MIRAGE 2.5.9

A custom mode with cool features including the SEAS as a playable nation
(knows also as Funmode)
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MrMorgana
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MIRAGE 2.5.9

Post by MrMorgana »

MIRAGE 2.5.9

>>> DOWNLOAD <<<

ChangeLog:
------------------

General:
  • Rearranged mirage client settings (this time), because there were too many and it was hard to navigate through them (and once again, many more are still planned, so there would not have been enough space...)
  • Resetting rally point after walk command is now optional (at client settings)
  • Players can disable loading their own units into allied transporters now (at client settings)
  • To use the old, easier disembarking (also exploitable) there is a new server option available
  • Sadly, the crash rpg map was broken because the installer didn't have the necessary sequence file -> its fixed now
  • Healers on open transporters stopped healing if the transporting unit was trapped, even if the free buildups option was on -> this has been fixed
  • Added aura sharing server option, which can prevent/allow allied players to benefit from certain aura effects from one another (like smoke tower's effect)
  • For certain single player maps (like mission 4.3) the available credits (points) were used up for skulls by default, and couldn't be removed -> this has been fixed
  • Painting material inaccuracy has been fixed in the map editor
  • On original SEK maps, where the default harbours were disabled the seas carrier was still visible in the build menu -> this has been fixed
  • After the server options rearranging the supply mod became unusable -> this has been fixed
  • Forest blocks on maps with Cave1 or Cave2 settings didn't give any usable wood material -> this has been fixed
  • When a steam tank was destroyed, the passengers started in a sitting idle animation -> this has been fixed
  • The build-up animation of the Tesla tower was different, when sss was on or off -> this has been fixed
  • Several riders of animal units with single weapon buildups didn't play their attack animation -> this has been fixed
  • Levelling up healers on open transporters broke their healing animation -> this has been fixed
  • Added new server option: random colour
  • Added pteranodon and archaeopteryx as placable wild animals
  • Gameover manager counted un-built headquarters if there was a constructed one also, that means if the constructed one was destroyed, it didn't start the hq timer -> this has been fixed
  • Defender maps can have multiple defenders from now on (map needs to be edited manually)
  • Scaring of wild animals works differently from now on: only amicable animals will be scared of building placement, and animals having higher size class than killed animals won't be scared
  • HP drop list in pre-game lobby will be invisible if handicap is disabled from now on
  • Defender object can't be ignited from now on
  • Epoch 6 units can't be bought from point buy menu if epoch 6 is disabled (from now on)
  • Holy City wall has been put into the techtree, so that its icon and description is linked to it now
  • Remade handicap system because the previous one was buggy (someone else got the hp boost/nerf)
  • Grid rendering while switching from normal to tower class building placement has been fixed
  • Defender time is displayed in the mirage overview tab (2nd)
  • All units and buildings of defeated players will be destroyed from now on
  • Domination time can be set from now on
  • Domination time is displayed in the mirage overview tab (2nd)
  • Added MIRAGE specific BfPW Highland map
  • Changed 'Replace object' trigger, so that it can replace multiple objects at the same time (like walls)
  • Sixth epoch was sometimes shown to be reachable in the AC bar, although max epoch was only 5 -> this has been fixed
  • New artefact manager was preventing world owned objects/units from taking treasures (like wild animals by map triggers on missions) -> this has been fixed
  • If unlimited storage is disabled, losing storage buildings will cut excess resources once again
  • Zeppelin's speed has been decreased from 4 to 3
  • Added new artefact: Drawbar of richness, which increases income from trading
  • Wild animal nests of aggressive animals are always treated as aggressive once again
  • The hardcoded techtree filters were not working in tutorial -> this has been fixed
  • Frozen units don't get armour bonus from now on
  • Removed the Internet button from Multiplayer menu, because the Gamespy server replacement isn't working anymore
  • Added new command bar button for transporters, which can be used to pick up allied units (also own units)
  • Added new server option: skull sharing
  • Several sound alert options were broken -> they have been fixed
  • At the repair building, the owner of the building used to pay for the repair, but from now on the owner of the unit (which does the repairing) will pay
  • Observer chat functionality has been solved (in game)
  • Added auto scroll checkbox to lobby chat
  • Added new server option: disable limp (the way heavily injured units walk)
  • Pellet used to give animals +5% hit points -> this has been increased to +15%
  • Aura of power used to give animals and vehicles +10% attack power -> this has been increased to +15%
  • Healing artefact adds an additional type of bonus to healing, which increases the healing from even foreign sources (like being healed from a neutral fountain)
  • Units and buildings having the "Destructible" attrib (enabled in map editor) can't be killed/deleted by the player from now on
  • Player units in crash rpg get automated after 90 seconds inactivity, once the player gives any command to the unit, it will be returned to player control
  • Added new server option: remove titans
  • If any warp gate or domination timer is still active, then the game goes on, even if the timer until draw is over
  • Added new server option: remove trading
  • Units causing area damage with their body in close combat (like DR brachiosaurus, DC sumo) didn't get damaged by NM Kentrosaurus, DC defence skewer (etc) -> now they get damaged by them (unit causing area damage with their weapon, like flamethrowers aren't affected by this change)
  • Taking direct ranged or melee damage used to make the unit display invalid armour bonus (like +100 ranged defence after death shot) -> this has been fixed
  • Mirage launcher will ask you before resetting the settings file from now on
  • Healers (shaman, druid, monk and medic) don't have the set aggro stance command bar button/menu anymore, just like NM berserker or DR posioner
  • Rearranged the icon positions of heroes at each tavern
  • Zeppelins can now trade between harbours (or between harbour and normal trading building) from now on as well
  • Healers (shaman, druid, monk and medic) can heal themselves too from now on
  • Added new stance: Passive -> the unit doesn't attack even if being attacked
  • Added new command bar button: Locked -> the unit doesn't accept any commands
  • Increased the default resource value of stones from 2000 to 5000 (affects newly placed stones in SDK)
  • Increased the default resource value of fruit bushes from 150 to 250 (affects newly placed bushes in SDK)
  • Weapon damage cache hasn't been cleared upon damage and defence bonus changes, resulting in false damage calculations -> this has been fixed
  • Added new server option: infantry war (the 3 basic infantry units type can be produced on all of the first 3 levels)
  • Added new server option: unbound delivery (unit production is finished regardless of the current population limit)
  • Added new server option: disable put down (units can't put down artefacts except for Miyagi ofc)
  • Custom starting time must be enabled from now on to be used (still only for new games)
  • Mana feature option is available again
  • Auto attacking buildups which are the main weapon of given units (like rhino ballista) used to break fighting the enemy, if the unit was attacking them, but then was commanded to walk away (like at kiting) -> this is less likely to happen from now on
  • Initiating unit production or upgrade invention was prohibited at non finished buildings, which have virtual produce unit (swimming harbours and recently towers, like NM large tower) -> now it is possible
  • Recycling pre-placed DR buildings (on defender maps for example) which were disabled to be built (like walls/towers) could be recycled in 10 seconds -> this has been fixed
  • Added new server option: united advancement (inventing a new epoch at any tribe makes it invented at all the others too)
  • Sending tributes used an unsafe method, which could be abused for cheating -> this has been fixed
  • Fixed texture of Carcha: teeth, etc - thanks to DryFun
  • Enabled texture of Eusmilus with 512 resolution
  • Fixed level flags on some new animal units (nm carcha, etc)
  • At hosting or joining direct IP games the title was LAN game -> this has been changed to Internet game
  • Added new (duplicate) models with new textures thanks to DryFun (like seas wall, seas warp gate)
  • Tribe filter drop list also added to point buy preset window
  • Added index numbers to the various server options on the overview pages (idea from DryFun)
  • Made black player colour a bit lighter
  • Versus Nests value is removed from default tooltip window, and VS Ships is after VS Buildings from now on
  • Enabled 1024x1024 resolution textures of stegosaurus and iguanodon, and also made 512x512 versions
  • Since an (unknown) old change, auto save worked only if the player was on HQ 1 -> this has been fixed now
  • Added a checkbox to options menu, which enables or disables making saves states, or make auto saves work during multiplayer matches
  • CEP missions are included now
  • CEP holy city custom map is included now
  • Miyagi and Stina couldn't be selected in Campaign Point buy menu, despite being selected in map editor -> this has been fixed
  • Repairing SEAS Carrier and DR Floating harbour should be easier now
  • Increased the resource value of every tree by 300 in fast game mode
  • Increased the resource value of corpses by 300 in fast game mode
  • Passengers affected by ACDO trigger action won't leave their transport object from now on
  • Jet jumping abilities (NM jetpack warrior, Tesla in bfpw, etc.) started cool down timer at the start of jump, and by the time the unit landed on the destination location, the cool down was almost over -> from now on the cool down starts after landing
  • Healers on transporters will also rotate to their healing target from now on
  • Added box of heroes for each tribe on epoch 6 (to honour the developers in the modding community)
  • Healing animation on (open) transporters got broken after a healer got linked to a different position in the basket -> this has been fixed
  • Changed the order (/sequence) of tooltip bonus/penalty images to the following: vs infantry, vs animals, vs vehicles, vs ships, vs buildings (buildings and ships got swapped)
  • In map editor, the default camera position buttons' label changed if they were clicked on -> this is removed, and they are labelled by their correct meaning (Northwest, Southwest, etc)
  • Added new client display option, to allow custom camera position/angle at resetting the camera
  • Sometimes server.exe crashes at Auto save, which corrupts the file, and that makes having an auto save pointless -> from now on, the last 10 auto saved files will have different names (Autosave_0.ula, etc)
  • Updated all the ++,--,etc bonus values - thanks to Scrat
  • Added fixed Textures of Cave3 and Test setting - thanks to DryFun
  • If Group walking is disabled on client side, and a group containing units unable to fight (shaman, para drum, etc) received attack command, only those started moving which could fight -> this has been fixed
  • Passengers of trapped transporters can be dismounted from now on
  • Changed how notification of next available epoch works, to (hopefully) fix the problems with it (like stating the next epoch can be researched, despite it not the case)
  • Fast game option only reduces the duration of epoch upgrades from now on, not all upgrades, build-up times and production durations (harvesting increasing stuff remains the same)
  • Added client option to change number of building rotations steps (at Control options)
  • Removed lvl 1, 2 and 3 units on epoch 6
  • Epoch 6 upgrades has been moved to epoch 5 instead
  • Fixed attack mode switching units, which were broken since a recent change (mammoth log cannon and black widow to be exact)
  • Had to fix fountains healing method, since the last change in the arena mission the fountains couldn't be used
  • Updated arena mission (polkanthus has no level flag, and mostly hard difficulty got harder...)
  • Increased the weapon stats of many wild animals, and hp for a few (the list is too long, but obviously those, which should be dangerous in reality)
  • Reduced the max distance the finishing move can be initiated from 20 meters to 10 meters
  • If locked units were levelled up or down, the server didn't invalidate the client changes, so that the unit stayed on the same level on server side and on a different one on client side, causing army controller problems -> this has been fixed
  • Added destruction objects to SDK - thanks to DryFun
  • Fixed an issue with unit production task, which didn't give back resources, if the queue was full already
  • Blocker attribute can be changed in level editor for (most?) Fighting Objects from now on
  • Added 'SetBlocker', 'SetNoParticles', 'SetDisableShadowCast' and 'SetDisableShadowReceive' commands to ACDO trigger action in level editor
  • Deleting triggers or copy-pasting triggers or trigger nodes will update tree controller on a smaller scale
  • A recent change made it impossible for most infantry units to attack flying units -this has been fixed
  • Added Auto Scout hotkey (Ctrl+Shift+S)
  • Units in map editor couldn't be truly levelled up, because levelling up function checked for owning player's existence and attributes, which are missing in sdk -> this has been fixed
  • Entrenched and feign death units will get the camouflage icon overlay (like shaman with camouflage) from now on
  • Added new server option, which allows allied players to build up each other's buildings
  • If the host clicked ready button on for Random AI, then his own army setting got changed too -> this has been fixed
  • If a player finished (/helped to finish) a resource harvesting building (corn fields, etc) of allied player's, his workers tried to start using that building -> this has been fixed
  • Added new client option (at Control options) which makes workers continue repairing, or waiting until there is something to repair again (unless given another direct command)
  • If fast game is enabled, predefined set has double stats (6 workers and 2 times as many resources)
  • From now on server handles random tribe selection, and checks if the selected tribe is really allowed on the map and hq location
  • The error which produced the "Your point buy preset is empty..." message (original one was: "no units or resources chosen") won't prevent the player to set ready (because it happened only (?) with Predefined settings and it doesn't make sense to stop the game being started if Server by Predefined setting overwrites the point buy results anyways...)
  • The tribe filter option which was used until now, has been removed
  • Added new Random items with custom filtering to tribe selection drop list
  • In pre game lobby the last used tribe will be (or at least tried to be) selected by default from now on (for AI as well, per slot number...)
  • In pre game lobby the last used colour will be (or at least tried to be) selected by default from now on
  • Shopping list (the tab controller having the 3 tabs in point buy menu) won't be disabled if points are set to predefined state (units can be viewed in waiting time...)
  • CPLX trigger action (create complex unit -> like ship, and inside passengers) had the server side capability to create sub passengers, but the level editor didn't support this functionality -> from now on, each passenger 'token' can be edited manually in a new edit field, which allows to create sub passengers, or simply create passengers from different tribes (requires proper knowledge though)
  • SNFA (set player neutral to wild animals and the other way around) was not preventing units and buildings engaging wild carnivores automatically at sight -> this has been fixed
  • Included the fixed textures for small flying reptiles - thanks to DryFun
  • Added Ceratosaurus - thanks to DryFun
  • Added Nothosaurus - thanks to DryFun
AI:
  • AI didn't produce Tyrants after its conversion option was added -> this has been fixed
  • AI uses Demolition charge upgrade from now on
  • Default AI army setting is Balanced instead of Random from now on
  • Killed players can be allied with from now on even if diplomacy is locked (for gaining vision)
Heroes:
  • Stina gives all infantry units defence bonus from now on (like Cole gives all infantry units melee damage bonus or Bela buffs also spearmen)
  • Flying animals can't be targeted by Stina's ability from now on
  • Tarna's freezing effect has been reduced (lasts 5 seconds less on each level; starting value was 7 before)
  • Stina (on eusmilus, not campaign, infantry one) has +15 damage more on each level, and 50 armour piercing now
  • All Eusmilus riders have +150 hp from now on (300 -> 450)
  • Hypnosis' cool down has been decreased from 60 seconds to 30 seconds
  • Warden's lvl3 special ability negates all incoming damages, not just from animals from now on (for testing/balancing him)
  • Hypnosis' works on infantry units from now on (including heroes)
  • Kleemann's sacrifice works on allied units too from now on
  • Reduced Barry's attack frequency from 40 to 39 (like Cole's)
  • Tarna isn't ice immune anymore
  • Tarna's hit points have been reduced from 700/1400/2100/2800/3500 to 500/1000/1500/2000/2500
  • Taslow's lvl3 special ability can incapacitate buildings from now on
  • Tarna range bonus works only on spearmen from now on
  • Bela's range bonus doesn't work on spearmen from now on
  • Bela's sniper shot reduces movement speed of infantry units to 1 instead of stopping them
  • All of Tarna's special units now have the production costs, time, skulls, hit points and base damage (excluding weapon buildups!), which means Tyranno and Giganto are slightly weakened and Carcha and Tarbo are slightly buffed
  • Tarna's freezing time is always 1.5 seconds from now on (no increase on higher levels)
  • Tesla (and dr infantry) went to nearest resources after finishing resource collection buildings -> this has been fixed
  • Miyagi gave on level 4 norsemen ships +25/25 defence and gave the same bonus to all tribes on level 5 -> this has been fixed (removed)
  • Level 5 bonus of Leighton reduces the cool down of special abilities from now on
  • Level 5 bonus of Miyagi gives vehicles and ships +20/20 armour from now on
  • Level 5 bonus of Miyagi gives resources for killing enemy ships and infantry from now on
  • Level 5 bonus of Taslow gives resources for killing enemy buildings, ships and vehicles from now on
  • Level 5 bonus of Stina gives animals +20/20 armour from now on
  • Increased Warden's attack frequency from 31 to 38 (attacks per minute)
  • Increased Taslow's attack range by 5 (from 30 to 35)
  • Larry's attack has 100% armour piercing from now on
  • Increased Arch Druid's ranged attack frequency from 25 to 38 (attacks per minute)
  • Increased Arch Druid's melee attack frequency from 31 to 38 (attacks per minute)
  • Increased Arch Druid's attack range by 10 (from 15 to 25)
  • Miyagi can't steal artefacts from wild animals from now on (even if they belong to players)
  • Stina's new lvl2 aura wasn't working perfectly on all units (some having more defence than intended, etc) -> this has been fixed
  • Taslow's crossbow on level 2 used a model having a wrong rotation (since original game!), resulting in a stupid looking attack animation -> this has been fixed (by replacing model "tesla_revolvercrossbow_b" with "tesla_revolvercrossbow_c" on level 2 (tesla_revolvercrossbow_c, tesla_revolvercrossbow_d, tesla_revolvercrossbow_e are the same))
  • Bela's sniper shot deals less damage against buildings from now on (it was better than Babbits's lvl3 ability)
  • Ada's death shot has been reworked: it has a 90 seconds cool down only, and deals max 4000 and minimum 1000 damage from now on
  • Reduced cool down of Plunder from 70 to 60 seconds
  • Arch druid's level 5 bonus gives an additional type of bonus to healing, which increases the healing from even foreign sources (like being healed from a neutral fountain)
  • Increased jaw_size (value for how many flesh she is taking out from corpses) of Stina from 90 to 270
  • Bela's sniper shot will deal armour piercing damage from now on
  • Babbit's minigun will deal armour piercing damage from now on
  • Increased max damage of Babbit's minigun from 2000 to 3000
  • Miyagi can now steal from trading units too (double of their last profit)
  • Miyagi can be unloaded from flying zeppelin, if it’s above water from now on
  • Increased ranged defence of Stina from 0 to 15
  • Bela's sniper shot doesn't slow down enemy movement speed from now on
  • Bela's sniper shot removes armour or target unit from now on
  • Bela's sniper shot range is increased from 50 to 60 meters
  • Tarna deals full damage against every enemy type from now on
  • Larry has no more defence bonus against buildings from now on
  • Miyagi doesn't deal extra damage against buildings and vehicles from now on
  • Changed Miyagi's attack bonus vs buildings from 30 to 40
  • Changed Kleemann's attack bonus vs buildings from 25 to 40
  • Tarna's level 3 riders has now only 40% armour piercing
  • Kleemann's sacrifice bonus time depends from now on the hit points of the sacrificed unit (time = hit points/20 -> sacrificing 5k hp titan gives him around 4 minutes)
Dragonclan:
  • Updated the icon and description of Spinosaurus
  • Removed the launcher rider
  • Removed the samurai squirrel
  • Fixed German unit description file error
  • Production costs of water turret has been restored to booster pack state (from 200 wood to 250)
  • Water turrets range has been decreased from 40m to 30m (bp stat)
  • Added a new ship upgrade (available from epoch 5) at the harbour -> layer repair, which allows minelayer and corsair to repair/heal floating mines and turrets (respectively)
  • Floating mines didn't lose the getting healed ranged buff once they got healed (by a harbour for example) -> this has been fixed
  • Damage done by pirate ship is reduced (lvl5 stat: 210 from 1190)
  • Range of pirate ship is increased (85 from 80)
  • Stinger didn't get the vehicle healing ability icon -> this has been fixed
  • Water turret's placement animation wasn't used, unlike water mine's -> this has been fixed
  • Water turret played placement animation (most of the times) when it attacked air units -> this has been fixed
  • Seismo's enchain ability had a min attack range check -> this has been taken out
  • Salta transporter and Salta launcher have +300 hit points on each level
  • Doping effect time has been increased from 7 seconds to 10 seconds
  • Doped Saltasurus can't be frozen
  • Scorpion has +300 hit points on each level
  • Seismo's main weapon could attack while retreating in some cases -> this has been fixed
  • Seismosaurus titan gets a temporary speed bonus after using Barrage ability
  • Decreased battle triceratops' attack frequency from 35 to 30, and reduced defence values from 20/20 to 0/0
  • Baryonyx rider's hit points has been increased by 200 on each level
  • Baryonyx rider has 25 armour piercing from now on
  • Gatling rider has +100 hit points on each level from now on
  • Added new upgrade which increases range and damage of dc spearmen (epoch 3)
  • Added new upgrade which improves traps (epoch 4)
  • Added new upgrade which increases hit range of certain dc attacks (like sumo, demolition charge, or exploding projectiles) (epoch 4)
  • Added new upgrade which increases attack frequency of dc flamethrowers (epoch 4)
  • Added new upgrade which increases attack range of dc Gatling guns (epoch 4)
  • Added new upgrade which increases attack damage of dc Gatling guns (epoch 5)
  • Added new upgrade which increases attack damage of dc launchers (epoch 5)
  • Added new upgrade which increases attack frequency of dc launchers (epoch 6)
  • Snare trap's damage is increased from 3 to 5
  • Battle blimp could be picked in point buy menu, despite flying units being disabled -> this has been fixed
  • Seismosaurus has no armour piercing from now on
  • Enchain's requirements (build-up being not busy, or having to rotate towards enemy, etc) has been removed or changed, so that it can use it a lot easier and sooner
  • Increased resource costs of smoke tower from 250/250 to 400/400 (wood/stone)
  • Reduced duration of enchain from 15 to 9 seconds, and reduced cool down duration from 60 to 36 seconds
  • Voracity works on biological ships too from now
  • Increased ranged defence of dc flamethrower from 0 to 30
  • Transport blockade isn't a target ability now, but affects all enemy transports around the monk; cool down is decreased from 80 to 60 seconds
  • DC Spearman's attack deals 50% damage against infantry and vehicles from now on
  • DC weapon maker is available from epoch 2 from now one (previously epoch 3)
  • DC mortar is available from epoch 2 from now on (previously epoch 3)
  • Rocket ramp does only 25% armour piercing damage from now on (instead of 100%)
  • Rocket ramp's damage has been decreased from 400 to 200 and end damage from 200 to 100 (the Launcher damage upgrade increases them back to 300/150)
  • Rocket ramp's build-up duration is decreased from 160 to 120
  • If building limitation is on, only 4 rocket ramps can be built at the same time
  • Newly produced monk start with cool down on each ability
  • Scorpion can't harvest whole trees any more, only max 400 per trip (most trees had this value before)
  • Moved DC Worker weapon upgrade to HQ, and its damage bonus has been doubled
  • DC marksman's weapon damage has been decreased back to booster pack state (from 5/10/13/17/25 to (1/)6/9/14/20)
  • DC Eusmilus rider has +250 hit points more on each level, resource costs changed from 210/50 to 200/150 (Food/Wood), production duration increased from 17 to 20, and it has an archer build-up too from now on
  • Epoch 6 increases bamboo farm's and paddy's worker capacity by 2
  • DC Demolition charge upgrade couldn't be cancelled by right clicking -> this has been fixed
  • DC Eusmilus rider's sight range is increased from 45 to 55
  • DC Zeppelin is moved from engineer to emporium
  • Samurai gets a new, epoch 3 upgrade at the temple: Keen eyes (it gives him an aura, which reduces defence values of nearby enemies. like war cry and war paint, this aura works on level 3 Samurai and above, and the higher the level the Samurai has, the stronger this aura becomes)
  • DC Temple can restore mana too from now on (if mana feature is enabled ofc)
  • DC Gigantopithecus isn't ice immune anymore
  • DC Vehicle damage and defence upgrades have new icons
  • Reduced hit range of Gigantopithecus' range attack from 15 to 5 (meters)
  • Mechanisation upgrade's duration (at Babbit) is decreased from 50 to 35 seconds
  • DC Hammock upgrade gives 11 extra slots instead of 10 from now on
  • Gigantopithecus' production time is increased from 60 to 90 seconds
  • Emporium's first capacity increasing upgrade is becomes available at epoch 3 from now on
  • Taslow on level 4/5 not only gave DC the vehicle repair automatic upgrade, but also +20/20 defence for vehicles -> the defence bonus has been removed
  • DC stinger's defence is increased from 10/10 to 35/35
  • Changed skin of DC stinger - thanks to DryFun
  • Lacerate ability reduces enemy armour by only 20/20 from now on
  • DC stinger has 25% armour piercing from now on
  • Changed DC Baryonyx' attack bonus vs ships from -50 to 0
  • Changed DC fire boat's attack bonus vs buildings from -50 to 0
  • Changed DC trike's attack bonus vs buildings from -50 to 0
  • Changed DC Scout's attack bonus vs buildings from -50 to -75
  • Changed DC Spearman's attack bonus vs ships from -75 to -50
  • Changed DC muraeno submarine's attack bonus vs buildings from 0 to -25
  • Changed DC muraeno submarine's attack bonus vs infantry from 0 to -50
  • Changed DC Dilophosaurus' (Warden nest animal) attack bonus vs buildings from 0 to -50
  • Changed DC trike's attack bonus vs vehicles from -50 to -60
  • Added new lvl3 air unit to Dragon Clan from epoch 4
  • DC battle blimp has only 0/5 (close/ranged) armour from now on (30/30 was previously)
  • Added a new upgrade at epoch 5, which allows War drums to fight, and also increases the defence values of Gatling rider by 30/30
Dustriders:
  • Changed (fixed) English description of Cronosaurus to Kronosaurus
  • Added a new upgrade from epoch 5 at the mobile hq -> fast iguanodons, which increases the movement speed of mobile hq and allows it to fight
  • Added a new upgrade from epoch 5 at the bazaar -> improved tools, which reduces the conversion durations of animal farms, and convertible animals (ankylosaurus, brachiosaurus), and also makes default infantry units build faster (spearman, warrior, etc)
  • Raptor handler deals 9 more damage on each level (from 6-11-21-41-81 to 15-20-30-50-90)
  • Added second spear damage upgrade, available from epoch 5
  • Added second spear range upgrade, available from epoch 5
  • Added a new, lvl 1 animal from epoch 6 -> iguanodon rider (melee)
  • From the antiactions section of the techtree the small tower got deleted, allowing to build small towers on maps, where it was disabled (like on ancient fortress) -> it has been restored
  • Tornado's time-stats has been restored to booster pack setting (10 in game seconds) and range or aoe too
  • Rammer's knocking over ability has been heavily weakened
  • Added ankylo catapult with dino ammo to point buy menu
  • Raptor handler has the same animal on each level once again
  • Liopleurodon can't freeze enemy units from now on
  • Liopleurodon has +8 skulls and +500 hit points and +40 damage on each level
  • T-Rex titan's T-Rex scrunch ability gives nearby units (also allied ones) a temporary defence bonus
  • Amazon warrior can be produced at the Amazon temple from now on
  • Newly produced shamans start with cool down on each ability
  • T-Rex titan does 40% splash damage to secondary targets from now on (increased from 20%)
  • Stegosaurus' whiplash (caudal bash) gives 40 armour piercing from now on
  • Ankylo bash does +30 damage on each level from now on
  • Added new upgrade which increases range of dr catapults (epoch 4)
  • Added new upgrade which increases defence of dr melee infantry (epoch 3)
  • DR animal ships benefit from animal damage and defence upgrades from now on
  • New upgrade is added: hardened structures -> gives all dr buildings, catamaran and zeppelin +500 hp (epoch 5)
  • Transport turtle has +500 hit points on each level from now on
  • Ankylo catapult with dino egg ammo and achelosaurus spawn stronger dinos on higher levels from now on
  • Moved reveal ability from Liopleurodon to Mosasaurus
  • Torpedo turtles didn't attack carrier -> this has been fixed
  • Reduced the hit points of gallimimus nest from 1000 to 500
  • Increased assassin's attack frequency from 20 to 28
  • Reduced cool down of tornado from 180 to 90 seconds
  • Reduced cool down of sand trap from 90 to 60 seconds
  • Shaman's sand trap effect time has been decreased from 10 seconds to 7 seconds
  • Increased ranged defence of dr flamethrower from 0 to 30
  • Scarecrow works from now on infantry and vehicles too
  • Shaman's far sight upgrade increases the range he can use his tornado, quicksand, termites, sand storm and resurrect abilities
  • Shaman's far sight upgrade has been changed: duration increased from 30 to 60, costs increased from 150 Food, 100 Wood, 20 Skulls to 400/250/50, has been moved to epoch 4
  • DR Spearman's attack deals 50% damage against infantry and vehicles from now on
  • Quicksand ability (of shaman) has been redesigned: it no longer traps/freezes units, but reduces movement speed of and enemy units inside its effect radius, also reduces their attack frequency; radius is 12 meters, lifetime 15 seconds
  • Blinding storm doesn't affect own and allied unit from now on
  • Reduced cool down of Shaman's Blinding storm ability from 90 to 60 seconds
  • Reduced cool down of Shaman's Tornado ability from 90 to 60 seconds
  • Reduced range of Scarecrow from 75 to 60 (it was 50 in original game)
  • Swapped icon position of blinding storm and far sight at DR temple
  • DR tracker dino has the same background sound velociraptor has from now on
  • DR kennel gallimimus has the same background sound DC Scout has from now on
  • Moved DR Worker weapon upgrade to HQ, and its damage bonus has been doubled
  • DR Eusmilus rider has +250 hit points more on each level, resource costs changed from 210/50 to 200/150 (Food/Wood), production duration increased from 17 to 20, and it has an archer build-up too from now on
  • Torpedo turtle production time is once again 15 seconds (it was decreased from 15 to 10 a while ago, it was just not listed, but now it increased from 10 to 15...)
  • DR Eusmilus rider's sight range is increased from 45 to 55
  • DR Cyborg triceratops has from now on 25 armour piercing
  • DR Temple can restore mana too from now on (if mana feature is enabled ofc)
  • DR Scarecrow can drain mana from now on (if mana feature enabled ofc)
  • Allosaurus' aura is called from now on "Infrared vision"
  • DR transport turtle can't be bought in point buy anymore
  • DR Liopleurodon isn't ice immune anymore
  • DR Tyrant isn't ice immune anymore
  • Brachio catapult's production duration is decreased from 75 to 70
  • Tyrant's production time is increased from 60 to 90 seconds
  • Tyrant's both versions can be produced at huge farm from now on
  • Tyrant's conversion time is increased from 20 to 30 seconds
  • Decreased Psittacosaurus' hit points on each level by 100 (now it has 90/100/120/150/200)
  • Decreased Psittacosaurus' attack damage on each level by 2 (now it has 1/5/15/35/75)
  • Transport slots DR cyborg triceratops is increased from 3 to 4
  • Reduced defence values of DR cyborg triceratops from 50/50 to 35/35 (with 3 upgrades they will be 50/50)
  • Changed DR Mosasaurus's attack bonus vs infantry from -75 to -50
  • Changed DR Rammer's attack bonus vs ships from -50 to 0
  • Changed DR Scout's attack bonus vs buildings from -50 to -75
  • Changed DR Spearman's attack bonus vs ships from -75 to -50
  • Changed DR Stego transporter's attack bonus vs ships from 0 to -75
  • Changed DR tracker dino's attack bonus vs ships and vehicles from -50 to 0
  • Changed DR Cyborg triceratops transporter's attack bonus vs ships from 0 to -25
  • Changed DR tyranno rider's attack bonus vs ships from -25 to 0
  • Changed DR tyranno rider's attack bonus vs buildings from -75 to -50
  • DR small farm and huge farm use the same place before placing as medium farm from now on
  • DR pteranodon has only 0/5 (close/ranged) armour from now on (0/20 was previously)
  • Brachio catapult can use dino ammo also from now on
  • Faster Iguanodons upgrade is now only a local upgrade for each mobile hq, giving the HQ more speed and fighting capability
  • DR Tyrant has poison damage too (once again)
  • DR Liopleurodon is from now on an open transporter
  • DR Allosaurus has 20% armour piercing from now on
  • Added dino catapult versions of Tyrant and Brach catapult to point buy menu
Norsemen:
  • Although the description of mobile suit stated, that it has armour piercing attack, it didn't have it -> now it really has 'ap' attack
  • Changed Mammoth harvester's design -> its a transporter unit from now on (has 2 slots)
  • Battle tank can attack air units from now on
  • Changed the deco equipment of some riders (like spear, shield)
  • Added shield to lancer, flamethrower and killer
  • Lancer, spearman, killer and flamethrower benefit from shield upgrades from now on
  • Kleemann's undead warrior wasn't benefitting from warrior damage and defence upgrades since its class type has changed -> this has been fixed
  • Mammoth's stampede upgrade makes also battle rhino use stampede of its own from now on
  • Added a new upgrade (available from epoch 4): ballista range, which increases the range of all ballista weapons
  • Added a new upgrade (available from epoch 5): ballista damage, which increases the attack power of all ballista weapons
  • Added a new upgrade (available from epoch 5): vehicle armour, which increases the close combat and ranged defence values of all vehicles
  • Added a new upgrade (available from epoch 6): ballista frequency, which increases the rate of fire of all ballista weapons
  • Tric titan's armour has been increased from 25/25 to 50/50
  • Paw is decreasing enemy attack values by 50% from now on (previously it was only a 20% reduction)
  • Increased supply cost of steam/battle tank to 10 (from 7)
  • Triceratops titan's Titan rage ability reduces speed of affected enemies to 1 for a short period of time (12 seconds)
  • Added new upgrade which converts small nm tower into medium one (epoch 4)
  • NM gets 3 ship attack and 3 defence upgrades (epoch 3/4/5)
  • Added anti action to make nm ladder's icon invisible
  • NM Flamethrower didn't create corpse upon dying (since booster pack) -> this has been fixed
  • Changed Mobile Suit's production costs from 200 Wood/300 Stone to 400 Wood/150 Stone
  • Increased killer's attack frequency from 20 to 28
  • Increased ranged defence of nm flamethrower from 0 to 30
  • Structural Engineering upgrade of steam tank has been changed: now it doesn't increase the passengers slots, but the hit points of tank by 1000; costs increased from 800 wood 4000 stone to 500/300; moved to epoch 5 from 4
  • Increased the range the druid can use meteor from 31 meters to 70 meters; opponents get both mini map ping and feedback warning about meteor attack beforehand
  • Decreased the 'channelling time' of meteor ability from 12 to 7 seconds
  • Spearman's attack deals 50% damage against infantry from now on (previously it was only 25%)
  • NM Spearman's attack deals 50% damage against infantry and vehicles from now on
  • NM Lancer's attack deals 30% damage against infantry and vehicles from now on
  • Jetpack warrior's close defence is increased from 0 to 20 and ranged defence is decreased from 40 to 30 (both like normal warrior has them)
  • Jetpack warrior has 25% bonus damage against buildings instead of having -50% against animals
  • Increased Undead warriors speed from 2 to 3
  • Undead warriors have the same close (20) and ranged (30) defence as normal warriors from now on
  • Undead warrior has the defensive ability too from now on
  • Increased the casting range of the druid's locust ability from 20 to 50
  • NM jetpack warrior's jumping distance is increased from 120 meters to 240 meters
  • Increased healing amount of steam tank from 10 to 30
  • Reduced hit points of NM ladder from 1000 to 400
  • Newly produced druid start with cool down on each ability
  • Reduced cool down of meteor attack from 180 to 90 seconds
  • Reduced damage of meteor from 700 to 250
  • Moved NM Worker weapon upgrade to HQ, and its damage bonus has been doubled
  • Increased harvester mammoth's defence from 20/20 to 30/30 (as battle mammoth has it by default)
  • Increased the stone amount harvester mammoth can mine from 150 to 300
  • Harvester mammoth can collect max 1000 food per trip as well from now on
  • Harvester mammoth can't harvest whole trees any more, only max 400 per trip (most trees had this value before)
  • NM Eusmilus rider has +250 hit points more on each level, resource costs changed from 210/50 to 200/150 (Food/Wood), production duration increased from 17 to 20, and it has an archer build-up too from now on
  • Epoch 6 increases corn field’s worker capacity by 2
  • Rearranged icon positions of upgrades at NM Machine shop
  • NM Eusmilus rider's sight range is increased from 45 to 55
  • NM Zeppelin is moved from machine maker to warehouse
  • NM Mobile suit's movement speed is increased from 2 to 3
  • NM Mobile suit's armour piercing is decreased from 100 to 25
  • NM Temple can restore mana too from now on (if mana feature is enabled ofc)
  • NM Magic cauldron can restore mana too from now on (if mana feature is enabled ofc)
  • NM Golem is replaced by Avatar (name, icon and model has been changed)
  • NM Avatar is not ice immune (unlike Golem)
  • NM Avatar has no area damage unlike Golem used to have
  • NM Avatar's attack frequency is only 15 (Golem had 20)
  • NM Avatar's defence values are only 40/40 (Golem had 50/50)
  • NM Avatar deals +450 damage more on each level than Golem did (620/630/640/700)
  • Tric titan doesn't have conversion on epoch 6 anymore
  • Triceratops log cannon titan is a standalone unit (on epoch 6) from now on
  • Triceratops log cannon titan can carry 1 infantry unit, fight in close combat, and has a log cannon build-up and 2 ballista buildups as additional weapons
  • Triceratops log cannon titan can use both skills the normal Tric titan has
  • Log cannon mammoth's production time is increased from 60 to 70
  • Avatar's production time is increased from 60 to 90 seconds
  • Mammoth trumpet has been changed: it increases the attack frequency of nearby units for 10 seconds
  • Placement ghosts of NM animal farm, warehouse and weapon smith stayed the same after their respective upgrade has been finished -> this has been fixed
  • Added a new upgrade for NM Spearmen and Lancers: sharp edges, which gives their weapons 30% armour piercing (available from epoch 4 at weapon smith anvil)
  • Reduced NM mobile suit's defence values from 50/50 to 40/40 (with the upgrade they will be 50/50)
  • Replaced NM Avatar's weapon by the hammer used by Golem
  • NM Avatar uses the death animation of Golem now
  • NM bunker benefits from archer range and damage upgrades from now on
  • NM Titan's Titan rage ability removes enemy close combat armour from now on for a short duration
  • NM Druid's Plague of locusts ability works also on ordinary units as well, with a different set of effects (blinding, slowing down movement speed and lowering attack frequency)
  • Changed NM chariot's attack bonus vs buildings from 0 to -75
  • Changed NM mammoth log cannon's attack bonus (on each level because they were different...) -75 vs infantry, animals, vehicles and ships
  • Changed NM rhino transporter's attack bonus vs buildings from -50 to -25
  • Changed NM Scout's attack bonus vs buildings from -50 to -75
  • Changed NM Spearman's attack bonus vs ships from -75 to -50
  • NM Locust ability once again dies off, if there are nothing left to eat
  • NM pteranodon has only 0/5 (close/ranged) armour from now on (0/30 was previously)
  • NM warrior's level 3 model is bigger than level 4 one, so they have been swapped at levelling up a warrior
SEAS:
  • Fixed point buy icons for scorpion and mg triceratops
  • Increased the hit points of all triceratops units by 500 (on lvl3 they have now 2000 hp instead of 1500)
  • Removed feedback messages from scorpion and big cannon
  • Added basic spearman to the barracks (available from epoch 2)
  • Cyborg roar is increasing attack values of own/allied units by 50% from now on (previously it was only a +20% bonus)
  • Increased supply cost of executioner to 8 (from 6)
  • Increased supply cost of MKII to 10 (from 7)
  • MKII's Burst Mode has been balanced (less damage, less armour piercing, less frequency increasing, more self-damaging, etc)
  • Cyborg explosion also decreases enemy defence value for a short period of time (10 seconds, penalty is -30/-30)
  • Mercenary has from now on the pirate warrior model
  • Sniper does only 10% damage against buildings and ships from now on
  • Sniper's armour piercing is reduced from 100% to 25%
  • Stimpack couldn't be used by sniper and mercenary -> this has been fixed
  • Sniper's attack range is increased from 80 to 90
  • Sniper's attack frequency is increased from 25 to 30
  • Added a new upgrade which increases attack frequency of seas ships (epoch 4)
  • Speaker defence bonus has been increased from 15/15 to 20/20
  • Cannon turtle has only walk-speed 1 on land from now on
  • Explosive rounds have been weakened (e.g. it used to give mkii 50% armour piercing -> this has been reduced to 10, and damage bonus is decreased as well)
  • Explosive rounds should have been increasing MKII's attack frequency, but it was disabled -> now it’s enabled again
  • Reduced the hit points of stygimoloch nest from 1500 to 600
  • Increased ranged defence of seas flamethrower from 0 to 30
  • Regenerative Gene upgrade is replaced by Selective breeding, which increases hit points of seas animals
  • Reduced the hit range of SEAS big cannon from 25 to 5
  • Big cannon of SEAS does full damage against buildings from now on (previously it did only 30%)
  • JDT-200 no longer damages enemy units attacking it in close combat
  • JDT-200 gets 20 close and ranged defence
  • Increased production costs of JDT-200 from 150/30 to 240/170 (Food/Wood)
  • Increased production duration of JDT-200 from 20 to 25 seconds
  • Reduced hit points of SEAS staircase from 1000 to 400
  • Increased production duration of cannon turtle from 20 to 50 seconds (like siege ships of other tribes)
  • Increased SEAS Laboratory's buildup duration from 20 to 35 seconds
  • SEAS rocket man is available from epoch 2 from now on (previously epoch 3)
  • Newly produced medic start with cool down on each ability
  • Reduced hit points of JDT-200 on each level by 300
  • Sentinel is only available from epoch 2 from now on
  • Increased production costs of Sentinel from 150/50 to 150/100 (Food/Wood)
  • SEAS Exo flamethrower's icon was before stingers and apache's -> this has been fixed
  • Sentinel can't harvest stone by default, only wood and food and 50/50 of both instead of 25/25, the upgrade doesn't change this value anymore
  • Mechanised harvesting allows only Sentinel's stone harvesting from now on (50 per trip)
  • SEAS Worker weapon upgrade's damage bonus has been doubled
  • SEAS Exo flamethrower's icon was before stinger's and apache's -> this has been fixed
  • Auto tracking upgrades is available from epoch 4 from now on (instead of 5)
  • The following units benefit from Auto tracking upgrade too from now on: Corythosaurus rider, CBT-M1500, Cyborg Titan, Stinger, Apache, Black widow, Executioner MKII, Bombardier
  • The following units benefit from Improved ammunition upgrade too from now on: Corythosaurus rider, CBT-M1500, Cyborg Titan, Stinger, Apache, Black widow, Executioner MKII, Bombardier
  • SEAS Eusmilus rider has +250 hit points more on each level, resource costs changed from 210/50 to 200/150 (Food/Wood), production duration increased from 17 to 20, and it has an archer build-up too from now on
  • Rearranged icon positions of upgrades at SEAS HQ
  • Increased production time of SEAS Stinger and Apache from 15 to 30 seconds
  • Increased production time of SEAS Hovercraft from 30 to 40 seconds
  • SEAS Diamond Plating upgrade is available from epoch 4 from now on (previously epoch 5)
  • SEAS Steel coating upgrade is available from epoch 4 from now on (previously epoch 5)
  • SEAS Hardened skin upgrade is available from epoch 4 from now on (previously epoch 5)
  • SEAS Eusmilus rider's sight range is increased from 45 to 55
  • SEAS Zeppelin is moved from laboratory to steelwork
  • Removed the 2 automatic ability upgrades of Exo enforcer, and those abilities are their default abilities from now on
  • The animals used to be produced at SEAS Laboratory (Giganoto, Corytho, Pentaceratops and Eusmilus) are produced at the Garage from now on
  • SEAS Scorpion can be produced at the Garage too from now on
  • Wreckages can't be healed from now on
  • SEAS Hospital can restore mana too from now on (if mana feature is enabled ofc)
  • SEAS hovercraft can't be bought in point buy anymore
  • SEAS Scorpion isn't ice immune anymore
  • Parasite casting range is increased from 15 to 30 meters
  • Black widows production time is increased from 50 to 70
  • Production duration of CNT-100 (Carno scout) is decreased from 30 to 14 seconds
  • Steelworks build up duration is increased from 20 to 50 seconds
  • SEAS Pub's build up duration is increased from 25 to 30 seconds
  • SEAS Gate's build up duration is increased from 25 to 30 seconds
  • SEAS Scorpion production/build-up time is increased from 60 to 90 seconds
  • Mechanisation upgrade's duration (at laboratory) is increased from 30 to 35 seconds
  • MKII's burning mode doesn't give area damage anymore
  • Dropping resources at SEAS small tent is easier from now on
  • SEAS workers have now only 1 upgrade, which improves their repairing speed
  • Removed almost all spears from Cyborg titan's model - thanks to DryFun)
  • Placing SEAS Scorpion had no disable/anti action -> this has been fixed
  • Changed weapon models of SEAS spearman, guard, sniper and mercenary
  • Decreased attack frequency of SEAS sniper from 30 to 15, and increased weapon damage by 25 on each level
  • Only Exo flamethrower, Executioner, MKII and Scorpion are rebuildable from now on
  • Increased reactivation duration of Exo flamethrower from 10 to 30 seconds
  • Increased reactivation duration of Executioner from 10 to 35 seconds
  • Increased reactivation duration of Executioner MKII from 10 to 35 seconds
  • Increased reactivation duration of Scorpion from 25 to 45 seconds
  • Removed hospital's Auxiliary station upgrade
  • Upgrading SEAS carrier's weapons won't disable the other upgrades from now on
  • Removed SEAS fence upgrades
  • SEAS fence has 6000 hit points from now on, its corresponding gate 5000
  • Removed SEAS mechanization upgrade, which allowed Babbit to turn into mobile suit (this unit is removed from general game play, but can be activated per map)
  • SEAS small cannon is from now on a default defence building at epoch 5
  • Babbit gives on level 4/5 his special mobile suit as a standalone unit (with different captain)
  • Disabled particle effects on SEAS titan, to remove the green poison cloud in its mouth
  • Immortality protocol's mechanic has been reworked to have less animation anomalies
  • SEAS gunner's melee weapon deals full damage against vehicles from now on
  • Changed SEAS Scout's attack bonus vs buildings from -50 to -75
  • Changed SEAS marksman's attack bonus vs buildings from -50 to -75
  • Changed SEAS mobile suit flamethrower's attack bonus vs buildings from -50 to 0
  • Changed SEAS rocketman's attack bonus vs ships and vehicles from -25 to 0
  • Changed SEAS Spearman's attack bonus vs ships from -75 to -50
  • Changed SEAS stygimoloch's attack bonus vs ships and vehicles from -25 to 0
  • Changed SEAS stygimoloch's attack bonus vs buildings from -25 to -50
  • Changed SEAS CBT 500's attack bonus vs vehicles from -10 to 0
  • Changed SEAS CBT 500's attack bonus vs buildings from -50 to -25
  • Changed SEAS CBT T1000's attack bonus vs vehicles from -10 to 0
  • Changed SEAS CBT T1000's attack bonus vs buildings from -50 to -25
  • Changed SEAS CBT M1500's attack bonus vs buildings from -50 to -60
  • Changed SEAS Exo flamethrower's attack bonus vs vehicles from 0 to -25
  • Changed SEAS Executioner's attack bonus vs buildings from -25 to 0
  • SEAS parasites live only 8 minutes from now on
  • SEAS apache has only 0/5 (close/ranged) armour from now on (5/5 was previously)
  • SEAS Dunkleosteus is replaced by Mosasaurus transporter
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Scrat
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Re: MIRAGE 2.5.9

Post by Scrat »

it's out!!!!! Get it while it's hot!!!!!!!!!!
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Scrat
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Re: MIRAGE 2.5.9

Post by Scrat »

chance missed :P
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