Addìng 2 new units.
Re: Addìng 2 new units.
MrTroodon: please, write here what you have in class txt currently
also to fix the bugged icon, you have to replace current icon at objects branch in techtree, not just at actions
also to fix the bugged icon, you have to replace current icon at objects branch in techtree, not just at actions
Re: Addìng 2 new units.
In classes i have this hu_giganotosaurus {
classattribs {
classname = 'CAnimal'
gfx = 'Gigantosaurus'
}
objectattribs {
tribe = 'Hu'
}
}
hu_giganotosaurus_food {
classattribs {
classname = 'CDino_Food'
gfx = 'Gigantosaurus'
}
objectattribs {
tribe = 'Hu'
Also it uses the seas giga icon and description and finally i tried the cheat and it does spawn the unit.
classattribs {
classname = 'CAnimal'
gfx = 'Gigantosaurus'
}
objectattribs {
tribe = 'Hu'
}
}
hu_giganotosaurus_food {
classattribs {
classname = 'CDino_Food'
gfx = 'Gigantosaurus'
}
objectattribs {
tribe = 'Hu'
Also it uses the seas giga icon and description and finally i tried the cheat and it does spawn the unit.
Re: Addìng 2 new units.
cool, then what are the problems to be fixed?
Re: Addìng 2 new units.
https://prnt.sc/gw4ys4 as you can see the icon is bugged but not only that, the giga dosnt spawn once I start the game, I also cant get it to work in the farm.For example it just wont appear on the fram menu even if i change the menupos.
Re: Addìng 2 new units.
okay, what is the code of giga at objects branch, like for kentrosaurus it is: description = '_hu_kentrosaurus'
because this is what defines what you see in pointbuy menu
because this is what defines what you see in pointbuy menu
Re: Addìng 2 new units.
does the unit walk, talk, attack and follow any command once you spawn it?
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Re: Addìng 2 new units.
Yup it works perfectly when i spawn it and ya the description is perfectly fine. I have the feeling that is one of those case when you just did a rlly dumb error.
- AnthonyCole
- - Admin -
- Posts: 2134
- Joined: Sat Apr 18, 2009 13:17 pm
Re: Addìng 2 new units.
How about you post the relevant sections of your techtree here?
I've never seen code like this.
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Re: Addìng 2 new units.
Hmm good idea.
hu_giganotosaurus {
code = 'hu_giganotosaurus_Build_Hu'
duration = '35'
visibility = '-5'
secondarycontroller = '0'
personal = '1'
supply = 'hu_giganotosaurus '
locations {
0 = '/Objects/Hu/BLDG/hu_small_animal_farm' {
description = '_hu_giganotosaurus'
iconpath = 'seas_gigantosaurus'
uiposition {
cat = 'PROD'
menupos = '12'
subcat = 'ENTY'
}
}
}
results {
0 =
'/Objects/Hu/ANML/hu_giganotosaurus ' {
class = 'player'
type = 'activate'
flags {
level = '3'
}
}
}
conditions {
tribe {
0 = 'Hu'
}
inventobjects {
0 = 'age_4'
}
rescosts {
units = '0'
food = '600'
wood = '150'
stone = '150'
iron = '0'
hu_giganotosaurus {
description = '_seas_gigantosaurus'
gfx = 'Gigantosaurus'
research = '4'
aggressive = '1'
hitpoints = '2700.000000'
FOW = '45.000000'
defaultspeed = '3'
maxspeed = '3'
captainlevel = '3'
captaincaste = 'nat'
scalps = '30'
unit_size = '10'
ai_cap = '5'
timefactor = '0.500000'
captainclass = 'hu_rider_d'
standanim = 'ride_idle_0'
carnivore = '1'
fx_class = 'Unit'
melee_penetrate = '1'
jaw_size = '120.000000'
fx_class = 'Unit'
FinishingClass = 'Gigantosaurus'
reanim_time = '40.0'
spirit_life = '150.0'
soul_form = 'fx_ghost_med'
ascension = '0.20'
hu_giganotosaurus {
code = 'hu_giganotosaurus_Build_Hu'
duration = '35'
visibility = '-5'
secondarycontroller = '0'
personal = '1'
supply = 'hu_giganotosaurus '
locations {
0 = '/Objects/Hu/BLDG/hu_small_animal_farm' {
description = '_hu_giganotosaurus'
iconpath = 'seas_gigantosaurus'
uiposition {
cat = 'PROD'
menupos = '12'
subcat = 'ENTY'
}
}
}
results {
0 =
'/Objects/Hu/ANML/hu_giganotosaurus ' {
class = 'player'
type = 'activate'
flags {
level = '3'
}
}
}
conditions {
tribe {
0 = 'Hu'
}
inventobjects {
0 = 'age_4'
}
rescosts {
units = '0'
food = '600'
wood = '150'
stone = '150'
iron = '0'
hu_giganotosaurus {
description = '_seas_gigantosaurus'
gfx = 'Gigantosaurus'
research = '4'
aggressive = '1'
hitpoints = '2700.000000'
FOW = '45.000000'
defaultspeed = '3'
maxspeed = '3'
captainlevel = '3'
captaincaste = 'nat'
scalps = '30'
unit_size = '10'
ai_cap = '5'
timefactor = '0.500000'
captainclass = 'hu_rider_d'
standanim = 'ride_idle_0'
carnivore = '1'
fx_class = 'Unit'
melee_penetrate = '1'
jaw_size = '120.000000'
fx_class = 'Unit'
FinishingClass = 'Gigantosaurus'
reanim_time = '40.0'
spirit_life = '150.0'
soul_form = 'fx_ghost_med'
ascension = '0.20'
Re: Addìng 2 new units.
hu_giganotosaurus_weapon_a {
defense = '30'
damage = '30'
hitrange = '0.000000'
enddamage = '0'
frequency = '37'
range = '1.000000'
Users {
0 = 'hu_giganotosaurus'
1 = 'Gigantosaurus'
}
Animations {
0 = 'attack_front' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
1 = 'attack_1' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
2 = 'attack_2' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
}
level = '1'
minattackrange = '0.000000'
unit_size = '10'
bulletspeed = '0.000000'
bulletfalloff = '0.000000'
shootdelay = '0'
jitter = '0.000000'
penetration = '1'
penetration_factor = '100.000000'
rangeddefense = '30'
poison_damage = '0.000000'
poison_tick_count = '0'
fire_damage = '0.000000'
fire_tick_count = '0'
airweapon = '0'
armorpiercing = '0'
fx_class = 'Claw'
penetration_angle = '100.000000'
}
hu_giganotosaurus_weapon_b {
defense = '30'
damage = '40'
hitrange = '0.000000'
enddamage = '0'
frequency = '37'
range = '1.000000'
Users {
0 = 'hu_giganotosaurus'
1 = 'Gigantosaurus'
}
Animations {
0 = 'attack_front' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
1 = 'attack_1' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
2 = 'attack_2' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
}
level = '2'
minattackrange = '0.000000'
unit_size = '10'
bulletspeed = '0.000000'
bulletfalloff = '0.000000'
shootdelay = '0'
jitter = '0.000000'
penetration = '1'
penetration_factor = '100.000000'
rangeddefense = '30'
poison_damage = '0.000000'
poison_tick_count = '0'
fire_damage = '0.000000'
fire_tick_count = '0'
airweapon = '0'
armorpiercing = '0'
fx_class = 'Claw'
penetration_angle = '100.000000'
}
hu_giganotosaurus_weapon_c {
defense = '30'
damage = '50'
hitrange = '0.000000'
enddamage = '0'
frequency = '37'
range = '1.000000'
Users {
0 = 'hu_giganotosaurus'
1 = 'Gigantosaurus'
}
Animations {
0 = 'attack_front' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
1 = 'attack_1' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
2 = 'attack_2' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
}
level = '3'
minattackrange = '0.000000'
unit_size = '10'
bulletspeed = '0.000000'
bulletfalloff = '0.000000'
shootdelay = '0'
jitter = '0.000000'
penetration = '1'
penetration_factor = '100.000000'
rangeddefense = '30'
poison_damage = '0.000000'
poison_tick_count = '0'
fire_damage = '0.000000'
fire_tick_count = '0'
airweapon = '0'
armorpiercing = '0'
fx_class = 'Claw'
penetration_angle = '100.000000'
}
hu_giganotosaurus_weapon_d {
defense = '30'
damage = '70'
hitrange = '0.000000'
enddamage = '0'
frequency = '37'
range = '1.000000'
Users {
0 = 'hu_giganotosaurus'
1 = 'Gigantosaurus'
}
Animations {
0 = 'attack_front' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
1 = 'attack_1' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
2 = 'attack_2' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
}
level = '4'
minattackrange = '0.000000'
unit_size = '10'
bulletspeed = '0.000000'
bulletfalloff = '0.000000'
shootdelay = '0'
jitter = '0.000000'
penetration = '1'
penetration_factor = '100.000000'
rangeddefense = '30'
poison_damage = '0.000000'
poison_tick_count = '0'
fire_damage = '0.000000'
fire_tick_count = '0'
airweapon = '0'
armorpiercing = '0'
fx_class = 'Claw'
penetration_angle = '100.000000'
}
hu_giganotosaurus_weapon_e {
defense = '30'
damage = '110'
hitrange = '0.000000'
enddamage = '0'
frequency = '37'
range = '1.000000'
Users {
0 = 'hu_giganotosaurus'
1 = 'Gigantosaurus'
}
Animations {
0 = 'attack_front' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
1 = 'attack_1' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
2 = 'attack_2' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
}
level = '5'
minattackrange = '0.000000'
unit_size = '10'
bulletspeed = '0.000000'
bulletfalloff = '0.000000'
shootdelay = '0'
jitter = '0.000000'
penetration = '1'
penetration_factor = '100.000000'
rangeddefense = '30'
poison_damage = '0.000000'
poison_tick_count = '0'
fire_damage = '0.000000'
fire_tick_count = '0'
airweapon = '0'
armorpiercing = '0'
fx_class = 'Claw'
penetration_angle = '100.000000'
hu_giganotosaurus {
Lvl2_Bonus {
priority = '1000'
Modificators {
3_Add_hitpoints {
op = 'add'
path = '/Objects/Hu/ANML/hu_giganotosaurus/hitpoints'
value = '100'
}
10_Add_scalps {
op = 'add'
path = '/Objects/Hu/ANML/hu_giganotosaurus/scalps'
value = '5'
}
12_Add_unit_size {
op = 'add'
path = '/Objects/Hu/CHTR/hu_gigantosaurus/unit_size'
value = '1'
}
}
}
Lvl3_Bonus {
priority = '1000'
Modificators {
3_Add_hitpoints {
op = 'add'
path = '/Objects/Hu/ANML/hu_giganotosaurus/hitpoints'
value = '300'
}
10_Add_scalps {
op = 'add'
path = '/Objects/Hu/ANML/hu_giganotosaurus/scalps'
value = '15'
}
12_Add_unit_size {
op = 'add'
path = '/Objects/Hu/CHTR/hu_gigantosaurus/unit_size'
value = '2'
}
}
}
Lvl4_Bonus {
priority = '1000'
Modificators {
3_Add_hitpoints {
op = 'add'
path = '/Objects/Hu/ANML/hu_giganotosaurus/hitpoints'
value = '600'
}
10_Add_scalps {
op = 'add'
path = '/Objects/Hu/ANML/hu_giganotosaurus/scalps'
value = '25'
}
12_Add_unit_size {
op = 'add'
path = '/Objects/Hu/CHTR/hu_gigantosaurus/unit_size'
value = '3'
}
}
}
Lvl5_Bonus {
priority = '1000'
Modificators {
3_Add_hitpoints {
op = 'add'
path = '/Objects/Hu/ANML/hu_giganotosaurus/hitpoints'
value = '1100'
}
10_Add_scalps {
op = 'add'
path = '/Objects/Hu/ANML/hu_giganotosaurus/scalps'
value = '45'
}
12_Add_unit_size {
op = 'add'
path = '/Objects/Hu/CHTR/hu_gigantosaurus/unit_size'
value = '4'
defense = '30'
damage = '30'
hitrange = '0.000000'
enddamage = '0'
frequency = '37'
range = '1.000000'
Users {
0 = 'hu_giganotosaurus'
1 = 'Gigantosaurus'
}
Animations {
0 = 'attack_front' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
1 = 'attack_1' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
2 = 'attack_2' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
}
level = '1'
minattackrange = '0.000000'
unit_size = '10'
bulletspeed = '0.000000'
bulletfalloff = '0.000000'
shootdelay = '0'
jitter = '0.000000'
penetration = '1'
penetration_factor = '100.000000'
rangeddefense = '30'
poison_damage = '0.000000'
poison_tick_count = '0'
fire_damage = '0.000000'
fire_tick_count = '0'
airweapon = '0'
armorpiercing = '0'
fx_class = 'Claw'
penetration_angle = '100.000000'
}
hu_giganotosaurus_weapon_b {
defense = '30'
damage = '40'
hitrange = '0.000000'
enddamage = '0'
frequency = '37'
range = '1.000000'
Users {
0 = 'hu_giganotosaurus'
1 = 'Gigantosaurus'
}
Animations {
0 = 'attack_front' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
1 = 'attack_1' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
2 = 'attack_2' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
}
level = '2'
minattackrange = '0.000000'
unit_size = '10'
bulletspeed = '0.000000'
bulletfalloff = '0.000000'
shootdelay = '0'
jitter = '0.000000'
penetration = '1'
penetration_factor = '100.000000'
rangeddefense = '30'
poison_damage = '0.000000'
poison_tick_count = '0'
fire_damage = '0.000000'
fire_tick_count = '0'
airweapon = '0'
armorpiercing = '0'
fx_class = 'Claw'
penetration_angle = '100.000000'
}
hu_giganotosaurus_weapon_c {
defense = '30'
damage = '50'
hitrange = '0.000000'
enddamage = '0'
frequency = '37'
range = '1.000000'
Users {
0 = 'hu_giganotosaurus'
1 = 'Gigantosaurus'
}
Animations {
0 = 'attack_front' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
1 = 'attack_1' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
2 = 'attack_2' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
}
level = '3'
minattackrange = '0.000000'
unit_size = '10'
bulletspeed = '0.000000'
bulletfalloff = '0.000000'
shootdelay = '0'
jitter = '0.000000'
penetration = '1'
penetration_factor = '100.000000'
rangeddefense = '30'
poison_damage = '0.000000'
poison_tick_count = '0'
fire_damage = '0.000000'
fire_tick_count = '0'
airweapon = '0'
armorpiercing = '0'
fx_class = 'Claw'
penetration_angle = '100.000000'
}
hu_giganotosaurus_weapon_d {
defense = '30'
damage = '70'
hitrange = '0.000000'
enddamage = '0'
frequency = '37'
range = '1.000000'
Users {
0 = 'hu_giganotosaurus'
1 = 'Gigantosaurus'
}
Animations {
0 = 'attack_front' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
1 = 'attack_1' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
2 = 'attack_2' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
}
level = '4'
minattackrange = '0.000000'
unit_size = '10'
bulletspeed = '0.000000'
bulletfalloff = '0.000000'
shootdelay = '0'
jitter = '0.000000'
penetration = '1'
penetration_factor = '100.000000'
rangeddefense = '30'
poison_damage = '0.000000'
poison_tick_count = '0'
fire_damage = '0.000000'
fire_tick_count = '0'
airweapon = '0'
armorpiercing = '0'
fx_class = 'Claw'
penetration_angle = '100.000000'
}
hu_giganotosaurus_weapon_e {
defense = '30'
damage = '110'
hitrange = '0.000000'
enddamage = '0'
frequency = '37'
range = '1.000000'
Users {
0 = 'hu_giganotosaurus'
1 = 'Gigantosaurus'
}
Animations {
0 = 'attack_front' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
1 = 'attack_1' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
2 = 'attack_2' {
delay = '0.700000'
shootdelay = '0.000000'
projectile_on = '0.000000'
}
}
level = '5'
minattackrange = '0.000000'
unit_size = '10'
bulletspeed = '0.000000'
bulletfalloff = '0.000000'
shootdelay = '0'
jitter = '0.000000'
penetration = '1'
penetration_factor = '100.000000'
rangeddefense = '30'
poison_damage = '0.000000'
poison_tick_count = '0'
fire_damage = '0.000000'
fire_tick_count = '0'
airweapon = '0'
armorpiercing = '0'
fx_class = 'Claw'
penetration_angle = '100.000000'
hu_giganotosaurus {
Lvl2_Bonus {
priority = '1000'
Modificators {
3_Add_hitpoints {
op = 'add'
path = '/Objects/Hu/ANML/hu_giganotosaurus/hitpoints'
value = '100'
}
10_Add_scalps {
op = 'add'
path = '/Objects/Hu/ANML/hu_giganotosaurus/scalps'
value = '5'
}
12_Add_unit_size {
op = 'add'
path = '/Objects/Hu/CHTR/hu_gigantosaurus/unit_size'
value = '1'
}
}
}
Lvl3_Bonus {
priority = '1000'
Modificators {
3_Add_hitpoints {
op = 'add'
path = '/Objects/Hu/ANML/hu_giganotosaurus/hitpoints'
value = '300'
}
10_Add_scalps {
op = 'add'
path = '/Objects/Hu/ANML/hu_giganotosaurus/scalps'
value = '15'
}
12_Add_unit_size {
op = 'add'
path = '/Objects/Hu/CHTR/hu_gigantosaurus/unit_size'
value = '2'
}
}
}
Lvl4_Bonus {
priority = '1000'
Modificators {
3_Add_hitpoints {
op = 'add'
path = '/Objects/Hu/ANML/hu_giganotosaurus/hitpoints'
value = '600'
}
10_Add_scalps {
op = 'add'
path = '/Objects/Hu/ANML/hu_giganotosaurus/scalps'
value = '25'
}
12_Add_unit_size {
op = 'add'
path = '/Objects/Hu/CHTR/hu_gigantosaurus/unit_size'
value = '3'
}
}
}
Lvl5_Bonus {
priority = '1000'
Modificators {
3_Add_hitpoints {
op = 'add'
path = '/Objects/Hu/ANML/hu_giganotosaurus/hitpoints'
value = '1100'
}
10_Add_scalps {
op = 'add'
path = '/Objects/Hu/ANML/hu_giganotosaurus/scalps'
value = '45'
}
12_Add_unit_size {
op = 'add'
path = '/Objects/Hu/CHTR/hu_gigantosaurus/unit_size'
value = '4'
Re: Addìng 2 new units.
mod_vis_build_giganotosaurus = '1' {
op = 'add'
path = '/Actions/Hu/Build/ANML/hu_giganotosaurus/visibility'
value = '1'
mod_vis_build_giganotosaurus = '1' {
op = 'add'
path = '/Actions/Hu/Build/ANML/hu_giganotosaurus/visibility'
value = '1'
action_mod_hu_giganotosaurus_food = '1' {
op = 'multiply'
path = '/Actions/Hu/Build/ANML/hu_giganotosaurus_rider/conditions/rescosts/food'
value = '0.7'
}
action_mod_hu_giganotosaurus_wood = '1' {
op = 'multiply'
path = '/Actions/Hu/Build/ANML/hu_giganotosaurus_rider/conditions/rescosts/wood'
value = '0.7'
}
action_mod_hu_giganotosaurus_stone = '1' {
op = 'multiply'
path = '/Actions/Hu/Build/ANML/hu_giganotosaurus_rider/conditions/rescosts/stone'
value = '0.7'
}
action_mod_hu_giganotosaurus_iron = '1' {
op = 'multiply'
path = '/Actions/Hu/Build/ANML/hu_giganotosaurus_rider/conditions/rescosts/iron'
value = '0.7'
op = 'add'
path = '/Actions/Hu/Build/ANML/hu_giganotosaurus/visibility'
value = '1'
mod_vis_build_giganotosaurus = '1' {
op = 'add'
path = '/Actions/Hu/Build/ANML/hu_giganotosaurus/visibility'
value = '1'
action_mod_hu_giganotosaurus_food = '1' {
op = 'multiply'
path = '/Actions/Hu/Build/ANML/hu_giganotosaurus_rider/conditions/rescosts/food'
value = '0.7'
}
action_mod_hu_giganotosaurus_wood = '1' {
op = 'multiply'
path = '/Actions/Hu/Build/ANML/hu_giganotosaurus_rider/conditions/rescosts/wood'
value = '0.7'
}
action_mod_hu_giganotosaurus_stone = '1' {
op = 'multiply'
path = '/Actions/Hu/Build/ANML/hu_giganotosaurus_rider/conditions/rescosts/stone'
value = '0.7'
}
action_mod_hu_giganotosaurus_iron = '1' {
op = 'multiply'
path = '/Actions/Hu/Build/ANML/hu_giganotosaurus_rider/conditions/rescosts/iron'
value = '0.7'
Re: Addìng 2 new units.
hu_giganotosaurus {
priority = '10000'
Modificators {
DisableAction {
op = 'invisible'
path = '/Actions/Hu/Build/ANML/hu_giganotosaurus'
priority = '10000'
Modificators {
DisableAction {
op = 'invisible'
path = '/Actions/Hu/Build/ANML/hu_giganotosaurus'
Re: Addìng 2 new units.
okay, set visibility = '-5' to -1, so that the action will become visible with big farm and epoch upgrade
Re: Addìng 2 new units.
I think you posted the wrong entry. Post the entry of the new giga unit you created, not the old one you disabled (I told you to disable the old unit by setting the visibility to -5, the old unit is supposed to be invisible. Post the new unit).
2nd Place Johnnyzocker's Tournament 2008.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
Re: Addìng 2 new units.
K the new unit its the same thing but with visibility -1(i forgot to change it xD)
Edit:Now the game freeze when i try to build the giga on the farm.
Edit:Now the game freeze when i try to build the giga on the farm.
Re: Addìng 2 new units.
freeze.. you mean like a server crash or does the screen actually freeze and you can't do anything, not even click any unit or hear their sounds..?
2nd Place Johnnyzocker's Tournament 2008.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
Re: Addìng 2 new units.
Well in the farm once i click on the unit when it ends creating it the game just freeze, this is weird mainly because the unit its functional when i spawn it with cheats.
Re: Addìng 2 new units.
you should come to discord or tavern and let me help you via teamviewer
Re: Addìng 2 new units.
Thats actually a good idea XD!!!! I will see when i have some free time.