Search found 223 matches
- Sun Jul 02, 2023 8:24 am
- Forum: Deutsch
- Topic: Discord Server
- Replies: 1
- Views: 9266
Re: Discord Server
Here is a working link: https://discord.com/invite/Vz6dzx2
- Sun Jul 02, 2023 8:24 am
- Forum: MIRAGE
- Topic: Download and Discord
- Replies: 2
- Views: 4512
Re: Download and Discord
Here is a working link: https://discord.com/invite/Vz6dzx2
- Tue May 09, 2023 16:41 pm
- Forum: MIRAGE
- Topic: Mods for Paraworld
- Replies: 5
- Views: 10973
Re: Mods for Paraworld
It's possible
- Wed May 03, 2023 14:14 pm
- Forum: Zidell's Research
- Topic: Known pw folders
- Replies: 1
- Views: 4564
Re: Known pw folders
6. C:\Users\%username%\AppData\Local\CrashDumps (search for "USL Stack")
- Sat Apr 15, 2023 11:17 am
- Forum: Zidell's Research
- Topic: .info options
- Replies: 1
- Views: 2026
Re: .info options
Using type = locale allows to fool the version check since mods with this type are not added to the version string
- Thu Apr 13, 2023 13:48 pm
- Forum: Zidell's Research
- Topic: Misc
- Replies: 4
- Views: 2553
Re: Misc
"Purpose of this folder AppData\Local\Temp\SpieleEntwicklungsKombinat\Paraworld\PerlinPlane" noise texture for unknown stuff
Walkanims
Can I skip a walkanims start and end parts?
- Fri Feb 03, 2023 10:37 am
- Forum: Zidell's Research
- Topic: UI resize
- Replies: 1
- Views: 2280
Re: UI resize
This can also be useful for images with a relative position
CWindowMgr.AddAutoscalePatternAbs(string p_ksrFilenamePattern , int p_iNewWidth , int p_iNewHeight)
CWindowMgr.AddAutoscalePatternRel(string p_ksrFilenamePattern , int p_iNewWidth , int p_iNewHeight)
CWindowMgr.AddAutoscalePatternAbs(string p_ksrFilenamePattern , int p_iNewWidth , int p_iNewHeight)
CWindowMgr.AddAutoscalePatternRel(string p_ksrFilenamePattern , int p_iNewWidth , int p_iNewHeight)
- Thu Feb 02, 2023 14:14 pm
- Forum: Zidell's Research
- Topic: UI resize
- Replies: 1
- Views: 2280
UI resize
For scaling you must change: SetPos(int, int) and SetSize(int, int) functions in the ...\Scripts\Game\UI classes CCardBitmapMgr.GetBlendBitmap(string p_ksrSpec) function in classes ...\Scripts\Game\UI CMiniMap.SetDestinationSize(point p_kxrSize) function Other functions in classes ...\Scripts\Game\U...
- Wed Jan 18, 2023 11:55 am
- Forum: MIRAGE
- Topic: MIRAGE overview
- Replies: 5
- Views: 6322
- Sun Jan 08, 2023 15:27 pm
- Forum: Other Mods
- Topic: Paraworld Wintermod
- Replies: 36
- Views: 41442
Re: Paraworld Wintermod
But icewaste vegetation models seems missing
- Sun Jan 08, 2023 15:15 pm
- Forum: Other Mods
- Topic: Paraworld Wintermod
- Replies: 36
- Views: 41442
Re: Paraworld Wintermod
Included in mirage 2.6.4 with some changes
Also with fixes:
- wrong hu_triceratops_transporter lod fixed
- fixed missing lemur_catta,ice_sloth_a textures for hu_fireplace
Also with fixes:
- wrong hu_triceratops_transporter lod fixed
- fixed missing lemur_catta,ice_sloth_a textures for hu_fireplace
- Sat Dec 24, 2022 6:34 am
- Forum: (Download) Tools
- Topic: Discord Integration
- Replies: 2
- Views: 7408
Re: Discord Integration
Is there a way to make PWDiscord visible in discord game list for join/spectate to work?
- Sat Dec 10, 2022 15:01 pm
- Forum: MIRAGE
- Topic: MIRAGE overview
- Replies: 5
- Views: 6322
- Tue Dec 06, 2022 15:42 pm
- Forum: (Download) Tools
- Topic: Discord Integration
- Replies: 2
- Views: 7408
Re: Discord Integration
Now in mirage 2.6.4
Join/spectate implementation would be nice tho
Join/spectate implementation would be nice tho
- Fri Nov 18, 2022 16:30 pm
- Forum: Zidell's Research
- Topic: Releasing this info for everyone
- Replies: 4
- Views: 3630
Re: Releasing this info for everyone
Release this
- Sun Sep 12, 2021 14:58 pm
- Forum: Zidell's Research
- Topic: Player & minimap colors
- Replies: 2
- Views: 3289
Re: Player & minimap colors [draft]
I think a lot of things need to be changed to add new colors. At least the partycol.tga (Selection_(0256).dds, minimap_colors.tga, ACColors.txt too) parser in .exe
- Tue Aug 31, 2021 16:05 pm
- Forum: Zidell's Research
- Topic: Player & minimap colors
- Replies: 2
- Views: 3289
Player & minimap colors
Paraworld\Data\Base\Texture\Effects\partycol.tga - lobby,models colors Paraworld\Data\Base\Texture\Effects\Selection_(0256).dds - selection colors Paraworld\Data\Base\Texture\Scape\...\minimap_colors.tga - minimap colors for each setting Paraworld\Data\Base\Scripts\Game\misc\ACColors.txt - army con...
- Thu Jan 07, 2021 21:20 pm
- Forum: MIRAGE
- Topic: MIRAGE Discussion
- Replies: 507
- Views: 504873
- Mon Jan 04, 2021 17:02 pm
- Forum: MIRAGE
- Topic: MIRAGE Discussion
- Replies: 507
- Views: 504873
- Sat Nov 21, 2020 17:00 pm
- Forum: English
- Topic: Multiplayer games
- Replies: 24
- Views: 41385
Re: Multiplayer games
Yes,with some minor visual bugs
- Mon Nov 16, 2020 13:50 pm
- Forum: CEP (formerly SEASMOD)
- Topic: Found something!
- Replies: 6
- Views: 9433
Re: Found something!
Sadly seq editor doesnt support projectiles properly
- Fri Nov 06, 2020 15:55 pm
- Forum: English
- Topic: Multiplayer games
- Replies: 24
- Views: 41385
Re: Multiplayer games
So we are all just playing in one big sdk and pw sdk is just sdk for this sdk
- Fri Nov 06, 2020 15:45 pm
- Forum: English
- Topic: Multiplayer games
- Replies: 24
- Views: 41385
- Sun Nov 01, 2020 17:46 pm
- Forum: English
- Topic: Multiplayer games
- Replies: 24
- Views: 41385
Re: Multiplayer games
Open a new lobby using a save file as a map
Players should use the same hqs as in the save file
Players should use the same hqs as in the save file