Search found 315 matches

by Kharg
Thu Dec 31, 2009 18:51 pm
Forum: English
Topic: Balancing: S.E.A.S. & other units
Replies: 225
Views: 142656

Re: Balancing: S.E.A.S. & other units

So Guys we must make stats for BP units that doesn't have I have made Liopleurodon Mosasaurus Euoplocephalus I need only to put attack ^_^ and there are others animals too (Flying Reptiles ) :P i'm trying with Gigantopithecus too but it's a little Hard T_T then what about use Brachio_poodle as speci...
by Kharg
Wed Dec 30, 2009 23:57 pm
Forum: English
Topic: Balancing: S.E.A.S. & other units
Replies: 225
Views: 142656

Re: Balancing: S.E.A.S. & other units

Every time i try to modify create a new class it don't work!!! i think that some USL file (Building.USL) are back-upped from the system so we can edit :( maybe we can make new USL class files? :P
by Kharg
Wed Dec 30, 2009 20:42 pm
Forum: English
Topic: Population limit
Replies: 33
Views: 34884

Re: Population limit

did you manage to increase pop limit??i give up. no, sorry i don't have much time but you can try this: D:\igre\paraworld\Data\Base\Scripts\Server\misc-RequirementsMgr var array int aiMaxUnits; aiMaxUnits.AddEntry(50); aiMaxUnits.AddEntry(30); aiMaxUnits.AddEntry(16); aiMaxUnits.AddEntry(6); aiMaxU...
by Kharg
Wed Dec 30, 2009 20:12 pm
Forum: Deutsch
Topic: Paraworld unter Windows 7
Replies: 5
Views: 7623

Re: Paraworld unter Windows 7

Hi, if you wan't to Run Paraworld under windows 7 please follow this tutorial:

http://www.moddb.com/mods/seasmod/tutor ... vistaseven

Regards, Kharg
by Kharg
Thu Dec 24, 2009 20:53 pm
Forum: English
Topic: Balancing: S.E.A.S. & other units
Replies: 225
Views: 142656

Re: Balancing: S.E.A.S. & other units

For the spores, I cannot find any effect on it in techtree. I guess it was supposed to make all units faster, but this doesn't work so it has been removed. The other treasure, if it has no name how did you find out about it? Is it called item_treasure_chest? yes is called chest :P there are some up...
by Kharg
Thu Dec 24, 2009 20:03 pm
Forum: (Download) Maps
Topic: Full Map-Pack
Replies: 23
Views: 59361

Re: Full Map-Pack

yay he's out! i will try it immediatly :wink: Edit: i tried them all and i want to say to every mapper of this site that u guys made beautifull maps. oh and i have problems with the map Bildstein Kreidezeit. every time when i load the map, the screen's gone black. O.O yes i had problem too with tha...
by Kharg
Thu Dec 24, 2009 19:54 pm
Forum: English
Topic: Balancing: S.E.A.S. & other units
Replies: 225
Views: 142656

Re: Balancing: S.E.A.S. & other units

hey there are 2 secret treasure 1 wthout name and icon and 1 with icon
is called item_spores :P we can use it for seasmod ^^
by Kharg
Thu Dec 24, 2009 17:42 pm
Forum: (Download) Maps
Topic: Full Map-Pack
Replies: 23
Views: 59361

Full Map-Pack

Compilation by Kharg, Scrat, Henry, Feivelyn & AyCe Version 5.0.0 - 19th March 2015 Community Mappack with 100+ maps DOWNLOAD Important: If you had previous mappacks (before 4.0) installed, use this tool to get rid of old maps! If you need help with installing the mappack, feel free to post it ...
by Kharg
Thu Dec 24, 2009 12:03 pm
Forum: General Tournaments
Topic: BfPW - Christmas Tournament 2009
Replies: 25
Views: 28799

Re: BfPW - Christmas Tournament

Scrat ich mach Leader 2 falls du mich noch brauchst :wink: Hast meine Skype-Nachricht also erhalten. :P Okay guys, listen: T-Rex will be the leader of the team I don't lead. - a list of participators was added - :'( (why t-rex? LOL i think that Kharg (me) is better for lead the team!!! xDD) maybe t...
by Kharg
Wed Dec 23, 2009 12:17 pm
Forum: CEP (formerly SEASMOD)
Topic: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
Replies: 225
Views: 213312

Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

LOL all mod are in selection (i think) xDD
by Kharg
Wed Dec 23, 2009 11:41 am
Forum: (Download) Boosterpacks
Topic: Problems with those packs? Post here
Replies: 231
Views: 270004

Re: You need help with the boosterpack? Post here

I'm new.Please help me,after me installed the booster pack,it requested me to insert serial number again,but after inserted the serial number,i cannot click the ok button,when i click cancel,my paraworld.exe cannot launch again.I really wanted to play the booster pack. Problem: After I installed th...
by Kharg
Wed Dec 23, 2009 11:39 am
Forum: General Tournaments
Topic: BfPW - Christmas Tournament 2009
Replies: 25
Views: 28799

Re: BfPW - Christmas Tournament

I wanna to partecipate :D but i don't know if i will be online the 27th O.O :'(

Team:
B


Uhm i Know what is the prize muahahahah xDDD
by Kharg
Tue Dec 22, 2009 16:02 pm
Forum: CEP (formerly SEASMOD)
Topic: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
Replies: 225
Views: 213312

Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

AnthonyCole wrote:OFMG??? How did you...? NICE! I will vote, sure :D
What i did?
by Kharg
Mon Dec 21, 2009 12:50 pm
Forum: CEP (formerly SEASMOD)
Topic: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
Replies: 225
Views: 213312

Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Image

Vote For us in the Mod Of The Year Awards :D
by Kharg
Fri Dec 11, 2009 16:07 pm
Forum: CEP (formerly SEASMOD)
Topic: [CEP/SEASMOD] Join us!
Replies: 33
Views: 36375

Re: [SEASMOD] Join us!

Make some nice seas map and you can join! ^_^
by Kharg
Tue Dec 08, 2009 11:06 am
Forum: English
Topic: Balancing: S.E.A.S. & other units
Replies: 225
Views: 142656

Re: Balancing: S.E.A.S. & other units

Hey look what i found about Miyagi in TT } miyagi_start_tt { global { priority = '10' Modificators { AddInventObjHu { op = 'append' path = '/Objects/Hu/InventObjects/miyagi_s0/invented' value = '1' } AddInventObjAje = '1' { op = 'append' path = '/Objects/Aje/InventObjects/miyagi_s0/invented' value =...
by Kharg
Mon Dec 07, 2009 12:48 pm
Forum: English
Topic: Paraworld and Vista
Replies: 85
Views: 91897

Re: Paraworld and Vista

Easy Way To Install Boosterpack:
By Disabling the UAC "User Account Control":
Start===>Control Panel===>User Account===>Enable or Disable User Account Control. And that is all when you do that thing you can extract the boosterpack without Problem :)

Kharg.
by Kharg
Sat Dec 05, 2009 23:28 pm
Forum: CEP (formerly SEASMOD)
Topic: Running Game Error
Replies: 22
Views: 26162

Re: Running Game Error?!?!

Optimus655 wrote:Its showing these denied errors and it says I already have these could this be the C: because my paraworld folder is in C:
????? explain please

P.S join in tavern: http://para-welt.com/tavern2/
by Kharg
Sat Dec 05, 2009 23:14 pm
Forum: CEP (formerly SEASMOD)
Topic: Running Game Error
Replies: 22
Views: 26162

Re: Running Game Error?!?!

Denied things? extract the booster pack in paraworld folder
by Kharg
Sat Dec 05, 2009 22:36 pm
Forum: CEP (formerly SEASMOD)
Topic: Running Game Error
Replies: 22
Views: 26162

Re: Running Game Error?!?!

I found out the error is called The USL Error and it says whenIrun Paraworld SEASMod shortcurt........ (CodeGen) C:/program Files/paraworld/data/base/scripts/game/game.usl:925:Underclared function 'getIcedflag' in class 'Cojb' Then It gives me the choose to Retry Or Close I push retry but not use p...
by Kharg
Sat Dec 05, 2009 22:12 pm
Forum: CEP (formerly SEASMOD)
Topic: Running Game Error
Replies: 22
Views: 26162

Re: Running Game Error?!?!

Uhm post here a screenshot of the error or try to run the correct Shortcut Paraworld SEASMOD
by Kharg
Sat Dec 05, 2009 21:56 pm
Forum: CEP (formerly SEASMOD)
Topic: Running Game Error
Replies: 22
Views: 26162

Re: Running Game Error?!?!

This happened after you have installed the mod? don't worry run the game normally or run the ClearCache.exe in C:/Program Files/Sunflowers/ParaWorld/Tools
by Kharg
Sat Dec 05, 2009 17:22 pm
Forum: (Download) Maps
Topic: Map ''Sandy Plains''
Replies: 12
Views: 17538

Re: Map ''Sandy Plains''

... Make seas enable in normal version make a version called 1.1 and insert seas as selectable tribe ^^
by Kharg
Sat Dec 05, 2009 17:21 pm
Forum: (Download) Maps
Topic: Map ''Apobus''
Replies: 28
Views: 32664

Re: Map ''Apobus''

... Make seas enable in normal version make a version called 2.1 and insert seas as selectable tribe ^^

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