If you negociate with the pirates, but afterwards you´re defeat and you replay the mission,--------
NEGOCIATEEEEE!!!!!!!!!!!!!!
Because if you don´t negociate, the pirates defeat you.
To be inteligent in the mission six.
- AnthonyCole
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Re: To be inteligent in the mission six.
If you send them the tradecarts, that will buy you some time. But you CAN'T do it the friendly way They'll always attack you. So: Don't go to them, except with the tradecarts. These are ONLY a way to get some more time to age up and build catapult ships. With these, you can clear the base on the island & the other ones. Have fun
I've never seen code like this.
CEP Moddb | CEP download
ParaWelt TicTacToe | Multiplayer TicTacToe/Connect four/etc
CEP Moddb | CEP download
ParaWelt TicTacToe | Multiplayer TicTacToe/Connect four/etc
Re: To be inteligent in the mission six.
Yes.AnthonyCole wrote:If you send them the tradecarts, that will buy you some time. But you CAN'T do it the friendly way They'll always attack you. So: Don't go to them, except with the tradecarts. These are ONLY a way to get some more time to age up and build catapult ships. With these, you can clear the base on the island & the other ones. Have fun
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Re: To be inteligent in the mission six.
I just don't bother, I usually like to build up my army as soon as possible and those market carts waste valuable resources even if it lets you scout out the bases, just forget them as they will always attack, that time limit to me is more of a head start .
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Re: To be inteligent in the mission six.
If you're quick, you can put 2 bazaars in your fort and get some good out of them before you turn them over to the bad guys.
And yes, Cole. Don't worry. We're gonna kill 'em.
And yes, Cole. Don't worry. We're gonna kill 'em.
- Triceratops
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Re: To be inteligent in the mission six.
True, good idea, actually I haven't thought about using them for your own advantage (serious!) before delivering them to the pirates, simple and effective