Search found 6070 matches

by Scrat
Tue Aug 08, 2023 16:21 pm
Forum: Deutsch
Topic: Missionen laden ewig
Replies: 5
Views: 5814

Re: Missionen laden ewig

Freut mich zu hören dass es funktioniert :)

Mission 13, der Ansturm? Ja, die ist heftig. Nimm den Erzdruiden mit, seine Aura und lvl3 ability sind unheimlich hilfreich.
by Scrat
Sun Aug 06, 2023 2:14 am
Forum: Deutsch
Topic: Missionen laden ewig
Replies: 5
Views: 5814

Re: Missionen laden ewig

Hi, hast du den Cache schon mal geleert? Vielleicht ist der einfach voll
by Scrat
Fri Jun 09, 2023 14:27 pm
Forum: English
Topic: Paraworld doesn't launch
Replies: 82
Views: 120141

Re: Paraworld doesn't launch

Did you get the win7 fix too? You can get it on our discord server. It works for windows 10 too
by Scrat
Sat Jan 14, 2023 9:20 am
Forum: MIRAGE
Topic: MIRAGE overview
Replies: 5
Views: 6321

Re: MIRAGE overview

Fantastic! Great job :)
by Scrat
Mon Nov 14, 2022 13:27 pm
Forum: Cheats
Topic: Cheats
Replies: 45
Views: 61078

Re: Cheats

was genau geht nicht? F6 öffnet die Cheats nicht oder die werden die Cheats geöffnet, funktionieren aber nicht?

Wenn du den Mirage Mod verwendest, musst du die Cheats im Mirage-Menü aktivieren.
by Scrat
Tue Jul 19, 2022 8:34 am
Forum: (Download) Maps
Topic: Map: Die Hebung
Replies: 1
Views: 4477

Re: Map: Die Hebung

cool! vielen Dank für die schöne Map, wird gleich mal getestet :) und herzlich willkommen in unserer Gemeinschaft! Edit: ok, die Map ist ziemlich cool. Die südliche Basis ist durch die hohe Wand aber sehr leicht mit zwei Palisaden zu blockieren. Und irgendwas scheint mit den Metadaten nicht zu stimm...
by Scrat
Mon Dec 27, 2021 9:05 am
Forum: English
Topic: Lowering unit elevation below ground/water level
Replies: 1
Views: 3257

Re: Lowering unit elevation below ground/water level

good question. Did you base your custom code on the code of Baryonyx? Maybe as another experiment, change the wild Baryonyx' code so that the Baryonyx model is replaced with that of Spinosaurus, and see how the game deals with the modified 'Baryonyx'. If the game doesn't crash, changing the spinos c...
by Scrat
Mon Dec 27, 2021 8:58 am
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 504850

Re: MIRAGE Discussion

glad to hear =)
by Scrat
Sun Aug 29, 2021 19:00 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 504850

Re: MIRAGE Discussion

a few days ago a metaphorical blue moon happened: I played PW again. - Why don't we call the SEAS tower 'Turret tower' instead of 'SEAS tower'? No other tribe has their name in any of their buildings' names. - Greenhouse automatization: the description is wrong (which means i screwed it up since i m...
by Scrat
Thu Aug 19, 2021 8:05 am
Forum: English
Topic: Buy game?
Replies: 13
Views: 16959

Re: Buy game?

Thanks, but they didn't want to :? Fortunately, I managed to buy it by other means. Can you or someone else give me the updated links to add the boosterpack, maps or editor? I saw that there are boosterpack, mirage, seasmod, etc. Boosterpack https://para-welt.com/forum/viewtopic.php?f=33&t=1128...
by Scrat
Thu Aug 19, 2021 8:00 am
Forum: English
Topic: Map optimization
Replies: 1
Views: 6771

Re: Map optimization

i don't think that's possible if the size is on its limits. maybe less objects, maybe transform decorative only objects from GameObj to IdiObj so they need less computing power if you haven't done yet.
by Scrat
Wed Jun 30, 2021 9:52 am
Forum: English
Topic: How to make lower level for avaiable units without meet equipment weapon randomly error
Replies: 7
Views: 8010

Re: How to make lower level for avaiable units without meet equipment weapon randomly error

Do you have news on this issue?
Your weapon code looks good. The weird thing is that it sometimes works and sometimes doesn't. Sorry, I don't understand how this can be either.
by Scrat
Wed Jun 30, 2021 9:46 am
Forum: English
Topic: Buy game?
Replies: 13
Views: 16959

Re: Buy game?

here's a link from Germany, maybe if you get in contact they might ship it to Mexico? https://www.amazon.de/Deep-Silver-ECD00 ... B0009PO5IO
by Scrat
Thu Mar 11, 2021 20:14 pm
Forum: English
Topic: Mirage new singleplayer missions
Replies: 16
Views: 16392

Re: Mirage new singleplayer missions

mate the campaign hasn't been worked on for so many years, unfortunately it will likely not be finished or continued. at least probably not in the very near future
by Scrat
Tue Mar 09, 2021 22:03 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 504850

Re: MIRAGE Discussion

glad to see you again Henry mate :)

okay great, so how can we go about this? a new model trex without the horns to replace the standard one and the area dmg upgrade also replaces the hornless model with the horned one?
by Scrat
Mon Mar 08, 2021 21:22 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 66
Views: 43219

Re: Dragon clan nerfs

the heaviest DC units are ranged. an archer which could stand like ~25 metres from battle would solve the problem since the aura would reach both melee and ranged fighters
by Scrat
Sun Mar 07, 2021 20:38 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 504850

Re: MIRAGE Discussion

Scrat wrote: Wed Jan 13, 2021 9:38 amgiving trex area dmg via upgrade and visual horns makes soo much sense from a real-world viewpoint
What do you think?
by Scrat
Sun Mar 07, 2021 20:35 pm
Forum: English
Topic: Parawordl Mirage no epoch 6
Replies: 14
Views: 11813

Re: Parawordl Mirage no epoch 6

How to unlock the unlimited unit limit in missions ???? You'd have to change the map settings. That might be a bit of a hassle. Open the Campaign maps in Mapeditor, click Options -> Player Info and somewhere here you should find the locked slots which you can unlock. Then save the map (backup the o...
by Scrat
Sun Mar 07, 2021 20:08 pm
Forum: Balancing
Topic: Dragon clan nerfs
Replies: 66
Views: 43219

Re: Dragon clan nerfs

DC smoke throwers (the invisible making lvl1 mechanical units): With their high defence ratings from upgrades they provide an enormous advantage if built in high enough numbers (5 or so). The entire army is protected from damage and can deal out heavily. Maybe better as level 2 unit or with less arm...
by Scrat
Wed Jan 13, 2021 9:38 am
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 504850

Re: MIRAGE Discussion

Really? Awesome! Can we please do that? Those horns have been annoying me for like 14 years and giving trex area dmg via upgrade and visual horns makes soo much sense from a real-world viewpoint

or if not, can you tell me how i can remove them myself, for my game only?
by Scrat
Thu Jan 07, 2021 14:03 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 504850

Re: MIRAGE Discussion

oh and i found a bug in the Zeppelin's speech: at unitacks_[tribe]_zeppelin.txt there's an entry: voice_aje_zeppelin_delivered { global = '1' sound_0 { wav = 'SEAS/Misc/Ni_Fire_prod_2.wav' volume = '100' this is wrong in each tribe's zeppelin, it should be voice_aje_zeppelin_delivered { global = '1'...
by Scrat
Wed Jan 06, 2021 12:19 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 504850

Re: MIRAGE Discussion

sorry :(
by Scrat
Sat Jan 02, 2021 15:32 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 504850

Re: MIRAGE Discussion

so uhm... I'm a little out of the loop. Is it possible yet to create a spino titan with some nice buildups etc. to replace the SEAS rex?

Also, would it be possible to remove that horn buildup from the DR Trex titan's head?
by Scrat
Sat Nov 21, 2020 16:41 pm
Forum: CEP (formerly SEASMOD)
Topic: Found something!
Replies: 6
Views: 9433

Re: Found something!

yes :)
by Scrat
Sat Nov 21, 2020 10:15 am
Forum: CEP (formerly SEASMOD)
Topic: Found something!
Replies: 6
Views: 9433

Re: Found something!

awesome :D

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