Seasmod bug reports

Makes the SEAS playable and adds features!
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Anakey
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Seasmod bug reports

Post by Anakey »

First of all I must say that you have done a fabulous job on the new version with new units and heroes, but I have identified a couple of bugs but so far I have only played in skirmish with dustriders also these bugs might just be because of the language file

Kleeman still has a level 4 seas bonus of XXX (i'm guessing there isn't anything you find to put there)

The Arena T rex kinda makes the rex titan obsolete due to its higher hit points as well as everything else (apart from that the titan looks so much better)

The big pirate ship has a few things wrong with it, the front of the ship should say Bow, right now it says Row, the 3 ship sections seem to be exempt from the ship healing effect and also if you try and get the ship to target anything on land it only goes a short distance before turning broadside to the target instead of going to in range first

The seige Brachio still retains the area damage of the normal brac and also still gets the brachio amour upgrade

Long time bug from the main game has been the AI army setup of the Dustriders when set to 100k points. The files in the AI settings folder can be edited to fix the bug, but i'm not sure what each set of files represents

If anyone else finds any other bugs, it would be good to post them here
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Thanks to Henry for making the animation
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AnthonyCole
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Re: Seasmod bug reports

Post by AnthonyCole »

Hi and thx! :D

1. Ahh, yes, we will fix it :)

2. It's a special unit, only buildable with Tarna!

3. The boss ship is bugged. And it seems it will stay bugged :( But maybe we can fix the localization

4. I think this is not a bug but a feature ^^

5. Thx, i will check soon and try to fix :)
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Anakey
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Re: Seasmod bug reports

Post by Anakey »

I think the siege brachi should not be getting the benefits from the armor or area damage, as none of the other brachio configurations other then bareback get the armor
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Thanks to Henry for making the animation
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Scrat
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Re: Seasmod bug reports

Post by Scrat »

Kleemann uses headshot, I just forgot to insert that into H_heros.seml before sending the file to Kharg >.<
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AnthonyCole
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Re: Seasmod bug reports

Post by AnthonyCole »

Why? Its already in... he means the poison ammo ;)
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Anakey
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Re: Seasmod bug reports

Post by Anakey »

Just found a new one by playing the first seas campaign, the sentinal can harvest even before the lab upgrade
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Thanks to Henry for making the animation
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AnthonyCole
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Re: Seasmod bug reports

Post by AnthonyCole »

Sure. Its a bug we already fixed in 3.5.5
Entoursis
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Re: Seasmod bug reports

Post by Entoursis »

hmmm... an interesting bug appeared during Norsemen play. Pirate outpost building provided me with a choice of 3 units - cargo lifter, pirate ship and... duncleosteus unit. Trying to produce this results in game error. Dustriders doesnt have duncleosteos.

Update: the same bug appears when I try to produce carchara rider as dustriders. the unit won't produce and game error founds place - all units suddenly stop to react any commands, some of them run on the spot and dont move anymore... after that I usually exit game manually (using windows not in-game menu) and restart game.

Looks like carchara and duncleosteus units are not working properly, at least in my case.
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Scrat
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Re: Seasmod bug reports

Post by Scrat »

Looks like you lack the product files. :?
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Kharg
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Re: Seasmod bug reports

Post by Kharg »

Scrat wrote:Looks like you lack the product files. :?

We forgot to insert them in the build <.< but we are going to fix that in the new release xD
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AnthonyCole
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Re: Seasmod bug reports

Post by AnthonyCole »

Yep, i will be fixed in next release. Or you use the seasmod i sended you a link for ;)
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Scrat
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Re: Seasmod bug reports

Post by Scrat »

another bug concerning map Sunny side up (Sonnenseite): Players 1, 2, 3 can choose SEAS, player 4 can only choose between Hu, Aje and Ninigi.
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Triceratops
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Re: Seasmod bug reports

Post by Triceratops »

Please insert an option that prevents AI from sending requests for resources. It's rediccilous :P
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AnthonyCole
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Re: Seasmod bug reports

Post by AnthonyCole »

Tric? Adder worked hard to make the AI asking! Don't ruin our work!!
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Triceratops
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Re: Seasmod bug reports

Post by Triceratops »

It's ok but the ai is spamming these requests. Is it possible to turn it off manually?
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AnthonyCole
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Re: Seasmod bug reports

Post by AnthonyCole »

Well, AI is nooby. But if you remove the UI, the problem should be fixed :P
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