Search found 1485 matches
- Thu Oct 12, 2017 22:22 pm
- Forum: English
- Topic: Addìng 2 new units.
- Replies: 43
- Views: 34588
Re: Addìng 2 new units.
Is it possible the icon does not support the required level? Does it for for level 5?
- Thu Oct 12, 2017 12:50 pm
- Forum: English
- Topic: Addìng 2 new units.
- Replies: 43
- Views: 34588
Re: Addìng 2 new units.
Isn't that what happens when you forget to load an icon in UI/All_def.txt ?
- Tue Oct 03, 2017 17:48 pm
- Forum: English
- Topic: Win7Fix (also works for Win8, 8.1, 10)
- Replies: 10
- Views: 17738
Re: Win7Fix (also works for Win8, 8.1, 10)
Check the "tools" folder in the PW installation folder. It should contain "openpwsettings", which should, well, open PW's settings. There you need to change the language to "de" again. Also: Be careful when installing the BP2.0, you need to choose "German" whe...
- Fri Sep 15, 2017 9:47 am
- Forum: (Download) Maps
- Topic: New Map: Arethor
- Replies: 11
- Views: 18560
Re: New Map: Arethor
Okay, thanks for the explanation!
- Wed Sep 13, 2017 22:23 pm
- Forum: English
- Topic: Steam User Can't Run PW.
- Replies: 2
- Views: 6563
Re: Steam User Can't Run PW.
The user has maybe never run PW. It could be that the path the settings reside in does not exist yet. In that case, he should try starting PW normally first. This path %APPDATA%\SpieleEntwicklungsKombinat\Paraworld\ needs to exist. (and the settings file in it as well, obviously) edit: lol, i am slow
- Wed Sep 13, 2017 22:16 pm
- Forum: (Download) Maps
- Topic: New Map: Arethor
- Replies: 11
- Views: 18560
Re: New Map: Arethor
Looks gorgeous!
Hey, just asking, does the BP version have a different ingame name than the Mirage one? I would like to include it in a new version of the mappack and that would make it easier to tell them apart.
What exactly is different between those versions?
Are you patching both?
Hey, just asking, does the BP version have a different ingame name than the Mirage one? I would like to include it in a new version of the mappack and that would make it easier to tell them apart.
What exactly is different between those versions?
Are you patching both?
- Sat Jul 29, 2017 15:39 pm
- Forum: CEP (formerly SEASMOD)
- Topic: CEP 1.2.1
- Replies: 44
- Views: 45934
Re: CEP 1.2.1
CEP 1.2.2 you mean? Maybe you can't start the CEP shortcut because your antivirus program has deleted the main CEP executable. This is a false alarm, check your file quarantine and filters.
The normal game should run fine though, it does not modify it in any way.
The normal game should run fine though, it does not modify it in any way.
- Sun Jul 23, 2017 18:18 pm
- Forum: English
- Topic: Copyright on Youtube - music similarities
- Replies: 10
- Views: 16069
Re: Copyright on Youtube - music similarities
Maybe they both copied something else?
- Tue Jul 11, 2017 6:52 am
- Forum: MIRAGE
- Topic: Loadbg image
- Replies: 2
- Views: 5503
Re: Loadbg image
Hey, that's really well done! Do we have your permission to use it in the CEP to replace our old, bad one?
- Wed Apr 26, 2017 11:34 am
- Forum: MIRAGE
- Topic: MIRAGE Discussion
- Replies: 507
- Views: 504707
Re: MIRAGE Discussion
You mean that effect? The bloodpatch removes it. Just use it ^^
- Mon Nov 28, 2016 12:41 pm
- Forum: MIRAGE
- Topic: Mirage - Tutorial
- Replies: 4
- Views: 10109
Re: Mirage - Tutorial
Mirage verwendet einen anderen Zoommodus als das Basisspiel, weswegen du hier wohl Probleme bekommst. Evtl. hat Henry vergessen entsprechende Auslöser zu aktivieren wenn der Mirage-Zoom verwendet wird.
- Wed Oct 26, 2016 0:21 am
- Forum: (Download) Boosterpacks
- Topic: Windows 10 troubleshooting With boosterpack installed
- Replies: 10
- Views: 22629
Re: Windows 10 troubleshooting With boosterpack installed
Did you install the Boosterpack 2.0 before installing the Win7 fix?
- Wed Oct 19, 2016 13:30 pm
- Forum: English
- Topic: ParaWorld capped at 30fps
- Replies: 1
- Views: 7666
Re: ParaWorld capped at 30fps
Mirage and CEP have a way to set the framerate in the options menu (it will keep it for the regular game too).
- Fri Sep 23, 2016 13:03 pm
- Forum: (Download) Boosterpacks
- Topic: Boosterpack 2.0 (International)
- Replies: 90
- Views: 213916
Re: Boosterpack 2.0 (International)
We cant give you one, but google can maybe
- Thu Aug 18, 2016 12:05 pm
- Forum: Deutsch
- Topic: Community-Map: Tactical Outpost
- Replies: 8
- Views: 21203
Re: Community-Map: Tactical Outpost
Ich weiß leider gerade nicht mal mehr wo unsere (halbfertige) Map ist.
- Thu Aug 18, 2016 12:00 pm
- Forum: (Download) Tools
- Topic: Mapeditor fix
- Replies: 4
- Views: 20983
Re: Mapeditor fix
There's nothing to translate here
- Fri Jul 29, 2016 21:24 pm
- Forum: English
- Topic: Paraworld Community Remaster
- Replies: 5
- Views: 11547
Re: Paraworld Community Remaster
Better networking code (no lag on holy city pls), modding possibilites, longer support (lol), Modding-per-map (like Starcraft/Warcraft), not using USL (i like it, but the compiler is buggy and the syntax... meh...), a better client/server model (NOT 2 different programs connecting locally), triggers...
- Wed Jul 13, 2016 12:18 pm
- Forum: (Download) Maps
- Topic: Map "Crimson Tides"
- Replies: 8
- Views: 14674
Re: Map "Crimson Tides"
Hi, i agree with you, that is the point of strategy games! I don't like symmetrical maps that much. However, not having a shore in the vicinity makes the fishing spots there a bit pointless, just a though. To View Impassable areas in the level editor, press V (or B). Both actually do the same thing,...
- Tue Jul 12, 2016 9:27 am
- Forum: (Download) Maps
- Topic: Map "Crimson Tides"
- Replies: 8
- Views: 14674
Re: Map "Crimson Tides"
Hi, map looks nice! Some things I noticed: - There seem to be only 2 harbor locations, both are at the same side of the map. The other players can't go fishing (but cannot be attacked by landing troops as well...) - There are some passable areas amidst impassable areas. Some of them at the shoreline...
- Sat Jul 02, 2016 13:27 pm
- Forum: MIRAGE
- Topic: Mirage 2.5.8
- Replies: 34
- Views: 43081
Re: Mirage 2.5.8
Hey man, nice to see you again
- Sat May 07, 2016 18:52 pm
- Forum: (Download) Maps
- Topic: CEP 2. campaign (unfinished)
- Replies: 6
- Views: 12194
Re: CEP 2. campaign (unfinished)
Yeah sure. I'm checking now, but I think this was the one with the SEAS and DR negotiating at the start? edit: no it's not apparently. well, i'm afraid i don't know then. do you know where that map is? edit2: Found this in Dropbox single_seas_05 - by Synkro -------------------------- background: ---...
- Sat Apr 23, 2016 14:27 pm
- Forum: (Download) Maps
- Topic: Mappack Enhanced
- Replies: 15
- Views: 23793
Re: Mappack Enhanced
Really looks like a SEK-Map now. Amazing to see people still creating content for this game
- Fri Mar 18, 2016 23:04 pm
- Forum: Deutsch
- Topic: CEP funktioniert seit Version 1.2.2 nicht mehr!
- Replies: 3
- Views: 7494
Re: CEP funktioniert seit Version 1.2.2 nicht mehr!
Hey,
der Coder bin ich.
Das Teil ist in AutoIt3 geschrieben, wie so viele Scriptkiddieviren.
Kein Plan warum die Virenscanner es alle nicht mögen. Ich hab nix dubioses reingepackt, und wenn ich mal ne neue Version vom CEP bau, dann schau ich dass das behoben wird.
der Coder bin ich.
Das Teil ist in AutoIt3 geschrieben, wie so viele Scriptkiddieviren.
Kein Plan warum die Virenscanner es alle nicht mögen. Ich hab nix dubioses reingepackt, und wenn ich mal ne neue Version vom CEP bau, dann schau ich dass das behoben wird.
- Fri Mar 18, 2016 22:37 pm
- Forum: (Download) Maps
- Topic: Map "Wüstenschlucht"
- Replies: 9
- Views: 13521
Re: Map "Wüstenschlucht"
Hey, umm, sorry to annoy you, but could you please not use öäü in mapnames
- Mon Mar 07, 2016 0:30 am
- Forum: (Download) Maps
- Topic: Beautiful World
- Replies: 2
- Views: 6772
Re: Beautiful World
Hi, please use map names like beautiful_world.ula and avoid SEK-style names. Helps the mappack makers.