Mirage 2.5.8

A custom mode with cool features including the SEAS as a playable nation
(knows also as Funmode)
2002atom
Posts: 9
Joined: Mon Nov 17, 2014 16:33 pm

Mirage 2.5.8

Post by 2002atom »

Does somebody know,how long will it take to release the new version of Mirage?Or is it not coming at all?
User avatar
MrMorgana
- Admin -
Posts: 947
Joined: Tue Aug 18, 2009 12:42 pm
Location: Koprulu Sector

Re: Mirage 2.5.8

Post by MrMorgana »

it is coming, but it takes more time than i have anticipated
2002atom
Posts: 9
Joined: Mon Nov 17, 2014 16:33 pm

Re: Mirage 2.5.8

Post by 2002atom »

Oh,ok,thanks for info. :)
Tarxos
Posts: 6
Joined: Thu Apr 16, 2015 21:40 pm

Re: Mirage 2.5.8

Post by Tarxos »

Do you have any idea, or rough estimation of when it will be released?
User avatar
MrMorgana
- Admin -
Posts: 947
Joined: Tue Aug 18, 2009 12:42 pm
Location: Koprulu Sector

Re: Mirage 2.5.8

Post by MrMorgana »

roughly? hmmm, not sure, but this year :(
Tarxos
Posts: 6
Joined: Thu Apr 16, 2015 21:40 pm

Re: Mirage 2.5.8

Post by Tarxos »

Hey, that's something! :P
User avatar
MrMorgana
- Admin -
Posts: 947
Joined: Tue Aug 18, 2009 12:42 pm
Location: Koprulu Sector

Re: Mirage 2.5.8

Post by MrMorgana »

actually, i started working on it again a few days ago, but there are still a lot of small things to finish first
Tarxos
Posts: 6
Joined: Thu Apr 16, 2015 21:40 pm

Re: Mirage 2.5.8

Post by Tarxos »

I would love to help, but at the moment I'm a complete and utter noob when it comes to modding.
TheSpeaker
Posts: 8
Joined: Sun May 03, 2015 10:39 am

Re: Mirage 2.5.8

Post by TheSpeaker »

Tried Mirage for the first time a few days ago and absolutely loved it. Adds so much to the game and now I'm happy to see a new version is in progress, even if it doesn't have a clear ETA. Just don't forget to fix the harbor/shipyard bug and I'll be a very happy man :D All the other stuff is just an extra. Thanks so much for all the hard work you've put in so far!
User avatar
Triceratops
- Mod -
Posts: 4910
Joined: Wed Jul 25, 2007 16:16 pm
Location: Germany
Contact:

Re: Mirage 2.5.8

Post by Triceratops »

Hi TheSpeaker, welcome :)
TheSpeaker
Posts: 8
Joined: Sun May 03, 2015 10:39 am

Re: Mirage 2.5.8

Post by TheSpeaker »

Hello and thank you :) Sorry, I don't check my own input as much as I should.
mikkeli12
Posts: 7
Joined: Wed Jul 15, 2015 11:11 am

Re: Mirage 2.5.8

Post by mikkeli12 »

i would like to see spinosaur playable
TheSpeaker
Posts: 8
Joined: Sun May 03, 2015 10:39 am

Re: Mirage 2.5.8

Post by TheSpeaker »

You guys!
You guuuuuuuuyyyysssss!!!

....... 2.5.8 is nearly here! :D :D :D

I'm so excited I read the changelogs/readme twice, and probably will a 3rd time before tomorrow.
User avatar
Scrat
- Mod -
Posts: 14223
Joined: Sat Jul 14, 2007 14:44 pm
Location: Bamberg / Budapest
Contact:

Re: Mirage 2.5.8

Post by Scrat »

:D it makes us happy that there are still players getting hyped over Paraworld mods :D
TheSpeaker
Posts: 8
Joined: Sun May 03, 2015 10:39 am

Re: Mirage 2.5.8

Post by TheSpeaker »

A little bit too hyped, probably.
How soon is "released soon", Sir Scrat? :D
User avatar
Scrat
- Mod -
Posts: 14223
Joined: Sat Jul 14, 2007 14:44 pm
Location: Bamberg / Budapest
Contact:

Re: Mirage 2.5.8

Post by Scrat »

a couple of days.
I know we've said this a million times but Henry's working on the installer already so this is getting closer to release than ever before :D
Nevertheless we've found some stuff that we still have to change.. So it might be a couple more days.
User avatar
MrMorgana
- Admin -
Posts: 947
Joined: Tue Aug 18, 2009 12:42 pm
Location: Koprulu Sector

Re: Mirage 2.5.8

Post by MrMorgana »

TheSpeaker wrote:A little bit too hyped, probably.
How soon is "released soon", Sir Scrat? :D
our dear russian player, DryFun made this picture about the matter:
Image
TheSpeaker
Posts: 8
Joined: Sun May 03, 2015 10:39 am

Re: Mirage 2.5.8

Post by TheSpeaker »

Makes a lot of sense actually :D

Days is better than months. Up until now we only knew it was being worked on, with no real idea of when it will be released. Now we know what will be fixed and that the wait is nearly over. Better it take longer and be done properly.

Thanks for your time and effort working on it. Especially as you don't get paid to do it. It is appreciated!
User avatar
PhelX
- SEAS -
- SEAS -
Posts: 152
Joined: Thu May 08, 2014 16:35 pm
Location: Saxony

Re: Mirage 2.5.8

Post by PhelX »

Guys you are totally crazy :D
No wonder it took a bit longer seeing the huge amount of new content you added xD
Thank you so much :mrgreen:
demetrius
Posts: 30
Joined: Wed Apr 29, 2009 8:47 am

Re: Mirage 2.5.8

Post by demetrius »

i have a crash to desktop,is there any log to see reasons why it crashed??

paraworld client has stoped working.
User avatar
MrMorgana
- Admin -
Posts: 947
Joined: Tue Aug 18, 2009 12:42 pm
Location: Koprulu Sector

Re: Mirage 2.5.8

Post by MrMorgana »

for some crashes yes, in the bin folder. the file's name is uslcrashlog.txt
demetrius
Posts: 30
Joined: Wed Apr 29, 2009 8:47 am

Re: Mirage 2.5.8

Post by demetrius »

Crashtime: 08.05.2016 19:39:27,113
USL Virtual Machine Runtime Exception: pure virtual function call
** Location:
CNewPyramid::FindLPCByName@^CObj, in File: 'd:/igre/paraworld/data/base/scripts/game/ui/newpyramid.usl', Line: 302
** Stack Trace:
CNewPyramid::FindLPCByName@^CObj
<---0 CNewPyramid::CreateCard@int@string@string@CClntHndl@int@bool, in File: 'd:/igre/paraworld/data/base/scripts/game/ui/newpyramid.usl', Line: 342
<---1 CNewPyramid::CreateCard@int@string@string@CClntHndl, in File: 'd:/igre/paraworld/data/base/scripts/game/ui/newpyramid.usl', Line: 314
<---2 CNewPyramid::HandleMessage@CEvtPointer, in File: 'd:/igre/paraworld/data/base/scripts/game/ui/newpyramid.usl', Line: 992
<-- ??? (outside USL)
** Registers:
CS = 252A2008 IP = 121
CC = 0710CD08 CI = 23FD30B0
FP = 68 VI = A8
User avatar
wafflies
Posts: 4
Joined: Sun May 08, 2016 19:59 pm

Re: Mirage 2.5.8

Post by wafflies »

Amazing work as always! :mrgreen: kind of upsetting that ai actually attack walls now, no more safe havens anymore haha. Hopefully we could get some multiplayer games in soon just like the old days. Also check your email Morgona, finally replied to it.
User avatar
Triceratops
- Mod -
Posts: 4910
Joined: Wed Jul 25, 2007 16:16 pm
Location: Germany
Contact:

Re: Mirage 2.5.8

Post by Triceratops »

Is it you Waffle? :mrgreen:
User avatar
wafflies
Posts: 4
Joined: Sun May 08, 2016 19:59 pm

Re: Mirage 2.5.8

Post by wafflies »

It definitely is! :o Figured I'd make a new account since my old one's email is gone forever.
Post Reply

Return to “MIRAGE”