Fightgame Alpha
By AyCe & Huchickut
Last update: 2013/3/14
First of all: Many thanks to TheFridolin for recovering this page in his cache!
This is a page for alpha testers of the FGA.
The game requires Java. Make sure to have it installed!
Controls:
WASD or arrow keys to move, Mouse to aim and shoot, TAB for stats, R to
reload, RETURN for chat, F2 for fullscreen, F3 for screenshot
(%APPDATA%/IoSoftware/FightgameAlpha/Screenshots), F5 for mute sound
toggle and F7 for rendertime (debug). Press ESCAPE to quit the game (so
you can change your loadout and rejoin).
Want to know more? Just read the changelog! ^^
Get FGA v0.3.0
Changelog
v0.3.0
- All these updates in just 1,5 days deserve a 0.3
- Fixed stuck in wall bug
- Bullets can penetrate a bit of wall now, Sniper with Damager gets increased penetration
- Some fixes and improvements
- Laggers don't halt the game anymore
- Added pause function with Pause-Key
- You can now remotely auth to a server if it has the rcon password set
- Added new commands: /rcon [Password] - Auth to dedicated server | /setrcon [Password] - Set password | /laggerstop [0/1] - Laggers pause the game
- Added a new map
v0.2.4
- Made sniper bullets faster
- Fixed some stuff
- Added a collision box to the player to prevent glitching through walls
v0.2.3
- Added a new weapon: Semiautomatic Rifle
- Changed the sniper's outfit
- Balanced the weapons, for example assault is more accurate now
- Changing your loadout is now possible with ESC
- Some minor fixes
v0.2.2
- Fixed the error handling - it didn't work!
- Added output of game errors in %APPDATA%/IoSoftware/FightgameAlpha/errorlog.txt
v0.2.1
- Fixed the glitching lagger view (untested)
- Added an automatic update check (not download!)
v0.2.0
- Adding bots with the menu option works again
- Fixed Java 7 window border bug
- Official server button is now disabled when the server is offline
- The sound system got overworked (positional and volume!)
- The ingame user interface has been overworked
- Two new maps have been added
- A hitmarker now shows and plays a little sound when you deal damage
- A display should now become visible to see what caused the game to crash
- Small various fixes
v0.1.8
- Custom maps can now be stored in a directory named "maps"
- Improvements to the dedicated server screen + can be minimized to traybar
- Added bot names
- Small fixes (game should load faster now)
- Added a new map
v0.1.7
- Small fixes and improvements
- Added chat commands: /kill -> Kill yourself, /weapon id and
/extra id -> respawn with that weapon/extra, /randomweapon and
/randomextra -> guess what, /changeteam -> switch your team
v0.1.6
- Small fixes and improvements
- Added assists
v0.1.5
- Added commands addbot and op
- Bots can now only be added with addbot (/addbot or /addbot team) and removed with kick
- Small fixes and improvements
v0.1.4
- Players move faster on roads now
- Added chat
- Fixed double names and empty names
- Added chat commands /status and /kick
v0.1.3
- Made map loading client side again
- Positions are now sent as float instead of double
- Made the lagger view nicer
- Added a new map (by TheFridolin)
- Added a killfeed
v0.1.2
v0.1.1
- Added squad spawn in teammode
- Various fixes
- Added a button for joining the official server
v0.1.0
- Small fixes and improvements
- Fixed sounds not playing on certain systems (adds random lags though)
- Added spawn protection
- Maps are now serverside
- Added a new gamemode
- Added a new map
- Added extras (perks)
- Overworked the menu interface
- Screenshots and options are now saved in %APPDATA%/IoSoftware/FightgameAlpha
- Added crosshair cursor
v0.0.7
- Game uses default IP of official server on startup
- Fixed some data not being transmitted on connect
- Added medkit
- Balanced Assault and Sniper
- Minor UI changes
v0.0.6
- Initial upload
- BufferedStreams applied to netcode
Credits
Testers
- Michi aka Bananenmixa aka Pro Sniper
- Tric aka Triceratops
- Florian
- TheFridolin
- Darklen
- Felix
- Chrissi
- Berni
- Zwiebelritter
- nix