Maps by PhelX

User avatar
PhelX
- SEAS -
- SEAS -
Posts: 151
Joined: Thu May 08, 2014 17:35 pm
Location: Saxony

Maps by PhelX

Post by PhelX » Wed May 28, 2014 17:36 pm

Hey Guys :D
I became mapper and now uploaded my first map.
There will be uploaded many other maps, maybe some lil' mappacks, but now I hope you download my first map below and have fun with it :D
Here is a taste:
scr_20140528_155754.jpg
scr_20140528_155848.jpg
scr_20140528_155916.jpg
scr_20140528_175402.jpg
Attachments
kuestenplateaus.ula
Compatible version
(959.76 KiB) Downloaded 236 times
Last edited by PhelX on Mon Jun 02, 2014 13:33 pm, edited 7 times in total.

User avatar
AnthonyCole
- Admin -
Posts: 1989
Joined: Sat Apr 18, 2009 14:17 pm

Re: Maps by PhelX

Post by AnthonyCole » Wed May 28, 2014 20:07 pm

Wow, that actually looks fairly decent :D
One thing: Please don't include äüöß etc in file names. Try kuestenplateau.ula or coastplateau.ula ;-)

User avatar
PhelX
- SEAS -
- SEAS -
Posts: 151
Joined: Thu May 08, 2014 17:35 pm
Location: Saxony

Re: Maps by PhelX

Post by PhelX » Wed May 28, 2014 20:57 pm

Oh I didnt recognize this yet :o
But I will have a look at it next time

User avatar
PhelX
- SEAS -
- SEAS -
Posts: 151
Joined: Thu May 08, 2014 17:35 pm
Location: Saxony

Re: Maps by PhelX

Post by PhelX » Thu May 29, 2014 9:30 am

I miss the artifacts !!
I tried to fix this but the artifacts aren't available ingame !?
A multiplayer map without artifacts is shitty ... what is the problem with the artifacts?

User avatar
AnthonyCole
- Admin -
Posts: 1989
Joined: Sat Apr 18, 2009 14:17 pm

Re: Maps by PhelX

Post by AnthonyCole » Thu May 29, 2014 12:27 pm

There are two ways for placing items:

Placing them directly:
Image

Place ItemSpawn for randomization:
Image


For ItemSpawn:

Don't forget to set which items your level can have (and how many!):
Image

Now you have some options for an ItemSpawn:
Image

GenerateAlways puts the Item in the "important" list, these items will be generated first. This is only really important if you want "advanced" item generation (but to be safe, you can of course just tick it - it doesn't hurt).

random item does what it says. If you tick this, the ItemSpawn will select a random item from its list to use (otherwise the first one).

Every ItemSpawn has a pool of items that COULD spawn (although not the same item twice on the map AFAIK). random item also automatically adds the level's item pool (screenshot #3) to this item's pool, which means that you can just always check "random item" for your items and they should appear (you don't have to use the "add Item" menu).

User avatar
PhelX
- SEAS -
- SEAS -
Posts: 151
Joined: Thu May 08, 2014 17:35 pm
Location: Saxony

Re: Maps by PhelX

Post by PhelX » Thu May 29, 2014 13:45 pm

Hat funktioniert, Danke :D

Gefixte Version in ersten Post verschoben

User avatar
AnthonyCole
- Admin -
Posts: 1989
Joined: Sat Apr 18, 2009 14:17 pm

Re: Maps by PhelX

Post by AnthonyCole » Thu May 29, 2014 15:44 pm

Kannst du deinen ersten Beitrag bearbeiten und die map da reuploaden? :)

User avatar
PhelX
- SEAS -
- SEAS -
Posts: 151
Joined: Thu May 08, 2014 17:35 pm
Location: Saxony

Re: Maps by PhelX

Post by PhelX » Thu May 29, 2014 15:51 pm

Ja okay ist sonst etwas verwirrend :D
Der zweite wird gelöscht

Edit: Geht ja gar nicht ... :shock:

User avatar
Scrat
- Mod -
Posts: 14042
Joined: Sat Jul 14, 2007 15:44 pm
Location: Seldwyla
Contact:

Re: Maps by PhelX

Post by Scrat » Thu May 29, 2014 18:09 pm

Geht doch ^^ habs eben gemacht.

Ich bin gespannt auf die Map!

User avatar
PhelX
- SEAS -
- SEAS -
Posts: 151
Joined: Thu May 08, 2014 17:35 pm
Location: Saxony

Re: Maps by PhelX

Post by PhelX » Thu May 29, 2014 18:13 pm

Gut :D
Ich hoffe sie gefällt :)
Sollten zu viele negative Bewertungen kommen, würde ich das Mappen einstellen

User avatar
Triceratops
- Admin -
Posts: 4898
Joined: Wed Jul 25, 2007 17:16 pm
Location: Germany
Contact:

Re: Maps by PhelX

Post by Triceratops » Sun Jun 01, 2014 18:39 pm

Der Map-Test läuft, Rückmeldung in den nächsten 48 Stunde :)

User avatar
PhelX
- SEAS -
- SEAS -
Posts: 151
Joined: Thu May 08, 2014 17:35 pm
Location: Saxony

Re: Maps by PhelX

Post by PhelX » Mon Jun 02, 2014 13:36 pm

Just uploaded a fixed version with functional fish resources and the possibility to get the artifact near startlocation 1 :D

User avatar
MrMorgana
- Admin -
Posts: 776
Joined: Tue Aug 18, 2009 13:42 pm
Location: Koprulu Sector

Re: Maps by PhelX

Post by MrMorgana » Tue Jun 03, 2014 22:59 pm

hi PhelX! :D
i want to ask you to contact me in xfire or tavern before you start working on this map again, because i wanna give you an updated version (of the map itself and Mirage), which will prevent save/load issues with other paraworld mods (vanilla/boosterpack/seasmod/cep)
same applies if you would like to make a new map using Mirage Leveleditor

User avatar
PhelX
- SEAS -
- SEAS -
Posts: 151
Joined: Thu May 08, 2014 17:35 pm
Location: Saxony

Re: Maps by PhelX

Post by PhelX » Wed Jun 04, 2014 15:42 pm

Just sent you a message on xfire but I'm not sure if it worked.
I really didn't figure out xfire yet :?

User avatar
MrMorgana
- Admin -
Posts: 776
Joined: Tue Aug 18, 2009 13:42 pm
Location: Koprulu Sector

Re: Maps by PhelX

Post by MrMorgana » Wed Jun 04, 2014 17:21 pm

PhelX wrote:Just sent you a message on xfire but I'm not sure if it worked.
I really didn't figure out xfire yet :?
before you could send messages me, you need to add me (mrmorgana) as a friend, and i have to accept it

User avatar
Triceratops
- Admin -
Posts: 4898
Joined: Wed Jul 25, 2007 17:16 pm
Location: Germany
Contact:

Re: Maps by PhelX

Post by Triceratops » Thu Jun 05, 2014 20:22 pm

As Henry already reported we tested it but it did not load in our newest mirage test build so we couldnt test it. I am looking forward to the fixed one

User avatar
MrMorgana
- Admin -
Posts: 776
Joined: Tue Aug 18, 2009 13:42 pm
Location: Koprulu Sector

Re: Maps by PhelX

Post by MrMorgana » Thu Jun 05, 2014 20:56 pm

Triceratops wrote:As Henry already reported we tested it but it did not load in our newest mirage test build so we couldnt test it. I am looking forward to the fixed one
actually, i made a compatible version of it, and tested it with Anakey and T-Rex, and was quite good, but there are surely some issues to fix, like at hq 1 there are many fruit bushes, but not too much amicable wild animals (only Kentros) to hunt for dr players. At hq 2 there are no fruit bushes at all, and the wild animals (Paras) are babies at the start, which can be solved with adjusting the nest to have advance time (so the first spawned animals will be adults)
not sure about the other start positions (AI played on them) but they may suffer similar problems
the wild Tarbo near to hq 1 is a nice touch, but maybe other big predators could be put to the other bases as well ^^

its also quite big for only 4 players, maybe you should make it a 8 player map, so that 2 player can start at each (current) base, that would allow some cool team-plays :D

User avatar
PhelX
- SEAS -
- SEAS -
Posts: 151
Joined: Thu May 08, 2014 17:35 pm
Location: Saxony

Re: Maps by PhelX

Post by PhelX » Fri Jun 06, 2014 11:59 am

I wanted a predator near each of the bases but they were just standing still, the tarbo not.
And this with fruit bushes and only kentros is the way I wanted it. Sorry for the child paras. I didn't know how to fix this ... But I allow you to customize this map for 8 player and so on :D

User avatar
PhelX
- SEAS -
- SEAS -
Posts: 151
Joined: Thu May 08, 2014 17:35 pm
Location: Saxony

Re: Maps by PhelX

Post by PhelX » Fri Jun 06, 2014 16:41 pm

But what for an editor I need to run then ???

User avatar
MrMorgana
- Admin -
Posts: 776
Joined: Tue Aug 18, 2009 13:42 pm
Location: Koprulu Sector

Re: Maps by PhelX

Post by MrMorgana » Fri Jun 06, 2014 19:23 pm

PhelX wrote:But what for an editor I need to run then ???
well, first things first ^^
contact me in xfire as soon as possible ;D

User avatar
Triceratops
- Admin -
Posts: 4898
Joined: Wed Jul 25, 2007 17:16 pm
Location: Germany
Contact:

Re: Maps by PhelX

Post by Triceratops » Fri Jun 06, 2014 20:52 pm

We enjoyed playing on your map, it is well done

User avatar
PhelX
- SEAS -
- SEAS -
Posts: 151
Joined: Thu May 08, 2014 17:35 pm
Location: Saxony

Re: Maps by PhelX

Post by PhelX » Sat Jun 07, 2014 5:30 am

well, first things first ^^
contact me in xfire as soon as possible ;D
I already contacted you three times and yes you accepted me as a friend already
What I'm doing wrong? :?

User avatar
MrMorgana
- Admin -
Posts: 776
Joined: Tue Aug 18, 2009 13:42 pm
Location: Koprulu Sector

Re: Maps by PhelX

Post by MrMorgana » Sat Jun 07, 2014 11:03 am

PhelX wrote:I already contacted you three times and yes you accepted me as a friend already
What I'm doing wrong? :?
hmmm...
there was a new friend invite from 'thestig7', but the guy seemed to have connection issues (every time i wrote him something, i got the 'High latency...' error message, and always logged off soon after that
are you that guy? :?:

User avatar
PhelX
- SEAS -
- SEAS -
Posts: 151
Joined: Thu May 08, 2014 17:35 pm
Location: Saxony

Re: Maps by PhelX

Post by PhelX » Sat Jun 07, 2014 11:26 am

Yes I'm that guy
And I have some connection problems
It kicks me from xfire at a point of time you don't expect it :(
I try to keep my connection alive today ...

User avatar
AnthonyCole
- Admin -
Posts: 1989
Joined: Sat Apr 18, 2009 14:17 pm

Re: Maps by PhelX

Post by AnthonyCole » Sat Jun 07, 2014 12:10 pm

Do you have Steam? If yes, add us there:

therealayce - me
themorgyone - MrMorgana

Post Reply

Return to “(Download) Maps”