Search found 1485 matches
- Sun Jul 16, 2023 14:11 pm
- Forum: Deutsch
- Topic: Wie kann man Paraworld bekommen?
- Replies: 4
- Views: 3123
Re: Wie kann man Paraworld bekommen?
Ja, gecrackte Versionen funktionieren nicht mit Boosterpack. Da brauchst du eine legit Serial.
- Sun Jun 25, 2023 18:53 pm
- Forum: Deutsch
- Topic: Wie kann man Paraworld bekommen?
- Replies: 4
- Views: 3123
Re: Wie kann man Paraworld bekommen?
Das mit dem ausgegraut ist ein Ergebnis davon dass PWServer.exe nicht korrekt ausgeführt werden kann soweit ich mich erinnern kann. Da gibt es einen einfachen Fix. Ggf. mal alle PW-Prozesse im Taskmanager schließen und es erneut probieren. Bei gecrackten Versionen gibt es evtl. Probleme, um das zu f...
- Sun Jun 25, 2023 18:50 pm
- Forum: Deutsch
- Topic: Spiel Download
- Replies: 3
- Views: 2338
Re: Spiel Download
Hi, der obere link (CEP) ist kein Download vom Spiel, sondern von der CEP-Mod die man ohne das Spiel nicht benutzen kann. Da ist kein Virus drin, aber einigen Virenscanner mögen den eingebauten Launcher nicht, da dieser mit AutoIt3 erstellt wurde (von mir), was anscheinend auch einige Virenprogramme...
- Sun Apr 23, 2023 18:07 pm
- Forum: English
- Topic: Win7Fix (also works for Win8, 8.1, 10)
- Replies: 10
- Views: 17937
Re: Win7Fix (also works for Win8, 8.1, 10)
I think the link above still works.
https://dl.dropbox.com/s/2hgxtrz8ijt8o7 ... in7fix.exe
https://dl.dropbox.com/s/2hgxtrz8ijt8o7 ... in7fix.exe
- Mon Dec 12, 2022 8:06 am
- Forum: MIRAGE
- Topic: MIRAGE overview
- Replies: 5
- Views: 6360
Re: MIRAGE overview
Wow :O
- Mon Nov 21, 2022 4:27 am
- Forum: Zidell's Research
- Topic: Releasing this info for everyone
- Replies: 4
- Views: 3649
- Mon Oct 11, 2021 16:26 pm
- Forum: English
- Topic: Paraworld and Windows 7
- Replies: 4
- Views: 20192
Re: Paraworld and Windows 7
I've updated the link, no idea why it stopped working. Install order as always is PW, Bp2.0, Win7fix, mods, but people in the Discord may also be able to help you.
- Tue Sep 07, 2021 7:04 am
- Forum: Zidell's Research
- Topic: Player & minimap colors
- Replies: 2
- Views: 3304
Re: Player & minimap colors [draft]
I once tried extending the number of colors by increasing the size of partycol I think, but the game crashed when launching. Did you ever try that too?
- Mon Aug 30, 2021 4:59 am
- Forum: MIRAGE
- Topic: MIRAGE Discussion
- Replies: 507
- Views: 506299
Re: MIRAGE Discussion
Because the SEAS are so special, that their towers are not just towers, they are SEAS Towers! 8) Seriously, the first time I encountered them in the campaign they were cool and scary. Their towers could almost instakill my infantry units. SEAS tower. idk :D Btw, if you want to fix translations for t...
- Sun Aug 15, 2021 14:10 pm
- Forum: CEP (formerly SEASMOD)
- Topic: Would someone have the older versions of CEP?
- Replies: 1
- Views: 4464
Re: Would someone have the older versions of CEP?
Hi, CEP 1.2.2 ist pretty old by now. What are you looking for in 1.0? It's mostly just bugfixes to existing features, so using the latest version (even though this means 7 years old by now) is always recommended. You can download it from here: https://para-welt.com/cep/ I'm not aware of any older ve...
- Wed Jul 28, 2021 19:59 pm
- Forum: English
- Topic: Locking buildings for AI
- Replies: 4
- Views: 5988
Re: Locking buildings for AI
There is a possibility to "lock" unit objects for the AI. It may be possible to lock buildings in this way too, but you would have to check/modify the code for this. Check the code where the AI searched for a building to be repaired or to produce units from, and if there already is a way t...
- Sun Jul 25, 2021 15:29 pm
- Forum: English
- Topic: Trigger size
- Replies: 1
- Views: 3585
Re: Trigger size
As far as I could tell, trigger conditions are checked only when something happens that can change the condition and make them become fulfilled. This means that the actual impact of conditions for triggers on performance is very small. Unless you are having hundreds of trigger I doubt it makes any d...
- Sun Jul 25, 2021 15:24 pm
- Forum: English
- Topic: Locking buildings for AI
- Replies: 4
- Views: 5988
Re: Locking buildings for AI
Is this for a mission? You can give the building to another player with the same name & color as the supposed owner. Then it will look like the building is part of the settlement, but won't be repaired, won't attack (depends on diplomacy), won't produce...
- Sat Jun 12, 2021 17:57 pm
- Forum: English
- Topic: How to make lower level for avaiable units without meet equipment weapon randomly error
- Replies: 7
- Views: 8048
Re: How to make lower level for avaiable units without meet equipment weapon randomly error
I hope that at some point someone with more recent modding experience will visit the board again and post an answer. You can also try to ask this in the Discord channel if you want a faster reply.
- Wed Jun 09, 2021 7:51 am
- Forum: English
- Topic: How to make lower level for avaiable units without meet equipment weapon randomly error
- Replies: 7
- Views: 8048
Re: How to make lower level for avaiable units without meet equipment weapon randomly error
I think you need to look into the techtree file and add a level 1 weapon variant for those units.
- Sat May 29, 2021 16:17 pm
- Forum: (Download) Tools
- Topic: Discord Integration
- Replies: 2
- Views: 7508
Discord Integration
This is a pseudo-mod that changes several gamefiles to allow Discord to display the current status of the game. It will show which map and which mode you are currently playing. It can be installed and uninstalled again with pretty much no manual work needed. The uninstall should fully restore the ga...
- Thu Apr 22, 2021 23:54 pm
- Forum: English
- Topic: Paraworld doesn't launch
- Replies: 82
- Views: 120562
Re: Paraworld doesn't launch
You can probably check out the Discord for it.
- Wed Mar 24, 2021 4:34 am
- Forum: English
- Topic: Ai making player loose connection
- Replies: 3
- Views: 6392
Re: Ai making player loose connection
Crash in server-side scripts maybe?
- Sat Mar 06, 2021 6:49 am
- Forum: English
- Topic: Removing weapon (graphic)
- Replies: 8
- Views: 8746
Re: Removing weapon (graphic)
My text was about the assigned weapon not being saved. To my knowledge the game does not save the currently equipped weapon, so even if you manage to swap the spear for a sword, try saving, exiting and loading. Or also loading ingame. I'm pretty sure it regains the original weapon. Units not holding...
- Mon Nov 16, 2020 10:04 am
- Forum: CEP (formerly SEASMOD)
- Topic: Found something!
- Replies: 6
- Views: 9463
- Tue Nov 10, 2020 15:10 pm
- Forum: English
- Topic: Paraworld doesn't launch
- Replies: 82
- Views: 120562
Re: Paraworld doesn't launch
Hi Nez, Game -> Boosterpack 2.0 -> Win7 fix is the correct installation order. If you have installed the original boosterpack, just install the BP2.0 over it. Then install the Win7 fix again. You should then have a shortcut for "vanilla" PW (no boosterpack), Boosterpack, and the SDK/levele...
- Sat Nov 07, 2020 19:46 pm
- Forum: English
- Topic: Win7Fix (also works for Win8, 8.1, 10)
- Replies: 10
- Views: 17937
Re: Win7Fix (also works for Win8, 8.1, 10)
Just click the link above.
- Fri Nov 06, 2020 8:28 am
- Forum: English
- Topic: Multiplayer games
- Replies: 24
- Views: 41560
Re: Multiplayer games
Can you just rename .sav files to .ula files? Is it really the same file format? :O
- Sat Oct 31, 2020 21:45 pm
- Forum: English
- Topic: Multiplayer games
- Replies: 24
- Views: 41560
Re: Multiplayer games
To my knowledge it's not possible (at least to load in MP). You may be able to load them in SP by transferring the file from the savegame folder? But then I guess the AI doesn't take over the missing human players.
- Thu Oct 29, 2020 20:00 pm
- Forum: (Download) Boosterpacks
- Topic: Problems with those packs? Post here
- Replies: 231
- Views: 270062
Re: Problems with those packs? Post here
Ask on Discord