaurus_catapult = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/aje_ankylosaurus_catapult/disabled' value = '1' } RemoveMe_aje_stegosaurus = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/aje_stegosaurus/disabled' value = '1' } RemoveMe_aje_stegosaurus_transporter = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/aje_stegosaurus_transporter/disabled' value = '1' } RemoveMe_aje_brachiosaurus = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus/disabled' value = '1' } RemoveMe_aje_brachiosaurus_catapult = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_catapult/disabled' value = '1' } RemoveMe_aje_brachiosaurus_transporter = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_transporter/disabled' value = '1' } RemoveMe_aje_brachiosaurus_siege = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_siege/disabled' value = '1' } RemoveMe_aje_brachiosaurus_mobile_camp = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_mobile_camp/disabled' value = '1' } RemoveMe_aje_velociraptor_handler = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/aje_velociraptor_handler/disabled' value = '1' } RemoveMe_aje_tracker_dino = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/aje_tracker_dino/disabled' value = '1' } RemoveMe_aje_eusmilus = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/aje_eusmilus/disabled' value = '1' } RemoveMe_aje_triceratops_archer = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/aje_triceratops_archer/disabled' value = '1' } RemoveMe_aje_allosaurus = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/aje_allosaurus/disabled' value = '1' } RemoveMe_aje_carcharodontosaurus_rider = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/aje_carcharodontosaurus_rider/disabled' value = '1' } RemoveMe_aje_atroxosaurus = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/aje_atroxosaurus/disabled' value = '1' } RemoveMe_aje_small_farm = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_small_farm/aje_small_farm/disabled' value = '1' } RemoveMe_aje_medium_farm = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_small_farm/aje_medium_farm/disabled' value = '1' } RemoveMe_aje_huge_farm = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_small_farm/aje_huge_farm/disabled' value = '1' } RemoveMe_ram = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_small_farm/ram/disabled' value = '1' } RemoveMe_stegosaurus_caudal_bash = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_small_farm/stegosaurus_caudal_bash/disabled' value = '1' } RemoveMe_brachiostomp = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_small_farm/brachiostomp/disabled' value = '1' } RemoveMe_allosaurus_scrunch = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_small_farm/allosaurus_scrunch/disabled' value = '1' } RemoveMe_trex_scrunch = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_small_farm/trex_scrunch/disabled' value = '1' } RemoveMe_trex_roar = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_small_farm/trex_roar/disabled' value = '1' } } } trex_scrunch { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/trex_scrunch/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_small_farm/trex_scrunch' } mod_vis_trex_scrunch = '1' { op = 'add' path = '/Actions/Aje/Moves/ANML/trex_scrunch/visibility' value = '1' } } } trex_scrunch_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_small_farm/trex_scrunch/disabled' value = '1' } } } trex_roar { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/trex_roar/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_small_farm/trex_roar' } mod_vis_trex_roar = '1' { op = 'add' path = '/Actions/Aje/Moves/ANML/trex_roar/visibility' value = '1' } } } trex_roar_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_small_farm/trex_roar/disabled' value = '1' } } } } aje_ankylosaurus { aje_ankylosaurus { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_ankylosaurus/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus' } mod0_0 = '1' { op = 'append' path = '/Objects/Aje/ANML/aje_ankylosaurus/flags/aje_ankylosaurus' value = '1' } } } aje_ankylosaurus_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus/disabled' value = '1' } } } aje_ankylosaurus_catapult { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_ankylosaurus_catapult/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult' } mod0_0 = '1' { op = 'append' path = '/Objects/Aje/ANML/aje_ankylosaurus/flags/aje_ankylosaurus_catapult' value = '1' } mod1_0 = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult_stone/visibility' value = '1' } mod1_1 = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult_dino/visibility' value = '1' } mod_weapon_remove_b = '1' { op = 'remove' path = '/Objects/Aje/Weapons/aje_ankylosaurus_weapon_b/Users/0' } mod_weapon_add_b = '1' { op = 'append' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_b/Users/0' value = 'aje_ankylosaurus' } mod_description = '1' { op = 'replace' path = '/Objects/Aje/ANML/aje_ankylosaurus/description' value = '_aje_ankylosaurus_catapult' } mod_weapon_remove_c = '1' { op = 'remove' path = '/Objects/Aje/Weapons/aje_ankylosaurus_weapon_c/Users/0' } mod_weapon_remove_d = '1' { op = 'remove' path = '/Objects/Aje/Weapons/aje_ankylosaurus_weapon_d/Users/0' } mod_weapon_remove_e = '1' { op = 'remove' path = '/Objects/Aje/Weapons/aje_ankylosaurus_weapon_e/Users/0' } mod_weapon_add_c = '1' { op = 'append' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_c/Users/0' value = 'aje_ankylosaurus' } mod_weapon_add_d = '1' { op = 'append' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_d/Users/0' value = 'aje_ankylosaurus' } mod_weapon_add_e = '1' { op = 'append' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_e/Users/0' value = 'aje_ankylosaurus' } } } aje_ankylosaurus_catapult_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult/disabled' value = '1' } } } aje_ankylosaurus_catapult_stone { priority = '11' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_ankylosaurus_catapult_stone/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult_stone' } } } aje_ankylosaurus_catapult_stone_RemoveMe { priority = '11' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult_stone/disabled' value = '1' } } } aje_ankylosaurus_catapult_dino { priority = '11' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_ankylosaurus_catapult_dino/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult_dino' } mod_weapon_projectile_b = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_b/Projectile/0' value = 'aje_ammo_dino' } mod_description = '1' { op = 'replace' path = '/Objects/Aje/ANML/aje_ankylosaurus/description' value = '_aje_ankylosaurus_catapult_dino' } mod_freqency_b = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_b/frequency' value = '10' } mod_weapon_projectile_c = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_c/Projectile/0' value = 'aje_ammo_dino' } mod_weapon_projectile_d = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_d/Projectile/0' value = 'aje_ammo_dino' } mod_weapon_projectile_e = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_e/Projectile/0' value = 'aje_ammo_dino' } mod_freqency_c = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_c/frequency' value = '10' } mod_freqency_d = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_d/frequency' value = '10' } mod_freqency_e = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_e/frequency' value = '10' } mod_damage_b = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_b/damage' value = '5' } mod_damage_c = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_c/damage' value = '5' } mod_damage_d = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_d/damage' value = '5' } mod_damage_e = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_e/damage' value = '5' } mod_poison_damage_b = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_b/poison_damage' value = '0' } mod_poison_damage_c = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_c/poison_damage' value = '0' } mod_poison_damage_d = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_d/poison_damage' value = '0' } mod_poison_damage_e = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_e/poison_damage' value = '0' } mod_poison_tick_b = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_b/poison_tick_count' value = '0' } mod_poison_tick_c = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_c/poison_tick_count' value = '0' } mod_poison_tick_d = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_d/poison_tick_count' value = '0' } mod_poison_tick_e = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_e/poison_tick_count' value = '0' } } } aje_ankylosaurus_catapult_dino_RemoveMe { priority = '11' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult_dino/disabled' value = '1' } } } Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_ankylosaurus' gfx = 'Ankylosaurus' aggressive = '1' hitpoints = '700.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'nat' scalps = '30' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' ai_cap = '10' maxworkers = '0' StartTT = '/Filters/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_ankylosaurus/hitpoints' value = '699' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_ankylosaurus/scalps' value = '30' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_ankylosaurus' gfx = 'Ankylosaurus' aggressive = '1' hitpoints = '900.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'nat' scalps = '40' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' ai_cap = '10' maxworkers = '0' StartTT = '/Filters/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_ankylosaurus/hitpoints' value = '899' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_ankylosaurus/scalps' value = '40' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_ankylosaurus' gfx = 'Ankylosaurus' aggressive = '1' hitpoints = '1200.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'nat' scalps = '55' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' ai_cap = '10' maxworkers = '0' StartTT = '/Filters/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_ankylosaurus/hitpoints' value = '1199' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_ankylosaurus/scalps' value = '55' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_ankylosaurus' gfx = 'Ankylosaurus' aggressive = '1' hitpoints = '1700.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'nat' scalps = '70' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' ai_cap = '10' maxworkers = '0' StartTT = '/Filters/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_ankylosaurus/hitpoints' value = '1699' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_ankylosaurus/scalps' value = '70' } } } } aje_stegosaurus { aje_stegosaurus { priority = '15' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_stegosaurus/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_stegosaurus/aje_stegosaurus' } mod0_0 = '1' { op = 'append' path = '/Objects/Aje/ANML/aje_stegosaurus/flags/aje_stegosaurus' value = '1' } } } aje_stegosaurus_RemoveMe { priority = '14' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_stegosaurus/aje_stegosaurus/disabled' value = '1' } } } aje_stegosaurus_transporter { priority = '15' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_stegosaurus_transporter/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_stegosaurus/aje_stegosaurus_transporter' } mod_flag = '1' { op = 'append' path = '/Objects/Aje/ANML/aje_stegosaurus/flags/aje_stegosaurus_transporter' value = '1' } mod_captain = '1' { op = 'replace' path = '/Objects/Aje/ANML/aje_stegosaurus/captainclass' value = 'aje_archer' } mod_passengers = '1' { op = 'replace' path = '/Objects/Aje/ANML/aje_stegosaurus/max_passengers' value = '4' } mod_description = '1' { op = 'replace' path = '/Objects/Aje/ANML/aje_stegosaurus/description' value = '_aje_stegosaurus_archer' } mod_weapon_remove_b = '1' { op = 'remove' path = '/Objects/Aje/Weapons/aje_stegosaurus_weapon_b/Users/0' } mod_weapon_add_b = '1' { op = 'append' path = '/Objects/Aje/Weapons/aje_stegosaurus_archer_weapon_b/Users/0' value = 'aje_stegosaurus' } mod_weapon_remove_c = '1' { op = 'remove' path = '/Objects/Aje/Weapons/aje_stegosaurus_weapon_c/Users/0' } mod_weapon_add_c = '1' { op = 'append' path = '/Objects/Aje/Weapons/aje_stegosaurus_archer_weapon_c/Users/0' value = 'aje_stegosaurus' } mod_weapon_remove_d = '1' { op = 'remove' path = '/Objects/Aje/Weapons/aje_stegosaurus_weapon_d/Users/0' } mod_weapon_add_d = '1' { op = 'append' path = '/Objects/Aje/Weapons/aje_stegosaurus_archer_weapon_d/Users/0' value = 'aje_stegosaurus' } mod_weapon_remove_e = '1' { op = 'remove' path = '/Objects/Aje/Weapons/aje_stegosaurus_weapon_e/Users/0' } mod_weapon_add_e = '1' { op = 'append' path = '/Objects/Aje/Weapons/aje_stegosaurus_archer_weapon_d/Users/0' value = 'aje_stegosaurus' } } } aje_stegosaurus_transporter_RemoveMe { priority = '14' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_stegosaurus/aje_stegosaurus_transporter/disabled' value = '1' } } } Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_stegosaurus' gfx = 'Stegosaurus' aggressive = '1' hitpoints = '800.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '20' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' ai_cap = '10' maxworkers = '0' StartTT = '/Filters/Aje/Upgrades/aje_stegosaurus/aje_stegosaurus' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_stegosaurus/hitpoints' value = '799' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_stegosaurus/scalps' value = '20' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_stegosaurus' gfx = 'Stegosaurus' aggressive = '1' hitpoints = '1000.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '35' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' ai_cap = '10' maxworkers = '0' StartTT = '/Filters/Aje/Upgrades/aje_stegosaurus/aje_stegosaurus' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_stegosaurus/hitpoints' value = '999' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_stegosaurus/scalps' value = '35' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_stegosaurus' gfx = 'Stegosaurus' aggressive = '1' hitpoints = '1300.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '50' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' ai_cap = '10' maxworkers = '0' StartTT = '/Filters/Aje/Upgrades/aje_stegosaurus/aje_stegosaurus' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_stegosaurus/hitpoints' value = '1299' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_stegosaurus/scalps' value = '50' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_stegosaurus' gfx = 'Stegosaurus' aggressive = '1' hitpoints = '1800.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '70' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' ai_cap = '10' maxworkers = '0' StartTT = '/Filters/Aje/Upgrades/aje_stegosaurus/aje_stegosaurus' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_stegosaurus/hitpoints' value = '1799' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_stegosaurus/scalps' value = '70' } } } } aje_brachiosaurus { aje_brachiosaurus { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_brachiosaurus/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus' } mod0_0 = '1' { op = 'append' path = '/Objects/Aje/ANML/aje_brachiosaurus/flags/aje_brachiosaurus' value = '1' } mod0_1 = '1' { op = 'remove' path = '/Actions/Aje/Build/CHTR/aje_worker' } } } aje_brachiosaurus_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus/disabled' value = '1' } } } aje_brachiosaurus_catapult { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_brachiosaurus_catapult/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_catapult' } mod_flag = '1' { op = 'append' path = '/Objects/Aje/ANML/aje_brachiosaurus/flags/aje_brachiosaurus_catapult' value = '1' } mod_remove_build_worker = '1' { op = 'remove' path = '/Actions/Aje/Build/CHTR/aje_worker' } mod_weapon_remove_c = '1' { op = 'remove' path = '/Objects/Aje/Weapons/aje_brachiosaurus_weapon_c/Users/0' } mod_weapon_add_c = '1' { op = 'append' path = '/Objects/Aje/Weapons/aje_brachiosaurus_catapult_weapon_c/Users/0' value = 'aje_brachiosaurus' } mod_weapon_remove_e = '1' { op = 'remove' path = '/Objects/Aje/Weapons/aje_brachiosaurus_weapon_e/Users/0' } mod_weapon_add_d = '1' { op = 'append' path = '/Objects/Aje/Weapons/aje_brachiosaurus_catapult_weapon_d/Users/0' value = 'aje_brachiosaurus' } mod_weapon_add_e = '1' { op = 'append' path = '/Objects/Aje/Weapons/aje_brachiosaurus_catapult_weapon_e/Users/0' value = 'aje_brachiosaurus' } mod_weapon_remove_d = '1' { op = 'remove' path = '/Objects/Aje/Weapons/aje_brachiosaurus_weapon_d/Users/0' } mod_description = '1' { op = 'replace' path = '/Objects/Aje/ANML/aje_brachiosaurus/description' value = '_aje_brachiosaurus_catapult' } } } aje_brachiosaurus_catapult_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_catapult/disabled' value = '1' } } } aje_brachiosaurus_transporter { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_brachiosaurus_transporter/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_transporter' } mod_flag = '1' { op = 'append' path = '/Objects/Aje/ANML/aje_brachiosaurus/flags/aje_brachiosaurus_transporter' value = '1' } mod_remove_build_worker = '1' { op = 'remove' path = '/Actions/Aje/Build/CHTR/aje_worker' } mod_captainclass = '1' { op = 'replace' path = '/Objects/Aje/ANML/aje_brachiosaurus/captainclass' value = 'aje_archer' } mod_passengers = '1' { op = 'replace' path = '/Objects/Aje/ANML/aje_brachiosaurus/max_passengers' value = '4' } mod_description = '1' { op = 'replace' path = '/Objects/Aje/ANML/aje_brachiosaurus/description' value = '_aje_brachiosaurus_archer' } mod_hp = '1' { op = 'add' path = '/Objects/Aje/ANML/aje_brachiosaurus/hitpoints' value = '200' } mod_weapon_remove_c = '1' { op = 'remove' path = '/Objects/Aje/Weapons/aje_brachiosaurus_weapon_c/Users/0' } mod_weapon_add_c = '1' { op = 'append' path = '/Objects/Aje/Weapons/aje_brachio_transporter_weapon_c/Users/0' value = 'aje_brachiosaurus' } mod_weapon_remove_d = '1' { op = 'remove' path = '/Objects/Aje/Weapons/aje_brachiosaurus_weapon_d/Users/0' } mod_weapon_add_d = '1' { op = 'append' path = '/Objects/Aje/Weapons/aje_brachio_transporter_weapon_d/Users/0' value = 'aje_brachiosaurus' } mod_weapon_remove_e = '1' { op = 'remove' path = '/Objects/Aje/Weapons/aje_brachiosaurus_weapon_e/Users/0' } mod_weapon_add_e = '1' { op = 'append' path = '/Objects/Aje/Weapons/aje_brachio_transporter_weapon_e/Users/0' value = 'aje_brachiosaurus' } } } aje_brachiosaurus_transporter_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_transporter/disabled' value = '1' } } } aje_brachiosaurus_siege { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_brachiosaurus_siege/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_siege' } mod_flag = '1' { op = 'append' path = '/Objects/Aje/ANML/aje_brachiosaurus/flags/aje_brachiosaurus_siege' value = '1' } mod_remove_build_worker = '1' { op = 'remove' path = '/Actions/Aje/Build/CHTR/aje_worker' } mod_description = '1' { op = 'replace' path = '/Objects/Aje/ANML/aje_brachiosaurus/description' value = '_aje_brachiosaurus_siege' } } } aje_brachiosaurus_siege_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_siege/disabled' value = '1' } } } aje_brachiosaurus_mobile_camp { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_brachiosaurus_mobile_camp/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_mobile_camp' } mod_flag = '1' { op = 'append' path = '/Objects/Aje/ANML/aje_brachiosaurus/flags/aje_brachiosaurus_mobile_camp' value = '1' } mod_weapon_remove_c = '1' { op = 'remove' path = '/Objects/Aje/Weapons/aje_brachiosaurus_weapon_c/Users/0' } mod_weapon_add_c = '1' { op = 'append' path = '/Objects/Aje/Weapons/aje_mobile_camp_weapon_c/Users/0' value = 'aje_brachiosaurus' } mod_description = '1' { op = 'replace' path = '/Objects/Aje/ANML/aje_brachiosaurus/description' value = '_aje_brachiosaurus_mobile_camp' } mod_delivery_food = '1' { op = 'replace' path = '/Objects/Aje/ANML/aje_brachiosaurus/delivery/food' value = '1' } mod_delivery_wood = '1' { op = 'replace' path = '/Objects/Aje/ANML/aje_brachiosaurus/delivery/wood' value = '1' } mod_delivery_stone = '1' { op = 'replace' path = '/Objects/Aje/ANML/aje_brachiosaurus/delivery/stone' value = '1' } mod_weapon_remove_d = '1' { op = 'remove' path = '/Objects/Aje/Weapons/aje_brachiosaurus_weapon_d/Users/0' } mod_weapon_remove_e = '1' { op = 'remove' path = '/Objects/Aje/Weapons/aje_brachiosaurus_weapon_e/Users/0' } mod_weapon_add_d = '1' { op = 'append' path = '/Objects/Aje/Weapons/aje_mobile_camp_weapon_d/Users/0' value = 'aje_brachiosaurus' } mod_weapon_add_e = '1' { op = 'append' path = '/Objects/Aje/Weapons/aje_mobile_camp_weapon_e/Users/0' value = 'aje_brachiosaurus' } } } aje_brachiosaurus_mobile_camp_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_mobile_camp/disabled' value = '1' } } } Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_brachiosaurus' gfx = 'Brachiosaurus' aggressive = '1' hitpoints = '1.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' StartTT = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/ANML/aje_brachiosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_brachiosaurus' gfx = 'Brachiosaurus' aggressive = '1' hitpoints = '3000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' scalps = '50' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' StartTT = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_brachiosaurus/hitpoints' value = '2999' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_brachiosaurus/scalps' value = '50' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_brachiosaurus' gfx = 'Brachiosaurus' aggressive = '1' hitpoints = '3300.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' scalps = '70' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' StartTT = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_brachiosaurus/hitpoints' value = '3299' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_brachiosaurus/scalps' value = '70' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_brachiosaurus' gfx = 'Brachiosaurus' aggressive = '1' hitpoints = '3800.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' scalps = '100' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' StartTT = '/Filters/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_brachiosaurus/hitpoints' value = '3799' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_brachiosaurus/scalps' value = '100' } } } } aje_tent { aje_big_tent { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_big_tent/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_tent/aje_big_tent' } mod_unit_limit = '1' { op = 'replace' path = '/Objects/Aje/BLDG/aje_tent/UpdateLimits/max_units' value = '10' } mod_gfx = '1' { op = 'append' path = '/Objects/Aje/BLDG/aje_tent/gfx' value = 'aje_big_tent' } mod_description = '1' { op = 'replace' path = '/Objects/Aje/BLDG/aje_tent/description' value = '_aje_big_tent' } mod_flag = '1' { op = 'append' path = '/Objects/Aje/BLDG/aje_tent/flags/aje_big_tent' value = '1' } mod_hp = '1' { op = 'add' path = '/Objects/Aje/BLDG/aje_tent/hitpoints' value = '200' } } } aje_big_tent_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_tent/aje_big_tent/disabled' value = '1' } } } BuildDown { priority = '500' Modificators { RemoveMe_aje_big_tent = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_tent/aje_big_tent/disabled' value = '1' } } } } aje_weapons_builder { aje_animal_damage_upgrade_1 { priority = '20' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_animal_damage_upgrade_1/invented' value = '1' { order = '10' objects { 0 = '/Objects/Aje/ANML/aje_velociraptor' 1 = '/Objects/Aje/ANML/aje_dilophosaurus' 2 = '/Objects/Aje/ANML/aje_ankylosaurus/aje_ankylosaurus' 3 = '/Objects/Aje/ANML/aje_ankylosaurus/aje_ankylosaurus_catapult' 4 = '/Objects/Aje/ANML/aje_stegosaurus/aje_stegosaurus' 5 = '/Objects/Aje/ANML/aje_stegosaurus/aje_stegosaurus_transporter' 6 = '/Objects/Aje/ANML/aje_brachiosaurus/aje_brachiosaurus' 7 = '/Objects/Aje/ANML/aje_brachiosaurus/aje_brachiosaurus_transporter' 8 = '/Objects/Aje/ANML/aje_brachiosaurus/aje_brachiosaurus_mobile_camp' 9 = '/Objects/Aje/ANML/aje_brachiosaurus/aje_brachiosaurus_catapult' 10 = '/Objects/Aje/ANML/aje_allosaurus' 11 = '/Objects/Aje/ANML/aje_atroxosaurus' 12 = '/Objects/Aje/ANML/aje_velociraptor_handler' 13 = '/Objects/Aje/ANML/aje_tracker_dino' 14 = '/Objects/Aje/ANML/aje_eusmilus' 15 = '/Objects/Aje/ANML/aje_triceratops_archer' 16 = '/Objects/Aje/ANML/aje_funtitan' 17 = '/Objects/Aje/ANML/aje_carcharodontosaurus_rider' } iconpath = 'animal_dmg_up_1' description = '_aje_animal_dmg_up_1' } } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_animal_damage_upgrade_1' } change_value = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Damage/tec_rel' value = '1.1' } mod_vis_animal_damage_2 = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_animal_damage_upgrade_2/visibility' value = '1' } } } aje_animal_damage_upgrade_1_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_animal_damage_upgrade_1/disabled' value = '1' } } } aje_animal_damage_upgrade_2 { priority = '20' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_animal_damage_upgrade_2/invented' value = '1' { order = '11' objects { 0 = '/Objects/Aje/ANML/aje_velociraptor' 1 = '/Objects/Aje/ANML/aje_dilophosaurus' 2 = '/Objects/Aje/ANML/aje_ankylosaurus/aje_ankylosaurus' 3 = '/Objects/Aje/ANML/aje_ankylosaurus/aje_ankylosaurus_catapult' 4 = '/Objects/Aje/ANML/aje_stegosaurus/aje_stegosaurus' 5 = '/Objects/Aje/ANML/aje_stegosaurus/aje_stegosaurus_transporter' 6 = '/Objects/Aje/ANML/aje_brachiosaurus/aje_brachiosaurus' 7 = '/Objects/Aje/ANML/aje_brachiosaurus/aje_brachiosaurus_transporter' 8 = '/Objects/Aje/ANML/aje_brachiosaurus/aje_brachiosaurus_mobile_camp' 9 = '/Objects/Aje/ANML/aje_brachiosaurus/aje_brachiosaurus_catapult' 10 = '/Objects/Aje/ANML/aje_allosaurus' 11 = '/Objects/Aje/ANML/aje_atroxosaurus' 12 = '/Objects/Aje/ANML/aje_velociraptor_handler' 13 = '/Objects/Aje/ANML/aje_tracker_dino' 14 = '/Objects/Aje/ANML/aje_eusmilus' 15 = '/Objects/Aje/ANML/aje_triceratops_archer' 16 = '/Objects/Aje/ANML/aje_funtitan' 17 = '/Objects/Aje/ANML/aje_carcharodontosaurus_rider' } iconpath = 'animal_dmg_up_2' description = '_aje_animal_dmg_up_2' replace = 'aje_animal_damage_upgrade_1' } } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_animal_damage_upgrade_2' } change_value = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Damage/tec_rel' value = '1.1' } mod_vis_animal_damage_upgrade_3 = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_animal_damage_upgrade_3/visibility' value = '1' } } } aje_animal_damage_upgrade_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_animal_damage_upgrade_2/disabled' value = '1' } } } aje_animal_damage_upgrade_3 { priority = '20' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_animal_damage_upgrade_3/invented' value = '1' { order = '12' objects { 0 = '/Objects/Aje/ANML/aje_velociraptor' 1 = '/Objects/Aje/ANML/aje_dilophosaurus' 2 = '/Objects/Aje/ANML/aje_ankylosaurus/aje_ankylosaurus' 3 = '/Objects/Aje/ANML/aje_ankylosaurus/aje_ankylosaurus_catapult' 4 = '/Objects/Aje/ANML/aje_stegosaurus/aje_stegosaurus' 5 = '/Objects/Aje/ANML/aje_stegosaurus/aje_stegosaurus_transporter' 6 = '/Objects/Aje/ANML/aje_brachiosaurus/aje_brachiosaurus' 7 = '/Objects/Aje/ANML/aje_brachiosaurus/aje_brachiosaurus_transporter' 8 = '/Objects/Aje/ANML/aje_brachiosaurus/aje_brachiosaurus_mobile_camp' 9 = '/Objects/Aje/ANML/aje_brachiosaurus/aje_brachiosaurus_catapult' 10 = '/Objects/Aje/ANML/aje_allosaurus' 11 = '/Objects/Aje/ANML/aje_atroxosaurus' 12 = '/Objects/Aje/ANML/aje_velociraptor_handler' 13 = '/Objects/Aje/ANML/aje_tracker_dino' 14 = '/Objects/Aje/ANML/aje_eusmilus' 15 = '/Objects/Aje/ANML/aje_triceratops_archer' 16 = '/Objects/Aje/ANML/aje_funtitan' 17 = '/Objects/Aje/ANML/aje_carcharodontosaurus_rider' } iconpath = 'animal_dmg_up_3' description = '_aje_animal_dmg_up_3' replace = 'aje_animal_damage_upgrade_2' } } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_animal_damage_upgrade_3' } change_value = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Damage/tec_rel' value = '1.1' } } } aje_animal_damage_upgrade_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_animal_damage_upgrade_3/disabled' value = '1' } } } aje_hitrange_upgrade { priority = '20' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_hitrange_upgrade/invented' value = '1' { order = '40' objects { 0 = '/Objects/Aje/ANML/aje_ankylosaurus/aje_ankylosaurus_catapult' 1 = '/Objects/Aje/ANML/aje_brachiosaurus/aje_brachiosaurus_catapult' } iconpath = 'hitrange_up_catapult' description = '_aje_hitrange_up_catapult' } } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_hitrange_upgrade' } mod_ankylo_catapult_b = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_b/hitrange' value = '1.3' } mod_ankylo_catapult_c = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_c/hitrange' value = '1.3' } mod_ankylo_catapult_d = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_d/hitrange' value = '1.3' } mod_ankylo_catapult_e = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_e/hitrange' value = '1.3' } mod_brachio_catapult_c = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_brachiosaurus_catapult_weapon_c/hitrange' value = '1.3' } mod_brachio_catapult_d = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_brachiosaurus_catapult_weapon_d/hitrange' value = '1.3' } mod_brachio_catapult_e = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_brachiosaurus_catapult_weapon_e/hitrange' value = '1.3' } } } aje_hitrange_upgrade_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_hitrange_upgrade/disabled' value = '1' } } } aje_poison_duration_upgrade { priority = '20' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_poison_duration_upgrade/invented' value = '1' { order = '50' objects { 0 = '/Objects/Aje/ANML/aje_ankylosaurus/aje_ankylosaurus_catapult' 1 = '/Objects/Aje/ANML/aje_brachiosaurus/aje_brachiosaurus_catapult' 2 = '/Objects/Aje/ANML/aje_scout' 3 = '/Objects/Aje/SHIP/aje_catamaran' 4 = '/Objects/Aje/CHTR/aje_assassin' 5 = '/Objects/Aje/CHTR/aje_poisoner' 6 = '/Objects/Aje/CHTR/aje_thrower' 7 = '/Objects/Aje/ANML/aje_funtitan' } iconpath = 'poison_eff_catapult' description = '_aje_poison_eff_catapult' } } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_poison_duration_upgrade' } mod_ankylo_catapult_b = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_b/poison_tick_count' value = '1.3' } mod_ankylo_catapult_c = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_c/poison_tick_count' value = '1.3' } mod_ankylo_catapult_d = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_d/poison_tick_count' value = '1.3' } mod_ankylo_catapult_e = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_ankylosaurus_catapult_weapon_e/poison_tick_count' value = '1.3' } mod_brachio_catapult_c = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_brachiosaurus_catapult_weapon_c/poison_tick_count' value = '1.3' } mod_brachio_catapult_d = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_brachiosaurus_catapult_weapon_d/poison_tick_count' value = '1.3' } mod_brachio_catapult_e = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_brachiosaurus_catapult_weapon_e/poison_tick_count' value = '1.3' } mod_scout_a = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_scout_weapon_l_a/poison_tick_count' value = '1.3' } mod_scout_b = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_scout_weapon_l_b/poison_tick_count' value = '1.3' } mod_scout_c = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_scout_weapon_l_c/poison_tick_count' value = '1.3' } mod_scout_d = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_scout_weapon_l_d/poison_tick_count' value = '1.3' } mod_scout_e = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_scout_weapon_l_e/poison_tick_count' value = '1.3' } mod_catamaran_c = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_catamaran_weapon_c/poison_tick_count' value = '1.3' } mod_catamaran_d = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_catamaran_weapon_d/poison_tick_count' value = '1.3' } mod_catamaran_e = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_catamaran_weapon_e/poison_tick_count' value = '1.3' } mod_poison_dagger_c = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_poison_dagger_c/poison_tick_count' value = '1.3' } mod_poison_dagger_d = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_poison_dagger_d/poison_tick_count' value = '1.3' } mod_poison_dagger_e = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_poison_dagger_e/poison_tick_count' value = '1.3' } mod_poison_barrel_c = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_poison_barrel_c/poison_tick_count' value = '1.3' } mod_poison_barrel_d = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_poison_barrel_d/poison_tick_count' value = '1.3' } mod_poison_barrel_e = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_poison_barrel_e/poison_tick_count' value = '1.3' } mod_molotov_b = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_molotov_b/poison_tick_count' value = '1.3' } mod_molotov_c = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_molotov_c/poison_tick_count' value = '1.3' } mod_molotov_d = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_molotov_d/poison_tick_count' value = '1.3' } mod_molotov_e = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/aje_molotov_e/poison_tick_count' value = '1.3' } mod_funtitan_weapon_d = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/funtitan_weapon_d/poison_tick_count' value = '1.3' } mod_funtitan_weapon_e = '1' { op = 'multiply' path = '/Objects/Aje/Weapons/funtitan_weapon_e/poison_tick_count' value = '1.3' } } } aje_poison_duration_upgrade_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_poison_duration_upgrade/disabled' value = '1' } } } aje_worker_vs_buildings { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_worker_vs_buildings/invented' value = '1' { order = '60' objects { 0 = '/Objects/Aje/CHTR/aje_worker' } iconpath = 'worker_vs_building' description = '_aje_worker_vs_building' } } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_worker_vs_buildings' } mod_club_a = '1' { op = 'append' path = '/Objects/Aje/Weapons/aje_club_a/AttackBonus/Type/BLDG' value = '200' } mod_club_b = '1' { op = 'append' path = '/Objects/Aje/Weapons/aje_club_b/AttackBonus/Type/BLDG' value = '200' } mod_club_c = '1' { op = 'append' path = '/Objects/Aje/Weapons/aje_club_c/AttackBonus/Type/BLDG' value = '200' } mod_club_d = '1' { op = 'append' path = '/Objects/Aje/Weapons/aje_club_d/AttackBonus/Type/BLDG' value = '200' } mod_club_e = '1' { op = 'append' path = '/Objects/Aje/Weapons/aje_club_e/AttackBonus/Type/BLDG' value = '200' } } } aje_worker_vs_buildings_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_worker_vs_buildings/disabled' value = '1' } } } aje_stegosaurus_armor { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_stegosaurus_armor/invented' value = '1' { order = '70' objects { 1 = '/Objects/Aje/ANML/aje_stegosaurus/aje_stegosaurus' } iconpath = 'aje_stegosaurus_armor' description = '_aje_stegosaurus_armor' } } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_stegosaurus_armor' } mod_stegosaurus_defense_b = '1' { op = 'add' path = '/Objects/Aje/Weapons/aje_stegosaurus_weapon_b/defense' value = '15' } mod_stegosaurus_rangedefense_b = '1' { op = 'add' path = '/Objects/Aje/Weapons/aje_stegosaurus_weapon_b/rangeddefense' value = '15' } mod_stegosaurus_defense_c = '1' { op = 'add' path = '/Objects/Aje/Weapons/aje_stegosaurus_weapon_c/defense' value = '15' } mod_stegosaurus_rangedefense_c = '1' { op = 'add' path = '/Objects/Aje/Weapons/aje_stegosaurus_weapon_c/rangeddefense' value = '15' } mod_stegosaurus_defense_d = '1' { op = 'add' path = '/Objects/Aje/Weapons/aje_stegosaurus_weapon_d/defense' value = '15' } mod_stegosaurus_rangedefense_d = '1' { op = 'add' path = '/Objects/Aje/Weapons/aje_stegosaurus_weapon_d/rangeddefense' value = '15' } mod_stegosaurus_defense_e = '1' { op = 'add' path = '/Objects/Aje/Weapons/aje_stegosaurus_weapon_e/defense' value = '15' } mod_stegosaurus_rangedefense_e = '1' { op = 'add' path = '/Objects/Aje/Weapons/aje_stegosaurus_weapon_e/rangeddefense' value = '15' } } } aje_stegosaurus_armor_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_stegosaurus_armor/disabled' value = '1' } } } aje_brachiosaurus_armor { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_brachiosaurus_armor/invented' value = '1' { order = '70' objects { 0 = '/Objects/Aje/ANML/aje_brachiosaurus/aje_brachiosaurus' } iconpath = 'aje_brachiosaurus_armor' description = '_aje_brachiosaurus_armor' } } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_brachiosaurus_armor' } mod_brachiosaurus_defense_c = '1' { op = 'add' path = '/Objects/Aje/Weapons/aje_brachiosaurus_weapon_c/defense' value = '15' } mod_brachiosaurus_rangedefense_c = '1' { op = 'add' path = '/Objects/Aje/Weapons/aje_brachiosaurus_weapon_c/rangeddefense' value = '15' } mod_brachiosaurus_defense_d = '1' { op = 'add' path = '/Objects/Aje/Weapons/aje_brachiosaurus_weapon_d/defense' value = '15' } mod_brachiosaurus_rangedefense_d = '1' { op = 'add' path = '/Objects/Aje/Weapons/aje_brachiosaurus_weapon_d/rangeddefense' value = '15' } mod_brachiosaurus_defense_e = '1' { op = 'add' path = '/Objects/Aje/Weapons/aje_brachiosaurus_weapon_e/defense' value = '15' } mod_brachiosaurus_rangedefense_e = '1' { op = 'add' path = '/Objects/Aje/Weapons/aje_brachiosaurus_weapon_e/rangeddefense' value = '15' } } } aje_brachiosaurus_armor_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_brachiosaurus_armor/disabled' value = '1' } } } aje_allosaurus_armor { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_allosaurus_armor/invented' value = '1' { order = '70' objects { 0 = '/Objects/Aje/ANML/aje_allosaurus' } iconpath = 'aje_allosaurus_armor' description = '_aje_allosaurus_armor' } } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_allosaurus_armor' } mod_allosaurus_defense_c = '1' { op = 'add' path = '/Objects/Aje/Weapons/aje_allosaurus_weapon_c/defense' value = '15' } mod_allosaurus_rangedefense_c = '1' { op = 'add' path = '/Objects/Aje/Weapons/aje_allosaurus_weapon_c/rangeddefense' value = '15' } mod_allosaurus_defense_d = '1' { op = 'add' path = '/Objects/Aje/Weapons/aje_allosaurus_weapon_d/defense' value = '15' } mod_allosaurus_rangedefense_d = '1' { op = 'add' path = '/Objects/Aje/Weapons/aje_allosaurus_weapon_d/rangeddefense' value = '15' } mod_allosaurus_defense_e = '1' { op = 'add' path = '/Objects/Aje/Weapons/aje_allosaurus_weapon_e/defense' value = '15' } mod_allosaurus_rangedefense_e = '1' { op = 'add' path = '/Objects/Aje/Weapons/aje_allosaurus_weapon_e/rangeddefense' value = '15' } } } aje_allosaurus_armor_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_allosaurus_armor/disabled' value = '1' } } } BuildDown { priority = '500' Modificators { RemoveMe_aje_rammer = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/aje_rammer_3/disabled' value = '1' } RemoveMe_aje_assassin = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/aje_assassin_3/disabled' value = '1' } RemoveMe_aje_posoner = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/aje_poisoner_3/disabled' value = '1' } RemoveMe_aje_thrower = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/aje_thrower_2/disabled' value = '1' } RemoveMe_aje_animal_damage_upgrade_1 = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_animal_damage_upgrade_1/disabled' value = '1' } RemoveMe_aje_animal_damage_upgrade_2 = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_animal_damage_upgrade_2/disabled' value = '1' } RemoveMe_aje_animal_damage_upgrade_3 = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_animal_damage_upgrade_3/disabled' value = '1' } RemoveMe_aje_hitrange_upgrade = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_hitrange_upgrade/disabled' value = '1' } RemoveMe_aje_poison_duration_upgrade = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_poison_duration_upgrade/disabled' value = '1' } RemoveMe_aje_worker_vs_buildings = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_worker_vs_buildings/disabled' value = '1' } RemoveMe_aje_stegosaurus_armor = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_stegosaurus_armor/disabled' value = '1' } RemoveMe_aje_brachiosaurus_armor = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_brachiosaurus_armor/disabled' value = '1' } RemoveMe_aje_allosaurus_armor = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_allosaurus_armor/disabled' value = '1' } RemoveMe_aje_animal_def_up_1 = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_animal_def_up_1/disabled' value = '1' } RemoveMe_aje_animal_def_up_2 = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_animal_def_up_2/disabled' value = '1' } RemoveMe_aje_animal_def_up_3 = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_animal_def_up_3/disabled' value = '1' } } } } aje_temple { warpaint { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/warpaint/invented' value = '1' { order = '30' objects { 0 = '/Objects/Aje/CHTR/aje_warrior' } iconpath = 'aje_warpaint' description = '_aje_warpaint' } } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_temple/warpaint' } } } warpaint_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_temple/warpaint/disabled' value = '1' } } } termites { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/termites/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_temple/termites' } mod_vis_termites_move = '1' { op = 'add' path = '/Actions/Aje/Moves/CHTR/termites/visibility' value = '1' } } } termites_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_temple/termites/disabled' value = '1' } } } camouflage { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/camouflage/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_temple/camouflage' } mod_vis_camouflage_move = '1' { op = 'add' path = '/Actions/Aje/Moves/CHTR/camouflage/visibility' value = '1' } } } camouflage_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_temple/camouflage/disabled' value = '1' } } } farsight { priority = '20' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/farsight/invented' value = '1' { order = '30' objects { 0 = '/Objects/Aje/CHTR/aje_shaman' } iconpath = 'farsight' description = '_aje_farsight' } } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_temple/farsight' } mod0_0 = '1' { op = 'add' path = '/Objects/Aje/CHTR/aje_shaman/FOW' value = '30' } } } farsight_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_temple/farsight/disabled' value = '1' } } } quicksand { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/quicksand/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_temple/quicksand' } mod_vis_quicksand_move = '1' { op = 'add' path = '/Actions/Aje/Moves/CHTR/quicksand/visibility' value = '1' } } } quicksand_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_temple/quicksand/disabled' value = '1' } } } tornado { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/tornado/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_temple/tornado' } mod_vis_tornado_move = '1' { op = 'add' path = '/Actions/Aje/Moves/CHTR/tornado/visibility' value = '1' } } } tornado_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_temple/tornado/disabled' value = '1' } } } BuildDown { priority = '500' Modificators { RemoveMe_aje_shaman = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/aje_shaman_3/disabled' value = '1' } RemoveMe_warpaint = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_temple/warpaint/disabled' value = '1' } RemoveMe_termites = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_temple/termites/disabled' value = '1' } RemoveMe_camouflage = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_temple/camouflage/disabled' value = '1' } RemoveMe_farsight = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_temple/farsight/disabled' value = '1' } RemoveMe_quicksand = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_temple/quicksand/disabled' value = '1' } RemoveMe_tornado = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_temple/tornado/disabled' value = '1' } } } } aje_velociraptor_handler_char { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_velociraptor_handler' gfx = 'aje_velociraptor_handler_s2' aggressive = '1' hitpoints = '1.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_velociraptor_handler_char/gfx' value = 'aje_velociraptor_handler_s2' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_velociraptor_handler_char/ai_cap' value = '-10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_velociraptor_handler' gfx = 'aje_velociraptor_handler_s3' aggressive = '1' hitpoints = '1.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_velociraptor_handler_char/gfx' value = 'aje_velociraptor_handler_s3' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_velociraptor_handler_char/ai_cap' value = '-10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_velociraptor_handler' gfx = 'aje_velociraptor_handler_s4' aggressive = '1' hitpoints = '1.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_velociraptor_handler_char/gfx' value = 'aje_velociraptor_handler_s4' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_velociraptor_handler_char/ai_cap' value = '-10' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_velociraptor_handler' gfx = 'aje_velociraptor_handler_s5' aggressive = '1' hitpoints = '1.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Aje/CHTR/aje_velociraptor_handler_char/gfx' value = 'aje_velociraptor_handler_s5' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_velociraptor_handler_char/ai_cap' value = '-10' } } } } aje_rider_a { Lvl2_Bonus { priority = '1000' LevelBonusData { gfx = 'aje_rider_a' aggressive = '1' hitpoints = '300.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_rider_a/hitpoints' value = '150' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_rider_a/ai_cap' value = '-30' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { gfx = 'aje_rider_a' aggressive = '1' hitpoints = '450.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_rider_a/hitpoints' value = '300' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_rider_a/ai_cap' value = '-30' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { gfx = 'aje_rider_a' aggressive = '1' hitpoints = '600.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_rider_a/hitpoints' value = '450' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_rider_a/ai_cap' value = '-30' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { gfx = 'aje_rider_a' aggressive = '1' hitpoints = '750.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' fx_class = 'Unit' formation_pos = '-1.000000' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_rider_a/hitpoints' value = '600' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_rider_a/ai_cap' value = '-30' } } } } aje_rider_b { Lvl2_Bonus { priority = '1000' LevelBonusData { gfx = 'aje_rider_b' aggressive = '1' hitpoints = '400.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_rider_b/hitpoints' value = '200' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_rider_b/ai_cap' value = '-30' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { gfx = 'aje_rider_b' aggressive = '1' hitpoints = '600.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_rider_b/hitpoints' value = '400' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_rider_b/ai_cap' value = '-30' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { gfx = 'aje_rider_b' aggressive = '1' hitpoints = '800.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' fx_class = 'Unit' formation_pos = '-1.000000' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_rider_b/hitpoints' value = '600' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_rider_b/ai_cap' value = '-30' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { gfx = 'aje_rider_b' aggressive = '1' hitpoints = '1000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' fx_class = 'Unit' formation_pos = '-1.000000' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_rider_b/hitpoints' value = '800' } 19_Add_ai_cap { op = 'add' path = '/Objects/Aje/CHTR/aje_rider_b/ai_cap' value = '-30' } } } } aje_cook_house { schliemann_visibility { priority = '10' Modificators { mod_schliemann_vis = '1' { op = 'add' path = '/Actions/Aje/Build/CHTR/schliemann_s0/visibility' value = '1' } } } tesla_visibility { priority = '10' Modificators { mod_tesla_vis = '1' { op = 'replace' path = '/Actions/Aje/Build/CHTR/tesla_s0/visibility' value = '0' } } } BuildDown { priority = '500' Modificators { RemoveMe_Cole = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Cole_s0/disabled' value = '1' } RemoveMe_Larry = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Larry_s0/disabled' value = '1' } RemoveMe_Miyagi = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/disabled' value = '1' } RemoveMe_Tarna = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Tarna_s0/disabled' value = '1' } RemoveMe_Stina = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Stina_s0/disabled' value = '1' } RemoveMe_Bela = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Bela_s0/disabled' value = '1' } RemoveMe_lovelace = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/lovelace_s0/disabled' value = '1' } RemoveMe_babbage = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/babbage_s0/disabled' value = '1' } RemoveMe_mayor = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/mayor_s0/disabled' value = '1' } RemoveMe_tesla = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/tesla_s0/disabled' value = '1' } RemoveMe_hermit = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/hermit_s0/disabled' value = '1' } RemoveMe_schliemann = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/schliemann_s0/disabled' value = '1' } RemoveMe_darwin = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/darwin_s0/disabled' value = '1' } } } Cole_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/schliemann_s0/disabled' value = '1' } } } Larry_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Larry_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/schliemann_s0/disabled' value = '1' } } } Miyagi_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/schliemann_s0/disabled' value = '1' } } } Tarna_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/schliemann_s0/disabled' value = '1' } } } Bela_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/schliemann_s0/disabled' value = '1' } } } lovelace_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/schliemann_s0/disabled' value = '1' } } } babbage_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/schliemann_s0/disabled' value = '1' } } } mayor_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/schliemann_s0/disabled' value = '1' } } } tesla_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/schliemann_s0/disabled' value = '1' } } } darwin_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/schliemann_s0/disabled' value = '1' } } } hermit_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/schliemann_s0/disabled' value = '1' } } } schliemann_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/schliemann_s0/disabled' value = '1' } } } special_eusmilus_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/schliemann_s0/disabled' value = '1' } } } livingstone_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/schliemann_s0/disabled' value = '1' } } } } aje_bazaar { aje_capacity_1 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_capacity_1/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_capacity_1' } mod_capacity_food = '1' { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/UpdateLimits/max_food' value = '500' } mod_capacity_wood = '1' { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/UpdateLimits/max_wood' value = '500' } mod_capacity_stone = '1' { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/UpdateLimits/max_stone' value = '500' } mod_vis_capacity_2_upgrade = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_capacity_2/visibility' value = '1' } } } aje_capacity_1_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_capacity_1/disabled' value = '1' } } } aje_capacity_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_capacity_2/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_capacity_2' } mod_capacity_food = '1' { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/UpdateLimits/max_food' value = '500' } mod_capacity_wood = '1' { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/UpdateLimits/max_wood' value = '500' } mod_capacity_stone = '1' { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/UpdateLimits/max_stone' value = '500' } mod_vis_capacity_3_upgrade = '1' { op = 'add' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_capacity_3/visibility' value = '1' } } } aje_capacity_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_capacity_2/disabled' value = '1' } } } aje_capacity_3 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_capacity_3/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_capacity_3' } mod_capacity_food = '1' { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/UpdateLimits/max_food' value = '500' } mod_capacity_wood = '1' { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/UpdateLimits/max_wood' value = '500' } mod_capacity_stone = '1' { op = 'add' path = '/Objects/Aje/ANML/aje_resource_collector/UpdateLimits/max_stone' value = '500' } } } aje_capacity_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_capacity_3/disabled' value = '1' } } } BuildDown { priority = '500' Modificators { RemoveMe_aje_trade_dino = '1' { op = 'append' path = '/Actions/Aje/Build/ANML/aje_trade_dino/disabled' value = '1' } RemoveMe_buy_wood = '1' { op = 'append' path = '/Actions/Aje/Moves/BLDG/buy_wood/disabled' value = '1' } RemoveMe_buy_stone = '1' { op = 'append' path = '/Actions/Aje/Moves/BLDG/buy_stone/disabled' value = '1' } RemoveMe_buy_food = '1' { op = 'append' path = '/Actions/Aje/Moves/BLDG/buy_food/disabled' value = '1' } } } } aje_rodeo { matrix { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/matrix/invented' value = '1' { order = '30' objects { 0 = '/Objects/Aje/CHTR/aje_spearman' } iconpath = 'matrix' description = '_matrix' } } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_rodeo/matrix' } } } matrix_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_rodeo/matrix/disabled' value = '1' } } } twister { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/twister/invented' value = '1' { order = '31' objects { 0 = '/Objects/Aje/CHTR/aje_spearman' } iconpath = 'twister' description = '_twister' } } RemoveMe { op = 'remove' path = '/Actions/Aje/Upgrades/aje_rodeo/twister' } } } twister_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/aje_rodeo/twister/disabled' value = '1' } } } BuildDown { priority = '500' Modificators { RemoveMe_aje_warrior_2 = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/aje_warrior_2/disabled' value = '1' } RemoveMe_aje_archer_2 = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/aje_archer_2/disabled' value = '1' } RemoveMe_aje_spearman_1 = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/aje_spearman_1/disabled' value = '1' } RemoveMe_aje_spearman_2 = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/aje_spearman_2/disabled' value = '1' } RemoveMe_aje_spearman_3 = '1' { op = 'append' path = '/Actions/Aje/Build/CHTR/aje_spearman_3/disabled' value = '1' } RemoveMe_matrix = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_rodeo/matrix/disabled' value = '1' } RemoveMe_twister = '1' { op = 'append' path = '/Actions/Aje/Upgrades/aje_rodeo/twister/disabled' value = '1' } } } } all_buildings { BuildDown { priority = '1000' Modificators { RemoveMe = '1' { op = 'append' path = '/Actions/Aje/BLDG/Moves/BuildDown/disabled' value = '1' } } } } AllNonHeroes { Lvl5_tt { priority = '1000' Modificators { spearman_hp = '1' { op = 'replace' path = '/Modifications/Aje/aje_spearman/Hitpoints/rel' value = '1.2' } } } Lvl5_tt_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Upgrades/AllNonHeroes/Lvl5_tt/disabled' value = '1' } } } } aje_velociraptor { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_velociraptor' gfx = 'Velociraptor' aggressive = '1' hitpoints = '30.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' scalps = '1' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '3' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/ANML/aje_velociraptor/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_velociraptor' gfx = 'Velociraptor' aggressive = '1' hitpoints = '30.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' scalps = '1' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '3' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/ANML/aje_velociraptor/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_velociraptor' gfx = 'Velociraptor' aggressive = '1' hitpoints = '30.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' scalps = '1' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '3' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/ANML/aje_velociraptor/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_velociraptor' gfx = 'Velociraptor' aggressive = '1' hitpoints = '30.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' scalps = '1' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '3' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/ANML/aje_velociraptor/UpdateLimits/dummy' value = '0' } } } } aje_dilophosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_scout' gfx = 'Dilophosaurus' aggressive = '1' hitpoints = '350.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' captaincaste = 'nat' scalps = '11' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_dilophosaurus/hitpoints' value = '100' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_dilophosaurus/scalps' value = '5' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_scout' gfx = 'Dilophosaurus' aggressive = '1' hitpoints = '550.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' captaincaste = 'nat' scalps = '18' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_dilophosaurus/hitpoints' value = '300' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_dilophosaurus/scalps' value = '12' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_scout' gfx = 'Dilophosaurus' aggressive = '1' hitpoints = '850.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' captaincaste = 'nat' scalps = '29' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_dilophosaurus/hitpoints' value = '600' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_dilophosaurus/scalps' value = '23' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_scout' gfx = 'Dilophosaurus' aggressive = '1' hitpoints = '1350.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' captaincaste = 'nat' scalps = '50' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_dilophosaurus/hitpoints' value = '1100' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_dilophosaurus/scalps' value = '44' } } } } aje_allosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_allosaurus' gfx = 'Allosaurus' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '3' captaincaste = 'nat' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/ANML/aje_allosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_allosaurus' gfx = 'Allosaurus' aggressive = '1' hitpoints = '2600.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '3' captaincaste = 'nat' scalps = '50' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_allosaurus/hitpoints' value = '2599' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_allosaurus/scalps' value = '50' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_allosaurus' gfx = 'Allosaurus' aggressive = '1' hitpoints = '2900.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '3' captaincaste = 'nat' scalps = '70' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_allosaurus/hitpoints' value = '2899' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_allosaurus/scalps' value = '70' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_allosaurus' gfx = 'Allosaurus' aggressive = '1' hitpoints = '3400.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '3' captaincaste = 'nat' scalps = '100' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_allosaurus/hitpoints' value = '3399' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_allosaurus/scalps' value = '100' } } } } aje_carcharodontosaurus_rider { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_carcharodontosaurus_rider' gfx = 'Carcharodontosaurus' aggressive = '1' hitpoints = '1.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'nat' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/ANML/aje_carcharodontosaurus_rider/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_carcharodontosaurus_rider' gfx = 'Carcharodontosaurus' aggressive = '1' hitpoints = '2500.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'nat' scalps = '50' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_carcharodontosaurus_rider/hitpoints' value = '2499' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_carcharodontosaurus_rider/scalps' value = '50' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_carcharodontosaurus_rider' gfx = 'Carcharodontosaurus' aggressive = '1' hitpoints = '3000.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'nat' scalps = '75' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_carcharodontosaurus_rider/hitpoints' value = '2999' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_carcharodontosaurus_rider/scalps' value = '75' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_carcharodontosaurus_rider' gfx = 'Carcharodontosaurus' aggressive = '1' hitpoints = '3500.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'nat' scalps = '100' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' ai_cap = '10' maxworkers = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_carcharodontosaurus_rider/hitpoints' value = '3499' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_carcharodontosaurus_rider/scalps' value = '100' } } } } aje_trade_dino { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_trade_dino' gfx = 'Iguanodon' aggressive = '1' hitpoints = '250.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'res' scalps = '10' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_trade_dino/hitpoints' value = '100' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_trade_dino/scalps' value = '3' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_trade_dino' gfx = 'Iguanodon' aggressive = '1' hitpoints = '450.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'res' scalps = '14' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_trade_dino/hitpoints' value = '300' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_trade_dino/scalps' value = '7' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_trade_dino' gfx = 'Iguanodon' aggressive = '1' hitpoints = '750.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'res' scalps = '21' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_trade_dino/hitpoints' value = '600' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_trade_dino/scalps' value = '14' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_trade_dino' gfx = 'Iguanodon' aggressive = '1' hitpoints = '1250.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'res' scalps = '44' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_trade_dino/hitpoints' value = '1100' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_trade_dino/scalps' value = '37' } } } } aje_atroxosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_trex' gfx = 'trex' aggressive = '1' hitpoints = '1.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '4' captaincaste = 'nat' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' ai_cap = '10' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_velociraptor_handler_char' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/ANML/aje_atroxosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_trex' gfx = 'trex' aggressive = '1' hitpoints = '1.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '4' captaincaste = 'nat' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' ai_cap = '10' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_velociraptor_handler_char' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/ANML/aje_atroxosaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_trex' gfx = 'trex' aggressive = '1' hitpoints = '5000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '4' captaincaste = 'nat' scalps = '90' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' ai_cap = '10' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_velociraptor_handler_char' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_atroxosaurus/hitpoints' value = '4999' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_atroxosaurus/scalps' value = '90' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_trex' gfx = 'trex' aggressive = '1' hitpoints = '5500.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '4' captaincaste = 'nat' scalps = '100' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' ai_cap = '10' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_velociraptor_handler_char' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_atroxosaurus/hitpoints' value = '5499' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_atroxosaurus/scalps' value = '100' } } } } aje_funtitan_Start_TT { Global { priority = '10' Modificators { AddInventObj { op = 'replace' path = '/Actions/Aje/Build/ANML/aje_funtitan/disabled' value = '1' } } } } funtitan_aje { aje_funtitan { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_funtitan/invented' value = '1' } } } aje_funtitan_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Build/ANML/aje_funtitan/disabled' value = '1' } } } } aje_funtitan { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_funtitan' gfx = 'aje_funtitan' aggressive = '1' hitpoints = '1.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '4' scalps = '1' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Aje/Upgrades/aje_funtitan_Start_TT/Global' wall = '0' gate = '0' coastal = '0' unit_size = '10' ai_cap = '10' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'res' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' standanim = 'res_fight_standanim' special_abilities = '0' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/ANML/aje_funtitan/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_funtitan' gfx = 'aje_funtitan' aggressive = '1' hitpoints = '1.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '4' scalps = '1' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Aje/Upgrades/aje_funtitan_Start_TT/Global' wall = '0' gate = '0' coastal = '0' unit_size = '10' ai_cap = '10' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'res' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' standanim = 'res_fight_standanim' special_abilities = '0' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/ANML/aje_funtitan/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_funtitan' gfx = 'aje_funtitan' aggressive = '1' hitpoints = '7000.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '4' scalps = '300' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Aje/Upgrades/aje_funtitan_Start_TT/Global' wall = '0' gate = '0' coastal = '0' unit_size = '10' ai_cap = '10' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'res' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' standanim = 'res_fight_standanim' special_abilities = '0' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_funtitan/hitpoints' value = '6999' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_funtitan/scalps' value = '299' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_funtitan' gfx = 'aje_funtitan' aggressive = '1' hitpoints = '10000.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '4' scalps = '500' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Aje/Upgrades/aje_funtitan_Start_TT/Global' wall = '0' gate = '0' coastal = '0' unit_size = '10' ai_cap = '10' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'res' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' flags = '0' unlimited = '0' delivery = '0' standanim = 'res_fight_standanim' special_abilities = '0' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_funtitan/hitpoints' value = '9999' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_funtitan/scalps' value = '499' } } } } aje_velociraptor_handler { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_velociraptor_handler' gfx = 'Velociraptor' aggressive = '1' hitpoints = '350.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'nat' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_velociraptor_handler_char' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_velociraptor_handler/hitpoints' value = '100' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_velociraptor_handler/scalps' value = '5' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_velociraptor_handler' gfx = 'Velociraptor' aggressive = '1' hitpoints = '550.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'nat' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_velociraptor_handler_char' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_velociraptor_handler/hitpoints' value = '300' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_velociraptor_handler/scalps' value = '15' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_velociraptor_handler' gfx = 'Velociraptor' aggressive = '1' hitpoints = '850.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'nat' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_velociraptor_handler_char' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Water' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_velociraptor_handler/hitpoints' value = '600' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_velociraptor_handler/scalps' value = '25' } 32_Replace_fx_class { op = 'replace' path = '/Objects/Aje/ANML/aje_velociraptor_handler/fx_class' value = 'Water' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_velociraptor_handler' gfx = 'Velociraptor' aggressive = '1' hitpoints = '1350.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'nat' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_velociraptor_handler_char' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_velociraptor_handler/hitpoints' value = '1100' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_velociraptor_handler/scalps' value = '45' } } } } aje_tracker_dino { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_tracker_dino' gfx = 'Velociraptor' aggressive = '1' hitpoints = '100.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' scalps = '2' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '3' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' captaincaste = 'res' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/ANML/aje_tracker_dino/captainlevel' value = '1' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_tracker_dino' gfx = 'Velociraptor' aggressive = '1' hitpoints = '100.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' scalps = '2' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '3' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' captaincaste = 'res' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/ANML/aje_tracker_dino/captainlevel' value = '1' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_tracker_dino' gfx = 'Velociraptor' aggressive = '1' hitpoints = '100.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' scalps = '2' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '3' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' captaincaste = 'res' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/ANML/aje_tracker_dino/captainlevel' value = '1' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_tracker_dino' gfx = 'Velociraptor' aggressive = '1' hitpoints = '100.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' scalps = '2' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '3' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' captaincaste = 'res' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/ANML/aje_tracker_dino/captainlevel' value = '1' } } } } aje_eusmilus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '400.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' scalps = '15' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_eusmilus/hitpoints' value = '399' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_eusmilus/scalps' value = '15' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '600.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' scalps = '22' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_eusmilus/hitpoints' value = '599' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_eusmilus/scalps' value = '22' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '900.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' scalps = '34' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_eusmilus/hitpoints' value = '899' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_eusmilus/scalps' value = '34' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '1400.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' scalps = '66' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_eusmilus/hitpoints' value = '1399' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_eusmilus/scalps' value = '66' } } } } aje_triceratops_archer { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_triceratops_archer' gfx = 'aje_triceratops_archer' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '3' captainclass = 'aje_archer' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/ANML/aje_triceratops_archer/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_triceratops_archer' gfx = 'aje_triceratops_archer' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '3' captainclass = 'aje_archer' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/ANML/aje_triceratops_archer/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_triceratops_archer' gfx = 'aje_triceratops_archer' aggressive = '1' hitpoints = '3000.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'tec' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '3' captainclass = 'aje_archer' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_triceratops_archer/hitpoints' value = '2999' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_triceratops_archer/scalps' value = '50' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_triceratops_archer' gfx = 'aje_triceratops_archer' aggressive = '1' hitpoints = '3500.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'tec' scalps = '70' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '3' captainclass = 'aje_archer' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/ANML/aje_triceratops_archer/hitpoints' value = '3499' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/aje_triceratops_archer/scalps' value = '70' } } } } arena_gallimimus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_gallimimus' gfx = 'Gallimimus' aggressive = '1' hitpoints = '400.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_gallimimus/scalps' value = '1' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_gallimimus' gfx = 'Gallimimus' aggressive = '1' hitpoints = '400.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_gallimimus/scalps' value = '1' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_gallimimus' gfx = 'Gallimimus' aggressive = '1' hitpoints = '400.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_gallimimus/scalps' value = '1' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_gallimimus' gfx = 'Gallimimus' aggressive = '1' hitpoints = '400.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_gallimimus/scalps' value = '1' } } } } arena_dilophosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_dilophosaurus' gfx = 'Dilophosaurus' aggressive = '1' hitpoints = '500.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '6' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_dilophosaurus/scalps' value = '2' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_dilophosaurus' gfx = 'Dilophosaurus' aggressive = '1' hitpoints = '500.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '6' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_dilophosaurus/scalps' value = '2' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_dilophosaurus' gfx = 'Dilophosaurus' aggressive = '1' hitpoints = '500.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '6' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_dilophosaurus/scalps' value = '2' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_dilophosaurus' gfx = 'Dilophosaurus' aggressive = '1' hitpoints = '500.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '6' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_dilophosaurus/scalps' value = '2' } } } } arena_baryonyx { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_baryonyx' gfx = 'Baryonyx' aggressive = '1' hitpoints = '500.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '6' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_baryonyx/scalps' value = '2' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_baryonyx' gfx = 'Baryonyx' aggressive = '1' hitpoints = '500.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '6' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_baryonyx/scalps' value = '2' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_baryonyx' gfx = 'Baryonyx' aggressive = '1' hitpoints = '500.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '6' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_baryonyx/scalps' value = '2' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_baryonyx' gfx = 'Baryonyx' aggressive = '1' hitpoints = '500.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '6' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_baryonyx/scalps' value = '2' } } } } arena_smilodon { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_smilodon' gfx = 'Smilodon' aggressive = '1' hitpoints = '600.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '12' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_smilodon/scalps' value = '4' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_smilodon' gfx = 'Smilodon' aggressive = '1' hitpoints = '600.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '12' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_smilodon/scalps' value = '4' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_smilodon' gfx = 'Smilodon' aggressive = '1' hitpoints = '600.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '12' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_smilodon/scalps' value = '4' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_smilodon' gfx = 'Smilodon' aggressive = '1' hitpoints = '600.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '12' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_smilodon/scalps' value = '4' } } } } arena_triceratops { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_arena_triceratops' gfx = 'Triceratops' aggressive = '1' hitpoints = '3000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '75' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_triceratops/scalps' value = '35' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_arena_triceratops' gfx = 'Triceratops' aggressive = '1' hitpoints = '3000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '75' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_triceratops/scalps' value = '35' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_arena_triceratops' gfx = 'Triceratops' aggressive = '1' hitpoints = '3000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '75' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_triceratops/scalps' value = '35' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_arena_triceratops' gfx = 'Triceratops' aggressive = '1' hitpoints = '3000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '75' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_triceratops/scalps' value = '35' } } } } arena_ankylosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_arena_ankylosaurus' gfx = 'Ankylosaurus' aggressive = '1' hitpoints = '600.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '15' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_ankylosaurus/scalps' value = '9' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_arena_ankylosaurus' gfx = 'Ankylosaurus' aggressive = '1' hitpoints = '600.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '15' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_ankylosaurus/scalps' value = '9' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_arena_ankylosaurus' gfx = 'Ankylosaurus' aggressive = '1' hitpoints = '600.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '15' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_ankylosaurus/scalps' value = '9' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_arena_ankylosaurus' gfx = 'Ankylosaurus' aggressive = '1' hitpoints = '600.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '15' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_ankylosaurus/scalps' value = '9' } } } } arena_allosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_allosaurus' gfx = 'Allosaurus' aggressive = '1' hitpoints = '4000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/ANML/arena_allosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_allosaurus' gfx = 'Allosaurus' aggressive = '1' hitpoints = '4000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/ANML/arena_allosaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_allosaurus' gfx = 'Allosaurus' aggressive = '1' hitpoints = '4000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/ANML/arena_allosaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_allosaurus' gfx = 'Allosaurus' aggressive = '1' hitpoints = '4000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/ANML/arena_allosaurus/UpdateLimits/dummy' value = '0' } } } } arena_carcharodontosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_carcharodontosaurus' gfx = 'Carcharodontosaurus' aggressive = '1' hitpoints = '4000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/ANML/arena_carcharodontosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_carcharodontosaurus' gfx = 'Carcharodontosaurus' aggressive = '1' hitpoints = '4000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/ANML/arena_carcharodontosaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_carcharodontosaurus' gfx = 'Carcharodontosaurus' aggressive = '1' hitpoints = '4000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/ANML/arena_carcharodontosaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_carcharodontosaurus' gfx = 'Carcharodontosaurus' aggressive = '1' hitpoints = '4000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/ANML/arena_carcharodontosaurus/UpdateLimits/dummy' value = '0' } } } } aje_transport_turtle { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_transport_turtle' gfx = 'Macrolemys_Water' aggressive = '1' hitpoints = '600.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'nat' scalps = '20' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '10' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/SHIP/aje_transport_turtle/hitpoints' value = '100' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/SHIP/aje_transport_turtle/scalps' value = '5' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_transport_turtle' gfx = 'Macrolemys_Water' aggressive = '1' hitpoints = '800.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'nat' scalps = '25' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '10' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/SHIP/aje_transport_turtle/hitpoints' value = '300' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/SHIP/aje_transport_turtle/scalps' value = '10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_transport_turtle' gfx = 'Macrolemys_Water' aggressive = '1' hitpoints = '1100.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'nat' scalps = '35' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '10' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/SHIP/aje_transport_turtle/hitpoints' value = '600' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/SHIP/aje_transport_turtle/scalps' value = '20' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_transport_turtle' gfx = 'Macrolemys_Water' aggressive = '1' hitpoints = '1600.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'nat' scalps = '60' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '10' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/SHIP/aje_transport_turtle/hitpoints' value = '1100' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/SHIP/aje_transport_turtle/scalps' value = '45' } } } } aje_zeppelin { global_start_tt { priority = '10' Modificators { AddInventObj_1 { op = 'replace' path = '/Actions/Aje/Build/VHCL/aje_zeppelin/disabled' value = '1' } } } } aje_zeppelin { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'aje_zeppelin' aggressive = '1' hitpoints = '1000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '30' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/VHCL/aje_zeppelin/hitpoints' value = '500' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/VHCL/aje_zeppelin/scalps' value = '20' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'aje_zeppelin' aggressive = '1' hitpoints = '3000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '50' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/VHCL/aje_zeppelin/hitpoints' value = '2500' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/VHCL/aje_zeppelin/scalps' value = '45' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'aje_zeppelin' aggressive = '1' hitpoints = '4000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '75' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '4' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/VHCL/aje_zeppelin/hitpoints' value = '3500' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/VHCL/aje_zeppelin/scalps' value = '70' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'aje_zeppelin' aggressive = '1' hitpoints = '5000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '100' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/VHCL/aje_zeppelin/hitpoints' value = '4500' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/VHCL/aje_zeppelin/scalps' value = '95' } } } } zeppelin { aje_zeppelin_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Build/VHCL/aje_zeppelin/disabled' value = '1' } } } } aje_torpedo_turtle { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_torpedo_turtle' gfx = 'Placohelys' aggressive = '1' hitpoints = '50.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '15' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/SHIP/aje_torpedo_turtle/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_torpedo_turtle' gfx = 'Placohelys' aggressive = '1' hitpoints = '50.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '15' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/SHIP/aje_torpedo_turtle/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_torpedo_turtle' gfx = 'Placohelys' aggressive = '1' hitpoints = '50.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '15' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/SHIP/aje_torpedo_turtle/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_torpedo_turtle' gfx = 'Placohelys' aggressive = '1' hitpoints = '50.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '15' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/SHIP/aje_torpedo_turtle/UpdateLimits/dummy' value = '0' } } } } aje_pirate_dunkleo { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_pirate_dunkleo' gfx = 'Dunkleosteus' aggressive = '1' hitpoints = '1.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '0' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'aje_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/SHIP/aje_pirate_dunkleo/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_pirate_dunkleo' gfx = 'Dunkleosteus' aggressive = '1' hitpoints = '2000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '60' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'aje_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/SHIP/aje_pirate_dunkleo/hitpoints' value = '1999' } 18_Add_scalps { op = 'add' path = '/Objects/Aje/SHIP/aje_pirate_dunkleo/scalps' value = '60' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_pirate_dunkleo' gfx = 'Dunkleosteus' aggressive = '1' hitpoints = '2300.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '70' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'aje_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/SHIP/aje_pirate_dunkleo/hitpoints' value = '2299' } 18_Add_scalps { op = 'add' path = '/Objects/Aje/SHIP/aje_pirate_dunkleo/scalps' value = '70' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_pirate_dunkleo' gfx = 'Dunkleosteus' aggressive = '1' hitpoints = '2800.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '90' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'aje_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/SHIP/aje_pirate_dunkleo/hitpoints' value = '2799' } 18_Add_scalps { op = 'add' path = '/Objects/Aje/SHIP/aje_pirate_dunkleo/scalps' value = '90' } } } } aje_cronosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_cronosaurus' gfx = 'Kronosaurus' aggressive = '1' hitpoints = '700.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '22' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '1.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/SHIP/aje_cronosaurus/hitpoints' value = '699' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/SHIP/aje_cronosaurus/scalps' value = '22' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_cronosaurus' gfx = 'Kronosaurus' aggressive = '1' hitpoints = '900.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '32' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '1.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/SHIP/aje_cronosaurus/hitpoints' value = '899' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/SHIP/aje_cronosaurus/scalps' value = '32' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_cronosaurus' gfx = 'Kronosaurus' aggressive = '1' hitpoints = '1200.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '48' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '1.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/SHIP/aje_cronosaurus/hitpoints' value = '1199' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/SHIP/aje_cronosaurus/scalps' value = '48' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_cronosaurus' gfx = 'Kronosaurus' aggressive = '1' hitpoints = '1700.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '85' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '1.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/SHIP/aje_cronosaurus/hitpoints' value = '1699' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/SHIP/aje_cronosaurus/scalps' value = '85' } } } } Cave3_Basalt01 { global_start_tt { priority = '10' Modificators { AddInventObj_1 { op = 'replace' path = '/Actions/Aje/Build/BLDG/Cave3_Basalt01/disabled' value = '1' } } } } pirates_outpost { Cave3_Basalt01_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Build/BLDG/Cave3_Basalt01/disabled' value = '1' } } } } Cave3_Rocktooth02 { global_start_tt { priority = '10' Modificators { AddInventObj_1 { op = 'replace' path = '/Actions/Aje/Build/BLDG/Cave3_Rocktooth02/disabled' value = '1' } } } } amazon_temple { Cave3_Rocktooth02_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Build/BLDG/Cave3_Rocktooth02/disabled' value = '1' } } } } aje_cargo_lifter { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_cargo_lifter' gfx = 'aje_cargo_lifter' aggressive = '1' hitpoints = '600.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'res' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '150' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'aje_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 0_Add_food { op = 'add' path = '/Objects/Aje/SHIP/aje_cargo_lifter/ResInvCaps/food' value = '50' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/SHIP/aje_cargo_lifter/hitpoints' value = '300' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/SHIP/aje_cargo_lifter/scalps' value = '9' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_cargo_lifter' gfx = 'aje_cargo_lifter' aggressive = '1' hitpoints = '900.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'res' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '200' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'aje_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 0_Add_food { op = 'add' path = '/Objects/Aje/SHIP/aje_cargo_lifter/ResInvCaps/food' value = '100' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/SHIP/aje_cargo_lifter/hitpoints' value = '600' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/SHIP/aje_cargo_lifter/scalps' value = '19' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_cargo_lifter' gfx = 'aje_cargo_lifter' aggressive = '1' hitpoints = '1200.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'res' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '250' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '300' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'aje_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 0_Add_food { op = 'add' path = '/Objects/Aje/SHIP/aje_cargo_lifter/ResInvCaps/food' value = '150' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/SHIP/aje_cargo_lifter/hitpoints' value = '900' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/SHIP/aje_cargo_lifter/scalps' value = '29' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_cargo_lifter' gfx = 'aje_cargo_lifter' aggressive = '1' hitpoints = '1500.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'res' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '1000' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'aje_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 0_Add_food { op = 'add' path = '/Objects/Aje/SHIP/aje_cargo_lifter/ResInvCaps/food' value = '900' } 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/SHIP/aje_cargo_lifter/hitpoints' value = '1200' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/SHIP/aje_cargo_lifter/scalps' value = '39' } } } } aje_catamaran { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_catamaran' gfx = 'aje_catamaran' aggressive = '1' hitpoints = '1.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' scalps = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/SHIP/aje_catamaran/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_catamaran' gfx = 'aje_catamaran' aggressive = '1' hitpoints = '1000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' scalps = '35' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/SHIP/aje_catamaran/hitpoints' value = '999' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/SHIP/aje_catamaran/scalps' value = '35' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_catamaran' gfx = 'aje_catamaran' aggressive = '1' hitpoints = '1300.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' scalps = '50' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/SHIP/aje_catamaran/hitpoints' value = '1299' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/SHIP/aje_catamaran/scalps' value = '50' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_catamaran' gfx = 'aje_catamaran' aggressive = '1' hitpoints = '1800.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' scalps = '84' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '5' timefactor = '0.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' captainclass = 'aje_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/SHIP/aje_catamaran/hitpoints' value = '1799' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/SHIP/aje_catamaran/scalps' value = '84' } } } } aje_pirate_boss_ship_Start_TT { Global { priority = '10' Modificators { AddInventObj { op = 'replace' path = '/Actions/Aje/Build/SHIP/aje_pirate_boss_ship/disabled' value = '1' } } } } aje_pirate_boss_ship { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_aje_pirate_boss_ship' gfx = 'pirate_boss' aggressive = '1' hitpoints = '1000.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '3' captainclass = 'aje_rider_a' max_passengers = '0' scalps = '0' timefactor = '2' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/SHIP/aje_pirate_boss_ship/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_aje_pirate_boss_ship' gfx = 'pirate_boss' aggressive = '1' hitpoints = '1000.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '3' captainclass = 'aje_rider_a' max_passengers = '0' scalps = '0' timefactor = '2' } Modificators { Dummy { op = 'append' path = '/Objects/Aje/SHIP/aje_pirate_boss_ship/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_aje_pirate_boss_ship' gfx = 'pirate_boss' aggressive = '1' hitpoints = '1000.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '3' captainclass = 'aje_rider_a' max_passengers = '0' scalps = '150' timefactor = '2' } Modificators { 11_Add_scalps { op = 'add' path = '/Objects/Aje/SHIP/aje_pirate_boss_ship/scalps' value = '150' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_aje_pirate_boss_ship' gfx = 'pirate_boss' aggressive = '1' hitpoints = '2000.000000' FOW = '150.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' captainclass = 'aje_rider_a' max_passengers = '0' scalps = '300' timefactor = '2' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/SHIP/aje_pirate_boss_ship/hitpoints' value = '1000' } 4_Add_FOW { op = 'add' path = '/Objects/Aje/SHIP/aje_pirate_boss_ship/FOW' value = '50' } 6_Add_speed_1 { op = 'add' path = '/Objects/Aje/SHIP/aje_pirate_boss_ship/defaultspeed' value = '1' } 7_Add_speed_2 { op = 'add' path = '/Objects/Aje/SHIP/aje_pirate_boss_ship/maxspeed' value = '1' } 11_Add_scalps { op = 'add' path = '/Objects/Aje/SHIP/aje_pirate_boss_ship/scalps' value = '300' } } } Chief_Bonus { priority = '1000' Modificators { AddDefense_PIRATE_BOSS_SHIP_CLOSE = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/pirate_ship_armor/defense' value = '15' } AddDefense_PIRATE_BOSS_SHIP_RANGED = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/pirate_ship_armor/rangeddefense' value = '15' } AddHitpoints_Boss_SHIP_ROW = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_row/hitpoints' value = '1000' } AddHitpoints_Boss_SHIP_SAIL = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_sail/hitpoints' value = '1000' } AddHitpoints_Boss_SHIP_TAIL = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_tail/hitpoints' value = '1000' } AddScalps_Boss_SHIP_ROW = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_row/scalps' value = '150' } AddScalps_Boss_SHIP_SAIL = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_sail/scalps' value = '150' } AddScalps_Boss_SHIP_TAIL = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_tail/scalps' value = '150' } } } } boss_ship { aje_pirate_boss_ship { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Aje/InventObjects/aje_pirate_boss_ship/invented' value = '1' } } } aje_pirate_boss_ship_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Aje/Build/SHIP/aje_pirate_boss_ship/disabled' value = '1' } } } } aje_warpgate { global_start_tt { priority = '10' Modificators { AddInventObj { op = 'replace' path = '/Actions/Aje/Build/BLDG/aje_warpgate/disabled' value = '1' } } } warpgate_invisible { priority = '10' Modificators { AddInventObj { op = 'replace' path = '/Actions/Aje/Build/BLDG/aje_warpgate/visibility' value = '-1' } } } build_down_invisible { priority = '10' Modificators { mod_build_down_invisible = '1' { op = 'replace' path = '/Actions/Aje/Moves/BLDG/BuildDown/visibility' value = '0' } mod_build_down_disable = '1' { op = 'replace' path = '/Actions/Aje/Moves/BLDG/BuildDown/disabled' value = '1' } } } } arena_carnotaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_carnotaurus' gfx = 'Carnotaurus' aggressive = '1' hitpoints = '3600.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '46' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_carnotaurus/scalps' value = '6' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_carnotaurus' gfx = 'Carnotaurus' aggressive = '1' hitpoints = '3600.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '46' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_carnotaurus/scalps' value = '6' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_carnotaurus' gfx = 'Carnotaurus' aggressive = '1' hitpoints = '3600.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '46' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_carnotaurus/scalps' value = '6' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_carnotaurus' gfx = 'Carnotaurus' aggressive = '1' hitpoints = '3600.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '46' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_carnotaurus/scalps' value = '6' } } } } arena_polakanthus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_arena_polakanthus' gfx = 'Polakanthus' aggressive = '1' hitpoints = '600.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '16' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_polakanthus/scalps' value = '6' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_arena_polakanthus' gfx = 'Polakanthus' aggressive = '1' hitpoints = '600.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '16' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_polakanthus/scalps' value = '6' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_arena_polakanthus' gfx = 'Polakanthus' aggressive = '1' hitpoints = '600.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '16' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_polakanthus/scalps' value = '6' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_arena_polakanthus' gfx = 'Polakanthus' aggressive = '1' hitpoints = '600.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '16' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_polakanthus/scalps' value = '6' } } } } arena_stygimoloch { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_stygimoloch' gfx = 'Stygimoloch' aggressive = '1' hitpoints = '1000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_stygimoloch/scalps' value = '10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_stygimoloch' gfx = 'Stygimoloch' aggressive = '1' hitpoints = '1000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_stygimoloch/scalps' value = '10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_stygimoloch' gfx = 'Stygimoloch' aggressive = '1' hitpoints = '1000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_stygimoloch/scalps' value = '10' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_stygimoloch' gfx = 'Stygimoloch' aggressive = '1' hitpoints = '1000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_stygimoloch/scalps' value = '10' } } } } arena_oviraptor { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_oviraptor' gfx = 'Oviraptor' aggressive = '1' hitpoints = '200.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '12' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_oviraptor/scalps' value = '4' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_oviraptor' gfx = 'Oviraptor' aggressive = '1' hitpoints = '200.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '12' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_oviraptor/scalps' value = '4' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_oviraptor' gfx = 'Oviraptor' aggressive = '1' hitpoints = '200.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '12' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_oviraptor/scalps' value = '4' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_oviraptor' gfx = 'Oviraptor' aggressive = '1' hitpoints = '200.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '12' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_oviraptor/scalps' value = '4' } } } } arena_atroxosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_atroxosaurus' gfx = 'arena_trex' aggressive = '1' hitpoints = '6000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '78' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_atroxosaurus/scalps' value = '3' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_atroxosaurus' gfx = 'arena_trex' aggressive = '1' hitpoints = '6000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '78' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_atroxosaurus/scalps' value = '3' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_atroxosaurus' gfx = 'arena_trex' aggressive = '1' hitpoints = '6000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '78' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_atroxosaurus/scalps' value = '3' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_atroxosaurus' gfx = 'arena_trex' aggressive = '1' hitpoints = '6000.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '78' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/Aje/ANML/arena_atroxosaurus/scalps' value = '3' } } } } aje_skull_protector { protect_skulls { priority = '0' Modificators { ModHuCHTR_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Skulls/tec_rel' value = '0.0' } ModHuCHTR_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Skulls/nat_rel' value = '0.0' } ModHuCHTR_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Skulls/res_rel' value = '0.0' } ModHuANML = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Skulls/tec_rel' value = '0.0' } ModHuVHCL = '1' { op = 'multiply' path = '/Modifications/Hu/VHCL/Skulls/tec_rel' value = '0.0' } ModHuSHIP = '1' { op = 'multiply' path = '/Modifications/Hu/SHIP/Skulls/tec_rel' value = '0.0' } ModHuBLDG = '1' { op = 'multiply' path = '/Modifications/Hu/BLDG/Skulls/tec_rel' value = '0.0' } ModHuNEST = '1' { op = 'multiply' path = '/Modifications/Hu/NEST/Skulls/tec_rel' value = '0.0' } ModAjeCHTR_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Skulls/tec_rel' value = '0.0' } ModAjeCHTR_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Skulls/nat_rel' value = '0.0' } ModAjeCHTR_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Skulls/res_rel' value = '0.0' } ModAjeANML = '1' { op = 'multiply' path = '/Modifications/Aje/ANML/Skulls/tec_rel' value = '0.0' } ModAjeVHCL = '1' { op = 'multiply' path = '/Modifications/Aje/VHCL/Skulls/tec_rel' value = '0.0' } ModAjeSHIP = '1' { op = 'multiply' path = '/Modifications/Aje/SHIP/Skulls/tec_rel' value = '0.0' } ModAjeBLDG = '1' { op = 'multiply' path = '/Modifications/Aje/BLDG/Skulls/tec_rel' value = '0.0' } ModAjeNEST = '1' { op = 'multiply' path = '/Modifications/Aje/NEST/Skulls/tec_rel' value = '0.0' } ModNinigiCHTR_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Skulls/tec_rel' value = '0.0' } ModNinigiCHTR_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Skulls/nat_rel' value = '0.0' } ModNinigiCHTR_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Skulls/res_rel' value = '0.0' } ModNinigiANML = '1' { op = 'multiply' path = '/Modifications/Ninigi/ANML/Skulls/tec_rel' value = '0.0' } ModNinigiVHCL = '1' { op = 'multiply' path = '/Modifications/Ninigi/VHCL/Skulls/tec_rel' value = '0.0' } ModNinigiSHIP = '1' { op = 'multiply' path = '/Modifications/Ninigi/SHIP/Skulls/tec_rel' value = '0.0' } ModNinigiBLDG = '1' { op = 'multiply' path = '/Modifications/Ninigi/BLDG/Skulls/tec_rel' value = '0.0' } ModNinigiNEST = '1' { op = 'multiply' path = '/Modifications/Ninigi/NEST/Skulls/tec_rel' value = '0.0' } ModSEASCHTR_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Skulls/tec_rel' value = '0.0' } ModSEASCHTR_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Skulls/nat_rel' value = '0.0' } ModSEASCHTR_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Skulls/res_rel' value = '0.0' } ModSEASANML = '1' { op = 'multiply' path = '/Modifications/SEAS/ANML/Skulls/tec_rel' value = '0.0' } ModSEASVHCL = '1' { op = 'multiply' path = '/Modifications/SEAS/VHCL/Skulls/tec_rel' value = '0.0' } ModSEASSHIP = '1' { op = 'multiply' path = '/Modifications/SEAS/SHIP/Skulls/tec_rel' value = '0.0' } ModSEASBLDG = '1' { op = 'multiply' path = '/Modifications/SEAS/BLDG/Skulls/tec_rel' value = '0.0' } ModSEASNEST = '1' { op = 'multiply' path = '/Modifications/SEAS/NEST/Skulls/tec_rel' value = '0.0' } ModSpecialCHTR_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Skulls/tec_rel' value = '0.0' } ModSpecialCHTR_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Skulls/nat_rel' value = '0.0' } ModSpecialCHTR_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Skulls/res_rel' value = '0.0' } ModSpecialANML = '1' { op = 'multiply' path = '/Modifications/Special/ANML/Skulls/tec_rel' value = '0.0' } ModSpecialVHCL = '1' { op = 'multiply' path = '/Modifications/Special/VHCL/Skulls/tec_rel' value = '0.0' } ModSpecialSHIP = '1' { op = 'multiply' path = '/Modifications/Special/SHIP/Skulls/tec_rel' value = '0.0' } ModSpecialBLDG = '1' { op = 'multiply' path = '/Modifications/Special/BLDG/Skulls/tec_rel' value = '0.0' } ModSpecialNEST = '1' { op = 'multiply' path = '/Modifications/Special/NEST/Skulls/tec_rel' value = '0.0' } ModWorldCHTR_tec = '1' { op = 'multiply' path = '/Modifications/World/CHTR/Skulls/tec_rel' value = '0.0' } ModWorldCHTR_nat = '1' { op = 'multiply' path = '/Modifications/World/CHTR/Skulls/nat_rel' value = '0.0' } ModWorldCHTR_res = '1' { op = 'multiply' path = '/Modifications/World/CHTR/Skulls/res_rel' value = '0.0' } ModWorldANML = '1' { op = 'multiply' path = '/Modifications/World/ANML/Skulls/tec_rel' value = '0.0' } ModWorldVHCL = '1' { op = 'multiply' path = '/Modifications/World/VHCL/Skulls/tec_rel' value = '0.0' } ModWorldSHIP = '1' { op = 'multiply' path = '/Modifications/World/SHIP/Skulls/tec_rel' value = '0.0' } ModWorldBLDG = '1' { op = 'multiply' path = '/Modifications/World/BLDG/Skulls/tec_rel' value = '0.0' } ModWorldNEST = '1' { op = 'multiply' path = '/Modifications/World/NEST/Skulls/tec_rel' value = '0.0' } } } } aje_flamethrower { Lvl2_Bonus { priority = '1000' Helper { LevelBonusData { description = 'aje_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_aje_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '15' timefactor = '2.000000' formation_pos = '-1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'tec_fightpos_standanim' wall = '0' gate = '0' coastal = '0' can_build = '1' can_harvest = '0' buildup_autoattack = '0' unit_size = '2' caste = 'tec' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_flamethrower/hitpoints' value = '299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_flamethrower/captainlevel' value = '-2' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_flamethrower/scalps' value = '14' } 22_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_flamethrower/unit_size' value = '1' } } } Lvl3_Bonus { priority = '1000' Helper { LevelBonusData { description = 'aje_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_aje_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '25' timefactor = '2.000000' formation_pos = '-1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'tec_fightpos_standanim' wall = '0' gate = '0' coastal = '0' can_build = '1' can_harvest = '0' buildup_autoattack = '0' unit_size = '3' caste = 'tec' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_flamethrower/hitpoints' value = '499' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_flamethrower/captainlevel' value = '-2' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_flamethrower/scalps' value = '24' } 22_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_flamethrower/unit_size' value = '2' } } } Lvl4_Bonus { priority = '1000' Helper { LevelBonusData { description = 'aje_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_aje_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '800.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '35' timefactor = '2.000000' formation_pos = '-1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'tec_fightpos_standanim' wall = '0' gate = '0' coastal = '0' can_build = '1' can_harvest = '0' buildup_autoattack = '0' unit_size = '4' caste = 'tec' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_flamethrower/hitpoints' value = '799' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_flamethrower/captainlevel' value = '-2' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_flamethrower/scalps' value = '34' } 22_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_flamethrower/unit_size' value = '3' } } } Lvl5_Bonus { priority = '1000' Helper { LevelBonusData { description = 'aje_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_aje_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '1300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '60' timefactor = '2.000000' formation_pos = '-1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'tec_fightpos_standanim' wall = '0' gate = '0' coastal = '0' can_build = '1' can_harvest = '0' buildup_autoattack = '0' unit_size = '5' caste = 'tec' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Aje/CHTR/aje_flamethrower/hitpoints' value = '1299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Aje/CHTR/aje_flamethrower/captainlevel' value = '-2' } 10_Add_scalps { op = 'add' path = '/Objects/Aje/CHTR/aje_flamethrower/scalps' value = '59' } 22_Add_unit_size { op = 'add' path = '/Objects/Aje/CHTR/aje_flamethrower/unit_size' value = '4' } } } } } BuildObjects { aje_tent { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/aje_tent/build' value = '1' } } } aje_rodeo { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/aje_rodeo/build' value = '1' } } } aje_small_tower { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/aje_small_tower/build' value = '1' } } } aje_bazaar { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/aje_bazaar/build' value = '1' } } } aje_floating_harbour { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/aje_floating_harbour/build' value = '1' } } } Cave3_Basalt01 { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/Cave3_Basalt01/build' value = '1' } } } aje_slaughterhouse { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/aje_slaughterhouse/build' value = '1' } } } aje_bone_palisade { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/aje_bone_palisade/build' value = '1' } } } aje_bone_palisade_gate { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/aje_bone_palisade_gate/build' value = '1' } } } aje_temple { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/aje_temple/build' value = '1' } } } Cave3_Rocktooth02 { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/Cave3_Rocktooth02/build' value = '1' } } } aje_medium_tower { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/aje_medium_tower/build' value = '1' } } } aje_cook_house { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/aje_cook_house/build' value = '1' } } } aje_weapons_builder { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/aje_weapons_builder/build' value = '1' } } } aje_tesla_tower { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/aje_tesla_tower/build' value = '1' } } } aje_scarecrow { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/aje_scarecrow/build' value = '1' } } } aje_clay_wall { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/aje_clay_wall/build' value = '1' } } } aje_clay_wall_gate { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/aje_clay_wall_gate/build' value = '1' } } } aje_small_farm { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/aje_small_farm/build' value = '1' } } } aje_rally_point { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/aje_rally_point/build' value = '1' } } } aje_rally_point_harbour { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/aje_rally_point_harbour/build' value = '1' } } } aje_warpgate { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/aje_warpgate/build' value = '1' } } } amazon_temple { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/amazon_temple/build' value = '1' } } } water_sanctuary_gate_d1 { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/water_sanctuary_gate_d1/build' value = '1' } } } water_sanctuary_gate_d5 { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/water_sanctuary_gate_d5/build' value = '1' } } } aje_skull_protector { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Aje/BuildObjects/aje_skull_protector/build' value = '1' } } } } } AntiActions { Special { Moves { CHTR { Tesla_DstrVhcl_0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Special/Moves/CHTR/Tesla_DstrVhcl_0' } } } Druid_HealAnml_0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Special/Moves/CHTR/Druid_HealAnml_0' } } } Shotgun { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Special/Moves/CHTR/Shotgun' } } } Snipershot { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Special/Moves/CHTR/Snipershot' } } } Babbage_Minigun_0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Special/Moves/CHTR/Babbage_Minigun_0' } } } Mayor_Specialmove_0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Special/Moves/CHTR/Mayor_Specialmove_0' } } } Ada_DeathShoot { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Special/Moves/CHTR/Ada_DeathShoot' } } } schliemann_deathshoot { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Special/Moves/CHTR/schliemann_deathshoot' } } } entrench { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Special/Moves/CHTR/entrench' } } } Resurrect { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Special/Moves/CHTR/Resurrect' } } } warden_spec { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Special/Moves/CHTR/warden_spec' } } } schliemann_special_move_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Special/Moves/CHTR/schliemann_special_move_1' } } } livingstone_special_move_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Special/Moves/CHTR/livingstone_special_move_1' } } } } ANML { Hypnosis { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Special/Moves/ANML/Hypnosis' } } } } } Build { BLDG { flying_trader_destroyed { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Special/Build/BLDG/flying_trader_destroyed' } } } defender_object { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Special/Build/BLDG/defender_object' } } } } } } Hu { Upgrades { hu_fireplace { age_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_fireplace/age_2' } } } age_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_fireplace/age_3' } } } age_4 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_fireplace/age_4' } } } age_5 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_fireplace/age_5' } } } } hu_small_animal_farm { scout_upgrade { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/scout_upgrade' } } } drums { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/drums' } } } pennant { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/pennant' } } } hu_big_animal_farm { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/hu_big_animal_farm' } } } wild_boar_rage { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/wild_boar_rage' } } } rhino_shake_off { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/rhino_shake_off' } } } mammoth_trumpet { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/mammoth_trumpet' } } } mammoth_stampede { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/mammoth_stampede' } } } paw { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/paw' } } } titan_shake_off { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/titan_shake_off' } } } } hu_weapons_smith { res_weapon_upgrade { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_weapon_upgrade' } } } res_weapon_upgrade_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_weapon_upgrade_2' } } } res_weapon_upgrade_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_weapon_upgrade_3' } } } res_defense_upgrade { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_defense_upgrade' } } } res_defense_upgrade_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_defense_upgrade_2' } } } res_defense_upgrade_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_defense_upgrade_3' } } } tec_weapon_upgrade { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_weapons_smith/tec_weapon_upgrade' } } } tec_range_upgrade { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_weapons_smith/tec_range_upgrade' } } } animal_blades { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_weapons_smith/animal_blades' } } } ram_head { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_weapons_smith/ram_head' } } } hu_weapons_smith_anvil { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_weapons_smith_anvil' } } } hu_worker_vs_building { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_worker_vs_building' } } } hu_kentrosaurus_armor { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_kentrosaurus_armor' } } } hu_rhino_armor { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_rhino_armor' } } } hu_mammoth_armor { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_mammoth_armor' } } } } hu_temple { warcry { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_temple/warcry' } } } oracle { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_temple/oracle' } } } illusion { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_temple/illusion' } } } insects { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_temple/insects' } } } } hu_stone_quarry { resource_inventory_upgrade { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade' } } } resource_inventory_upgrade_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade_2' } } } resource_inventory_upgrade_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade_3' } } } resource_inventory_upgrade_4 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade_4' } } } } hu_palisade { hu_small_wall { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_palisade/hu_small_wall' } } } hu_re_enforced_wall { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_palisade/hu_re_enforced_wall' } } } hu_falling_stones { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_palisade/hu_falling_stones' } } } } hu_warehouse { hu_marketplace { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_warehouse/hu_marketplace' } } } hu_capacity_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_warehouse/hu_capacity_1' } } } hu_capacity_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_warehouse/hu_capacity_2' } } } hu_capacity_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_warehouse/hu_capacity_3' } } } } hu_bunker { hu_bunker_upgrade { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_bunker/hu_bunker_upgrade' } } } } hu_large_tower { hu_ballista_upgrade { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_large_tower/hu_ballista_upgrade' } } } } hu_lumberjack_cottage { wood_inventory_upgrade_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_1' } } } wood_inventory_upgrade_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_2' } } } wood_inventory_upgrade_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_3' } } } wood_inventory_upgrade_4 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_4' } } } food_inventory_upgrade_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_1' } } } food_inventory_upgrade_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_2' } } } food_inventory_upgrade_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_3' } } } food_inventory_upgrade_4 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_4' } } } } hu_arena { kick { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_arena/kick' } } } roar { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_arena/roar' } } } quake { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Upgrades/hu_arena/quake' } } } } } Build { CHTR { hu_worker { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/hu_worker' } } } hu_spearman_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/hu_spearman_2' } } } hu_pikeman_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/hu_pikeman_2' } } } hu_archer_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/hu_archer_2' } } } hu_marksman_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/hu_marksman_2' } } } hu_jetpack_warrior_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/hu_jetpack_warrior_2' } } } hu_berserker_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/hu_berserker_3' } } } hu_killer_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/hu_killer_3' } } } hu_druid_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/hu_druid_3' } } } hu_warrior_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/hu_warrior_1' } } } hu_warrior_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/hu_warrior_2' } } } hu_warrior_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/hu_warrior_3' } } } Cole_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/Cole_s0' } } } Larry_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/Larry_s0' } } } Miyagi_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/Miyagi_s0' } } } Tarna_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/Tarna_s0' } } } Bela_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/Bela_s0' } } } lovelace_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/lovelace_s0' } } } babbage_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/babbage_s0' } } } mayor_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/mayor_s0' } } } tesla_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/tesla_s0' } } } darwin_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/darwin_s0' } } } hermit_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/hermit_s0' } } } hu_undead_warrior_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/hu_undead_warrior_2' } } } hu_flamethrower_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/hu_flamethrower_2' } } } livingstone_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/livingstone_s0' } } } schliemann_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/CHTR/schliemann_s0' } } } } ANML { hu_wild_boar { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/ANML/hu_wild_boar' } } } hu_scout { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/ANML/hu_scout' } } } hu_chariot { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/ANML/hu_chariot' } } } hu_giganotosaurus_rider { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/ANML/hu_giganotosaurus_rider' } } } hu_rhino { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/ANML/hu_rhino' } } } hu_rhino_transporter { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/ANML/hu_rhino_transporter' } } } hu_rhino_ballista { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/ANML/hu_rhino_ballista' } } } hu_mammoth { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/ANML/hu_mammoth' } } } hu_mammoth_lumber_upgrade { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/ANML/hu_mammoth_lumber_upgrade' } } } hu_eusmilus { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/ANML/hu_eusmilus' } } } hu_mammoth_log_cannon { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/ANML/hu_mammoth_log_cannon' } } } hu_kentrosaurus { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/ANML/hu_kentrosaurus' } } } hu_triceratops { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/ANML/hu_triceratops' } } } special_eusmilus { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/ANML/special_eusmilus' } } } hu_funtitan { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/ANML/hu_funtitan' } } } } VHCL { hu_steam_tank { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/VHCL/hu_steam_tank' } } } hu_mobile_suit { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/VHCL/hu_mobile_suit' } } } hu_steam_ram { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/VHCL/hu_steam_ram' } } } FlyingTrader_Obj { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/VHCL/FlyingTrader_Obj' } } } hu_cart { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/VHCL/hu_cart' } } } hu_zeppelin { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/VHCL/hu_zeppelin' } } } } SHIP { hu_transport_ship { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/SHIP/hu_transport_ship' } } } hu_fishing_boat { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/SHIP/hu_fishing_boat' } } } hu_cargo_lifter { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/SHIP/hu_cargo_lifter' } } } hu_dragon_boat { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/SHIP/hu_dragon_boat' } } } hu_ram_ship { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/SHIP/hu_ram_ship' } } } hu_pirate_dunkleo { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/SHIP/hu_pirate_dunkleo' } } } hu_steam_boat { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/SHIP/hu_steam_boat' } } } hu_pirate_boss_ship { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/SHIP/hu_pirate_boss_ship' } } } } BLDG { hu_fireplace { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_fireplace' } } } hu_lumberjack_cottage { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_lumberjack_cottage' } } } hu_harbour { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_harbour' } } } Cave3_Basalt03 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/Cave3_Basalt03' } } } hu_arena { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_arena' } } } hu_magic_cauldron { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_magic_cauldron' } } } hu_kennel { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_kennel' } } } hu_stone_quarry { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_stone_quarry' } } } hu_stone_cottage { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_stone_cottage' } } } hu_corn_field { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_corn_field' } } } hu_bunker { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_bunker' } } } hu_warehouse { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_warehouse' } } } hu_weapons_smith { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_weapons_smith' } } } hu_machine_maker { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_machine_maker' } } } hu_small_animal_farm { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_small_animal_farm' } } } hu_large_tower { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_large_tower' } } } hu_temple { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_temple' } } } Cave3_Rocktooth01 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/Cave3_Rocktooth01' } } } hu_tavern { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_tavern' } } } hu_palisade { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_palisade' } } } hu_small_wall { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_small_wall' } } } hu_re_enforced_wall { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_re_enforced_wall' } } } hu_palisade_gate { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_palisade_gate' } } } hu_small_wall_gate { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_small_wall_gate' } } } hu_re_enforced_wall_gate { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_re_enforced_wall_gate' } } } hu_small_tower { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_small_tower' } } } hu_ladder { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_ladder' } } } hu_warpgate { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Build/BLDG/hu_warpgate' } } } } } Moves { CHTR { Attack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/Attack' } } } Walk { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/Walk' } } } AggressiveTarget { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/AggressiveTarget' } } } Stop { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/Stop' } } } Kill { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/Kill' } } } Formation_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/Formation_1' } } } Formation_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/Formation_2' } } } Formation_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/Formation_3' } } } AggroState_0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/AggroState_0' } } } AggroState_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/AggroState_1' } } } AggroState_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/AggroState_2' } } } reveal { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/reveal' } } } oracle { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/oracle' } } } insects { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/insects' } } } illusion { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/illusion' } } } jetpack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/jetpack' } } } Roar { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/Roar' } } } Kick { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/Kick' } } } Hu_Multi_Arrow { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/Hu_Multi_Arrow' } } } defensive_mode_on { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/defensive_mode_on' } } } defensive_mode_off { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/defensive_mode_off' } } } Quake { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/Quake' } } } entrench { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/CHTR/entrench' } } } } BLDG { Attack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/BLDG/Attack' } } } Kill { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/BLDG/Kill' } } } Open { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/BLDG/Open' } } } Close { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/BLDG/Close' } } } Auto { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/BLDG/Auto' } } } buy_wood { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/BLDG/buy_wood' } } } buy_stone { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/BLDG/buy_stone' } } } buy_food { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/BLDG/buy_food' } } } } ANML { Attack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/ANML/Attack' } } } Walk { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/ANML/Walk' } } } AggressiveTarget { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/ANML/AggressiveTarget' } } } Stop { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/ANML/Stop' } } } Kill { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/ANML/Kill' } } } Formation_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/ANML/Formation_1' } } } Formation_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/ANML/Formation_2' } } } Formation_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/ANML/Formation_3' } } } AggroState_0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/ANML/AggroState_0' } } } AggroState_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/ANML/AggroState_1' } } } AggroState_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/ANML/AggroState_2' } } } Mammoth_Stampede { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/ANML/Mammoth_Stampede' } } } Mammoth_Trumpet { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/ANML/Mammoth_Trumpet' } } } Wild_Boar_Rage { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/ANML/Wild_Boar_Rage' } } } titan_paw { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/ANML/titan_paw' } } } titan_shake_off { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/ANML/titan_shake_off' } } } rhino_shake_off { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/ANML/rhino_shake_off' } } } } VHCL { Attack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/VHCL/Attack' } } } Walk { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/VHCL/Walk' } } } AggressiveTarget { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/VHCL/AggressiveTarget' } } } Stop { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/VHCL/Stop' } } } Kill { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/VHCL/Kill' } } } Formation_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/VHCL/Formation_1' } } } Formation_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/VHCL/Formation_2' } } } Formation_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/VHCL/Formation_3' } } } AggroState_0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/VHCL/AggroState_0' } } } AggroState_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/VHCL/AggroState_1' } } } AggroState_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/VHCL/AggroState_2' } } } } SHIP { Attack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/SHIP/Attack' } } } Walk { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/SHIP/Walk' } } } AggressiveTarget { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/SHIP/AggressiveTarget' } } } Stop { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/SHIP/Stop' } } } Kill { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/SHIP/Kill' } } } Formation_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/SHIP/Formation_1' } } } Formation_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/SHIP/Formation_2' } } } Formation_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/SHIP/Formation_3' } } } AggroState_0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/SHIP/AggroState_0' } } } AggroState_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/SHIP/AggroState_1' } } } AggroState_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Hu/Moves/SHIP/AggroState_2' } } } } } } Aje { Build { CHTR { aje_worker { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/aje_worker' } } } aje_warrior_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/aje_warrior_2' } } } aje_rammer_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/aje_rammer_3' } } } aje_assassin_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/aje_assassin_3' } } } aje_poisoner_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/aje_poisoner_3' } } } aje_archer_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/aje_archer_2' } } } aje_thrower_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/aje_thrower_2' } } } aje_spearman_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/aje_spearman_1' } } } aje_spearman_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/aje_spearman_2' } } } aje_spearman_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/aje_spearman_3' } } } Cole_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/Cole_s0' } } } Larry_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/Larry_s0' } } } Miyagi_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/Miyagi_s0' } } } Tarna_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/Tarna_s0' } } } Bela_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/Bela_s0' } } } lovelace_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/lovelace_s0' } } } babbage_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/babbage_s0' } } } mayor_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/mayor_s0' } } } tesla_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/tesla_s0' } } } darwin_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/darwin_s0' } } } hermit_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/hermit_s0' } } } schliemann_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/schliemann_s0' } } } aje_shaman_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/aje_shaman_3' } } } aje_flamethrower_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/aje_flamethrower_2' } } } livingstone_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/CHTR/livingstone_s0' } } } } BLDG { aje_tent { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/aje_tent' } } } aje_rodeo { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/aje_rodeo' } } } aje_small_tower { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/aje_small_tower' } } } aje_bazaar { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/aje_bazaar' } } } aje_floating_harbour { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/aje_floating_harbour' } } } Cave3_Basalt01 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/Cave3_Basalt01' } } } aje_slaughterhouse { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/aje_slaughterhouse' } } } aje_bone_palisade { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/aje_bone_palisade' } } } aje_temple { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/aje_temple' } } } Cave3_Rocktooth02 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/Cave3_Rocktooth02' } } } aje_medium_tower { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/aje_medium_tower' } } } aje_cook_house { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/aje_cook_house' } } } aje_weapons_builder { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/aje_weapons_builder' } } } aje_tesla_tower { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/aje_tesla_tower' } } } aje_scarecrow { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/aje_scarecrow' } } } aje_clay_wall { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/aje_clay_wall' } } } aje_small_farm { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/aje_small_farm' } } } aje_medium_farm { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/aje_medium_farm' } } } aje_huge_farm { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/aje_huge_farm' } } } aje_bone_palisade_gate { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/aje_bone_palisade_gate' } } } aje_clay_wall_gate { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/aje_clay_wall_gate' } } } aje_warpgate { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/aje_warpgate' } } } amazon_temple { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/amazon_temple' } } } aje_skull_protector { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/BLDG/aje_skull_protector' } } } } ANML { aje_resource_collector { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/ANML/aje_resource_collector' } } } aje_dilophosaurus { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/ANML/aje_dilophosaurus' } } } aje_ankylosaurus { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/ANML/aje_ankylosaurus' } } } aje_ankylosaurus_catapult { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/ANML/aje_ankylosaurus_catapult' } } } aje_stegosaurus { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/ANML/aje_stegosaurus' } } } aje_stegosaurus_transporter { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/ANML/aje_stegosaurus_transporter' } } } aje_brachiosaurus { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus' } } } aje_brachiosaurus_catapult { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_catapult' } } } aje_brachiosaurus_transporter { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_transporter' } } } aje_brachiosaurus_siege { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_siege' } } } aje_brachiosaurus_mobile_camp { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/ANML/aje_brachiosaurus_mobile_camp' } } } aje_velociraptor_handler { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/ANML/aje_velociraptor_handler' } } } aje_tracker_dino { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/ANML/aje_tracker_dino' } } } aje_eusmilus { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/ANML/aje_eusmilus' } } } aje_triceratops_archer { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/ANML/aje_triceratops_archer' } } } aje_allosaurus { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/ANML/aje_allosaurus' } } } aje_carcharodontosaurus_rider { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/ANML/aje_carcharodontosaurus_rider' } } } aje_atroxosaurus { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/ANML/aje_atroxosaurus' } } } aje_funtitan { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/ANML/aje_funtitan' } } } aje_trade_dino { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/ANML/aje_trade_dino' } } } special_eusmilus { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/ANML/special_eusmilus' } } } } VHCL { FlyingTrader_Obj { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/VHCL/FlyingTrader_Obj' } } } aje_zeppelin { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/VHCL/aje_zeppelin' } } } } SHIP { aje_transport_turtle { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/SHIP/aje_transport_turtle' } } } aje_torpedo_turtle { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/SHIP/aje_torpedo_turtle' } } } aje_cronosaurus { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/SHIP/aje_cronosaurus' } } } aje_pirate_dunkleo { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/SHIP/aje_pirate_dunkleo' } } } aje_catamaran { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/SHIP/aje_catamaran' } } } aje_cargo_lifter { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Build/SHIP/aje_cargo_lifter' } } } } } Upgrades { aje_resource_collector { age_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_resource_collector/age_2' } } } age_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_resource_collector/age_3' } } } age_4 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_resource_collector/age_4' } } } age_5 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_resource_collector/age_5' } } } aje_resource_tool_upgrade_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_1' } } } aje_resource_tool_upgrade_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_2' } } } aje_resource_tool_upgrade_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_3' } } } aje_resource_tool_upgrade_4 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_resource_tool_upgrade_4' } } } aje_capacity_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_capacity_1' } } } aje_capacity_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_capacity_2' } } } aje_capacity_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_resource_collector/aje_capacity_3' } } } } aje_small_farm { aje_small_farm { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_small_farm/aje_small_farm' } } } aje_medium_farm { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_small_farm/aje_medium_farm' } } } aje_huge_farm { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_small_farm/aje_huge_farm' } } } ram { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_small_farm/ram' } } } stegosaurus_caudal_bash { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_small_farm/stegosaurus_caudal_bash' } } } brachiostomp { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_small_farm/brachiostomp' } } } allosaurus_scrunch { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_small_farm/allosaurus_scrunch' } } } trex_scrunch { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_small_farm/trex_scrunch' } } } trex_roar { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_small_farm/trex_roar' } } } FeignDeath { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_small_farm/FeignDeath' } } } } aje_ankylosaurus { aje_ankylosaurus { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus' } } } aje_ankylosaurus_catapult { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult' } } } aje_ankylosaurus_catapult_stone { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult_stone' } } } aje_ankylosaurus_catapult_dino { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_ankylosaurus/aje_ankylosaurus_catapult_dino' } } } } aje_stegosaurus { aje_stegosaurus { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_stegosaurus/aje_stegosaurus' } } } aje_stegosaurus_transporter { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_stegosaurus/aje_stegosaurus_transporter' } } } } aje_brachiosaurus { aje_brachiosaurus { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus' } } } aje_brachiosaurus_catapult { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_catapult' } } } aje_brachiosaurus_transporter { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_transporter' } } } aje_brachiosaurus_siege { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_siege' } } } aje_brachiosaurus_mobile_camp { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_brachiosaurus/aje_brachiosaurus_mobile_camp' } } } } aje_tent { aje_big_tent { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_tent/aje_big_tent' } } } } aje_weapons_builder { aje_animal_damage_upgrade_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_animal_damage_upgrade_1' } } } aje_animal_damage_upgrade_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_animal_damage_upgrade_2' } } } aje_animal_damage_upgrade_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_animal_damage_upgrade_3' } } } aje_hitrange_upgrade { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_hitrange_upgrade' } } } aje_poison_duration_upgrade { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_poison_duration_upgrade' } } } aje_worker_vs_buildings { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_worker_vs_buildings' } } } aje_stegosaurus_armor { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_stegosaurus_armor' } } } aje_brachiosaurus_armor { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_brachiosaurus_armor' } } } aje_allosaurus_armor { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_allosaurus_armor' } } } aje_animal_def_up_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_animal_def_up_1' } } } aje_animal_def_up_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_animal_def_up_2' } } } aje_animal_def_up_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_weapons_builder/aje_animal_def_up_3' } } } } aje_temple { warpaint { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_temple/warpaint' } } } termites { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_temple/termites' } } } camouflage { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_temple/camouflage' } } } farsight { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_temple/farsight' } } } quicksand { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_temple/quicksand' } } } tornado { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_temple/tornado' } } } } aje_rodeo { matrix { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_rodeo/matrix' } } } twister { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Upgrades/aje_rodeo/twister' } } } } } Moves { BLDG { Attack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/BLDG/Attack' } } } Kill { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/BLDG/Kill' } } } Open { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/BLDG/Open' } } } Close { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/BLDG/Close' } } } buy_wood { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/BLDG/buy_wood' } } } buy_stone { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/BLDG/buy_stone' } } } Walk { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/BLDG/Walk' } } } BuildDown { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/BLDG/BuildDown' } } } buy_food { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/BLDG/buy_food' } } } } CHTR { Attack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/CHTR/Attack' } } } Walk { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/CHTR/Walk' } } } AggressiveTarget { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/CHTR/AggressiveTarget' } } } Stop { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/CHTR/Stop' } } } Kill { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/CHTR/Kill' } } } Formation_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/CHTR/Formation_1' } } } Formation_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/CHTR/Formation_2' } } } Formation_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/CHTR/Formation_3' } } } AggroState_0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/CHTR/AggroState_0' } } } AggroState_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/CHTR/AggroState_1' } } } AggroState_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/CHTR/AggroState_2' } } } Resurrect { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/CHTR/Resurrect' } } } reveal { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/CHTR/reveal' } } } termites { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/CHTR/termites' } } } camouflage { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/CHTR/camouflage' } } } quicksand { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/CHTR/quicksand' } } } tornado { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/CHTR/tornado' } } } Twister { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/CHTR/Twister' } } } Matrix { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/CHTR/Matrix' } } } } ANML { Attack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/ANML/Attack' } } } Walk { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/ANML/Walk' } } } AggressiveTarget { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/ANML/AggressiveTarget' } } } Stop { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/ANML/Stop' } } } Kill { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/ANML/Kill' } } } Formation_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/ANML/Formation_1' } } } Formation_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/ANML/Formation_2' } } } Formation_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/ANML/Formation_3' } } } AggroState_0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/ANML/AggroState_0' } } } AggroState_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/ANML/AggroState_1' } } } AggroState_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/ANML/AggroState_2' } } } AlloScrunch { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/ANML/AlloScrunch' } } } RamAttack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/ANML/RamAttack' } } } BrachioStomp { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/ANML/BrachioStomp' } } } StegoBash { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/ANML/StegoBash' } } } trex_scrunch { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/ANML/trex_scrunch' } } } trex_roar { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/ANML/trex_roar' } } } FeignDeath { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/ANML/FeignDeath' } } } } VHCL { Attack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/VHCL/Attack' } } } Walk { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/VHCL/Walk' } } } AggressiveTarget { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/VHCL/AggressiveTarget' } } } Stop { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/VHCL/Stop' } } } Kill { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/VHCL/Kill' } } } Formation_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/VHCL/Formation_1' } } } Formation_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/VHCL/Formation_2' } } } Formation_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/VHCL/Formation_3' } } } AggroState_0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/VHCL/AggroState_0' } } } AggroState_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/VHCL/AggroState_1' } } } AggroState_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/VHCL/AggroState_2' } } } } SHIP { Attack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/SHIP/Attack' } } } Walk { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/SHIP/Walk' } } } AggressiveTarget { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/SHIP/AggressiveTarget' } } } Stop { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/SHIP/Stop' } } } Kill { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/SHIP/Kill' } } } Formation_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/SHIP/Formation_1' } } } Formation_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/SHIP/Formation_2' } } } Formation_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/SHIP/Formation_3' } } } AggroState_0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/SHIP/AggroState_0' } } } AggroState_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/SHIP/AggroState_1' } } } AggroState_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Aje/Moves/SHIP/AggroState_2' } } } } } } Ninigi { Upgrades { ninigi_fireplace { age_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_fireplace/age_2' } } } age_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_fireplace/age_3' } } } age_4 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_fireplace/age_4' } } } age_5 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_fireplace/age_5' } } } Explode { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_fireplace/Explode' } } } ninigi_hammock_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_fireplace/ninigi_hammock_1' } } } } ninigi_small_tower { tower_sordes_upgrade { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_small_tower/tower_sordes_upgrade' } } } } ninigi_temple { disguise { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_temple/disguise' } } } lockpicking { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_temple/lockpicking' } } } fireworks { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_temple/fireworks' } } } } ninigi_weapon_maker { improved_cross_hairs { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/improved_cross_hairs' } } } warrior_damage_upgrade { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/warrior_damage_upgrade' } } } ninigi_worker_vs_building { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/ninigi_worker_vs_building' } } } archer_damage_upgrade_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/archer_damage_upgrade_1' } } } archer_damage_upgrade_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/archer_damage_upgrade_2' } } } ninigi_archer_range_upgrade_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/ninigi_archer_range_upgrade_1' } } } ninigi_archer_range_upgrade_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/ninigi_archer_range_upgrade_2' } } } } ninigi_warehouse { ninigi_capacity_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_warehouse/ninigi_capacity_1' } } } ninigi_capacity_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_warehouse/ninigi_capacity_2' } } } ninigi_capacity_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_warehouse/ninigi_capacity_3' } } } } ninigi_lumbermill { ninigi_pannier_wood_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_1' } } } ninigi_pannier_wood_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_2' } } } ninigi_pannier_wood_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_3' } } } ninigi_pannier_wood_4 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_4' } } } } ninigi_hunting_lodge { ninigi_pannier_food_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_1' } } } ninigi_pannier_food_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_2' } } } ninigi_pannier_food_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_3' } } } ninigi_pannier_food_4 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_4' } } } } ninigi_stone_quarry { ninigi_pannier_stone_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_1' } } } ninigi_pannier_stone_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_2' } } } ninigi_pannier_stone_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_3' } } } ninigi_pannier_stone_4 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_4' } } } } ninigi_dojo { burst_arrow { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_dojo/burst_arrow' } } } quickshot { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_dojo/quickshot' } } } multishot { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_dojo/multishot' } } } } ninigi_animal_farm { doping { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_animal_farm/doping' } } } barrage { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_animal_farm/barrage' } } } enchain { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_animal_farm/enchain' } } } } ninigi_engineer { lacerate { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_engineer/lacerate' } } } } ninigi_harbour { ship_regeneration { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Upgrades/ninigi_harbour/ship_regeneration' } } } } } Build { BLDG { ninigi_fireplace { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_fireplace' } } } ninigi_dojo { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_dojo' } } } ninigi_temple { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_temple' } } } Cave3_Rocktooth03 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/Cave3_Rocktooth03' } } } ninigi_telescope_tower { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_telescope_tower' } } } ninigi_bamboofarm { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_bamboofarm' } } } ninigi_pitfall { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_pitfall' } } } ninigi_lumbermill { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_lumbermill' } } } ninigi_stone_quarry { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_stone_quarry' } } } ninigi_small_tower { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_small_tower' } } } ninigi_engineer { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_engineer' } } } ninigi_harbour { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_harbour' } } } Cave3_Basalt04 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/Cave3_Basalt04' } } } ninigi_paddy { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_paddy' } } } ninigi_smoke_tower { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_smoke_tower' } } } ninigi_snare_trap { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_snare_trap' } } } ninigi_defense_skewer { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_defense_skewer' } } } ninigi_defense_skewer_gate { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_defense_skewer_gate' } } } ninigi_animal_farm { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_animal_farm' } } } ninigi_warehouse { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_warehouse' } } } ninigi_resin_field { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_resin_field' } } } ninigi_teahouse { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_teahouse' } } } ninigi_weapon_maker { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_weapon_maker' } } } ninigi_rocket_ramp { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_rocket_ramp' } } } ninigi_hunting_lodge { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_hunting_lodge' } } } ninigi_minefield { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_minefield' } } } ninigi_palisade { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_palisade' } } } ninigi_palisade_gate { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_palisade_gate' } } } ninigi_dilophosaurus_nest { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_dilophosaurus_nest' } } } ninigi_poison_trap { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_poison_trap' } } } ninigi_cauldron { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_cauldron' } } } ninigi_telescope_tower_ruins { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_telescope_tower_ruins' } } } ninigi_warpgate { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/ninigi_warpgate' } } } hcl13_city_wall { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/hcl13_city_wall' } } } hcl13_gate { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/hcl13_gate' } } } carrier_launch_pad { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/BLDG/carrier_launch_pad' } } } } CHTR { ninigi_worker { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/ninigi_worker' } } } ninigi_archer_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/ninigi_archer_1' } } } ninigi_archer_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/ninigi_archer_2' } } } ninigi_archer_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/ninigi_archer_3' } } } ninigi_warrior_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/ninigi_warrior_2' } } } ninigi_sumo_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/ninigi_sumo_3' } } } ninigi_spearman_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/ninigi_spearman_2' } } } ninigi_monk_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/ninigi_monk_3' } } } ninigi_icespearman_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/ninigi_icespearman_3' } } } ninigi_mortar_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/ninigi_mortar_2' } } } ninigi_marksman_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/ninigi_marksman_2' } } } Cole_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/Cole_s0' } } } Larry_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/Larry_s0' } } } Miyagi_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0' } } } Tarna_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0' } } } Bela_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/Bela_s0' } } } lovelace_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0' } } } babbage_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/babbage_s0' } } } mayor_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/mayor_s0' } } } tesla_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/tesla_s0' } } } darwin_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/darwin_s0' } } } hermit_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/hermit_s0' } } } ninigi_ninja_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/ninigi_ninja_3' } } } ninigi_flamethrower_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/ninigi_flamethrower_2' } } } livingstone_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0' } } } schliemann_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0' } } } } ANML { ninigi_scout { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/ANML/ninigi_scout' } } } ninigi_baryonyx { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/ANML/ninigi_baryonyx' } } } ninigi_parasaurolophus_drums { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/ANML/ninigi_parasaurolophus_drums' } } } ninigi_parasaurolophus_gatling { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/ANML/ninigi_parasaurolophus_gatling' } } } ninigi_saltasaurus_archer { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/ANML/ninigi_saltasaurus_archer' } } } ninigi_eusmilus { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/ANML/ninigi_eusmilus' } } } ninigi_tarbosaurus_rider { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/ANML/ninigi_tarbosaurus_rider' } } } ninigi_seismosaurus { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/ANML/ninigi_seismosaurus' } } } ninigi_funtitan { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/ANML/ninigi_funtitan' } } } special_eusmilus { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/ANML/special_eusmilus' } } } } VHCL { ninigi_smokebomb_thrower { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/VHCL/ninigi_smokebomb_thrower' } } } ninigi_flamethrower_trike { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/VHCL/ninigi_flamethrower_trike' } } } ninigi_siegetower { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/VHCL/ninigi_siegetower' } } } ninigi_harvester { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/VHCL/ninigi_harvester' } } } ninigi_firecannon { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/VHCL/ninigi_firecannon' } } } ninigi_cart { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/VHCL/ninigi_cart' } } } ninigi_zeppelin { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/VHCL/ninigi_zeppelin' } } } } SHIP { ninigi_fishing_boat { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/SHIP/ninigi_fishing_boat' } } } ninigi_cargo_lifter { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/SHIP/ninigi_cargo_lifter' } } } ninigi_minelayer { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/SHIP/ninigi_minelayer' } } } ninigi_mineship_mine { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/SHIP/ninigi_mineship_mine' } } } ninigi_fire_boat { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/SHIP/ninigi_fire_boat' } } } ninigi_pirate_dunkleo { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/SHIP/ninigi_pirate_dunkleo' } } } ninigi_muraeno_submarine { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/SHIP/ninigi_muraeno_submarine' } } } ninigi_rocket_boat { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/SHIP/ninigi_rocket_boat' } } } ninigi_corsair { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/SHIP/ninigi_corsair' } } } ninigi_water_turret { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/SHIP/ninigi_water_turret' } } } ninigi_transport_boat { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/SHIP/ninigi_transport_boat' } } } pirate_boss { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/SHIP/pirate_boss' } } } ninigi_pirate_boss_ship { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Build/SHIP/ninigi_pirate_boss_ship' } } } } } Moves { CHTR { Attack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/Attack' } } } Walk { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/Walk' } } } AggressiveTarget { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/AggressiveTarget' } } } Stop { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/Stop' } } } Kill { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/Kill' } } } Formation_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/Formation_1' } } } Formation_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/Formation_2' } } } Formation_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/Formation_3' } } } AggroState_0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/AggroState_0' } } } AggroState_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/AggroState_1' } } } AggroState_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/AggroState_2' } } } entrench { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/entrench' } } } reveal { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/reveal' } } } disguise { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/disguise' } } } lockpicking { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/lockpicking' } } } fireworks { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/fireworks' } } } burst_arrow { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/burst_arrow' } } } multishot { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/multishot' } } } } BLDG { Attack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/BLDG/Attack' } } } Kill { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/BLDG/Kill' } } } Open { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/BLDG/Open' } } } Close { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/BLDG/Close' } } } buy_wood { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/BLDG/buy_wood' } } } buy_stone { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/BLDG/buy_stone' } } } Burn { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/BLDG/Burn' } } } buy_food { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/BLDG/buy_food' } } } } ANML { Attack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/Attack' } } } Walk { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/Walk' } } } AggressiveTarget { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/AggressiveTarget' } } } Stop { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/Stop' } } } Kill { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/Kill' } } } Formation_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/Formation_1' } } } Formation_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/Formation_2' } } } Formation_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/Formation_3' } } } AggroState_0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/AggroState_0' } } } AggroState_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/AggroState_1' } } } AggroState_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/AggroState_2' } } } doping { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/doping' } } } barrage { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/barrage' } } } enchain { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/enchain' } } } } VHCL { Attack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/Attack' } } } Walk { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/Walk' } } } AggressiveTarget { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/AggressiveTarget' } } } Stop { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/Stop' } } } Kill { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/Kill' } } } Formation_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/Formation_1' } } } Formation_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/Formation_2' } } } Formation_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/Formation_3' } } } AggroState_0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/AggroState_0' } } } AggroState_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/AggroState_1' } } } AggroState_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/AggroState_2' } } } lacerate { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/lacerate' } } } } SHIP { Attack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/SHIP/Attack' } } } Walk { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/SHIP/Walk' } } } AggressiveTarget { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/SHIP/AggressiveTarget' } } } Stop { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/SHIP/Stop' } } } Kill { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/SHIP/Kill' } } } Formation_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/SHIP/Formation_1' } } } Formation_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/SHIP/Formation_2' } } } Formation_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/SHIP/Formation_3' } } } AggroState_0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/SHIP/AggroState_0' } } } AggroState_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/SHIP/AggroState_1' } } } AggroState_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/SHIP/AggroState_2' } } } } } } SEAS { Build { BLDG { seas_headquarters { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/seas_headquarters' } } } seas_steelwork { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/seas_steelwork' } } } seas_khargclub { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/seas_khargclub' } } } seas_coh { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/seas_coh' } } } seas_outpost { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/seas_outpost' } } } seas_hq_machinegun_nest { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/seas_hq_machinegun_nest' } } } seas_hq_defense_turret { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/seas_hq_defense_turret' } } } seas_loudspeaker { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/seas_loudspeaker' } } } seas_barracks { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/seas_barracks' } } } seas_carrier { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/seas_carrier' } } } seas_hq_bunker { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/seas_hq_bunker' } } } seas_bunker { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/seas_bunker' } } } seas_greenhouse { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/seas_greenhouse' } } } seas_fence { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/seas_fence' } } } seas_gate { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/seas_gate' } } } Cave3_Arc01 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/Cave3_Arc01' } } } Cave3_Arc01b { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/Cave3_Arc01b' } } } seas_small_tent { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/seas_small_tent' } } } seas_warpgate { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/seas_warpgate' } } } seas_big_tent { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/seas_big_tent' } } } seas_turret_tower { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/seas_turret_tower' } } } seas_garage { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/seas_garage' } } } Cave3_Basalt02 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/Cave3_Basalt02' } } } Cave3_Rocktooth04 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/Cave3_Rocktooth04' } } } seas_bunker { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/seas_bunker' } } } } CHTR { seas_worker { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/seas_worker' } } } seas_warrior { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/seas_warrior' } } } seas_warrior_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/seas_warrior_2' } } } seas_warrior_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/seas_warrior_3' } } } seas_marksman { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/seas_marksman' } } } seas_shotgunner { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/seas_shotgunner' } } } seas_gunner { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/seas_gunner' } } } seas_rocketman { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/seas_rocketman' } } } seas_flamethrower { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/seas_flamethrower' } } } seas_medic { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/seas_medic' } } } seas_killer { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/seas_killer' } } } Cole_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/Cole_s0' } } } Larry_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/Larry_s0' } } } Miyagi_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0' } } } Tarna_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/Tarna_s0' } } } Bela_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/Bela_s0' } } } lovelace_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/lovelace_s0' } } } babbage_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/babbage_s0' } } } mayor_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/mayor_s0' } } } tesla_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/tesla_s0' } } } darwin_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/darwin_s0' } } } hermit_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/hermit_s0' } } } livingstone_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/livingstone_s0' } } } schliemann_s0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/CHTR/schliemann_s0' } } } } ANML { seas_triceratops { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/ANML/seas_triceratops' } } } seas_triceratops_transporter { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/ANML/seas_triceratops_transporter' } } } seas_triceratops_resource_collector { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/ANML/seas_triceratops_resource_collector' } } } seas_stygimoloch { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/ANML/seas_stygimoloch' } } } seas_eusmilus { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/ANML/seas_eusmilus' } } } seas_carnotaurus_rider { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/ANML/ninigi_carnotaurus_rider' } } } seas_monkey { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/ANML/seas_monkey' } } } seas_funtitan { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/ANML/seas_funtitan' } } } special_eusmilus { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/ANML/special_eusmilus' } } } } VHCL { seas_mechanical_walker { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/VHCL/seas_mechanical_walker' } } } seas_mobile_suit { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/VHCL/seas_mobile_suit' } } } FlyingTrader_Obj { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/VHCL/FlyingTrader_Obj' } } } seas_mobile_suit_flamethrower { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/VHCL/seas_mobile_suit_flamethrower' } } } seas_wehrspinne { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/VHCL/seas_wehrspinne' } } } seas_lumberjack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/VHCL/seas_lumberjack' } } } seas_lumberjack_minigun { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/VHCL/seas_lumberjack_minigun' } } } seas_hovercraft { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/VHCL/seas_hovercraft' } } } seas_helicopter { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/VHCL/seas_helicopter' } } } seas_zeppelin { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/VHCL/seas_zeppelin' } } } } SHIP { seas_submarine { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/SHIP/seas_submarine' } } } seas_pirate_dunkleo { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/SHIP/seas_pirate_dunkleo' } } } seas_carrier_fake { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/BLDG/seas_carrier_fake' } } } seas_cargo_lifter { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/SHIP/seas_cargo_lifter' } } } seas_pirate_boss_ship { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Build/SHIP/seas_pirate_boss_ship' } } } } } Upgrades { seas_headquarters { age_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_headquarters/age_2' } } } age_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_headquarters/age_3' } } } age_4 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_headquarters/age_4' } } } age_5 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_headquarters/age_5' } } } seas_better_tools_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_headquarters/seas_better_tools_1' } } } seas_better_tools_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_headquarters/seas_better_tools_2' } } } seas_better_tools_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_headquarters/seas_better_tools_3' } } } seas_better_tools_4 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_headquarters/seas_better_tools_4' } } } } seas_fence { seas_fence_lvl2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_fence/seas_fence_lvl2' } } } seas_fence_poison { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_fence/seas_fence_poison' } } } seas_fence_lvl3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_fence/seas_fence_lvl3' } } } } seas_laboratory { seas_warrior_wpn_up_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_warrior_wpn_up_1' } } } seas_warrior_wpn_up_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_warrior_wpn_up_2' } } } seas_warrior_wpn_up_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_warrior_wpn_up_3' } } } res_defense_upgrade { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_laboratory/res_defense_upgrade' } } } res_defense_upgrade_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_laboratory/res_defense_upgrade_2' } } } res_defense_upgrade_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_laboratory/res_defense_upgrade_3' } } } seas_tec_weapon_upgrade { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_tec_weapon_upgrade' } } } seas_tec_range_upgrade { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_tec_range_upgrade' } } } seas_tec_weapon_upgrade_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_tec_weapon_upgrade_2' } } } seas_tec_range_upgrade_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_tec_range_upgrade_2' } } } seas_marksman_defense_upgrade { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_marksman_defense_upgrade' } } } seas_marksman_defense_upgrade_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_marksman_defense_upgrade_2' } } } seas_worker_vs_building { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_worker_vs_building' } } } seas_vehicle_def_up_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_vehicle_def_up_1' } } } seas_vehicle_def_up_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_vehicle_def_up_2' } } } seas_vehicle_def_up_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_vehicle_def_up_3' } } } seas_harvester_stone_upgrade { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_harvester_stone_upgrade' } } } seas_tric_area_damage_upgrade { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_tric_area_damage_upgrade' } } } } seas_steelwork { stone_inventory_upgrade_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_1' } } } stone_inventory_upgrade_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_2' } } } stone_inventory_upgrade_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_3' } } } stone_inventory_upgrade_4 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_4' } } } wood_inventory_upgrade_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_1' } } } wood_inventory_upgrade_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_2' } } } wood_inventory_upgrade_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_3' } } } wood_inventory_upgrade_4 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_4' } } } food_inventory_upgrade_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_1' } } } food_inventory_upgrade_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_2' } } } food_inventory_upgrade_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_3' } } } food_inventory_upgrade_4 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_4' } } } seas_capacity_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_steelwork/seas_capacity_1' } } } seas_capacity_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_steelwork/seas_capacity_2' } } } seas_capacity_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_steelwork/seas_capacity_3' } } } seas_marketplace { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/SEAS/Upgrades/seas_steelwork/seas_marketplace' } } } } } Moves { CHTR { Attack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/Attack' } } } Walk { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/Walk' } } } AggressiveTarget { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/AggressiveTarget' } } } Stop { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/Stop' } } } Kill { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/Kill' } } } Formation_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/Formation_1' } } } Formation_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/Formation_2' } } } Formation_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/Formation_3' } } } AggroState_0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/AggroState_0' } } } AggroState_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/AggroState_1' } } } AggroState_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/AggroState_2' } } } reveal { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/reveal' } } } } BLDG { Attack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/BLDG/Attack' } } } Kill { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/BLDG/Kill' } } } Open { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/BLDG/Open' } } } Close { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/BLDG/Close' } } } buy_wood { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/BLDG/buy_wood' } } } buy_stone { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/BLDG/buy_stone' } } } buy_food { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/BLDG/buy_food' } } } } ANML { Attack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/Attack' } } } Walk { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/Walk' } } } AggressiveTarget { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/AggressiveTarget' } } } Stop { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/Stop' } } } Kill { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/Kill' } } } Formation_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/Formation_1' } } } Formation_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/Formation_2' } } } Formation_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/Formation_3' } } } AggroState_0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/AggroState_0' } } } AggroState_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/AggroState_1' } } } AggroState_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/ANML/AggroState_2' } } } } VHCL { Attack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/Attack' } } } Walk { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/Walk' } } } AggressiveTarget { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/AggressiveTarget' } } } Stop { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/Stop' } } } Kill { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/Kill' } } } Formation_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/Formation_1' } } } Formation_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/Formation_2' } } } Formation_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/Formation_3' } } } AggroState_0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/AggroState_0' } } } AggroState_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/AggroState_1' } } } AggroState_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/VHCL/AggroState_2' } } } } SHIP { Attack { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/SHIP/Attack' } } } Walk { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/SHIP/Walk' } } } AggressiveTarget { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/SHIP/AggressiveTarget' } } } Stop { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/SHIP/Stop' } } } Kill { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/SHIP/Kill' } } } Formation_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/SHIP/Formation_1' } } } Formation_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/SHIP/Formation_2' } } } Formation_3 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/SHIP/Formation_3' } } } AggroState_0 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/SHIP/AggroState_0' } } } AggroState_1 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/SHIP/AggroState_1' } } } AggroState_2 { priority = '10000' Modificators { DisableAction { op = 'invisible' path = '/Actions/Ninigi/Moves/SHIP/AggroState_2' } } } } } } } Hu { Upgrades { hu_fireplace { age_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/age_2/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_fireplace/age_2' } follow_action = '1' { op = 'replace' path = '/Actions/Hu/Upgrades/hu_fireplace/age_3/visibility' value = '1' } mod_vis_corn_field = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_corn_field/visibility' value = '1' } mod_vis_warehouse = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_warehouse/visibility' value = '1' } mod_vis_weapons_smith = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_weapons_smith/visibility' value = '1' } mod_vis_small_tower = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_small_tower/visibility' value = '1' } mod_vis_ladder = '1' { op = 'add' path = '/Actions/Hu/Build/BLDG/hu_ladder/visibility' value = '1' } mod_vis_spearman_2 = '1' { op = 'replace' path = '/Actions/Hu/Build/CHTR/hu_spearman_2/visibility' value = '1' } mod_vis_archer_2 = '1' { op = 'replace' path = '/Actions/Hu/Build/CHTR/hu_archer_2/visibility' value = '1' } mod_vis_warrior_2 = '1' { op = 'replace' path = '/Actions/Hu/Build/CHTR/hu_warrior_2/visibility' value = '1' } mod_vis_wild_boar = '1' { op = 'replace' path = '/Actions/Hu/Build/ANML/hu_wild_boar/visibility' value = '1' } mod_vis_chariot = '1' { op = 'replace' path = '/Actions/Hu/Build/ANML/hu_chariot/visibility' value = '1' } mod_vis_kentrosaurus = '1' { op = 'replace' path = '/Actions/Hu/Build/ANML/hu_kentrosaurus/visibility' value = '1' } mod_vis_dragon_boat = '1' { op = 'replace' path = '/Actions/Hu/Build/SHIP/hu_dragon_boat/visibility' value = '1' } mod_vis_warcry_upgrade = '1' { op = 'replace' path = '/Actions/Hu/Upgrades/hu_temple/warcry/visibility' value = '1' } mod_vis_stone_cap_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade/visibility' value = '1' } mod_vis_wood_cap_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_1/visibility' value = '1' } mod_vis_food_cap_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_1/visibility' value = '1' } mod_vis_transport_ship = '1' { op = 'add' path = '/Actions/Hu/Build/SHIP/hu_transport_ship/visibility' value = '1' } mod_hp_fireplace = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_fireplace/hitpoints' value = '500' } mod_vis_kick = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_arena/kick/visibility' value = '1' } mod_build_fireplace_icon = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_fireplace/locations/0/iconpath' value = 'hu_fireplace_2' } mod_build_fireplace_description = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_fireplace/locations/0/description' value = '_hu_fireplace_2' } mod_fireplace_description = '1' { op = 'replace' path = '/Objects/Hu/BLDG/hu_fireplace/description' value = '_hu_fireplace_2' } } } age_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_fireplace/age_2/disabled' value = '1' } } } age_3 { priority = '20' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/age_3/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_fireplace/age_3' } follow_action = '1' { op = 'replace' path = '/Actions/Hu/Upgrades/hu_fireplace/age_4/visibility' value = '1' } mod_vis_machine_maker = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_machine_maker/visibility' value = '1' } mod_vis_temple = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_temple/visibility' value = '1' } mod_vis_warrior_3 = '1' { op = 'replace' path = '/Actions/Hu/Build/CHTR/hu_warrior_3/visibility' value = '1' } mod_vis_ram_ship = '1' { op = 'replace' path = '/Actions/Hu/Build/SHIP/hu_ram_ship/visibility' value = '1' } mod_vis_drums_upgrade = '1' { op = 'replace' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/drums/visibility' value = '1' } mod_vis_big_animal_upgrade = '1' { op = 'replace' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/hu_big_animal_farm/visibility' value = '1' } mod_vis_oracle_upgrade = '1' { op = 'replace' path = '/Actions/Hu/Upgrades/hu_temple/oracle/visibility' value = '1' } mod_vis_insects_upgrade = '1' { op = 'replace' path = '/Actions/Hu/Upgrades/hu_temple/insects/visibility' value = '1' } mod_vis_stone_cap_2_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade_2/visibility' value = '1' } mod_vis_warehouse_upgrade = '1' { op = 'replace' path = '/Actions/Hu/Upgrades/hu_warehouse/hu_marketplace/visibility' value = '1' } mod_vis_bunker_upgrade = '1' { op = 'replace' path = '/Actions/Hu/Upgrades/hu_bunker/hu_bunker_upgrade/visibility' value = '1' } mod_vis_wood_cap_2_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_2/visibility' value = '1' } mod_vis_food_cap_2_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_2/visibility' value = '1' } mod_vis_tec_weapon_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/tec_weapon_upgrade/visibility' value = '1' } mod_vis_tec_range_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/tec_range_upgrade/visibility' value = '1' } mod_vis_capacity_1_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_warehouse/hu_capacity_1/visibility' value = '1' } mod_hp_fireplace = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_fireplace/hitpoints' value = '1000' } mod_vis_small_wall_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_palisade/hu_small_wall/visibility' value = '1' } mod_vis_roar = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_arena/roar/visibility' value = '1' } mod_vis_wild_boar_rage = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/wild_boar_rage/visibility' value = '1' } mod_build_fireplace_icon = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_fireplace/locations/0/iconpath' value = 'hu_fireplace_3' } mod_build_fireplace_description = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_fireplace/locations/0/description' value = '_hu_fireplace_3' } mod_fireplace_description = '1' { op = 'replace' path = '/Objects/Hu/BLDG/hu_fireplace/description' value = '_hu_fireplace_3' } mod_ai_cap_arena = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_arena/ai_cap' value = '1' } mod_ai_cap_animalfarm = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_small_animal_farm/ai_cap' value = '1' } mod_ai_cap_limberjack_cottage = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_lumberjack_cottage/ai_cap' value = '1' } mod_ai_cap_stone_quarry = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_stone_quarry/ai_cap' value = '1' } mod_ai_cap_warehouse = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_warehouse/ai_cap' value = '1' } mod_vis_buy_wood = '1' { op = 'add' path = '/Actions/Hu/Moves/BLDG/buy_wood/visibility' value = '1' } mod_vis_buy_stone = '1' { op = 'add' path = '/Actions/Hu/Moves/BLDG/buy_stone/visibility' value = '1' } mod_vis_buy_food = '1' { op = 'add' path = '/Actions/Hu/Moves/BLDG/buy_food/visibility' value = '1' } } } age_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_fireplace/age_3/disabled' value = '1' } } } age_4 { priority = '30' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/age_4/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_fireplace/age_4' } follow_action = '1' { op = 'append' path = '/Actions/Hu/Upgrades/hu_fireplace/age_5/visibility' value = '1' } mod_vis_mammoth = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/hu_mammoth/visibility' value = '1' } mod_vis_mammoth_lumber = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/hu_mammoth_lumber_upgrade/visibility' value = '1' } mod_vis_mammoth_log_cannon = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/hu_mammoth_log_cannon/visibility' value = '1' } mod_vis_steam_boat = '1' { op = 'replace' path = '/Actions/Hu/Build/SHIP/hu_steam_boat/visibility' value = '1' } mod_vis_weapon_smith_upgrade = '1' { op = 'replace' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_weapons_smith_anvil/visibility' value = '1' } mod_vis_illusion_upgrade = '1' { op = 'replace' path = '/Actions/Hu/Upgrades/hu_temple/illusion/visibility' value = '1' } mod_vis_stone_cap_3_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade_3/visibility' value = '1' } mod_vis_wood_cap_3_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_3/visibility' value = '1' } mod_vis_food_cap_3_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_3/visibility' value = '1' } mod_vis_capacity_2_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_warehouse/hu_capacity_2/visibility' value = '1' } mod_hp_fireplace = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_fireplace/hitpoints' value = '1500' } mod_vis_large_tower = '1' { op = 'add' path = '/Actions/Hu/Build/BLDG/hu_large_tower/visibility' value = '1' } mod_vis_quake = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_arena/quake/visibility' value = '1' } mod_vis_mammoth_trumpet = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/mammoth_trumpet/visibility' value = '1' } mod_vis_mammoth_stampede = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/mammoth_stampede/visibility' value = '1' } mod_build_fireplace_icon = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_fireplace/locations/0/iconpath' value = 'hu_fireplace_4' } mod_build_fireplace_description = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_fireplace/locations/0/description' value = '_hu_fireplace_4' } mod_fireplace_description = '1' { op = 'replace' path = '/Objects/Hu/BLDG/hu_fireplace/description' value = '_hu_fireplace_4' } mod_vis_kentrosaurus_armor = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_kentrosaurus_armor/visibility' value = '1' } mod_vis_pennant_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/pennant/visibility' value = '1' } mod_vis_steam_tank = '1' { op = 'add' path = '/Actions/Hu/Build/VHCL/hu_steam_tank/visibility' value = '1' } mod_ai_cap_limberjack_cottage = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_lumberjack_cottage/ai_cap' value = '1' } mod_ai_cap_stone_quarry = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_stone_quarry/ai_cap' value = '1' } mod_ai_cap_warehouse = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_warehouse/ai_cap' value = '1' } mod_ai_cap_fireplace = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_fireplace/ai_cap' value = '1' } } } age_4_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_fireplace/age_4/disabled' value = '1' } } } age_5 { priority = '40' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/age_5/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_fireplace/age_5' } mod_vis_triceratops = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/hu_triceratops/visibility' value = '1' } mod_vis_stone_cap_4_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade_4/visibility' value = '1' } mod_vis_wood_cap_4_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_4/visibility' value = '1' } mod_vis_food_cap_4_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_4/visibility' value = '1' } mod_vis_res_weapon_upgrade_3 = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_weapon_upgrade_3/visibility' value = '1' } mod_vis_res_defense_upgrade_3 = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_defense_upgrade_3/visibility' value = '1' } mod_vis_animal_blades_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/animal_blades/visibility' value = '1' } mod_vis_warpgate = '1' { op = 'add' path = '/Actions/Hu/Build/BLDG/hu_warpgate/visibility' value = '1' } mod_vis_capacity_3_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_warehouse/hu_capacity_3/visibility' value = '1' } mod_hp_fireplace = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_fireplace/hitpoints' value = '2000' } mod_vis_re_enforced_wall_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_palisade/hu_re_enforced_wall/visibility' value = '1' } mod_vis_ballista_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_large_tower/hu_ballista_upgrade/visibility' value = '1' } mod_vis_paw = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/paw/visibility' value = '1' } mod_vis_titan_shake_off = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/titan_shake_off/visibility' value = '1' } mod_build_fireplace_icon = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_fireplace/locations/0/iconpath' value = 'hu_fireplace_5' } mod_build_fireplace_description = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_fireplace/locations/0/description' value = '_hu_fireplace_5' } mod_fireplace_description = '1' { op = 'replace' path = '/Objects/Hu/BLDG/hu_fireplace/description' value = '_hu_fireplace_5' } mod_vis_rhino_armor = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_rhino_armor/visibility' value = '1' } mod_vis_mammoth_armor = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_mammoth_armor/visibility' value = '1' } mod_ai_cap_limberjack_cottage = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_lumberjack_cottage/ai_cap' value = '1' } mod_ai_cap_stone_quarry = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_stone_quarry/ai_cap' value = '1' } mod_ai_cap_warehouse = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_warehouse/ai_cap' value = '1' } } } age_5_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_fireplace/age_5/disabled' value = '1' } } } } hu_spearman { Lvl2_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_spearman/gfx' value = 'hu_spearman_s2' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_spearman/hitpoints' value = '299' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_spearman/unit_size' value = '1' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_spearman/captainlevel' value = '-2' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_spearman/scalps' value = '10' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_spearman/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_spearman_s2' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '300.000000' FOW = '35.000000' unit_size = '2' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_spearman' scalps = '10' caste = 'nat' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'nat_fight_standanim' fx_class = 'Unit' } } Lvl3_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_spearman/gfx' value = 'hu_spearman_s3' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_spearman/hitpoints' value = '499' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_spearman/unit_size' value = '2' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_spearman/captainlevel' value = '-2' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_spearman/scalps' value = '20' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_spearman/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_spearman_s3' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '500.000000' FOW = '35.000000' unit_size = '3' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_spearman' scalps = '20' caste = 'nat' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'nat_fight_standanim' fx_class = 'Unit' } } Lvl4_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_spearman/gfx' value = 'hu_spearman_s4' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_spearman/hitpoints' value = '799' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_spearman/unit_size' value = '3' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_spearman/captainlevel' value = '-2' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_spearman/scalps' value = '30' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_spearman/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_spearman_s4' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '800.000000' FOW = '35.000000' unit_size = '4' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_spearman' scalps = '30' caste = 'nat' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'nat_fight_standanim' fx_class = 'Unit' } } Lvl5_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_spearman/gfx' value = 'hu_spearman_s5' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_spearman/hitpoints' value = '1299' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_spearman/unit_size' value = '4' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_spearman/captainlevel' value = '-2' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_spearman/scalps' value = '50' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_spearman/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_spearman_s5' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '1300.000000' FOW = '35.000000' unit_size = '5' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_spearman' scalps = '50' caste = 'nat' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'nat_fight_standanim' fx_class = 'Unit' } } non_weapon_lvl_2 { priority = '0' Modificators { mod_l_part = '1' { op = 'invisible' path = '/Objects/Hu/Weapons/hu_spear_b_l/Parts' } mod_m_part = '1' { op = 'invisible' path = '/Objects/Hu/Weapons/hu_spear_b_m/Parts' } mod_s_part = '1' { op = 'invisible' path = '/Objects/Hu/Weapons/hu_spear_b_s/Parts' } } } } hu_worker { Lvl2_Bonus { priority = '1000' Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_worker/UpdateLimits/dummy' value = '0' } 0_Add_food { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/food' value = '5' } 1_Add_wood { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/wood' value = '5' } 2_Add_stone { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/stone' value = '5' } 10_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/hitpoints' value = '50' } 17_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/captainlevel' value = '-1' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/scalps' value = '2' } 20_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ai_cap' value = '-15' } } LevelBonusData { gfx = 'hu_worker_s1' description = '_hu_worker' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '25' wood = '25' stone = '25' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '150.000000' FOW = '35.000000' unit_size = '1' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' scalps = '4' caste = 'res' ai_cap = '0' timefactor = '1.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '1' can_harvest = '1' buildup_autoattack = '0' max_passengers = '0' formation_pos = '1.000000' standanim = 'idle_0' fx_class = 'Unit' } } Lvl3_Bonus { priority = '1000' Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_worker/UpdateLimits/dummy' value = '0' } 0_Add_food { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/food' value = '10' } 1_Add_wood { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/wood' value = '10' } 2_Add_stone { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/stone' value = '10' } 10_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/hitpoints' value = '150' } 17_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/captainlevel' value = '-1' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/scalps' value = '6' } 20_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ai_cap' value = '-15' } } LevelBonusData { gfx = 'hu_worker_s1' description = '_hu_worker' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '30' wood = '30' stone = '30' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '250.000000' FOW = '35.000000' unit_size = '1' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' scalps = '8' caste = 'res' ai_cap = '0' timefactor = '1.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '1' can_harvest = '1' max_passengers = '0' formation_pos = '1.000000' standanim = 'idle_0' fx_class = 'Unit' } } Lvl4_Bonus { priority = '1000' Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_worker/UpdateLimits/dummy' value = '0' } 0_Add_food { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/food' value = '15' } 1_Add_wood { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/wood' value = '15' } 2_Add_stone { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/stone' value = '15' } 10_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/hitpoints' value = '300' } 17_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/captainlevel' value = '-1' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/scalps' value = '14' } 20_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ai_cap' value = '-15' } } LevelBonusData { gfx = 'hu_worker_s1' description = '_hu_worker' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '35' wood = '35' stone = '35' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '400.000000' FOW = '35.000000' unit_size = '1' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' scalps = '16' caste = 'res' ai_cap = '0' timefactor = '1.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '1' can_harvest = '1' max_passengers = '0' formation_pos = '1.000000' standanim = 'idle_0' fx_class = 'Unit' } } Lvl5_Bonus { priority = '1000' Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_worker/UpdateLimits/dummy' value = '0' } 0_Add_food { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/food' value = '20' } 1_Add_wood { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/wood' value = '20' } 2_Add_stone { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/stone' value = '20' } 10_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/hitpoints' value = '550' } 17_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/captainlevel' value = '-1' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/scalps' value = '30' } 20_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ai_cap' value = '-15' } } LevelBonusData { gfx = 'hu_worker_s1' description = '_hu_worker' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '40' wood = '40' stone = '40' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '650.000000' FOW = '35.000000' unit_size = '1' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' scalps = '32' caste = 'res' ai_cap = '0' timefactor = '1.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' can_build = '1' can_harvest = '1' max_passengers = '0' formation_pos = '1.000000' standanim = 'idle_0' fx_class = 'Unit' } } } hu_warrior { Lvl2_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_warrior/gfx' value = 'hu_warrior_s2' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_warrior/hitpoints' value = '100' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_warrior/unit_size' value = '1' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_warrior/captainlevel' value = '-1' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_warrior/scalps' value = '5' } 23_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_warrior/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_warrior_s2' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '300.000000' FOW = '35.000000' unit_size = '3' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_warrior' scalps = '10' caste = 'res' can_build = '0' can_harvest = '0' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' max_passengers = '0' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl3_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_warrior/gfx' value = 'hu_warrior_s3' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_warrior/hitpoints' value = '300' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_warrior/unit_size' value = '2' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_warrior/captainlevel' value = '-1' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_warrior/scalps' value = '15' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_warrior/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_warrior_s3' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '500.000000' FOW = '35.000000' unit_size = '4' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_warrior' scalps = '20' caste = 'res' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl4_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_warrior/gfx' value = 'hu_warrior_s4' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_warrior/hitpoints' value = '600' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_warrior/unit_size' value = '3' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_warrior/captainlevel' value = '-1' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_warrior/scalps' value = '25' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_warrior/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_warrior_s4' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '800.000000' FOW = '35.000000' unit_size = '5' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_warrior' scalps = '30' caste = 'res' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl5_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_warrior/gfx' value = 'hu_warrior_s5' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_warrior/hitpoints' value = '1100' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_warrior/unit_size' value = '4' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_warrior/captainlevel' value = '-1' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_warrior/scalps' value = '45' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_warrior/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_warrior_s5' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '1300.000000' FOW = '35.000000' unit_size = '6' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_warrior' scalps = '50' caste = 'res' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } hu_defensive_mode { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/hu_defensive_mode/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_warrior/hu_defensive_mode' } mod_speed_1 = '1' { op = 'replace' path = '/Objects/Hu/CHTR/hu_warrior/maxspeed' value = '2' } mod_range_defense_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_a/rangeddefense' value = '50' } mod_range_defense_2 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_b/rangeddefense' value = '50' } mod_range_defense_3 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_c/rangeddefense' value = '50' } mod_range_defense_4 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_d/rangeddefense' value = '50' } mod_range_defense_5 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_e/rangeddefense' value = '50' } mod_defense_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_a/defense' value = '0' } mod_defense_2 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_b/defense' value = '0' } mod_defense_3 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_c/defense' value = '0' } mod_defense_4 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_d/defense' value = '0' } mod_defense_5 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_e/defense' value = '0' } mod_vis_defensive_mode_off = '1' { op = 'replace' path = '/Actions/Hu/Moves/CHTR/defensive_mode_off/visibility' value = '1' } mod_vis_defensive_mode_on = '1' { op = 'replace' path = '/Actions/Hu/Moves/CHTR/defensive_mode_on/visibility' value = '0' } } } hu_defensive_mode_Remove { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_warrior/hu_defensive_mode/disabled' value = '1' } } } } hu_pikeman { Lvl2_Bonus { priority = '1000' Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_pikeman/UpdateLimits/dummy' value = '0' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_pikeman/hitpoints' value = '299' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_pikeman/unit_size' value = '1' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_pikeman/captainlevel' value = '-2' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_pikeman/scalps' value = '15' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_pikeman/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_pikeman_s2' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '300.000000' FOW = '35.000000' unit_size = '2' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_pikeman' scalps = '15' caste = 'nat' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'nat_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl3_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_pikeman/gfx' value = 'hu_pikeman_s3' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_pikeman/hitpoints' value = '499' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_pikeman/unit_size' value = '2' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_pikeman/captainlevel' value = '-2' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_pikeman/scalps' value = '25' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_pikeman/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_pikeman_s3' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '500.000000' FOW = '35.000000' unit_size = '3' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_pikeman' scalps = '25' caste = 'nat' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'nat_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl4_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_pikeman/gfx' value = 'hu_pikeman_s4' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_pikeman/hitpoints' value = '799' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_pikeman/unit_size' value = '3' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_pikeman/captainlevel' value = '-2' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_pikeman/scalps' value = '35' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_pikeman/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_pikeman_s4' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '800.000000' FOW = '35.000000' unit_size = '4' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_pikeman' scalps = '35' caste = 'nat' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'nat_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl5_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_pikeman/gfx' value = 'hu_pikeman_s5' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_pikeman/hitpoints' value = '1299' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_pikeman/unit_size' value = '4' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_pikeman/captainlevel' value = '-2' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_pikeman/scalps' value = '60' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_pikeman/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_pikeman_s5' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '1300.000000' FOW = '35.000000' unit_size = '5' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_pikeman' scalps = '60' caste = 'nat' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'nat_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } } hu_druid { Lvl2_Bonus { priority = '1000' Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_druid/UpdateLimits/dummy' value = '0' } 12_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_druid/unit_size' value = '1' } 17_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_druid/captainlevel' value = '-3' } 22_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_druid/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_druid_s3' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } special_abilities { heal { enabled = 'true' radius = '30.0' amount = '5.0' mod = '0.25' } find_traces { enabled = 'true' radius = '30.0' search_delay = '2' } find_traps { enabled = 'true' radius = '30.0' search_delay = '2' } } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '1.000000' FOW = '40.000000' unit_size = '2' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_druid' scalps = '0' caste = 'res' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '0.200000' standanim = 'res_fight_standanim' fx_class = 'Unit' } } Lvl3_Bonus { priority = '1000' Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_druid/UpdateLimits/dummy' value = '0' } 2_Add_amount { op = 'add' path = '/Objects/Hu/CHTR/hu_druid/special_abilities/heal/amount' value = '15' } 10_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_druid/hitpoints' value = '299' } 12_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_druid/unit_size' value = '2' } 17_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_druid/captainlevel' value = '-3' } 19_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_druid/scalps' value = '25' } 22_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_druid/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_druid_s3' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } special_abilities { heal { enabled = 'true' radius = '30.0' amount = '20.0' mod = '0.25' } find_traces { enabled = 'true' radius = '30.0' search_delay = '2' } find_traps { enabled = 'true' radius = '30.0' search_delay = '2' } } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '300.000000' FOW = '40.000000' unit_size = '3' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_druid' scalps = '25' caste = 'res' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '0.200000' standanim = 'res_fight_standanim' fx_class = 'Unit' } } Lvl4_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_druid/gfx' value = 'hu_druid_s4' } 2_Add_amount { op = 'add' path = '/Objects/Hu/CHTR/hu_druid/special_abilities/heal/amount' value = '20' } 10_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_druid/hitpoints' value = '599' } 12_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_druid/unit_size' value = '3' } 17_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_druid/captainlevel' value = '-3' } 19_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_druid/scalps' value = '35' } 22_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_druid/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_druid_s4' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } special_abilities { heal { enabled = 'true' radius = '30.0' amount = '25.0' mod = '0.25' } find_traces { enabled = 'true' radius = '30.0' search_delay = '2' } find_traps { enabled = 'true' radius = '30.0' search_delay = '2' } } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '600.000000' FOW = '40.000000' unit_size = '4' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_druid' scalps = '35' caste = 'res' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '0.200000' standanim = 'res_fight_standanim' fx_class = 'Unit' } } Lvl5_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_druid/gfx' value = 'hu_druid_s5' } 2_Add_amount { op = 'add' path = '/Objects/Hu/CHTR/hu_druid/special_abilities/heal/amount' value = '25' } 10_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_druid/hitpoints' value = '1099' } 12_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_druid/unit_size' value = '4' } 17_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_druid/captainlevel' value = '-3' } 19_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_druid/scalps' value = '60' } 22_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_druid/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_druid_s5' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } special_abilities { heal { enabled = 'true' radius = '30.0' amount = '30.0' mod = '0.25' } find_traces { enabled = 'true' radius = '30.0' search_delay = '2' } find_traps { enabled = 'true' radius = '30.0' search_delay = '2' } } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '1100.000000' FOW = '40.000000' unit_size = '5' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_druid' scalps = '60' caste = 'res' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '0.200000' standanim = 'res_fight_standanim' fx_class = 'Unit' } } } hu_archer { Lvl2_Bonus { priority = '1000' Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_archer/UpdateLimits/dummy' value = '0' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/hitpoints' value = '299' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/unit_size' value = '1' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/captainlevel' value = '-2' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/scalps' value = '10' } 23_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_archer_s2' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '300.000000' FOW = '40.000000' unit_size = '2' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_archer' scalps = '10' caste = 'tec' can_build = '0' can_harvest = '0' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' max_passengers = '0' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl3_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_archer/gfx' value = 'hu_archer_s3' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/hitpoints' value = '499' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/unit_size' value = '2' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/captainlevel' value = '-2' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/scalps' value = '20' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_archer_s3' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '500.000000' FOW = '40.000000' unit_size = '3' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_archer' scalps = '20' caste = 'tec' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl4_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_archer/gfx' value = 'hu_archer_s4' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/hitpoints' value = '799' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/unit_size' value = '3' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/captainlevel' value = '-2' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/scalps' value = '30' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_archer_s4' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '800.000000' FOW = '40.000000' unit_size = '4' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_archer' scalps = '30' caste = 'tec' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl5_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_archer/gfx' value = 'hu_archer_s5' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/hitpoints' value = '1299' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/unit_size' value = '4' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/captainlevel' value = '-2' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/scalps' value = '50' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_archer_s5' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '1300.000000' FOW = '40.000000' unit_size = '5' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_archer' scalps = '50' caste = 'tec' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } } hu_marksman { Lvl2_Bonus { priority = '1000' Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_marksman/UpdateLimits/dummy' value = '0' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_marksman/hitpoints' value = '299' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_marksman/unit_size' value = '1' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_marksman/captainlevel' value = '-2' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_marksman/scalps' value = '15' } 23_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_marksman/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_marksman_s2' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '300.000000' FOW = '45.000000' unit_size = '2' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_marksman' scalps = '15' caste = 'tec' can_build = '0' can_harvest = '0' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' max_passengers = '0' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl3_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_marksman/gfx' value = 'hu_marksman_s3' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_marksman/hitpoints' value = '499' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_marksman/unit_size' value = '2' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_marksman/captainlevel' value = '-2' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_marksman/scalps' value = '25' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_marksman/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_marksman_s3' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '500.000000' FOW = '45.000000' unit_size = '3' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_marksman' scalps = '25' caste = 'tec' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl4_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_marksman/gfx' value = 'hu_marksman_s4' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_marksman/hitpoints' value = '799' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_marksman/unit_size' value = '3' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_marksman/captainlevel' value = '-2' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_marksman/scalps' value = '35' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_marksman/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_marksman_s4' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '800.000000' FOW = '45.000000' unit_size = '4' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_marksman' scalps = '35' caste = 'tec' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl5_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_marksman/gfx' value = 'hu_marksman_s5' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_marksman/hitpoints' value = '1299' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_marksman/unit_size' value = '4' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_marksman/captainlevel' value = '-2' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_marksman/scalps' value = '60' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_marksman/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_marksman_s5' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '1300.000000' FOW = '45.000000' unit_size = '5' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_marksman' scalps = '60' caste = 'tec' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } } hu_jetpack_warrior { Lvl2_Bonus { priority = '1000' Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/UpdateLimits/dummy' value = '0' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/hitpoints' value = '299' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/unit_size' value = '1' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/captainlevel' value = '-2' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/scalps' value = '20' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/ai_cap' value = '-10' } 31_Replace_formation_pos { op = 'replace' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/formation_pos' value = '-1.000000' } } LevelBonusData { gfx = 'hu_jetpack_warrior_s2' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '300.000000' FOW = '35.000000' unit_size = '3' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_jetpack_warrior' scalps = '20' caste = 'res' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl3_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/gfx' value = 'hu_jetpack_warrior_s3' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/hitpoints' value = '499' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/unit_size' value = '2' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/captainlevel' value = '-2' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/scalps' value = '30' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/ai_cap' value = '-10' } 31_Replace_formation_pos { op = 'replace' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/formation_pos' value = '-1.000000' } } LevelBonusData { gfx = 'hu_jetpack_warrior_s3' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '500.000000' FOW = '35.000000' unit_size = '4' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_jetpack_warrior' scalps = '30' caste = 'res' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl4_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/gfx' value = 'hu_jetpack_warrior_s4' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/hitpoints' value = '799' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/unit_size' value = '3' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/captainlevel' value = '-2' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/scalps' value = '40' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/ai_cap' value = '-10' } 31_Replace_formation_pos { op = 'replace' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/formation_pos' value = '-1.000000' } } LevelBonusData { gfx = 'hu_jetpack_warrior_s4' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '800.000000' FOW = '35.000000' unit_size = '5' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_jetpack_warrior' scalps = '40' caste = 'res' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl5_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/gfx' value = 'hu_jetpack_warrior_s5' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/hitpoints' value = '1299' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/unit_size' value = '4' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/captainlevel' value = '-2' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/scalps' value = '60' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/ai_cap' value = '-10' } 31_Replace_formation_pos { op = 'replace' path = '/Objects/Hu/CHTR/hu_jetpack_warrior/formation_pos' value = '-1.000000' } } LevelBonusData { gfx = 'hu_jetpack_warrior_s5' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '1300.000000' FOW = '35.000000' unit_size = '6' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_jetpack_warrior' scalps = '60' caste = 'res' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } } hu_berserker { Lvl2_Bonus { priority = '1000' Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_berserker/UpdateLimits/dummy' value = '0' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_berserker/unit_size' value = '1' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_berserker/captainlevel' value = '-3' } 23_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_berserker/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_berserker_s3' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '1.000000' FOW = '35.000000' unit_size = '4' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_berserker' scalps = '0' caste = 'res' can_build = '0' can_harvest = '0' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' max_passengers = '0' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl3_Bonus { priority = '1000' Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_berserker/UpdateLimits/dummy' value = '0' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_berserker/hitpoints' value = '1499' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_berserker/unit_size' value = '4' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_berserker/captainlevel' value = '-3' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_berserker/scalps' value = '30' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_berserker/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_berserker_s3' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '1500.000000' FOW = '35.000000' unit_size = '7' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_berserker' scalps = '30' caste = 'res' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl4_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_berserker/gfx' value = 'hu_berserker_s4' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_berserker/hitpoints' value = '1799' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_berserker/unit_size' value = '5' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_berserker/captainlevel' value = '-3' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_berserker/scalps' value = '40' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_berserker/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_berserker_s4' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '1800.000000' FOW = '35.000000' unit_size = '8' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_berserker' scalps = '40' caste = 'res' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl5_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_berserker/gfx' value = 'hu_berserker_s5' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_berserker/hitpoints' value = '2299' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_berserker/unit_size' value = '6' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_berserker/captainlevel' value = '-3' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_berserker/scalps' value = '60' } 21_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_berserker/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_berserker_s5' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '2300.000000' FOW = '35.000000' unit_size = '9' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_berserker' scalps = '60' caste = 'res' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } } hu_killer { Lvl2_Bonus { priority = '1000' Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_killer/UpdateLimits/dummy' value = '0' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_killer/unit_size' value = '1' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_killer/captainlevel' value = '-3' } 20_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_killer/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_killer_s3' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '1.000000' FOW = '35.000000' unit_size = '2' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_killer' scalps = '0' caste = 'res' ai_cap = '0' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl3_Bonus { priority = '1000' Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_killer/UpdateLimits/dummy' value = '0' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_killer/hitpoints' value = '74' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_killer/unit_size' value = '2' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_killer/captainlevel' value = '-3' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_killer/scalps' value = '30' } 20_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_killer/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_killer_s3' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '75.000000' FOW = '35.000000' unit_size = '3' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_killer' scalps = '30' caste = 'res' ai_cap = '0' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl4_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_killer/gfx' value = 'hu_killer_s4' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_killer/hitpoints' value = '99' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_killer/unit_size' value = '3' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_killer/captainlevel' value = '-3' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_killer/scalps' value = '40' } 23_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_killer/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_killer_s4' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '100.000000' FOW = '35.000000' unit_size = '4' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_killer' scalps = '40' caste = 'res' can_build = '0' can_harvest = '0' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' max_passengers = '0' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl5_Bonus { priority = '1000' Modificators { 0_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_killer/gfx' value = 'hu_killer_s5' } 9_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_killer/hitpoints' value = '149' } 11_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_killer/unit_size' value = '4' } 16_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_killer/captainlevel' value = '-3' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_killer/scalps' value = '60' } 20_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_killer/ai_cap' value = '-10' } } LevelBonusData { gfx = 'hu_killer_s5' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '150.000000' FOW = '35.000000' unit_size = '5' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_hu_killer' scalps = '60' caste = 'res' ai_cap = '0' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } } hu_funtitan_Start_TT { Global { priority = '10' Modificators { AddInventObj { op = 'replace' path = '/Actions/Hu/Build/ANML/hu_funtitan/disabled' value = '1' } } } } funtitan_hu { hu_funtitan { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/hu_funtitan/invented' value = '1' } } } hu_funtitan_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Build/ANML/hu_funtitan/disabled' value = '1' } } } } hu_funtitan { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_funtitan' gfx = 'hu_funtitan' aggressive = '1' hitpoints = '1.000000' FOW = '150.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '4' max_passengers = '0' scalps = '1' timefactor = '0.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Hu/Upgrades/hu_funtitan_Start_TT/Global' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'res' ai_cap = '1' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' standanim = 'res_fightpos_standanim' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/ANML/hu_funtitan/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_funtitan' gfx = 'hu_funtitan' aggressive = '1' hitpoints = '1.000000' FOW = '150.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '4' max_passengers = '0' scalps = '1' timefactor = '0.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Hu/Upgrades/hu_funtitan_Start_TT/Global' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'res' ai_cap = '1' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' standanim = 'res_fightpos_standanim' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/ANML/hu_funtitan/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_funtitan' gfx = 'hu_funtitan' aggressive = '1' hitpoints = '7000.000000' FOW = '150.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '4' max_passengers = '0' scalps = '300' timefactor = '0.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Hu/Upgrades/hu_funtitan_Start_TT/Global' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'res' ai_cap = '1' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' standanim = 'res_fightpos_standanim' nightactive = '0' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_funtitan/hitpoints' value = '6999' } 11_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_funtitan/scalps' value = '299' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_funtitan' gfx = 'hu_funtitan' aggressive = '1' hitpoints = '10000.000000' FOW = '150.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '4' max_passengers = '0' scalps = '500' timefactor = '0.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Hu/Upgrades/hu_funtitan_Start_TT/Global' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'res' ai_cap = '1' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' standanim = 'res_fightpos_standanim' nightactive = '0' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_funtitan/hitpoints' value = '9999' } 11_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_funtitan/scalps' value = '499' } } } } hu_weapons_smith { res_defense_upgrade { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/res_defense_upgrade/invented' value = '1' { order = '11' objects { 0 = '/Objects/Hu/CHTR/hu_warrior' 1 = '/Objects/Hu/CHTR/hu_jetpack_warrior' 2 = '/Objects/Hu/CHTR/hu_undead_warrior' } iconpath = 'warrior_def_up_1' description = '_hu_warrior_def_up_1' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_defense_upgrade' } follow_action = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_defense_upgrade_2/visibility' value = '1' } mod_a_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_a/defense' value = '5' } mod_a_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_a/rangeddefense' value = '5' } mod_b_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_b/defense' value = '5' } mod_b_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_b/rangeddefense' value = '5' } mod_c_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_c/defense' value = '5' } mod_c_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_c/rangeddefense' value = '5' } mod_d_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_d/defense' value = '5' } mod_d_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_d/rangeddefense' value = '5' } mod_e_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_e/defense' value = '5' } mod_e_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_e/rangeddefense' value = '5' } mod_jetpack_b_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_b/defense' value = '5' } mod_jetpack_b_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_b/rangeddefense' value = '5' } mod_jetpack_c_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_c/defense' value = '5' } mod_jetpack_c_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_c/rangeddefense' value = '5' } mod_jetpack_d_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_d/defense' value = '5' } mod_jetpack_d_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_d/rangeddefense' value = '5' } mod_jetpack_e_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_e/defense' value = '5' } mod_jetpack_e_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_e/rangeddefense' value = '5' } mod_undead_b_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_b/defense' value = '5' } mod_undead_b_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_b/rangeddefense' value = '5' } mod_undead_c_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_c/defense' value = '5' } mod_undead_c_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_c/rangeddefense' value = '5' } mod_undead_d_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_d/defense' value = '5' } mod_undead_d_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_d/rangeddefense' value = '5' } mod_undead_e_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_e/defense' value = '5' } mod_undead_e_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_e/rangeddefense' value = '5' } } } res_defense_upgrade_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_defense_upgrade/disabled' value = '1' } } } res_defense_upgrade_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/res_defense_upgrade_2/invented' value = '1' { order = '11' objects { 0 = '/Objects/Hu/CHTR/hu_warrior' 1 = '/Objects/Hu/CHTR/hu_jetpack_warrior' 2 = '/Objects/Hu/CHTR/hu_undead_warrior' } iconpath = 'warrior_def_up_2' description = '_hu_warrior_def_up_2' replace = 'res_defense_upgrade' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_defense_upgrade_2' } follow_action = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_defense_upgrade_3/visibility' value = '1' } mod_a_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_a/defense' value = '10' } mod_a_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_a/rangeddefense' value = '10' } mod_b_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_b/defense' value = '10' } mod_b_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_b/rangeddefense' value = '10' } mod_c_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_c/defense' value = '10' } mod_c_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_c/rangeddefense' value = '10' } mod_d_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_d/defense' value = '10' } mod_d_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_d/rangeddefense' value = '10' } mod_e_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_e/defense' value = '10' } mod_e_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_e/rangeddefense' value = '10' } mod_jetpack_b_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_b/defense' value = '10' } mod_jetpack_b_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_b/rangeddefense' value = '10' } mod_jetpack_c_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_c/defense' value = '10' } mod_jetpack_c_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_c/rangeddefense' value = '10' } mod_jetpack_d_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_d/defense' value = '10' } mod_jetpack_d_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_d/rangeddefense' value = '10' } mod_jetpack_e_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_e/defense' value = '10' } mod_jetpack_e_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_e/rangeddefense' value = '10' } mod_undead_b_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_b/defense' value = '10' } mod_undead_b_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_b/rangeddefense' value = '10' } mod_undead_c_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_c/defense' value = '10' } mod_undead_c_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_c/rangeddefense' value = '10' } mod_undead_d_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_d/defense' value = '10' } mod_undead_d_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_d/rangeddefense' value = '10' } mod_undead_e_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_e/defense' value = '10' } mod_undead_e_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_e/rangeddefense' value = '10' } } } res_defense_upgrade_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_defense_upgrade_2/disabled' value = '1' } } } res_defense_upgrade_3 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/res_defense_upgrade_3/invented' value = '1' { order = '11' objects { 0 = '/Objects/Hu/CHTR/hu_warrior' 1 = '/Objects/Hu/CHTR/hu_jetpack_warrior' 2 = '/Objects/Hu/CHTR/hu_undead_warrior' } iconpath = 'warrior_def_up_3' description = '_hu_warrior_def_up_3' replace = 'res_defense_upgrade_2' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_defense_upgrade_3' } mod_a_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_a/defense' value = '15' } mod_a_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_a/rangeddefense' value = '0' } mod_b_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_b/defense' value = '15' } mod_b_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_b/rangeddefense' value = '0' } mod_c_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_c/defense' value = '15' } mod_c_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_c/rangeddefense' value = '0' } mod_d_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_d/defense' value = '15' } mod_d_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_d/rangeddefense' value = '0' } mod_e_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_e/defense' value = '15' } mod_e_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_axe_e/rangeddefense' value = '0' } mod_jetpack_b_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_b/defense' value = '15' } mod_jetpack_b_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_b/rangeddefense' value = '5' } mod_jetpack_c_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_c/defense' value = '15' } mod_jetpack_c_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_c/rangeddefense' value = '5' } mod_jetpack_d_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_d/defense' value = '15' } mod_jetpack_d_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_d/rangeddefense' value = '5' } mod_jetpack_e_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_e/defense' value = '15' } mod_jetpack_e_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_sword_e/rangeddefense' value = '5' } mod_undead_b_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_b/defense' value = '15' } mod_undead_b_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_b/rangeddefense' value = '5' } mod_undead_c_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_c/defense' value = '15' } mod_undead_c_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_c/rangeddefense' value = '5' } mod_undead_d_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_d/defense' value = '15' } mod_undead_d_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_d/rangeddefense' value = '5' } mod_undead_e_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_e/defense' value = '15' } mod_undead_e_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_undead_e/rangeddefense' value = '5' } } } res_defense_upgrade_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_defense_upgrade_3/disabled' value = '1' } } } tec_weapon_upgrade { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/tec_weapon_upgrade/invented' value = '1' { order = '12' objects { 0 = '/Objects/Hu/CHTR/hu_archer' } iconpath = 'archer_wpn_up_1a' description = '_hu_archer_wpn_up_1' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_weapons_smith/tec_weapon_upgrade' } follow_action = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/tec_weapon_upgrade_2/visibility' value = '1' } mod_b_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_bow_b_l/damage' value = '1.1' } mod_c_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_bow_c_l/damage' value = '1.1' } mod_d_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_bow_d_l/damage' value = '1.1' } mod_e_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_bow_e_l/damage' value = '1.1' } } } tec_weapon_upgrade_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_weapons_smith/tec_weapon_upgrade/disabled' value = '1' } } } tec_weapon_upgrade_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/tec_weapon_upgrade_2/invented' value = '1' { order = '12' objects { 0 = '/Objects/Hu/CHTR/hu_archer' } iconpath = 'archer_wpn_up_2a' description = '_hu_archer_wpn_up_2' replace = 'tec_weapon_upgrade' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_weapons_smith/tec_weapon_upgrade_2' } mod_b_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_bow_b_l/damage' value = '1.1' } mod_c_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_bow_c_l/damage' value = '1.1' } mod_d_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_bow_d_l/damage' value = '1.1' } mod_e_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_bow_e_l/damage' value = '1.1' } } } tec_weapon_upgrade_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_weapons_smith/tec_weapon_upgrade_2/disabled' value = '1' } } } tec_range_upgrade { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/tec_range_upgrade/invented' value = '1' { order = '13' objects { 0 = '/Objects/Hu/CHTR/hu_archer' } iconpath = 'rng_wpn_up_1' description = '_hu_archer_rng_wpn_up_1' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_weapons_smith/tec_range_upgrade' } follow_action = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/tec_range_upgrade_2/visibility' value = '1' } mod_b_range = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_bow_b_l/range' value = '5' } mod_c_range = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_bow_c_l/range' value = '5' } mod_d_range = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_bow_d_l/range' value = '5' } mod_e_range = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_bow_e_l/range' value = '5' } mod_fow = '1' { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/FOW' value = '5' } } } tec_range_upgrade_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_weapons_smith/tec_range_upgrade/disabled' value = '1' } } } tec_range_upgrade_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/tec_range_upgrade_2/invented' value = '1' { order = '13' objects { 0 = '/Objects/Hu/CHTR/hu_archer' } iconpath = 'rng_wpn_up_2' description = '_hu_archer_rng_wpn_up_2' replace = 'tec_range_upgrade' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_weapons_smith/tec_range_upgrade_2' } mod_b_range = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_bow_b_l/range' value = '5' } mod_b_fow = '1' { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/FOW' value = '5' } mod_c_range = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_bow_c_l/range' value = '5' } mod_c_fow = '1' { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/FOW' value = '5' } mod_d_range = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_bow_d_l/range' value = '5' } mod_d_fow = '1' { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/FOW' value = '5' } mod_e_range = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_bow_e_l/range' value = '5' } mod_e_fow = '1' { op = 'add' path = '/Objects/Hu/CHTR/hu_archer/FOW' value = '5' } } } tec_range_upgrade_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_weapons_smith/tec_range_upgrade_2/disabled' value = '1' } } } animal_blades { priority = '100' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/animal_blades/invented' value = '1' { order = '14' objects { 0 = '/Objects/Hu/ANML/hu_wild_boar' 1 = '/Objects/Hu/ANML/hu_rhino' 2 = '/Objects/Hu/ANML/hu_mammoth' } iconpath = 'animal_blades' description = '_hu_animal_blades' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_weapons_smith/animal_blades' } mod_wild_boar_b = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_wild_boar_weapon_b/damage' value = '15' } mod_battle_rhino_c = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_battle_rhino_weapon_c/damage' value = '15' } modbattle_mammoth_c = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_battle_mammoth_weapon_c/damage' value = '15' } mod_wild_boar_c = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_wild_boar_weapon_c/damage' value = '15' } mod_wild_boar_d = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_wild_boar_weapon_d/damage' value = '15' } mod_wild_boar_e = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_wild_boar_weapon_e/damage' value = '15' } mod_battle_rhino_d = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_battle_rhino_weapon_d/damage' value = '15' } mod_battle_rhino_e = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_battle_rhino_weapon_e/damage' value = '15' } modbattle_mammoth_d = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_battle_mammoth_weapon_d/damage' value = '15' } modbattle_mammoth_e = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_battle_mammoth_weapon_e/damage' value = '15' } } } animal_blades_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_weapons_smith/animal_blades/disabled' value = '1' } } } ram_head { priority = '100' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/ram_head/invented' value = '1' { order = '15' objects { 0 = '/Objects/Hu/VHCL/hu_steam_ram' } iconpath = 'ram_head' description = '_hu_ram_head' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_weapons_smith/ram_head' } mod_steam_ram_b = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_steam_ram_weapon_b/damage' value = '25' } mod_steam_ram_c = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_steam_ram_weapon_c/damage' value = '25' } mod_steam_ram_d = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_steam_ram_weapon_d/damage' value = '25' } mod_steam_ram_e = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_steam_ram_weapon_e/damage' value = '25' } } } ram_head_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_weapons_smith/ram_head/disabled' value = '1' } } } hu_weapons_smith_anvil { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/hu_weapons_smith_anvil/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_weapons_smith_anvil' } mod0_0 = '1' { op = 'replace' path = '/Objects/Hu/BLDG/hu_weapons_smith/gfx' value = 'hu_weapons_smith_anvil' } mod_vis_res_weapon_upgrade_2 = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_weapon_upgrade_2/visibility' value = '1' } mod_vis_res_weapon_upgrade_3 = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_weapon_upgrade_3/visibility' value = '1' } mod_vis_res_defense_upgrade_2 = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_defense_upgrade_2/visibility' value = '1' } mod_vis_res_defense_upgrade_3 = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_defense_upgrade_3/visibility' value = '1' } mod_vis_animal_blades = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/animal_blades/visibility' value = '1' } mod_vis_ram_head = '1' { op = 'replace' path = '/Actions/Hu/Upgrades/hu_weapons_smith/ram_head/visibility' value = '1' } mod_description = '1' { op = 'replace' path = '/Objects/Hu/BLDG/hu_weapons_smith/description' value = '_hu_weapons_smith_anvil' } mod_vis_worker_vs_buildings = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_worker_vs_building/visibility' value = '1' } mod_build_description = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_weapons_smith/locations/0/description' value = '_hu_weapons_smith_anvil' } mod_vis_kentrosaurus_armor = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_kentrosaurus_armor/visibility' value = '1' } mod_vis_rhino_armor = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_rhino_armor/visibility' value = '1' } mod_vis_mammoth_armor = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_mammoth_armor/visibility' value = '1' } } } hu_weapons_smith_anvil_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_weapons_smith_anvil/disabled' value = '1' } } } res_weapon_upgrade { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/res_weapon_upgrade/invented' value = '1' { order = '10' objects { 0 = '/Objects/Hu/CHTR/hu_warrior' 1 = '/Objects/Hu/CHTR/hu_jetpack_warrior' 2 = '/Objects/Hu/CHTR/hu_undead_warrior' } iconpath = 'hu_warrior_wpn_up_1' description = '_hu_warrior_wpn_up_1' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_weapon_upgrade' } follow_action = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_weapon_upgrade_2/visibility' value = '1' } mod_a_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_axe_a/damage' value = '1.1' } mod_b_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_axe_b/damage' value = '1.1' } mod_c_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_axe_c/damage' value = '1.1' } mod_d_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_axe_d/damage' value = '1.1' } mod_e_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_axe_e/damage' value = '1.1' } mod_jetpack_b_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_sword_b/damage' value = '1.1' } mod_jetpack_c_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_sword_c/damage' value = '1.1' } mod_jetpack_d_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_sword_d/damage' value = '1.1' } mod_jetpack_e_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_sword_e/damage' value = '1.1' } mod_undead_b_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_undead_b/damage' value = '1.1' } mod_undead_c_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_undead_c/damage' value = '1.1' } mod_undead_d_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_undead_d/damage' value = '1.1' } mod_undead_e_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_undead_e/damage' value = '1.1' } } } res_weapon_upgrade_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_weapon_upgrade/disabled' value = '1' } } } res_weapon_upgrade_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/res_weapon_upgrade_2/invented' value = '1' { order = '10' objects { 0 = '/Objects/Hu/CHTR/hu_warrior' 1 = '/Objects/Hu/CHTR/hu_jetpack_warrior' 2 = '/Objects/Hu/CHTR/hu_undead_warrior' } iconpath = 'hu_warrior_wpn_up_2' description = '_hu_warrior_wpn_up_2' replace = 'res_weapon_upgrade' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_weapon_upgrade_2' } follow_action = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_weapon_upgrade_3/visibility' value = '1' } mod_a_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_axe_a/damage' value = '1.2' } mod_b_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_axe_b/damage' value = '1.2' } mod_c_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_axe_c/damage' value = '1.2' } mod_d_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_axe_d/damage' value = '1.2' } mod_e_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_axe_e/damage' value = '1.2' } mod_jetpack_b_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_sword_b/damage' value = '1.2' } mod_jetpack_c_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_sword_c/damage' value = '1.2' } mod_jetpack_d_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_sword_d/damage' value = '1.2' } mod_jetpack_e_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_sword_e/damage' value = '1.2' } mod_undead_b_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_undead_b/damage' value = '1.2' } mod_undead_c_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_undead_c/damage' value = '1.2' } mod_undead_d_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_undead_d/damage' value = '1.2' } mod_undead_e_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_undead_e/damage' value = '1.2' } } } res_weapon_upgrade_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_weapon_upgrade_2/disabled' value = '1' } } } res_weapon_upgrade_3 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/res_weapon_upgrade_3/invented' value = '1' { order = '10' objects { 0 = '/Objects/Hu/CHTR/hu_warrior' 1 = '/Objects/Hu/CHTR/hu_jetpack_warrior' 2 = '/Objects/Hu/CHTR/hu_undead_warrior' } iconpath = 'hu_warrior_wpn_up_3' description = '_hu_warrior_wpn_up_3' replace = 'res_weapon_upgrade_2' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_weapon_upgrade_3' } mod_a_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_axe_a/damage' value = '1.3' } mod_b_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_axe_b/damage' value = '1.3' } mod_c_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_axe_c/damage' value = '1.3' } mod_d_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_axe_d/damage' value = '1.3' } mod_e_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_axe_e/damage' value = '1.3' } mod_jetpack_b_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_sword_b/damage' value = '1.3' } mod_jetpack_c_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_sword_c/damage' value = '1.3' } mod_jetpack_d_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_sword_d/damage' value = '1.3' } mod_jetpack_e_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_sword_e/damage' value = '1.3' } mod_undead_b_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_undead_b/damage' value = '1.3' } mod_undead_c_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_undead_c/damage' value = '1.3' } mod_undead_d_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_undead_d/damage' value = '1.3' } mod_undead_e_0 = '1' { op = 'multiply' path = '/Objects/Hu/Weapons/hu_undead_e/damage' value = '1.3' } } } res_weapon_upgrade_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_weapons_smith/res_weapon_upgrade_3/disabled' value = '1' } } } hu_worker_vs_building { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/hu_worker_vs_building/invented' value = '1' { order = '16' objects { 0 = '/Objects/Hu/CHTR/hu_worker' } iconpath = 'worker_vs_building' description = '_hu_worker_vs_building' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_worker_vs_building' } mod_club_a = '1' { op = 'append' path = '/Objects/Hu/Weapons/hu_club_a/AttackBonus/Type/BLDG' value = '200' } mod_club_b = '1' { op = 'append' path = '/Objects/Hu/Weapons/hu_club_b/AttackBonus/Type/BLDG' value = '200' } mod_club_c = '1' { op = 'append' path = '/Objects/Hu/Weapons/hu_club_c/AttackBonus/Type/BLDG' value = '200' } mod_club_d = '1' { op = 'append' path = '/Objects/Hu/Weapons/hu_club_d/AttackBonus/Type/BLDG' value = '200' } mod_club_e = '1' { op = 'append' path = '/Objects/Hu/Weapons/hu_club_e/AttackBonus/Type/BLDG' value = '200' } } } hu_worker_vs_building_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_worker_vs_building/disabled' value = '1' } } } hu_kentrosaurus_armor { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/hu_kentrosaurus_armor/invented' value = '1' { order = '17' objects { 0 = '/Objects/Hu/ANML/hu_kentrosaurus' } iconpath = 'hu_kentrosaurus_armor' description = '_hu_kentrosaurus_armor' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_kentrosaurus_armor' } mod_kentrosaurus_defense_b = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_kentrosaurus_weapon_b/defense' value = '20' } mod_kentrosaurus_range_defense_b = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_kentrosaurus_weapon_b/rangeddefense' value = '20' } mod_kentrosaurus_defense_c = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_kentrosaurus_weapon_c/defense' value = '20' } mod_kentrosaurus_defense_d = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_kentrosaurus_weapon_d/defense' value = '20' } mod_kentrosaurus_defense_e = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_kentrosaurus_weapon_e/defense' value = '20' } mod_kentrosaurus_range_defense_c = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_kentrosaurus_weapon_c/rangeddefense' value = '20' } mod_kentrosaurus_range_defense_d = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_kentrosaurus_weapon_d/rangeddefense' value = '20' } mod_kentrosaurus_range_defense_e = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_kentrosaurus_weapon_e/rangeddefense' value = '20' } } } hu_kentrosaurus_armor_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_kentrosaurus_armor/disabled' value = '1' } } } hu_rhino_armor { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/hu_rhino_armor/invented' value = '1' { order = '18' objects { 0 = '/Objects/Hu/ANML/hu_rhino' } iconpath = 'hu_rhino_armor' description = '_hu_rhino_armor' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_rhino_armor' } mod_rhino_defense_c = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_battle_rhino_weapon_c/defense' value = '20' } mod_rhino_rangedefense_c = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_battle_rhino_weapon_c/rangeddefense' value = '20' } mod_rhino_defense_d = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_battle_rhino_weapon_d/defense' value = '20' } mod_rhino_defense_e = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_battle_rhino_weapon_e/defense' value = '20' } mod_rhino_rangedefense_d = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_battle_rhino_weapon_d/rangeddefense' value = '20' } mod_rhino_rangedefense_e = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_battle_rhino_weapon_e/rangeddefense' value = '20' } } } hu_rhino_armor_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_rhino_armor/disabled' value = '1' } } } hu_mammoth_armor { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/hu_mammoth_armor/invented' value = '1' { order = '19' objects { 0 = '/Objects/Hu/ANML/hu_mammoth' } iconpath = 'hu_mammoth_armor' description = '_hu_mammoth_armor' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_mammoth_armor' } mod_mammoth_defense_c = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_battle_mammoth_weapon_c/defense' value = '20' } mod_mammoth_rangedefense_c = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_battle_mammoth_weapon_c/rangeddefense' value = '20' } mod_mammoth_defense_d = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_battle_mammoth_weapon_d/defense' value = '20' } mod_mammoth_defense_e = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_battle_mammoth_weapon_e/defense' value = '20' } mod_mammoth_rangedefense_d = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_battle_mammoth_weapon_d/rangeddefense' value = '20' } mod_mammoth_rangedefense_e = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_battle_mammoth_weapon_e/rangeddefense' value = '20' } } } hu_mammoth_armor_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_weapons_smith/hu_mammoth_armor/disabled' value = '1' } } } } hu_temple { warcry { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/warcry/invented' value = '1' { order = '5' objects { 0 = '/Objects/Hu/CHTR/hu_warrior' } iconpath = 'warcry' description = '_hu_warcry' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_temple/warcry' } } } warcry_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_temple/warcry/disabled' value = '1' } } } oracle { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/oracle/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_temple/oracle' } mod_vis_oracle = '1' { op = 'replace' path = '/Actions/Hu/Moves/CHTR/oracle/visibility' value = '1' } } } oracle_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_temple/oracle/disabled' value = '1' } } } illusion { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/illusion/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_temple/illusion' } mod_vis_illusion = '1' { op = 'replace' path = '/Actions/Hu/Moves/CHTR/illusion/visibility' value = '1' } } } illusion_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_temple/illusion/disabled' value = '1' } } } insects { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/insects/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_temple/insects' } mod_vis_insects = '1' { op = 'replace' path = '/Actions/Hu/Moves/CHTR/insects/visibility' value = '1' } } } insects_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_temple/insects/disabled' value = '1' } } } } hu_small_animal_farm { scout_upgrade { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/scout_upgrade/invented' value = '1' { order = '20' objects { 0 = '/Objects/Hu/ANML/hu_scout' } iconpath = 'scout_upgrade' description = '_hu_scout_upgrade' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/scout_upgrade' } mod0_0 = '1' { op = 'add' path = '/Objects/Hu/ANML/hu_scout/FOW' value = '15' } } } scout_upgrade_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/scout_upgrade/disabled' value = '1' } } } drums { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/drums/invented' value = '1' { order = '21' objects { 0 = '/Objects/Hu/ANML/hu_scout' } iconpath = 'drums' description = '_hu_drums' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/drums' } } } drums_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/drums/disabled' value = '1' } } } pennant { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/pennant/invented' value = '1' { order = '22' objects { 0 = '/Objects/Hu/ANML/hu_rhino' } iconpath = 'pennant' description = '_hu_pennant' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/pennant' } } } pennant_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/pennant/disabled' value = '1' } } } hu_big_animal_farm { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/hu_big_animal_farm/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/hu_big_animal_farm' } mod_description = '1' { op = 'replace' path = '/Objects/Hu/BLDG/hu_small_animal_farm/description' value = '_hu_big_animal_farm' } mod_gfx = '1' { op = 'replace' path = '/Objects/Hu/BLDG/hu_small_animal_farm/gfx' value = 'hu_big_animal_farm' } mod_vis_giganotosaurus_rider = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/hu_giganotosaurus_rider/visibility' value = '1' } mod_vis_rhino = '1' { op = 'replace' path = '/Actions/Hu/Build/ANML/hu_rhino/visibility' value = '1' } mod_vis_rhino_transporter = '1' { op = 'replace' path = '/Actions/Hu/Build/ANML/hu_rhino_transporter/visibility' value = '1' } mod_vis_rhino_ballista = '1' { op = 'replace' path = '/Actions/Hu/Build/ANML/hu_rhino_ballista/visibility' value = '1' } mod_vis_mammoth = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/hu_mammoth/visibility' value = '1' } mod_vis_mammoth_lumber = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/hu_mammoth_lumber_upgrade/visibility' value = '1' } mod_vis_mammoth_log_cannon = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/hu_mammoth_log_cannon/visibility' value = '1' } mod_vis_triceratops = '1' { op = 'add' path = '/Actions/Hu/Build/ANML/hu_triceratops/visibility' value = '1' } mod_vis_scout_upgrade = '1' { op = 'replace' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/scout_upgrade/visibility' value = '1' } mod_vis_pennant_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/pennant/visibility' value = '1' } mod_vis_rhino_shake_off = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/rhino_shake_off/visibility' value = '1' } mod_vis_mammoth_trumpet = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/mammoth_trumpet/visibility' value = '1' } mod_vis_mammoth_stampede = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/mammoth_stampede/visibility' value = '1' } mod_vis_paw = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/paw/visibility' value = '1' } mod_vis_titan_shake_off = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/titan_shake_off/visibility' value = '1' } mod_build_description = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_small_animal_farm/locations/0/description' value = '_hu_big_animal_farm' } mod_build_icon = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_small_animal_farm/locations/0/iconpath' value = 'hu_big_animal_farm' } } } hu_big_animal_farm_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/hu_big_animal_farm/disabled' value = '1' } } } wild_boar_rage { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/wild_boar_rage/invented' value = '1' { order = '23' objects { 0 = '/Objects/Hu/ANML/hu_wild_boar' } iconpath = 'wild_boar_rage' description = '_wild_boar_rage' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/wild_boar_rage' } } } wild_boar_rage_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/wild_boar_rage/disabled' value = '1' } } } rhino_shake_off { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/rhino_shake_off/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/rhino_shake_off' } mod_vis_rhino_shake_off = '1' { op = 'add' path = '/Actions/Hu/Moves/ANML/rhino_shake_off/visibility' value = '1' } } } rhino_shake_off_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/rhino_shake_off/disabled' value = '1' } } } mammoth_trumpet { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/mammoth_trumpet/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/mammoth_trumpet' } mod_vis_mammoth_trumpet = '1' { op = 'add' path = '/Actions/Hu/Moves/ANML/Mammoth_Trumpet/visibility' value = '1' } } } mammoth_trumpet_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/mammoth_trumpet/disabled' value = '1' } } } mammoth_stampede { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/mammoth_stampede/invented' value = '1' { order = '26' objects { 0 = '/Objects/Hu/ANML/hu_mammoth' } iconpath = 'mammoth_stampede' description = '_mammoth_stampede' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/mammoth_stampede' } } } mammoth_stampede_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/mammoth_stampede/disabled' value = '1' } } } paw { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/paw/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/paw' } mod_vis_move_paw = '1' { op = 'add' path = '/Actions/Hu/Moves/ANML/titan_paw/visibility' value = '1' } } } paw_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/paw/disabled' value = '1' } } } titan_shake_off { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/titan_shake_off/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/titan_shake_off' } mod_vis_move_titan_shake_off = '1' { op = 'add' path = '/Actions/Hu/Moves/ANML/titan_shake_off/visibility' value = '1' } } } titan_shake_off_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_small_animal_farm/titan_shake_off/disabled' value = '1' } } } } hu_stone_quarry { resource_inventory_upgrade { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/resource_inventory_upgrade/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade' } mod_stone_cap_1 = '1' { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/stone' value = '5' } mod1_0 = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade_2/visibility' value = '1' } } } resource_inventory_upgrade_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade/disabled' value = '1' } } } resource_inventory_upgrade_2 { priority = '0' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/resource_inventory_upgrade_2/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade_2' } mod_stone_cap = '1' { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/stone' value = '5' } mod1_0 = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade_3/visibility' value = '1' } } } resource_inventory_upgrade_3 { priority = '0' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/resource_inventory_upgrade_3/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade_3' } mod_stone_cap = '1' { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/stone' value = '5' } mod1_0 = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade_4/visibility' value = '1' } } } resource_inventory_upgrade_4 { priority = '0' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/resource_inventory_upgrade_4/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade_4' } mod_stone_cap = '1' { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/stone' value = '5' } } } resource_inventory_upgrade_2_RemoveMe { priority = '0' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade_2/disabled' value = '1' } } } resource_inventory_upgrade_3_RemoveMe { priority = '0' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade_3/disabled' value = '1' } } } resource_inventory_upgrade_4_RemoveMe { priority = '0' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_stone_quarry/resource_inventory_upgrade_4/disabled' value = '1' } } } } hu_palisade { hu_small_wall { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/hu_small_wall/invented' value = '1' } Mod2_1 { op = 'replace' path = '/Objects/Hu/BLDG/hu_palisade/gfx' value = 'hu_small_wall' } Mod3_1 { op = 'replace' path = '/Objects/Hu/BLDG/hu_palisade_gate/gfx' value = 'hu_small_wall_gate' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_palisade/hu_small_wall' } follow_action = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_palisade/hu_re_enforced_wall/visibility' value = '1' } follow_action_2 = '1' { op = 'remove' path = '/Actions/Hu/Build/BLDG/hu_palisade' } follow_action_3 = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_small_wall/visibility' value = '1' } follow_action_4 = '1' { op = 'remove' path = '/Actions/Hu/Build/BLDG/hu_palisade_gate' } follow_action_5 = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_small_wall_gate/visibility' value = '1' } } } hu_small_wall_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_palisade/hu_small_wall/disabled' value = '1' } } } hu_re_enforced_wall { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/hu_re_enforced_wall/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_palisade/hu_re_enforced_wall' } Mod2_1 { op = 'replace' path = '/Objects/Hu/BLDG/hu_small_wall/gfx' value = 'hu_re_enforced_wall' } Mod3_1 { op = 'replace' path = '/Objects/Hu/BLDG/hu_small_wall_gate/gfx' value = 'hu_re_enforced_wall_gate' } follow_action = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_palisade/hu_falling_stones/visibility' value = '1' } follow_action_2 = '1' { op = 'remove' path = '/Actions/Hu/Build/BLDG/hu_small_wall' } follow_action_3 = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_re_enforced_wall/visibility' value = '1' } follow_action_4 = '1' { op = 'remove' path = '/Actions/Hu/Build/BLDG/hu_small_wall_gate' } follow_action_5 = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_re_enforced_wall_gate/visibility' value = '1' } } } hu_re_enforced_wall_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_palisade/hu_re_enforced_wall/disabled' value = '1' } } } hu_falling_stones { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/hu_falling_stones/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_palisade/hu_falling_stones' } mod_user_palisade = '1' { op = 'append' path = '/Objects/Hu/Weapons/hu_falling_stones/Users/0' value = 'hu_palisade' } mod_user_small_wall = '1' { op = 'append' path = '/Objects/Hu/Weapons/hu_falling_stones/Users/1' value = 'hu_small_wall' } mod_user_re_enforced_wall = '1' { op = 'append' path = '/Objects/Hu/Weapons/hu_falling_stones/Users/2' value = 'hu_re_enforced_wall' } } } hu_falling_stones_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_palisade/hu_falling_stones/disabled' value = '1' } } } } hu_warehouse { hu_marketplace { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/hu_marketplace/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_warehouse/hu_marketplace' } mod1_0 = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_warehouse/hitpoints' value = '1000' } mod1_1 = '1' { op = 'replace' path = '/Objects/Hu/BLDG/hu_warehouse/gfx' value = 'hu_marketplace' } mod1_2 = '1' { op = 'replace' path = '/Objects/Hu/BLDG/hu_warehouse/description' value = '_hu_marketplace' } mod_vis_cart = '1' { op = 'replace' path = '/Actions/Hu/Build/VHCL/hu_cart/visibility' value = '1' } mod_vis_zeppelin = '1' { op = 'add' path = '/Actions/Hu/Build/VHCL/hu_zeppelin/visibility' value = '1' } mod_vis_buy_wood = '1' { op = 'add' path = '/Actions/Hu/Moves/BLDG/buy_wood/visibility' value = '1' } mod_vis_buy_stone = '1' { op = 'add' path = '/Actions/Hu/Moves/BLDG/buy_stone/visibility' value = '1' } mod_vis_buy_food = '1' { op = 'add' path = '/Actions/Hu/Moves/BLDG/buy_food/visibility' value = '1' } mod_build_icon = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_warehouse/locations/0/iconpath' value = 'hu_marketplace' } mod_build_description = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_warehouse/locations/0/description' value = '_hu_marketplace' } } } hu_marketplace_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_warehouse/hu_marketplace/disabled' value = '1' } } } hu_capacity_1 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/hu_capacity_1/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_warehouse/hu_capacity_1' } mod_capacity_food = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_warehouse/UpdateLimits/max_food' value = '500' } mod_capacity_wood = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_warehouse/UpdateLimits/max_wood' value = '500' } mod_capacity_stone = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_warehouse/UpdateLimits/max_stone' value = '500' } mod_vis_capacity_2_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_warehouse/hu_capacity_2/visibility' value = '1' } } } hu_capacity_1_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_warehouse/hu_capacity_1/disabled' value = '1' } } } hu_capacity_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/hu_capacity_2/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_warehouse/hu_capacity_2' } mod_capacity_food = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_warehouse/UpdateLimits/max_food' value = '500' } mod_capacity_wood = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_warehouse/UpdateLimits/max_wood' value = '500' } mod_capacity_stone = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_warehouse/UpdateLimits/max_stone' value = '500' } mod_vis_capacity_3_upgrade = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_warehouse/hu_capacity_3/visibility' value = '1' } } } hu_capacity_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_warehouse/hu_capacity_2/disabled' value = '1' } } } hu_capacity_3 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/hu_capacity_3/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_warehouse/hu_capacity_3' } mod_capacity_food = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_warehouse/UpdateLimits/max_food' value = '500' } mod_capacity_wood = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_warehouse/UpdateLimits/max_wood' value = '500' } mod_capacity_stone = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_warehouse/UpdateLimits/max_stone' value = '500' } } } hu_capacity_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_warehouse/hu_capacity_3/disabled' value = '1' } } } } hu_bunker { hu_bunker_upgrade { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/hu_bunker_upgrade/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_bunker/hu_bunker_upgrade' } mod0_0 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_bunker_arrow/defense' value = '25' } mod0_1 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_bunker_arrow/damage' value = '5' } mod0_2 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_bunker_arrow/range' value = '5' } mod0_3 = '1' { op = 'replace' path = '/Objects/Hu/BLDG/hu_bunker/gfx' value = 'hu_bunker_upgrade' } mod0_4 = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_bunker/locations/0/iconpath' value = 'hu_bunker_2' } mod0_5 = '1' { op = 'replace' path = '/Objects/Hu/BLDG/hu_bunker/description' value = '_hu_bunker_2' } mod0_6 = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_bunker/locations/0/description' value = '_hu_bunker_2' } mod0_7 = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_bunker_arrow/rangeddefense' value = '25' } } } hu_bunker_upgrade_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_bunker/hu_bunker_upgrade/disabled' value = '1' } } } } hu_large_tower { hu_ballista_upgrade { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/hu_ballista_upgrade/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_large_tower/hu_ballista_upgrade' } mod0_0 = '1' { op = 'replace' path = '/Objects/Hu/BLDG/hu_large_tower/gfx' value = 'hu_large_tower_upgrade' } mod1_0 = '1' { op = 'add' path = '/Objects/Hu/BLDG/hu_large_tower/hitpoints' value = '1000' } mod_weapon_range = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_large_tower_weapon/range' value = '5' } mod_weapon_damage = '1' { op = 'add' path = '/Objects/Hu/Weapons/hu_large_tower_weapon/damage' value = '50' } mod_description_objekt = '1' { op = 'replace' path = '/Objects/Hu/BLDG/hu_large_tower/description' value = '_hu_ballista_tower' } mod_description_build = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_large_tower/locations/0/description' value = '_hu_ballista_tower' } mod_icon = '1' { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_large_tower/locations/0/iconpath' value = 'hu_ballista_tower' } } } hu_ballista_upgrade_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_large_tower/hu_ballista_upgrade/disabled' value = '1' } } } } hu_rider_a { Lvl2_Bonus { priority = '1000' Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_rider_a/hitpoints' value = '150' } 19_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_rider_a/ai_cap' value = '-30' } } LevelBonusData { gfx = 'hu_rider_a' aggressive = '1' hitpoints = '300.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl3_Bonus { priority = '1000' Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_rider_a/hitpoints' value = '300' } 19_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_rider_a/ai_cap' value = '-30' } } LevelBonusData { gfx = 'hu_rider_a' aggressive = '1' hitpoints = '450.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl4_Bonus { priority = '1000' Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_rider_a/hitpoints' value = '450' } 19_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_rider_a/ai_cap' value = '-30' } } LevelBonusData { gfx = 'hu_rider_a' aggressive = '1' hitpoints = '600.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl5_Bonus { priority = '1000' Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_rider_a/hitpoints' value = '600' } 19_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_rider_a/ai_cap' value = '-30' } } LevelBonusData { gfx = 'hu_rider_a' aggressive = '1' hitpoints = '750.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } } } hu_rider_b { Lvl2_Bonus { priority = '1000' Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_rider_b/hitpoints' value = '200' } 19_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_rider_b/ai_cap' value = '-30' } } LevelBonusData { gfx = 'hu_rider_b' aggressive = '1' hitpoints = '400.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' fx_class = 'Unit' formation_pos = '-1.000000' } } Lvl3_Bonus { priority = '1000' Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_rider_b/hitpoints' value = '400' } 19_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_rider_b/ai_cap' value = '-30' } } LevelBonusData { gfx = 'hu_rider_b' aggressive = '1' hitpoints = '600.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' fx_class = 'Unit' formation_pos = '-1.000000' } } Lvl4_Bonus { priority = '1000' Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_rider_b/hitpoints' value = '600' } 19_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_rider_b/ai_cap' value = '-30' } } LevelBonusData { gfx = 'hu_rider_b' aggressive = '1' hitpoints = '800.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' fx_class = 'Unit' formation_pos = '-1.000000' } } Lvl5_Bonus { priority = '1000' Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_rider_b/hitpoints' value = '800' } 19_Add_ai_cap { op = 'add' path = '/Objects/Hu/CHTR/hu_rider_b/ai_cap' value = '-30' } } LevelBonusData { gfx = 'hu_rider_b' aggressive = '1' hitpoints = '1000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' fx_class = 'Unit' formation_pos = '-1.000000' } } } hu_lumberjack_cottage { wood_inventory_upgrade_1 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/wood_inventory_upgrade_1/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_1' } mod_wood_cap = '1' { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/wood' value = '5' } mod_vis = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_2/visibility' value = '1' } } } wood_inventory_upgrade_1_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_1/disabled' value = '1' } } } wood_inventory_upgrade_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/wood_inventory_upgrade_2/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_2' } mod_wood_cap = '1' { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/wood' value = '5' } mod_vis = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_3/visibility' value = '1' } } } wood_inventory_upgrade_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_2/disabled' value = '1' } } } wood_inventory_upgrade_3 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/wood_inventory_upgrade_3/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_3' } mod_wood_cap = '1' { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/wood' value = '5' } mod_vis = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_4/visibility' value = '1' } } } wood_inventory_upgrade_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_3/disabled' value = '1' } } } wood_inventory_upgrade_4 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/wood_inventory_upgrade_4/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_4' } mod_wood_cap = '1' { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/wood' value = '5' } } } wood_inventory_upgrade_4_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/wood_inventory_upgrade_4/disabled' value = '1' } } } food_inventory_upgrade_1 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/food_inventory_upgrade_1/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_1' } mod_food_cap = '1' { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/food' value = '5' } mod_vis = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_2/visibility' value = '1' } } } food_inventory_upgrade_1_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_1/disabled' value = '1' } } } food_inventory_upgrade_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/food_inventory_upgrade_2/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_2' } mod_food_cap = '1' { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/food' value = '5' } mod_vis = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_3/visibility' value = '1' } } } food_inventory_upgrade_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_2/disabled' value = '1' } } } food_inventory_upgrade_3 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/food_inventory_upgrade_3/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_3' } mod_food_cap = '1' { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/food' value = '5' } mod_vis = '1' { op = 'add' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_4/visibility' value = '1' } } } food_inventory_upgrade_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_3/disabled' value = '1' } } } food_inventory_upgrade_4 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/food_inventory_upgrade_4/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_4' } mod_food_cap = '1' { op = 'add' path = '/Objects/Hu/CHTR/hu_worker/ResInvCaps/food' value = '5' } } } food_inventory_upgrade_4_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_lumberjack_cottage/food_inventory_upgrade_4/disabled' value = '1' } } } } hu_berserk_statue_01 { Lvl2_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_berserk_statue_01' gfx = 'hu_berserk_statue_01' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '1' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_berserk_statue' gfx = 'hu_berserk_statue_01' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Stone' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_berserk_statue_01/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_berserk_statue_01' gfx = 'hu_berserk_statue_01' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '1' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_berserk_statue' gfx = 'hu_berserk_statue_01' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Stone' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_berserk_statue_01/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_berserk_statue_01' gfx = 'hu_berserk_statue_01' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '1' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_berserk_statue' gfx = 'hu_berserk_statue_01' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Stone' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_berserk_statue_01/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_berserk_statue_01' gfx = 'hu_berserk_statue_01' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '1' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_berserk_statue' gfx = 'hu_berserk_statue_01' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Stone' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_berserk_statue_01/UpdateLimits/dummy' value = '0' } } } } hu_berserk_statue_02 { Lvl2_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_berserk_statue_02' gfx = 'hu_berserk_statue_02' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_berserk_statue' gfx = 'hu_berserk_statue_02' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Stone' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_berserk_statue_02/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_berserk_statue_02' gfx = 'hu_berserk_statue_02' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_berserk_statue' gfx = 'hu_berserk_statue_02' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Stone' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_berserk_statue_02/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_berserk_statue_02' gfx = 'hu_berserk_statue_02' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_berserk_statue' gfx = 'hu_berserk_statue_02' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Stone' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_berserk_statue_02/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_berserk_statue_02' gfx = 'hu_berserk_statue_02' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_berserk_statue' gfx = 'hu_berserk_statue_02' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Stone' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_berserk_statue_02/UpdateLimits/dummy' value = '0' } } } } hu_berserk_statue_03 { Lvl2_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_berserk_statue_03' gfx = 'hu_berserk_statue_03' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_berserk_statue' gfx = 'hu_berserk_statue_03' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Stone' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_berserk_statue_03/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_berserk_statue_03' gfx = 'hu_berserk_statue_03' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_berserk_statue' gfx = 'hu_berserk_statue_03' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Stone' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_berserk_statue_03/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_berserk_statue_03' gfx = 'hu_berserk_statue_03' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_berserk_statue' gfx = 'hu_berserk_statue_03' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Stone' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_berserk_statue_03/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_berserk_statue_03' gfx = 'hu_berserk_statue_03' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_berserk_statue' gfx = 'hu_berserk_statue_03' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Stone' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_berserk_statue_03/UpdateLimits/dummy' value = '0' } } } } hu_berserk_statue_04 { Lvl2_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_berserk_statue_04' gfx = 'hu_berserk_statue_04' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_berserk_statue' gfx = 'hu_berserk_statue_04' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Stone' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_berserk_statue_04/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_berserk_statue_04' gfx = 'hu_berserk_statue_04' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_berserk_statue' gfx = 'hu_berserk_statue_04' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Stone' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_berserk_statue_04/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_berserk_statue_04' gfx = 'hu_berserk_statue_04' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_berserk_statue' gfx = 'hu_berserk_statue_04' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Stone' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_berserk_statue_04/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_berserk_statue_04' gfx = 'hu_berserk_statue_04' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_berserk_statue' gfx = 'hu_berserk_statue_04' aggressive = '1' hitpoints = '5000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Stone' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_berserk_statue_04/UpdateLimits/dummy' value = '0' } } } } hu_undead_killer { Lvl2_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_undead_killer' gfx = 'hu_undead_killer' aggressive = '1' hitpoints = '80.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_undead_killer' gfx = 'hu_undead_killer' aggressive = '1' hitpoints = '200.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'res_fight_standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_undead_killer/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_undead_killer' gfx = 'hu_undead_killer' aggressive = '1' hitpoints = '80.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_undead_killer' gfx = 'hu_undead_killer' aggressive = '1' hitpoints = '200.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'res_fight_standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_undead_killer/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_undead_killer' gfx = 'hu_undead_killer' aggressive = '1' hitpoints = '80.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_undead_killer' gfx = 'hu_undead_killer' aggressive = '1' hitpoints = '200.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'res_fight_standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_undead_killer/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_undead_killer' gfx = 'hu_undead_killer' aggressive = '1' hitpoints = '80.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_undead_killer' gfx = 'hu_undead_killer' aggressive = '1' hitpoints = '200.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'res_fight_standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_undead_killer/UpdateLimits/dummy' value = '0' } } } } hu_undead_warrior { Lvl2_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_undead_warrior' gfx = 'hu_undead_warrior' aggressive = '1' hitpoints = '1300.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_undead_warrior' gfx = 'hu_undead_warrior' aggressive = '1' hitpoints = '1300.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '8' caste = 'res' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Unit' standanim = 'res_fight_standanim' } Modificators { 8_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_undead_warrior/captainlevel' value = '-2' } } } Lvl3_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_undead_warrior' gfx = 'hu_undead_warrior' aggressive = '1' hitpoints = '1300.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_undead_warrior' gfx = 'hu_undead_warrior' aggressive = '1' hitpoints = '1800.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '8' caste = 'res' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Unit' standanim = 'res_fight_standanim' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_undead_warrior/hitpoints' value = '500' } 8_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_undead_warrior/captainlevel' value = '-2' } 10_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_undead_warrior/scalps' value = '5' } } } Lvl4_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_undead_warrior' gfx = 'hu_undead_warrior' aggressive = '1' hitpoints = '1300.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_undead_warrior' gfx = 'hu_undead_warrior' aggressive = '1' hitpoints = '2300.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '8' caste = 'res' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Unit' standanim = 'res_fight_standanim' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_undead_warrior/hitpoints' value = '1000' } 8_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_undead_warrior/captainlevel' value = '-2' } 10_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_undead_warrior/scalps' value = '15' } } } Lvl5_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_undead_warrior' gfx = 'hu_undead_warrior' aggressive = '1' hitpoints = '1300.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_undead_warrior' gfx = 'hu_undead_warrior' aggressive = '1' hitpoints = '2800.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '8' caste = 'res' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Unit' standanim = 'res_fight_standanim' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_undead_warrior/hitpoints' value = '1500' } 8_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_undead_warrior/captainlevel' value = '-2' } 10_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_undead_warrior/scalps' value = '35' } } } } hu_arena { kick { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/kick/invented' value = '1' { order = '35' objects { 0 = '/Objects/Hu/CHTR/hu_warrior' } iconpath = 'kick' description = '_kick' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_arena/kick' } } } kick_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_arena/kick/disabled' value = '1' } } } roar { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/roar/invented' value = '1' { order = '33' objects { 0 = '/Objects/Hu/CHTR/hu_warrior' } iconpath = 'roar' description = '_roar' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_arena/roar' } } } roar_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_arena/roar/disabled' value = '1' } } } quake { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/quake/invented' value = '1' { order = '30' objects { 0 = '/Objects/Hu/CHTR/hu_warrior' } iconpath = 'quake' description = '_quake' } } RemoveMe { op = 'remove' path = '/Actions/Hu/Upgrades/hu_arena/quake' } } } quake_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/hu_arena/quake/disabled' value = '1' } } } } AllNonHeroes { Lvl5_tt { priority = '1000' Modificators { warrior_hp = '1' { op = 'replace' path = '/Modifications/Hu/hu_warrior/Hitpoints/rel' value = '1.2' } } } Lvl5_tt_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Upgrades/AllNonHeroes/Lvl5_tt/disabled' value = '1' } } } } hu_scout { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_scout' gfx = 'Megaloceros' aggressive = '1' hitpoints = '350.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '11' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_scout/hitpoints' value = '100' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_scout/scalps' value = '5' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_scout' gfx = 'Megaloceros' aggressive = '1' hitpoints = '550.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '18' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_scout/hitpoints' value = '300' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_scout/scalps' value = '12' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_scout' gfx = 'Megaloceros' aggressive = '1' hitpoints = '850.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '29' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_scout/hitpoints' value = '600' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_scout/scalps' value = '23' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_scout' gfx = 'Megaloceros' aggressive = '1' hitpoints = '1350.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '50' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_scout/hitpoints' value = '1100' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_scout/scalps' value = '44' } } } } hu_chariot { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_chariot' gfx = 'Megaloceros' aggressive = '1' hitpoints = '400.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '17' maxworkers = '0' ai_cap = '10' max_passengers = '1' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_archer' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' standanim = 'idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_chariot/hitpoints' value = '399' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_chariot/scalps' value = '17' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_chariot' gfx = 'Megaloceros' aggressive = '1' hitpoints = '600.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '25' maxworkers = '0' ai_cap = '10' max_passengers = '1' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_archer' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' standanim = 'idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_chariot/hitpoints' value = '599' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_chariot/scalps' value = '25' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_chariot' gfx = 'Megaloceros' aggressive = '1' hitpoints = '900.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '34' maxworkers = '0' ai_cap = '10' max_passengers = '1' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_archer' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' standanim = 'idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_chariot/hitpoints' value = '899' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_chariot/scalps' value = '34' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_chariot' gfx = 'Megaloceros' aggressive = '1' hitpoints = '1400.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '59' maxworkers = '0' ai_cap = '10' max_passengers = '1' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_archer' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' standanim = 'idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_chariot/hitpoints' value = '1399' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_chariot/scalps' value = '59' } } } } hu_wild_boar { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_wild_boar' gfx = 'Wild_Boar' aggressive = '1' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '12' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_wild_boar/hitpoints' value = '499' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_wild_boar/scalps' value = '12' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_wild_boar' gfx = 'Wild_Boar' aggressive = '1' hitpoints = '700.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '19' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_wild_boar/hitpoints' value = '699' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_wild_boar/scalps' value = '19' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_wild_boar' gfx = 'Wild_Boar' aggressive = '1' hitpoints = '1000.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '31' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_wild_boar/hitpoints' value = '999' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_wild_boar/scalps' value = '31' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_wild_boar' gfx = 'Wild_Boar' aggressive = '1' hitpoints = '1500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '60' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_wild_boar/hitpoints' value = '1499' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_wild_boar/scalps' value = '60' } } } wild_boar_rage { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/wild_boar_rage/invented' value = '1' } mod_hu_tec = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Damage/tec_rel' value = '1.5' } mod_hu_res = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Damage/res_rel' value = '1.5' } mod_hu_nat = '1' { op = 'multiply' path = '/Modifications/Hu/CHTR/Damage/nat_rel' value = '1.5' } mod_hu_anml = '1' { op = 'multiply' path = '/Modifications/Hu/ANML/Damage/tec_rel' value = '1.5' } mod_aje_tec = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Damage/tec_rel' value = '1.5' } mod_aje_res = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Damage/res_rel' value = '1.5' } mod_aje_nat = '1' { op = 'multiply' path = '/Modifications/Aje/CHTR/Damage/nat_rel' value = '1.5' } mod_ninigi_tec = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Damage/tec_rel' value = '1.5' } mod_ninigi_res = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Damage/res_rel' value = '1.5' } mod_ninigi_nat = '1' { op = 'multiply' path = '/Modifications/Ninigi/CHTR/Damage/nat_rel' value = '1.5' } mod_seas_tec = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Damage/tec_rel' value = '1.5' } mod_seas_res = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Damage/res_rel' value = '1.5' } mod_seas_nat = '1' { op = 'multiply' path = '/Modifications/SEAS/CHTR/Damage/nat_rel' value = '1.5' } mod_special_tec = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Damage/tec_rel' value = '1.5' } mod_special_res = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Damage/res_rel' value = '1.5' } mod_special_nat = '1' { op = 'multiply' path = '/Modifications/Special/CHTR/Damage/nat_rel' value = '1.5' } } } } hu_rhino { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_rhino' gfx = 'Woolly_Rhino' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/ANML/hu_rhino/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_rhino' gfx = 'Woolly_Rhino' aggressive = '1' hitpoints = '1500.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' scalps = '35' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_rhino/hitpoints' value = '1499' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_rhino/scalps' value = '35' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_rhino' gfx = 'Woolly_Rhino' aggressive = '1' hitpoints = '1800.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' scalps = '50' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_rhino/hitpoints' value = '1799' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_rhino/scalps' value = '50' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_rhino' gfx = 'Woolly_Rhino' aggressive = '1' hitpoints = '2300.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' scalps = '80' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_rhino/hitpoints' value = '2299' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_rhino/scalps' value = '80' } } } } hu_rhino_transporter { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_rhino_archer' gfx = 'Woolly_Rhino' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '2' captainclass = 'hu_archer' can_build = '0' can_harvest = '0' standanim = 'idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/ANML/hu_rhino_transporter/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_rhino_archer' gfx = 'Woolly_Rhino' aggressive = '1' hitpoints = '1500.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' scalps = '35' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '2' captainclass = 'hu_archer' can_build = '0' can_harvest = '0' standanim = 'idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_rhino_transporter/hitpoints' value = '1499' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_rhino_transporter/scalps' value = '35' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_rhino_archer' gfx = 'Woolly_Rhino' aggressive = '1' hitpoints = '1800.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' scalps = '50' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '2' captainclass = 'hu_archer' can_build = '0' can_harvest = '0' standanim = 'idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_rhino_transporter/hitpoints' value = '1799' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_rhino_transporter/scalps' value = '50' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_rhino_archer' gfx = 'Woolly_Rhino' aggressive = '1' hitpoints = '2300.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' scalps = '80' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '2' captainclass = 'hu_archer' can_build = '0' can_harvest = '0' standanim = 'idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_rhino_transporter/hitpoints' value = '2299' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_rhino_transporter/scalps' value = '80' } } } } hu_rhino_ballista { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_rhino_ballista' gfx = 'Woolly_Rhino' aggressive = '1' hitpoints = '1.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '1' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'rhino_ballista_loop' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/ANML/hu_rhino_ballista/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_rhino_ballista' gfx = 'Woolly_Rhino' aggressive = '1' hitpoints = '1500.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' scalps = '40' maxworkers = '0' ai_cap = '10' buildup_autoattack = '1' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'rhino_ballista_loop' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_rhino_ballista/hitpoints' value = '1499' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_rhino_ballista/scalps' value = '40' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_rhino_ballista' gfx = 'Woolly_Rhino' aggressive = '1' hitpoints = '1800.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' scalps = '60' maxworkers = '0' ai_cap = '10' buildup_autoattack = '1' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'rhino_ballista_loop' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_rhino_ballista/hitpoints' value = '1799' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_rhino_ballista/scalps' value = '60' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_rhino_ballista' gfx = 'Woolly_Rhino' aggressive = '1' hitpoints = '2300.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' scalps = '90' maxworkers = '0' ai_cap = '10' buildup_autoattack = '1' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'rhino_ballista_loop' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_rhino_ballista/hitpoints' value = '2299' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_rhino_ballista/scalps' value = '90' } } } } hu_giganotosaurus_rider { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_giganotosaurus_rider' gfx = 'Gigantosaurus' aggressive = '1' hitpoints = '1.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/ANML/hu_giganotosaurus_rider/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_giganotosaurus_rider' gfx = 'Gigantosaurus' aggressive = '1' hitpoints = '3000.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '60' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_giganotosaurus_rider/hitpoints' value = '2999' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_giganotosaurus_rider/scalps' value = '60' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_giganotosaurus_rider' gfx = 'Gigantosaurus' aggressive = '1' hitpoints = '3300.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '70' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_giganotosaurus_rider/hitpoints' value = '3299' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_giganotosaurus_rider/scalps' value = '70' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_giganotosaurus_rider' gfx = 'Gigantosaurus' aggressive = '1' hitpoints = '3600.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '90' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_giganotosaurus_rider/hitpoints' value = '3599' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_giganotosaurus_rider/scalps' value = '90' } } } } hu_mammoth { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_mammoth' gfx = 'Mammoth' aggressive = '1' hitpoints = '1.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/ANML/hu_mammoth/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_mammoth' gfx = 'Mammoth' aggressive = '1' hitpoints = '2000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '45' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_mammoth/hitpoints' value = '1999' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_mammoth/scalps' value = '45' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_mammoth' gfx = 'Mammoth' aggressive = '1' hitpoints = '2300.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '65' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_mammoth/hitpoints' value = '2299' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_mammoth/scalps' value = '65' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_mammoth' gfx = 'Mammoth' aggressive = '1' hitpoints = '2800.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '100' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_mammoth/hitpoints' value = '2799' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_mammoth/scalps' value = '100' } } } } hu_mammoth_lumber_upgrade { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_mammoth_lumber' gfx = 'Mammoth' aggressive = '1' hitpoints = '1.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '150' stone = '150' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '1' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/ANML/hu_mammoth_lumber_upgrade/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_mammoth_lumber' gfx = 'Mammoth' aggressive = '1' hitpoints = '2000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '150' stone = '150' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '45' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '1' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_mammoth_lumber_upgrade/hitpoints' value = '1999' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_mammoth_lumber_upgrade/scalps' value = '45' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_mammoth_lumber' gfx = 'Mammoth' aggressive = '1' hitpoints = '2300.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '150' stone = '150' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '65' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '1' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_mammoth_lumber_upgrade/hitpoints' value = '2299' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_mammoth_lumber_upgrade/scalps' value = '65' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_mammoth_lumber' gfx = 'Mammoth' aggressive = '1' hitpoints = '2800.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '150' stone = '150' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '100' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '1' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_mammoth_lumber_upgrade/hitpoints' value = '2799' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_mammoth_lumber_upgrade/scalps' value = '100' } } } } hu_mammoth_log_cannon { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_mammoth_logcannon' gfx = 'Mammoth' aggressive = '1' hitpoints = '1.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '0' maxworkers = '0' ai_cap = '5' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'rhino_ballista_loop' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/ANML/hu_mammoth_log_cannon/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_mammoth_logcannon' gfx = 'Mammoth' aggressive = '1' hitpoints = '2000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '60' maxworkers = '0' ai_cap = '5' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'rhino_ballista_loop' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_mammoth_log_cannon/hitpoints' value = '1999' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_mammoth_log_cannon/scalps' value = '60' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_mammoth_logcannon' gfx = 'Mammoth' aggressive = '1' hitpoints = '2300.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '85' maxworkers = '0' ai_cap = '5' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'rhino_ballista_loop' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_mammoth_log_cannon/hitpoints' value = '2299' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_mammoth_log_cannon/scalps' value = '85' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_mammoth_logcannon' gfx = 'Mammoth' aggressive = '1' hitpoints = '2800.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '100' maxworkers = '0' ai_cap = '5' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'rhino_ballista_loop' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_mammoth_log_cannon/hitpoints' value = '2799' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_mammoth_log_cannon/scalps' value = '100' } } } } hu_eusmilus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '400.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '15' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_eusmilus/hitpoints' value = '399' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_eusmilus/scalps' value = '15' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '600.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '22' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_eusmilus/hitpoints' value = '599' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_eusmilus/scalps' value = '22' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '900.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '34' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_eusmilus/hitpoints' value = '899' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_eusmilus/scalps' value = '34' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '1400.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '66' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_eusmilus/hitpoints' value = '1399' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_eusmilus/scalps' value = '66' } } } } hu_kennel_eusmilus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_kennel_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '400.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '10' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_kennel_eusmilus/hitpoints' value = '100' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_kennel_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '600.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '10' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_kennel_eusmilus/hitpoints' value = '300' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_kennel_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '900.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '10' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_kennel_eusmilus/hitpoints' value = '600' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_kennel_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '1400.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '10' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_kennel_eusmilus/hitpoints' value = '1100' } } } } hu_kentrosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_kentrosaurus' gfx = 'Kentrosaurus' aggressive = '1' hitpoints = '600.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '17' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_kentrosaurus/hitpoints' value = '599' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_kentrosaurus/scalps' value = '17' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_kentrosaurus' gfx = 'Kentrosaurus' aggressive = '1' hitpoints = '800.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '23' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_kentrosaurus/hitpoints' value = '799' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_kentrosaurus/scalps' value = '23' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_kentrosaurus' gfx = 'Kentrosaurus' aggressive = '1' hitpoints = '1100.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '38' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_kentrosaurus/hitpoints' value = '1099' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_kentrosaurus/scalps' value = '38' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_kentrosaurus' gfx = 'Kentrosaurus' aggressive = '1' hitpoints = '1600.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '60' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' buildup_autoattack = '0' max_passengers = '0' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_kentrosaurus/hitpoints' value = '1599' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_kentrosaurus/scalps' value = '60' } } } } hu_triceratops { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_triceratops' gfx = 'titan_triceratops' aggressive = '1' hitpoints = '1.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '4' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'idle_0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/ANML/hu_triceratops/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_triceratops' gfx = 'titan_triceratops' aggressive = '1' hitpoints = '1.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '4' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'idle_0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/ANML/hu_triceratops/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_triceratops' gfx = 'titan_triceratops' aggressive = '1' hitpoints = '5000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '90' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '4' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'idle_0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_triceratops/hitpoints' value = '4999' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_triceratops/scalps' value = '90' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_triceratops' gfx = 'titan_triceratops' aggressive = '1' hitpoints = '5500.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '100' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '4' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' standanim = 'idle_0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/ANML/hu_triceratops/hitpoints' value = '5499' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/ANML/hu_triceratops/scalps' value = '100' } } } } hu_steam_ram { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_steam_ram' gfx = 'hu_steam_ram' aggressive = '1' hitpoints = '500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' scalps = '26' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_driver_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/VHCL/hu_steam_ram/hitpoints' value = '499' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/VHCL/hu_steam_ram/scalps' value = '26' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_steam_ram' gfx = 'hu_steam_ram' aggressive = '1' hitpoints = '700.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' scalps = '39' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_driver_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/VHCL/hu_steam_ram/hitpoints' value = '699' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/VHCL/hu_steam_ram/scalps' value = '39' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_steam_ram' gfx = 'hu_steam_ram' aggressive = '1' hitpoints = '1000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' scalps = '59' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_driver_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/VHCL/hu_steam_ram/hitpoints' value = '999' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/VHCL/hu_steam_ram/scalps' value = '59' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_steam_ram' gfx = 'hu_steam_ram' aggressive = '1' hitpoints = '1500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '9' scalps = '100' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_driver_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/VHCL/hu_steam_ram/hitpoints' value = '1499' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/VHCL/hu_steam_ram/scalps' value = '100' } } } } hu_steam_tank { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_steam_tank' gfx = 'hu_steam_tank' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '1' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '10' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'rhino_ballista_loop' fx_class = 'Metal' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/VHCL/hu_steam_tank/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_steam_tank' gfx = 'hu_steam_tank' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '1' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '10' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'rhino_ballista_loop' fx_class = 'Metal' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/VHCL/hu_steam_tank/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_steam_tank' gfx = 'hu_steam_tank' aggressive = '1' hitpoints = '3000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '80' maxworkers = '0' ai_cap = '10' buildup_autoattack = '1' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '10' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'rhino_ballista_loop' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/VHCL/hu_steam_tank/hitpoints' value = '2999' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/VHCL/hu_steam_tank/scalps' value = '80' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_steam_tank' gfx = 'hu_steam_tank' aggressive = '1' hitpoints = '3500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '100' maxworkers = '0' ai_cap = '10' buildup_autoattack = '1' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '10' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'rhino_ballista_loop' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/VHCL/hu_steam_tank/hitpoints' value = '3499' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/VHCL/hu_steam_tank/scalps' value = '100' } } } } hu_cart { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_cart' gfx = 'hu_cart' aggressive = '1' hitpoints = '250.000000' FOW = '32.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'res' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '10' maxworkers = '0' ai_cap = '5' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_worker' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/VHCL/hu_cart/hitpoints' value = '100' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/VHCL/hu_cart/scalps' value = '3' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_cart' gfx = 'hu_cart' aggressive = '1' hitpoints = '450.000000' FOW = '32.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'res' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '14' maxworkers = '0' ai_cap = '5' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_worker' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/VHCL/hu_cart/hitpoints' value = '300' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/VHCL/hu_cart/scalps' value = '7' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_cart' gfx = 'hu_cart' aggressive = '1' hitpoints = '750.000000' FOW = '32.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'res' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '21' maxworkers = '0' ai_cap = '5' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_worker' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/VHCL/hu_cart/hitpoints' value = '600' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/VHCL/hu_cart/scalps' value = '14' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_cart' gfx = 'hu_cart' aggressive = '1' hitpoints = '1250.000000' FOW = '32.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'res' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '44' maxworkers = '0' ai_cap = '5' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_worker' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/VHCL/hu_cart/hitpoints' value = '1100' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/VHCL/hu_cart/scalps' value = '37' } } } } hu_mobile_suit { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_mobile_suit' gfx = 'hu_mobile_suit' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '0' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/VHCL/hu_mobile_suit/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_mobile_suit' gfx = 'hu_mobile_suit' aggressive = '1' hitpoints = '2000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '65' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/VHCL/hu_mobile_suit/hitpoints' value = '1999' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/VHCL/hu_mobile_suit/scalps' value = '65' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_mobile_suit' gfx = 'hu_mobile_suit' aggressive = '1' hitpoints = '2300.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '80' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/VHCL/hu_mobile_suit/hitpoints' value = '2299' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/VHCL/hu_mobile_suit/scalps' value = '80' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_mobile_suit' gfx = 'hu_mobile_suit' aggressive = '1' hitpoints = '2800.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '100' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'hu_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/VHCL/hu_mobile_suit/hitpoints' value = '2799' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/VHCL/hu_mobile_suit/scalps' value = '100' } } } } hu_transport_ship { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_transport_ship' gfx = 'hu_transport_ship' aggressive = '1' hitpoints = '600.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '13' maxworkers = '0' ai_cap = '5' max_passengers = '10' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_transport_ship/hitpoints' value = '100' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_transport_ship/scalps' value = '3' } 31_Replace_formation_pos { op = 'replace' path = '/Objects/Hu/SHIP/hu_transport_ship/formation_pos' value = '-1.000000' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_transport_ship' gfx = 'hu_transport_ship' aggressive = '1' hitpoints = '800.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '17' maxworkers = '0' ai_cap = '5' max_passengers = '10' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_transport_ship/hitpoints' value = '300' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_transport_ship/scalps' value = '7' } 31_Replace_formation_pos { op = 'replace' path = '/Objects/Hu/SHIP/hu_transport_ship/formation_pos' value = '-1.000000' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_transport_ship' gfx = 'hu_transport_ship' aggressive = '1' hitpoints = '1100.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '24' maxworkers = '0' ai_cap = '5' max_passengers = '10' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_transport_ship/hitpoints' value = '600' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_transport_ship/scalps' value = '14' } 31_Replace_formation_pos { op = 'replace' path = '/Objects/Hu/SHIP/hu_transport_ship/formation_pos' value = '-1.000000' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_transport_ship' gfx = 'hu_transport_ship' aggressive = '1' hitpoints = '1600.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '47' maxworkers = '0' ai_cap = '5' max_passengers = '10' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_transport_ship/hitpoints' value = '1100' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_transport_ship/scalps' value = '37' } 31_Replace_formation_pos { op = 'replace' path = '/Objects/Hu/SHIP/hu_transport_ship/formation_pos' value = '-1.000000' } } } } hu_zeppelin { global_start_tt { priority = '10' Modificators { AddInventObj_1 { op = 'replace' path = '/Actions/Hu/Build/VHCL/hu_zeppelin/disabled' value = '1' } } } } hu_zeppelin { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'hu_zeppelin' aggressive = '1' hitpoints = '1000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '30' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '500' max_wood = '500' max_stone = '500' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/VHCL/hu_zeppelin/hitpoints' value = '500' } 10_Add_scalps { op = 'add' path = '/Objects/Hu/VHCL/hu_zeppelin/scalps' value = '20' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'hu_zeppelin' aggressive = '1' hitpoints = '3000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '50' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '500' max_wood = '500' max_stone = '500' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/VHCL/hu_zeppelin/hitpoints' value = '2500' } 10_Add_scalps { op = 'add' path = '/Objects/Hu/VHCL/hu_zeppelin/scalps' value = '45' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'hu_zeppelin' aggressive = '1' hitpoints = '4000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '75' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '500' max_wood = '500' max_stone = '500' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '4' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/VHCL/hu_zeppelin/hitpoints' value = '3500' } 10_Add_scalps { op = 'add' path = '/Objects/Hu/VHCL/hu_zeppelin/scalps' value = '70' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'hu_zeppelin' aggressive = '1' hitpoints = '5000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '100' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '500' max_wood = '500' max_stone = '500' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'hu_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/VHCL/hu_zeppelin/hitpoints' value = '4500' } 10_Add_scalps { op = 'add' path = '/Objects/Hu/VHCL/hu_zeppelin/scalps' value = '95' } } } } zeppelin { hu_zeppelin_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Build/VHCL/hu_zeppelin/disabled' value = '1' } } } } hu_fishing_boat { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_fishing_boat' gfx = 'hu_fishing_boat' aggressive = '1' hitpoints = '350.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '50' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '6' maxworkers = '0' ai_cap = '2' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_worker' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_fishing_boat/hitpoints' value = '100' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_fishing_boat/scalps' value = '3' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_fishing_boat' gfx = 'hu_fishing_boat' aggressive = '1' hitpoints = '550.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '50' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '10' maxworkers = '0' ai_cap = '2' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_worker' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_fishing_boat/hitpoints' value = '300' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_fishing_boat/scalps' value = '7' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_fishing_boat' gfx = 'hu_fishing_boat' aggressive = '1' hitpoints = '850.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '50' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '17' maxworkers = '0' ai_cap = '2' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_worker' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_fishing_boat/hitpoints' value = '600' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_fishing_boat/scalps' value = '14' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_fishing_boat' gfx = 'hu_fishing_boat' aggressive = '1' hitpoints = '1350.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '50' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '40' maxworkers = '0' ai_cap = '2' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_worker' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_fishing_boat/hitpoints' value = '1100' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_fishing_boat/scalps' value = '37' } } } } Cave3_Basalt03 { global_start_tt { priority = '10' Modificators { AddInventObj_1 { op = 'replace' path = '/Actions/Hu/Build/BLDG/Cave3_Basalt03/disabled' value = '1' } } } } pirates_outpost { Cave3_Basalt03_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Build/BLDG/Cave3_Basalt03/disabled' value = '1' } } } } Cave3_Rocktooth01 { global_start_tt { priority = '10' Modificators { AddInventObj_1 { op = 'replace' path = '/Actions/Hu/Build/BLDG/Cave3_Rocktooth01/disabled' value = '1' } } } } amazon_temple { Cave3_Rocktooth01_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Build/BLDG/Cave3_Rocktooth01/disabled' value = '1' } } } } hu_cargo_lifter { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_cargo_lifter' gfx = 'hu_cargo_lifter' aggressive = '1' hitpoints = '600.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'res' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '150' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'hu_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 0_Add_food { op = 'add' path = '/Objects/Hu/SHIP/hu_cargo_lifter/ResInvCaps/food' value = '50' } 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_cargo_lifter/hitpoints' value = '300' } 10_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_cargo_lifter/scalps' value = '9' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_cargo_lifter' gfx = 'hu_cargo_lifter' aggressive = '1' hitpoints = '900.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'res' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '200' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'hu_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 0_Add_food { op = 'add' path = '/Objects/Hu/SHIP/hu_cargo_lifter/ResInvCaps/food' value = '100' } 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_cargo_lifter/hitpoints' value = '600' } 10_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_cargo_lifter/scalps' value = '19' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_cargo_lifter' gfx = 'hu_cargo_lifter' aggressive = '1' hitpoints = '1200.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'res' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '250' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'hu_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 0_Add_food { op = 'add' path = '/Objects/Hu/SHIP/hu_cargo_lifter/ResInvCaps/food' value = '150' } 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_cargo_lifter/hitpoints' value = '900' } 10_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_cargo_lifter/scalps' value = '29' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_cargo_lifter' gfx = 'hu_cargo_lifter' aggressive = '1' hitpoints = '1500.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'res' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '1000' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'hu_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 0_Add_food { op = 'add' path = '/Objects/Hu/SHIP/hu_cargo_lifter/ResInvCaps/food' value = '900' } 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_cargo_lifter/hitpoints' value = '1200' } 10_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_cargo_lifter/scalps' value = '39' } } } } hu_dragon_boat { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_dragon_boat' gfx = 'hu_dragon_boat' aggressive = '1' hitpoints = '500.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '16' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_dragon_boat/hitpoints' value = '499' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_dragon_boat/scalps' value = '16' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_dragon_boat' gfx = 'hu_dragon_boat' aggressive = '1' hitpoints = '700.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '24' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_dragon_boat/hitpoints' value = '699' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_dragon_boat/scalps' value = '24' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_dragon_boat' gfx = 'hu_dragon_boat' aggressive = '1' hitpoints = '1000.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '37' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_dragon_boat/hitpoints' value = '999' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_dragon_boat/scalps' value = '37' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_dragon_boat' gfx = 'hu_dragon_boat' aggressive = '1' hitpoints = '1500.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '69' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_dragon_boat/hitpoints' value = '1499' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_dragon_boat/scalps' value = '69' } } } } hu_pirate_dunkleo { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_pirate_dunkleo' gfx = 'Dunkleosteus' aggressive = '1' hitpoints = '1.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '0' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/SHIP/hu_pirate_dunkleo/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_pirate_dunkleo' gfx = 'Dunkleosteus' aggressive = '1' hitpoints = '2000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '60' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_pirate_dunkleo/hitpoints' value = '1999' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_pirate_dunkleo/scalps' value = '60' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_pirate_dunkleo' gfx = 'Dunkleosteus' aggressive = '1' hitpoints = '2300.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '70' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_pirate_dunkleo/hitpoints' value = '2299' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_pirate_dunkleo/scalps' value = '70' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_pirate_dunkleo' gfx = 'Dunkleosteus' aggressive = '1' hitpoints = '2800.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '90' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_pirate_dunkleo/hitpoints' value = '2799' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_pirate_dunkleo/scalps' value = '90' } } } } hu_ram_ship { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_ram_ship' gfx = 'hu_ram_ship' aggressive = '1' hitpoints = '800.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '22' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_ram_ship/hitpoints' value = '799' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_ram_ship/scalps' value = '22' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_ram_ship' gfx = 'hu_ram_ship' aggressive = '1' hitpoints = '1000.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '32' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_ram_ship/hitpoints' value = '999' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_ram_ship/scalps' value = '32' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_ram_ship' gfx = 'hu_ram_ship' aggressive = '1' hitpoints = '1300.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '48' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_ram_ship/hitpoints' value = '1299' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_ram_ship/scalps' value = '48' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_ram_ship' gfx = 'hu_ram_ship' aggressive = '1' hitpoints = '1800.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '85' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_ram_ship/hitpoints' value = '1799' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_ram_ship/scalps' value = '85' } } } } hu_steam_boat { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_steam_boat' gfx = 'hu_steam_boat' aggressive = '1' hitpoints = '1.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '0' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_b' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/SHIP/hu_steam_boat/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_steam_boat' gfx = 'hu_steam_boat' aggressive = '1' hitpoints = '1000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '35' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_b' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_steam_boat/hitpoints' value = '999' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_steam_boat/scalps' value = '35' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_steam_boat' gfx = 'hu_steam_boat' aggressive = '1' hitpoints = '1300.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '50' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_b' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_steam_boat/hitpoints' value = '1299' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_steam_boat/scalps' value = '50' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_steam_boat' gfx = 'hu_steam_boat' aggressive = '1' hitpoints = '1800.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '84' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'hu_rider_b' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_steam_boat/hitpoints' value = '1799' } 18_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_steam_boat/scalps' value = '84' } } } } hu_pirate_boss_ship_Start_TT { Global { priority = '10' Modificators { AddInventObj { op = 'replace' path = '/Actions/Hu/Build/SHIP/hu_pirate_boss_ship/disabled' value = '1' } } } } hu_pirate_boss_ship { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_pirate_boss_ship' gfx = 'pirate_boss' aggressive = '1' hitpoints = '1000.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '3' captainclass = 'hu_rider_a' max_passengers = '0' scalps = '0' timefactor = '2' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/SHIP/hu_pirate_boss_ship/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_pirate_boss_ship' gfx = 'pirate_boss' aggressive = '1' hitpoints = '1000.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '3' captainclass = 'hu_rider_a' max_passengers = '0' scalps = '0' timefactor = '2' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/SHIP/hu_pirate_boss_ship/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_pirate_boss_ship' gfx = 'pirate_boss' aggressive = '1' hitpoints = '1000.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '3' captainclass = 'hu_rider_a' max_passengers = '0' scalps = '150' timefactor = '2' } Modificators { 11_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_pirate_boss_ship/scalps' value = '150' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_pirate_boss_ship' gfx = 'pirate_boss' aggressive = '1' hitpoints = '2000.000000' FOW = '150.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' captainclass = 'hu_rider_a' max_passengers = '0' scalps = '300' timefactor = '2' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/SHIP/hu_pirate_boss_ship/hitpoints' value = '1000' } 4_Add_FOW { op = 'add' path = '/Objects/Hu/SHIP/hu_pirate_boss_ship/FOW' value = '50' } 6_Add_speed_1 { op = 'add' path = '/Objects/Hu/SHIP/hu_pirate_boss_ship/defaultspeed' value = '1' } 7_Add_speed_2 { op = 'add' path = '/Objects/Hu/SHIP/hu_pirate_boss_ship/maxspeed' value = '1' } 11_Add_scalps { op = 'add' path = '/Objects/Hu/SHIP/hu_pirate_boss_ship/scalps' value = '300' } } } Chief_Bonus { priority = '1000' Modificators { AddDefense_PIRATE_BOSS_SHIP_CLOSE = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/pirate_ship_armor/defense' value = '15' } AddDefense_PIRATE_BOSS_SHIP_RANGED = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/pirate_ship_armor/rangeddefense' value = '15' } AddHitpoints_Boss_SHIP_ROW = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_row/hitpoints' value = '1000' } AddHitpoints_Boss_SHIP_SAIL = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_sail/hitpoints' value = '1000' } AddHitpoints_Boss_SHIP_TAIL = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_tail/hitpoints' value = '1000' } AddScalps_Boss_SHIP_ROW = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_row/scalps' value = '150' } AddScalps_Boss_SHIP_SAIL = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_sail/scalps' value = '150' } AddScalps_Boss_SHIP_TAIL = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_tail/scalps' value = '150' } } } } boss_ship { hu_pirate_boss_ship { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Hu/InventObjects/hu_pirate_boss_ship/invented' value = '1' } } } hu_pirate_boss_ship_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Hu/Build/SHIP/hu_pirate_boss_ship/disabled' value = '1' } } } } hu_driver_a { Lvl2_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_driver_a' gfx = 'hu_rider_a' aggressive = '1' hitpoints = '50.000000' FOW = '0.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { gfx = 'hu_rider_b' aggressive = '1' hitpoints = '50.000000' FOW = '0.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_driver_a/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_driver_a' gfx = 'hu_rider_a' aggressive = '1' hitpoints = '50.000000' FOW = '0.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { gfx = 'hu_rider_b' aggressive = '1' hitpoints = '50.000000' FOW = '0.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_driver_a/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_driver_a' gfx = 'hu_rider_a' aggressive = '1' hitpoints = '50.000000' FOW = '0.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { gfx = 'hu_rider_b' aggressive = '1' hitpoints = '50.000000' FOW = '0.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_driver_a/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_driver_a' gfx = 'hu_rider_a' aggressive = '1' hitpoints = '50.000000' FOW = '0.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { gfx = 'hu_rider_b' aggressive = '1' hitpoints = '50.000000' FOW = '0.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_driver_a/UpdateLimits/dummy' value = '0' } } } } hu_warpgate { global_start_tt { priority = '10' Modificators { AddInventObj { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_warpgate/disabled' value = '1' } } } warpgate_invisible { priority = '10' Modificators { AddInventObj { op = 'replace' path = '/Actions/Hu/Build/BLDG/hu_warpgate/visibility' value = '-1' } } } } hu_titan_ballista { Lvl2_Bonus { priority = '1000' LevelBonusData { aggressive = '1' hitpoints = '0.000000' FOW = '0.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Wood' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/ANML/hu_titan_ballista/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { aggressive = '1' hitpoints = '0.000000' FOW = '0.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Wood' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/ANML/hu_titan_ballista/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { aggressive = '1' hitpoints = '0.000000' FOW = '0.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Wood' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/ANML/hu_titan_ballista/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { aggressive = '1' hitpoints = '0.000000' FOW = '0.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Wood' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/ANML/hu_titan_ballista/UpdateLimits/dummy' value = '0' } } } } hu_test_char_a { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_cole' gfx = 'Cole_test' aggressive = '1' hitpoints = '10000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' scalps = '0' caste = 'tec' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_test_char_a/gfx' value = 'Cole_test' } 6_Add_defaultspeed { op = 'add' path = '/Objects/Hu/CHTR/hu_test_char_a/defaultspeed' value = '-1' } 7_Add_maxspeed { op = 'add' path = '/Objects/Hu/CHTR/hu_test_char_a/maxspeed' value = '-1' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_cole' gfx = 'Cole_test' aggressive = '1' hitpoints = '10000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' scalps = '0' caste = 'tec' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_test_char_a/gfx' value = 'Cole_test' } 6_Add_defaultspeed { op = 'add' path = '/Objects/Hu/CHTR/hu_test_char_a/defaultspeed' value = '-1' } 7_Add_maxspeed { op = 'add' path = '/Objects/Hu/CHTR/hu_test_char_a/maxspeed' value = '-1' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_cole' gfx = 'Cole_test' aggressive = '1' hitpoints = '10000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' scalps = '0' caste = 'tec' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_test_char_a/gfx' value = 'Cole_test' } 6_Add_defaultspeed { op = 'add' path = '/Objects/Hu/CHTR/hu_test_char_a/defaultspeed' value = '-1' } 7_Add_maxspeed { op = 'add' path = '/Objects/Hu/CHTR/hu_test_char_a/maxspeed' value = '-1' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_cole' gfx = 'Cole_test' aggressive = '1' hitpoints = '10000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' scalps = '0' caste = 'tec' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_test_char_a/gfx' value = 'Cole_test' } 6_Add_defaultspeed { op = 'add' path = '/Objects/Hu/CHTR/hu_test_char_a/defaultspeed' value = '-1' } 7_Add_maxspeed { op = 'add' path = '/Objects/Hu/CHTR/hu_test_char_a/maxspeed' value = '-1' } } } } hu_test_char_b { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_hu_berserker' gfx = 'hu_berserker_test' aggressive = '1' hitpoints = '10000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' scalps = '0' caste = 'tec' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_test_char_b/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_hu_berserker' gfx = 'hu_berserker_test' aggressive = '1' hitpoints = '10000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' scalps = '0' caste = 'tec' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_test_char_b/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_hu_berserker' gfx = 'hu_berserker_test' aggressive = '1' hitpoints = '10000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' scalps = '0' caste = 'tec' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_test_char_b/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_hu_berserker' gfx = 'hu_berserker_test' aggressive = '1' hitpoints = '10000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' scalps = '0' caste = 'tec' maxworkers = '0' ai_cap = '10' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' flags = '0' unlimited = '0' delivery = '0' special_abilities = '0' standanim = 'tec_fightpos_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_test_char_b/UpdateLimits/dummy' value = '0' } } } } hu_tavern { Cole_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Hu/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/schliemann_s0/disabled' value = '1' } } } Larry_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Hu/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/schliemann_s0/disabled' value = '1' } } } Miyagi_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Hu/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/schliemann_s0/disabled' value = '1' } } } Tarna_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Hu/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/schliemann_s0/disabled' value = '1' } } } special_eusmilus_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Hu/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/schliemann_s0/disabled' value = '1' } } } Bela_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Hu/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/schliemann_s0/disabled' value = '1' } } } lovelace_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Hu/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/schliemann_s0/disabled' value = '1' } } } babbage_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Hu/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/schliemann_s0/disabled' value = '1' } } } tesla_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Hu/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/schliemann_s0/disabled' value = '1' } } } mayor_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Hu/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/schliemann_s0/disabled' value = '1' } } } darwin_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Hu/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/schliemann_s0/disabled' value = '1' } } } hermit_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Hu/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/schliemann_s0/disabled' value = '1' } } } livingstone_s0_RemoveMe { priority = '0' Modificators { mod_cole { op = 'append' path = '/Actions/Hu/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Hu/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/schliemann_s0/disabled' value = '1' } } } schliemann_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Hu/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Hu/Build/CHTR/schliemann_s0/disabled' value = '1' } } } } hu_flamethrower { Lvl2_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_flamethrower' gfx = 'flamethrower_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_flamethrower' gfx = 'flamethrower_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '15' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'tec_fightpos_standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '2' caste = 'tec' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 8_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_flamethrower/captainlevel' value = '-2' } 21_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_flamethrower/unit_size' value = '1' } } } Lvl3_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_flamethrower' gfx = 'flamethrower_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_flamethrower' gfx = 'flamethrower_s3' aggressive = '1' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'tec_fightpos_standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '3' caste = 'tec' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_flamethrower/gfx' value = 'flamethrower_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_flamethrower/hitpoints' value = '200' } 8_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_flamethrower/captainlevel' value = '-2' } 10_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_flamethrower/scalps' value = '10' } 21_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_flamethrower/unit_size' value = '2' } } } Lvl4_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_flamethrower' gfx = 'flamethrower_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_flamethrower' gfx = 'flamethrower_s4' aggressive = '1' hitpoints = '800.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '35' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'tec_fightpos_standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '4' caste = 'tec' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_flamethrower/gfx' value = 'flamethrower_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_flamethrower/hitpoints' value = '500' } 8_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_flamethrower/captainlevel' value = '-2' } 10_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_flamethrower/scalps' value = '20' } 21_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_flamethrower/unit_size' value = '3' } } } Lvl5_Bonus { priority = '1000' Helper { LevelBonusData { description = 'hu_flamethrower' gfx = 'flamethrower_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_hu_flamethrower' gfx = 'flamethrower_s5' aggressive = '1' hitpoints = '1300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'tec_fightpos_standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '5' caste = 'tec' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Hu/CHTR/hu_flamethrower/gfx' value = 'flamethrower_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/Hu/CHTR/hu_flamethrower/hitpoints' value = '1000' } 8_Add_captainlevel { op = 'add' path = '/Objects/Hu/CHTR/hu_flamethrower/captainlevel' value = '-2' } 10_Add_scalps { op = 'add' path = '/Objects/Hu/CHTR/hu_flamethrower/scalps' value = '45' } 21_Add_unit_size { op = 'add' path = '/Objects/Hu/CHTR/hu_flamethrower/unit_size' value = '4' } } } } hu_avatar { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_avatar' gfx = 'Avatar' aggressive = '1' hitpoints = '20000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' fx_class = 'Stone' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_avatar/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_avatar' gfx = 'Avatar' aggressive = '1' hitpoints = '20000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' fx_class = 'Stone' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_avatar/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_avatar' gfx = 'Avatar' aggressive = '1' hitpoints = '20000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' fx_class = 'Stone' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_avatar/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_avatar' gfx = 'Avatar' aggressive = '1' hitpoints = '20000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } standanim = 'standanim' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' caste = 'res' ai_cap = '0' maxworkers = '0' fx_class = 'Stone' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/Hu/CHTR/hu_avatar/UpdateLimits/dummy' value = '0' } } } } } BuildObjects { hu_fireplace { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_fireplace/build' value = '1' } } } hu_lumberjack_cottage { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_lumberjack_cottage/build' value = '1' } } } hu_stone_quarry { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_stone_quarry/build' value = '1' } } } hu_stone_cottage { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_stone_cottage/build' value = '1' } } } hu_bunker { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_bunker/build' value = '1' } } } hu_arena { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_arena/build' value = '1' } } } hu_magic_cauldron { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_magic_cauldron/build' value = '1' } } } hu_kennel { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_kennel/build' value = '1' } } } hu_small_animal_farm { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_small_animal_farm/build' value = '1' } } } hu_harbour { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_harbour/build' value = '1' } } } Cave3_Basalt03 { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/Cave3_Basalt03/build' value = '1' } } } hu_corn_field { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_corn_field/build' value = '1' } } } hu_warehouse { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_warehouse/build' value = '1' } } } hu_machine_maker { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_machine_maker/build' value = '1' } } } hu_weapons_smith { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_weapons_smith/build' value = '1' } } } hu_temple { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_temple/build' value = '1' } } } Cave3_Rocktooth01 { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/Cave3_Rocktooth01/build' value = '1' } } } hu_large_tower { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_large_tower/build' value = '1' } } } hu_tavern { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_tavern/build' value = '1' } } } hu_palisade { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_palisade/build' value = '1' } } } hu_small_wall { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_small_wall/build' value = '1' } } } hu_re_enforced_wall { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_re_enforced_wall/build' value = '1' } } } hu_palisade_gate { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_palisade_gate/build' value = '1' } } } hu_small_wall_gate { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_small_wall_gate/build' value = '1' } } } hu_re_enforced_wall_gate { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_re_enforced_wall_gate/build' value = '1' } } } hu_small_tower { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_small_tower/build' value = '1' } } } hu_ladder { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_ladder/build' value = '1' } } } hu_rally_point { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_rally_point/build' value = '1' } } } hu_rally_point_harbour { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_rally_point_harbour/build' value = '1' } } } hu_warpgate { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/hu_warpgate/build' value = '1' } } } tutorial_vikingpark_gate { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Hu/BuildObjects/tutorial_vikingpark_gate/build' value = '1' } } } } } Ninigi { BuildObjects { ninigi_fireplace { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_fireplace/build' value = '1' } } } ninigi_lumbermill { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_lumbermill/build' value = '1' } } } ninigi_hunting_lodge { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_hunting_lodge/build' value = '1' } } } ninigi_stone_quarry { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_stone_quarry/build' value = '1' } } } ninigi_pitfall { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_pitfall/build' value = '1' } } } ninigi_small_tower { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_small_tower/build' value = '1' } } } ninigi_dojo { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_dojo/build' value = '1' } } } ninigi_engineer { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_engineer/build' value = '1' } } } ninigi_harbour { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_harbour/build' value = '1' } } } Cave3_Basalt04 { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/Cave3_Basalt04/build' value = '1' } } } ninigi_paddy { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_paddy/build' value = '1' } } } ninigi_smoke_tower { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_smoke_tower/build' value = '1' } } } ninigi_snare_trap { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_snare_trap/build' value = '1' } } } ninigi_defense_skewer { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_defense_skewer/build' value = '1' } } } ninigi_defense_skewer_gate { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_defense_skewer_gate/build' value = '1' } } } ninigi_temple { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_temple/build' value = '1' } } } Cave3_Rocktooth03 { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/Cave3_Rocktooth03/build' value = '1' } } } ninigi_animal_farm { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_animal_farm/build' value = '1' } } } ninigi_warehouse { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_warehouse/build' value = '1' } } } ninigi_telescope_tower { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_telescope_tower/build' value = '1' } } } ninigi_resin_field { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_resin_field/build' value = '1' } } } ninigi_teahouse { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_teahouse/build' value = '1' } } } ninigi_weapon_maker { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_weapon_maker/build' value = '1' } } } ninigi_bamboofarm { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_bamboofarm/build' value = '1' } } } ninigi_rocket_ramp { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_rocket_ramp/build' value = '1' } } } ninigi_minefield { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_minefield/build' value = '1' } } } ninigi_palisade { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_palisade/build' value = '1' } } } ninigi_palisade_gate { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_palisade_gate/build' value = '1' } } } ninigi_dilophosaurus_nest { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_dilophosaurus_nest/build' value = '1' } } } ninigi_poison_trap { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_poison_trap/build' value = '1' } } } ninigi_cauldron { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_cauldron/build' value = '1' } } } ninigi_rally_point { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_rally_point/build' value = '1' } } } ninigi_rally_point_harbour { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_rally_point_harbour/build' value = '1' } } } ninigi_telescope_tower_ruins { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_telescope_tower_ruins/build' value = '1' } } } ninigi_warpgate { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ninigi_warpgate/build' value = '1' } } } hcl13_city_wall { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/hcl13_city_wall/build' value = '1' } } } hcl13_gate { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/hcl13_gate/build' value = '1' } } } carrier_launch_pad { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/carrier_launch_pad/build' value = '1' } } } pirate_fortress_module_01 { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/pirate_fortress_module_01/build' value = '1' } } } ship_chain { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/ship_chain/build' value = '1' } } } pirate_boss_row { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/pirate_boss_row/build' value = '1' } } } pirate_boss_sail { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/pirate_boss_sail/build' value = '1' } } } pirate_boss_tail { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/pirate_boss_tail/build' value = '1' } } } PT_Citywall_Gate { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/Ninigi/BuildObjects/PT_Citywall_Gate/build' value = '1' } } } } Upgrades { ninigi_fireplace { age_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/age_2/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_fireplace/age_2' } mod_visibility = '1' { op = 'replace' path = '/Actions/Ninigi/Upgrades/ninigi_fireplace/age_3/visibility' value = '1' } mod_vis_pannier_stone_1 = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_1/visibility' value = '1' } mod_vis_pannier_wood_1 = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_1/visibility' value = '1' } mod_vis_pannier_food_1 = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_1/visibility' value = '1' } mod_vis_hammock_upgrade_1 = '1' { op = 'replace' path = '/Actions/Ninigi/Upgrades/ninigi_fireplace/ninigi_hammock_1/visibility' value = '1' } mod_hp_fireplace = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_fireplace/hitpoints' value = '300' } mod_vis_build_paddy = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/ninigi_paddy/visibility' value = '1' } mod_vis_build_defense_skewer = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/ninigi_defense_skewer/visibility' value = '1' } mod_vis_build_defense_skewer_gate = '1' { op = 'replace' path = '/Actions/Ninigi/Build/BLDG/ninigi_defense_skewer_gate/visibility' value = '1' } mod_vis_build_animal_farm = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/ninigi_animal_farm/visibility' value = '1' } mod_vis_build_temple = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/ninigi_temple/visibility' value = '1' } mod_vis_build_archer_2 = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/ninigi_archer_2/visibility' value = '1' } mod_vis_build_warrior_2 = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/ninigi_warrior_2/visibility' value = '1' } mod_vis_build_spearman_2 = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/ninigi_spearman_2/visibility' value = '1' } mod_vis_build_flamethrower_trike = '1' { op = 'add' path = '/Actions/Ninigi/Build/VHCL/ninigi_flamethrower_trike/visibility' value = '1' } mod_vis_build_siegetower = '1' { op = 'add' path = '/Actions/Ninigi/Build/VHCL/ninigi_siegetower/visibility' value = '1' } mod_vis_build_minelayer = '1' { op = 'add' path = '/Actions/Ninigi/Build/SHIP/ninigi_minelayer/visibility' value = '1' } mod_vis_build_fire_boat = '1' { op = 'add' path = '/Actions/Ninigi/Build/SHIP/ninigi_fire_boat/visibility' value = '1' } mod_vis_build_transport_boat = '1' { op = 'add' path = '/Actions/Ninigi/Build/SHIP/ninigi_transport_boat/visibility' value = '1' } mod_vis_build_spike_trap = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/ninigi_pitfall/visibility' value = '1' } mod_vis_upgrade_burst_arrow = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_dojo/burst_arrow/visibility' value = '1' } mod_build_fireplace_icon = '1' { op = 'replace' path = '/Actions/Ninigi/Build/BLDG/ninigi_fireplace/locations/0/iconpath' value = 'ninigi_fireplace_2' } mod_build_fireplace_description = '1' { op = 'replace' path = '/Actions/Ninigi/Build/BLDG/ninigi_fireplace/locations/0/description' value = '_ninigi_fireplace_2' } mod_fireplace_description = '1' { op = 'replace' path = '/Objects/Ninigi/BLDG/ninigi_fireplace/description' value = '_ninigi_fireplace_2' } } } age_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_fireplace/age_2/disabled' value = '1' } } } age_3 { priority = '20' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/age_3/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_fireplace/age_3' } mod_visibility = '1' { op = 'replace' path = '/Actions/Ninigi/Upgrades/ninigi_fireplace/age_4/visibility' value = '1' } mod_vis_pannier_stone_2_upgrade = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_2/visibility' value = '1' } mod_vis_pannier_wood_2_upgrade = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_2/visibility' value = '1' } mod_vis_pannier_food_2_upgrade = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_2/visibility' value = '1' } mod_hp_fireplace = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_fireplace/hitpoints' value = '600' } mod_vis_build_warehouse = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/ninigi_warehouse/visibility' value = '1' } mod_vis_build_resin_field = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/ninigi_resin_field/visibility' value = '1' } mod_vis_build_weapon_maker = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/ninigi_weapon_maker/visibility' value = '1' } mod_vis_build_archer_3 = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/ninigi_archer_3/visibility' value = '1' } mod_vis_build_monk_3 = '1' { op = 'add' path = '/Actions/Ninigi/Build/CHTR/ninigi_monk_3/visibility' value = '1' } mod_vis_build_saltasaurus_archer = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/ninigi_saltasaurus_archer/visibility' value = '1' } mod_vis_build_tarbosaurus = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/ninigi_tarbosaurus_rider/visibility' value = '1' } mod_vis_build_harvester = '1' { op = 'add' path = '/Actions/Ninigi/Build/VHCL/ninigi_harvester/visibility' value = '1' } mod_vis_build_muraeno_submarine = '1' { op = 'add' path = '/Actions/Ninigi/Build/SHIP/ninigi_muraeno_submarine/visibility' value = '1' } mod_vis_upgrade_fireworks = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_temple/fireworks/visibility' value = '1' } mod_vis_upgrade_lockpicking = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_temple/lockpicking/visibility' value = '1' } mod_vis_upgrade_quickshot = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_dojo/quickshot/visibility' value = '1' } mod_build_fireplace_icon = '1' { op = 'replace' path = '/Actions/Ninigi/Build/BLDG/ninigi_fireplace/locations/0/iconpath' value = 'ninigi_fireplace_3' } mod_build_fireplace_description = '1' { op = 'replace' path = '/Actions/Ninigi/Build/BLDG/ninigi_fireplace/locations/0/description' value = '_ninigi_fireplace_3' } mod_fireplace_description = '1' { op = 'replace' path = '/Objects/Ninigi/BLDG/ninigi_fireplace/description' value = '_ninigi_fireplace_3' } mod_ai_cap_dojo = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_dojo/ai_cap' value = '1' } mod_ai_cap_animalfarm = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_animal_farm/ai_cap' value = '1' } mod_ai_cap_fireplace = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_fireplace/ai_cap' value = '2' } mod_ai_cap_lumbermill = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_lumbermill/ai_cap' value = '1' } mod_ai_cap_hunting_lodge = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_hunting_lodge/ai_cap' value = '1' } mod_ai_cap_stone_quarry = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_stone_quarry/ai_cap' value = '1' } mod_ai_cap_stone_warehouse = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_warehouse/ai_cap' value = '1' } } } age_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_fireplace/age_3/disabled' value = '1' } } } age_4 { priority = '30' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/age_4/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_fireplace/age_4' } mod_visibility = '1' { op = 'replace' path = '/Actions/Ninigi/Upgrades/ninigi_fireplace/age_5/visibility' value = '1' } mod_vis_capacity_2_upgrade = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_warehouse/ninigi_capacity_2/visibility' value = '1' } mod_vis_pannier_stone_3_upgrade = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_3/visibility' value = '1' } mod_vis_pannier_wood_3_upgrade = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_3/visibility' value = '1' } mod_vis_pannier_food_3_upgrade = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_3/visibility' value = '1' } mod_hp_fireplace = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_fireplace/hitpoints' value = '900' } mod_vis_build_bamboofarm = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/ninigi_bamboofarm/visibility' value = '1' } mod_vis_build_minefield = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/ninigi_minefield/visibility' value = '1' } mod_vis_build_firecannon = '1' { op = 'add' path = '/Actions/Ninigi/Build/VHCL/ninigi_firecannon/visibility' value = '1' } mod_vis_upgrade_sordes = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_small_tower/tower_sordes_upgrade/visibility' value = '1' } mod_vis_upgrade_disguise = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_temple/disguise/visibility' value = '1' } mod_vis_build_smoke_tower = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/ninigi_smoke_tower/visibility' value = '1' } mod_vis_build_rocket_boat = '1' { op = 'add' path = '/Actions/Ninigi/Build/SHIP/ninigi_rocket_boat/visibility' value = '1' } mod_vis_upgrade_worker_vs_building = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/ninigi_worker_vs_building/visibility' value = '1' } mod_vis_upgrade_multishot = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_dojo/multishot/visibility' value = '1' } mod_build_fireplace_icon = '1' { op = 'replace' path = '/Actions/Ninigi/Build/BLDG/ninigi_fireplace/locations/0/iconpath' value = 'ninigi_fireplace_4' } mod_build_fireplace_description = '1' { op = 'replace' path = '/Actions/Ninigi/Build/BLDG/ninigi_fireplace/locations/0/description' value = '_ninigi_fireplace_4' } mod_fireplace_description = '1' { op = 'replace' path = '/Objects/Ninigi/BLDG/ninigi_fireplace/description' value = '_ninigi_fireplace_4' } mod_vis_archer_damage_upgrade_2 = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/archer_damage_upgrade_2/visibility' value = '1' } mod_vis_ninigi_archer_range_upgrade_2 = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/ninigi_archer_range_upgrade_2/visibility' value = '1' } mod_vis_upgrade_doping = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_animal_farm/doping/visibility' value = '1' } mod_vis_upgrade_lacerate = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_engineer/lacerate/visibility' value = '1' } mod_ai_cap_lumbermill = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_lumbermill/ai_cap' value = '1' } mod_ai_cap_hunting_lodge = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_hunting_lodge/ai_cap' value = '1' } mod_ai_cap_stone_quarry = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_stone_quarry/ai_cap' value = '1' } mod_ai_cap_warehouse = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_warehouse/ai_cap' value = '1' } } } age_4_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_fireplace/age_4/disabled' value = '1' } } } age_5 { priority = '40' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/age_5/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_fireplace/age_5' } mod_vis_capacity_3_upgrade = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_warehouse/ninigi_capacity_3/visibility' value = '1' } mod_vis_pannier_stone_4_upgrade = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_4/visibility' value = '1' } mod_vis_pannier_wood_4_upgrade = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_4/visibility' value = '1' } mod_vis_pannier_food_4_upgrade = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_4/visibility' value = '1' } mod_hp_fireplace = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_fireplace/hitpoints' value = '1800' } mod_vis_build_warpgate = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/ninigi_warpgate/visibility' value = '1' } mod_vis_build_telescope_tower = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/ninigi_telescope_tower/visibility' value = '1' } mod_vis_build_rocket_ramp = '1' { op = 'add' path = '/Actions/Ninigi/Build/BLDG/ninigi_rocket_ramp/visibility' value = '1' } mod_vis_build_seismosaurus = '1' { op = 'add' path = '/Actions/Ninigi/Build/ANML/ninigi_seismosaurus/visibility' value = '1' } mod_build_fireplace_icon = '1' { op = 'replace' path = '/Actions/Ninigi/Build/BLDG/ninigi_fireplace/locations/0/iconpath' value = 'ninigi_fireplace_5' } mod_build_fireplace_description = '1' { op = 'replace' path = '/Actions/Ninigi/Build/BLDG/ninigi_fireplace/locations/0/description' value = '_ninigi_fireplace_5' } mod_fireplace_description = '1' { op = 'replace' path = '/Objects/Ninigi/BLDG/ninigi_fireplace/description' value = '_ninigi_fireplace_5' } mod_vis_barrage = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_animal_farm/barrage/visibility' value = '1' } mod_vis_enchain = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_animal_farm/enchain/visibility' value = '1' } mod_ai_cap_lumbermill = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_lumbermill/ai_cap' value = '1' } mod_ai_cap_hunting_lodge = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_hunting_lodge/ai_cap' value = '1' } mod_ai_cap_stone_quarry = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_stone_quarry/ai_cap' value = '1' } mod_ai_cap_warehouse = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_warehouse/ai_cap' value = '1' } } } age_5_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_fireplace/age_5/disabled' value = '1' } } } Explode { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/Explode/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_fireplace/Explode' } } } Explode_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_fireplace/Explode/disabled' value = '1' } } } ninigi_hammock_1 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/ninigi_hammock_1/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_fireplace/ninigi_hammock_1' } mod_unitlimit = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_fireplace/UpdateLimits/max_units' value = '5' } } } ninigi_hammock_1_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_fireplace/ninigi_hammock_1/disabled' value = '1' } } } } ninigi_worker { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_worker' gfx = 'ninigi_worker_s2' aggressive = '1' hitpoints = '200.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '30' wood = '30' stone = '30' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' maxworkers = '0' buildup_autoattack = '0' scalps = '4' ai_cap = '0' timefactor = '1.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' max_passengers = '0' can_build = '1' can_harvest = '1' formation_pos = '1.000000' standanim = 'idle_0' fx_class = 'Unit' } Modificators { 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/captainlevel' value = '-1' } 0_Add_food { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/food' value = '10' } 1_Add_wood { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/wood' value = '10' } 2_Add_stone { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/stone' value = '10' } 5_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/hitpoints' value = '100' } 19_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/scalps' value = '2' } 20_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ai_cap' value = '-15' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_worker' gfx = 'ninigi_worker_s3' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '40' wood = '40' stone = '40' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' maxworkers = '0' buildup_autoattack = '0' scalps = '8' ai_cap = '0' timefactor = '1.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' max_passengers = '0' can_build = '1' can_harvest = '1' formation_pos = '1.000000' standanim = 'idle_0' fx_class = 'Unit' } Modificators { 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/captainlevel' value = '-1' } 0_Add_food { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/food' value = '20' } 1_Add_wood { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/wood' value = '20' } 2_Add_stone { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/stone' value = '20' } 5_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/hitpoints' value = '200' } 19_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/scalps' value = '6' } 20_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ai_cap' value = '-15' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_worker' gfx = 'ninigi_worker_s4' aggressive = '1' hitpoints = '400.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '50' wood = '50' stone = '50' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' maxworkers = '0' buildup_autoattack = '0' scalps = '16' ai_cap = '0' timefactor = '1.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' max_passengers = '0' can_build = '1' can_harvest = '1' formation_pos = '1.000000' standanim = 'idle_0' fx_class = 'Unit' } Modificators { 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/captainlevel' value = '-1' } 0_Add_food { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/food' value = '30' } 1_Add_wood { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/wood' value = '30' } 2_Add_stone { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/stone' value = '30' } 5_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/hitpoints' value = '300' } 19_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/scalps' value = '14' } 20_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ai_cap' value = '-15' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_worker' gfx = 'ninigi_worker_s5' aggressive = '1' hitpoints = '800.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '60' wood = '60' stone = '60' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '1' maxworkers = '0' buildup_autoattack = '0' scalps = '32' ai_cap = '0' timefactor = '1.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' caste = 'res' max_passengers = '0' can_build = '1' can_harvest = '1' formation_pos = '1.000000' standanim = 'idle_0' fx_class = 'Unit' } Modificators { 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/captainlevel' value = '-1' } 0_Add_food { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/food' value = '40' } 1_Add_wood { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/wood' value = '40' } 2_Add_stone { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/stone' value = '40' } 5_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/hitpoints' value = '700' } 19_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/scalps' value = '30' } 20_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ai_cap' value = '-15' } } } } ninigi_archer { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_archer' gfx = 'ninigi_archer_s2' aggressive = '1' hitpoints = '300.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '2' scalps = '10' ai_cap = '0' timefactor = '2.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'tec' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_archer/gfx' value = 'ninigi_archer_s2' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_archer/hitpoints' value = '100' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_archer/captainlevel' value = '-1' } 15_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_archer/unit_size' value = '1' } 16_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_archer/scalps' value = '5' } 17_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_archer/ai_cap' value = '-10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_archer' gfx = 'ninigi_archer_s3' aggressive = '1' hitpoints = '500.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '3' scalps = '20' ai_cap = '0' timefactor = '2.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'tec' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_archer/gfx' value = 'ninigi_archer_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_archer/hitpoints' value = '300' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_archer/captainlevel' value = '-1' } 15_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_archer/unit_size' value = '2' } 16_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_archer/scalps' value = '15' } 17_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_archer/ai_cap' value = '-10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_archer' gfx = 'ninigi_archer_s4' aggressive = '1' hitpoints = '800.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '4' scalps = '30' ai_cap = '0' timefactor = '2.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'tec' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_archer/gfx' value = 'ninigi_archer_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_archer/hitpoints' value = '600' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_archer/captainlevel' value = '-1' } 15_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_archer/unit_size' value = '3' } 16_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_archer/scalps' value = '25' } 17_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_archer/ai_cap' value = '-10' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_archer' gfx = 'ninigi_archer_s5' aggressive = '1' hitpoints = '1300.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '5' scalps = '50' ai_cap = '0' timefactor = '2.000000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'tec' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_archer/gfx' value = 'ninigi_archer_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_archer/hitpoints' value = '1100' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_archer/captainlevel' value = '-1' } 15_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_archer/unit_size' value = '4' } 16_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_archer/scalps' value = '45' } 17_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_archer/ai_cap' value = '-10' } } } } ninigi_warrior { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_warrior' gfx = 'ninigi_warrior_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '3' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/hitpoints' value = '299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/scalps' value = '10' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/unit_size' value = '2' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/ai_cap' value = '-10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_warrior' gfx = 'ninigi_warrior_s3' aggressive = '1' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '4' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_warrior/gfx' value = 'ninigi_warrior_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/hitpoints' value = '499' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/scalps' value = '20' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/unit_size' value = '3' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/ai_cap' value = '-10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_warrior' gfx = 'ninigi_warrior_s4' aggressive = '1' hitpoints = '800.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '5' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_warrior/gfx' value = 'ninigi_warrior_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/hitpoints' value = '799' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/scalps' value = '30' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/unit_size' value = '4' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/ai_cap' value = '-10' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_warrior' gfx = 'ninigi_warrior_s5' aggressive = '1' hitpoints = '1300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '6' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_warrior/gfx' value = 'ninigi_warrior_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/hitpoints' value = '1299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/scalps' value = '50' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/unit_size' value = '5' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/ai_cap' value = '-10' } } } } ninigi_pirate { Lvl2_Bonus { priority = '1000' LevelBonusData { description = 'pirate_ninigi_warrior' gfx = 'pirate_ninigi_warrior_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '3' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/hitpoints' value = '299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/scalps' value = '10' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/unit_size' value = '2' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/ai_cap' value = '-10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_warrior' gfx = 'pirate_ninigi_warrior_s3' aggressive = '1' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '4' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_warrior/gfx' value = 'ninigi_warrior_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/hitpoints' value = '499' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/scalps' value = '20' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/unit_size' value = '3' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/ai_cap' value = '-10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = 'pirate_ninigi_warrior' gfx = 'ninigi_warrior_s4' aggressive = '1' hitpoints = '800.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '5' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_warrior/gfx' value = 'ninigi_warrior_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/hitpoints' value = '799' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/scalps' value = '30' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/unit_size' value = '4' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/ai_cap' value = '-10' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_warrior' gfx = 'pirate_ninigi_warrior_s5' aggressive = '1' hitpoints = '1300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '6' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_warrior/gfx' value = 'ninigi_warrior_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/hitpoints' value = '1299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/scalps' value = '50' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/unit_size' value = '5' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_warrior/ai_cap' value = '-10' } } } } ninigi_ninja { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_ninja' gfx = 'ninigi_ninja_s2' aggressive = '1' hitpoints = '300.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '15' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '2' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_ninja/hitpoints' value = '299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_ninja/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_ninja/scalps' value = '15' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_ninja/unit_size' value = '2' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_ninja/ai_cap' value = '-10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_ninja' gfx = 'ninigi_ninja_s3' aggressive = '1' hitpoints = '500.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '3' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_ninja/gfx' value = 'ninigi_ninja_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_ninja/hitpoints' value = '499' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_ninja/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_ninja/scalps' value = '30' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_ninja/unit_size' value = '3' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_ninja/ai_cap' value = '-10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_ninja' gfx = 'ninigi_ninja_s4' aggressive = '1' hitpoints = '800.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '4' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_ninja/gfx' value = 'ninigi_ninja_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_ninja/hitpoints' value = '799' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_ninja/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_ninja/scalps' value = '40' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_ninja/unit_size' value = '4' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_ninja/ai_cap' value = '-10' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_ninja' gfx = 'ninigi_ninja_s5' aggressive = '1' hitpoints = '1300.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '5' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_ninja/gfx' value = 'ninigi_ninja_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_ninja/hitpoints' value = '1299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_ninja/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_ninja/scalps' value = '60' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_ninja/unit_size' value = '5' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_ninja/ai_cap' value = '-10' } } } } ninigi_sumo { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_sumo' gfx = 'ninigi_sumo_s3' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_sumo/captainlevel' value = '-3' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_sumo/ai_cap' value = '-10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_sumo' gfx = 'ninigi_sumo_s3' aggressive = '1' hitpoints = '1000.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '6' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_sumo/hitpoints' value = '999' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_sumo/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_sumo/scalps' value = '30' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_sumo/unit_size' value = '6' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_sumo/ai_cap' value = '-10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_sumo' gfx = 'ninigi_sumo_s4' aggressive = '1' hitpoints = '1300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '7' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_sumo/gfx' value = 'ninigi_sumo_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_sumo/hitpoints' value = '1299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_sumo/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_sumo/scalps' value = '40' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_sumo/unit_size' value = '7' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_sumo/ai_cap' value = '-10' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_sumo' gfx = 'ninigi_sumo_s5' aggressive = '1' hitpoints = '1800.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '8' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_sumo/gfx' value = 'ninigi_sumo_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_sumo/hitpoints' value = '1799' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_sumo/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_sumo/scalps' value = '60' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_sumo/unit_size' value = '8' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_sumo/ai_cap' value = '-10' } } } } ninigi_spearman { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_spearman' gfx = 'ninigi_spearman_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '2' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'nat_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_spearman/gfx' value = 'ninigi_spearman_s2' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_spearman/hitpoints' value = '299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_spearman/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_spearman/scalps' value = '10' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_spearman/unit_size' value = '1' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_spearman/ai_cap' value = '-10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_spearman' gfx = 'ninigi_spearman_s3' aggressive = '1' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '3' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'nat_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_spearman/gfx' value = 'ninigi_spearman_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_spearman/hitpoints' value = '499' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_spearman/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_spearman/scalps' value = '20' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_spearman/unit_size' value = '2' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_spearman/ai_cap' value = '-10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_spearman' gfx = 'ninigi_spearman_s4' aggressive = '1' hitpoints = '800.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '4' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' standanim = 'nat_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_spearman/gfx' value = 'ninigi_spearman_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_spearman/hitpoints' value = '799' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_spearman/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_spearman/scalps' value = '30' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_spearman/unit_size' value = '3' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_spearman/ai_cap' value = '-10' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_spearman' gfx = 'ninigi_spearman_s5' aggressive = '1' hitpoints = '1300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '5' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' standanim = 'nat_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_spearman/gfx' value = 'ninigi_spearman_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_spearman/hitpoints' value = '1299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_spearman/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_spearman/scalps' value = '50' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_spearman/unit_size' value = '4' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_spearman/ai_cap' value = '-10' } } } } ninigi_monk { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_monk' gfx = 'ninigi_monk_s3' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' special_abilities { find_traces { enabled = 'true' radius = '30.0' search_delay = '2' } find_traps { enabled = 'true' radius = '30.0' search_delay = '2' } heal { enabled = 'true' radius = '30.0' amount = '5.0' mod = '0.25' } } can_build = '0' can_harvest = '0' formation_pos = '0.200000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_monk/captainlevel' value = '-3' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_monk/ai_cap' value = '-10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_monk' gfx = 'ninigi_monk_s3' aggressive = '1' hitpoints = '300.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '3' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' special_abilities { find_traces { enabled = 'true' radius = '30.0' search_delay = '2' } find_traps { enabled = 'true' radius = '30.0' search_delay = '2' } heal { enabled = 'true' radius = '30.0' amount = '20.0' mod = '0.25' } } can_build = '0' can_harvest = '0' formation_pos = '0.200000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_monk/hitpoints' value = '299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_monk/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_monk/scalps' value = '25' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_monk/unit_size' value = '3' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_monk/ai_cap' value = '-10' } 2_Add_amount { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_monk/special_abilities/heal/amount' value = '15' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_monk' gfx = 'ninigi_monk_s4' aggressive = '1' hitpoints = '600.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '35' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '4' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' special_abilities { find_traces { enabled = 'true' radius = '30.0' search_delay = '2' } find_traps { enabled = 'true' radius = '30.0' search_delay = '2' } heal { enabled = 'true' radius = '30.0' amount = '25.0' mod = '0.25' } } can_build = '0' can_harvest = '0' formation_pos = '0.200000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_monk/gfx' value = 'ninigi_monk_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_monk/hitpoints' value = '599' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_monk/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_monk/scalps' value = '35' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_monk/unit_size' value = '4' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_monk/ai_cap' value = '-10' } 2_Add_amount { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_monk/special_abilities/heal/amount' value = '20' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_monk' gfx = 'ninigi_monk_s5' aggressive = '1' hitpoints = '1100.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '5' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' special_abilities { find_traces { enabled = 'true' radius = '30.0' search_delay = '2' } find_traps { enabled = 'true' radius = '30.0' search_delay = '2' } heal { enabled = 'true' radius = '30.0' amount = '30.0' mod = '0.25' } } can_build = '0' can_harvest = '0' formation_pos = '0.200000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_monk/gfx' value = 'ninigi_monk_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_monk/hitpoints' value = '1099' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_monk/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_monk/scalps' value = '60' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_monk/unit_size' value = '5' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_monk/ai_cap' value = '-10' } 2_Add_amount { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_monk/special_abilities/heal/amount' value = '25' } } } } ninigi_icespearman { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_icespearman' gfx = 'ninigi_icespearman_s3' aggressive = '1' hitpoints = '1.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'nat_fight_standanim' fx_class = 'Unit' } Modificators { 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/captainlevel' value = '-2' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/ai_cap' value = '-10' } 30_Replace_formation_pos { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/formation_pos' value = '-1.000000' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_icespearman' gfx = 'ninigi_icespearman_s3' aggressive = '1' hitpoints = '450.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '3' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' standanim = 'nat_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/hitpoints' value = '449' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/scalps' value = '30' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/unit_size' value = '3' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/ai_cap' value = '-10' } 31_Replace_formation_pos { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/formation_pos' value = '-1.000000' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_icespearman' gfx = 'ninigi_icespearman_s4' aggressive = '1' hitpoints = '750.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '4' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'nat_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/gfx' value = 'ninigi_icespearman_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/hitpoints' value = '749' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/scalps' value = '40' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/unit_size' value = '4' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/ai_cap' value = '-10' } 30_Replace_formation_pos { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/formation_pos' value = '-1.000000' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_icespearman' gfx = 'ninigi_icespearman_s5' aggressive = '1' hitpoints = '1250.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '5' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'nat_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/gfx' value = 'ninigi_icespearman_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/hitpoints' value = '1249' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/scalps' value = '60' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/unit_size' value = '5' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/ai_cap' value = '-10' } 30_Replace_formation_pos { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_icespearman/formation_pos' value = '-1.000000' } } } } ninigi_mortar { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_mortar' gfx = 'ninigi_mortar_s2' aggressive = '1' hitpoints = '150.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '15' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '2' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_mortar/hitpoints' value = '149' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_mortar/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_mortar/scalps' value = '15' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_mortar/unit_size' value = '2' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_mortar/ai_cap' value = '-10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_mortar' gfx = 'ninigi_mortar_s3' aggressive = '1' hitpoints = '350.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '3' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_mortar/gfx' value = 'ninigi_mortar_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_mortar/hitpoints' value = '349' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_mortar/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_mortar/scalps' value = '30' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_mortar/unit_size' value = '3' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_mortar/ai_cap' value = '-10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_mortar' gfx = 'ninigi_mortar_s4' aggressive = '1' hitpoints = '650.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '4' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_mortar/gfx' value = 'ninigi_mortar_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_mortar/hitpoints' value = '649' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_mortar/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_mortar/scalps' value = '40' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_mortar/unit_size' value = '4' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_mortar/ai_cap' value = '-10' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_mortar' gfx = 'ninigi_mortar_s5' aggressive = '1' hitpoints = '1150.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '5' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_mortar/gfx' value = 'ninigi_mortar_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_mortar/hitpoints' value = '1149' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_mortar/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_mortar/scalps' value = '60' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_mortar/unit_size' value = '5' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_mortar/ai_cap' value = '-10' } } } } ninigi_marksman { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_marksman' gfx = 'ninigi_marksman_s2' aggressive = '1' hitpoints = '300.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '15' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '2' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_marksman/hitpoints' value = '299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_marksman/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_marksman/scalps' value = '15' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_marksman/unit_size' value = '2' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_marksman/ai_cap' value = '-10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_marksman' gfx = 'ninigi_marksman_s3' aggressive = '1' hitpoints = '500.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '3' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_marksman/gfx' value = 'ninigi_marksman_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_marksman/hitpoints' value = '499' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_marksman/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_marksman/scalps' value = '30' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_marksman/unit_size' value = '3' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_marksman/ai_cap' value = '-10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_marksman' gfx = 'ninigi_marksman_s4' aggressive = '1' hitpoints = '800.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '4' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_marksman/gfx' value = 'ninigi_marksman_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_marksman/hitpoints' value = '799' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_marksman/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_marksman/scalps' value = '40' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_marksman/unit_size' value = '4' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_marksman/ai_cap' value = '-10' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_marksman' gfx = 'ninigi_marksman_s5' aggressive = '1' hitpoints = '1300.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '5' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/Ninigi/CHTR/ninigi_marksman/gfx' value = 'ninigi_marksman_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_marksman/hitpoints' value = '1299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_marksman/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_marksman/scalps' value = '60' } 17_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_marksman/unit_size' value = '5' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_marksman/ai_cap' value = '-10' } } } } ninigi_cauldron { change_weapons { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/change_weapons/invented' value = '1' } mod_projektil_bow_a = '1' { op = 'replace' path = '/Objects/Ninigi/Weapons/ninigi_bow_a_l/Projectile' value { 0 = 'ninigi_fire_arrow' } } mod_projektil_bow_b = '1' { op = 'replace' path = '/Objects/Ninigi/Weapons/ninigi_bow_b_l/Projectile' value { 0 = 'ninigi_fire_arrow' } } mod_projektil_bow_c = '1' { op = 'replace' path = '/Objects/Ninigi/Weapons/ninigi_bow_c_l/Projectile' value { 0 = 'ninigi_fire_arrow' } } mod_projektil_bow_d = '1' { op = 'replace' path = '/Objects/Ninigi/Weapons/ninigi_bow_d_l/Projectile' value { 0 = 'ninigi_fire_arrow' } } mod_projektil_bow_e = '1' { op = 'replace' path = '/Objects/Ninigi/Weapons/ninigi_bow_e_l/Projectile' value { 0 = 'ninigi_fire_arrow' } } mod_hu_projektil_bow_b = '1' { op = 'replace' path = '/Objects/Hu/Weapons/hu_bow_b_l/Projectile' value { 0 = 'ninigi_fire_arrow' } } mod_hu_projektil_bow_c = '1' { op = 'replace' path = '/Objects/Hu/Weapons/hu_bow_c_l/Projectile' value { 0 = 'ninigi_fire_arrow' } } mod_hu_projektil_bow_d = '1' { op = 'replace' path = '/Objects/Hu/Weapons/hu_bow_d_l/Projectile' value { 0 = 'ninigi_fire_arrow' } } mod_hu_projektil_bow_e = '1' { op = 'replace' path = '/Objects/Hu/Weapons/hu_bow_e_l/Projectile' value { 0 = 'ninigi_fire_arrow' } } mod_aje_projektil_bow_b = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_bow_b/Projectile' value { 0 = 'ninigi_fire_arrow' } } mod_aje_projektil_bow_c = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_bow_c/Projectile' value { 0 = 'ninigi_fire_arrow' } } mod_aje_projektil_bow_d = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_bow_d/Projectile' value { 0 = 'ninigi_fire_arrow' } } mod_aje_projektil_bow_e = '1' { op = 'replace' path = '/Objects/Aje/Weapons/aje_bow_e/Projectile' value { 0 = 'ninigi_fire_arrow' } } } } } ninigi_small_tower { tower_sordes_upgrade { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/tower_sordes_upgrade/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_small_tower/tower_sordes_upgrade' } change_weapon_0 = '1' { op = 'replace' path = '/Objects/Ninigi/Weapons/ninigi_small_tower_weapon/Projectile' value { 0 = 'ninigi_sordes_arrow' } } change_weapon_1 = '1' { op = 'replace' path = '/Objects/Ninigi/Weapons/ninigi_small_tower_weapon/bulletspeed' value = '15.0' } change_weapon_2 = '1' { op = 'replace' path = '/Objects/Ninigi/Weapons/ninigi_small_tower_weapon/bulletfalloff' value = '2' } change_weapon_3 = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_small_tower_weapon/range' value = '5' } change_hitpoints = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_small_tower/hitpoints' value = '1000' } change_weapon_damage = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_small_tower_weapon/damage' value = '60' } change_fow = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_small_tower/FOW' value = '20' } mod_skulls_add = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_small_tower/scalps' value = '25' } mod_icon_small_tower = '1' { op = 'replace' path = '/Actions/Ninigi/Build/BLDG/ninigi_small_tower/locations/0/iconpath' value = 'ninigi_small_tower_upgrade' } mod_description = '1' { op = 'replace' path = '/Objects/Ninigi/BLDG/ninigi_small_tower/description' value = '_ninigi_sordes_tower' } mod_build_description = '1' { op = 'replace' path = '/Actions/Ninigi/Build/BLDG/ninigi_small_tower/locations/0/description' value = '_ninigi_sordes_tower' } } } tower_sordes_upgrade_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_small_tower/tower_sordes_upgrade/disabled' value = '1' } } } } ninigi_rider_a { Lvl2_Bonus { priority = '1000' LevelBonusData { gfx = 'ninigi_rider_a' aggressive = '1' hitpoints = '300.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_rider_a/hitpoints' value = '150' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_rider_a/ai_cap' value = '-30' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { gfx = 'ninigi_rider_a' aggressive = '1' hitpoints = '450.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' fx_class = 'Unit' formation_pos = '-1.000000' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_rider_a/hitpoints' value = '300' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_rider_a/ai_cap' value = '-30' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { gfx = 'ninigi_rider_a' aggressive = '1' hitpoints = '600.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_rider_a/hitpoints' value = '450' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_rider_a/ai_cap' value = '-30' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { gfx = 'ninigi_rider_a' aggressive = '1' hitpoints = '750.000000' FOW = '30.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' fx_class = 'Unit' formation_pos = '-1.000000' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_rider_a/hitpoints' value = '600' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_rider_a/ai_cap' value = '-30' } } } } ninigi_rider_b { Lvl2_Bonus { priority = '1000' LevelBonusData { gfx = 'ninigi_rider_b' aggressive = '1' hitpoints = '400.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' fx_class = 'Unit' formation_pos = '-1.000000' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_rider_b/hitpoints' value = '200' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_rider_b/ai_cap' value = '-30' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { gfx = 'ninigi_rider_b' aggressive = '1' hitpoints = '600.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' fx_class = 'Unit' formation_pos = '-1.000000' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_rider_b/hitpoints' value = '400' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_rider_b/ai_cap' value = '-30' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { gfx = 'ninigi_rider_b' aggressive = '1' hitpoints = '800.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' fx_class = 'Unit' formation_pos = '-1.000000' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_rider_b/hitpoints' value = '600' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_rider_b/ai_cap' value = '-30' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { gfx = 'ninigi_rider_b' aggressive = '1' hitpoints = '1000.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' fx_class = 'Unit' formation_pos = '-1.000000' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_rider_b/hitpoints' value = '800' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_rider_b/ai_cap' value = '-30' } } } } ninigi_temple { disguise { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/disguise/invented' value = '1' { order = '15' objects { 0 = '/Objects/Ninigi/CHTR/ninigi_ninja' } iconpath = 'ninigi_disguise' description = '_ninigi_disguise' } } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_temple/disguise' } mod_vis_disguise_move = '1' { op = 'add' path = '/Actions/Ninigi/Moves/CHTR/disguise/visibility' value = '0' } } } disguise_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_temple/disguise/disabled' value = '1' } } } lockpicking { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/lockpicking/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_temple/lockpicking' } mod_vis_lockpicking_move = '1' { op = 'add' path = '/Actions/Ninigi/Moves/CHTR/lockpicking/visibility' value = '1' } } } lockpicking_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_temple/lockpicking/disabled' value = '1' } } } fireworks { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/fireworks/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_temple/fireworks' } mod_vis_fireworks_move = '1' { op = 'add' path = '/Actions/Ninigi/Moves/CHTR/fireworks/visibility' value = '1' } } } fireworks_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_temple/fireworks/disabled' value = '1' } } } } ninigi_weapon_maker { improved_cross_hairs { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/improved_cross_hairs/invented' value = '1' { order = '35' objects { 0 = '/Objects/Ninigi/VHCL/ninigi_firecannon' 1 = '/Objects/Ninigi/BLDG/ninigi_rocket_ramp' 2 = '/Objects/Ninigi/SHIP/ninigi_rocket_boat' 3 = '/Objects/Ninigi/SHIP/ninigi_pirate_boss_ship' } iconpath = 'ninigi_improved_cross_hairs' description = '_ninigi_improved_cross_hair' } } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/improved_cross_hairs' } mod_weapon_firecannon_c = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_firecannon_weapon_c/jitter' value = '0.5' } mod_weapon_rocket_ramp = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_rocket_ramp_weapon/jitter' value = '0.5' } mod_weapon_rocket_boat_c = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_rocket_boat_weapon_c/jitter' value = '0.5' } mod_weapon_firecannon_d = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_firecannon_weapon_d/jitter' value = '0.5' } mod_weapon_firecannon_e = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_firecannon_weapon_e/jitter' value = '0.5' } mod_weapon_rocket_boat_d = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_rocket_boat_weapon_d/jitter' value = '0.5' } mod_weapon_rocket_boat_e = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_rocket_boat_weapon_e/jitter' value = '0.5' } mod_weapon_ninigi_pirate_boss_ship_d = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_pirate_boss_ship_weapon_d/jitter' value = '0.5' } mod_weapon_ninigi_pirate_boss_ship_e = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_pirate_boss_ship_weapon_d/jitter' value = '0.5' } } } improved_cross_hairs_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/improved_cross_hairs/disabled' value = '1' } } } warrior_damage_upgrade { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/warrior_damage_upgrade/invented' value = '1' { order = '11' objects { 0 = '/Objects/Ninigi/CHTR/ninigi_warrior' 1 = '/Objects/Ninigi/CHTR/ninigi_ninja' } iconpath = 'ninigi_warrior_dam_up_1' description = '_ninigi_warrior_wpn_up_1' } } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/warrior_damage_upgrade' } mod_warrior_damage_2 = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_sword_b/damage' value = '1.1' } mod_warrior_damage_3 = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_sword_c/damage' value = '1.1' } mod_warrior_damage_4 = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_sword_d/damage' value = '1.1' } mod_warrior_damage_5 = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_sword_e/damage' value = '1.1' } mod_ninja_damage_3 = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_katana_c/damage' value = '1.1' } mod_ninja_damage_4 = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_katana_d/damage' value = '1.1' } mod_ninja_damage_5 = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_katana_e/damage' value = '1.1' } } } warrior_damage_upgrade_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/warrior_damage_upgrade/disabled' value = '1' } } } ninigi_worker_vs_building { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/ninigi_worker_vs_building/invented' value = '1' { order = '21' objects { 0 = '/Objects/Ninigi/CHTR/ninigi_worker' } iconpath = 'worker_vs_building' description = '_ninigi_worker_vs_building' } } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/ninigi_worker_vs_building' } mod_club_a = '1' { op = 'append' path = '/Objects/Ninigi/Weapons/ninigi_club_a/AttackBonus/Type/BLDG' value = '200' } mod_club_b = '1' { op = 'append' path = '/Objects/Ninigi/Weapons/ninigi_club_b/AttackBonus/Type/BLDG' value = '200' } mod_club_c = '1' { op = 'append' path = '/Objects/Ninigi/Weapons/ninigi_club_c/AttackBonus/Type/BLDG' value = '200' } mod_club_d = '1' { op = 'append' path = '/Objects/Ninigi/Weapons/ninigi_club_d/AttackBonus/Type/BLDG' value = '200' } mod_club_e = '1' { op = 'append' path = '/Objects/Ninigi/Weapons/ninigi_club_e/AttackBonus/Type/BLDG' value = '200' } } } ninigi_worker_vs_building_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/ninigi_worker_vs_building/disabled' value = '1' } } } archer_damage_upgrade_1 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/archer_damage_upgrade_1/invented' value = '1' { order = '10' objects { 0 = '/Objects/Ninigi/CHTR/ninigi_archer' } iconpath = 'archer_wpn_up_1a' description = '_archer_damage_upgrade_1' } } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/archer_damage_upgrade_1' } mod_archer_1_weapon = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_bow_a_l/damage' value = '1.1' } mod_archer_2_weapon = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_bow_b_l/damage' value = '1.1' } mod_archer_3_weapon = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_bow_c_l/damage' value = '1.1' } mod_archer_4_weapon = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_bow_d_l/damage' value = '1.1' } mod_archer_5_weapon = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_bow_e_l/damage' value = '1.1' } mod_vis_archer_damage_2 = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/archer_damage_upgrade_2/visibility' value = '1' } } } archer_damage_upgrade_1_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/archer_damage_upgrade_1/disabled' value = '1' } } } archer_damage_upgrade_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/archer_damage_upgrade_2/invented' value = '1' { order = '11' objects { 0 = '/Objects/Ninigi/CHTR/ninigi_archer' } iconpath = 'archer_wpn_up_2a' description = '_archer_damage_upgrade_2' replace = 'archer_damage_upgrade_1' } } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/archer_damage_upgrade_2' } mod_archer_1_weapon = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_bow_a_l/damage' value = '1.15' } mod_archer_2_weapon = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_bow_b_l/damage' value = '1.15' } mod_archer_3_weapon = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_bow_c_l/damage' value = '1.15' } mod_archer_4_weapon = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_bow_d_l/damage' value = '1.15' } mod_archer_5_weapon = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_bow_e_l/damage' value = '1.15' } } } archer_damage_upgrade_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/archer_damage_upgrade_2/disabled' value = '1' } } } ninigi_archer_range_upgrade_1 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/ninigi_archer_range_upgrade_1/invented' value = '1' { order = '12' objects { 0 = '/Objects/Ninigi/CHTR/ninigi_archer' } iconpath = 'rng_wpn_up_1' description = '_hu_archer_rng_wpn_up_1' } } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/ninigi_archer_range_upgrade_1' } mod_weapon_range_a = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_bow_a_l/range' value = '5' } mod_weapon_range_b = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_bow_b_l/range' value = '5' } mod_weapon_range_c = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_bow_c_l/range' value = '5' } mod_weapon_range_d = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_bow_d_l/range' value = '5' } mod_weapon_range_e = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_bow_e_l/range' value = '5' } mod_fow = '1' { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_archer/FOW' value = '5' } mod_vis_ninigi_archer_range_upgrade_2 = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/ninigi_archer_range_upgrade_2/visibility' value = '1' } } } ninigi_archer_range_upgrade_1_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/ninigi_archer_range_upgrade_1/disabled' value = '1' } } } ninigi_archer_range_upgrade_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/ninigi_archer_range_upgrade_2/invented' value = '1' { order = '12' objects { 0 = '/Objects/Ninigi/CHTR/ninigi_archer' } iconpath = 'rng_wpn_up_2' description = '_hu_archer_rng_wpn_up_2' replace = 'ninigi_archer_range_upgrade_1' } } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/ninigi_archer_range_upgrade_2' } mod_weapon_range_a = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_bow_a_l/range' value = '5' } mod_weapon_range_b = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_bow_b_l/range' value = '5' } mod_weapon_range_c = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_bow_c_l/range' value = '5' } mod_weapon_range_d = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_bow_d_l/range' value = '5' } mod_weapon_range_e = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/ninigi_bow_e_l/range' value = '5' } mod_fow = '1' { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_archer/FOW' value = '5' } } } ninigi_archer_range_upgrade_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_weapon_maker/ninigi_archer_range_upgrade_2/disabled' value = '1' } } } } ninigi_teahouse { darwin_visibility { priority = '10' Modificators { mod_darwin_vis = '1' { op = 'replace' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/visibility' value = '0' } } } Cole_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/disabled' value = '1' } } } Larry_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/disabled' value = '1' } } } Miyagi_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/disabled' value = '1' } } } Tarna_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/disabled' value = '1' } } } Bela_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/disabled' value = '1' } } } lovelace_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/disabled' value = '1' } } } babbage_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/disabled' value = '1' } } } mayor_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/disabled' value = '1' } } } tesla_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/disabled' value = '1' } } } darwin_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/disabled' value = '1' } } } hermit_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/disabled' value = '1' } } } special_eusmilus_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/disabled' value = '1' } } } livingstone_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/disabled' value = '1' } } } schliemann_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/Ninigi/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/Ninigi/Build/CHTR/schliemann_s0/disabled' value = '1' } } } } ninigi_warehouse { ninigi_capacity_1 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/ninigi_capacity_1/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_warehouse/ninigi_capacity_1' } mod_capacity_food = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_warehouse/UpdateLimits/max_food' value = '500' } mod_capacity_wood = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_warehouse/UpdateLimits/max_wood' value = '500' } mod_capacity_stone = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_warehouse/UpdateLimits/max_stone' value = '500' } mod_vis_capacity_2_upgrade = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_warehouse/ninigi_capacity_2/visibility' value = '1' } } } ninigi_capacity_1_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_warehouse/ninigi_capacity_1/disabled' value = '1' } } } ninigi_capacity_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/ninigi_capacity_2/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_warehouse/ninigi_capacity_2' } mod_capacity_food = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_warehouse/UpdateLimits/max_food' value = '500' } mod_capacity_wood = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_warehouse/UpdateLimits/max_wood' value = '500' } mod_capacity_stone = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_warehouse/UpdateLimits/max_stone' value = '500' } mod_vis_capacity_3_upgrade = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_warehouse/ninigi_capacity_3/visibility' value = '1' } } } ninigi_capacity_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_warehouse/ninigi_capacity_2/disabled' value = '1' } } } ninigi_capacity_3 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/ninigi_capacity_3/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_warehouse/ninigi_capacity_3' } mod_capacity_food = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_warehouse/UpdateLimits/max_food' value = '500' } mod_capacity_wood = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_warehouse/UpdateLimits/max_wood' value = '500' } mod_capacity_stone = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/ninigi_warehouse/UpdateLimits/max_stone' value = '500' } } } ninigi_capacity_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_warehouse/ninigi_capacity_3/disabled' value = '1' } } } } ninigi_lumbermill { ninigi_pannier_wood_1 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/ninigi_pannier_wood_1/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_1' } mod_cap_wood = '1' { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/wood' value = '5' } mod_vis_pannier_wood_2_upgrade = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_2/visibility' value = '1' } } } ninigi_pannier_wood_1_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_1/disabled' value = '1' } } } ninigi_pannier_wood_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/ninigi_pannier_wood_2/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_2' } mod_cap_wood = '1' { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/wood' value = '5' } mod_vis_pannier_wood_3_upgrade = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_3/visibility' value = '1' } } } ninigi_pannier_wood_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_2/disabled' value = '1' } } } ninigi_pannier_wood_3 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/ninigi_pannier_wood_3/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_3' } mod_cap_wood = '1' { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/wood' value = '5' } mod_vis_pannier_wood_4_upgrade = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_4/visibility' value = '1' } } } ninigi_pannier_wood_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_3/disabled' value = '1' } } } ninigi_pannier_wood_4 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/ninigi_pannier_wood_4/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_4' } mod_cap_wood = '1' { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/wood' value = '5' } } } ninigi_pannier_wood_4_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_lumbermill/ninigi_pannier_wood_4/disabled' value = '1' } } } } ninigi_hunting_lodge { ninigi_pannier_food_1 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/ninigi_pannier_food_1/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_1' } mod_cap_food = '1' { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/food' value = '5' } mod_vis_pannier_food_2_upgrade = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_2/visibility' value = '1' } } } ninigi_pannier_food_1_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_1/disabled' value = '1' } } } ninigi_pannier_food_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/ninigi_pannier_food_2/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_2' } mod_cap_food = '1' { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/food' value = '5' } mod_vis_pannier_food_3_upgrade = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_3/visibility' value = '1' } } } ninigi_pannier_food_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_2/disabled' value = '1' } } } ninigi_pannier_food_3 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/ninigi_pannier_food_3/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_3' } mod_cap_food = '1' { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/food' value = '5' } mod_vis_pannier_food_4_upgrade = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_4/visibility' value = '1' } } } ninigi_pannier_food_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_3/disabled' value = '1' } } } ninigi_pannier_food_4 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/ninigi_pannier_food_4/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_4' } mod_cap_food = '1' { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/food' value = '5' } } } ninigi_pannier_food_4_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_hunting_lodge/ninigi_pannier_food_4/disabled' value = '1' } } } } ninigi_stone_quarry { ninigi_pannier_stone_1 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/ninigi_pannier_stone_1/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_1' } mod_cap_stone = '1' { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/stone' value = '5' } mod_vis_pannier_stone_2_upgrade = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_2/visibility' value = '1' } } } ninigi_pannier_stone_1_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_1/disabled' value = '1' } } } ninigi_pannier_stone_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/ninigi_pannier_stone_2/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_2' } mod_cap_stone = '1' { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/stone' value = '5' } mod_vis_pannier_stone_3_upgrade = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_3/visibility' value = '1' } } } ninigi_pannier_stone_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_2/disabled' value = '1' } } } ninigi_pannier_stone_3 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/ninigi_pannier_stone_3/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_3' } mod_cap_stone = '1' { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/stone' value = '5' } mod_vis_pannier_stone_4_upgrade = '1' { op = 'add' path = '/Actions/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_4/visibility' value = '1' } } } ninigi_pannier_stone_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_3/disabled' value = '1' } } } ninigi_pannier_stone_4 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/ninigi_pannier_stone_4/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_4' } mod_cap_stone = '1' { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_worker/ResInvCaps/stone' value = '5' } } } ninigi_pannier_stone_4_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_stone_quarry/ninigi_pannier_stone_4/disabled' value = '1' } } } } ninigi_dojo { burst_arrow { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/burst_arrow/invented' value = '1' { order = '36' objects { 0 = '/Objects/Ninigi/CHTR/ninigi_archer' } iconpath = 'burst_arrow' description = '_burst_arrow' } } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_dojo/burst_arrow' } } } burst_arrow_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_dojo/burst_arrow/disabled' value = '1' } } } quickshot { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/quickshot/invented' value = '1' { order = '37' objects { 0 = '/Objects/Ninigi/CHTR/ninigi_archer' } iconpath = 'quickshot' description = '_quickshot' } } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_dojo/quickshot' } mod_archer_1_weapon = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_bow_a_l/frequency' value = '1.25' } mod_archer_2_weapon = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_bow_b_l/frequency' value = '1.25' } mod_archer_3_weapon = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_bow_c_l/frequency' value = '1.25' } mod_archer_4_weapon = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_bow_d_l/frequency' value = '1.25' } mod_archer_5_weapon = '1' { op = 'multiply' path = '/Objects/Ninigi/Weapons/ninigi_bow_e_l/frequency' value = '1.25' } } } quickshot_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_dojo/quickshot/disabled' value = '1' } } } multishot { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/multishot/invented' value = '1' { order = '38' objects { 0 = '/Objects/Ninigi/CHTR/ninigi_archer' } iconpath = 'multishot' description = '_multishot' } } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_dojo/multishot' } } } multishot_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_dojo/multishot/disabled' value = '1' } } } } AllNonHeroes { Lvl5_tt { priority = '1000' Modificators { archer_hp = '1' { op = 'replace' path = '/Modifications/Ninigi/ninigi_archer/Hitpoints/rel' value = '1.2' } } } Lvl5_tt_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/AllNonHeroes/Lvl5_tt/disabled' value = '1' } } } } ninigi_scout { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_scout' gfx = 'Gallimimus' aggressive = '1' hitpoints = '350.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' captaincaste = 'nat' scalps = '11' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_scout/hitpoints' value = '100' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_scout/scalps' value = '5' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_scout' gfx = 'Gallimimus' aggressive = '1' hitpoints = '550.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' captaincaste = 'nat' scalps = '18' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_scout/hitpoints' value = '300' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_scout/scalps' value = '12' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_scout' gfx = 'Gallimimus' aggressive = '1' hitpoints = '850.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' captaincaste = 'nat' scalps = '29' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_scout/hitpoints' value = '600' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_scout/scalps' value = '23' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_scout' gfx = 'Gallimimus' aggressive = '1' hitpoints = '1350.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '1' captaincaste = 'nat' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_scout/hitpoints' value = '1100' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_scout/scalps' value = '44' } } } } ninigi_baryonyx { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_baryonyx' gfx = 'Baryonyx' aggressive = '1' hitpoints = '450.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_baryonyx/hitpoints' value = '449' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_baryonyx/scalps' value = '20' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_baryonyx' gfx = 'Baryonyx' aggressive = '1' hitpoints = '650.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_baryonyx/hitpoints' value = '649' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_baryonyx/scalps' value = '25' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_baryonyx' gfx = 'Baryonyx' aggressive = '1' hitpoints = '950.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' scalps = '35' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_baryonyx/hitpoints' value = '949' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_baryonyx/scalps' value = '35' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_baryonyx' gfx = 'Baryonyx' aggressive = '1' hitpoints = '1450.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_baryonyx/hitpoints' value = '1449' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_baryonyx/scalps' value = '60' } } } } ninigi_parasaurolophus_drums { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_parasaurolophus_drums' gfx = 'Parasaurolophus' aggressive = '1' hitpoints = '600.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_drumwagon_rider' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_parasaurolophus_drums/hitpoints' value = '599' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_parasaurolophus_drums/scalps' value = '20' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_parasaurolophus_drums' gfx = 'Parasaurolophus' aggressive = '1' hitpoints = '800.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_drumwagon_rider' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_parasaurolophus_drums/hitpoints' value = '799' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_parasaurolophus_drums/scalps' value = '25' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_parasaurolophus_drums' gfx = 'Parasaurolophus' aggressive = '1' hitpoints = '1100.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_drumwagon_rider' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_parasaurolophus_drums/hitpoints' value = '1099' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_parasaurolophus_drums/scalps' value = '30' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_parasaurolophus_drums' gfx = 'Parasaurolophus' aggressive = '1' hitpoints = '1600.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_drumwagon_rider' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_parasaurolophus_drums/hitpoints' value = '1599' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_parasaurolophus_drums/scalps' value = '50' } } } } ninigi_parasaurolophus_gatling { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_parasaurolophus_gatling' gfx = 'Parasaurolophus' aggressive = '1' hitpoints = '500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '35' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '1' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_parasaurolophus_gatling/hitpoints' value = '499' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_parasaurolophus_gatling/scalps' value = '35' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_parasaurolophus_gatling' gfx = 'Parasaurolophus' aggressive = '1' hitpoints = '700.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '45' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '1' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_parasaurolophus_gatling/hitpoints' value = '699' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_parasaurolophus_gatling/scalps' value = '45' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_parasaurolophus_gatling' gfx = 'Parasaurolophus' aggressive = '1' hitpoints = '1000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '1' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_parasaurolophus_gatling/hitpoints' value = '999' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_parasaurolophus_gatling/scalps' value = '60' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_parasaurolophus_gatling' gfx = 'Parasaurolophus' aggressive = '1' hitpoints = '1500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '80' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '1' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_parasaurolophus_gatling/hitpoints' value = '1499' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_parasaurolophus_gatling/scalps' value = '80' } } } } ninigi_saltasaurus_archer { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_saltasaurus_archer' gfx = 'Saltasaurus' aggressive = '1' hitpoints = '1.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '3' captainclass = 'ninigi_archer' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/ANML/ninigi_saltasaurus_archer/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_saltasaurus_archer' gfx = 'Saltasaurus' aggressive = '1' hitpoints = '1700.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '3' captainclass = 'ninigi_archer' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_saltasaurus_archer/hitpoints' value = '1699' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_saltasaurus_archer/scalps' value = '50' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_saltasaurus_archer' gfx = 'Saltasaurus' aggressive = '1' hitpoints = '2000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' scalps = '70' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '3' captainclass = 'ninigi_archer' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_saltasaurus_archer/hitpoints' value = '1999' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_saltasaurus_archer/scalps' value = '70' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_saltasaurus_archer' gfx = 'Saltasaurus' aggressive = '1' hitpoints = '2500.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '3' captainclass = 'ninigi_archer' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_saltasaurus_archer/hitpoints' value = '2499' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_saltasaurus_archer/scalps' value = '100' } } } } ninigi_eusmilus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '400.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'tec' scalps = '15' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_eusmilus/hitpoints' value = '399' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_eusmilus/scalps' value = '15' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '600.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'tec' scalps = '22' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_eusmilus/hitpoints' value = '599' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_eusmilus/scalps' value = '22' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '900.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'tec' scalps = '34' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_eusmilus/hitpoints' value = '899' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_eusmilus/scalps' value = '34' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '1400.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'tec' scalps = '66' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_eusmilus/hitpoints' value = '1399' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_eusmilus/scalps' value = '66' } } } } ninigi_tarbosaurus_rider { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_tarbosaurus_rider' gfx = 'Tarbosaurus' aggressive = '1' hitpoints = '0.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/ANML/ninigi_tarbosaurus_rider/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_tarbosaurus_rider' gfx = 'Tarbosaurus' aggressive = '1' hitpoints = '2700.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_tarbosaurus_rider/hitpoints' value = '2699' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_tarbosaurus_rider/scalps' value = '40' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_tarbosaurus_rider' gfx = 'Tarbosaurus' aggressive = '1' hitpoints = '2900.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' scalps = '55' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_tarbosaurus_rider/hitpoints' value = '2899' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_tarbosaurus_rider/scalps' value = '55' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_tarbosaurus_rider' gfx = 'Tarbosaurus' aggressive = '1' hitpoints = '3300.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' scalps = '70' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_tarbosaurus_rider/hitpoints' value = '3299' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_tarbosaurus_rider/scalps' value = '70' } } } } ninigi_dilophosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_dilophosaurus' gfx = 'Dilophosaurus' aggressive = '1' hitpoints = '250.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' scalps = '7' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/ANML/ninigi_dilophosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_dilophosaurus' gfx = 'Dilophosaurus' aggressive = '1' hitpoints = '250.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' scalps = '7' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/ANML/ninigi_dilophosaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_dilophosaurus' gfx = 'Dilophosaurus' aggressive = '1' hitpoints = '250.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' scalps = '7' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/ANML/ninigi_dilophosaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_dilophosaurus' gfx = 'Dilophosaurus' aggressive = '1' hitpoints = '250.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' scalps = '7' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/ANML/ninigi_dilophosaurus/UpdateLimits/dummy' value = '0' } } } } ninigi_seismosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_seismosaurus' gfx = 'seismosaurus' aggressive = '1' hitpoints = '1.000000' FOW = '65.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captainclass = 'ninigi_rider_b' max_passengers = '0' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Wood' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/ANML/ninigi_seismosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_seismosaurus' gfx = 'seismosaurus' aggressive = '1' hitpoints = '1.000000' FOW = '65.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captainclass = 'ninigi_rider_b' max_passengers = '0' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Wood' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/ANML/ninigi_seismosaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_seismosaurus' gfx = 'seismosaurus' aggressive = '1' hitpoints = '5000.000000' FOW = '65.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captainclass = 'ninigi_rider_b' max_passengers = '0' scalps = '90' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_seismosaurus/hitpoints' value = '4999' } 11_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_seismosaurus/scalps' value = '90' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_seismosaurus' gfx = 'seismosaurus' aggressive = '1' hitpoints = '5500.000000' FOW = '65.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captainclass = 'ninigi_rider_b' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_seismosaurus/hitpoints' value = '5499' } 11_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_seismosaurus/scalps' value = '100' } } } } ninigi_funtitan_Start_TT { Global { priority = '10' Modificators { AddInventObj { op = 'replace' path = '/Actions/Ninigi/Build/ANML/ninigi_funtitan/disabled' value = '1' } } } } funtitan_ninigi { ninigi_funtitan { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/ninigi_funtitan/invented' value = '1' } } } ninigi_funtitan_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Build/ANML/ninigi_funtitan/disabled' value = '1' } } } } ninigi_funtitan { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_funtitan' gfx = 'ninigi_funtitan' aggressive = '1' hitpoints = '1.000000' FOW = '150.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '1' captainlevel = '4' max_passengers = '0' scalps = '1' timefactor = '0.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Ninigi/Upgrades/ninigi_funtitan_Start_TT/Global' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '1' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' standanim = 'res_fightpos_standanim' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/ANML/ninigi_funtitan/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_funtitan' gfx = 'ninigi_funtitan' aggressive = '1' hitpoints = '1.000000' FOW = '150.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '1' captainlevel = '4' max_passengers = '0' scalps = '1' timefactor = '0.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Ninigi/Upgrades/ninigi_funtitan_Start_TT/Global' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '1' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' standanim = 'res_fightpos_standanim' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/ANML/ninigi_funtitan/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_funtitan' gfx = 'ninigi_funtitan' aggressive = '1' hitpoints = '10000.000000' FOW = '150.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '1' captainlevel = '4' max_passengers = '0' scalps = '300' timefactor = '0.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Ninigi/Upgrades/ninigi_funtitan_Start_TT/Global' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '1' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' standanim = 'res_fightpos_standanim' nightactive = '0' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_funtitan/hitpoints' value = '9999' } 11_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_funtitan/scalps' value = '299' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_funtitan' gfx = 'ninigi_funtitan' aggressive = '1' hitpoints = '15000.000000' FOW = '150.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '1' captainlevel = '4' max_passengers = '0' scalps = '500' timefactor = '0.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/Ninigi/Upgrades/ninigi_funtitan_Start_TT/Global' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '1' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' standanim = 'res_fightpos_standanim' nightactive = '0' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_funtitan/hitpoints' value = '14999' } 11_Add_scalps { op = 'add' path = '/Objects/Ninigi/ANML/ninigi_funtitan/scalps' value = '499' } } } } ninigi_smokebomb_thrower { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_smokebomb_thrower' gfx = 'ninigi_smokebomb_thrower' aggressive = '1' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'tec' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_smokebomb_thrower/hitpoints' value = '200' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_smokebomb_thrower/scalps' value = '5' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_smokebomb_thrower' gfx = 'ninigi_smokebomb_thrower' aggressive = '1' hitpoints = '700.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'tec' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_smokebomb_thrower/hitpoints' value = '400' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_smokebomb_thrower/scalps' value = '10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_smokebomb_thrower' gfx = 'ninigi_smokebomb_thrower' aggressive = '1' hitpoints = '1000.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'tec' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_smokebomb_thrower/hitpoints' value = '700' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_smokebomb_thrower/scalps' value = '15' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_smokebomb_thrower' gfx = 'ninigi_smokebomb_thrower' aggressive = '1' hitpoints = '1500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'tec' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_smokebomb_thrower/hitpoints' value = '1200' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_smokebomb_thrower/scalps' value = '35' } } } } ninigi_flamethrower_trike { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_flamethrower_trike' gfx = 'ninigi_flamethrower_trike' aggressive = '1' hitpoints = '400.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_flamethrower_trike/hitpoints' value = '399' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_flamethrower_trike/scalps' value = '20' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_flamethrower_trike' gfx = 'ninigi_flamethrower_trike' aggressive = '1' hitpoints = '600.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_flamethrower_trike/hitpoints' value = '599' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_flamethrower_trike/scalps' value = '25' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_flamethrower_trike' gfx = 'ninigi_flamethrower_trike' aggressive = '1' hitpoints = '900.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' scalps = '35' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_flamethrower_trike/hitpoints' value = '899' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_flamethrower_trike/scalps' value = '35' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_flamethrower_trike' gfx = 'ninigi_flamethrower_trike' aggressive = '1' hitpoints = '1400.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_flamethrower_trike/hitpoints' value = '1399' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_flamethrower_trike/scalps' value = '60' } } } } ninigi_siegetower { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_siegetower' gfx = 'ninigi_siegetower' aggressive = '1' hitpoints = '1800.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'tec' scalps = '35' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '50' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '5' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_siegetower/hitpoints' value = '1799' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_siegetower/scalps' value = '35' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_siegetower/ai_cap' value = '50' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_siegetower' gfx = 'ninigi_siegetower' aggressive = '1' hitpoints = '2000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'tec' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '50' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '5' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_siegetower/hitpoints' value = '1999' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_siegetower/scalps' value = '40' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_siegetower/ai_cap' value = '50' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_siegetower' gfx = 'ninigi_siegetower' aggressive = '1' hitpoints = '2300.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'tec' scalps = '45' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '50' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '5' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_siegetower/hitpoints' value = '2299' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_siegetower/scalps' value = '45' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_siegetower/ai_cap' value = '50' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_siegetower' gfx = 'ninigi_siegetower' aggressive = '1' hitpoints = '2800.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'tec' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '50' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '5' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_siegetower/hitpoints' value = '2799' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_siegetower/scalps' value = '60' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_siegetower/ai_cap' value = '50' } } } } ninigi_harvester { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_harvester' gfx = 'ninigi_harvester' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '150' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_b' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/VHCL/ninigi_harvester/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_harvester' gfx = 'ninigi_harvester' aggressive = '1' hitpoints = '1900.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' scalps = '35' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '150' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_b' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_harvester/hitpoints' value = '1899' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_harvester/scalps' value = '35' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_harvester' gfx = 'ninigi_harvester' aggressive = '1' hitpoints = '2200.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '150' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_b' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_harvester/hitpoints' value = '2199' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_harvester/scalps' value = '50' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_harvester' gfx = 'ninigi_harvester' aggressive = '1' hitpoints = '2700.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' scalps = '75' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '150' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_b' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_harvester/hitpoints' value = '2699' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_harvester/scalps' value = '75' } } } } ninigi_firecannon { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_firecannon' gfx = 'ninigi_firecannon' aggressive = '1' hitpoints = '1.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '1' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/VHCL/ninigi_firecannon/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_firecannon' gfx = 'ninigi_firecannon' aggressive = '1' hitpoints = '1800.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '1' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_firecannon/hitpoints' value = '1799' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_firecannon/scalps' value = '60' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_firecannon' gfx = 'ninigi_firecannon' aggressive = '1' hitpoints = '2100.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' scalps = '85' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '1' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_firecannon/hitpoints' value = '2099' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_firecannon/scalps' value = '85' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_firecannon' gfx = 'ninigi_firecannon' aggressive = '1' hitpoints = '2600.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '1' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_firecannon/hitpoints' value = '2599' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_firecannon/scalps' value = '100' } } } } ninigi_cart { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_cart' gfx = 'Gallimimus' aggressive = '1' hitpoints = '250.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'res' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_cart/hitpoints' value = '100' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_cart/scalps' value = '3' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_cart' gfx = 'Gallimimus' aggressive = '1' hitpoints = '450.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'res' scalps = '14' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_cart/hitpoints' value = '300' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_cart/scalps' value = '7' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_cart' gfx = 'Gallimimus' aggressive = '1' hitpoints = '750.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'res' scalps = '21' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_cart/hitpoints' value = '600' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_cart/scalps' value = '14' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_cart' gfx = 'Gallimimus' aggressive = '1' hitpoints = '1250.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'res' scalps = '44' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_cart/hitpoints' value = '1100' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_cart/scalps' value = '37' } } } } ninigi_fishing_boat { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_fishing_boat' gfx = 'ninigi_fishing_boat' aggressive = '1' hitpoints = '300.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'res' scalps = '6' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '50' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_fishing_boat/hitpoints' value = '100' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_fishing_boat/scalps' value = '3' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_fishing_boat' gfx = 'ninigi_fishing_boat' aggressive = '1' hitpoints = '500.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'res' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '50' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_fishing_boat/hitpoints' value = '300' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_fishing_boat/scalps' value = '7' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_fishing_boat' gfx = 'ninigi_fishing_boat' aggressive = '1' hitpoints = '800.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'res' scalps = '17' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '50' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_fishing_boat/hitpoints' value = '600' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_fishing_boat/scalps' value = '14' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_fishing_boat' gfx = 'ninigi_fishing_boat' aggressive = '1' hitpoints = '1300.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '1' captaincaste = 'res' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '50' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_fishing_boat/hitpoints' value = '1100' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_fishing_boat/scalps' value = '37' } } } } Cave3_Basalt04 { global_start_tt { priority = '10' Modificators { AddInventObj_1 { op = 'replace' path = '/Actions/Ninigi/Build/BLDG/Cave3_Basalt04/disabled' value = '1' } } } } pirates_outpost { Cave3_Basalt04_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Build/BLDG/Cave3_Basalt04/disabled' value = '1' } } } } Cave3_Rocktooth03 { global_start_tt { priority = '10' Modificators { AddInventObj_1 { op = 'replace' path = '/Actions/Ninigi/Build/BLDG/Cave3_Rocktooth03/disabled' value = '1' } } } } amazon_temple { Cave3_Rocktooth03_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Build/BLDG/Cave3_Rocktooth03/disabled' value = '1' } } } } ninigi_cargo_lifter { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_cargo_lifter' gfx = 'ninigi_cargo_lifter' aggressive = '1' hitpoints = '600.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'res' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '150' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 0_Add_food { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_cargo_lifter/ResInvCaps/food' value = '50' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_cargo_lifter/hitpoints' value = '300' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_cargo_lifter/scalps' value = '9' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_cargo_lifter' gfx = 'ninigi_cargo_lifter' aggressive = '1' hitpoints = '900.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'res' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '200' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 0_Add_food { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_cargo_lifter/ResInvCaps/food' value = '100' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_cargo_lifter/hitpoints' value = '600' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_cargo_lifter/scalps' value = '19' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_cargo_lifter' gfx = 'ninigi_cargo_lifter' aggressive = '1' hitpoints = '1200.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'res' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '250' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 0_Add_food { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_cargo_lifter/ResInvCaps/food' value = '150' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_cargo_lifter/hitpoints' value = '900' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_cargo_lifter/scalps' value = '29' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_cargo_lifter' gfx = 'ninigi_cargo_lifter' aggressive = '1' hitpoints = '1500.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'res' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '1000' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 0_Add_food { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_cargo_lifter/ResInvCaps/food' value = '900' } 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_cargo_lifter/hitpoints' value = '1200' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_cargo_lifter/scalps' value = '39' } } } } ninigi_minelayer { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_minelayer' gfx = 'ninigi_minelayer' aggressive = '1' hitpoints = '400.000000' FOW = '65.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' scalps = '15' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_minelayer/hitpoints' value = '399' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_minelayer/scalps' value = '15' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_minelayer' gfx = 'ninigi_minelayer' aggressive = '1' hitpoints = '600.000000' FOW = '65.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_minelayer/hitpoints' value = '599' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_minelayer/scalps' value = '20' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_minelayer' gfx = 'ninigi_minelayer' aggressive = '1' hitpoints = '900.000000' FOW = '65.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_minelayer/hitpoints' value = '899' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_minelayer/scalps' value = '30' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_minelayer' gfx = 'ninigi_minelayer' aggressive = '1' hitpoints = '1400.000000' FOW = '65.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_minelayer/hitpoints' value = '1399' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_minelayer/scalps' value = '50' } } } } ninigi_mineship_mine { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_mineship_mine' gfx = 'ninigi_mineship_mine' aggressive = '1' hitpoints = '500.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/SHIP/ninigi_mineship_mine/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_mineship_mine' gfx = 'ninigi_mineship_mine' aggressive = '1' hitpoints = '500.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/SHIP/ninigi_mineship_mine/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_mineship_mine' gfx = 'ninigi_mineship_mine' aggressive = '1' hitpoints = '500.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/SHIP/ninigi_mineship_mine/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_mineship_mine' gfx = 'ninigi_mineship_mine' aggressive = '1' hitpoints = '500.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1000' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/SHIP/ninigi_mineship_mine/UpdateLimits/dummy' value = '0' } } } } ninigi_pirate_dunkleo { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_pirate_dunkleo' gfx = 'Dunkleosteus' aggressive = '1' hitpoints = '1.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '0' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'ninigi_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/SHIP/ninigi_pirate_dunkleo/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_pirate_dunkleo' gfx = 'Dunkleosteus' aggressive = '1' hitpoints = '2000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '60' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'ninigi_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_pirate_dunkleo/hitpoints' value = '1999' } 18_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_pirate_dunkleo/scalps' value = '60' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_pirate_dunkleo' gfx = 'Dunkleosteus' aggressive = '1' hitpoints = '2300.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '70' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'ninigi_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_pirate_dunkleo/hitpoints' value = '2299' } 18_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_pirate_dunkleo/scalps' value = '70' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_pirate_dunkleo' gfx = 'Dunkleosteus' aggressive = '1' hitpoints = '2800.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '90' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'ninigi_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_pirate_dunkleo/hitpoints' value = '2799' } 18_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_pirate_dunkleo/scalps' value = '90' } } } } ninigi_fire_boat { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_fire_boat' gfx = 'ninigi_fire_boat' aggressive = '1' hitpoints = '600.000000' FOW = '65.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_fire_boat/hitpoints' value = '599' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_fire_boat/scalps' value = '25' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_fire_boat' gfx = 'ninigi_fire_boat' aggressive = '1' hitpoints = '800.000000' FOW = '65.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_fire_boat/hitpoints' value = '799' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_fire_boat/scalps' value = '30' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_fire_boat' gfx = 'ninigi_fire_boat' aggressive = '1' hitpoints = '1100.000000' FOW = '65.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_fire_boat/hitpoints' value = '1099' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_fire_boat/scalps' value = '40' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_fire_boat' gfx = 'ninigi_fire_boat' aggressive = '1' hitpoints = '1600.000000' FOW = '65.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'tec' scalps = '65' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_fire_boat/hitpoints' value = '1599' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_fire_boat/scalps' value = '65' } } } } ninigi_muraeno_submarine { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_muraeno_submarine' gfx = 'Muraenosaurus' aggressive = '1' hitpoints = '500.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_muraeno_submarine/hitpoints' value = '499' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_muraeno_submarine/scalps' value = '25' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_muraeno_submarine' gfx = 'Muraenosaurus' aggressive = '1' hitpoints = '700.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_muraeno_submarine/hitpoints' value = '699' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_muraeno_submarine/scalps' value = '30' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_muraeno_submarine' gfx = 'Muraenosaurus' aggressive = '1' hitpoints = '1000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_muraeno_submarine/hitpoints' value = '999' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_muraeno_submarine/scalps' value = '40' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_muraeno_submarine' gfx = 'Muraenosaurus' aggressive = '1' hitpoints = '1500.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captaincaste = 'nat' scalps = '65' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_muraeno_submarine/hitpoints' value = '1499' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_muraeno_submarine/scalps' value = '65' } } } } ninigi_rocket_boat { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_rocket_boat' gfx = 'ninigi_rocket_boat' aggressive = '1' hitpoints = '1.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/SHIP/ninigi_rocket_boat/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_rocket_boat' gfx = 'ninigi_rocket_boat' aggressive = '1' hitpoints = '1100.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' scalps = '35' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_rocket_boat/hitpoints' value = '1099' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_rocket_boat/scalps' value = '35' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_rocket_boat' gfx = 'ninigi_rocket_boat' aggressive = '1' hitpoints = '1400.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' scalps = '55' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_rocket_boat/hitpoints' value = '1399' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_rocket_boat/scalps' value = '55' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_rocket_boat' gfx = 'ninigi_rocket_boat' aggressive = '1' hitpoints = '1900.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' scalps = '80' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_rocket_boat/hitpoints' value = '1899' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_rocket_boat/scalps' value = '80' } } } } ninigi_corsair { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_corsair' gfx = 'ninigi_corsair' aggressive = '1' hitpoints = '1.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '3' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/SHIP/ninigi_corsair/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_corsair' gfx = 'ninigi_corsair' aggressive = '1' hitpoints = '1500.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '3' captaincaste = 'tec' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_corsair/hitpoints' value = '1499' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_corsair/scalps' value = '30' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_corsair' gfx = 'ninigi_corsair' aggressive = '1' hitpoints = '1800.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '3' captaincaste = 'tec' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_corsair/hitpoints' value = '1799' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_corsair/scalps' value = '40' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_corsair' gfx = 'ninigi_corsair' aggressive = '1' hitpoints = '2300.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '3' captaincaste = 'tec' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'ninigi_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_corsair/hitpoints' value = '2299' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_corsair/scalps' value = '50' } } } } ninigi_water_turret { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_water_turret' gfx = 'ninigi_water_turret' aggressive = '1' hitpoints = '500.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/SHIP/ninigi_water_turret/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_water_turret' gfx = 'ninigi_water_turret' aggressive = '1' hitpoints = '500.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/SHIP/ninigi_water_turret/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_water_turret' gfx = 'ninigi_water_turret' aggressive = '1' hitpoints = '500.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/SHIP/ninigi_water_turret/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_water_turret' gfx = 'ninigi_water_turret' aggressive = '1' hitpoints = '500.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/SHIP/ninigi_water_turret/UpdateLimits/dummy' value = '0' } } } } ninigi_transport_boat { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_transport_boat' gfx = 'ninigi_transport_boat' aggressive = '1' hitpoints = '600.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '13' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_transport_boat/hitpoints' value = '100' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_transport_boat/scalps' value = '3' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_transport_boat/ai_cap' value = '5' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_transport_boat' gfx = 'ninigi_transport_boat' aggressive = '1' hitpoints = '800.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '17' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_transport_boat/hitpoints' value = '300' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_transport_boat/scalps' value = '7' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_transport_boat/ai_cap' value = '5' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_transport_boat' gfx = 'ninigi_transport_boat' aggressive = '1' hitpoints = '1100.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '24' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_transport_boat/hitpoints' value = '600' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_transport_boat/scalps' value = '14' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_transport_boat/ai_cap' value = '5' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_transport_boat' gfx = 'ninigi_transport_boat' aggressive = '1' hitpoints = '1600.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '47' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_transport_boat/hitpoints' value = '1100' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_transport_boat/scalps' value = '37' } 19_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_transport_boat/ai_cap' value = '5' } } } } ninigi_warpgate { global_start_tt { priority = '10' Modificators { AddInventObj { op = 'replace' path = '/Actions/Ninigi/Build/BLDG/ninigi_warpgate/disabled' value = '1' } } } warpgate_invisible { priority = '10' Modificators { AddInventObj { op = 'replace' path = '/Actions/Ninigi/Build/BLDG/ninigi_warpgate/visibility' value = '-1' } } } } ninigi_titan_gatling { Lvl2_Bonus { priority = '1000' LevelBonusData { description = 'ninigi_titan_gatling' aggressive = '1' hitpoints = '0.000000' FOW = '0.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' formation_pos = '-1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Wood' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/ANML/ninigi_titan_gatling/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = 'ninigi_titan_gatling' aggressive = '1' hitpoints = '0.000000' FOW = '0.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' formation_pos = '-1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Wood' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/ANML/ninigi_titan_gatling/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = 'ninigi_titan_gatling' aggressive = '1' hitpoints = '0.000000' FOW = '0.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' formation_pos = '-1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Wood' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/ANML/ninigi_titan_gatling/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = 'ninigi_titan_gatling' aggressive = '1' hitpoints = '0.000000' FOW = '0.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' formation_pos = '-1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Wood' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/ANML/ninigi_titan_gatling/UpdateLimits/dummy' value = '0' } } } } no_entrench { no_entrench { priority = '10' Modificators { no_entrench = '1' { op = 'invisible' path = '/Actions/Ninigi/Moves/CHTR/entrench' } } } } pirate_boss { Lvl2_Bonus { priority = '1000' LevelBonusData { description = 'pirate_boss' gfx = 'pirate_boss' aggressive = '1' hitpoints = '100.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '1' captainlevel = '0' captainclass = 'ninigi_rider_a' max_passengers = '0' scalps = '5' timefactor = '2' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/SHIP/pirate_boss/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = 'pirate_boss' gfx = 'pirate_boss' aggressive = '1' hitpoints = '100.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '1' captainlevel = '0' captainclass = 'ninigi_rider_a' max_passengers = '0' scalps = '5' timefactor = '2' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/SHIP/pirate_boss/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = 'pirate_boss' gfx = 'pirate_boss' aggressive = '1' hitpoints = '100.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '1' captainlevel = '0' captainclass = 'ninigi_rider_a' max_passengers = '0' scalps = '5' timefactor = '2' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/SHIP/pirate_boss/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = 'pirate_boss' gfx = 'pirate_boss' aggressive = '1' hitpoints = '100.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '1' captainlevel = '0' captainclass = 'ninigi_rider_a' max_passengers = '0' scalps = '5' timefactor = '2' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/SHIP/pirate_boss/dummy' value = '0' } } } } ninigi_pirate_boss_ship_Start_TT { Global { priority = '10' Modificators { AddInventObj { op = 'replace' path = '/Actions/Ninigi/Build/SHIP/ninigi_pirate_boss_ship/disabled' value = '1' } } } } ninigi_pirate_boss_ship { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_pirate_boss_ship' gfx = 'pirate_boss' aggressive = '1' hitpoints = '1000.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '3' captainclass = 'ninigi_rider_a' max_passengers = '0' scalps = '0' timefactor = '2' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/SHIP/ninigi_pirate_boss_ship/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_pirate_boss_ship' gfx = 'pirate_boss' aggressive = '1' hitpoints = '1000.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '3' captainclass = 'ninigi_rider_a' max_passengers = '0' scalps = '0' timefactor = '2' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/SHIP/ninigi_pirate_boss_ship/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_pirate_boss_ship' gfx = 'pirate_boss' aggressive = '1' hitpoints = '1000.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '3' captainclass = 'ninigi_rider_a' max_passengers = '0' scalps = '150' timefactor = '2' } Modificators { 11_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_pirate_boss_ship/scalps' value = '150' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_ninigi_pirate_boss_ship' gfx = 'pirate_boss' aggressive = '1' hitpoints = '2000.000000' FOW = '150.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' captainclass = 'ninigi_rider_a' max_passengers = '0' scalps = '300' timefactor = '2' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_pirate_boss_ship/hitpoints' value = '1000' } 4_Add_FOW { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_pirate_boss_ship/FOW' value = '50' } 6_Add_speed_1 { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_pirate_boss_ship/defaultspeed' value = '1' } 7_Add_speed_2 { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_pirate_boss_ship/maxspeed' value = '1' } 11_Add_scalps { op = 'add' path = '/Objects/Ninigi/SHIP/ninigi_pirate_boss_ship/scalps' value = '300' } } } Chief_Bonus { priority = '1000' Modificators { AddDefense_PIRATE_BOSS_SHIP_CLOSE = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/pirate_ship_armor/defense' value = '15' } AddDefense_PIRATE_BOSS_SHIP_RANGED = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/pirate_ship_armor/rangeddefense' value = '15' } AddHitpoints_Boss_SHIP_ROW = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_row/hitpoints' value = '1000' } AddHitpoints_Boss_SHIP_SAIL = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_sail/hitpoints' value = '1000' } AddHitpoints_Boss_SHIP_TAIL = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_tail/hitpoints' value = '1000' } AddScalps_Boss_SHIP_ROW = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_row/scalps' value = '150' } AddScalps_Boss_SHIP_SAIL = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_sail/scalps' value = '150' } AddScalps_Boss_SHIP_TAIL = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_tail/scalps' value = '150' } } } } boss_ship { ninigi_pirate_boss_ship { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/ninigi_pirate_boss_ship/invented' value = '1' } } } ninigi_pirate_boss_ship_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Build/SHIP/ninigi_pirate_boss_ship/disabled' value = '1' } } } } ninigi_zeppelin { global_start_tt { priority = '10' Modificators { AddInventObj_1 { op = 'replace' path = '/Actions/Ninigi/Build/VHCL/ninigi_zeppelin/disabled' value = '1' } } } } ninigi_zeppelin { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'ninigi_zeppelin' aggressive = '1' hitpoints = '1000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '30' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '500' max_wood = '500' max_stone = '500' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_zeppelin/hitpoints' value = '500' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_zeppelin/scalps' value = '20' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'ninigi_zeppelin' aggressive = '1' hitpoints = '3000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '50' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '500' max_wood = '500' max_stone = '500' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_zeppelin/hitpoints' value = '2500' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_zeppelin/scalps' value = '45' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'ninigi_zeppelin' aggressive = '1' hitpoints = '4000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '75' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '500' max_wood = '500' max_stone = '500' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '4' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_zeppelin/hitpoints' value = '3500' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_zeppelin/scalps' value = '70' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'ninigi_zeppelin' aggressive = '1' hitpoints = '5000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '100' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '500' max_wood = '500' max_stone = '500' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'ninigi_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_zeppelin/hitpoints' value = '4500' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/VHCL/ninigi_zeppelin/scalps' value = '95' } } } Chief_Bonus { priority = '1000' Modificators { mod_vis_ninigi = '1' { op = 'replace' path = '/Actions/Ninigi/Build/VHCL/ninigi_zeppelin/dummy' value = '0' } } } } zeppelin { ninigi_zeppelin_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Build/VHCL/ninigi_zeppelin/disabled' value = '1' } } } } ninigi_drumwagon_rider { Lvl2_Bonus { priority = '1000' LevelBonusData { gfx = 'ninigi_drumwagon_rider' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_drumwagon_rider/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { gfx = 'ninigi_drumwagon_rider' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_drumwagon_rider/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { gfx = 'ninigi_drumwagon_rider' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_drumwagon_rider/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { gfx = 'ninigi_drumwagon_rider' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_drumwagon_rider/dummy' value = '0' } } } } ninigi_animal_farm { doping { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/doping/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_animal_farm/doping' } mod_vis_doping = '1' { op = 'add' path = '/Actions/Ninigi/Moves/ANML/doping/visibility' value = '1' } } } doping_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_animal_farm/doping/disabled' value = '1' } } } barrage { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/barrage/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_animal_farm/barrage' } mod_vis_barrage = '1' { op = 'add' path = '/Actions/Ninigi/Moves/ANML/barrage/visibility' value = '1' } } } barrage_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_animal_farm/barrage/disabled' value = '1' } } } enchain { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/enchain/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_animal_farm/enchain' } mod_vis_enchain = '1' { op = 'add' path = '/Actions/Ninigi/Moves/ANML/enchain/visibility' value = '1' } } } enchain_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_animal_farm/enchain/disabled' value = '1' } } } } ninigi_engineer { lacerate { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/lacerate/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_engineer/lacerate' } mod_vis_lacerate = '1' { op = 'add' path = '/Actions/Ninigi/Moves/VHCL/lacerate/visibility' value = '1' } } } lacerate_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_engineer/lacerate/disabled' value = '1' } } } } ninigi_harbour { ship_regeneration { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/Ninigi/InventObjects/ship_regeneration/invented' value = '1' { order = '10' objects { 0 = '/Objects/Ninigi/SHIP/ninigi_fishing_boat' 1 = '/Objects/Ninigi/SHIP/ninigi_cargo_lifter' 2 = '/Objects/Ninigi/SHIP/ninigi_transport_boat' 3 = '/Objects/Ninigi/SHIP/ninigi_minelayer' 4 = '/Objects/Ninigi/SHIP/ninigi_fire_boat' 5 = '/Objects/Ninigi/SHIP/ninigi_muraeno_submarine' 6 = '/Objects/Ninigi/SHIP/ninigi_rocket_boat' 7 = '/Objects/Ninigi/SHIP/ninigi_corsair' 8 = '/Objects/Ninigi/BLDG/pirate_boss_row' 9 = '/Objects/Ninigi/BLDG/pirate_boss_sail' 10 = '/Objects/Ninigi/BLDG/pirate_boss_tail' } iconpath = 'ship_regeneration' description = '_ship_regeneration' } } RemoveMe { op = 'remove' path = '/Actions/Ninigi/Upgrades/ninigi_harbour/ship_regeneration' } add_ninigi_fishing_boat = '1' { op = 'append' path = '/Objects/Ninigi/SHIP/ninigi_fishing_boat/special_abilities' value = '0' { self_heal { enabled = 'true' amount = '4.0' } } } add_ninigi_cargo_lifter = '1' { op = 'append' path = '/Objects/Ninigi/SHIP/ninigi_cargo_lifter/special_abilities' value = '0' { self_heal { enabled = 'true' amount = '4.0' } } } add_ninigi_transport_boat = '1' { op = 'append' path = '/Objects/Ninigi/SHIP/ninigi_transport_boat/special_abilities' value = '0' { self_heal { enabled = 'true' amount = '4.0' } } } add_ninigi_minelayer = '1' { op = 'append' path = '/Objects/Ninigi/SHIP/ninigi_minelayer/special_abilities' value = '0' { self_heal { enabled = 'true' amount = '4.0' } } } add_ninigi_fire_boat = '1' { op = 'append' path = '/Objects/Ninigi/SHIP/ninigi_fire_boat/special_abilities' value = '0' { self_heal { enabled = 'true' amount = '4.0' } } } add_ninigi_muraeno_submarine = '1' { op = 'append' path = '/Objects/Ninigi/SHIP/ninigi_muraeno_submarine/special_abilities' value = '0' { self_heal { enabled = 'true' amount = '4.0' } } } add_ninigi_rocket_boat = '1' { op = 'append' path = '/Objects/Ninigi/SHIP/ninigi_rocket_boat/special_abilities' value = '0' { self_heal { enabled = 'true' amount = '4.0' } } } add_ninigi_corsair = '1' { op = 'append' path = '/Objects/Ninigi/SHIP/ninigi_corsair/special_abilities' value = '0' { self_heal { enabled = 'true' amount = '4.0' } } } add_boss_row = '1' { op = 'append' path = '/Objects/Ninigi/BLDG/pirate_boss_row/special_abilities' value = '0' { self_heal { enabled = 'true' amount = '4.0' } } } add_boss_sail = '1' { op = 'append' path = '/Objects/Ninigi/BLDG/pirate_boss_sail/special_abilities' value = '0' { self_heal { enabled = 'true' amount = '4.0' } } } add_boss_tail = '1' { op = 'append' path = '/Objects/Ninigi/BLDG/pirate_boss_tail/special_abilities' value = '0' { self_heal { enabled = 'true' amount = '4.0' } } } } } ship_regeneration_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/Ninigi/Upgrades/ninigi_harbour/ship_regeneration/disabled' value = '1' } } } } ninigi_flamethrower { Lvl2_Bonus { priority = '1000' Helper { LevelBonusData { description = 'ninigi_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_ninigi_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '15' timefactor = '2.000000' formation_pos = '-1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '2' ai_cap = '0' maxworkers = '0' fx_class = 'Ground' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' standanim = 'tec_fightpos_standanim' caste = 'tec' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower/hitpoints' value = '299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower/captainlevel' value = '-2' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower/scalps' value = '10' } 21_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower/unit_size' value = '2' } 22_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower/ai_cap' value = '-5' } } } Lvl3_Bonus { priority = '1000' Helper { LevelBonusData { description = 'ninigi_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_ninigi_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '25' timefactor = '2.000000' formation_pos = '-1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '3' ai_cap = '0' maxworkers = '0' fx_class = 'Ground' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' standanim = 'tec_fightpos_standanim' caste = 'tec' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower/hitpoints' value = '499' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower/captainlevel' value = '-2' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower/scalps' value = '20' } 21_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower/unit_size' value = '3' } 22_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower/ai_cap' value = '-5' } } } Lvl4_Bonus { priority = '1000' Helper { LevelBonusData { description = 'ninigi_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_ninigi_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '800.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '35' timefactor = '2.000000' formation_pos = '-1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '4' ai_cap = '0' maxworkers = '0' fx_class = 'Ground' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' standanim = 'tec_fightpos_standanim' caste = 'tec' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower/hitpoints' value = '799' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower/captainlevel' value = '-2' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower/scalps' value = '30' } 21_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower/unit_size' value = '4' } 22_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower/ai_cap' value = '-5' } } } Lvl5_Bonus { priority = '1000' Helper { LevelBonusData { description = 'ninigi_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' } } LevelBonusData { description = '_ninigi_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '1300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '60' timefactor = '2.000000' formation_pos = '-1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '5' ai_cap = '0' maxworkers = '0' fx_class = 'Ground' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' standanim = 'tec_fightpos_standanim' caste = 'tec' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower/hitpoints' value = '1299' } 8_Add_captainlevel { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower/captainlevel' value = '-2' } 10_Add_scalps { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower/scalps' value = '55' } 21_Add_unit_size { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower/unit_size' value = '5' } 22_Add_ai_cap { op = 'add' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower/ai_cap' value = '-5' } } } } ninigi_flamethrower_2 { Lvl2_Bonus { priority = '1000' LevelBonusData { description = 'ninigi_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' formation_pos = '-1' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower_2/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = 'ninigi_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' formation_pos = '-1' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower_2/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = 'ninigi_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' formation_pos = '-1' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower_2/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = 'ninigi_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2' formation_pos = '-1' } Modificators { Dummy { op = 'append' path = '/Objects/Ninigi/CHTR/ninigi_flamethrower_2/UpdateLimits/dummy' value = '0' } } } } } } SEAS { BuildObjects { seas_headquarters { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/seas_headquarters/build' value = '1' } } } seas_steelwork { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/seas_steelwork/build' value = '1' } } } seas_barracks { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/seas_barracks/build' value = '1' } } } seas_carrier { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/seas_carrier/build' value = '1' } } } seas_greenhouse { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/seas_greenhouse/build' value = '1' } } } seas_fence { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/seas_fence/build' value = '1' } } } seas_warpgate { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/seas_warpgate/build' value = '1' } } } seas_gate { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/seas_gate/build' value = '1' } } } Cave3_Arc01 { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/Cave3_Arc01/build' value = '1' } } } Cave3_Arc01b { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/Cave3_Arc01b/build' value = '1' } } } seas_turret_tower { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/seas_turret_tower/build' value = '1' } } } seas_garage { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/seas_garage/build' value = '1' } } } Cave3_Basalt02 { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/Cave3_Basalt02/build' value = '1' } } } Cave3_Rocktooth04 { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/Cave3_Rocktooth04/build' value = '1' } } } seas_rally_point_harbour { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/seas_rally_point_harbour/build' value = '1' } } } seas_rally_point { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/seas_rally_point/build' value = '1' } } } seas_hq_bunker { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/seas_hq_bunker/build' value = '1' } } } seas_bunker { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/seas_bunker/build' value = '1' } } } seas_jail_part_01 { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/seas_jail_part_01/build' value = '1' } } } seas_jail_part_02 { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/seas_jail_part_02/build' value = '1' } } } scorpion { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/scorpion/build' value = '1' } } } seas_small_tent { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/seas_small_tent/build' value = '1' } } } seas_big_tent { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/seas_big_tent/build' value = '1' } } } seas_hq_machinegun_nest { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/seas_hq_machinegun_nest/build' value = '1' } } } seas_hq_defense_turret { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/seas_hq_defense_turret/build' value = '1' } } } seas_hq_big_cannon { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/seas_hq_big_cannon/build' value = '1' } } } scorpion_panel_a { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/scorpion_panel_a/build' value = '1' } } } scorpion_panel_b { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/scorpion_panel_b/build' value = '1' } } } scorpion_panel_c { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/scorpion_panel_c/build' value = '1' } } } seas_bunker { priority = '10' Modificators { AddBuildObject { op = 'append' path = '/Objects/SEAS/BuildObjects/seas_bunker/build' value = '1' } } } } Upgrades { seas_headquarters { age_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/age_2/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_headquarters/age_2' } mod_visibility = '1' { op = 'replace' path = '/Actions/SEAS/Upgrades/seas_headquarters/age_3/visibility' value = '1' } mod_vis_turret_tower = '1' { op = 'replace' path = '/Actions/SEAS/Build/BLDG/seas_turret_tower/visibility' value = '1' } mod_vis_laboratory = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_laboratory/visibility' value = '1' } mod_vis_warrior_2 = '1' { op = 'replace' path = '/Actions/SEAS/Build/CHTR/seas_warrior_2/visibility' value = '1' } mod_vis_marksman = '1' { op = 'replace' path = '/Actions/SEAS/Build/CHTR/seas_marksman/visibility' value = '1' } mod_vis_mobile_suit = '1' { op = 'replace' path = '/Actions/SEAS/Build/VHCL/seas_mobile_suit/visibility' value = '1' } mod_vis_mobile_suit_flamethrower = '1' { op = 'replace' path = '/Actions/SEAS/Build/VHCL/seas_mobile_suit_flamethrower/visibility' value = '1' } mod_vis_submarine = '1' { op = 'replace' path = '/Actions/SEAS/Build/SHIP/seas_submarine/visibility' value = '1' } mod_vis_big_tent = '1' { op = 'replace' path = '/Actions/SEAS/Build/BLDG/seas_big_tent/visibility' value = '1' } mod_vis_greenhouse = '1' { op = 'replace' path = '/Actions/SEAS/Build/BLDG/seas_greenhouse/visibility' value = '1' } mod_vis_hq_bunker = '1' { op = 'replace' path = '/Actions/SEAS/Build/BLDG/seas_hq_bunker/visibility' value = '1' } mod_vis_stone_cap_upgrade = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_1/visibility' value = '1' } mod_vis_wood_cap_upgrade = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_1/visibility' value = '1' } mod_vis_food_cap_upgrade = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_1/visibility' value = '1' } mod_vis_seas_better_tools_1 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_headquarters/seas_better_tools_1/visibility' value = '1' } mod_vis_res_weapon_upgrade = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_warrior_wpn_up_1/visibility' value = '1' } mod_vis_res_defense_upgrade = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/res_defense_upgrade/visibility' value = '1' } mod_headquaters_description = '1' { op = 'replace' path = '/Objects/SEAS/BLDG/seas_headquarters/description' value = '_seas_headquarters_2' } mod_vis_hovercraft = '1' { op = 'add' path = '/Actions/SEAS/Build/VHCL/seas_hovercraft/visibility' value = '1' } mod_hq_hp = '1' { op = 'add' path = '/Objects/SEAS/BLDG/seas_headquarters/hitpoints' value = '1000' } } } age_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_headquarters/age_2/disabled' value = '1' } } } age_3 { priority = '20' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/age_3/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_headquarters/age_3' } mod_visibility = '1' { op = 'replace' path = '/Actions/SEAS/Upgrades/seas_headquarters/age_4/visibility' value = '1' } mod_headquaters_description = '1' { op = 'replace' path = '/Objects/SEAS/BLDG/seas_headquarters/description' value = '_seas_headquarters_3' } mod_ai_cap_barracks = '1' { op = 'add' path = '/Objects/SEAS/BLDG/seas_barracks/ai_cap' value = '1' } mod_vis_warrior_3 = '1' { op = 'replace' path = '/Actions/SEAS/Build/CHTR/seas_warrior_3/visibility' value = '1' } mod_vis_rocketman = '1' { op = 'add' path = '/Actions/SEAS/Build/CHTR/seas_rocketman/visibility' value = '1' } mod_vis_bunker = '1' { op = 'replace' path = '/Actions/SEAS/Build/BLDG/seas_bunker/visibility' value = '1' } mod_vis_medic = '1' { op = 'replace' path = '/Actions/SEAS/Build/CHTR/seas_medic/visibility' value = '1' } mod_vis_helicopter = '1' { op = 'replace' path = '/Actions/SEAS/Build/VHCL/seas_helicopter/visibility' value = '1' } mod_vis_triceratops = '1' { op = 'replace' path = '/Actions/SEAS/Build/ANML/seas_triceratops/visibility' value = '1' } mod_vis_triceratops_transporter = '1' { op = 'replace' path = '/Actions/SEAS/Build/ANML/seas_triceratops_transporter/visibility' value = '1' } mod_vis_carnotaurus = '1' { op = 'add' path = '/Actions/SEAS/Build/ANML/seas_carnotaurus_rider/visibility' value = '1' } mod_ai_cap_garage = '1' { op = 'add' path = '/Objects/SEAS/BLDG/seas_garage/ai_cap' value = '1' } mod_vis_marketplace_upgrade = '1' { op = 'replace' path = '/Actions/SEAS/Upgrades/seas_steelwork/seas_marketplace/visibility' value = '1' } mod_vis_capacity_1_upgrade = '1' { op = 'replace' path = '/Actions/SEAS/Upgrades/seas_steelwork/seas_capacity_1/visibility' value = '1' } mod_vis_stone_cap_upgrade_2 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_2/visibility' value = '1' } mod_vis_wood_cap_upgrade_2 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_2/visibility' value = '1' } mod_vis_food_cap_upgrade_2 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_2/visibility' value = '1' } mod_vis_seas_better_tools_2 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_headquarters/seas_better_tools_2/visibility' value = '1' } mod_vis_seas_tec_weapon_upgrade = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_tec_weapon_upgrade/visibility' value = '1' } mod_vis_vehicle_def_up_1 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_vehicle_def_up_1/visibility' value = '1' } mod_vis_seas_tec_range_upgrade = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_tec_range_upgrade/visibility' value = '1' } mod_vis_harvester_wood_upgrade = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_harvester_stone_upgrade/visibility' value = '1' } mod_vis_seas_fence_lvl2_upgrade = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_fence/seas_fence_lvl2/visibility' value = '1' } mod_vis_seas_super_hq_upgrade = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_headquarters/seas_super_hq/visibility' value = '1' } mod_hq_hp = '1' { op = 'add' path = '/Objects/SEAS/BLDG/seas_headquarters/hitpoints' value = '1000' } } } age_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_headquarters/age_3/disabled' value = '1' } } } age_4 { priority = '30' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/age_4/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_headquarters/age_4' } mod_vis_tric_area_damage_upgrade = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_tric_area_damage_upgrade/visibility' value = '1' } mod_vis_carrier_fake = '1' { op = 'replace' path = '/Actions/SEAS/Build/SHIP/seas_carrier_fake/visibility' value = '1' } mod_vis_vehicle_def_up_2 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_vehicle_def_up_2/visibility' value = '1' } mod_vis_seas_marksman_defense_upgrade = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_marksman_defense_upgrade/visibility' value = '1' } mod_vis_seas_tec_weapon_upgrade_2 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_tec_weapon_upgrade_2/visibility' value = '1' } mod_vis_seas_tec_range_upgrade_2 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_tec_range_upgrade_2/visibility' value = '1' } mod_vis_lumberjack = '1' { op = 'replace' path = '/Actions/SEAS/Build/VHCL/seas_lumberjack/visibility' value = '1' } mod_vis_lumberjack_minigun = '1' { op = 'replace' path = '/Actions/SEAS/Build/VHCL/seas_lumberjack_minigun/visibility' value = '1' } mod_vis_wehrspinne = '1' { op = 'replace' path = '/Actions/SEAS/Build/VHCL/seas_wehrspinne/visibility' value = '1' } mod_visibility = '1' { op = 'replace' path = '/Actions/SEAS/Upgrades/seas_headquarters/age_5/visibility' value = '1' } mod_vis_worker_vs_buildings = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_worker_vs_building/visibility' value = '1' } mod_vis_seas_warrior_wpn_up_2 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_warrior_wpn_up_2/visibility' value = '1' } mod_vis_res_defense_upgrade_2 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/res_defense_upgrade_2/visibility' value = '1' } mod_vis_inventory_cap_upgrade_2 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/seas_capacity_2/visibility' value = '1' } mod_vis_stone_cap_upgrade_3 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_3/visibility' value = '1' } mod_vis_wood_cap_upgrade_3 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_3/visibility' value = '1' } mod_vis_food_cap_upgrade_3 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_3/visibility' value = '1' } mod_vis_seas_better_tools_3 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_headquarters/seas_better_tools_3/visibility' value = '1' } mod_headquaters_description = '1' { op = 'replace' path = '/Objects/SEAS/BLDG/seas_headquarters/description' value = '_seas_headquarters_4' } mod_hq_hp = '1' { op = 'add' path = '/Objects/SEAS/BLDG/seas_headquarters/hitpoints' value = '1000' } } } age_4_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_headquarters/age_4/disabled' value = '1' } } } age_5 { priority = '40' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/age_5/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_headquarters/age_5' } mod_vis_hq_harbour_container = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_coh/visibility' value = '1' } mod_vis_build_warpgate = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_warpgate/visibility' value = '1' } mod_vis_babbage_mobile_suit = '1' { op = 'replace' path = '/Actions/SEAS/Build/VHCL/babbage_mobile_suit/visibility' value = '1' } mod_vis_vehicle_def_up_3 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_vehicle_def_up_3/visibility' value = '1' } mod_vis_seas_marksman_defense_upgrade_2 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_marksman_defense_upgrade_2/visibility' value = '1' } mod_vis_seas_warrior_wpn_up_3 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_warrior_wpn_up_3/visibility' value = '1' } mod_vis_res_defense_upgrade_3 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/res_defense_upgrade_3/visibility' value = '1' } mod_vis_inventory_cap_upgrade_3 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/seas_capacity_3/visibility' value = '1' } mod_vis_stone_cap_upgrade_4 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_4/visibility' value = '1' } mod_vis_wood_cap_upgrade_4 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_4/visibility' value = '1' } mod_vis_food_cap_upgrade_4 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_4/visibility' value = '1' } mod_vis_seas_better_tools_4 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_headquarters/seas_better_tools_4/visibility' value = '1' } mod_vis_seas_fence_lvl3_upgrade = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_fence/seas_fence_lvl3/visibility' value = '1' } mod_headquaters_description = '1' { op = 'replace' path = '/Objects/SEAS/BLDG/seas_headquarters/description' value = '_seas_headquarters_5' } mod_hq_hp = '1' { op = 'add' path = '/Objects/SEAS/BLDG/seas_headquarters/hitpoints' value = '1000' } } } age_5_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_headquarters/age_5/disabled' value = '1' } } } seas_super_hq { priority = '40' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_super_hq/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_headquarters/seas_super_hq' } mod_weapon_defense = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_super_hq_armor/defense' value = '35' } mod_weapon_rangeddefense = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_super_hq_armor/rangeddefense' value = '35' } mod_hq_hp = '1' { op = 'add' path = '/Objects/SEAS/BLDG/seas_headquarters/hitpoints' value = '4000' } } } seas_super_hq_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_headquarters/seas_super_hq/disabled' value = '1' } } } seas_better_tools_1 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_better_tools_1/invented' value = '1' { order = '16' objects { 0 = '/Objects/SEAS/CHTR/seas_worker' } iconpath = 'better_tools_nochmal' description = '_seas_better_tools_1' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_headquarters/seas_better_tools_1' } mod_vis_seas_better_tools_2 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_headquarters/seas_better_tools_2/visibility' value = '1' } speed_up_seas_1_01 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Basalt02/duration' value = '0.9' } speed_up_seas_1_02 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_headquarters/duration' value = '0.9' } speed_up_seas_1_03 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_steelwork/duration' value = '0.9' } speed_up_seas_1_04 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_barracks/duration' value = '0.9' } speed_up_seas_1_05 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_carrier/duration' value = '0.9' } speed_up_seas_1_06 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_greenhouse/duration' value = '0.9' } speed_up_seas_1_07 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_fence/duration' value = '0.9' } speed_up_seas_1_08 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_gate/duration' value = '0.9' } speed_up_seas_1_09 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_turret_tower/duration' value = '0.9' } speed_up_seas_1_10 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_defense_turret/duration' value = '0.9' } speed_up_seas_1_11 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_machinegun_nest/duration' value = '0.9' } speed_up_seas_1_12 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_loudspeaker/duration' value = '0.9' } speed_up_seas_1_13 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Arc01/duration' value = '0.9' } speed_up_seas_1_14 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Arc01b/duration' value = '0.9' } speed_up_seas_1_15 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_laboratory/duration' value = '0.9' } speed_up_seas_1_16 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_khargclub/duration' value = '0.9' } speed_up_seas_1_17 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_coh/duration' value = '0.9' } speed_up_seas_1_18 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_garage/duration' value = '0.9' } speed_up_seas_1_19 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Rocktooth04/duration' value = '0.9' } speed_up_seas_1_20 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_bunker/duration' value = '0.9' } speed_up_seas_1_21 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_bunker/duration' value = '0.9' } } } seas_better_tools_1_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_headquarters/seas_better_tools_1/disabled' value = '1' } } } seas_better_tools_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_better_tools_2/invented' value = '1' { order = '16' objects { 0 = '/Objects/SEAS/CHTR/seas_worker' } iconpath = 'better_tools_2' description = '_seas_better_tools_2' replace = 'seas_better_tools_1' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_headquarters/seas_better_tools_2' } mod_vis_seas_better_tools_3 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_headquarters/seas_better_tools_3/visibility' value = '1' } speed_up_seas_2_01 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Basalt02/duration' value = '0.8' } speed_up_seas_2_02 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_headquarters/duration' value = '0.8' } speed_up_seas_2_03 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_steelwork/duration' value = '0.8' } speed_up_seas_2_04 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_barracks/duration' value = '0.8' } speed_up_seas_2_05 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_carrier/duration' value = '0.8' } speed_up_seas_2_06 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_greenhouse/duration' value = '0.8' } speed_up_seas_2_07 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_fence/duration' value = '0.8' } speed_up_seas_2_08 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_gate/duration' value = '0.8' } speed_up_seas_2_09 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_turret_tower/duration' value = '0.8' } speed_up_seas_2_10 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_defense_turret/duration' value = '0.8' } speed_up_seas_2_11 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_machinegun_nest/duration' value = '0.8' } speed_up_seas_2_12 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_loudspeaker/duration' value = '0.8' } speed_up_seas_2_13 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Arc01/duration' value = '0.8' } speed_up_seas_2_14 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Arc01b/duration' value = '0.8' } speed_up_seas_2_15 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_laboratory/duration' value = '0.8' } speed_up_seas_2_16 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_khargclub/duration' value = '0.8' } speed_up_seas_2_17 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_coh/duration' value = '0.8' } speed_up_seas_2_18 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_garage/duration' value = '0.8' } speed_up_seas_2_19 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Rocktooth04/duration' value = '0.8' } speed_up_seas_2_20 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_bunker/duration' value = '0.8' } speed_up_seas_2_21 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_bunker/duration' value = '0.8' } } } seas_better_tools_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_headquarters/seas_better_tools_2/disabled' value = '1' } } } seas_better_tools_3 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_better_tools_3/invented' value = '1' { order = '16' objects { 0 = '/Objects/SEAS/CHTR/seas_worker' } iconpath = 'better_tools_3' description = '_seas_better_tools_3' replace = 'seas_better_tools_2' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_headquarters/seas_better_tools_3' } mod_vis_seas_better_tools_4 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_headquarters/seas_better_tools_4/visibility' value = '1' } speed_up_seas_3_01 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Basalt02/duration' value = '0.7' } speed_up_seas_3_02 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_headquarters/duration' value = '0.7' } speed_up_seas_3_03 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_steelwork/duration' value = '0.7' } speed_up_seas_3_04 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_barracks/duration' value = '0.7' } speed_up_seas_3_05 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_carrier/duration' value = '0.7' } speed_up_seas_3_06 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_greenhouse/duration' value = '0.7' } speed_up_seas_3_07 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_fence/duration' value = '0.7' } speed_up_seas_3_08 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_gate/duration' value = '0.7' } speed_up_seas_3_09 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_turret_tower/duration' value = '0.7' } speed_up_seas_3_10 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_defense_turret/duration' value = '0.7' } speed_up_seas_3_11 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_machinegun_nest/duration' value = '0.7' } speed_up_seas_3_12 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_loudspeaker/duration' value = '0.7' } speed_up_seas_3_13 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Arc01/duration' value = '0.7' } speed_up_seas_3_14 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Arc01b/duration' value = '0.7' } speed_up_seas_3_15 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_laboratory/duration' value = '0.7' } speed_up_seas_3_16 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_khargclub/duration' value = '0.7' } speed_up_seas_3_17 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_coh/duration' value = '0.7' } speed_up_seas_3_18 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_garage/duration' value = '0.7' } speed_up_seas_3_19 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Rocktooth04/duration' value = '0.7' } speed_up_seas_3_20 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_bunker/duration' value = '0.7' } speed_up_seas_3_21 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_bunker/duration' value = '0.7' } } } seas_better_tools_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_headquarters/seas_better_tools_3/disabled' value = '1' } } } seas_better_tools_4 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_better_tools_4/invented' value = '1' { order = '16' objects { 0 = '/Objects/SEAS/CHTR/seas_worker' } iconpath = 'better_tools_4' description = '_seas_better_tools_4' replace = 'seas_better_tools_3' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_headquarters/seas_better_tools_4' } speed_up_seas_4_01 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Basalt02/duration' value = '0.6' } speed_up_seas_4_02 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_headquarters/duration' value = '0.6' } speed_up_seas_4_03 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_steelwork/duration' value = '0.6' } speed_up_seas_4_04 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_barracks/duration' value = '0.6' } speed_up_seas_4_05 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_carrier/duration' value = '0.6' } speed_up_seas_4_06 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_greenhouse/duration' value = '0.6' } speed_up_seas_4_07 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_fence/duration' value = '0.6' } speed_up_seas_4_08 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_gate/duration' value = '0.6' } speed_up_seas_4_09 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_turret_tower/duration' value = '0.6' } speed_up_seas_4_10 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_defense_turret/duration' value = '0.6' } speed_up_seas_4_11 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_machinegun_nest/duration' value = '0.6' } speed_up_seas_4_12 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_loudspeaker/duration' value = '0.6' } speed_up_seas_4_13 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Arc01/duration' value = '0.6' } speed_up_seas_4_14 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Arc01b/duration' value = '0.6' } speed_up_seas_4_15 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_laboratory/duration' value = '0.6' } speed_up_seas_4_16 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_khargclub/duration' value = '0.6' } speed_up_seas_4_17 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_coh/duration' value = '0.6' } speed_up_seas_4_18 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_garage/duration' value = '0.6' } speed_up_seas_4_19 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/Cave3_Rocktooth04/duration' value = '0.6' } speed_up_seas_4_20 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_hq_bunker/duration' value = '0.6' } speed_up_seas_4_21 = '1' { op = 'multiply' path = '/Actions/SEAS/Build/BLDG/seas_bunker/duration' value = '0.6' } } } seas_better_tools_4_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_headquarters/seas_better_tools_4/disabled' value = '1' } } } } seas_turret_tower { seas_poison_tower { priority = '40' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_poison_tower/invented' value = '1' { order = '1' objects { 0 = '/Objects/SEAS/BLDG/seas_turret_tower' 1 = '/Objects/SEAS/BLDG/seas_hq_machinegun_nest' 2 = '/Objects/SEAS/BLDG/seas_hq_defense_turret' } iconpath = 'seas_poison_tower' description = '_seas_poison_tower' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_turret_tower/seas_poison_tower' } mod_weapon_tower_attack = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_turret_tower_weapon/poison_damage' value = '70' } mod_weapon_tower_duration = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_turret_tower_weapon/poison_tick_count' value = '5' } mod_weapon_mg_attack = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_hq_machinegun_nest_weapon/poison_damage' value = '30' } mod_weapon_mg_duration = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_hq_machinegun_nest_weapon/poison_tick_count' value = '10' } mod_weapon_defense_turret_attack = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_hq_defense_turret_weapon/poison_damage' value = '75' } mod_weapon_defense_turret_duration = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_hq_defense_turret_weapon/poison_tick_count' value = '7' } } } seas_poison_tower_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_turret_tower/seas_poison_tower/disabled' value = '1' } } } } seas_fence { seas_fence_lvl2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_fence_lvl2/invented' value = '1' } mod_description = '1' { op = 'replace' path = '/Objects/SEAS/BLDG/seas_fence/description' value = '_seas_fence_lvl2' } mod_build_icon = '1' { op = 'replace' path = '/Actions/SEAS/Build/BLDG/seas_fence/locations/0/iconpath' value = 'seas_fence_lvl2' } mod_build_description = '1' { op = 'replace' path = '/Actions/SEAS/Build/BLDG/seas_fence/locations/0/description' value = '_seas_fence_lvl2' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_fence/seas_fence_lvl2' } follow_action_1 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_fence/seas_fence_lvl3/visibility' value = '1' } follow_action_2 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_fence/duration' value = '5' } follow_action_3 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_gate/duration' value = '5' } follow_action_4 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_fence/conditions/rescosts/wood' value = '10' } follow_action_5 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_fence/conditions/rescosts/stone' value = '10' } follow_action_6 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_gate/conditions/rescosts/wood' value = '10' } follow_action_7 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_gate/conditions/rescosts/stone' value = '10' } follow_action_8 = '1' { op = 'add' path = '/Objects/SEAS/BLDG/seas_fence/hitpoints' value = '4000' } follow_action_9 = '1' { op = 'add' path = '/Objects/SEAS/BLDG/seas_gate/hitpoints' value = '4000' } } } seas_fence_lvl2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_fence/seas_fence_lvl2/disabled' value = '1' } } } seas_fence_lvl3 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_fence_lvl3/invented' value = '1' } mod_description = '1' { op = 'replace' path = '/Objects/SEAS/BLDG/seas_fence/description' value = '_seas_fence_lvl3' } mod_build_icon = '1' { op = 'replace' path = '/Actions/SEAS/Build/BLDG/seas_fence/locations/0/iconpath' value = 'seas_fence_lvl3' } mod_build_description = '1' { op = 'replace' path = '/Actions/SEAS/Build/BLDG/seas_fence/locations/0/description' value = '_seas_fence_lvl3' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_fence/seas_fence_lvl3' } follow_action_1 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_fence/duration' value = '5' } follow_action_2 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_gate/duration' value = '5' } follow_action_3 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_fence/conditions/rescosts/wood' value = '10' } follow_action_4 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_fence/conditions/rescosts/stone' value = '10' } follow_action_5 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_gate/conditions/rescosts/wood' value = '10' } follow_action_6 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_gate/conditions/rescosts/stone' value = '10' } follow_action_7 = '1' { op = 'add' path = '/Objects/SEAS/BLDG/seas_fence/hitpoints' value = '3500' } follow_action_8 = '1' { op = 'add' path = '/Objects/SEAS/BLDG/seas_gate/hitpoints' value = '3000' } } } seas_fence_lvl3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_fence/seas_fence_lvl3/disabled' value = '1' } } } seas_fence_poison { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_fence_poison/invented' value = '1' } mod_description = '1' { op = 'replace' path = '/Objects/SEAS/BLDG/seas_fence/description' value = '_seas_fence_poison' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_fence/seas_fence_poison' } follow_action = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_fence/duration' value = '10' } follow_action_2 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_gate/duration' value = '10' } follow_action_3 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_fence/conditions/rescosts/wood' value = '30' } follow_action_4 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_fence/conditions/rescosts/stone' value = '30' } follow_action_5 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_gate/conditions/rescosts/wood' value = '30' } follow_action_6 = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_gate/conditions/rescosts/stone' value = '30' } follow_action_7 = '1' { op = 'replace' path = '/Objects/SEAS/Weapons/seas_fence_weapon/Users' value = 'seas_fence_lvl3' } } } seas_fence_poison_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_fence/seas_fence_poison/disabled' value = '1' } } } } seas_laboratory { res_defense_upgrade { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/res_defense_upgrade/invented' value = '1' { order = '11' objects { 0 = '/Objects/SEAS/CHTR/seas_warrior' } iconpath = 'warrior_def_up_1' description = '_seas_warrior_def_up_1' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_laboratory/res_defense_upgrade' } follow_action = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/res_defense_upgrade_2/visibility' value = '1' } mod_a_0 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_a/defense' value = '5' } mod_a_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_a/rangeddefense' value = '5' } mod_b_0 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_b/defense' value = '5' } mod_b_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_b/rangeddefense' value = '5' } mod_c_0 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_c/defense' value = '5' } mod_c_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_c/rangeddefense' value = '5' } mod_d_0 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_d/defense' value = '5' } mod_d_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_d/rangeddefense' value = '5' } mod_e_0 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_e/defense' value = '5' } mod_e_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_e/rangeddefense' value = '5' } } } res_defense_upgrade_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_laboratory/res_defense_upgrade/disabled' value = '1' } } } res_defense_upgrade_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/res_defense_upgrade_2/invented' value = '1' { order = '11' objects { 0 = '/Objects/SEAS/CHTR/seas_warrior' } iconpath = 'warrior_def_up_2' description = '_seas_warrior_def_up_2' replace = 'res_defense_upgrade' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_laboratory/res_defense_upgrade_2' } follow_action = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/res_defense_upgrade_3/visibility' value = '1' } mod_a_0 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_a/defense' value = '10' } mod_a_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_a/rangeddefense' value = '10' } mod_b_0 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_b/defense' value = '10' } mod_b_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_b/rangeddefense' value = '10' } mod_c_0 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_c/defense' value = '10' } mod_c_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_c/rangeddefense' value = '10' } mod_d_0 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_d/defense' value = '10' } mod_d_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_d/rangeddefense' value = '10' } mod_e_0 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_e/defense' value = '10' } mod_e_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_e/rangeddefense' value = '10' } } } res_defense_upgrade_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_laboratory/res_defense_upgrade_2/disabled' value = '1' } } } res_defense_upgrade_3 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/res_defense_upgrade_3/invented' value = '1' { order = '11' objects { 0 = '/Objects/SEAS/CHTR/seas_warrior' } iconpath = 'warrior_def_up_3' description = '_seas_warrior_def_up_3' replace = 'res_defense_upgrade_2' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_laboratory/res_defense_upgrade_3' } mod_a_0 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_a/defense' value = '15' } mod_a_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_a/rangeddefense' value = '0' } mod_b_0 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_b/defense' value = '15' } mod_b_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_b/rangeddefense' value = '0' } mod_c_0 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_c/defense' value = '15' } mod_c_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_c/rangeddefense' value = '0' } mod_d_0 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_d/defense' value = '15' } mod_d_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_d/rangeddefense' value = '0' } mod_e_0 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_e/defense' value = '15' } mod_e_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_e/rangeddefense' value = '0' } } } res_defense_upgrade_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_laboratory/res_defense_upgrade_3/disabled' value = '1' } } } seas_warrior_wpn_up_1 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_warrior_wpn_up_1/invented' value = '1' { order = '10' objects { 0 = '/Objects/SEAS/CHTR/seas_warrior' } iconpath = 'seas_warrior_wpn_up_1' description = '_seas_warrior_wpn_up_1' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_warrior_wpn_up_1' } follow_action = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_warrior_wpn_up_2/visibility' value = '1' } mod_a_0 = '1' { op = 'multiply' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_a/damage' value = '1.1' } mod_b_0 = '1' { op = 'multiply' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_b/damage' value = '1.1' } mod_c_0 = '1' { op = 'multiply' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_c/damage' value = '1.1' } mod_d_0 = '1' { op = 'multiply' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_d/damage' value = '1.1' } mod_e_0 = '1' { op = 'multiply' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_e/damage' value = '1.1' } } } seas_warrior_wpn_up_1_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_warrior_wpn_up_1/disabled' value = '1' } } } seas_warrior_wpn_up_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_warrior_wpn_up_2/invented' value = '1' { order = '10' objects { 0 = '/Objects/SEAS/CHTR/seas_warrior' } iconpath = 'seas_warrior_wpn_up_2' description = '_seas_warrior_wpn_up_2' replace = 'seas_warrior_wpn_up_1' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_warrior_wpn_up_2' } follow_action = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_warrior_wpn_up_3/visibility' value = '1' } mod_a_0 = '1' { op = 'multiply' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_a/damage' value = '1.2' } mod_b_0 = '1' { op = 'multiply' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_b/damage' value = '1.2' } mod_c_0 = '1' { op = 'multiply' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_c/damage' value = '1.2' } mod_d_0 = '1' { op = 'multiply' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_d/damage' value = '1.2' } mod_e_0 = '1' { op = 'multiply' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_e/damage' value = '1.2' } } } seas_warrior_wpn_up_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_warrior_wpn_up_2/disabled' value = '1' } } } seas_warrior_wpn_up_3 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_warrior_wpn_up_3/invented' value = '1' { order = '10' objects { 0 = '/Objects/SEAS/CHTR/seas_warrior' } iconpath = 'seas_warrior_wpn_up_3' description = '_seas_warrior_wpn_up_3' replace = 'seas_warrior_wpn_up_2' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_warrior_wpn_up_3' } mod_a_0 = '1' { op = 'multiply' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_a/damage' value = '1.3' } mod_b_0 = '1' { op = 'multiply' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_b/damage' value = '1.3' } mod_c_0 = '1' { op = 'multiply' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_c/damage' value = '1.3' } mod_d_0 = '1' { op = 'multiply' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_d/damage' value = '1.3' } mod_e_0 = '1' { op = 'multiply' path = '/Objects/SEAS/Weapons/seas_warrior_weapon_e/damage' value = '1.3' } } } seas_warrior_wpn_up_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_warrior_wpn_up_3/disabled' value = '1' } } } seas_marksman_defense_upgrade { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_marksman_defense_upgrade/invented' value = '1' { order = '11' objects { 0 = '/Objects/SEAS/CHTR/seas_marksman' } iconpath = 'seas_marksman_defense_upgrade' description = '_seas_marksman_defense_upgrade' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_marksman_defense_upgrade' } mod_vis_seas_marksman_defense_upgrade_2 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_marksman_defense_upgrade_2/visibility' value = '1' } mod_b_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_b_l/defense' value = '10' } mod_c_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_c_l/defense' value = '10' } mod_d_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_d_l/defense' value = '10' } mod_e_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_e_l/defense' value = '10' } mod_b_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_b_l/rangeddefense' value = '10' } mod_c_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_c_l/rangeddefense' value = '10' } mod_d_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_d_l/rangeddefense' value = '10' } mod_e_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_e_l/rangeddefense' value = '10' } } } seas_marksman_defense_upgrade_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_marksman_defense_upgrade/disabled' value = '1' } } } seas_marksman_defense_upgrade_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_marksman_defense_upgrade_2/invented' value = '1' { order = '11' objects { 0 = '/Objects/SEAS/CHTR/seas_marksman' } iconpath = 'seas_marksman_defense_upgrade_2' description = '_seas_marksman_defense_upgrade_2' replace = 'seas_marksman_defense_upgrade' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_marksman_defense_upgrade_2' } mod_b_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_b_l/defense' value = '10' } mod_c_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_c_l/defense' value = '10' } mod_d_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_d_l/defense' value = '10' } mod_e_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_e_l/defense' value = '10' } mod_b_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_b_l/rangeddefense' value = '10' } mod_c_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_c_l/rangeddefense' value = '10' } mod_d_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_d_l/rangeddefense' value = '10' } mod_e_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_e_l/rangeddefense' value = '10' } } } seas_marksman_defense_upgrade_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_marksman_defense_upgrade_2/disabled' value = '1' } } } seas_tec_weapon_upgrade { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_tec_weapon_upgrade/invented' value = '1' { order = '11' objects { 0 = '/Objects/SEAS/CHTR/seas_marksman' } iconpath = 'seas_tec_weapon_upgrade' description = '_seas_tec_weapon_upgrade' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_tec_weapon_upgrade' } mod_vis_tec_weapon_upgrade_2 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_tec_weapon_upgrade_2/visibility' value = '1' } mod_b = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_b_l/damage' value = '5' } mod_c = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_c_l/damage' value = '5' } mod_d = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_d_l/damage' value = '5' } mod_e = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_e_l/damage' value = '5' } } } seas_tec_weapon_upgrade_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_tec_weapon_upgrade/disabled' value = '1' } } } seas_tec_range_upgrade { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_tec_range_upgrade/invented' value = '1' { order = '11' objects { 0 = '/Objects/SEAS/CHTR/seas_marksman' } iconpath = 'seas_tec_range_upgrade' description = '_seas_tec_range_upgrade' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_tec_range_upgrade' } mod_vis_tec_range_upgrade_2 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_tec_range_upgrade_2/visibility' value = '1' } mod_b = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_b_l/range' value = '5' } mod_c = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_c_l/range' value = '5' } mod_d = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_d_l/range' value = '5' } mod_e = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_e_l/range' value = '5' } } } seas_tec_range_upgrade_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_tec_range_upgrade/disabled' value = '1' } } } seas_tec_weapon_upgrade_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_tec_weapon_upgrade_2/invented' value = '1' { order = '11' objects { 0 = '/Objects/SEAS/CHTR/seas_marksman' } iconpath = 'seas_tec_weapon_upgrade_2' description = '_seas_tec_weapon_upgrade_2' replace = 'seas_tec_weapon_upgrade' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_tec_weapon_upgrade_2' } mod_b = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_b_l/damage' value = '5' } mod_c = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_c_l/damage' value = 5' } mod_d = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_d_l/damage' value = '5' } mod_e = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_e_l/damage' value = '5' } } } seas_tec_weapon_upgrade_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_tec_weapon_upgrade_2/disabled' value = '1' } } } seas_tec_range_upgrade_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_tec_range_upgrade_2/invented' value = '1' { order = '11' objects { 0 = '/Objects/SEAS/CHTR/seas_marksman' } iconpath = 'seas_tec_range_upgrade_2' description = '_seas_tec_range_upgrade_2' replace = 'seas_tec_range_upgrade' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_tec_range_upgrade_2' } mod_b = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_b_l/range' value = '5' } mod_c = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_c_l/range' value = '5' } mod_d = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_d_l/range' value = '5' } mod_e = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_marksman_weapon_e_l/range' value = '5' } } } seas_tec_range_upgrade_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_tec_range_upgrade_2/disabled' value = '1' } } } seas_worker_vs_building { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_worker_vs_building/invented' value = '1' { order = '16' objects { 0 = '/Objects/SEAS/CHTR/seas_worker' } iconpath = 'worker_vs_building' description = '_seas_worker_vs_building' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_worker_vs_building' } mod_club_a = '1' { op = 'append' path = '/Objects/SEAS/Weapons/seas_worker_weapon_a/AttackBonus/Type/BLDG' value = '200' } mod_club_b = '1' { op = 'append' path = '/Objects/SEAS/Weapons/seas_worker_weapon_b/AttackBonus/Type/BLDG' value = '200' } mod_club_c = '1' { op = 'append' path = '/Objects/SEAS/Weapons/seas_worker_weapon_c/AttackBonus/Type/BLDG' value = '200' } mod_club_d = '1' { op = 'append' path = '/Objects/SEAS/Weapons/seas_worker_weapon_d/AttackBonus/Type/BLDG' value = '200' } mod_club_e = '1' { op = 'append' path = '/Objects/SEAS/Weapons/seas_worker_weapon_e/AttackBonus/Type/BLDG' value = '200' } } } seas_worker_vs_building_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_worker_vs_building/disabled' value = '1' } } } seas_vehicle_def_up_1 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_vehicle_def_up_1/invented' value = '1' { order = '80' objects { 0 = '/Objects/SEAS/VHCL/seas_mechanical_walker' 1 = '/Objects/SEAS/VHCL/seas_wehrspinne' 2 = '/Objects/SEAS/VHCL/babbage_mobile_suit' 3 = '/Objects/SEAS/VHCL/seas_mobile_suit_flamethrower' 4 = '/Objects/SEAS/VHCL/seas_lumberjack_minigun' 5 = '/Objects/SEAS/VHCL/seas_helicopter' } iconpath = 'seas_vehicle_def_up_1' description = '_aje_animal_def_up_1' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_vehicle_def_up_1' } add_mechanical_walker_defense_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_a/defense' value = '10' } add_mechanical_walker_defense_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_b/defense' value = '10' } add_mechanical_walker_defense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_c/defense' value = '10' } add_mechanical_walker_defense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_d/defense' value = '10' } add_mechanical_walker_defense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_e/defense' value = '10' } add_mechanical_walker_rangeddefense_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_a/rangeddefense' value = '10' } add_mechanical_walker_rangeddefense_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_b/rangeddefense' value = '10' } add_mechanical_walker_rangeddefense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_c/rangeddefense' value = '10' } add_mechanical_walker_rangeddefense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_d/rangeddefense' value = '10' } add_mechanical_walker_rangeddefense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_e/rangeddefense' value = '10' } add_mobile_suit_defense_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_b/defense' value = '10' } add_mobile_suit_defense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_c/defense' value = '10' } add_mobile_suit_defense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_d/defense' value = '10' } add_mobile_suit_defense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_e/defense' value = '10' } add_mobile_suit_rangeddefense_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_b/rangeddefense' value = '10' } add_mobile_suit_rangeddefense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_c/rangeddefense' value = '10' } add_mobile_suit_rangeddefense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_d/rangeddefense' value = '10' } add_mobile_suit_rangeddefense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_e/rangeddefense' value = '10' } add_mobile_suit_flamethrower_defense_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_b/defense' value = '10' } add_mobile_suit_flamethrower_defense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_c/defense' value = '10' } add_mobile_suit_flamethrower_defense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_d/defense' value = '10' } add_mobile_suit_flamethrower_defense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_e/defense' value = '10' } add_mobile_suit_flamethrower_rangeddefense_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_b/rangeddefense' value = '10' } add_mobile_suit_flamethrower_rangeddefense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_c/rangeddefense' value = '10' } add_mobile_suit_flamethrower_rangeddefense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_d/rangeddefense' value = '10' } add_mobile_suit_flamethrower_rangeddefense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_e/rangeddefense' value = '10' } add_wehrspinne_defense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_wehrspinne_weapon_c/defense' value = '10' } add_wehrspinne_defense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_wehrspinne_weapon_d/defense' value = '10' } add_wehrspinne_defense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_wehrspinne_weapon_e/defense' value = '10' } add_wehrspinne_rangeddefense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_wehrspinne_weapon_c/rangeddefense' value = '10' } add_wehrspinne_rangeddefense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_wehrspinne_weapon_d/rangeddefense' value = '10' } add_wehrspinne_rangeddefense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_wehrspinne_weapon_e/rangeddefense' value = '10' } add_lumberjack_defense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_weapon_d/defense' value = '10' } add_lumberjack_defense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_weapon_e/defense' value = '10' } add_lumberjack_rangeddefense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_weapon_d/rangeddefense' value = '10' } add_lumberjack_rangeddefense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_weapon_e/rangeddefense' value = '10' } add_helicopter_defense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_helicopter_weapon_c/defense' value = '10' } add_helicopter_defense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_helicopter_weapon_d/defense' value = '10' } add_helicopter_defense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_helicopter_weapon_e/defense' value = '10' } add_helicopter_rangeddefense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_helicopter_weapon_c/rangeddefense' value = '10' } add_helicopter_rangeddefense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_helicopter_weapon_d/rangeddefense' value = '10' } add_helicopter_rangeddefense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_helicopter_weapon_e/rangeddefense' value = '10' } add_lumberjack_minigun_defense_4_l = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_l_d/defense' value = '10' } add_lumberjack_minigun_rangeddefense_4_l = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_l_d/rangeddefense' value = '10' } add_lumberjack_minigun_defense_4_s = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_s_d/defense' value = '10' } add_lumberjack_minigun_rangeddefense_4_s = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_s_d/rangeddefense' value = '10' } add_lumberjack_minigun_defense_5_l = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_l_e/defense' value = '10' } add_lumberjack_minigun_rangeddefense_5_l = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_l_e/rangeddefense' value = '10' } add_lumberjack_minigun_defense_5_s = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_s_e/defense' value = '10' } add_lumberjack_minigun_rangeddefense_5_s = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_s_e/rangeddefense' value = '10' } add_babbage_mobile_suit_defense_s = '1' { op = 'add' path = '/Objects/SEAS/Weapons/babbage_mobile_suit_weapon_e/defense' value = '10' } add_babbage_mobile_suit_rangeddefense_s = '1' { op = 'add' path = '/Objects/SEAS/Weapons/babbage_mobile_suit_weapon_e/rangeddefense' value = '10' } add_babbage_mobile_suit_defense_l = '1' { op = 'add' path = '/Objects/SEAS/Weapons/babbage_mobile_suit_gun_e/defense' value = '10' } add_babbage_mobile_suit_rangeddefense_l = '1' { op = 'add' path = '/Objects/SEAS/Weapons/babbage_mobile_suit_gun_e/rangeddefense' value = '10' } mod_vis_vehicle_def_up_2 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_vehicle_def_up_2/visibility' value = '1' } } } seas_vehicle_def_up_1_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_vehicle_def_up_1/disabled' value = '1' } } } seas_vehicle_def_up_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_vehicle_def_up_2/invented' value = '1' { order = '80' objects { 0 = '/Objects/SEAS/VHCL/seas_mechanical_walker' 1 = '/Objects/SEAS/VHCL/seas_wehrspinne' 2 = '/Objects/SEAS/VHCL/babbage_mobile_suit' 3 = '/Objects/SEAS/VHCL/seas_mobile_suit_flamethrower' 4 = '/Objects/SEAS/VHCL/seas_lumberjack_minigun' 5 = '/Objects/SEAS/VHCL/seas_helicopter' } iconpath = 'seas_vehicle_def_up_2' description = '_aje_animal_def_up_2' replace = 'seas_vehicle_def_up_1' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_vehicle_def_up_2' } add_mechanical_walker_defense_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_a/defense' value = '10' } add_babbage_mobile_suit_defense_s = '1' { op = 'add' path = '/Objects/SEAS/Weapons/babbage_mobile_suit_weapon_e/defense' value = '10' } add_babbage_mobile_suit_rangeddefense_s = '1' { op = 'add' path = '/Objects/SEAS/Weapons/babbage_mobile_suit_weapon_e/rangeddefense' value = '10' } add_babbage_mobile_suit_defense_l = '1' { op = 'add' path = '/Objects/SEAS/Weapons/babbage_mobile_suit_gun_e/defense' value = '10' } add_babbage_mobile_suit_rangeddefense_l = '1' { op = 'add' path = '/Objects/SEAS/Weapons/babbage_mobile_suit_gun_e/rangeddefense' value = '10' } add_mechanical_walker_defense_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_b/defense' value = '10' } add_mechanical_walker_defense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_c/defense' value = '10' } add_mechanical_walker_defense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_d/defense' value = '10' } add_mechanical_walker_defense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_e/defense' value = '10' } add_mechanical_walker_rangeddefense_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_a/rangeddefense' value = '10' } add_mechanical_walker_rangeddefense_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_b/rangeddefense' value = '10' } add_mechanical_walker_rangeddefense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_c/rangeddefense' value = '10' } add_mechanical_walker_rangeddefense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_d/rangeddefense' value = '10' } add_mechanical_walker_rangeddefense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_e/rangeddefense' value = '10' } add_mobile_suit_defense_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_b/defense' value = '10' } add_mobile_suit_defense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_c/defense' value = '10' } add_mobile_suit_defense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_d/defense' value = '10' } add_mobile_suit_defense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_e/defense' value = '10' } add_mobile_suit_rangeddefense_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_b/rangeddefense' value = '10' } add_mobile_suit_rangeddefense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_c/rangeddefense' value = '10' } add_mobile_suit_rangeddefense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_d/rangeddefense' value = '10' } add_mobile_suit_rangeddefense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_e/rangeddefense' value = '10' } add_mobile_suit_flamethrower_defense_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_b/defense' value = '10' } add_mobile_suit_flamethrower_defense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_c/defense' value = '10' } add_mobile_suit_flamethrower_defense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_d/defense' value = '10' } add_mobile_suit_flamethrower_defense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_e/defense' value = '10' } add_mobile_suit_flamethrower_rangeddefense_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_b/rangeddefense' value = '10' } add_mobile_suit_flamethrower_rangeddefense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_c/rangeddefense' value = '10' } add_mobile_suit_flamethrower_rangeddefense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_d/rangeddefense' value = '10' } add_mobile_suit_flamethrower_rangeddefense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_e/rangeddefense' value = '10' } add_wehrspinne_defense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_wehrspinne_weapon_c/defense' value = '10' } add_wehrspinne_defense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_wehrspinne_weapon_d/defense' value = '10' } add_wehrspinne_defense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_wehrspinne_weapon_e/defense' value = '10' } add_wehrspinne_rangeddefense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_wehrspinne_weapon_c/rangeddefense' value = '10' } add_wehrspinne_rangeddefense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_wehrspinne_weapon_d/rangeddefense' value = '10' } add_wehrspinne_rangeddefense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_wehrspinne_weapon_e/rangeddefense' value = '10' } add_lumberjack_defense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_weapon_d/defense' value = '10' } add_lumberjack_defense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_weapon_e/defense' value = '10' } add_lumberjack_rangeddefense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_weapon_d/rangeddefense' value = '10' } add_lumberjack_rangeddefense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_weapon_e/rangeddefense' value = '10' } add_lumberjack_minigun_defense_4_l = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_l_d/defense' value = '10' } add_lumberjack_minigun_rangeddefense_4_l = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_l_d/rangeddefense' value = '10' } add_lumberjack_minigun_defense_4_s = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_s_d/defense' value = '10' } add_lumberjack_minigun_rangeddefense_4_s = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_s_d/rangeddefense' value = '10' } add_lumberjack_minigun_defense_5_l = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_l_e/defense' value = '10' } add_lumberjack_minigun_rangeddefense_5_l = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_l_e/rangeddefense' value = '10' } add_lumberjack_minigun_defense_5_s = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_s_e/defense' value = '10' } add_lumberjack_minigun_rangeddefense_5_s = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_s_e/rangeddefense' value = '10' } add_helicopter_defense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_helicopter_weapon_c/defense' value = '10' } add_helicopter_defense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_helicopter_weapon_d/defense' value = '10' } add_helicopter_defense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_helicopter_weapon_e/defense' value = '10' } add_helicopter_rangeddefense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_helicopter_weapon_c/rangeddefense' value = '10' } add_helicopter_rangeddefense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_helicopter_weapon_d/rangeddefense' value = '10' } add_helicopter_rangeddefense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_helicopter_weapon_e/rangeddefense' value = '10' } mod_vis_vehicle_def_up_3 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_vehicle_def_up_3/visibility' value = '1' } } } seas_vehicle_def_up_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_vehicle_def_up_2/disabled' value = '1' } } } seas_vehicle_def_up_3 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_vehicle_def_up_3/invented' value = '1' { order = '80' objects { 0 = '/Objects/SEAS/VHCL/seas_mechanical_walker' 1 = '/Objects/SEAS/VHCL/seas_wehrspinne' 2 = '/Objects/SEAS/VHCL/babbage_mobile_suit' 3 = '/Objects/SEAS/VHCL/seas_mobile_suit_flamethrower' 4 = '/Objects/SEAS/VHCL/seas_lumberjack_minigun' 5 = '/Objects/SEAS/VHCL/seas_helicopter' } iconpath = 'seas_vehicle_def_up_3' description = '_aje_animal_def_up_3' replace = 'seas_vehicle_def_up_2' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_vehicle_def_up_3' } add_mechanical_walker_defense_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_a/defense' value = '10' } add_mechanical_walker_defense_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_b/defense' value = '10' } add_mechanical_walker_defense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_c/defense' value = '10' } add_mechanical_walker_defense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_d/defense' value = '10' } add_babbage_mobile_suit_defense_s = '1' { op = 'add' path = '/Objects/SEAS/Weapons/babbage_mobile_suit_weapon_e/defense' value = '10' } add_babbage_mobile_suit_rangeddefense_s = '1' { op = 'add' path = '/Objects/SEAS/Weapons/babbage_mobile_suit_weapon_e/rangeddefense' value = '10' } add_babbage_mobile_suit_defense_l = '1' { op = 'add' path = '/Objects/SEAS/Weapons/babbage_mobile_suit_gun_e/defense' value = '10' } add_babbage_mobile_suit_rangeddefense_l = '1' { op = 'add' path = '/Objects/SEAS/Weapons/babbage_mobile_suit_gun_e/rangeddefense' value = '10' } add_mechanical_walker_defense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_e/defense' value = '10' } add_mechanical_walker_rangeddefense_1 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_a/rangeddefense' value = '10' } add_mechanical_walker_rangeddefense_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_b/rangeddefense' value = '10' } add_mechanical_walker_rangeddefense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_c/rangeddefense' value = '10' } add_mechanical_walker_rangeddefense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_d/rangeddefense' value = '10' } add_mechanical_walker_rangeddefense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mechanical_walker_weapon_e/rangeddefense' value = '10' } add_mobile_suit_defense_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_b/defense' value = '10' } add_mobile_suit_defense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_c/defense' value = '10' } add_mobile_suit_defense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_d/defense' value = '10' } add_mobile_suit_defense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_e/defense' value = '10' } add_mobile_suit_rangeddefense_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_b/rangeddefense' value = '10' } add_mobile_suit_rangeddefense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_c/rangeddefense' value = '10' } add_mobile_suit_rangeddefense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_d/rangeddefense' value = '10' } add_mobile_suit_rangeddefense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_weapon_e/rangeddefense' value = '10' } add_mobile_suit_flamethrower_defense_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_b/defense' value = '10' } add_mobile_suit_flamethrower_defense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_c/defense' value = '10' } add_mobile_suit_flamethrower_defense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_d/defense' value = '10' } add_mobile_suit_flamethrower_defense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_e/defense' value = '10' } add_mobile_suit_flamethrower_rangeddefense_2 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_b/rangeddefense' value = '10' } add_mobile_suit_flamethrower_rangeddefense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_c/rangeddefense' value = '10' } add_mobile_suit_flamethrower_rangeddefense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_d/rangeddefense' value = '10' } add_mobile_suit_flamethrower_rangeddefense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_mobile_suit_flamethrower_weapon_e/rangeddefense' value = '10' } add_wehrspinne_defense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_wehrspinne_weapon_c/defense' value = '10' } add_wehrspinne_defense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_wehrspinne_weapon_d/defense' value = '10' } add_wehrspinne_defense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_wehrspinne_weapon_e/defense' value = '10' } add_wehrspinne_rangeddefense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_wehrspinne_weapon_c/rangeddefense' value = '10' } add_wehrspinne_rangeddefense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_wehrspinne_weapon_d/rangeddefense' value = '10' } add_wehrspinne_rangeddefense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_wehrspinne_weapon_e/rangeddefense' value = '10' } add_lumberjack_defense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_weapon_d/defense' value = '10' } add_lumberjack_defense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_weapon_e/defense' value = '10' } add_lumberjack_rangeddefense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_weapon_d/rangeddefense' value = '10' } add_lumberjack_rangeddefense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_weapon_e/rangeddefense' value = '10' } add_lumberjack_minigun_defense_4_l = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_l_d/defense' value = '10' } add_lumberjack_minigun_rangeddefense_4_l = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_l_d/rangeddefense' value = '10' } add_lumberjack_minigun_defense_4_s = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_s_d/defense' value = '10' } add_lumberjack_minigun_rangeddefense_4_s = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_s_d/rangeddefense' value = '10' } add_lumberjack_minigun_defense_5_l = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_e_l/defense' value = '10' } add_lumberjack_minigun_rangeddefense_5_l = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_e_l/rangeddefense' value = '10' } add_lumberjack_minigun_defense_5_s = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_s_e/defense' value = '10' } add_lumberjack_minigun_rangeddefense_5_s = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_lumberjack_minigun_weapon_s_e/rangeddefense' value = '10' } add_helicopter_defense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_helicopter_weapon_c/defense' value = '10' } add_helicopter_defense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_helicopter_weapon_d/defense' value = '10' } add_helicopter_defense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_helicopter_weapon_e/defense' value = '10' } add_helicopter_rangeddefense_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_helicopter_weapon_c/rangeddefense' value = '10' } add_helicopter_rangeddefense_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_helicopter_weapon_d/rangeddefense' value = '10' } add_helicopter_rangeddefense_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_helicopter_weapon_e/rangeddefense' value = '10' } } } seas_vehicle_def_up_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_vehicle_def_up_3/disabled' value = '1' } } } seas_harvester_stone_upgrade { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_harvester_stone_upgrade/invented' value = '1' { order = '16' objects { 0 = '/Objects/SEAS/VHCL/seas_mechanical_walker' } iconpath = 'seas_harvester_stone_upgrade' description = '_seas_harvester_stone_upgrade' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_harvester_stone_upgrade' } mod_mechanical_walker = '1' { op = 'add' path = '/Objects/SEAS/VHCL/seas_mechanical_walker/can_harvest' value = '1' } mod_mechanical_walker_2 = '1' { op = 'add' path = '/Objects/SEAS/VHCL/seas_mechanical_walker/ResInvCaps/wood' value = '300' } } } seas_harvester_stone_upgrade_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_harvester_stone_upgrade/disabled' value = '1' } } } seas_tric_area_damage_upgrade { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_tric_area_damage_upgrade/invented' value = '1' { order = '80' objects { 1 = '/Objects/SEAS/ANML/seas_triceratops_transporter' } iconpath = 'seas_tric_area_damage_upgrade' description = '_seas_tric_area_damage_upgrade' } } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_tric_area_damage_upgrade' } add_seas_triceratops_range_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_triceratops_weapon_c/hitrange' value = '10.500000' } add_seas_triceratops_range_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_triceratops_weapon_d/hitrange' value = '10.500000' } add_seas_triceratops_range_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_triceratops_weapon_e/hitrange' value = '10.500000' } add_seas_triceratops_penetration_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_triceratops_weapon_c/penetration' value = '1' } add_seas_triceratops_penetration_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_triceratops_weapon_d/penetration' value = '1' } add_seas_triceratops_penetration_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_triceratops_weapon_e/penetration' value = '1' } add_seas_triceratops_penetration_angle_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_triceratops_weapon_c/penetration_angle' value = '90.000000' } add_seas_triceratops_penetration_angle_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_triceratops_weapon_d/penetration_angle' value = '90.000000' } add_seas_triceratops_penetration_angle_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_triceratops_weapon_e/penetration_angle' value = '90.000000' } add_seas_triceratops_transporter_range_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_triceratops_archer_weapon_c/hitrange' value = '10.500000' } add_seas_triceratops_transporter_range_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_triceratops_archer_weapon_d/hitrange' value = '10.500000' } add_seas_triceratops_transporter_range_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_triceratops_archer_weapon_e/hitrange' value = '10.500000' } add_seas_triceratops_transporter_penetration_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_triceratops_archer_weapon_c/penetration' value = '1' } add_seas_triceratops_transporter_penetration_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_triceratops_archer_weapon_d/penetration' value = '1' } add_seas_triceratops_transporter_penetration_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_triceratops_archer_weapon_e/penetration' value = '1' } add_seas_triceratops_transporter_penetration_angle_3 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_triceratops_archer_weapon_c/penetration_angle' value = '90.000000' } add_seas_triceratops_transporter_penetration_angle_4 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_triceratops_archer_weapon_d/penetration_angle' value = '90.000000' } add_seas_triceratops_transporter_penetration_angle_5 = '1' { op = 'add' path = '/Objects/SEAS/Weapons/seas_triceratops_archer_weapon_e/penetration_angle' value = '90.000000' } } } seas_tric_area_damage_upgrade_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_laboratory/seas_tric_area_damage_upgrade/disabled' value = '1' } } } } seas_khargclub { Cole_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/SEAS/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/disabled' value = '1' } } } Larry_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/SEAS/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/disabled' value = '1' } } } Miyagi_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/SEAS/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/disabled' value = '1' } } } Tarna_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/SEAS/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/disabled' value = '1' } } } Bela_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/SEAS/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/disabled' value = '1' } } } lovelace_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/SEAS/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/disabled' value = '1' } } } babbage_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/SEAS/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/disabled' value = '1' } } } mayor_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/SEAS/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/disabled' value = '1' } } } tesla_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/SEAS/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/disabled' value = '1' } } } darwin_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/SEAS/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/disabled' value = '1' } } } hermit_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/SEAS/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/disabled' value = '1' } } } special_eusmilus_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/SEAS/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/disabled' value = '1' } } } livingstone_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/SEAS/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/disabled' value = '1' } } } schliemann_s0_RemoveMe { priority = '0' Modificators { mod_cole = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Cole_s0/disabled' value = '1' } mod_larry = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Larry_s0/disabled' value = '1' } mod_miyagi = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Miyagi_s0/disabled' value = '1' } mod_tarna = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Tarna_s0/disabled' value = '1' } mod_bela = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/Bela_s0/disabled' value = '1' } mod_special_eusmilus = '1' { op = 'append' path = '/Actions/SEAS/Build/ANML/special_eusmilus/disabled' value = '1' } mod_lovelace = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/lovelace_s0/disabled' value = '1' } mod_babbage = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/babbage_s0/disabled' value = '1' } mod_tesla = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/tesla_s0/disabled' value = '1' } mod_mayor = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/mayor_s0/disabled' value = '1' } mod_darwin = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/darwin_s0/disabled' value = '1' } mod_hermit = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/hermit_s0/disabled' value = '1' } mod_livingstone = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/livingstone_s0/disabled' value = '1' } mod_schliemann = '1' { op = 'append' path = '/Actions/SEAS/Build/CHTR/schliemann_s0/disabled' value = '1' } } } } seas_steelwork { stone_inventory_upgrade_1 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/stone_inventory_upgrade_1/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_1' } mod_stone_cap_1 = '1' { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/stone' value = '5' } mod1_0 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_2/visibility' value = '1' } } } stone_inventory_upgrade_1_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_1/disabled' value = '1' } } } stone_inventory_upgrade_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/stone_inventory_upgrade_2/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_2' } mod_stone_cap_1 = '1' { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/stone' value = '5' } mod1_0 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_3/visibility' value = '1' } } } stone_inventory_upgrade_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_2/disabled' value = '1' } } } stone_inventory_upgrade_3 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/stone_inventory_upgrade_3/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_3' } mod_stone_cap_1 = '1' { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/stone' value = '5' } mod1_0 = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_4/visibility' value = '1' } } } stone_inventory_upgrade_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_3/disabled' value = '1' } } } stone_inventory_upgrade_4 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/stone_inventory_upgrade_4/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_4' } mod_stone_cap_1 = '1' { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/stone' value = '5' } } } stone_inventory_upgrade_4_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_steelwork/stone_inventory_upgrade_4/disabled' value = '1' } } } wood_inventory_upgrade_1 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/wood_inventory_upgrade_1/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_1' } mod_wood_cap = '1' { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/wood' value = '5' } mod_vis = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_2/visibility' value = '1' } } } wood_inventory_upgrade_1_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_1/disabled' value = '1' } } } wood_inventory_upgrade_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/wood_inventory_upgrade_2/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_2' } mod_wood_cap = '1' { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/wood' value = '5' } mod_vis = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_3/visibility' value = '1' } } } wood_inventory_upgrade_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_2/disabled' value = '1' } } } wood_inventory_upgrade_3 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/wood_inventory_upgrade_3/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_3' } mod_wood_cap = '1' { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/wood' value = '5' } mod_vis = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_4/visibility' value = '1' } } } wood_inventory_upgrade_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_3/disabled' value = '1' } } } wood_inventory_upgrade_4 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/wood_inventory_upgrade_4/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_4' } mod_wood_cap = '1' { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/wood' value = '5' } } } wood_inventory_upgrade_4_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_steelwork/wood_inventory_upgrade_4/disabled' value = '1' } } } food_inventory_upgrade_1 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/food_inventory_upgrade_1/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_1' } mod_food_cap = '1' { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/food' value = '5' } mod_vis = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_2/visibility' value = '1' } } } food_inventory_upgrade_1_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_1/disabled' value = '1' } } } food_inventory_upgrade_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/food_inventory_upgrade_2/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_2' } mod_food_cap = '1' { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/food' value = '5' } mod_vis = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_3/visibility' value = '1' } } } food_inventory_upgrade_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_2/disabled' value = '1' } } } food_inventory_upgrade_3 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/food_inventory_upgrade_3/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_3' } mod_food_cap = '1' { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/food' value = '5' } mod_vis = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_4/visibility' value = '1' } } } food_inventory_upgrade_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_3/disabled' value = '1' } } } food_inventory_upgrade_4 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/food_inventory_upgrade_4/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_4' } mod_food_cap = '1' { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/food' value = '5' } } } food_inventory_upgrade_4_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_steelwork/food_inventory_upgrade_4/disabled' value = '1' } } } seas_capacity_1 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_capacity_1/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_steelwork/seas_capacity_1' } mod_capacity_food = '1' { op = 'add' path = '/Objects/SEAS/BLDG/seas_steelwork/UpdateLimits/max_food' value = '500' } mod_capacity_wood = '1' { op = 'add' path = '/Objects/SEAS/BLDG/seas_steelwork/UpdateLimits/max_wood' value = '500' } mod_capacity_stone = '1' { op = 'add' path = '/Objects/SEAS/BLDG/seas_steelwork/UpdateLimits/max_stone' value = '500' } mod_vis_capacity_2_upgrade = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/seas_capacity_2/visibility' value = '1' } } } seas_capacity_1_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_steelwork/seas_capacity_1/disabled' value = '1' } } } seas_capacity_2 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_capacity_2/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_steelwork/seas_capacity_2' } mod_capacity_food = '1' { op = 'add' path = '/Objects/SEAS/BLDG/seas_steelwork/UpdateLimits/max_food' value = '500' } mod_capacity_wood = '1' { op = 'add' path = '/Objects/SEAS/BLDG/seas_steelwork/UpdateLimits/max_wood' value = '500' } mod_capacity_stone = '1' { op = 'add' path = '/Objects/SEAS/BLDG/seas_steelwork/UpdateLimits/max_stone' value = '500' } mod_vis_capacity_3_upgrade = '1' { op = 'add' path = '/Actions/SEAS/Upgrades/seas_steelwork/seas_capacity_3/visibility' value = '1' } } } seas_capacity_2_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_steelwork/seas_capacity_2/disabled' value = '1' } } } seas_capacity_3 { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_capacity_3/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_steelwork/seas_capacity_3' } mod_capacity_food = '1' { op = 'add' path = '/Objects/SEAS/BLDG/seas_steelwork/UpdateLimits/max_food' value = '500' } mod_capacity_wood = '1' { op = 'add' path = '/Objects/SEAS/BLDG/seas_steelwork/UpdateLimits/max_wood' value = '500' } mod_capacity_stone = '1' { op = 'add' path = '/Objects/SEAS/BLDG/seas_steelwork/UpdateLimits/max_stone' value = '500' } } } seas_capacity_3_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_steelwork/seas_capacity_3/disabled' value = '1' } } } seas_marketplace { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_marketplace/invented' value = '1' } RemoveMe { op = 'remove' path = '/Actions/SEAS/Upgrades/seas_steelwork/seas_marketplace' } mod1_0 = '1' { op = 'add' path = '/Objects/SEAS/BLDG/seas_steelwork/hitpoints' value = '4500' } mod1_1 = '1' { op = 'replace' path = '/Objects/SEAS/BLDG/seas_steelwork/gfx' value = 'Cave3_Basalt05_Inlava' } mod1_2 = '1' { op = 'replace' path = '/Objects/SEAS/BLDG/seas_steelwork/description' value = '_seas_marketplace' } mod_vis_triceratops_resource_collector = '1' { op = 'replace' path = '/Actions/SEAS/Build/ANML/seas_triceratops_resource_collector/visibility' value = '1' } mod_vis_zeppelin = '1' { op = 'add' path = '/Actions/SEAS/Build/VHCL/seas_zeppelin/visibility' value = '1' } mod_vis_buy_wood = '1' { op = 'add' path = '/Actions/SEAS/Moves/BLDG/buy_wood/visibility' value = '1' } mod_vis_buy_stone = '1' { op = 'add' path = '/Actions/SEAS/Moves/BLDG/buy_stone/visibility' value = '1' } mod_vis_buy_food = '1' { op = 'add' path = '/Actions/SEAS/Moves/BLDG/buy_food/visibility' value = '1' } mod_build_description = '1' { op = 'replace' path = '/Actions/SEAS/Build/BLDG/seas_steelwork/locations/0/description' value = '_seas_marketplace' } mod_prolong_duration = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_steelwork/duration' value = '20' } mod_rescosts_food = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_steelwork/conditions/rescosts/food' value = '260' } mod_rescosts_wood = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_steelwork/conditions/rescosts/wood' value = '110' } mod_rescosts_stone = '1' { op = 'add' path = '/Actions/SEAS/Build/BLDG/seas_steelwork/conditions/rescosts/stone' value = '60' } } } seas_marketplace_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Upgrades/seas_steelwork/seas_marketplace/disabled' value = '1' } } } } seas_warrior { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_warrior' gfx = 'seas_warrior_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'res' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_warrior/gfx' value = 'seas_warrior_s2' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_warrior/hitpoints' value = '100' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_warrior/captainlevel' value = '-1' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_warrior/scalps' value = '5' } 18_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_warrior/ai_cap' value = '-15' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_warrior' gfx = 'seas_warrior_s3' aggressive = '1' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'res' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_warrior/gfx' value = 'seas_warrior_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_warrior/hitpoints' value = '300' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_warrior/captainlevel' value = '-1' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_warrior/scalps' value = '15' } 18_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_warrior/ai_cap' value = '-15' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_warrior' gfx = 'seas_warrior_s4' aggressive = '1' hitpoints = '800.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'res' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_warrior/gfx' value = 'seas_warrior_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_warrior/hitpoints' value = '600' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_warrior/captainlevel' value = '-1' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_warrior/scalps' value = '25' } 18_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_warrior/ai_cap' value = '-15' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_warrior' gfx = 'seas_warrior_s5' aggressive = '1' hitpoints = '1300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' caste = 'res' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'res_fight_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_warrior/gfx' value = 'seas_warrior_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_warrior/hitpoints' value = '1100' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_warrior/captainlevel' value = '-1' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_warrior/scalps' value = '45' } 18_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_warrior/ai_cap' value = '-15' } } } } seas_worker { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_worker' gfx = 'seas_worker_s2' aggressive = '1' hitpoints = '150.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '4' timefactor = '1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '25' wood = '25' stone = '25' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '1' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '1' can_harvest = '1' max_passengers = '0' formation_pos = '1.000000' standanim = 'idle_0' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_worker/gfx' value = 'seas_worker_s2' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/hitpoints' value = '50' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/captainlevel' value = '-1' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/scalps' value = '2' } 0_Add_food { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/food' value = '5' } 1_Add_wood { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/wood' value = '5' } 2_Add_stone { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/stone' value = '5' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ai_cap' value = '-15' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_worker' gfx = 'seas_worker_s3' aggressive = '1' hitpoints = '250.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '8' timefactor = '1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '30' wood = '30' stone = '30' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '1' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '1' can_harvest = '1' max_passengers = '0' formation_pos = '1.000000' standanim = 'idle_0' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_worker/gfx' value = 'seas_worker_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/hitpoints' value = '150' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/captainlevel' value = '-1' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/scalps' value = '6' } 0_Add_food { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/food' value = '10' } 1_Add_wood { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/wood' value = '10' } 2_Add_stone { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/stone' value = '10' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ai_cap' value = '-15' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_worker' gfx = 'seas_worker_s4' aggressive = '1' hitpoints = '400.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '16' timefactor = '1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '35' wood = '35' stone = '35' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '1' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '1' can_harvest = '1' max_passengers = '0' formation_pos = '1.000000' standanim = 'idle_0' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_worker/gfx' value = 'seas_worker_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/hitpoints' value = '300' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/captainlevel' value = '-1' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/scalps' value = '14' } 0_Add_food { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/food' value = '15' } 1_Add_wood { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/wood' value = '15' } 2_Add_stone { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/stone' value = '15' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ai_cap' value = '-15' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_worker' gfx = 'seas_worker_s5' aggressive = '1' hitpoints = '650.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '32' timefactor = '1.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '40' wood = '40' stone = '40' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '1' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '1' can_harvest = '1' max_passengers = '0' formation_pos = '1.000000' standanim = 'idle_0' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_worker/gfx' value = 'seas_worker_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/hitpoints' value = '550' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/captainlevel' value = '-1' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/scalps' value = '30' } 0_Add_food { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/food' value = '20' } 1_Add_wood { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/wood' value = '20' } 2_Add_stone { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ResInvCaps/stone' value = '20' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_worker/ai_cap' value = '-15' } } } } seas_marksman { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_marksman' gfx = 'seas_marksman_s2' aggressive = '1' hitpoints = '300.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_marksman/hitpoints' value = '299' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_marksman/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_marksman/scalps' value = '10' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_marksman/ai_cap' value = '-10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_marksman' gfx = 'seas_marksman_s3' aggressive = '1' hitpoints = '500.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_marksman/gfx' value = 'seas_marksman_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_marksman/hitpoints' value = '499' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_marksman/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_marksman/scalps' value = '20' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_marksman/ai_cap' value = '-10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_marksman' gfx = 'seas_marksman_s4' aggressive = '1' hitpoints = '800.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_marksman/gfx' value = 'seas_marksman_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_marksman/hitpoints' value = '799' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_marksman/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_marksman/scalps' value = '30' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_marksman/ai_cap' value = '-10' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_marksman' gfx = 'seas_marksman_s5' aggressive = '1' hitpoints = '1300.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_marksman/gfx' value = 'seas_marksman_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_marksman/hitpoints' value = '1299' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_marksman/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_marksman/scalps' value = '50' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_marksman/ai_cap' value = '-10' } } } } seas_shotgunner { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_shotgunner' gfx = 'amazons_aje_warrior_s2' aggressive = '1' hitpoints = '350.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '15' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_shotgunner/hitpoints' value = '0' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_shotgunner/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_shotgunner/scalps' value = '10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_shotgunner' gfx = 'amazons_aje_warrior_s3' aggressive = '1' hitpoints = '650.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_shotgunner/gfx' value = 'amazons_aje_warrior_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_shotgunner/hitpoints' value = '300' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_shotgunner/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_shotgunner/scalps' value = '20' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_shotgunner' gfx = 'amazons_aje_warrior_s4' aggressive = '1' hitpoints = '1200.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_shotgunner/gfx' value = 'amazons_aje_warrior_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_shotgunner/hitpoints' value = '850' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_shotgunner/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_shotgunner/scalps' value = '30' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_shotgunner' gfx = 'amazons_aje_warrior_s5' aggressive = '1' hitpoints = '1800.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_shotgunner/gfx' value = 'amazons_aje_warrior_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_shotgunner/hitpoints' value = '1450' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_shotgunner/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_shotgunner/scalps' value = '50' } } } } seas_gunner { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_gunner' gfx = 'seas_gunner_s2' aggressive = '1' hitpoints = '300.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_gunner/hitpoints' value = '299' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_gunner/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_gunner/scalps' value = '20' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_gunner/ai_cap' value = '-10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_gunner' gfx = 'seas_gunner_s3' aggressive = '1' hitpoints = '500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '35' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_gunner/gfx' value = 'seas_gunner_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_gunner/hitpoints' value = '499' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_gunner/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_gunner/scalps' value = '35' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_gunner/ai_cap' value = '-10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_gunner' gfx = 'seas_gunner_s4' aggressive = '1' hitpoints = '800.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_gunner/gfx' value = 'seas_gunner_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_gunner/hitpoints' value = '799' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_gunner/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_gunner/scalps' value = '50' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_gunner/ai_cap' value = '-10' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_gunner' gfx = 'seas_gunner_s5' aggressive = '1' hitpoints = '1300.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '70' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_gunner/gfx' value = 'seas_gunner_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_gunner/hitpoints' value = '1299' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_gunner/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_gunner/scalps' value = '70' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_gunner/ai_cap' value = '-10' } } } } seas_renegade { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_marksman' gfx = 'seas_rocketman_s2' aggressive = '1' hitpoints = '300.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_renegade/hitpoints' value = '299' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_renegade/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_renegade/scalps' value = '20' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_renegade/ai_cap' value = '-10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_marksman' gfx = 'seas_rocketman_s3' aggressive = '1' hitpoints = '500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '35' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_renegade/gfx' value = 'seas_gunner_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_renegade/hitpoints' value = '499' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_renegade/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_renegade/scalps' value = '35' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_renegade/ai_cap' value = '-10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_marksman' gfx = 'seas_rocketman_s4' aggressive = '1' hitpoints = '800.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_renegade/gfx' value = 'seas_gunner_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_renegade/hitpoints' value = '799' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_renegade/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_renegade/scalps' value = '50' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_renegade/ai_cap' value = '-10' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_marksman' gfx = 'seas_rocketman_s5' aggressive = '1' hitpoints = '1300.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '70' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_renegade/gfx' value = 'seas_gunner_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_renegade/hitpoints' value = '1299' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_renegade/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_renegade/scalps' value = '70' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_renegade/ai_cap' value = '-10' } } } } seas_rocketman { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_rocketman' gfx = 'seas_rocketman_s2' aggressive = '1' hitpoints = '300.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '15' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_rocketman/hitpoints' value = '299' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_rocketman/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_rocketman/scalps' value = '15' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_rocketman/ai_cap' value = '-5' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_rocketman' gfx = 'seas_rocketman_s3' aggressive = '1' hitpoints = '500.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_rocketman/gfx' value = 'seas_rocketman_s3' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_rocketman/hitpoints' value = '499' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_rocketman/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_rocketman/scalps' value = '20' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_rocketman/ai_cap' value = '-5' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_rocketman' gfx = 'seas_rocketman_s4' aggressive = '1' hitpoints = '800.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_rocketman/gfx' value = 'seas_rocketman_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_rocketman/hitpoints' value = '799' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_rocketman/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_rocketman/scalps' value = '30' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_rocketman/ai_cap' value = '-5' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_rocketman' gfx = 'seas_rocketman_s5' aggressive = '1' hitpoints = '1300.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_rocketman/gfx' value = 'seas_rocketman_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_rocketman/hitpoints' value = '1299' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_rocketman/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_rocketman/scalps' value = '50' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_rocketman/ai_cap' value = '-5' } } } } seas_flamethrower { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_flamethrower' gfx = 'seas_flamethrower_s2' aggressive = '1' hitpoints = '300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '15' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_flamethrower/gfx' value = 'seas_flamethrower_s2' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_flamethrower/hitpoints' value = '299' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_flamethrower/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_flamethrower/scalps' value = '15' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_flamethrower/ai_cap' value = '-4' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_flamethrower' gfx = 'seas_flamethrower_s3' aggressive = '1' hitpoints = '500.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_flamethrower/hitpoints' value = '499' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_flamethrower/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_flamethrower/scalps' value = '20' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_flamethrower/ai_cap' value = '-4' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_flamethrower' gfx = 'seas_flamethrower_s4' aggressive = '1' hitpoints = '800.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_flamethrower/gfx' value = 'seas_flamethrower_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_flamethrower/hitpoints' value = '799' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_flamethrower/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_flamethrower/scalps' value = '30' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_flamethrower/ai_cap' value = '-4' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_flamethrower' gfx = 'seas_flamethrower_s5' aggressive = '1' hitpoints = '1300.000000' FOW = '35.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '55' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'tec' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_flamethrower/gfx' value = 'seas_flamethrower_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_flamethrower/hitpoints' value = '1299' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_flamethrower/captainlevel' value = '-2' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_flamethrower/scalps' value = '55' } 19_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_flamethrower/ai_cap' value = '-4' } } } } seas_medic { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_medic' gfx = 'seas_medic_s3' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } special_abilities { heal { enabled = 'true' radius = '30.0' amount = '5.0' mod = '0.25' } find_traces { enabled = 'true' radius = '30.0' search_delay = '2' } find_traps { enabled = 'true' radius = '30.0' search_delay = '2' } } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '0.200000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_medic/captainlevel' value = '-3' } 20_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_medic/ai_cap' value = '-5' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_medic' gfx = 'seas_medic_s3' aggressive = '1' hitpoints = '300.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } special_abilities { heal { enabled = 'true' radius = '30.0' amount = '10.0' mod = '0.25' } find_traces { enabled = 'true' radius = '30.0' search_delay = '2' } find_traps { enabled = 'true' radius = '30.0' search_delay = '2' } } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '0.200000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_medic/hitpoints' value = '299' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_medic/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_medic/scalps' value = '25' } 2_Add_amount { op = 'add' path = '/Objects/SEAS/CHTR/seas_medic/special_abilities/heal/amount' value = '5' } 20_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_medic/ai_cap' value = '-5' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_medic' gfx = 'seas_medic_s4' aggressive = '1' hitpoints = '600.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '35' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } special_abilities { heal { enabled = 'true' radius = '30.0' amount = '15.0' mod = '0.25' } find_traces { enabled = 'true' radius = '30.0' search_delay = '2' } find_traps { enabled = 'true' radius = '30.0' search_delay = '2' } } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '0.200000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_medic/gfx' value = 'seas_medic_s4' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_medic/hitpoints' value = '599' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_medic/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_medic/scalps' value = '35' } 2_Add_amount { op = 'add' path = '/Objects/SEAS/CHTR/seas_medic/special_abilities/heal/amount' value = '10' } 20_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_medic/ai_cap' value = '-5' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_medic' gfx = 'seas_medic_s5' aggressive = '1' hitpoints = '1100.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } special_abilities { heal { enabled = 'true' radius = '30.0' amount = '20.0' mod = '0.25' } find_traces { enabled = 'true' radius = '30.0' search_delay = '2' } find_traps { enabled = 'true' radius = '30.0' search_delay = '2' } } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'res' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '0.200000' standanim = 'tec_fightpos_standanim' fx_class = 'Unit' } Modificators { 1_Replace_gfx { op = 'replace' path = '/Objects/SEAS/CHTR/seas_medic/gfx' value = 'seas_medic_s5' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_medic/hitpoints' value = '1099' } 8_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_medic/captainlevel' value = '-3' } 9_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_medic/scalps' value = '60' } 2_Add_amount { op = 'add' path = '/Objects/SEAS/CHTR/seas_medic/special_abilities/heal/amount' value = '15' } 20_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_medic/ai_cap' value = '-5' } } } } seas_killer { Lvl2_Bonus { priority = '1000' Modificators { Dummy { op = 'append' path = '/Objects/SEAS/CHTR/seas_killer/UpdateLimits/dummy' value = '0' } 11_Add_unit_size { op = 'add' path = '/Objects/SEAS/CHTR/seas_killer/unit_size' value = '1' } 16_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_killer/captainlevel' value = '-3' } 20_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_killer/ai_cap' value = '-10' } } LevelBonusData { gfx = 'seas_killer' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '1.000000' FOW = '35.000000' unit_size = '2' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_seas_killer' scalps = '0' caste = 'res' ai_cap = '0' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl3_Bonus { priority = '1000' Modificators { 9_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_killer/hitpoints' value = '499' } 11_Add_unit_size { op = 'add' path = '/Objects/SEAS/CHTR/seas_killer/unit_size' value = '2' } 16_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_killer/captainlevel' value = '-3' } 18_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_killer/scalps' value = '30' } 20_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_killer/ai_cap' value = '-10' } } LevelBonusData { gfx = 'seas_killer' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '500.000000' FOW = '35.000000' unit_size = '3' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_seas_killer' scalps = '30' caste = 'res' ai_cap = '0' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl4_Bonus { priority = '1000' Modificators { 9_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_killer/hitpoints' value = '699' } 11_Add_unit_size { op = 'add' path = '/Objects/SEAS/CHTR/seas_killer/unit_size' value = '3' } 16_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_killer/captainlevel' value = '-3' } 18_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_killer/scalps' value = '40' } 23_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_killer/ai_cap' value = '-10' } } LevelBonusData { gfx = 'seas_killer' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '700.000000' FOW = '35.000000' unit_size = '4' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_seas_killer' scalps = '40' caste = 'res' can_build = '0' can_harvest = '0' buildup_autoattack = '0' ai_cap = '0' timefactor = '0.000000' max_passengers = '0' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } Lvl5_Bonus { priority = '1000' Modificators { 9_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_killer/hitpoints' value = '999' } 11_Add_unit_size { op = 'add' path = '/Objects/SEAS/CHTR/seas_killer/unit_size' value = '4' } 16_Add_captainlevel { op = 'add' path = '/Objects/SEAS/CHTR/seas_killer/captainlevel' value = '-3' } 18_Add_scalps { op = 'add' path = '/Objects/SEAS/CHTR/seas_killer/scalps' value = '60' } 20_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_killer/ai_cap' value = '-10' } } LevelBonusData { gfx = 'seas_killer' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } aggressive = '1' agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' hitpoints = '1000.000000' FOW = '35.000000' unit_size = '5' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' maxworkers = '0' captainlevel = '0' description = '_seas_killer' scalps = '60' caste = 'res' ai_cap = '0' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' timefactor = '0.000000' max_passengers = '0' standanim = 'res_fight_standanim' formation_pos = '-1.000000' fx_class = 'Unit' } } } seas_funtitan_Start_TT { Global { priority = '10' Modificators { AddInventObj { op = 'replace' path = '/Actions/SEAS/Build/ANML/seas_funtitan/disabled' value = '1' } } } } funtitan_seas { seas_funtitan { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_funtitan/invented' value = '1' } } } seas_funtitan_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Build/ANML/seas_funtitan/disabled' value = '1' } } } } seas_funtitan { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_funtitan' gfx = 'seas_funtitan' aggressive = '1' hitpoints = '1.000000' FOW = '150.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '4' max_passengers = '0' scalps = '1' timefactor = '0.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/SEAS/Upgrades/seas_funtitan_Start_TT/Global' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'res' ai_cap = '1' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' standanim = 'res_fightpos_standanim' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/ANML/seas_funtitan/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_funtitan' gfx = 'seas_funtitan' aggressive = '1' hitpoints = '1.000000' FOW = '150.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '4' max_passengers = '0' scalps = '1' timefactor = '0.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/SEAS/Upgrades/seas_funtitan_Start_TT/Global' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'res' ai_cap = '1' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' standanim = 'res_fightpos_standanim' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/ANML/seas_funtitan/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_funtitan' gfx = 'seas_funtitan' aggressive = '1' hitpoints = '7000.000000' FOW = '150.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '4' max_passengers = '0' scalps = '100' timefactor = '0.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/SEAS/Upgrades/seas_funtitan_Start_TT/Global' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'res' ai_cap = '1' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' standanim = 'res_fightpos_standanim' nightactive = '0' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/ANML/seas_funtitan/hitpoints' value = '6999' } 11_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_funtitan/scalps' value = '99' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_funtitan' gfx = 'seas_funtitan' aggressive = '1' hitpoints = '10000.000000' FOW = '150.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '4' max_passengers = '0' scalps = '200' timefactor = '0.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } GlobalStartTT = '/Filters/SEAS/Upgrades/seas_funtitan_Start_TT/Global' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' caste = 'res' ai_cap = '1' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' standanim = 'res_fightpos_standanim' nightactive = '0' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/ANML/seas_funtitan/hitpoints' value = '9999' } 11_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_funtitan/scalps' value = '199' } } } } seas_rider_a { Lvl2_Bonus { priority = '1000' LevelBonusData { gfx = 'seas_rider_a' aggressive = '1' hitpoints = '300.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_rider_a/hitpoints' value = '150' } 18_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_rider_a/ai_cap' value = '-30' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { gfx = 'seas_rider_a' aggressive = '1' hitpoints = '450.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_rider_a/hitpoints' value = '300' } 18_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_rider_a/ai_cap' value = '-30' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { gfx = 'seas_rider_a' aggressive = '1' hitpoints = '600.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_rider_a/hitpoints' value = '450' } 18_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_rider_a/ai_cap' value = '-30' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { gfx = 'seas_rider_a' aggressive = '1' hitpoints = '750.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_rider_a/hitpoints' value = '600' } 18_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_rider_a/ai_cap' value = '-30' } } } } seas_rider_b { Lvl2_Bonus { priority = '1000' LevelBonusData { gfx = 'seas_rider_b' aggressive = '1' hitpoints = '400.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_rider_b/hitpoints' value = '200' } 18_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_rider_b/ai_cap' value = '-30' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { gfx = 'seas_rider_b' aggressive = '1' hitpoints = '600.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_rider_b/hitpoints' value = '400' } 18_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_rider_b/ai_cap' value = '-30' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { gfx = 'seas_rider_b' aggressive = '1' hitpoints = '800.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_rider_b/hitpoints' value = '600' } 18_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_rider_b/ai_cap' value = '-30' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { gfx = 'seas_rider_b' aggressive = '1' hitpoints = '1000.000000' FOW = '25.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' caste = 'nat' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 2_Add_hitpoints { op = 'add' path = '/Objects/SEAS/CHTR/seas_rider_b/hitpoints' value = '800' } 18_Add_ai_cap { op = 'add' path = '/Objects/SEAS/CHTR/seas_rider_b/ai_cap' value = '-30' } } } } seas_triceratops { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_triceratops' gfx = 'seas_triceratops' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/ANML/seas_triceratops/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_triceratops' gfx = 'seas_triceratops' aggressive = '1' hitpoints = '2000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/ANML/seas_triceratops/hitpoints' value = '1999' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_triceratops/scalps' value = '40' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_triceratops' gfx = 'seas_triceratops' aggressive = '1' hitpoints = '2300.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/ANML/seas_triceratops/hitpoints' value = '2299' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_triceratops/scalps' value = '60' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_triceratops' gfx = 'seas_triceratops' aggressive = '1' hitpoints = '3000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' scalps = '90' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/ANML/seas_triceratops/hitpoints' value = '2999' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_triceratops/scalps' value = '90' } } } } seas_triceratops_transporter { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_triceratops_archer' gfx = 'seas_triceratops' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '3' captainclass = 'seas_marksman' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/ANML/seas_triceratops_transporter/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_triceratops_archer' gfx = 'seas_triceratops' aggressive = '1' hitpoints = '2000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' scalps = '45' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '3' captainclass = 'seas_marksman' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/ANML/seas_triceratops_transporter/hitpoints' value = '1999' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_triceratops_transporter/scalps' value = '45' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_triceratops_archer' gfx = 'seas_triceratops' aggressive = '1' hitpoints = '2300.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' scalps = '70' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '3' captainclass = 'seas_marksman' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/ANML/seas_triceratops_transporter/hitpoints' value = '2299' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_triceratops_transporter/scalps' value = '70' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_triceratops_archer' gfx = 'seas_triceratops' aggressive = '1' hitpoints = '3000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'tec' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '3' captainclass = 'seas_marksman' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/ANML/seas_triceratops_transporter/hitpoints' value = '2999' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_triceratops_transporter/scalps' value = '100' } } } } seas_triceratops_resource_collector { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_triceratops_resource_collector' gfx = 'seas_triceratops' aggressive = '1' hitpoints = '400.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'res' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_res_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 10_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_triceratops_transporter/scalps' value = '2' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_triceratops_resource_collector' gfx = 'seas_triceratops' aggressive = '1' hitpoints = '600.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'res' scalps = '14' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/ANML/seas_triceratops_resource_collector/hitpoints' value = '200' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_triceratops_resource_collector/scalps' value = '4' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_triceratops_resource_collector' gfx = 'seas_triceratops' aggressive = '1' hitpoints = '800.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'res' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_res_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/ANML/seas_triceratops_resource_collector/hitpoints' value = '200' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_triceratops_resource_collector/scalps' value = '16' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_triceratops_resource_collector' gfx = 'seas_triceratops' aggressive = '1' hitpoints = '1000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'res' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_res_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/ANML/seas_triceratops_resource_collector/hitpoints' value = '200' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_triceratops_resource_collector/scalps' value = '20' } } } } seas_monkey { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_monkey' gfx = 'seas_monkey' aggressive = '1' hitpoints = '350.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '15' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '5.000000' density = '5.000000' repletion = '200.000000' maxhelpers = '5' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/ANML/seas_monkey/hitpoints' value = '100' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_monkey/scalps' value = '8' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_monkey' gfx = 'seas_monkey' aggressive = '1' hitpoints = '500.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '27' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '5.000000' density = '5.000000' repletion = '200.000000' maxhelpers = '5' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/ANML/seas_monkey/hitpoints' value = '250' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_monkey/scalps' value = '18' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_monkey' gfx = 'seas_monkey' aggressive = '1' hitpoints = '700.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '5.000000' density = '5.000000' repletion = '200.000000' maxhelpers = '5' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/ANML/seas_monkey/hitpoints' value = '450' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_monkey/scalps' value = '33' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_monkey' gfx = 'seas_monkey' aggressive = '1' hitpoints = '1200.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '5.000000' density = '5.000000' repletion = '200.000000' maxhelpers = '5' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/ANML/seas_monkey/hitpoints' value = '1050' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_monkey/scalps' value = '43' } } } } seas_eusmilus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '400.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '15' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/ANML/seas_eusmilus/hitpoints' value = '399' } 18_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_eusmilus/scalps' value = '15' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '600.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '22' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/ANML/seas_eusmilus/hitpoints' value = '599' } 18_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_eusmilus/scalps' value = '22' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '900.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '34' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/ANML/seas_eusmilus/hitpoints' value = '899' } 18_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_eusmilus/scalps' value = '34' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_eusmilus' gfx = 'Eusmilus' aggressive = '1' hitpoints = '1400.000000' FOW = '45.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '2' captaincaste = 'nat' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '8' scalps = '66' maxworkers = '0' ai_cap = '10' buildup_autoattack = '0' timefactor = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' standanim = 'ride_idle_0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/ANML/seas_eusmilus/hitpoints' value = '1399' } 18_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_eusmilus/scalps' value = '66' } } } } seas_carnotaurus_rider { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_carnotaurus_rider' gfx = 'Carnotaurus' aggressive = '1' hitpoints = '0.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/ANML/seas_carnotaurus_rider/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_carnotaurus_rider' gfx = 'Carnotaurus' aggressive = '1' hitpoints = '1700.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/ANML/seas_carnotaurus_rider/hitpoints' value = '1699' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_carnotaurus_rider/scalps' value = '30' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_carnotaurus_rider' gfx = 'Carnotaurus' aggressive = '1' hitpoints = '2100.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' scalps = '45' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/ANML/seas_carnotaurus_rider/hitpoints' value = '2099' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_carnotaurus_rider/scalps' value = '45' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_carnotaurus_rider' gfx = 'Carnotaurus' aggressive = '1' hitpoints = '2800.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '10' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/ANML/seas_carnotaurus_rider/hitpoints' value = '2799' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/ANML/seas_carnotaurus_rider/scalps' value = '60' } } } } seas_mechanical_walker { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_mechanical_walker' gfx = 'seas_mechanical_walker' aggressive = '1' hitpoints = '250.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'nat' scalps = '11' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '20' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '6' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_mechanical_walker/hitpoints' value = '100' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_mechanical_walker/scalps' value = '5' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_mechanical_walker' gfx = 'seas_mechanical_walker' aggressive = '1' hitpoints = '350.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'nat' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '20' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '6' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_mechanical_walker/hitpoints' value = '200' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_mechanical_walker/scalps' value = '14' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_mechanical_walker' gfx = 'seas_mechanical_walker' aggressive = '1' hitpoints = '450.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'nat' scalps = '24' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '20' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '6' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_mechanical_walker/hitpoints' value = '300' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_mechanical_walker/scalps' value = '18' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_mechanical_walker' gfx = 'seas_mechanical_walker' aggressive = '1' hitpoints = '750.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'nat' scalps = '36' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '20' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '6' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_mechanical_walker/hitpoints' value = '600' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_mechanical_walker/scalps' value = '30' } } } } seas_mobile_suit { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_mobile_suit' gfx = 'seas_mobile_suit' aggressive = '1' hitpoints = '600.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'nat' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '9' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_mobile_suit/hitpoints' value = '599' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_mobile_suit/scalps' value = '20' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_mobile_suit' gfx = 'seas_mobile_suit' aggressive = '1' hitpoints = '800.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'nat' scalps = '35' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '9' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_mobile_suit/hitpoints' value = '799' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_mobile_suit/scalps' value = '35' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_mobile_suit' gfx = 'seas_mobile_suit' aggressive = '1' hitpoints = '1300.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'nat' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '9' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_mobile_suit/hitpoints' value = '1299' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_mobile_suit/scalps' value = '50' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_mobile_suit' gfx = 'seas_mobile_suit' aggressive = '1' hitpoints = '1500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'nat' scalps = '80' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '9' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_mobile_suit/hitpoints' value = '1499' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_mobile_suit/scalps' value = '80' } } } } seas_mobile_suit_flamethrower { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_mobile_suit_flamethrower' gfx = 'seas_mobile_suit_flamethrower' aggressive = '1' hitpoints = '500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'nat' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '9' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_mobile_suit_flamethrower/hitpoints' value = '499' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_mobile_suit_flamethrower/scalps' value = '30' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_mobile_suit_flamethrower' gfx = 'seas_mobile_suit_flamethrower' aggressive = '1' hitpoints = '700.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'nat' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '9' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_mobile_suit_flamethrower/hitpoints' value = '699' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_mobile_suit_flamethrower/scalps' value = '40' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_mobile_suit_flamethrower' gfx = 'seas_mobile_suit_flamethrower' aggressive = '1' hitpoints = '900.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'nat' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '9' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_mobile_suit_flamethrower/hitpoints' value = '899' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_mobile_suit_flamethrower/scalps' value = '60' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_mobile_suit_flamethrower' gfx = 'seas_mobile_suit_flamethrower' aggressive = '1' hitpoints = '1300.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '2' captaincaste = 'nat' scalps = '90' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '9' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_mobile_suit_flamethrower/hitpoints' value = '1299' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_mobile_suit_flamethrower/scalps' value = '90' } } } } seas_wehrspinne { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_wehrspinne' gfx = 'seas_wehrspinne' aggressive = '1' hitpoints = '1.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/VHCL/seas_wehrspinne/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_wehrspinne' gfx = 'seas_wehrspinne' aggressive = '1' hitpoints = '2000.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' scalps = '45' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_wehrspinne/hitpoints' value = '1999' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_wehrspinne/scalps' value = '45' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_wehrspinne' gfx = 'seas_wehrspinne' aggressive = '1' hitpoints = '2500.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_wehrspinne/hitpoints' value = '2499' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_wehrspinne/scalps' value = '60' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_wehrspinne' gfx = 'seas_wehrspinne' aggressive = '1' hitpoints = '3000.000000' FOW = '70.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '3' captaincaste = 'nat' scalps = '90' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_wehrspinne/hitpoints' value = '2999' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_wehrspinne/scalps' value = '90' } } } } seas_lumberjack { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_lumberjack' gfx = 'seas_lumberjack' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'nat' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/VHCL/seas_lumberjack/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_lumberjack' gfx = 'seas_lumberjack' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'nat' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/VHCL/seas_lumberjack/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_lumberjack' gfx = 'seas_lumberjack' aggressive = '1' hitpoints = '4000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'nat' scalps = '70' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_lumberjack/hitpoints' value = '3999' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_lumberjack/scalps' value = '70' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_lumberjack' gfx = 'seas_lumberjack' aggressive = '1' hitpoints = '4500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'nat' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_lumberjack/hitpoints' value = '4499' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_lumberjack/scalps' value = '100' } } } } seas_lumberjack_minigun { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_lumberjack_minigun' gfx = 'seas_lumberjack_minigun' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'nat' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/VHCL/seas_lumberjack_minigun/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_lumberjack_minigun' gfx = 'seas_lumberjack_minigun' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'nat' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/VHCL/seas_lumberjack_minigun/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_lumberjack_minigun' gfx = 'seas_lumberjack_minigun' aggressive = '1' hitpoints = '4000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'nat' scalps = '70' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_lumberjack_minigun/hitpoints' value = '3999' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_lumberjack_minigun/scalps' value = '70' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_lumberjack_minigun' gfx = 'seas_lumberjack_minigun' aggressive = '1' hitpoints = '4500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '4' captaincaste = 'nat' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '3' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_rider_b' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_lumberjack_minigun/hitpoints' value = '4499' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_lumberjack_minigun/scalps' value = '100' } } } } seas_hovercraft { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_hovercraft' gfx = 'seas_hovercraft' aggressive = '1' hitpoints = '600.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captainclass = 'seas_rider_a' max_passengers = '10' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_hovercraft/hitpoints' value = '100' } 11_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_hovercraft/scalps' value = '5' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_hovercraft' gfx = 'seas_hovercraft' aggressive = '1' hitpoints = '800.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captainclass = 'seas_rider_a' max_passengers = '10' scalps = '25' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_hovercraft/hitpoints' value = '300' } 11_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_hovercraft/scalps' value = '10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_hovercraft' gfx = 'seas_hovercraft' aggressive = '1' hitpoints = '1100.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captainclass = 'seas_rider_a' max_passengers = '10' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_hovercraft/hitpoints' value = '600' } 11_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_hovercraft/scalps' value = '15' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_hovercraft' gfx = 'seas_hovercraft' aggressive = '1' hitpoints = '1600.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captainclass = 'seas_rider_a' max_passengers = '10' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_hovercraft/hitpoints' value = '1100' } 11_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_hovercraft/scalps' value = '35' } } } } seas_helicopter { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_helicopter' gfx = 'seas_helicopter' aggressive = '1' hitpoints = '1.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '3' captainclass = 'seas_rider_b' max_passengers = '0' scalps = '0' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/VHCL/seas_helicopter/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_helicopter' gfx = 'seas_helicopter' aggressive = '1' hitpoints = '1900.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '3' captainclass = 'seas_rider_b' max_passengers = '0' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_helicopter/hitpoints' value = '1899' } 11_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_helicopter/scalps' value = '40' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_helicopter' gfx = 'seas_helicopter' aggressive = '1' hitpoints = '2500.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '3' captainclass = 'seas_rider_b' max_passengers = '0' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_helicopter/hitpoints' value = '2499' } 11_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_helicopter/scalps' value = '60' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_helicopter' gfx = 'seas_helicopter' aggressive = '1' hitpoints = '3100.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '3' captainclass = 'seas_rider_b' max_passengers = '0' scalps = '80' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_helicopter/hitpoints' value = '3099' } 11_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_helicopter/scalps' value = '80' } } } } seas_pirate_dunkleo { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_pirate_dunkleo' gfx = 'Dunkleosteus' aggressive = '1' hitpoints = '1.000000' FOW = '60.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '0' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'seas_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/SHIP/seas_pirate_dunkleo/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_pirate_dunkleo' gfx = 'Dunkleosteus' aggressive = '1' hitpoints = '2000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '60' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'seas_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/SHIP/seas_pirate_dunkleo/hitpoints' value = '1999' } 18_Add_scalps { op = 'add' path = '/Objects/SEAS/SHIP/seas_pirate_dunkleo/scalps' value = '60' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_pirate_dunkleo' gfx = 'Dunkleosteus' aggressive = '1' hitpoints = '2300.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '70' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'seas_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/SHIP/seas_pirate_dunkleo/hitpoints' value = '2299' } 18_Add_scalps { op = 'add' path = '/Objects/SEAS/SHIP/seas_pirate_dunkleo/scalps' value = '70' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_pirate_dunkleo' gfx = 'Dunkleosteus' aggressive = '1' hitpoints = '2800.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '3' captaincaste = 'tec' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } agility = '0.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '90' maxworkers = '0' ai_cap = '5' max_passengers = '0' buildup_autoattack = '0' timefactor = '0.000000' captainclass = 'seas_rider_a' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/SHIP/seas_pirate_dunkleo/hitpoints' value = '2799' } 18_Add_scalps { op = 'add' path = '/Objects/SEAS/SHIP/seas_pirate_dunkleo/scalps' value = '90' } } } } seas_submarine { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_submarine' gfx = 'seas_submarine' aggressive = '1' hitpoints = '500.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captainclass = 'seas_rider_a' max_passengers = '0' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/SHIP/seas_submarine/hitpoints' value = '499' } 11_Add_scalps { op = 'add' path = '/Objects/SEAS/SHIP/seas_submarine/scalps' value = '40' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_submarine' gfx = 'seas_submarine' aggressive = '1' hitpoints = '700.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captainclass = 'seas_rider_a' max_passengers = '0' scalps = '50' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/SHIP/seas_submarine/hitpoints' value = '699' } 11_Add_scalps { op = 'add' path = '/Objects/SEAS/SHIP/seas_submarine/scalps' value = '50' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_submarine' gfx = 'seas_submarine' aggressive = '1' hitpoints = '1000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captainclass = 'seas_rider_a' max_passengers = '0' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/SHIP/seas_submarine/hitpoints' value = '999' } 11_Add_scalps { op = 'add' path = '/Objects/SEAS/SHIP/seas_submarine/scalps' value = '60' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_submarine' gfx = 'seas_submarine' aggressive = '1' hitpoints = '1500.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '2' captainclass = 'seas_rider_a' max_passengers = '0' scalps = '80' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '5' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Metal' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/SHIP/seas_submarine/hitpoints' value = '1499' } 11_Add_scalps { op = 'add' path = '/Objects/SEAS/SHIP/seas_submarine/scalps' value = '80' } } } } Cave3_Basalt02 { global_start_tt { priority = '10' Modificators { AddInventObj_1 { op = 'replace' path = '/Actions/SEAS/Build/BLDG/Cave3_Basalt02/disabled' value = '1' } } } } pirates_outpost { Cave3_Basalt02_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Build/BLDG/Cave3_Basalt02/disabled' value = '1' } } } } seas_warpgate { global_start_tt { priority = '10' Modificators { AddInventObj { op = 'replace' path = '/Actions/SEAS/Build/BLDG/seas_warpgate/disabled' value = '1' } } } warpgate_invisible { priority = '10' Modificators { AddInventObj { op = 'replace' path = '/Actions/SEAS/Build/BLDG/seas_warpgate/visibility' value = '-1' } } } } Cave3_Rocktooth04 { global_start_tt { priority = '10' Modificators { AddInventObj_1 { op = 'replace' path = '/Actions/SEAS/Build/BLDG/Cave3_Rocktooth04/disabled' value = '1' } } } } amazon_temple { Cave3_Rocktooth04_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Build/BLDG/Cave3_Rocktooth04/disabled' value = '1' } } } } seas_cargo_lifter { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_cargo_lifter' gfx = 'seas_cargo_lifter' aggressive = '1' hitpoints = '600.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'res' scalps = '10' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '150' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 0_Add_food { op = 'add' path = '/Objects/SEAS/SHIP/seas_cargo_lifter/ResInvCaps/food' value = '50' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/SHIP/seas_cargo_lifter/hitpoints' value = '300' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/SHIP/seas_cargo_lifter/scalps' value = '9' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_cargo_lifter' gfx = 'seas_cargo_lifter' aggressive = '1' hitpoints = '900.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'res' scalps = '20' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '200' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 0_Add_food { op = 'add' path = '/Objects/SEAS/SHIP/seas_cargo_lifter/ResInvCaps/food' value = '100' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/SHIP/seas_cargo_lifter/hitpoints' value = '600' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/SHIP/seas_cargo_lifter/scalps' value = '19' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_cargo_lifter' gfx = 'seas_cargo_lifter' aggressive = '1' hitpoints = '1200.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'res' scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '250' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 0_Add_food { op = 'add' path = '/Objects/SEAS/SHIP/seas_cargo_lifter/ResInvCaps/food' value = '150' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/SHIP/seas_cargo_lifter/hitpoints' value = '900' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/SHIP/seas_cargo_lifter/scalps' value = '29' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_cargo_lifter' gfx = 'seas_cargo_lifter' aggressive = '1' hitpoints = '1500.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'res' scalps = '40' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '1000' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '2' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '0' captainclass = 'seas_worker' can_build = '0' can_harvest = '1' formation_pos = '-1.000000' fx_class = 'Wood' } Modificators { 0_Add_food { op = 'add' path = '/Objects/SEAS/SHIP/seas_cargo_lifter/ResInvCaps/food' value = '900' } 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/SHIP/seas_cargo_lifter/hitpoints' value = '1200' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/SHIP/seas_cargo_lifter/scalps' value = '39' } } } } seas_pirate_boss_ship_Start_TT { Global { priority = '10' Modificators { AddInventObj { op = 'replace' path = '/Actions/SEAS/Build/SHIP/seas_pirate_boss_ship/disabled' value = '1' } } } } seas_pirate_boss_ship { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_seas_pirate_boss_ship' gfx = 'pirate_boss' aggressive = '1' hitpoints = '1000.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '3' captainclass = 'seas_rider_a' max_passengers = '0' scalps = '0' timefactor = '2' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/SHIP/seas_pirate_boss_ship/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_seas_pirate_boss_ship' gfx = 'pirate_boss' aggressive = '1' hitpoints = '1000.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '3' captainclass = 'seas_rider_a' max_passengers = '0' scalps = '0' timefactor = '2' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/SHIP/seas_pirate_boss_ship/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_seas_pirate_boss_ship' gfx = 'pirate_boss' aggressive = '1' hitpoints = '1000.000000' FOW = '100.000000' growup_duration = '0.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '3' captainclass = 'seas_rider_a' max_passengers = '0' scalps = '150' timefactor = '2' } Modificators { 11_Add_scalps { op = 'add' path = '/Objects/SEAS/SHIP/seas_pirate_boss_ship/scalps' value = '150' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_seas_pirate_boss_ship' gfx = 'pirate_boss' aggressive = '1' hitpoints = '2000.000000' FOW = '150.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' captainclass = 'seas_rider_a' max_passengers = '0' scalps = '300' timefactor = '2' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/SHIP/seas_pirate_boss_ship/hitpoints' value = '1000' } 4_Add_FOW { op = 'add' path = '/Objects/SEAS/SHIP/seas_pirate_boss_ship/FOW' value = '50' } 6_Add_speed_1 { op = 'add' path = '/Objects/SEAS/SHIP/seas_pirate_boss_ship/defaultspeed' value = '1' } 7_Add_speed_2 { op = 'add' path = '/Objects/SEAS/SHIP/seas_pirate_boss_ship/maxspeed' value = '1' } 11_Add_scalps { op = 'add' path = '/Objects/SEAS/SHIP/seas_pirate_boss_ship/scalps' value = '300' } } } Chief_Bonus { priority = '1000' Modificators { AddDefense_PIRATE_BOSS_SHIP_CLOSE = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/pirate_ship_armor/defense' value = '15' } AddDefense_PIRATE_BOSS_SHIP_RANGED = '1' { op = 'add' path = '/Objects/Ninigi/Weapons/pirate_ship_armor/rangeddefense' value = '15' } AddHitpoints_Boss_SHIP_ROW = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_row/hitpoints' value = '1000' } AddHitpoints_Boss_SHIP_SAIL = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_sail/hitpoints' value = '1000' } AddHitpoints_Boss_SHIP_TAIL = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_tail/hitpoints' value = '1000' } AddScalps_Boss_SHIP_ROW = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_row/scalps' value = '150' } AddScalps_Boss_SHIP_SAIL = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_sail/scalps' value = '150' } AddScalps_Boss_SHIP_TAIL = '1' { op = 'add' path = '/Objects/Ninigi/BLDG/pirate_boss_tail/scalps' value = '150' } } } } boss_ship { seas_pirate_boss_ship { priority = '10' Modificators { AddInventObj { op = 'append' path = '/Objects/SEAS/InventObjects/seas_pirate_boss_ship/invented' value = '1' } } } seas_pirate_boss_ship_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Build/SHIP/seas_pirate_boss_ship/disabled' value = '1' } } } } seas_zeppelin { global_start_tt { priority = '10' Modificators { AddInventObj_1 { op = 'replace' path = '/Actions/SEAS/Build/VHCL/seas_zeppelin/disabled' value = '1' } } } } seas_zeppelin { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'seas_zeppelin' aggressive = '1' hitpoints = '1000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '30' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '500' max_wood = '500' max_stone = '500' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'seas_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_zeppelin/hitpoints' value = '500' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_zeppelin/scalps' value = '20' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'seas_zeppelin' aggressive = '1' hitpoints = '3000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '50' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '500' max_wood = '500' max_stone = '500' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'seas_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_zeppelin/hitpoints' value = '2500' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_zeppelin/scalps' value = '45' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'seas_zeppelin' aggressive = '1' hitpoints = '4000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '75' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '500' max_wood = '500' max_stone = '500' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '4' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'seas_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_zeppelin/hitpoints' value = '3500' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_zeppelin/scalps' value = '70' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_flyingtrader' gfx = 'seas_zeppelin' aggressive = '1' hitpoints = '5000.000000' FOW = '80.000000' growup_duration = '0.000000' defaultspeed = '3' maxspeed = '3' captainlevel = '1' captaincaste = 'tec' scalps = '100' timefactor = '2.000000' delivery { food = '1' wood = '1' stone = '1' } UpdateLimits { max_units = '0' max_food = '500' max_wood = '500' max_stone = '500' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '1' maxworkers = '0' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' max_passengers = '10' captainclass = 'seas_rider_a' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' fx_class = 'Bone' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/SEAS/VHCL/seas_zeppelin/hitpoints' value = '4500' } 10_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/seas_zeppelin/scalps' value = '95' } } } } zeppelin { seas_zeppelin_RemoveMe { priority = '10' Modificators { RemoveMe { op = 'append' path = '/Actions/SEAS/Build/VHCL/seas_zeppelin/disabled' value = '1' } } } } seas_carrier_fake { Lvl2_Bonus { priority = '1000' LevelBonusData { scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } description = '_seas_carrier' aggressive = '1' gfx = 'seas_carrier' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '1' hitpoints = '3000.000000' FOW = '70.000000' unit_size = '0' ai_cap = '0' defaultspeed = '2' maxspeed = '2' maxworkers = '0' captainlevel = '0' max_passengers = '0' fx_class = 'Metal' growup_duration = '0.000000' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/SHIP/seas_carrier_fake/UpdateLimits/dummy' value = '0' } 16_Add_ai_cap { op = 'add' path = '/Objects/SEAS/SHIP/seas_carrier_fake/ai_cap' value = '-1' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } description = '_seas_carrier' aggressive = '1' gfx = 'seas_carrier' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '1' hitpoints = '3000.000000' FOW = '70.000000' unit_size = '0' ai_cap = '0' defaultspeed = '2' maxspeed = '2' maxworkers = '0' captainlevel = '0' max_passengers = '0' fx_class = 'Metal' growup_duration = '0.000000' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/SHIP/seas_carrier_fake/UpdateLimits/dummy' value = '0' } 16_Add_ai_cap { op = 'add' path = '/Objects/SEAS/SHIP/seas_carrier_fake/ai_cap' value = '-1' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } description = '_seas_carrier' aggressive = '1' gfx = 'seas_carrier' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '1' hitpoints = '3000.000000' FOW = '70.000000' unit_size = '0' ai_cap = '0' defaultspeed = '2' maxspeed = '2' maxworkers = '0' captainlevel = '0' max_passengers = '0' fx_class = 'Metal' growup_duration = '0.000000' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/SHIP/seas_carrier_fake/UpdateLimits/dummy' value = '0' } 16_Add_ai_cap { op = 'add' path = '/Objects/SEAS/SHIP/seas_carrier_fake/ai_cap' value = '-1' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { scalps = '30' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } description = '_seas_carrier' aggressive = '1' gfx = 'seas_carrier' wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '1' hitpoints = '3000.000000' FOW = '70.000000' unit_size = '0' ai_cap = '0' defaultspeed = '2' maxspeed = '2' maxworkers = '0' captainlevel = '0' max_passengers = '0' fx_class = 'Metal' growup_duration = '0.000000' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/SHIP/seas_carrier_fake/UpdateLimits/dummy' value = '0' } 16_Add_ai_cap { op = 'add' path = '/Objects/SEAS/SHIP/seas_carrier_fake/ai_cap' value = '-1' } } } } scorpion { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_scorpion' gfx = 'scorpion' aggressive = '1' hitpoints = '20000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '0' maxworkers = '0' fx_class = 'Metal' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/VHCL/scorpion/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_scorpion' gfx = 'scorpion' aggressive = '1' hitpoints = '20000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '0' maxworkers = '0' fx_class = 'Metal' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/VHCL/scorpion/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_scorpion' gfx = 'scorpion' aggressive = '1' hitpoints = '20000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '0' maxworkers = '0' fx_class = 'Metal' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/VHCL/scorpion/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_scorpion' gfx = 'scorpion' aggressive = '1' hitpoints = '20000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '0' maxspeed = '0' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '0' maxworkers = '0' fx_class = 'Metal' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/VHCL/scorpion/UpdateLimits/dummy' value = '0' } } } } babbage_mobile_suit { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_babbage_mobile_suit' gfx = 'babbage_mobile_suit' aggressive = '1' hitpoints = '6500.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' captainclass = 'seas_rider_a' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '0' maxworkers = '0' fx_class = 'Metal' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/VHCL/babbage_mobile_suit/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_babbage_mobile_suit' gfx = 'babbage_mobile_suit' aggressive = '1' hitpoints = '6500.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' captainclass = 'seas_rider_a' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '0' maxworkers = '0' fx_class = 'Metal' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/VHCL/babbage_mobile_suit/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_babbage_mobile_suit' gfx = 'babbage_mobile_suit' aggressive = '1' hitpoints = '6500.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' captainclass = 'seas_rider_a' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '0' maxworkers = '0' fx_class = 'Metal' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/SEAS/VHCL/babbage_mobile_suit/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_babbage_mobile_suit' gfx = 'babbage_mobile_suit' aggressive = '1' hitpoints = '7000.000000' FOW = '50.000000' growup_duration = '0.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' captainclass = 'seas_rider_a' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' max_food = '0' max_wood = '0' max_stone = '0' max_iron = '0' } ResInvCaps { food = '0' wood = '0' stone = '0' iron = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '0' maxworkers = '0' fx_class = 'Metal' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 11_Add_scalps { op = 'add' path = '/Objects/SEAS/VHCL/babbage_mobile_suit/scalps' value = '95' } } } } } } World { Upgrades { Achelousaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '1500.000000' aggressive = '0' gfx = 'Achelousaurus' description = '_achelousaurus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' scalps = '21' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '550.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Achelousaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '1500.000000' aggressive = '0' gfx = 'Achelousaurus' description = '_achelousaurus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' scalps = '21' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '550.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Achelousaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '1500.000000' aggressive = '0' gfx = 'Achelousaurus' description = '_achelousaurus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' scalps = '21' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '550.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Achelousaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '1500.000000' aggressive = '0' gfx = 'Achelousaurus' description = '_achelousaurus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' scalps = '21' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '550.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Achelousaurus/UpdateLimits/dummy' value = '0' } } } } Allosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '4000.000000' aggressive = '1' gfx = 'Allosaurus' description = '_allosaurus' defaultspeed = '1' maxspeed = '3' FOW = '35.000000' growup_duration = '300.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '30.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '54' ai_cap = '0' maxworkers = '0' density = '20.000000' repletion = '420.000000' maxhelpers = '1' fear = '5000.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Allosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '4000.000000' aggressive = '1' gfx = 'Allosaurus' description = '_allosaurus' defaultspeed = '1' maxspeed = '3' FOW = '35.000000' growup_duration = '300.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '30.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '54' ai_cap = '0' maxworkers = '0' density = '20.000000' repletion = '420.000000' maxhelpers = '1' fear = '5000.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Allosaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '4000.000000' aggressive = '1' gfx = 'Allosaurus' description = '_allosaurus' defaultspeed = '1' maxspeed = '3' FOW = '35.000000' growup_duration = '300.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '30.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '54' ai_cap = '0' maxworkers = '0' density = '20.000000' repletion = '420.000000' maxhelpers = '1' fear = '5000.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Allosaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '4000.000000' aggressive = '1' gfx = 'Allosaurus' description = '_allosaurus' defaultspeed = '1' maxspeed = '3' FOW = '35.000000' growup_duration = '300.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '30.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '54' ai_cap = '0' maxworkers = '0' density = '20.000000' repletion = '420.000000' maxhelpers = '1' fear = '5000.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Allosaurus/UpdateLimits/dummy' value = '0' } } } } Ankylosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '0' gfx = 'Ankylosaurus' description = '_ankylosaurus' defaultspeed = '1' maxspeed = '2' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '11' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '20.000000' density = '15.000000' repletion = '600.000000' maxhelpers = '0' fear = '500.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Ankylosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '0' gfx = 'Ankylosaurus' description = '_ankylosaurus' defaultspeed = '1' maxspeed = '2' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '11' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '20.000000' density = '15.000000' repletion = '600.000000' maxhelpers = '0' fear = '500.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Ankylosaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '0' gfx = 'Ankylosaurus' description = '_ankylosaurus' defaultspeed = '1' maxspeed = '2' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '11' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '20.000000' density = '15.000000' repletion = '600.000000' maxhelpers = '0' fear = '500.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Ankylosaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '0' gfx = 'Ankylosaurus' description = '_ankylosaurus' defaultspeed = '1' maxspeed = '2' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '11' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '20.000000' density = '15.000000' repletion = '600.000000' maxhelpers = '0' fear = '500.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Unit' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Ankylosaurus/UpdateLimits/dummy' value = '0' } } } } Apatosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '5000.000000' aggressive = '0' gfx = 'Apatosaurus' description = '_apatosaurus' defaultspeed = '1' maxspeed = '2' FOW = '35.000000' growup_duration = '420.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '55' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '120.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Apatosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '5000.000000' aggressive = '0' gfx = 'Apatosaurus' description = '_apatosaurus' defaultspeed = '1' maxspeed = '2' FOW = '35.000000' growup_duration = '420.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '55' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '120.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Apatosaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '5000.000000' aggressive = '0' gfx = 'Apatosaurus' description = '_apatosaurus' defaultspeed = '1' maxspeed = '2' FOW = '35.000000' growup_duration = '420.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '55' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '120.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Apatosaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '5000.000000' aggressive = '0' gfx = 'Apatosaurus' description = '_apatosaurus' defaultspeed = '1' maxspeed = '2' FOW = '35.000000' growup_duration = '420.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '55' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '120.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Apatosaurus/UpdateLimits/dummy' value = '0' } } } } Atroxosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '5000.000000' aggressive = '1' gfx = 'Atroxosaurus' description = '_atroxosaurus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '360.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '78' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '30.000000' density = '20.000000' repletion = '480.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Atroxosaurus/UpdateLimits/dummy' value = '0' } 29_Replace_fx_class { op = 'replace' path = '/Objects/World/ANML/Atroxosaurus/fx_class' value = 'Ground' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '5000.000000' aggressive = '1' gfx = 'Atroxosaurus' description = '_atroxosaurus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '360.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '78' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '30.000000' density = '20.000000' repletion = '480.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Atroxosaurus/UpdateLimits/dummy' value = '0' } 29_Replace_fx_class { op = 'replace' path = '/Objects/World/ANML/Atroxosaurus/fx_class' value = 'Ground' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '5000.000000' aggressive = '1' gfx = 'Atroxosaurus' description = '_atroxosaurus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '360.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '78' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '30.000000' density = '20.000000' repletion = '480.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Atroxosaurus/UpdateLimits/dummy' value = '0' } 29_Replace_fx_class { op = 'replace' path = '/Objects/World/ANML/Atroxosaurus/fx_class' value = 'Ground' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '5000.000000' aggressive = '1' gfx = 'Atroxosaurus' description = '_atroxosaurus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '360.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '78' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '30.000000' density = '20.000000' repletion = '480.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Atroxosaurus/UpdateLimits/dummy' value = '0' } 29_Replace_fx_class { op = 'replace' path = '/Objects/World/ANML/Atroxosaurus/fx_class' value = 'Ground' } } } } Baryonyx { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '500.000000' aggressive = '1' gfx = 'Baryonyx' description = '_baryonyx' defaultspeed = '3' maxspeed = '3' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '10' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '5' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Baryonyx/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '500.000000' aggressive = '1' gfx = 'Baryonyx' description = '_baryonyx' defaultspeed = '3' maxspeed = '3' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '10' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '5' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Baryonyx/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '500.000000' aggressive = '1' gfx = 'Baryonyx' description = '_baryonyx' defaultspeed = '3' maxspeed = '3' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '10' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '5' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Baryonyx/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '500.000000' aggressive = '1' gfx = 'Baryonyx' description = '_baryonyx' defaultspeed = '3' maxspeed = '3' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '10' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '5' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Baryonyx/UpdateLimits/dummy' value = '0' } } } } Brachiosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '5000.000000' aggressive = '0' gfx = 'Brachiosaurus' description = '_brachiosaurus' defaultspeed = '1' maxspeed = '2' growup_duration = '420.000000' FOW = '35.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '120.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '63' ai_cap = '0' maxworkers = '0' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '3000.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Brachiosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '5000.000000' aggressive = '0' gfx = 'Brachiosaurus' description = '_brachiosaurus' defaultspeed = '1' maxspeed = '2' growup_duration = '420.000000' FOW = '35.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '120.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '63' ai_cap = '0' maxworkers = '0' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '3000.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Brachiosaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '5000.000000' aggressive = '0' gfx = 'Brachiosaurus' description = '_brachiosaurus' defaultspeed = '1' maxspeed = '2' growup_duration = '420.000000' FOW = '35.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '120.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '63' ai_cap = '0' maxworkers = '0' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '3000.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Brachiosaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '5000.000000' aggressive = '0' gfx = 'Brachiosaurus' description = '_brachiosaurus' defaultspeed = '1' maxspeed = '2' growup_duration = '420.000000' FOW = '35.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '120.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '63' ai_cap = '0' maxworkers = '0' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '3000.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Brachiosaurus/UpdateLimits/dummy' value = '0' } } } } Carcharodontosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '4000.000000' aggressive = '1' gfx = 'Carcharodontosaurus' description = '_carcharodontosaurus' FOW = '35.000000' growup_duration = '360.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '54' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '30.000000' density = '20.000000' repletion = '500.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Carcharodontosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '4000.000000' aggressive = '1' gfx = 'Carcharodontosaurus' description = '_carcharodontosaurus' FOW = '35.000000' growup_duration = '360.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '54' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '30.000000' density = '20.000000' repletion = '500.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Carcharodontosaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '4000.000000' aggressive = '1' gfx = 'Carcharodontosaurus' description = '_carcharodontosaurus' FOW = '35.000000' growup_duration = '360.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '54' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '30.000000' density = '20.000000' repletion = '500.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Carcharodontosaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '4000.000000' aggressive = '1' gfx = 'Carcharodontosaurus' description = '_carcharodontosaurus' FOW = '35.000000' growup_duration = '360.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '54' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '30.000000' density = '20.000000' repletion = '500.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Carcharodontosaurus/UpdateLimits/dummy' value = '0' } } } } Carnotaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '3600.000000' aggressive = '1' gfx = 'Carnotaurus' description = '_carnotaurus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '300.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '46' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '30.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '2' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Carnotaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '3600.000000' aggressive = '1' gfx = 'Carnotaurus' description = '_carnotaurus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '300.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '46' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '30.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '2' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Carnotaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '3600.000000' aggressive = '1' gfx = 'Carnotaurus' description = '_carnotaurus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '300.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '46' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '30.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '2' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Carnotaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '3600.000000' aggressive = '1' gfx = 'Carnotaurus' description = '_carnotaurus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '300.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '46' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '30.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '2' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Carnotaurus/UpdateLimits/dummy' value = '0' } } } } Corythosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '400.000000' aggressive = '-1' gfx = 'Corythosaurus' description = '_corythosaurus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '6' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '15.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Corythosaurus/hitpoints' value = '200' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '400.000000' aggressive = '-1' gfx = 'Corythosaurus' description = '_corythosaurus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '6' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '15.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Corythosaurus/hitpoints' value = '200' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '400.000000' aggressive = '-1' gfx = 'Corythosaurus' description = '_corythosaurus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '6' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '15.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Corythosaurus/hitpoints' value = '200' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '400.000000' aggressive = '-1' gfx = 'Corythosaurus' description = '_corythosaurus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '6' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '15.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Corythosaurus/hitpoints' value = '200' } } } } Deinonychus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '200.000000' aggressive = '1' gfx = 'Deinonychus' description = '_deinonychus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '20.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '7' ai_cap = '0' maxworkers = '0' density = '5.000000' repletion = '300.000000' maxhelpers = '10' fear = '500.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Deinonychus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '200.000000' aggressive = '1' gfx = 'Deinonychus' description = '_deinonychus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '20.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '7' ai_cap = '0' maxworkers = '0' density = '5.000000' repletion = '300.000000' maxhelpers = '10' fear = '500.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Deinonychus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '200.000000' aggressive = '1' gfx = 'Deinonychus' description = '_deinonychus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '20.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '7' ai_cap = '0' maxworkers = '0' density = '5.000000' repletion = '300.000000' maxhelpers = '10' fear = '500.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Deinonychus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '200.000000' aggressive = '1' gfx = 'Deinonychus' description = '_deinonychus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '20.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '7' ai_cap = '0' maxworkers = '0' density = '5.000000' repletion = '300.000000' maxhelpers = '10' fear = '500.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Deinonychus/UpdateLimits/dummy' value = '0' } } } } Dilophosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '500.000000' aggressive = '1' gfx = 'Dilophosaurus' description = '_dilophosaurus' defaultspeed = '3' maxspeed = '4' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '8' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '5' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Dilophosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '500.000000' aggressive = '1' gfx = 'Dilophosaurus' description = '_dilophosaurus' defaultspeed = '3' maxspeed = '4' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '8' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '5' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Dilophosaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '500.000000' aggressive = '1' gfx = 'Dilophosaurus' description = '_dilophosaurus' defaultspeed = '3' maxspeed = '4' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '8' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '5' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Dilophosaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '500.000000' aggressive = '1' gfx = 'Dilophosaurus' description = '_dilophosaurus' defaultspeed = '3' maxspeed = '4' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '8' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '5' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Dilophosaurus/UpdateLimits/dummy' value = '0' } } } } Diplodocus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '5000.000000' aggressive = '0' gfx = 'Diplodocus' description = '_diplodocus' FOW = '35.000000' growup_duration = '420.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '58' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '120.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Diplodocus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '5000.000000' aggressive = '0' gfx = 'Diplodocus' description = '_diplodocus' FOW = '35.000000' growup_duration = '420.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '58' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '120.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Diplodocus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '5000.000000' aggressive = '0' gfx = 'Diplodocus' description = '_diplodocus' FOW = '35.000000' growup_duration = '420.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '58' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '120.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Diplodocus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '5000.000000' aggressive = '0' gfx = 'Diplodocus' description = '_diplodocus' FOW = '35.000000' growup_duration = '420.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '58' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '120.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Diplodocus/UpdateLimits/dummy' value = '0' } } } } Dunkleosteus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '2500.000000' aggressive = '1' gfx = 'Dunkleosteus' description = '_dunkleosteus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '1' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' scalps = '37' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' max_passengers = '0' agility = '5.000000' density = '20.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Dunkleosteus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '2500.000000' aggressive = '1' gfx = 'Dunkleosteus' description = '_dunkleosteus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '1' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' scalps = '37' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' max_passengers = '0' agility = '5.000000' density = '20.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Dunkleosteus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '2500.000000' aggressive = '1' gfx = 'Dunkleosteus' description = '_dunkleosteus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '1' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' scalps = '37' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' max_passengers = '0' agility = '5.000000' density = '20.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Dunkleosteus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '2500.000000' aggressive = '1' gfx = 'Dunkleosteus' description = '_dunkleosteus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '1' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' scalps = '37' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' max_passengers = '0' agility = '5.000000' density = '20.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Dunkleosteus/UpdateLimits/dummy' value = '0' } } } } Eusmilus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '400.000000' aggressive = '1' gfx = 'Eusmilus' description = '_eusmilus' defaultspeed = '2' maxspeed = '4' FOW = '35.000000' growup_duration = '180.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '15' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '30.000000' density = '5.000000' repletion = '480.000000' maxhelpers = '3' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Eusmilus/UpdateLimits/dummy' value = '0' } 29_Replace_fx_class { op = 'replace' path = '/Objects/World/ANML/Eusmilus/fx_class' value = 'Ground' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '400.000000' aggressive = '1' gfx = 'Eusmilus' description = '_eusmilus' defaultspeed = '2' maxspeed = '4' FOW = '35.000000' growup_duration = '180.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '15' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '30.000000' density = '5.000000' repletion = '480.000000' maxhelpers = '3' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Eusmilus/UpdateLimits/dummy' value = '0' } 29_Replace_fx_class { op = 'replace' path = '/Objects/World/ANML/Eusmilus/fx_class' value = 'Ground' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '400.000000' aggressive = '1' gfx = 'Eusmilus' description = '_eusmilus' defaultspeed = '2' maxspeed = '4' FOW = '35.000000' growup_duration = '180.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '15' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '30.000000' density = '5.000000' repletion = '480.000000' maxhelpers = '3' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Eusmilus/UpdateLimits/dummy' value = '0' } 29_Replace_fx_class { op = 'replace' path = '/Objects/World/ANML/Eusmilus/fx_class' value = 'Ground' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '400.000000' aggressive = '1' gfx = 'Eusmilus' description = '_eusmilus' defaultspeed = '2' maxspeed = '4' FOW = '35.000000' growup_duration = '180.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '15' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '30.000000' density = '5.000000' repletion = '480.000000' maxhelpers = '3' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Eusmilus/UpdateLimits/dummy' value = '0' } 29_Replace_fx_class { op = 'replace' path = '/Objects/World/ANML/Eusmilus/fx_class' value = 'Ground' } } } } Gallimimus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '400.000000' aggressive = '1' gfx = 'Gallimimus' description = '_gallimimus' defaultspeed = '3' maxspeed = '4' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '7' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '20.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '5' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Gallimimus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '400.000000' aggressive = '1' gfx = 'Gallimimus' description = '_gallimimus' defaultspeed = '3' maxspeed = '4' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '7' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '20.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '5' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Gallimimus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '400.000000' aggressive = '1' gfx = 'Gallimimus' description = '_gallimimus' defaultspeed = '3' maxspeed = '4' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '7' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '20.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '5' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Gallimimus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '400.000000' aggressive = '1' gfx = 'Gallimimus' description = '_gallimimus' defaultspeed = '3' maxspeed = '4' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '7' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '20.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '5' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Gallimimus/UpdateLimits/dummy' value = '0' } } } } Iguanodon { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '500.000000' aggressive = '-1' gfx = 'Iguanodon' description = '_iguanodon' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '60.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '5' ai_cap = '0' maxworkers = '0' density = '10.000000' repletion = '540.000000' maxhelpers = '0' fear = '200.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Iguanodon/hitpoints' value = '250' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '500.000000' aggressive = '-1' gfx = 'Iguanodon' description = '_iguanodon' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '60.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '5' ai_cap = '0' maxworkers = '0' density = '10.000000' repletion = '540.000000' maxhelpers = '0' fear = '200.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Iguanodon/hitpoints' value = '250' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '500.000000' aggressive = '-1' gfx = 'Iguanodon' description = '_iguanodon' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '60.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '5' ai_cap = '0' maxworkers = '0' density = '10.000000' repletion = '540.000000' maxhelpers = '0' fear = '200.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Iguanodon/hitpoints' value = '250' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '500.000000' aggressive = '-1' gfx = 'Iguanodon' description = '_iguanodon' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '60.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '5' ai_cap = '0' maxworkers = '0' density = '10.000000' repletion = '540.000000' maxhelpers = '0' fear = '200.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Iguanodon/hitpoints' value = '250' } } } } Kentrosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '0' gfx = 'Kentrosaurus' description = '_kentrosaurus' FOW = '35.000000' growup_duration = '280.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '12' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '70.000000' density = '25.000000' repletion = '500.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Kentrosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '0' gfx = 'Kentrosaurus' description = '_kentrosaurus' FOW = '35.000000' growup_duration = '280.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '12' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '70.000000' density = '25.000000' repletion = '500.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Kentrosaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '0' gfx = 'Kentrosaurus' description = '_kentrosaurus' FOW = '35.000000' growup_duration = '280.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '12' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '70.000000' density = '25.000000' repletion = '500.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Kentrosaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '0' gfx = 'Kentrosaurus' description = '_kentrosaurus' FOW = '35.000000' growup_duration = '280.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '12' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '70.000000' density = '25.000000' repletion = '500.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Kentrosaurus/UpdateLimits/dummy' value = '0' } } } } Kronosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '2000.000000' aggressive = '1' gfx = 'Kronosaurus' description = '_kronosaurus' FOW = '35.000000' growup_duration = '480.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '28' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Kronosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '2000.000000' aggressive = '1' gfx = 'Kronosaurus' description = '_kronosaurus' FOW = '35.000000' growup_duration = '480.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '28' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Kronosaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '2000.000000' aggressive = '1' gfx = 'Kronosaurus' description = '_kronosaurus' FOW = '35.000000' growup_duration = '480.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '28' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Kronosaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '2000.000000' aggressive = '1' gfx = 'Kronosaurus' description = '_kronosaurus' FOW = '35.000000' growup_duration = '480.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '28' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Kronosaurus/UpdateLimits/dummy' value = '0' } } } } Liopleurodon { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '2000.000000' aggressive = '1' gfx = 'Liopleurodon' description = '_liopleurodon' FOW = '35.000000' growup_duration = '360.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '50' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Liopleurodon/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '2000.000000' aggressive = '1' gfx = 'Liopleurodon' description = '_liopleurodon' FOW = '35.000000' growup_duration = '360.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '50' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Liopleurodon/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '2000.000000' aggressive = '1' gfx = 'Liopleurodon' description = '_liopleurodon' FOW = '35.000000' growup_duration = '360.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '50' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Liopleurodon/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '2000.000000' aggressive = '1' gfx = 'Liopleurodon' description = '_liopleurodon' FOW = '35.000000' growup_duration = '360.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '50' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Liopleurodon/UpdateLimits/dummy' value = '0' } } } } Mosasaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '2000.000000' aggressive = '1' gfx = 'Mosasaurus' description = '_mosasaurus' FOW = '35.000000' growup_duration = '360.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '50' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Mosasaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '2000.000000' aggressive = '1' gfx = 'Mosasaurus' description = '_mosasaurus' FOW = '35.000000' growup_duration = '360.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '50' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Mosasaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '2000.000000' aggressive = '1' gfx = 'Mosasaurus' description = '_mosasaurus' FOW = '35.000000' growup_duration = '360.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '50' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Mosasaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '2000.000000' aggressive = '1' gfx = 'Mosasaurus' description = '_mosasaurus' FOW = '35.000000' growup_duration = '360.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '50' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '15.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Mosasaurus/UpdateLimits/dummy' value = '0' } } } } Lambeosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '50.000000' aggressive = '-1' gfx = 'Lambeosaurus' description = '_lambeosaurus' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' scalps = '5' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' max_passengers = '0' agility = '40.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Lambeosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '50.000000' aggressive = '-1' gfx = 'Lambeosaurus' description = '_lambeosaurus' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' scalps = '5' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' max_passengers = '0' agility = '40.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Lambeosaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '50.000000' aggressive = '-1' gfx = 'Lambeosaurus' description = '_lambeosaurus' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' scalps = '5' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' max_passengers = '0' agility = '40.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Lambeosaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '50.000000' aggressive = '-1' gfx = 'Lambeosaurus' description = '_lambeosaurus' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' scalps = '5' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' max_passengers = '0' agility = '40.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Lambeosaurus/UpdateLimits/dummy' value = '0' } } } } Macrolemys { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '0' gfx = 'Macrolemys_Land' description = '_macrolemys' defaultspeed = '1' maxspeed = '1' FOW = '35.000000' growup_duration = '480.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '8' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '180.000000' density = '20.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Macrolemys/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '0' gfx = 'Macrolemys_Land' description = '_macrolemys' defaultspeed = '1' maxspeed = '1' FOW = '35.000000' growup_duration = '480.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '8' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '180.000000' density = '20.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Macrolemys/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '0' gfx = 'Macrolemys_Land' description = '_macrolemys' defaultspeed = '1' maxspeed = '1' FOW = '35.000000' growup_duration = '480.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '8' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '180.000000' density = '20.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Macrolemys/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '0' gfx = 'Macrolemys_Land' description = '_macrolemys' defaultspeed = '1' maxspeed = '1' FOW = '35.000000' growup_duration = '480.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '8' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '180.000000' density = '20.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Macrolemys/UpdateLimits/dummy' value = '0' } } } } Maiasauria { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '500.000000' aggressive = '-1' gfx = 'Maiasauria' description = '_maiasauria' FOW = '35.000000' growup_duration = '250.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '7' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '80.000000' density = '20.000000' repletion = '550.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Maiasauria/hitpoints' value = '250' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '500.000000' aggressive = '-1' gfx = 'Maiasauria' description = '_maiasauria' FOW = '35.000000' growup_duration = '250.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '7' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '80.000000' density = '20.000000' repletion = '550.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Maiasauria/hitpoints' value = '250' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '500.000000' aggressive = '-1' gfx = 'Maiasauria' description = '_maiasauria' FOW = '35.000000' growup_duration = '250.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '7' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '80.000000' density = '20.000000' repletion = '550.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Maiasauria/hitpoints' value = '250' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '500.000000' aggressive = '-1' gfx = 'Maiasauria' description = '_maiasauria' FOW = '35.000000' growup_duration = '250.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '7' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '80.000000' density = '20.000000' repletion = '550.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Maiasauria/hitpoints' value = '250' } } } } Megaloceros { Lvl2_Bonus { priority = '1000' LevelBonusData { scalps = '4' hitpoints = '100.000000' aggressive = '-1' gfx = 'Megaloceros' description = '_megaloceros' defaultspeed = '2' maxspeed = '4' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '40.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Megaloceros/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { scalps = '4' hitpoints = '100.000000' aggressive = '-1' gfx = 'Megaloceros' description = '_megaloceros' defaultspeed = '2' maxspeed = '4' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '40.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Megaloceros/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { scalps = '4' hitpoints = '100.000000' aggressive = '-1' gfx = 'Megaloceros' description = '_megaloceros' defaultspeed = '2' maxspeed = '4' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '40.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Megaloceros/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { scalps = '4' hitpoints = '100.000000' aggressive = '-1' gfx = 'Megaloceros' description = '_megaloceros' defaultspeed = '2' maxspeed = '4' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '40.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Megaloceros/UpdateLimits/dummy' value = '0' } } } } Mammoth { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '2000.000000' aggressive = '0' gfx = 'Mammoth' description = '_mammoth' defaultspeed = '1' maxspeed = '2' FOW = '35.000000' growup_duration = '300.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '33' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '540.000000' maxhelpers = '2' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Mammoth/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '2000.000000' aggressive = '0' gfx = 'Mammoth' description = '_mammoth' defaultspeed = '1' maxspeed = '2' FOW = '35.000000' growup_duration = '300.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '33' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '540.000000' maxhelpers = '2' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Mammoth/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '2000.000000' aggressive = '0' gfx = 'Mammoth' description = '_mammoth' defaultspeed = '1' maxspeed = '2' FOW = '35.000000' growup_duration = '300.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '33' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '540.000000' maxhelpers = '2' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Mammoth/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '2000.000000' aggressive = '0' gfx = 'Mammoth' description = '_mammoth' defaultspeed = '1' maxspeed = '2' FOW = '35.000000' growup_duration = '300.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '33' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '540.000000' maxhelpers = '2' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Mammoth/UpdateLimits/dummy' value = '0' } } } } Muraenosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '700.000000' aggressive = '0' gfx = 'Muraenosaurus' description = '_muraenosaurus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '15.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '16' ai_cap = '0' maxworkers = '0' density = '50.000000' timefactor = '0.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Muraenosaurus/hitpoints' value = '-300' } 1_Add_aggressive { op = 'add' path = '/Objects/World/ANML/Muraenosaurus/aggressive' value = '-1' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '700.000000' aggressive = '0' gfx = 'Muraenosaurus' description = '_muraenosaurus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '15.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '16' ai_cap = '0' maxworkers = '0' density = '50.000000' timefactor = '0.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Muraenosaurus/hitpoints' value = '-300' } 1_Add_aggressive { op = 'add' path = '/Objects/World/ANML/Muraenosaurus/aggressive' value = '-1' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '700.000000' aggressive = '0' gfx = 'Muraenosaurus' description = '_muraenosaurus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '15.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '16' ai_cap = '0' maxworkers = '0' density = '50.000000' timefactor = '0.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Muraenosaurus/hitpoints' value = '-300' } 1_Add_aggressive { op = 'add' path = '/Objects/World/ANML/Muraenosaurus/aggressive' value = '-1' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '700.000000' aggressive = '0' gfx = 'Muraenosaurus' description = '_muraenosaurus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '15.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '0' scalps = '16' ai_cap = '0' maxworkers = '0' density = '50.000000' timefactor = '0.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Muraenosaurus/hitpoints' value = '-300' } 1_Add_aggressive { op = 'add' path = '/Objects/World/ANML/Muraenosaurus/aggressive' value = '-1' } } } } Oviraptor { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '200.000000' aggressive = '1' gfx = 'Oviraptor' description = '_oviraptor' defaultspeed = '2' maxspeed = '4' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '12' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '20.000000' density = '5.000000' repletion = '300.000000' maxhelpers = '3' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Oviraptor/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '200.000000' aggressive = '1' gfx = 'Oviraptor' description = '_oviraptor' defaultspeed = '2' maxspeed = '4' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '12' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '20.000000' density = '5.000000' repletion = '300.000000' maxhelpers = '3' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Oviraptor/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '200.000000' aggressive = '1' gfx = 'Oviraptor' description = '_oviraptor' defaultspeed = '2' maxspeed = '4' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '12' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '20.000000' density = '5.000000' repletion = '300.000000' maxhelpers = '3' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Oviraptor/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '200.000000' aggressive = '1' gfx = 'Oviraptor' description = '_oviraptor' defaultspeed = '2' maxspeed = '4' FOW = '35.000000' growup_duration = '120.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '12' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '20.000000' density = '5.000000' repletion = '300.000000' maxhelpers = '3' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Oviraptor/UpdateLimits/dummy' value = '0' } } } } Panoplosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '0' gfx = 'Panoplosaurus' description = '_panoplosaurus' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '8' scalps = '16' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' max_passengers = '0' agility = '20.000000' density = '15.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Panoplosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '0' gfx = 'Panoplosaurus' description = '_panoplosaurus' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '8' scalps = '16' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' max_passengers = '0' agility = '20.000000' density = '15.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Panoplosaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '0' gfx = 'Panoplosaurus' description = '_panoplosaurus' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '8' scalps = '16' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' max_passengers = '0' agility = '20.000000' density = '15.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Panoplosaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '0' gfx = 'Panoplosaurus' description = '_panoplosaurus' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '8' scalps = '16' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' max_passengers = '0' agility = '20.000000' density = '15.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Panoplosaurus/UpdateLimits/dummy' value = '0' } } } } Parasaurolophus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '500.000000' aggressive = '-1' gfx = 'Parasaurolophus' description = '_parasaurolophus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '8' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '10.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Parasaurolophus/hitpoints' value = '250' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '500.000000' aggressive = '-1' gfx = 'Parasaurolophus' description = '_parasaurolophus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '8' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '10.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Parasaurolophus/hitpoints' value = '250' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '500.000000' aggressive = '-1' gfx = 'Parasaurolophus' description = '_parasaurolophus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '8' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '10.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Parasaurolophus/hitpoints' value = '250' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '500.000000' aggressive = '-1' gfx = 'Parasaurolophus' description = '_parasaurolophus' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '8' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '10.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Parasaurolophus/hitpoints' value = '250' } } } } Pentaceratops { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '1500.000000' aggressive = '0' gfx = 'Pentaceratops' description = '_pentaceratops' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' scalps = '22' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '550.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Pentaceratops/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '1500.000000' aggressive = '0' gfx = 'Pentaceratops' description = '_pentaceratops' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' scalps = '22' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '550.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Pentaceratops/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '1500.000000' aggressive = '0' gfx = 'Pentaceratops' description = '_pentaceratops' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' scalps = '22' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '550.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Pentaceratops/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '1500.000000' aggressive = '0' gfx = 'Pentaceratops' description = '_pentaceratops' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' scalps = '22' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '550.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Pentaceratops/UpdateLimits/dummy' value = '0' } } } } Placohelys { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '100.000000' aggressive = '-1' gfx = 'Placohelys' description = '_placohelys' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' scalps = '11' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' max_passengers = '0' agility = '40.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Placohelys/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '100.000000' aggressive = '-1' gfx = 'Placohelys' description = '_placohelys' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' scalps = '11' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' max_passengers = '0' agility = '40.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Placohelys/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '100.000000' aggressive = '-1' gfx = 'Placohelys' description = '_placohelys' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' scalps = '11' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' max_passengers = '0' agility = '40.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Placohelys/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '100.000000' aggressive = '-1' gfx = 'Placohelys' description = '_placohelys' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' scalps = '11' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' max_passengers = '0' agility = '40.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Placohelys/UpdateLimits/dummy' value = '0' } } } } Polakanthus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '0' gfx = 'Polakanthus' description = '_polakanthus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' scalps = '16' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '80.000000' density = '30.000000' repletion = '500.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Polakanthus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '0' gfx = 'Polakanthus' description = '_polakanthus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' scalps = '16' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '80.000000' density = '30.000000' repletion = '500.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Polakanthus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '0' gfx = 'Polakanthus' description = '_polakanthus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' scalps = '16' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '80.000000' density = '30.000000' repletion = '500.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Polakanthus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '0' gfx = 'Polakanthus' description = '_polakanthus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' scalps = '16' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '80.000000' density = '30.000000' repletion = '500.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Polakanthus/UpdateLimits/dummy' value = '0' } } } } Psittacosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '60.000000' aggressive = '1' gfx = 'Psittacosaurus' description = '_psittacosaurus' FOW = '35.000000' growup_duration = '60.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '11' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '10.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '6' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Psittacosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '60.000000' aggressive = '1' gfx = 'Psittacosaurus' description = '_psittacosaurus' FOW = '35.000000' growup_duration = '60.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '11' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '10.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '6' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Psittacosaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '60.000000' aggressive = '1' gfx = 'Psittacosaurus' description = '_psittacosaurus' FOW = '35.000000' growup_duration = '60.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '11' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '10.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '6' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Psittacosaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '60.000000' aggressive = '1' gfx = 'Psittacosaurus' description = '_psittacosaurus' FOW = '35.000000' growup_duration = '60.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '11' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '10.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '6' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Psittacosaurus/UpdateLimits/dummy' value = '0' } } } } Saltasaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '3500.000000' aggressive = '0' gfx = 'Saltasaurus' description = '_saltasaurus' FOW = '35.000000' growup_duration = '420.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '40' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '120.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Saltasaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '3500.000000' aggressive = '0' gfx = 'Saltasaurus' description = '_saltasaurus' FOW = '35.000000' growup_duration = '420.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '40' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '120.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Saltasaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '3500.000000' aggressive = '0' gfx = 'Saltasaurus' description = '_saltasaurus' FOW = '35.000000' growup_duration = '420.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '40' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '120.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Saltasaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '3500.000000' aggressive = '0' gfx = 'Saltasaurus' description = '_saltasaurus' FOW = '35.000000' growup_duration = '420.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '10' scalps = '40' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '120.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Saltasaurus/UpdateLimits/dummy' value = '0' } } } } Smilodon { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '1' gfx = 'Smilodon' description = '_smilodon' defaultspeed = '1' maxspeed = '4' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '18' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '10.000000' repletion = '480.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Smilodon/UpdateLimits/dummy' value = '0' } 29_Replace_fx_class { op = 'replace' path = '/Objects/World/ANML/Smilodon/fx_class' value = 'Ground' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '1' gfx = 'Smilodon' description = '_smilodon' defaultspeed = '1' maxspeed = '4' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '18' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '10.000000' repletion = '480.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Smilodon/UpdateLimits/dummy' value = '0' } 29_Replace_fx_class { op = 'replace' path = '/Objects/World/ANML/Smilodon/fx_class' value = 'Ground' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '1' gfx = 'Smilodon' description = '_smilodon' defaultspeed = '1' maxspeed = '4' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '18' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '10.000000' repletion = '480.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Smilodon/UpdateLimits/dummy' value = '0' } 29_Replace_fx_class { op = 'replace' path = '/Objects/World/ANML/Smilodon/fx_class' value = 'Ground' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '600.000000' aggressive = '1' gfx = 'Smilodon' description = '_smilodon' defaultspeed = '1' maxspeed = '4' FOW = '35.000000' growup_duration = '240.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '18' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '10.000000' repletion = '480.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Smilodon/UpdateLimits/dummy' value = '0' } 29_Replace_fx_class { op = 'replace' path = '/Objects/World/ANML/Smilodon/fx_class' value = 'Ground' } } } } Stegosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '650.000000' aggressive = '0' gfx = 'Stegosaurus' description = '_stegosaurus' defaultspeed = '1' maxspeed = '3' FOW = '35.000000' growup_duration = '300.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '14' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '80.000000' density = '25.000000' repletion = '500.000000' maxhelpers = '2' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Stegosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '650.000000' aggressive = '0' gfx = 'Stegosaurus' description = '_stegosaurus' defaultspeed = '1' maxspeed = '3' FOW = '35.000000' growup_duration = '300.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '14' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '80.000000' density = '25.000000' repletion = '500.000000' maxhelpers = '2' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Stegosaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '650.000000' aggressive = '0' gfx = 'Stegosaurus' description = '_stegosaurus' defaultspeed = '1' maxspeed = '3' FOW = '35.000000' growup_duration = '300.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '14' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '80.000000' density = '25.000000' repletion = '500.000000' maxhelpers = '2' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Stegosaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '650.000000' aggressive = '0' gfx = 'Stegosaurus' description = '_stegosaurus' defaultspeed = '1' maxspeed = '3' FOW = '35.000000' growup_duration = '300.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '14' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '80.000000' density = '25.000000' repletion = '500.000000' maxhelpers = '2' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Stegosaurus/UpdateLimits/dummy' value = '0' } } } } Stygimoloch { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '1000.000000' aggressive = '1' gfx = 'Stygimoloch' description = '_stygimoloch' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '20' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '40.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '3' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Stygimoloch/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '1000.000000' aggressive = '1' gfx = 'Stygimoloch' description = '_stygimoloch' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '20' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '40.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '3' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Stygimoloch/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '1000.000000' aggressive = '1' gfx = 'Stygimoloch' description = '_stygimoloch' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '20' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '40.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '3' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Stygimoloch/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '1000.000000' aggressive = '1' gfx = 'Stygimoloch' description = '_stygimoloch' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '8' scalps = '20' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '40.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '3' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Stygimoloch/UpdateLimits/dummy' value = '0' } } } } Styracosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '1500.000000' aggressive = '0' gfx = 'Styracosaurus' description = '_styracosaurus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' scalps = '21' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '550.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Styracosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '1500.000000' aggressive = '0' gfx = 'Styracosaurus' description = '_styracosaurus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' scalps = '21' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '550.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Styracosaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '1500.000000' aggressive = '0' gfx = 'Styracosaurus' description = '_styracosaurus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' scalps = '21' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '550.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Styracosaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '1500.000000' aggressive = '0' gfx = 'Styracosaurus' description = '_styracosaurus' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' scalps = '21' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '550.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Styracosaurus/UpdateLimits/dummy' value = '0' } } } } Triceratops { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '3000.000000' aggressive = '0' gfx = 'Triceratops' description = '_triceratops' defaultspeed = '1' maxspeed = '3' FOW = '35.000000' growup_duration = '360.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '120.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '43' ai_cap = '0' maxworkers = '0' density = '30.000000' repletion = '600.000000' maxhelpers = '2' fear = '500.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Triceratops/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '3000.000000' aggressive = '0' gfx = 'Triceratops' description = '_triceratops' defaultspeed = '1' maxspeed = '3' FOW = '35.000000' growup_duration = '360.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '120.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '43' ai_cap = '0' maxworkers = '0' density = '30.000000' repletion = '600.000000' maxhelpers = '2' fear = '500.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Triceratops/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '3000.000000' aggressive = '0' gfx = 'Triceratops' description = '_triceratops' defaultspeed = '1' maxspeed = '3' FOW = '35.000000' growup_duration = '360.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '120.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '43' ai_cap = '0' maxworkers = '0' density = '30.000000' repletion = '600.000000' maxhelpers = '2' fear = '500.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Triceratops/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '3000.000000' aggressive = '0' gfx = 'Triceratops' description = '_triceratops' defaultspeed = '1' maxspeed = '3' FOW = '35.000000' growup_duration = '360.000000' captainlevel = '0' UpdateLimits { max_units = '0' } agility = '120.000000' wall = '0' gate = '0' coastal = '0' nightactive = '0' unit_size = '10' scalps = '43' ai_cap = '0' maxworkers = '0' density = '30.000000' repletion = '600.000000' maxhelpers = '2' fear = '500.000000' timefactor = '0.000000' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Triceratops/UpdateLimits/dummy' value = '0' } } } } Tsintaosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '400.000000' aggressive = '-1' gfx = 'Tsintaosaurus' description = '_tsintaosaurus' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '6' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '15.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Tsintaosaurus/hitpoints' value = '200' } 29_Replace_fx_class { op = 'replace' path = '/Objects/World/ANML/Tsintaosaurus/fx_class' value = 'Ground' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '400.000000' aggressive = '-1' gfx = 'Tsintaosaurus' description = '_tsintaosaurus' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '6' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '15.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Tsintaosaurus/hitpoints' value = '200' } 29_Replace_fx_class { op = 'replace' path = '/Objects/World/ANML/Tsintaosaurus/fx_class' value = 'Ground' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '400.000000' aggressive = '-1' gfx = 'Tsintaosaurus' description = '_tsintaosaurus' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '6' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '15.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Tsintaosaurus/hitpoints' value = '200' } 29_Replace_fx_class { op = 'replace' path = '/Objects/World/ANML/Tsintaosaurus/fx_class' value = 'Ground' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '400.000000' aggressive = '-1' gfx = 'Tsintaosaurus' description = '_tsintaosaurus' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '6' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '15.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' fx_class = 'Ground' } Modificators { 0_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Tsintaosaurus/hitpoints' value = '200' } 29_Replace_fx_class { op = 'replace' path = '/Objects/World/ANML/Tsintaosaurus/fx_class' value = 'Ground' } } } } Velociraptor { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '100.000000' aggressive = '1' gfx = 'Velociraptor' description = '_velociraptor' defaultspeed = '2' maxspeed = '4' FOW = '35.000000' growup_duration = '60.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '4' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '5.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '5' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Velociraptor/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '100.000000' aggressive = '1' gfx = 'Velociraptor' description = '_velociraptor' defaultspeed = '2' maxspeed = '4' FOW = '35.000000' growup_duration = '60.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '4' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '5.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '5' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Velociraptor/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '100.000000' aggressive = '1' gfx = 'Velociraptor' description = '_velociraptor' defaultspeed = '2' maxspeed = '4' FOW = '35.000000' growup_duration = '60.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '4' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '5.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '5' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Velociraptor/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '100.000000' aggressive = '1' gfx = 'Velociraptor' description = '_velociraptor' defaultspeed = '2' maxspeed = '4' FOW = '35.000000' growup_duration = '60.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '4' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '5.000000' density = '5.000000' repletion = '420.000000' maxhelpers = '5' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' max_passengers = '0' can_build = '0' can_harvest = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Velociraptor/UpdateLimits/dummy' value = '0' } } } } Wild_Boar { Lvl2_Bonus { priority = '1000' LevelBonusData { hitpoints = '400.000000' aggressive = '0' gfx = 'Wild_Boar' description = '_wild_boar' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '140.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '10' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '50.000000' density = '5.000000' repletion = '540.000000' maxhelpers = '4' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Wild_Boar/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { hitpoints = '400.000000' aggressive = '0' gfx = 'Wild_Boar' description = '_wild_boar' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '140.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '10' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '50.000000' density = '5.000000' repletion = '540.000000' maxhelpers = '4' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Wild_Boar/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { hitpoints = '400.000000' aggressive = '0' gfx = 'Wild_Boar' description = '_wild_boar' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '140.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '10' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '50.000000' density = '5.000000' repletion = '540.000000' maxhelpers = '4' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Wild_Boar/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { hitpoints = '400.000000' aggressive = '0' gfx = 'Wild_Boar' description = '_wild_boar' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '140.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '0' scalps = '10' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '50.000000' density = '5.000000' repletion = '540.000000' maxhelpers = '4' fear = '0.000000' nightactive = '0' buildup_autoattack = '0' can_build = '0' can_harvest = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Wild_Boar/UpdateLimits/dummy' value = '0' } } } } Woolly_Rhino { Lvl2_Bonus { priority = '1000' LevelBonusData { scalps = '26' hitpoints = '1500.000000' aggressive = '0' gfx = 'Woolly_Rhino' description = '_woolly_rhino' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '250.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '540.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Woolly_Rhino/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { scalps = '26' hitpoints = '1500.000000' aggressive = '0' gfx = 'Woolly_Rhino' description = '_woolly_rhino' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '250.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '540.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Woolly_Rhino/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { scalps = '26' hitpoints = '1500.000000' aggressive = '0' gfx = 'Woolly_Rhino' description = '_woolly_rhino' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '250.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '540.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Woolly_Rhino/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { scalps = '26' hitpoints = '1500.000000' aggressive = '0' gfx = 'Woolly_Rhino' description = '_woolly_rhino' defaultspeed = '2' maxspeed = '3' FOW = '35.000000' growup_duration = '250.000000' captainlevel = '0' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' unit_size = '9' ai_cap = '0' timefactor = '0.000000' maxworkers = '0' agility = '60.000000' density = '20.000000' repletion = '540.000000' maxhelpers = '1' fear = '0.000000' nightactive = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' max_passengers = '0' formation_pos = '-1.000000' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Woolly_Rhino/UpdateLimits/dummy' value = '0' } } } } Gigantopithecus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = 'Gigantopithecus' gfx = 'Gigantopithecus' aggressive = '1' hitpoints = '10000.000000' FOW = '40.000000' growup_duration = '100.000000' defaultspeed = '1' maxspeed = '1' captainlevel = '0' max_passengers = '0' scalps = '300' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '60.000000' density = '20.000000' repletion = '500.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Gigantopithecus/hitpoints' value = '-5000' } 4_Add_FOW { op = 'add' path = '/Objects/World/ANML/Gigantopithecus/FOW' value = '-110' } 10_Add_scalps { op = 'add' path = '/Objects/World/ANML/Gigantopithecus/scalps' value = '-200' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = 'Gigantopithecus' gfx = 'Gigantopithecus' aggressive = '1' hitpoints = '10000.000000' FOW = '40.000000' growup_duration = '100.000000' defaultspeed = '1' maxspeed = '1' captainlevel = '0' max_passengers = '0' scalps = '300' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '60.000000' density = '20.000000' repletion = '500.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Gigantopithecus/hitpoints' value = '-5000' } 4_Add_FOW { op = 'add' path = '/Objects/World/ANML/Gigantopithecus/FOW' value = '-110' } 10_Add_scalps { op = 'add' path = '/Objects/World/ANML/Gigantopithecus/scalps' value = '-200' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = 'Gigantopithecus' gfx = 'Gigantopithecus' aggressive = '1' hitpoints = '10000.000000' FOW = '40.000000' growup_duration = '100.000000' defaultspeed = '1' maxspeed = '1' captainlevel = '0' max_passengers = '0' scalps = '300' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '60.000000' density = '20.000000' repletion = '500.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Gigantopithecus/hitpoints' value = '-5000' } 4_Add_FOW { op = 'add' path = '/Objects/World/ANML/Gigantopithecus/FOW' value = '-110' } 10_Add_scalps { op = 'add' path = '/Objects/World/ANML/Gigantopithecus/scalps' value = '-200' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = 'Gigantopithecus' gfx = 'Gigantopithecus' aggressive = '1' hitpoints = '10000.000000' FOW = '40.000000' growup_duration = '100.000000' defaultspeed = '1' maxspeed = '1' captainlevel = '0' max_passengers = '0' scalps = '300' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '60.000000' density = '20.000000' repletion = '500.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 3_Add_hitpoints { op = 'add' path = '/Objects/World/ANML/Gigantopithecus/hitpoints' value = '-5000' } 4_Add_FOW { op = 'add' path = '/Objects/World/ANML/Gigantopithecus/FOW' value = '-110' } 10_Add_scalps { op = 'add' path = '/Objects/World/ANML/Gigantopithecus/scalps' value = '-200' } } } } Spinosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_spinosaurus' gfx = 'Spinosaurus' aggressive = '1' hitpoints = '6000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 5_Add_growup_duration { op = 'add' path = '/Objects/World/ANML/Spinosaurus/growup_duration' value = '-300' } 23_Add_agility { op = 'add' path = '/Objects/World/ANML/Spinosaurus/agility' value = '-35' } 24_Add_density { op = 'add' path = '/Objects/World/ANML/Spinosaurus/density' value = '-50' } 25_Add_repletion { op = 'add' path = '/Objects/World/ANML/Spinosaurus/repletion' value = '-500' } 26_Add_maxhelpers { op = 'add' path = '/Objects/World/ANML/Spinosaurus/maxhelpers' value = '-1' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_spinosaurus' gfx = 'Spinosaurus' aggressive = '1' hitpoints = '6000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 5_Add_growup_duration { op = 'add' path = '/Objects/World/ANML/Spinosaurus/growup_duration' value = '-300' } 23_Add_agility { op = 'add' path = '/Objects/World/ANML/Spinosaurus/agility' value = '-35' } 24_Add_density { op = 'add' path = '/Objects/World/ANML/Spinosaurus/density' value = '-50' } 25_Add_repletion { op = 'add' path = '/Objects/World/ANML/Spinosaurus/repletion' value = '-500' } 26_Add_maxhelpers { op = 'add' path = '/Objects/World/ANML/Spinosaurus/maxhelpers' value = '-1' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_spinosaurus' gfx = 'Spinosaurus' aggressive = '1' hitpoints = '6000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 5_Add_growup_duration { op = 'add' path = '/Objects/World/ANML/Spinosaurus/growup_duration' value = '-300' } 23_Add_agility { op = 'add' path = '/Objects/World/ANML/Spinosaurus/agility' value = '-35' } 24_Add_density { op = 'add' path = '/Objects/World/ANML/Spinosaurus/density' value = '-50' } 25_Add_repletion { op = 'add' path = '/Objects/World/ANML/Spinosaurus/repletion' value = '-500' } 26_Add_maxhelpers { op = 'add' path = '/Objects/World/ANML/Spinosaurus/maxhelpers' value = '-1' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_spinosaurus' gfx = 'Spinosaurus' aggressive = '1' hitpoints = '6000.000000' FOW = '40.000000' growup_duration = '0.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '60' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '10' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '0.000000' density = '0.000000' repletion = '0.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { 5_Add_growup_duration { op = 'add' path = '/Objects/World/ANML/Spinosaurus/growup_duration' value = '-300' } 23_Add_agility { op = 'add' path = '/Objects/World/ANML/Spinosaurus/agility' value = '-35' } 24_Add_density { op = 'add' path = '/Objects/World/ANML/Spinosaurus/density' value = '-50' } 25_Add_repletion { op = 'add' path = '/Objects/World/ANML/Spinosaurus/repletion' value = '-500' } 26_Add_maxhelpers { op = 'add' path = '/Objects/World/ANML/Spinosaurus/maxhelpers' value = '-1' } } } } Lemur { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_lemur' gfx = 'Lemur' aggressive = '1' hitpoints = '5000.000000' FOW = '55.000000' growup_duration = '60.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '5.000000' density = '5.000000' repletion = '200.000000' maxhelpers = '5' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Lemur/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_lemur' gfx = 'Lemur' aggressive = '1' hitpoints = '5000.000000' FOW = '55.000000' growup_duration = '60.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '5.000000' density = '5.000000' repletion = '200.000000' maxhelpers = '5' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Lemur/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_lemur' gfx = 'Lemur' aggressive = '1' hitpoints = '5000.000000' FOW = '55.000000' growup_duration = '60.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '5.000000' density = '5.000000' repletion = '200.000000' maxhelpers = '5' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Lemur/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_lemur' gfx = 'Lemur' aggressive = '1' hitpoints = '5000.000000' FOW = '55.000000' growup_duration = '60.000000' defaultspeed = '4' maxspeed = '4' captainlevel = '0' max_passengers = '0' scalps = '100' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '5.000000' density = '5.000000' repletion = '200.000000' maxhelpers = '5' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Lemur/UpdateLimits/dummy' value = '0' } } } } Gigantosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_gigantosaurus' gfx = 'Gigantosaurus' aggressive = '1' hitpoints = '5000.000000' FOW = '35.000000' growup_duration = '360.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '78' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '30.000000' density = '20.000000' repletion = '480.000000' maxhelpers = '1' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Gigantosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_gigantosaurus' gfx = 'Gigantosaurus' aggressive = '1' hitpoints = '5000.000000' FOW = '35.000000' growup_duration = '360.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '78' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '30.000000' density = '20.000000' repletion = '480.000000' maxhelpers = '1' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Gigantosaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_gigantosaurus' gfx = 'Gigantosaurus' aggressive = '1' hitpoints = '5000.000000' FOW = '35.000000' growup_duration = '360.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '78' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '30.000000' density = '20.000000' repletion = '480.000000' maxhelpers = '1' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Gigantosaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_gigantosaurus' gfx = 'Gigantosaurus' aggressive = '1' hitpoints = '5000.000000' FOW = '35.000000' growup_duration = '360.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '78' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '30.000000' density = '20.000000' repletion = '480.000000' maxhelpers = '1' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Gigantosaurus/UpdateLimits/dummy' value = '0' } } } } Tarbosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_tarbosaurus' gfx = 'Tarbosaurus' aggressive = '1' hitpoints = '4000.000000' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '1' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '54' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '30.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '1' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Tarbosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_tarbosaurus' gfx = 'Tarbosaurus' aggressive = '1' hitpoints = '4000.000000' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '1' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '54' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '30.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '1' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Tarbosaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_tarbosaurus' gfx = 'Tarbosaurus' aggressive = '1' hitpoints = '4000.000000' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '1' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '54' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '30.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '1' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Tarbosaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_tarbosaurus' gfx = 'Tarbosaurus' aggressive = '1' hitpoints = '4000.000000' FOW = '35.000000' growup_duration = '300.000000' defaultspeed = '1' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '54' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '30.000000' density = '20.000000' repletion = '420.000000' maxhelpers = '1' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Tarbosaurus/UpdateLimits/dummy' value = '0' } } } } Edmontosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_edmontosaurus' gfx = 'Edmontosaurus' aggressive = '-1' hitpoints = '250.000000' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '60.000000' density = '10.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Edmontosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_edmontosaurus' gfx = 'Edmontosaurus' aggressive = '-1' hitpoints = '250.000000' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '60.000000' density = '10.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Edmontosaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_edmontosaurus' gfx = 'Edmontosaurus' aggressive = '-1' hitpoints = '250.000000' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '60.000000' density = '10.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Edmontosaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_edmontosaurus' gfx = 'Edmontosaurus' aggressive = '-1' hitpoints = '250.000000' FOW = '35.000000' growup_duration = '240.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '5' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '60.000000' density = '10.000000' repletion = '540.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Edmontosaurus/UpdateLimits/dummy' value = '0' } } } } Heterodontosaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_heterodontosaurus' gfx = 'Heterodontosaurus' aggressive = '0' hitpoints = '200.000000' FOW = '35.000000' growup_duration = '120.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '7' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '20.000000' density = '5.000000' repletion = '300.000000' maxhelpers = '10' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Heterodontosaurus/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_heterodontosaurus' gfx = 'Heterodontosaurus' aggressive = '0' hitpoints = '200.000000' FOW = '35.000000' growup_duration = '120.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '7' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '20.000000' density = '5.000000' repletion = '300.000000' maxhelpers = '10' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Heterodontosaurus/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_heterodontosaurus' gfx = 'Heterodontosaurus' aggressive = '0' hitpoints = '200.000000' FOW = '35.000000' growup_duration = '120.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '7' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '20.000000' density = '5.000000' repletion = '300.000000' maxhelpers = '10' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Heterodontosaurus/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_heterodontosaurus' gfx = 'Heterodontosaurus' aggressive = '0' hitpoints = '200.000000' FOW = '35.000000' growup_duration = '120.000000' defaultspeed = '2' maxspeed = '3' captainlevel = '0' max_passengers = '0' scalps = '7' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '20.000000' density = '5.000000' repletion = '300.000000' maxhelpers = '10' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Heterodontosaurus/UpdateLimits/dummy' value = '0' } } } } Sloth { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_sloth' gfx = 'Sloth' aggressive = '0' hitpoints = '20.000000' FOW = '35.000000' growup_duration = '60.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '1' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '50.000000' density = '5.000000' repletion = '200.000000' maxhelpers = '1' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Sloth/UpdateLimits/dummy' value = '0' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_sloth' gfx = 'Sloth' aggressive = '0' hitpoints = '20.000000' FOW = '35.000000' growup_duration = '60.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '1' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '50.000000' density = '5.000000' repletion = '200.000000' maxhelpers = '1' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Sloth/UpdateLimits/dummy' value = '0' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_sloth' gfx = 'Sloth' aggressive = '0' hitpoints = '20.000000' FOW = '35.000000' growup_duration = '60.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '1' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '50.000000' density = '5.000000' repletion = '200.000000' maxhelpers = '1' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Sloth/UpdateLimits/dummy' value = '0' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_sloth' gfx = 'Sloth' aggressive = '0' hitpoints = '20.000000' FOW = '35.000000' growup_duration = '60.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '1' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '50.000000' density = '5.000000' repletion = '200.000000' maxhelpers = '1' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Sloth/UpdateLimits/dummy' value = '0' } } } } Amargasaurus { Lvl2_Bonus { priority = '1000' LevelBonusData { description = '_amargasaurus' gfx = 'Amargasaurus' aggressive = '0' hitpoints = '5000.000000' FOW = '35.000000' growup_duration = '420.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '55' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '120.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Amargasaurus/UpdateLimits/dummy' value = '0' } 25_Add_repletion { op = 'add' path = '/Objects/World/ANML/Amargasaurus/repletion' value = '600' } 26_Add_maxhelpers { op = 'add' path = '/Objects/World/ANML/Amargasaurus/maxhelpers' value = '-10' } } } Lvl3_Bonus { priority = '1000' LevelBonusData { description = '_amargasaurus' gfx = 'Amargasaurus' aggressive = '0' hitpoints = '5000.000000' FOW = '35.000000' growup_duration = '420.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '55' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '120.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Amargasaurus/UpdateLimits/dummy' value = '0' } 25_Add_repletion { op = 'add' path = '/Objects/World/ANML/Amargasaurus/repletion' value = '600' } 26_Add_maxhelpers { op = 'add' path = '/Objects/World/ANML/Amargasaurus/maxhelpers' value = '-10' } } } Lvl4_Bonus { priority = '1000' LevelBonusData { description = '_amargasaurus' gfx = 'Amargasaurus' aggressive = '0' hitpoints = '5000.000000' FOW = '35.000000' growup_duration = '420.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '55' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '120.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Amargasaurus/UpdateLimits/dummy' value = '0' } 25_Add_repletion { op = 'add' path = '/Objects/World/ANML/Amargasaurus/repletion' value = '600' } 26_Add_maxhelpers { op = 'add' path = '/Objects/World/ANML/Amargasaurus/maxhelpers' value = '-10' } } } Lvl5_Bonus { priority = '1000' LevelBonusData { description = '_amargasaurus' gfx = 'Amargasaurus' aggressive = '0' hitpoints = '5000.000000' FOW = '35.000000' growup_duration = '420.000000' defaultspeed = '1' maxspeed = '2' captainlevel = '0' max_passengers = '0' scalps = '55' timefactor = '2.000000' UpdateLimits { max_units = '0' } wall = '0' gate = '0' coastal = '0' can_build = '0' can_harvest = '0' buildup_autoattack = '0' unit_size = '0' ai_cap = '0' maxworkers = '0' fx_class = 'Unit' agility = '120.000000' density = '50.000000' repletion = '600.000000' maxhelpers = '0' fear = '0.000000' formation_pos = '-1.000000' nightactive = '0' } Modificators { Dummy { op = 'append' path = '/Objects/World/ANML/Amargasaurus/UpdateLimits/dummy' value = '0' } 25_Add_repletion { op = 'add' path = '/Objects/World/ANML/Amargasaurus/repletion' value = '600' } 26_Add_maxhelpers { op = 'add' path = '/Objects/World/ANML/Amargasaurus/maxhelpers' value = '-10' } } } } } } } }