Search found 223 matches

by Zidell
Sun Jul 02, 2023 8:24 am
Forum: Deutsch
Topic: Discord Server
Replies: 1
Views: 9217

Re: Discord Server

Here is a working link: https://discord.com/invite/Vz6dzx2
by Zidell
Sun Jul 02, 2023 8:24 am
Forum: MIRAGE
Topic: Download and Discord
Replies: 2
Views: 4512

Re: Download and Discord

Here is a working link: https://discord.com/invite/Vz6dzx2
by Zidell
Tue May 09, 2023 16:41 pm
Forum: MIRAGE
Topic: Mods for Paraworld
Replies: 5
Views: 10968

Re: Mods for Paraworld

It's possible 8)
by Zidell
Wed May 03, 2023 14:14 pm
Forum: Zidell's Research
Topic: Known pw folders
Replies: 1
Views: 4561

Re: Known pw folders

6. C:\Users\%username%\AppData\Local\CrashDumps (search for "USL Stack")
by Zidell
Sat Apr 15, 2023 11:17 am
Forum: Zidell's Research
Topic: .info options
Replies: 1
Views: 2024

Re: .info options

Using type = locale allows to fool the version check since mods with this type are not added to the version string
by Zidell
Thu Apr 13, 2023 13:48 pm
Forum: Zidell's Research
Topic: Misc
Replies: 4
Views: 2553

Re: Misc

"Purpose of this folder AppData\Local\Temp\SpieleEntwicklungsKombinat\Paraworld\PerlinPlane" noise texture for unknown stuff
by Zidell
Sun Apr 09, 2023 14:45 pm
Forum: English
Topic: Walkanims
Replies: 0
Views: 3863

Walkanims

Can I skip a walkanims start and end parts?
by Zidell
Fri Feb 03, 2023 10:37 am
Forum: Zidell's Research
Topic: UI resize
Replies: 1
Views: 2278

Re: UI resize

This can also be useful for images with a relative position
CWindowMgr.AddAutoscalePatternAbs(string p_ksrFilenamePattern , int p_iNewWidth , int p_iNewHeight)
CWindowMgr.AddAutoscalePatternRel(string p_ksrFilenamePattern , int p_iNewWidth , int p_iNewHeight)
by Zidell
Thu Feb 02, 2023 14:14 pm
Forum: Zidell's Research
Topic: UI resize
Replies: 1
Views: 2278

UI resize

For scaling you must change: SetPos(int, int) and SetSize(int, int) functions in the ...\Scripts\Game\UI classes CCardBitmapMgr.GetBlendBitmap(string p_ksrSpec) function in classes ...\Scripts\Game\UI CMiniMap.SetDestinationSize(point p_kxrSize) function Other functions in classes ...\Scripts\Game\U...
by Zidell
Wed Jan 18, 2023 11:55 am
Forum: MIRAGE
Topic: MIRAGE overview
Replies: 5
Views: 6315

Re: MIRAGE overview

MrMorgana wrote: Tue Jan 17, 2023 12:45 pm the seas warpgate was one of the best model editing achievements
btw DryFun/Zidel, have you found a way to give infantry unit models speed 4 since we last spoke about it?
No
by Zidell
Sun Jan 08, 2023 15:27 pm
Forum: Other Mods
Topic: Paraworld Wintermod
Replies: 36
Views: 41437

Re: Paraworld Wintermod

But icewaste vegetation models seems missing :(
by Zidell
Sun Jan 08, 2023 15:15 pm
Forum: Other Mods
Topic: Paraworld Wintermod
Replies: 36
Views: 41437

Re: Paraworld Wintermod

Included in mirage 2.6.4 with some changes
Also with fixes:
- wrong hu_triceratops_transporter lod fixed
- fixed missing lemur_catta,ice_sloth_a textures for hu_fireplace
by Zidell
Sat Dec 24, 2022 6:34 am
Forum: (Download) Tools
Topic: Discord Integration
Replies: 2
Views: 7387

Re: Discord Integration

Is there a way to make PWDiscord visible in discord game list for join/spectate to work?
by Zidell
Sat Dec 10, 2022 15:01 pm
Forum: MIRAGE
Topic: MIRAGE overview
Replies: 5
Views: 6315

MIRAGE overview

overview.png
overview.png (10.79 MiB) Viewed 6315 times
by Zidell
Tue Dec 06, 2022 15:42 pm
Forum: (Download) Tools
Topic: Discord Integration
Replies: 2
Views: 7387

Re: Discord Integration

Now in mirage 2.6.4
Join/spectate implementation would be nice tho
by Zidell
Fri Nov 18, 2022 16:30 pm
Forum: Zidell's Research
Topic: Releasing this info for everyone
Replies: 4
Views: 3629

Re: Releasing this info for everyone

Release this
by Zidell
Sun Sep 12, 2021 14:58 pm
Forum: Zidell's Research
Topic: Player & minimap colors
Replies: 2
Views: 3289

Re: Player & minimap colors [draft]

I think a lot of things need to be changed to add new colors. At least the partycol.tga (Selection_(0256).dds, minimap_colors.tga, ACColors.txt too) parser in .exe
by Zidell
Tue Aug 31, 2021 16:05 pm
Forum: Zidell's Research
Topic: Player & minimap colors
Replies: 2
Views: 3289

Player & minimap colors

Paraworld\Data\Base\Texture\Effects\partycol.tga - lobby,models colors Paraworld\Data\Base\Texture\Effects\Selection_(0256).dds - selection colors Paraworld\Data\Base\Texture\Scape\...\minimap_colors.tga - minimap colors for each setting Paraworld\Data\Base\Scripts\Game\misc\ACColors.txt - army con...
by Zidell
Thu Jan 07, 2021 21:20 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 504750

Re: MIRAGE Discussion

Yes
by Zidell
Mon Jan 04, 2021 17:02 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 504750

Re: MIRAGE Discussion

Scrat wrote: Wed Jun 17, 2020 13:39 pm this year. i'm sure. :)
:?
by Zidell
Sat Nov 21, 2020 17:00 pm
Forum: English
Topic: Multiplayer games
Replies: 24
Views: 41365

Re: Multiplayer games

Yes,with some minor visual bugs
by Zidell
Mon Nov 16, 2020 13:50 pm
Forum: CEP (formerly SEASMOD)
Topic: Found something!
Replies: 6
Views: 9433

Re: Found something!

Sadly seq editor doesnt support projectiles properly
by Zidell
Fri Nov 06, 2020 15:55 pm
Forum: English
Topic: Multiplayer games
Replies: 24
Views: 41365

Re: Multiplayer games

So we are all just playing in one big sdk and pw sdk is just sdk for this sdk
by Zidell
Fri Nov 06, 2020 15:45 pm
Forum: English
Topic: Multiplayer games
Replies: 24
Views: 41365

Re: Multiplayer games

:D wrote: Fri Nov 06, 2020 8:28 am
Can you just rename .sav files to .ula files? Is it really the same file format? :O


There is no .sav in pw, they are already in .ula
by Zidell
Sun Nov 01, 2020 17:46 pm
Forum: English
Topic: Multiplayer games
Replies: 24
Views: 41365

Re: Multiplayer games

Open a new lobby using a save file as a map
Players should use the same hqs as in the save file

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