### I did it

Posted:

**Sat Jun 23, 2018 16:27 pm**This is the first model added to the game by non-devs

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Posted: **Sat Jun 23, 2018 16:27 pm**

This is the first model added to the game by non-devs

Posted: **Sat Jun 23, 2018 17:34 pm**

FINALLY!

Posted: **Sat Jun 23, 2018 21:43 pm**

12 years...

Posted: **Thu Jun 28, 2018 18:10 pm**

We did our waiting! 12 years in Paraworld!

very nice! how did you do it?

very nice! how did you do it?

Posted: **Mon Jul 09, 2018 22:28 pm**

Posted: **Sun Aug 12, 2018 11:55 am**

// Assuming BBox.min.X <= x <= BBox.max.X, etc.

unsigned long long packedBits;

int ix, iy, iz;

ix = (int)(8191.0f*((x - BBox.min.X)/(BBox.max.X - BBox.min.X)) + 0.5f);

iy = (int)(8191.0f*((y - BBox.min.Y)/(BBox.max.Y - BBox.min.Y)) + 0.5f);

iz = (int)(8191.0f*((z - BBox.min.Z)/(BBox.max.Z - BBox.min.Z)) + 0.5f);

packedBits =

(unsigned long long)ix |

((unsigned long long)iy << 13)|

((unsigned long long)iz << 26);

unsigned long long packedBits;

int ix, iy, iz;

ix = (int)(8191.0f*((x - BBox.min.X)/(BBox.max.X - BBox.min.X)) + 0.5f);

iy = (int)(8191.0f*((y - BBox.min.Y)/(BBox.max.Y - BBox.min.Y)) + 0.5f);

iz = (int)(8191.0f*((z - BBox.min.Z)/(BBox.max.Z - BBox.min.Z)) + 0.5f);

packedBits =

(unsigned long long)ix |

((unsigned long long)iy << 13)|

((unsigned long long)iz << 26);

Posted: **Wed Aug 29, 2018 15:30 pm**

Nice to hear man!

Posted: **Thu Aug 30, 2018 22:38 pm**

so now,new dynosaurs/units can be added?

Posted: **Sat Sep 01, 2018 10:46 am**

Still problems with animations