Search found 30 matches

by demetrius
Sat Jan 01, 2022 17:16 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 504795

Re: MIRAGE Discussion

is version 2.6.2 build 34 the latest version??
by demetrius
Thu Aug 30, 2018 21:38 pm
Forum: GSF Modding
Topic: I did it
Replies: 8
Views: 13653

Re: I did it

so now,new dynosaurs/units can be added?
by demetrius
Wed Nov 23, 2016 16:51 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 504795

Re: MIRAGE Discussion

henry gave me 2.5.9 test version and seems no crashes for now i also have ctd with 2.5.8 but i posted log.
by demetrius
Sun May 08, 2016 17:56 pm
Forum: MIRAGE
Topic: Mirage 2.5.8
Replies: 34
Views: 43085

Re: Mirage 2.5.8

Crashtime: 08.05.2016 19:39:27,113 USL Virtual Machine Runtime Exception: pure virtual function call ** Location: CNewPyramid::FindLPCByName@^CObj, in File: 'd:/igre/paraworld/data/base/scripts/game/ui/newpyramid.usl', Line: 302 ** Stack Trace: CNewPyramid::FindLPCByName@^CObj <---0 CNewPyramid::Cre...
by demetrius
Sat May 07, 2016 20:40 pm
Forum: MIRAGE
Topic: Mirage 2.5.8
Replies: 34
Views: 43085

Re: Mirage 2.5.8

i have a crash to desktop,is there any log to see reasons why it crashed??

paraworld client has stoped working.
by demetrius
Sat Apr 11, 2015 14:50 pm
Forum: MIRAGE
Topic: MIRAGE 2.5.7
Replies: 56
Views: 60190

Re: MIRAGE 2.5.7

didnt played this for long time installed yesterday to try 2.5.7,that bug is olready reported with human player building floating harbour,and as i read will be fixed in 2.5.8 1 i played with dustriders,is it level 5 in army controler reserved for sam megatitan as my t-tex,takes 3 places in 4 level,l...
by demetrius
Fri Dec 30, 2011 12:39 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 504795

Re: MIRAGE Discussion

questions 2 and 3 are ok, accetable,but limit per epoche definitly wont that removed,or give option,or where is that said in files i will remove it myself??
by demetrius
Thu Dec 29, 2011 12:14 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 504795

Re: MIRAGE Discussion

what i asked triceratops in tavern if can be made,rethink,rethink 1 to remove stupid limit of resources per epoche,the stupidest thing i have seen only in this rts,i reach limit per epoche 1 workers stop. 2more workers per farm 3automatic mining,farming,woodchoping,fishing,or any resourse colecting ...
by demetrius
Fri Jan 14, 2011 17:44 pm
Forum: English
Topic: Trying to run ParaWorld under Win7 Pro x64 - no go, why?
Replies: 10
Views: 15978

Re: Trying to run ParaWorld under Win7 Pro x64 - no go, why?

i run too paraworld on win7 x64 ultimate,but i run on pc,e8400 gtx 260 with no problem did you tryed compatibility mode??
by demetrius
Fri Apr 09, 2010 12:37 pm
Forum: English
Topic: Syntax highlighting for.seml files
Replies: 2
Views: 5003

Re: Syntax highlighting for.seml files

still no way to increase popualtion limit. :(
by demetrius
Mon Feb 15, 2010 13:06 pm
Forum: English
Topic: Paraworld modding tool version 0.0.0.1
Replies: 9
Views: 9881

Re: Paraworld modding tool version 0.0.0.1

1 not working on xp x64??
2 what can we change with this tool??
by demetrius
Thu Feb 04, 2010 12:49 pm
Forum: English
Topic: Greeks and Romans in Paraworld mod
Replies: 45
Views: 40858

Re: Greeks and Romans in Paraworld mod

AnthonyCole wrote:If you want to play Greek & Romans, play AoE :mrgreen:

agree that romans and greeks dont belong here,but i olso agree that robots from seas dont belong here,thats why i didnt install seas,i can not swalow dinasours,robots,and any weapon like shotgun,sniper which heroes have with dinosaurs.
by demetrius
Fri Jan 01, 2010 16:00 pm
Forum: English
Topic: Population limit
Replies: 33
Views: 34832

Re: Population limit

any ideas which one and were???
by demetrius
Thu Dec 31, 2009 16:57 pm
Forum: English
Topic: Population limit
Replies: 33
Views: 34832

Re: Population limit

i did as you said of course nothing changed,52 is still max, 1why regular maps are opens so slow i never open any regular map with sdk editor?? i download this map http://forum.para-welt.com/viewtopic.php?f=76&t=1229 and open it easily options-player info http://img96.imageshack.us/img96/5875/sc...
by demetrius
Wed Dec 30, 2009 19:00 pm
Forum: English
Topic: Population limit
Replies: 33
Views: 34832

Re: Population limit

did you manage to increase pop limit??i give up.
by demetrius
Thu May 07, 2009 7:52 am
Forum: English
Topic: Population limit
Replies: 33
Views: 34832

Re: population limit

i change olready that to 57 but nothing,i think to many values "if i do this,that will hapened,when that hapened this will be changed"
by demetrius
Wed May 06, 2009 16:10 pm
Forum: English
Topic: Population limit
Replies: 33
Views: 34832

Re: population limit

i looked at NewPyramid.usl but to many variables and no where concrete numbers are said like 52 or 25,15,8,3 and 1.
by demetrius
Tue May 05, 2009 18:40 pm
Forum: English
Topic: Population limit
Replies: 33
Views: 34832

Re: population limit

we could never changed that stupid number 52 :x i found here number 52 D:\igre\paraworld\Data\Base\Scripts\Server\misc-player.usl var int iRealMaxUnits = 52; if(pxCharsNode!=null)then var ^CPropDB.CNode pxPopNode = pxCharsNode^.Get("Population"); if(pxPopNode!=null)then iRealMaxUnits = pxP...
by demetrius
Sun May 03, 2009 19:01 pm
Forum: English
Topic: Population limit
Replies: 33
Views: 34832

Re: population limit

are you a modder??i can find anything in script folder,give exact position???were is it says that level 1 takes 25 pop slots??and not 35. i remove pyramid tga files :mrgreen: ,but i think pop limit is not conect to tga files they are just rows and columns were to place pictures of units created. htt...
by demetrius
Sun May 03, 2009 18:17 pm
Forum: English
Topic: Population limit
Replies: 33
Views: 34832

Re: population limit

in hud are pictures and this one is important

Image

i do some stupid things to pyramid :mrgreen:

Image

how to edit tga files or how to add or extend slots??
by demetrius
Sun May 03, 2009 16:46 pm
Forum: English
Topic: Population limit
Replies: 33
Views: 34832

Re: population limit

i found something in D:\igre\paraworld\Data\Base\Scripts\Server\misc-RequirementsMgr var array int aiMaxUnits; aiMaxUnits.AddEntry(25); aiMaxUnits.AddEntry(15); aiMaxUnits.AddEntry(8); aiMaxUnits.AddEntry(3); aiMaxUnits.AddEntry(1); var int iRealMaxUnits = 52; if(pxCharsNode!=null)then var ^CPropDB....
by demetrius
Sat May 02, 2009 17:49 pm
Forum: English
Topic: SEAS as 4th selectable tribe in multiplayer
Replies: 35
Views: 28675

Re: SEAS as 4th selectable tribe in multiplayer

Image


i thinks i have problems with editor it is not showing at is should??how and were to select 4 tribe to select seas playabale??
by demetrius
Sat May 02, 2009 10:27 am
Forum: English
Topic: SEAS as 4th selectable tribe in multiplayer
Replies: 35
Views: 28675

Re: SEAS as 4th selectable tribe in multiplayer

but we can not play with this tribe??no techtree for it??

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