Search found 119 matches

by DryFun
Sat Sep 01, 2018 10:46 am
Forum: GSF Modding
Topic: I did it
Replies: 8
Views: 840

Re: I did it

Still problems with animations
by DryFun
Sun Aug 12, 2018 11:55 am
Forum: GSF Modding
Topic: I did it
Replies: 8
Views: 840

Re: I did it

// Assuming BBox.min.X <= x <= BBox.max.X, etc. unsigned long long packedBits; int ix, iy, iz; ix = (int)(8191.0f*((x - BBox.min.X)/(BBox.max.X - BBox.min.X)) + 0.5f); iy = (int)(8191.0f*((y - BBox.min.Y)/(BBox.max.Y - BBox.min.Y)) + 0.5f); iz = (int)(8191.0f*((z - BBox.min.Z)/(BBox.max.Z - BBox.min...
by DryFun
Sat Jun 23, 2018 21:43 pm
Forum: GSF Modding
Topic: I did it
Replies: 8
Views: 840

Re: I did it

12 years...
by DryFun
Sat Jun 23, 2018 16:27 pm
Forum: GSF Modding
Topic: I did it
Replies: 8
Views: 840

I did it

This is the first model added to the game by non-devs
scr_20180623_201300.jpg
scr_20180623_201300.jpg (157.25 KiB) Viewed 840 times
by DryFun
Tue Jun 12, 2018 19:48 pm
Forum: GSF Modding
Topic: Simple .gsf viewer (outdated)
Replies: 0
Views: 240

Simple .gsf viewer (outdated)

Basically this is BSM program with some fixes and with the saving function Launcher: \Paraworld\Tests1\bin\Debug\Tests1.exe –°hange (and recompile) i = 0 in line 124 in GsfPackage.cs to change a model All model meshes are automatically saved to C:\\Untitled.obj But you have to remove the extra addres...
by DryFun
Sat Jun 02, 2018 15:04 pm
Forum: GSF Modding
Topic: GSF dissection
Replies: 20
Views: 1815

Re: GSF dissection

Lumberjack with playercolor
PlayerColor.gif
PlayerColor.gif (146.59 KiB) Viewed 883 times
by DryFun
Fri Jun 01, 2018 19:40 pm
Forum: GSF Modding
Topic: GSF dissection
Replies: 20
Views: 1815

Re: GSF dissection

Now we can enable or disable normal mapping,shininess and playercol in obj material
by DryFun
Sun May 20, 2018 14:48 pm
Forum: English
Topic: Some New Units for a New Mod..
Replies: 16
Views: 6050

Re: Some New Units for a New Mod..

Cole and Mayor
by DryFun
Sun May 20, 2018 14:16 pm
Forum: GSF Modding
Topic: GSF dissection
Replies: 20
Views: 1815

Re: GSF dissection

Seas small tent and big tent pf blockers reduced twice now. For other seas buildings its impossible
by DryFun
Mon Apr 23, 2018 12:42 pm
Forum: GSF Modding
Topic: GSF dissection
Replies: 20
Views: 1815

Re: GSF dissection

I dont think that we should change anything, except for the seas big cannon.But it's already completed
by DryFun
Fri Apr 20, 2018 12:11 pm
Forum: GSF Modding
Topic: GSF dissection
Replies: 20
Views: 1815

Re: GSF dissection

I can change the position and size of existing pf blockers
by DryFun
Fri Apr 13, 2018 13:13 pm
Forum: English
Topic: Some New Units for a New Mod..
Replies: 16
Views: 6050

Re: Some New Units for a New Mod..

Selfmade model
by DryFun
Mon Apr 09, 2018 14:16 pm
Forum: GSF Modding
Topic: GSF dissection
Replies: 20
Views: 1815

Re: GSF dissection

From the good news:
We solved the problem with z coord and textures
flxdpCDvXCA.jpg
flxdpCDvXCA.jpg (224.62 KiB) Viewed 1474 times
by DryFun
Mon Apr 09, 2018 14:14 pm
Forum: GSF Modding
Topic: GSF dissection
Replies: 20
Views: 1815

Re: GSF dissection

It is a bad idea I could do so that the buildings couldnt be built close together but it will break pathfinder blocker And I think we cant add a blocker to models that dont have it If I try to change pf blocker size the game is almost always crashes Urs.Server.Pathfinder ERROR:PF Blocker 'hu_firepla...
by DryFun
Thu Apr 05, 2018 20:44 pm
Forum: Other Mods
Topic: DryFun's Retexture Pack
Replies: 6
Views: 2435

Re: DryFun's Retexture Pack

Alpha DC
scr_20180406_003355.jpg
scr_20180406_003355.jpg (355.64 KiB) Viewed 1029 times
scr_20180406_003404.jpg
scr_20180406_003404.jpg (287.43 KiB) Viewed 1029 times
... \Paraworld\Data\Base\Texture\Items
https://www.dropbox.com/s/f42vi7bbi2bgs ... 512%29.dds
by DryFun
Tue Apr 03, 2018 18:53 pm
Forum: English
Topic: Some New Units for a New Mod..
Replies: 16
Views: 6050

Re: Some New Units for a New Mod..

Evolution

Tric flamethrower
untitled.png
untitled.png (419.4 KiB) Viewed 1672 times
untitled2.png
untitled2.png (273.45 KiB) Viewed 1674 times
by DryFun
Tue Apr 03, 2018 10:35 am
Forum: GSF Modding
Topic: GSF dissection
Replies: 20
Views: 1815

Re: GSF dissection

Found pathfinder blocker size scale factor
Now we can fix the seas buildings
scr_20180403_142829.jpg
scr_20180403_142829.jpg (237.32 KiB) Viewed 1532 times
by DryFun
Sun Apr 01, 2018 13:08 pm
Forum: GSF Modding
Topic: GSF dissection
Replies: 20
Views: 1815

Re: GSF dissection

There are some problems with unpacking
One of the coordinates (z) doesnt change for some reason

(Allo model)
front.jpg
front.jpg (75.94 KiB) Viewed 1549 times
top.jpg
top.jpg (53.02 KiB) Viewed 1549 times
by DryFun
Sat Mar 24, 2018 19:30 pm
Forum: GSF Modding
Topic: GSF dissection
Replies: 20
Views: 1815

Re: GSF dissection

Anybody want to help me with the c# code?
by DryFun
Sat Mar 24, 2018 13:36 pm
Forum: GSF Modding
Topic: GSF dissection
Replies: 20
Views: 1815

Re: GSF dissection

I asked for it myself ...
by DryFun
Sat Mar 24, 2018 9:42 am
Forum: GSF Modding
Topic: GSF dissection
Replies: 20
Views: 1815

Re: GSF dissection

Somebody say something
by DryFun
Sun Mar 18, 2018 8:41 am
Forum: GSF Modding
Topic: GSF dissection
Replies: 20
Views: 1815

Re: GSF dissection

Let's say that we have almost everything for simple vetrex and triangles unpacker
by DryFun
Tue Mar 06, 2018 17:39 pm
Forum: GSF Modding
Topic: GSF dissection
Replies: 20
Views: 1815

GSF dissection

AyCe said to write this post https://github.com/BlasSoriano/Paraworld https://zenhax.com/viewtopic.php?f=9&t=6998 In one block there cant be more than 1000 triangles //enum {MAX_FACES=1000}; //enum {MAX_FACES_NORMAL_MAPPING=5000}; Face Splitting: // face index iFIdx // face mat id iFMatID = pMesh->f...

Go to advanced search